Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
User reviews:
Very Positive (197 reviews) - 93% of the 197 user reviews in the last 30 days are positive.
Overwhelmingly Positive (5,281 reviews) - 95% of the 5,281 user reviews for this game are positive.
Release Date: Jan 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Slime Rancher has been in development for almost two years and is now at a point where it would greatly benefit from the feedback of a larger audience.

We're keen to see players explore and tackle challenges in ways we didn't expect. In the limited time Slime Rancher's pre-alpha was made available, players created hundreds of Youtube videos, and watching them has proved invaluable in learning more about our own game.

Early Access gives us the opportunity to see what players are most excited about before final release, and still have the flexibility to reshape our development if necessary. It all adds up to making Slime Rancher the best darn game it can be!”

Approximately how long will this game be in Early Access?

“We currently anticipate Slime Rancher to leave Early Access in the Fall of 2016. However, game development is always unpredictable and this timeframe is subject to change.”

How is the full version planned to differ from the Early Access version?

“The final version of Slime Rancher will include more environments to explore within the Far, Far Range, more slime types to ranch, and more resources to collect and grow. There are also a couple more ranch expansions planned as well as some new features that are designed to further enrich the existing core gameplay loop.

Players will also get a window into Beatrix's personal story and learn a bit more about some of the other ranchers out on the range.

We also plan on adding standard Steam features, such as achievements, trading cards, and cloud saves, as well as support additional languages.

Lastly there are a few features on the drawing board geared toward more challenging, higher level play. What? What about vampiric chickens?”

What is the current state of the Early Access version?

“The current version of Slime Rancher is a very playable experience that showcases many of the features of the final version. Players have many areas to explore, multiple slime types and resources to collect, personal upgrades for their trusty vacpack, and many completely functional aspects of their ranch to build and upgrade.

In short, the current version gives players a visually rich, fun-to-play slice of the final game.

Please note: The Linux version of Slime Rancher is currently unstable, and contains some graphical bugs.”

Will the game be priced differently during and after Early Access?

“Slime Rancher's current base price will not increase after leaving Early Access.”

How are you planning on involving the Community in your development process?

“We have a very active official forum ( where we collect community feedback and participate in the discussion about Slime Rancher.

Additionally Slime Rancher supports a bug reporting system in game that has led to our chomping through scores of bugs. Our current pre-alpha players have really helped make Slime Rancher a much better experience, and we look forward to seeing more of it.”
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Recent updates View all (14)

August 2

Slime Rancher v0.3.5c Now Available!

- The Moss Blanket has received a major overhaul! It’s about twice as big as it was previously and has a whole suite of unique art assets to make it the moody, emerald forest it always dreamed it could be.
- Hunter slimes are now on the prowl and can be discovered within the Moss Blanket! These sly predators can utilize a natural cloaking ability and create feral largos with their plorts.
- Improved gamepad UI-navigation on purchase/shop screens.
- Improved gamepad UI-navigation on Load Game screen.
- Garden depositors now simply display the icon of the food growing instead of the ‘Harvest Time’ countdown. After thorough testing and player feedback we determined the timer was confusing. Though more info may be added to it in the future.
- Added a “Loading” step when bringing up the Load Game screen while waiting for the game summaries to load. Only really noticeable for very large sets of save files.
- The world is now prettier and easier to see in at night thanks to a lovely rim light added to all the environmental objects.
- The radio in Beatrix’s house now plays some catchy tunes that change throughout the day.
- Reorganized the Gamepad Options panel
- Water is now more effective against Tarr, though just as before, they are twice as hard to kill at night.
- Tarrs now visibly flash red when hit. At first we thought it was because the water made them blush but then they exploded...
- Adjusted the fill color for vac slots of various poultry to be in accordance with the International Association of Chicken in Video Games standards.
- Added puddle and hunter slimes to the Range Exchange
- Added ravian flocks to Moss blanket and other parts of the Range (pretty bird-like things way up in the sky)
- Made Slimepedia Vacpack entries show gamepad-specific defaults when using the gamepad.
- Added a sprint toggle option
- Improved New Game panel, especially for use with gamepads.
- Increased visibility on veggies, fruit, and chickens in the dark.
- Made a significant optimization pass to art and level assets that should improve overall performance.

