Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. Travel across space to nine unique worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.
User reviews:
Recent:
Very Positive (64 reviews) - 93% of the 64 user reviews in the last 30 days are positive.
Overall:
Very Positive (490 reviews) - 95% of the 490 user reviews for this game are positive.
Release Date: Mar 24, 2016

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Recent updates View all (8)

June 7

Update # 7 is live

- camera system reworked and improved
- several bugs fixed
- other minor improvements in graphics, music and controls

6 comments Read more

May 2

Updates # 5 and 6 are live

- improved zoom feature (now centering the zoom to the cursor)
- new music track added during the plants breeding puzzle
- new little spirit added at the plants breeding meadow
- a bug fixed at the termite nest puzzle (the egg going through the first switch)
- a weird bug at the Ant-eater location fixed (it caused the Ant-eater didn't come out from the cave sometimes)
- a few more little improvements added

11 comments Read more

About This Game

Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2.

Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2.3 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Mouse recommended
    Minimum:
    • OS: Mac OS X v10.7, and above
    • Processor: 2.3 GHz Dual Core
    • Memory: 1 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: Mouse recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (64 reviews)
Overall:
Very Positive (490 reviews)
Recently Posted
RazeSoul
( 6.3 hrs on record )
Posted: July 23
A marvelous experience.
Helpful? Yes No Funny
mogpt
( 4.1 hrs on record )
Posted: July 23
u____________U
Helpful? Yes No Funny
1ucas
( 7.2 hrs on record )
Posted: July 20
Another great game by Amanita Design. The new expansion of the Samorost universe is fantastic, with amazing visuals, music and a great narrative.

The game is short, but longer compared to previous installments in the series. It's great casual gameplay, and a treat for anyone who has come to love the work of these folks over the years.
Helpful? Yes No Funny
Zerah Shrugged
( 4.7 hrs on record )
Posted: July 18
银河冒险记3,我想没有冒险能比小孩子的冒险更奇妙更美好了。
其实Amantia制作组凭借着之前的机械迷城可以说是小有名气了,不过银河冒险记和机械迷城相比,解密要容易得多,而且色调也更明亮,就连打开游戏自带的攻略也更简单。
让人忍俊不禁,这就是银河冒险记的美妙,就算有邪恶的坏人操纵着怪物一样的机器四处破坏,但这并不是一个沉重的故事。试想一下语言产生之前,人们要如何交流,应该是用肢体语言,发出的声音也只是表示情绪。而每当玩家解开了谜题,少年就会发出各种夸张的声音手舞足蹈,再加上各种搞怪的成就,还有在不同星球上遇到的形形色色的生物,游戏过程可以说是充满了乐趣。
在这个宇宙中的每件事物每种生物的灵魂似乎都是一段旋律,听到这段特殊的旋律并与之呼应,也许少年发现了宇宙的奥秘也说不定。所以构成灵魂的只是不同的音符,而至于是什么让音符构成乐章呢?有可能是爱,也有可能是秩序,谁知道呢...
Helpful? Yes No Funny
HowNowBrownCow
( 5.5 hrs on record )
Posted: July 18
Samorost 3 is a wonderful point-and-click adventure game thanks to it's gorgeous worlds, beautiful soundtrack; memorable characters and engaging puzzles.

However, the only complaint that I have with Samorost 3 is that its not that long, although that issue is from my experience common with these types of games.

And the last thing I have to add is that you should play the other two predecessors beforehand; the first one is even free!
Helpful? Yes No Funny
Aira
( 4.2 hrs on record )
Posted: July 18
An incredibly beautiful game, not overly long or difficult, but enjoyable. I love Amanita Design and they have certainly lived up to their reputation for creating aesthetically appealing games. I definitely recommend it, with a few caveats:

-Hearing impaired gamers will have serious difficulty with the game, as much of it relies very heavily on sound. There is no spoken language in the game, but if you can't hear differences in tone or match similar (but not identical) sounds, you won't be able to solve some of the puzzles. In games with dialogue, subtitles can make it possible for deaf gamers to play, but in this case, there is no visual alternative to hearing the sounds. As a hearing member of my local deaf community, I was disappointed that my deaf and hard of hearing friends would not be able to play a game which is so visually beautiful, and I feel this is something which should be made clear in the game's description.

