Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
Recent Reviews:
Very Positive (475) - 94% of the 475 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (11,880) - 95% of the 11,880 user reviews for this game are positive.
Release Date:
Aug 1, 2017

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Recent updates View all (37)

October 17

Ogden's Wild Update is Now Available!

Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!

The Wilds:
The Wilds are a new zone that’s home to a horde of feral saber slime largos. You can access The Wilds after receiving an invitation from Ogden Ortiz to visit his retreat at the edge of The Wilds. Ogden will then hire you to acquire delicious kookadoba fruits from The Wilds and reward you for doing so.

- Ogden will send you a starmail inviting you to his retreat after you successfully complete at least one Range Exchange with him, unlock the Moss Blanket, and unlock the Overgrowth.
- Working for Ogden is conducted through a modified Range Exchange on his retreat. Ogden will ask you for three progressively larger hauls of kookadoba fruit, rewarding you for each, as well as a small reward for every three kookadoba.
- Unlike the Range Exchange, there is no time limit associated with any Ogden requests on the retreat.
- Rewards include miracle mix, a deluxe garden upgrade, and finally, the keys to the retreat itself!
- Kookadoba fruit grows exclusively in The Wilds in random locations. It grows back over time, so if The Wilds are plucked clean of kookadoba, you’ll need to let a couple days to pass for them to fully regrow.
- Some kookadoba can be found in the curious mudballs created by saber slimes. These mudballs must be taken to a kookacracker in The Wilds in order to get to the fruit inside. Kookacrackers are scattered across The Wilds.
- The warp network to The Wilds is buggy and highly unreliable! Be prepared when venturing to The Wilds as you will warp into one of four locations with no immediate means of exiting. Only by reaching one of three exit teleporters will you be able to escape. Additionally, The Wilds is so far off the grid that your map will not work. This may seem like a contrivance to make things more difficult but like, no, it’s totally because of LORE.

New Range Exchange:
The Range Exchange has received a visual overhaul, its rewards adjusted, and its timing tuned.
- The 24 hour timer on the Range Exchange now begins only after accepting a Range Exchange offer.
- After the introductory offers from all ranchers, the daily Range Exchange offer will be a choice between two ranchers.
- All Range Exchange offers have been rebalanced, and also include newbuck rewards.
- The presentation of the Range Exchange has been changed to imply a more direct form of communication with each rancher. Curiously though, one of them still relies on typed messages…

Casual Mode:
A new game mode has been added for players that want to use Slime Rancher to truly relax. Casual Mode is a wholly separate game mode that mirrors Adventure Mode, save for the complete lack of tarr slimes, and reduced feral slime aggressiveness. In Casual Mode, largo slimes cannot eat a second plort, and feral slimes will not perform their patented feral slime butt stomp.

Please note that given the lack of tarr, some achievements may not be obtainable in Casual Mode.

Other Changes:
- The Plort Market has received a visual overhaul to fit saber plorts, as well as other plorts down the road…
- The sound effects when depositing plorts into the Plort Market now have a much more exciting sound effect.
- Saber slime largos can be found in The Wilds. To date, no original saber slimes have ever been found.
- Increased the speed in which you can vac fruit off trees.
- Spicy tofu can be obtained from Ogden. Spicy tofu is a universal food item that any slime can consume and does not affect hunger levels, allowing you to feed slimes repeatedly.
- A bunch of new deco gadgets can be discovered in The Wilds.
- Gordo slimes on the range that have been fed at least once will now appear on the map.
- Phase lemon trees planted in gardens will now act like normal fruit trees and not require phasing the lemons into reality. We altered the way space and time worked in order to make this QOL change. No big deal.
- Adjusted some effects on shooting items from the vacpack and depositing plorts in the market.
- Created a more realistic handling of garden contents after returning to the ranch after a long time.
- Fire slimes have lost the ants in their pants and no longer leap at toys. It was getting them killed. Let that be a lesson to all of you.
- Deleting a game file now requires a press and hold action to reduce the likelihood of accidental deletion.
- A small vac cyclone-like swirl will now appear in the top right of the screen when an autosave is triggered. Quickly pressing down and start when you see it WILL NOT warp you to the lair of smoke slimes.
- Added an overscan adjustment options setting.
- Resolution options setting now includes refresh rate options if your display is able to use multiple rates at a given resolution.
- Added gamepad deadzone options setting.
- Updated underlying version of the Unity game engine - this could result in some useful optimizations and bugfixes but may also cause some minor/subtle changes to physics in the world. Please let us know!
- Various other physics and rendering optimizations to improve performance.
- Added stego buddies to the slime toy shop, favored by saber slimes.
- Added a great deal more extra details to the 7Zee Rewards Club Lab upgrade.
- Replaced lucky slime rocket fuel with extra newbucks: lucky slimes will now not launch themselves as high, but reward much more newbucks.
- Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob.
- Reduced tangle slime’s vine grab radius by 33%.
- Added a single slime key to the upgrade shop upon completing Adventure Mode. This key is intended for anyone that may have lost a key during our early access development, or for someone who simply can't find that last key out there. Please note that if you now use every key on every door and buy this extra key, you will always have one extra key.