- Fixed bug where feral largos could become un-feral after a reload. The fix involves quickly but savagely insulting feral slimes on game load in order to ensure continual anger.
- Fixed bug where the Slimepedia title was of poor quality on low graphics settings.
- Fixed bug where New Game / Load Game screens were not responding to the B button.
- Fixed bug where Range Exchange was not recognizing that players had progressed into new areas and continuing to request the same old stuff.
- Fixed memory leak related to boom slimes.
- Fixed bug vac-ing water was not playing the appropriate sound effect.

Update: August 3, 2016 - v0.3.5b
Following the discovery of a bug, a small update was released. It includes:
- Fixed a bug causing feral slimes and tarr to possibly cause continual damage to the player
- Slightly increased the spawn rates of hunter slimes in the Moss Blanket.

Update: August 4, 2016 - v0.3.5c
A bug was discovered that could affect the lock state of the Moss Blanket slime gate if you were playing v0.3.5 for the first time with a save file from multiple versions prior. The fix introduced in v0.3.5c will prevent this from occurring, however it will not repair this broken state for those affected by the bug already. If you have already experienced this bug, you will need to create a new save file. We apologize for the inconvenience.

239 comments Read more

July 19

The Road to v0.4.0

Slime Rancher v0.3.5 is in development and we hope to be releasing it within a couple of weeks time. It includes a totally revamped Moss Blanket zone featuring a lot of new content to explore, increasing its size to about that of the Indigo Quarry.

This update will also finally introduce the elusive hunter slime! Thought to be the wild cousin of the tabby slime, the hunter slime is capable of a natural cloaking ability that allows it to sneak up on its favorite prey, roostros.

Aside from potentially losing your prized roostro to this proficient predator, a hunter slime can be a risk to ranchers in that every largo formed from a hunter slime becomes feral! Better have a few chickens handy! (and really, when is having a few chickens handy not a good thing?)

But what comes after v0.3.5? We’ll likely have a few more smaller updates and fixes (we’re working on another optimization pass), and then it’s the big v0.4.0.

We’ve got big plans for v0.4.0, which will include the new ranch expansion, The Lab, that will introduce a new game feature: SLIME SCIENCE!

While we’re not yet ready to share details of Slime Science, it’s being developed as a series of systems to enrich the existing game world and provide a major resource sink for all the goodies you’ve been collecting in Slime Rancher.

This is a big, complicated, new feature and will take time, so thanks so much for all your patience and support! And look forward to the new Moss Blanket and hunter slime in the coming weeks!

329 comments Read more
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About This Game

What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.

Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:

  • You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.

  • Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.

  • With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.

  • With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.

  • But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
Let’s get ranching.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP(SP3)+
    • Processor: 2.2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512MB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: OSX 10+
    • Processor: 2.2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+ or equivalent
    • Processor: 2.2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
Customer reviews
Customer Review system updated! Learn more
Very Positive (197 reviews)
Overwhelmingly Positive (5,281 reviews)
Recently Posted
13.2 hrs on record
Early Access Review
Posted: August 23
This game is really good. I enjoy playing it. I highly recommend getting this game.
Helpful? Yes No Funny
10.5 hrs on record
Early Access Review
Posted: August 23
Let me sum this up with: 'I am so addicted to it that I even dreamt about playing the game'

I have also found myself at points in the day going, 'I should maybe move the bomb tabbies to the other area.' and 'Should I have some freerange tabbies to control the accidental chicken overpopulation I seem to have caused?'
I should be thinking about other more important real life things but real life doesn't have cute slimes. Even now having explored and achieved most things, when I log on I get into the motion of things. Feed the slimes, gather their poops, try to figure out how the tabby pink got out of the corral again even though you have a roof on the thing, harvest the fruit and veg, try to control the chicken population - that has really gotten out of hand.
Then suddenly it is the next game day and I'm like 'oh... ohhhh... I really should have gone explored more of that other area.... ah well got to start the cycle again.' I still have managed to explore lots but I kind of get carried away with tending to my slimes. Also whenever I do go out I often come across tarrs which I throw into the sea with odd satisfaction.

All the fun I have had aside, it is pretty short but it looks like there is more content on the horizon. Besides even if it never progresses I am still very happy with my purchase. The slimes are cute and even if I get bored I'll likely return to it. There is a draw to it. You can go as fast or as slow as you like really. I rushed around pretty fast but one could take this game at a gentle pace. I do hope there might be room for multiplayer/co op, in the future but even if there isn't I'm sure I could find otherways to have fun with this game with my friends.