-Some elements of the design could have been better. In particular, when one of the cutscene-ish animations begins (usually triggered by talking to someone or playing a sound on your trumpet), you can't cancel or interrupt it. If you accidentally start a long story that you've already seen several times, you still can't do anything but wait. I couldn't find any way to skip them. Similarly, there are some areas where you have to solve a puzzle to get through (I'm thinking of one in particular where you have to use little birds as weights to pull chains to get safely across a gap). Even after you've solved the puzzle, however, every time you go through that area, you have to do the puzzle again. This was really tedious. If you know exactly what you need to do every step of the way to complete the game, you only have to solve the puzzle once, but as the average person will need to backtrack a few times to figure it out, it gets really irritating really fast. This happens several times in the game. Overall, there are a lot of long sequences you have to be patient with going through again and again as you try to figure out your next move. It almost gives the impression that the game wasn't tested by anyone who didn't know exactly how to beat it.

These qualms aside, I do still recommend the game if you enjoy aesthetics and cute stories. However, if you haven't played Machinarium and Botanicula, I recommend playing those first, as I feel they are better overall in terms of design, and also a bit longer and more difficult, with more engaging stories.
Helpful? Yes No Funny
skolmonkey
( 6.7 hrs on record )
Posted: July 17
This game made me feel beter about the human species.
Helpful? Yes No Funny
LonelyANDRoid
( 6.8 hrs on record )
Posted: July 17
10 / 10. Fantastic.
Helpful? Yes No Funny
tigrechino
( 7.2 hrs on record )
Posted: July 16
I have yet to finish this game but the design and narrative have already made this an amazing experience for me! I would definitely recommend this game for anyone, and especially as a game to play into the early hours of morning.
Helpful? Yes No Funny
Spliffi
( 6.6 hrs on record )
Posted: July 11
9.0 / 10


Garbage
Very Bad Game
Bad Game
Mediocre Game
Nice Game
Good Game
Cool Game
Great Game
Awesome Game!



Quality 9/10High quality game
Performance10/10Should perform great even on older systems; short loading screens
Utility 9/10Everything works fine; has steam cloud save; no auto save
Controls 9/10Point and click; can be played one-handed; no pad support
Gameplay 9/10Point and click adventure, with decent puzzles
Challenge 9/10Most puzzles are very intuitive yet not too easy; well hidden secrets
Content 8/104-5h for the main story and easily 1-2h+ to find the missing secrets
Diversity 8/10No repetitive puzzles, different unique levels/planets to explore
Immersion9/10A calm, arty trip through a fantasy world with great atmosphere
Design 9/10Excellent design overall
Visuals 9/10Stunning 2D visuals with an original artstyle; simple animations
Sound10/10Great SFX and beautiful soundtrack - also some music puzzles
Texts 9/10No text at all, but well compensated with sounds or pictures
Mapping 8/10Creative paths though it's just 2D levels; planets are quite small
Interface 9/10Great minimalistic UI and menus, that don't break the immersion


Tested with:
1920x1080; Windows 10 Home, 64-Bit
AMD FX-8350, 8 x 4.03 GHz
AMD Radeon HD7900 (3GB GDDR5)
16GB DDR3 RAM; Samsung SSD
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
30 of 44 people (68%) found this review helpful
9 people found this review funny
Recommended
6.6 hrs on record
Posted: July 11
9.0 / 10


Garbage
Very Bad Game
Bad Game
Mediocre Game
Nice Game
Good Game
Cool Game
Great Game
Awesome Game!



Quality 9/10High quality game
Performance10/10Should perform great even on older systems; short loading screens
Utility 9/10Everything works fine; has steam cloud save; no auto save
Controls 9/10Point and click; can be played one-handed; no pad support
Gameplay 9/10Point and click adventure, with decent puzzles
Challenge 9/10Most puzzles are very intuitive yet not too easy; well hidden secrets
Content 8/104-5h for the main story and easily 1-2h+ to find the missing secrets
Diversity 8/10No repetitive puzzles, different unique levels/planets to explore
Immersion9/10A calm, arty trip through a fantasy world with great atmosphere
Design 9/10Excellent design overall
Visuals 9/10Stunning 2D visuals with an original artstyle; simple animations
Sound10/10Great SFX and beautiful soundtrack - also some music puzzles
Texts 9/10No text at all, but well compensated with sounds or pictures
Mapping 8/10Creative paths though it's just 2D levels; planets are quite small
Interface 9/10Great minimalistic UI and menus, that don't break the immersion


Tested with:
1920x1080; Windows 10 Home, 64-Bit
AMD FX-8350, 8 x 4.03 GHz
AMD Radeon HD7900 (3GB GDDR5)
16GB DDR3 RAM; Samsung SSD
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
6.9 hrs on record
Posted: June 30
I'm a longtime Amanita Design fan, and would list both Machinarium and Botanicula among my favorite games. So naturally, I was pretty excited for Samorost 3.
After playing through it completely, I'd say that Samorost 3 is certainly a good game in its own right, but I didn't enjoy it as much as Amanita's other full-length games.