- Fixed bug where Tarr were occasionally playing some incorrect non-Tarr slime sounds. Though adorable, it had to change.
- Fixed bug where Tarr music or Oasis music would sometimes start upon starting a new game.
- Fixed bug where slimes in a corral with a music box would stay soothed after demolishing the corral and music box. I mean, sometimes you just can’t get a song out of your head...
- Fixed bug where ranch door open/close sound would not play.
- Fixed bug where player hitting the slime sea/sand sea did not play a sound effect.
- Fixed bug where grass and flowers would sometimes inherit the darkness from ambient occlusion from things behind them.
- Fixed bug where pressing Esc repeatedly on leaving the ranch house would restart the fade-in sequence of leaving the house.
- Fixed bug where snared desert gordos were requiring less food than their wild brethren before popping.
- Fixed a bug where chickens could be stuck under a ramp in the overgrowth.
- Fixed a bug where feral slimes could sometimes seem to get stuck to the front of the player before doing their bite.
- Fixed a bug where crates in the ruins would not roll from a full set of items.
- Fixed bug where puddle slimes and rubber duckies could get trapped due to a 7Z upgrade of the Docks.
- Fixed some bugs where slimes could sometimes launch themselves out of a tight spot due to various interactions such as eating or carrying food.
- Fixed a bug where the intro Range Exchange requests for ranchers could sometimes be overridden with one intended for later. This of course, was very difficult to discern with BOb.
- Fixed bug where food was sometimes left in the world when returning to the ranch and slimes should have eaten that food.
- Fixed some settings causing some icons to look incorrect in the Slimepedia at certain resolutions.
- Fixed some slightly incorrect nighttime lighting settings.
- Fixed bug where it was sometimes possible to shoot small resources into/through the ground.
- Fixed a bug where trees in the ruins were not displaying correctly when viewed from a distance.
- Fixed bug where the hat trick achievement was not awarded when gilded ginger was eaten by a gold slime.
- Fixed bug where boom slime booms would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
- Fixed bug where reloading a game when already in the slime sea did not always return the player to the ranch.
- Fixed bug where desert slime toys were not part of the second tier 7Z slime toys rewards list.
- Fixed some instances of crystal slime crowns looking like rock crowns.
- Fixed an issue where sometimes the roostro wouldn’t call in the morning. This was solved by getting a roostro for that roostro who ensures that the original roostro is awake on time.

And for more details on future Slime Rancher updates, be sure to check out the development roadmap here:

October 20, 2017 - Slime Rancher v1.1.0b

A bugfix patch was issued today to address a few smaller issues, as well as to begin address a larger, standing issue.

While this patch will not fix a save file that is currently unusable, it should mitigate future occurrences of the issue, so we decided to push this update now. We hope to have a solution for the unusable save files issues as soon as a fix is available. Thank you for your patience.

- Fixed bug where a behavior used by saber/tabby/hunter slimes could sometimes cause them to get into an invalid position which could lead to instability.
- Fixed a situation where gold slimes could sometimes fail to properly flee from Beatrix.
- Fixed saber plorts being missing from the refinery.
- Fixed a typo in the saber slime description.
- Fixed a typo in an Ogden dialogue message.
- Fixed hunter slimes not being willing to eat spicy tofu.
- Fixed saber slimes incorrectly having a favorite food.
- Fixed spicy tofu being a favorite of tangle slimes
- Fixed incorrect icon on spare slime key.
- Fixed bug where on Linux the game could sometimes attempt to change resolution resulting in a black screen.
- Fixed bug where Mac clients would show resolutions as running a 0Hz when the monitor was not reporting the refresh rate.
382 comments Read more

September 15

Ogden's Wild Update Preview!

Slime Rancher v1.1.0, Ogden's Wild Update, allows you to work for hire under the master farmer and gourmand, Ogden Ortiz!

Explore The Wilds, an untamed, primitive island, and search for the elusive kookadoba fruits: Ogden's favorite cooking ingredient. But be warned! The Wilds are chock full of dangerous saber slime largos!

Yes, no one said this job would be easy. Thought to be long extinct, the saber slimes live on through their largo descendants, and they're poised to pounce on whatever enters their territory.

The Wilds are a strikingly beautiful place, filled with ancient cliffs and lush, untouched foliage. And though rounding up those kookadoba fruits won't be a walk in the park, Ogden will reward you handsomely for your efforts! Looks forward to all this and more in Slime Rancher v1.1.0!

1767 comments Read more


“I’ve never played a cuter, more pure game in my entire life, so I have no qualms awarding Slime Rancher a well deserved perfect score.”
10 – CGM

“Slime Rancher has the ability to keep you hooked for hours; I often looked out over my ranch, felt pride at my accomplishments, and eagerly ventured back into the wilderness to see what other strange things I could find.”
8.5 – Game Informer

“Slime Rancher is a delightful, irrepressible thing with a manageable space to venture out into. A bouncy rainbow in a sludge of sprawling, mud-coloured shooters. I am so glad it exists.”
Rock, Paper, Shotgun

About This Game

What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.

Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:

  • You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.

  • Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.

  • With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.

  • With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.

  • But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
Let’s get ranching.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP(SP3)+
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: OSX 10+
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+ or equivalent
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
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