So yeh this game is short and sweet but it might become a 'largo' one in time. If you like the idea of raising slime and having a fun cute game to eat up moments of boredom - or haunt your dreams - then I recomend you this game.
Helpful? Yes No Funny
1.0 hrs on record
Early Access Review
Posted: August 23
boring, but cute
Helpful? Yes No Funny
29.8 hrs on record
Early Access Review
Posted: August 22
Excellent game. Portal meets Harvest Moon. Can't wait for the full version.

Helpful? Yes No Funny
21.9 hrs on record
Early Access Review
Posted: August 22
Great game, and i love the option to lower the graphics to prevent lag. This game is fun to play. it has very good stages of playing, offering better rewards for longer expantion. MUCH GOOD. VERY RECCOMEND.
Helpful? Yes No Funny
14.7 hrs on record
Early Access Review
Posted: August 22
Bearing in mind I was AFK for an hour or two of it, I spent the first ten hours of my total gameplay on JUST the first day. I adore this game. It's overwhelming cute and precious; I can't talk about it without spazzing out a little bit!

At present, I believe that I have all of the Slimes that can currently be corralled (Pink, Rock, Tabby, Phosphorus, Honey, Boom, & Rad). I've had to combine them in order to maintain such (making hybrids, aka Largos, for those of you that haven't tried it out, yet), but I adore them so much!!!

-Cute as a button, it really is
-Creative and beautiful
-A nice variety of slimes to find, catch, and raise, especially given that the game is incomplete
-Clever ways to unlock new areas (Can you say Gordos?)
-I love the detail of the fluctuating prices for the plort market. It's annoying when the price goes down, of course, but it makes the game seem more alive.
-Little trading machine! I don't use it, but it's a clever tool.
-Food. Food everywhere.
-Ranch expansions are beautiful and unique.
-The Tarr make for a great enemy and reason to NOT try to do a triple hybrid (which would just get insane, anyway). This game is actually helping with my aim as a result...

-Tarr appear constantly oh my god slimes stop. I wish slimes had more of a feature to try to hide. It looks like they try to run, but with the grabby "arms" of the tarr, it doesn't work. Suddenly, there's just plorts floating around everywhere, and you've killed all of the tarr and it's just... okay. Well, then.
-Once you get to a certain point, you almost can't leave the Ranch. You collect your food, fill the auto-feeders, collect the plorts, sell them, and repeat. I'm sitting just under 50k with nothing to spend it on but otherwise the plorts go to waste.
-I want the Hunter slimes. I want them. The game won't let me collect them. I want them.
-Game lags a little sometimes (mostly if you throw too many slimes in a corral, but that, at least, is to be expected). It especially likes to do so when I'm crossing over bridges, though, and one wrong move knocks me out and forces all my items from my inventory. Please, no.
-Jet pack takes some work to get going, sometimes, and by that point it's basically out of juice, even with everything fully upgraded.

-Of course, more slimes! Always, more slimes. They're so cute.
-More ranch space!!! I have 8 corrals, 5 gardens, a silo, a coop, and a pond. I'm out of space, my basic pink slimes are roaming the overgrowth (hey, it auto-feeds), and I still run the risk of some of my slimes starting to starve.
-Any area where making a single corral is possible. Nothing else. Just a single corral. Tarr experimenting, anyone?
-Jet pack, while awesome, isn't the most reliable. At any given moment, I'm terrified that I'll land in the water.
-Explanations would be nice (especially in a "story mode" type setting). Why do the largos become tarrs? Why do slimes spawn out of nothingness? Feral slimes (will corralled slimes go feral if not fed?)???
-CAN I PET THE SLIMES PLEASE? (I mean, the Rock, Boom, and Rad would be dangerous but...)
-Hired help could be a nice feature
-Dead end cliffsides, while offering a pretty view, seem like they should continue further (such as the one outside the grotto).
-Is there going to be another use for the Phosphorus Gordo cave? Or does it just kind of exist after the Gordo explodes?
-Spring/fountain somewhere, anywhere, on the Ranch. Between ponds and tarr, please. Just, please.
-Auto-harvest/storage feature added to the gardens would be nice, to prevent rotting. With the silo and the pay-to-collect features already in place, however, I can see how this would be considered unnecessary.
-Maybe remove the "Solar Shield" purchase option from the grotto corrals. Obviously, it's not a big deal, it's more of a "why would I need this here?"
-More (or some, perhaps, as I seem to always end up finding alternative routes) jetpack-only exploration areas.