Pros:
- Gorgeous, detailed art
- Great soundtrack
- Several diverse, interesting worlds to explore
- Some creative puzzles (such as the one with the animated cards)

Cons:
- Not very long, with no real replay value
- Though most puzzles were fine, I found a couple of them to be a bit too obtuse. I got stuck at least once towards the end because it wasn't intuitive how to interact with a puzzle.
- No clear reward for finding all 30 of the hidden "sounds" (for lack of a better name)
- It wasn't clear to me at first which menu option was "save game" and which was "load game" due to the developer's decision to not use any words, and as a result I accidentally lost my first couple minutes of progress by selecting the wrong option.

Like with many Amanita games, the story for Samorost 3 isn't particularly complex, but I appreciate how you uncovered more of it as you played rather than having it all spelled out at the start.

Samorost 3 also uses some of my favorite elements and details from Botanicula and Machinarium. Most notably, it took its own version of the "critter cards" from Botanicula, where interacting with various critters and objects in the world gave you a little collectible card for them. Samorost 3 also has several situations in which your character performs an endearing little dance to music played by NPCs (which was one of my favorite little details of Machinarium).

I personally didn't find Samorost 3 to be quite as charming or enjoyable as Machinarium or Botanicula. I think this was mainly because I found the story to be more difficult to get invested in and the characters to be less quirky and interesting than those of prior games.
Don't get me wrong, though, it's still a good game and worth purchasing (especially on sale). I just don't think it is Amanita's best.


I figured I should also note that I also stumbled across two minor glitches, but nothing gamebreaking:
- The tea brewer inexplicably repeated the animation for putting the mandrake into the kettle, even after completing the action once.
- Sometimes, I would lose the ability to walk after heading back down the staircase with a trapdoor in the tower atop the Monk World. Reloading the save restored normal movement.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
13.9 hrs on record
Posted: July 6
tl;dr Wow. What a delightful experience. A senses bonanza.

What I saw
The visuals in this are simply gorgeous, clearly a lot of time and love went into this. There is some beautiful imagery here that makes you just stop and look around. Fortunately the game lets you do that, I wouldn't want it any other way.

What I heard
The music is just divine in some areas and sound FX are perfectly fitting - albeit sometimes nonsensical. At the time anyway.

What I thought
The puzzles are too simple in places and frustratingly difficult (absurd?) in others, partly because this is such nonsense (figuratively speaking) that you have to step away from normality and think in the abstract (like, how would I NOT solve this puzzle). More than intriguing enough to make you want to do it alone (don't cheat... no, don't. You shouldn't need to.)

What I felt
Absolutely charmed. Nothing more needs to be said.

Complaints
It will end. Too soon.

Summary
If computer games were alternate reality, this would have to be alternate alternate. It's irreverant, silly and complete nonsense. And yet...

A no brainer. Provided you have one.

