Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
User reviews:
Recent:
Overwhelmingly Positive (707 reviews) - 95% of the 707 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (7,428 reviews) - 95% of the 7,428 user reviews for this game are positive.
Release Date: Jan 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Slime Rancher has been in development for almost two years and is now at a point where it would greatly benefit from the feedback of a larger audience.

We're keen to see players explore and tackle challenges in ways we didn't expect. In the limited time Slime Rancher's pre-alpha was made available, players created hundreds of Youtube videos, and watching them has proved invaluable in learning more about our own game.

Early Access gives us the opportunity to see what players are most excited about before final release, and still have the flexibility to reshape our development if necessary. It all adds up to making Slime Rancher the best darn game it can be!”

Approximately how long will this game be in Early Access?

“We currently anticipate Slime Rancher to leave Early Access in the spring of 2017. However, game development is always unpredictable and this timeframe is subject to change.”

How is the full version planned to differ from the Early Access version?

“The final version of Slime Rancher will include more environments to explore within the Far, Far Range, more slime types to ranch, and more resources to collect and grow. There are also a couple more ranch expansions planned as well as some new features that are designed to further enrich the existing core gameplay loop.

Players will also get a window into Beatrix's personal story and learn a bit more about some of the other ranchers out on the range.

We also plan on adding standard Steam features, such as achievements, trading cards, and cloud saves, as well as support additional languages.

Lastly there are a few features on the drawing board geared toward more challenging, higher level play. What? What about vampiric chickens?”

What is the current state of the Early Access version?

“The current version of Slime Rancher is a very playable experience that showcases many of the features of the final version. Players have many areas to explore, multiple slime types and resources to collect, personal upgrades for their trusty vacpack, and many completely functional aspects of their ranch to build and upgrade.

Please note: The Linux version of Slime Rancher is currently unstable, and contains some graphical bugs.”

Will the game be priced differently during and after Early Access?

“Slime Rancher's current base price will not increase after leaving Early Access.”

How are you planning on involving the Community in your development process?

“We have a very active official forum (forums.monomipark.com) where we collect community feedback and participate in the discussion about Slime Rancher.

Additionally Slime Rancher supports a bug reporting system in game that has led to our chomping through scores of bugs. Our current pre-alpha players have really helped make Slime Rancher a much better experience, and we look forward to seeing more of it.”
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Recent updates View all (23)

January 18

Slime Rancher v0.4.2 Now Available!



Changes:
- Added 18 new treasure pods, many of which contain rare Slime Science resources.
- Added 3 new fashion pods: Cute, Dandy, and Royal.
- Added a fashion remover gadget to remove fashion pod accessories from largos and gordos.
- Gordos can now receive fashion pod accessories! It is as awesome as it sounds.
- Added additional nighttime music track for the radio. It's quite romantic.
- Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations.
- Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others.
- Changed puddle slime dehydration logic such that they won’t disappear due to touching other slimes while in the water.
- Improved handling of player pushback while holding a largo, specifically around quickly turning to face a wall.
- Added some additional decorations near the paths to the Moss Blanket and Indigo Quarry so players won't miss it.
- Added a manual collection button to the corral’s plort collector upgrade for all those do-it-yourselfers out there.
- Changed plort collector to always turn on for a minimum time even when no plorts are present.
- Added a vac sound to the plort collector.
- Game will now pause when a controller is unplugged.
- Slightly reduced the number of required food for gordos to burst.

Fixes:
- Fixed bug where cuberries could end up stuck on top of their tree.
- Fixed bug with Ball Pit achievement awarding incorrectly.
- Fixed bugs related to the way the player moves along the edge of steep slopes - prevents some cases where the player would get caught and be unable to move forward for a few moments. No, we didn't grease all the sides of every cliff in the game. That's not even a thing.
- Fixed bug where auto-feeder corral upgrade would sometimes not properly handle returning to the ranch, resulting in corrals with large amounts of food in them. This fix should broadly improve the experience of using an auto-feeder overall.
- Fixed bug where Emergency Return would sometimes put the player well above or below where it was supposed to, resulting in a whole other kind of emergency, really.
- Some Russian translation improvements.
- Adjusted the refinery link's depositer to be more receptive.
- Fixed bug where the vsync setting was sometimes not getting correctly initialized.

Lastly, we are changing the listed minimum memory requirement for Slime Rancher from 2GB to 4GB of RAM. As we've added more and more features and areas to the game the used memory has grown somewhat over time. Additionally, we feel this better reflects the increasing amount of memory that is in use by newer versions of Windows, which use quite a bit of the system memory at all times.

In short, if you've been able to run Slime Rancher, nothing will change.


Update: January 18, 2017 - Slime Rancher v0.4.2b
We discovered a bug that caused old treasure pods to close again following the release of v0.4.2 and have issued a fix. If you have a save file with the pods re-closed you simply have to open them again if you wish to have all pods opened. This will not cause any other issues with your save file. All blueprints you had previously received will remain available to you.

Update: January 18, 2017 - Slime Rancher v0.4.2c
Another bug related to treasure pods was discovered that required another quick patch. You may experience certain pods are re-closed., but just as before, this should not negatively impact your game in any way.

Update: January 19, 2017 - Slime Rancher v0.4.2d
Another series of issues were discovered that we deemed worth a quick patch. This includes:
- Significantly reduce memory usage by game music (roughly 650 MB savings!). For those of you that just barely met the minimum requirements, you should see a significant performance boost.
- Fix rad poisoning text not updating
- Fix warp depot display text/bar not updating
- Fix flowers in Moss Blanket having turned yellow. Our best guess is that the winds were strong on our local build and blew some seeds over from the Ruins :)

124 comments Read more

January 1

Slime Rancher is a Top Game of 2016!

Valve just released their list of the top 100 highest grossing games on Steam for 2016 and Slime Rancher made the cut!

http://store.steampowered.com/sale/2016_top_sellers/

A huge thanks to the awesome Slime Rancher community for making this all possible!

And have a Happy New Year!

135 comments Read more
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About This Game

What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.

Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:

  • You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.

  • Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.

  • With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.

  • With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.

  • But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
Let’s get ranching.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP(SP3)+
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ or equivalent
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
Customer reviews Learn More
Recent:
Overwhelmingly Positive (707 reviews)
Overall:
Overwhelmingly Positive (7,428 reviews)
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