General questions:
-Everything I've seen has said that Mosaic slimes have not been implemented, but I keep seeing multi-colored dots around as though something has been bouncing. Is there a relationship or what is causing them?
-Next to the gold plort in the exchange machine, is that Hunter? Mosaic? I don't know what it is but it's on the market and it's irking me.
-I think I've gotten myself lost. Where's the desert?
Helpful? Yes No Funny
6.6 hrs on record
Early Access Review
Posted: August 21
Helpful? Yes No Funny
[SD] zohondekids
13.3 hrs on record
Early Access Review
Posted: August 21
the best game you can get and have a slime kitty its so cute
Helpful? Yes No Funny
5.7 hrs on record
Early Access Review
Posted: August 20
I made a cage and filled it to the brim with pink slimes. They all had unhappy smiles as i proceeded to force-feed them and steal their ♥♥♥♥. This went on for hours...

11/10 would abuse pink living blobs
Helpful? Yes No Funny
27.1 hrs on record
Early Access Review
Posted: August 20
This game is fun but gets less exciting after you discover everything and have all the money in the world. I really dont like how there is an acheivement that is not acheiveable at the moment.

I don't know about everyone else but I enjoyed this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
28 of 45 people (62%) found this review helpful
2 people found this review funny
Not Recommended
11.7 hrs on record
Early Access Review
Posted: August 13
For those of you who don't want to read my block of text, scroll down to the easy-to-digest pros and cons list
Now, listen, I DO enjoy this game. It's very colorful, cute and I can see the creativity that went into it. The problem is that some things are well.. for lack of a better term, unbalanced. You see, within about 12 hours of this game I wrangled up every slime species, had so many newbucks that I didn't know what to do with, bought all of the ranch extentions, and had just about unlocked all of the doors with the slime keys. Now maybe it's just me, but unless you want to unlock all of the achievements (which I'll admit, can be kind of fun unlocking) you're gonna run out of stuff to do. Now I know that this game is in early access, but I think you'd be better off waiting until the game is finished, unless you wanna play the game as it gets developed. And while we're on the subject, $20 isn't worth it. I honestly think 10 or 15 would be enough for this game, at least while it's in early access.

-Cute design and audio
-Lots of achievements to kill time
-Slime hybrids, to keep you experimenting
-A little trading system with in-game characters
-A good amount of creativity thrown into the game
-Rare slimes to hunt down
-A sence of repsonsibility over the slimes and your ranch

-Not really worth the price
-Run out of things to do
-You eventually get a lot of money, but you soon realize it's only because you have nothing left to spend it on
-No multiplayer (Yet. Unless they never implement it in which case... idk)
Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
2 people found this review funny
4.3 hrs on record
Early Access Review
Posted: August 2
Product received for free
its a good game just needs muitplayer XD
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
4.1 hrs on record
Early Access Review
Posted: August 9
Please add co-op multiplayer mode in a future update so we can play with friends!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
3.1 hrs on record
Early Access Review
Posted: July 25
So Cute! love it but if you have a bad pc its laggy and slow when somthing big happens. 9/10
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
13.6 hrs on record
Early Access Review
Posted: August 1
This is a beautiful game with lots of content to be made, i mean more of it!

Would def recomend this game!
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5 of 6 people (83%) found this review helpful
2 people found this review funny
9.6 hrs on record
Early Access Review
Posted: July 31
Product received for free
i love the tabbys slime they so cute they look like my cat :3
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
2 people found this review funny
26.2 hrs on record
Early Access Review
Posted: August 1
cute there
cute there
cute everywhere
early access guaranteeds new updates coming

cute 4 life
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Early Access Review
Posted: August 1
Pretty fun game, does look a little like an underaged game but it can be quite fun. I has more of an adventurous but open world type feel. You search and discover things on your own. Love how you can work at your own pace and if you can't figure something out there is basically a built in wiki in the menu.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
1.6 hrs on record
Early Access Review
Posted: August 17
Slimes are such cutie patooties.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
16.6 hrs on record
Early Access Review
Posted: August 16
on a scale of 1 to cute. you will need to get a new scale. this is one of the cutest things you will ever see let alone play.

i had played this abit from a friend using family share..... but its so cute i had to buy it. dont think about buying it. just buy it.

let teh total cuteness wash over you
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