9.8/10
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 23
It'd be a misnomer to label Samorost 3 as a puzzle game. Yes, there are puzzles and, at times, they can be quite challenging. But really, the game is about taking in gorgeous alien environments and allowing your natural curiousity propel you through the game.
Was this review helpful? Yes No Funny
22 of 40 people (55%) found this review helpful
14 people found this review funny
Recommended
4.7 hrs on record
Posted: July 18
银河冒险记3,我想没有冒险能比小孩子的冒险更奇妙更美好了。
其实Amantia制作组凭借着之前的机械迷城可以说是小有名气了,不过银河冒险记和机械迷城相比,解密要容易得多,而且色调也更明亮,就连打开游戏自带的攻略也更简单。
让人忍俊不禁,这就是银河冒险记的美妙,就算有邪恶的坏人操纵着怪物一样的机器四处破坏,但这并不是一个沉重的故事。试想一下语言产生之前,人们要如何交流,应该是用肢体语言,发出的声音也只是表示情绪。而每当玩家解开了谜题,少年就会发出各种夸张的声音手舞足蹈,再加上各种搞怪的成就,还有在不同星球上遇到的形形色色的生物,游戏过程可以说是充满了乐趣。
在这个宇宙中的每件事物每种生物的灵魂似乎都是一段旋律,听到这段特殊的旋律并与之呼应,也许少年发现了宇宙的奥秘也说不定。所以构成灵魂的只是不同的音符,而至于是什么让音符构成乐章呢?有可能是爱,也有可能是秩序,谁知道呢...
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Recommended
2.6 hrs on record
Posted: June 28
I'm only on the second world so far but this game has blown me away already. It's gorgeous! And the music does a great job of setting up the atmosphere. I'm going to get the Amanita bundle and play the devs' other games now.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: June 28
As with all Amanita games, the only major downside of Samorost 3 is its length. You can easily solve it in 4 hours, and there's virtually no replay value in it.
But that concludes all cons, and there's a long list of pros to make up for them. The trademark artstyle is beyond beautiful, the atmosphere eerily charming, and the puzzles are in that "just right" zone of not too obvious yet not at all frustrating. The story is simple yet has a lot of memorable moments that will make you go "wow" or "aaaw".
Another forte of this title is its soundtrack by Tomas Dvorak. Maybe not an instant classic as the music of Machinarium was, but certainly on the same level.
All in all it's more like an experience than a game, and most of all: true art. I'd recommend it with all my heart.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
5.0 hrs on record
Posted: June 29
One of the best games I've ever played. Gorgeous visuals, sfx, music, and an intriguing story that unravels as you go along. Amanita make the most unique and memorable games - if you liked Machinarium you'll probably like this even more!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: July 18
An incredibly beautiful game, not overly long or difficult, but enjoyable. I love Amanita Design and they have certainly lived up to their reputation for creating aesthetically appealing games. I definitely recommend it, with a few caveats:

-Hearing impaired gamers will have serious difficulty with the game, as much of it relies very heavily on sound. There is no spoken language in the game, but if you can't hear differences in tone or match similar (but not identical) sounds, you won't be able to solve some of the puzzles. In games with dialogue, subtitles can make it possible for deaf gamers to play, but in this case, there is no visual alternative to hearing the sounds. As a hearing member of my local deaf community, I was disappointed that my deaf and hard of hearing friends would not be able to play a game which is so visually beautiful, and I feel this is something which should be made clear in the game's description.

-Some elements of the design could have been better. In particular, when one of the cutscene-ish animations begins (usually triggered by talking to someone or playing a sound on your trumpet), you can't cancel or interrupt it. If you accidentally start a long story that you've already seen several times, you still can't do anything but wait. I couldn't find any way to skip them. Similarly, there are some areas where you have to solve a puzzle to get through (I'm thinking of one in particular where you have to use little birds as weights to pull chains to get safely across a gap). Even after you've solved the puzzle, however, every time you go through that area, you have to do the puzzle again. This was really tedious. If you know exactly what you need to do every step of the way to complete the game, you only have to solve the puzzle once, but as the average person will need to backtrack a few times to figure it out, it gets really irritating really fast. This happens several times in the game. Overall, there are a lot of long sequences you have to be patient with going through again and again as you try to figure out your next move. It almost gives the impression that the game wasn't tested by anyone who didn't know exactly how to beat it.

These qualms aside, I do still recommend the game if you enjoy aesthetics and cute stories. However, if you haven't played Machinarium and Botanicula, I recommend playing those first, as I feel they are better overall in terms of design, and also a bit longer and more difficult, with more engaging stories.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
923 of 931 people (99%) found this review helpful
78 people found this review funny
Recommended
6.6 hrs on record
Posted: March 24
As a grand father that has played Machinarium, Botaniucula, Samorost 1 and 2 wtih eight grand kids that love these games I am not disappointed in Samarost 3. I play through the games and then 'read' them on my laptop as 'bed time' stories with the kids. The lack of dialogue encourages the kids to create their own description of the action. It's a treat to listen to them tell what they see as they see it through the eyes of children and not my tired old eyes.

I have STEAM accounts for all three of the kids families so Iwill be buying this game three more times and it's well worth the money.

I solved the four- card game to get the jack knife. That clever puzzle will really entertain the kids.

Amanita Designs is one of my favorite studios so I hope they sell million copies of this game so I can look forward to their next product. And take your time Amanita as the kids love to go through these games numerous times!

Even if you don't have grand kids to share this game with GET IT!
Was this review helpful? Yes No Funny