Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. Travel across space to nine unique worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.
User reviews:
Recent:
Very Positive (32 reviews) - 90% of the 32 user reviews in the last 30 days are positive.
Overall:
Very Positive (442 reviews) - 95% of the 442 user reviews for this game are positive.
Release Date: Mar 24, 2016

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Recent updates View all (8)

June 7

Update # 7 is live

- camera system reworked and improved
- several bugs fixed
- other minor improvements in graphics, music and controls

6 comments Read more

May 2

Updates # 5 and 6 are live

- improved zoom feature (now centering the zoom to the cursor)
- new music track added during the plants breeding puzzle
- new little spirit added at the plants breeding meadow
- a bug fixed at the termite nest puzzle (the egg going through the first switch)
- a weird bug at the Ant-eater location fixed (it caused the Ant-eater didn't come out from the cave sometimes)
- a few more little improvements added

11 comments Read more

About This Game

Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2.

Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2.3 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Mouse recommended
    Minimum:
    • OS: Mac OS X v10.7, and above
    • Processor: 2.3 GHz Dual Core
    • Memory: 1 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: Mouse recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (32 reviews)
Overall:
Very Positive (442 reviews)
Recently Posted
Aequinox
( 5.0 hrs on record )
Posted: June 28
As with all Amanita games, the only major downside of Samorost 3 is its length. You can easily solve it in 4 hours, and there's virtually no replay value in it.
But that concludes all cons, and there's a long list of pros to make up for them. The trademark artstyle is beyond beautiful, the atmosphere eerily charming, and the puzzles are in that "just right" zone of not too obvious yet not at all frustrating. The story is simple yet has a lot of memorable moments that will make you go "wow" or "aaaw".
Another forte of this title is its soundtrack by Tomas Dvorak. Maybe not an instant classic as the music of Machinarium was, but certainly on the same level.
All in all it's more like an experience than a game, and most of all: true art. I'd recommend it with all my heart.
Helpful? Yes No Funny
Kaeve
( 2.6 hrs on record )
Posted: June 28
I'm only on the second world so far but this game has blown me away already. It's gorgeous! And the music does a great job of setting up the atmosphere. I'm going to get the Amanita bundle and play the devs' other games now.
Helpful? Yes No Funny
HolyFriedFish
( 5.7 hrs on record )
Posted: June 27
This game is very, very strange.
I loved every second of it.

It's got quirky characters, a quiry soundtrack, and generally lovely atmosphere. I honestly could not have enjoyed it more. As point-and-click games go, it was possibly my favorite. There's plenty to do, and so many little things to play around with on any screen at any time.

If you enjoyed any of the past Samorost games (including Samorost 1, which is a free browser game) even a small amount, I'd say you simply have to play this game. It's so well worth every cent.
Helpful? Yes No Funny
zhou474736024
( 7.4 hrs on record )
Posted: June 24
really amazing...especially the music ....
Helpful? Yes No Funny
Jonis221
( 34.9 hrs on record )
Posted: June 24
Amazing adventures
Helpful? Yes No Funny
yeherow
( 8.9 hrs on record )
Posted: June 23
Nice game
Helpful? Yes No Funny
Radiostorm
( 4.6 hrs on record )
Posted: June 23
It'd be a misnomer to label Samorost 3 as a puzzle game. Yes, there are puzzles and, at times, they can be quite challenging. But really, the game is about taking in gorgeous alien environments and allowing your natural curiousity propel you through the game.
Helpful? Yes No Funny
dangerhighdoltage
( 17.6 hrs on record )
Posted: June 19
Product received for free
ESPRESSO SHOT REVIEW
For an entirely original adventure game with no dialogue that consists of quirky characters, a beautifully composed score, and worthwhile puzzles, Samorost 3 delivers. Explore the hand drawn worlds and discover this little gnome’s grand adventure. Score: 9/10

PROS
- no language barriers, anyone can enjoy the game
- memorable scenes made in a very original art style
- amazing musical score
- a built in walkthough system in case you get stuck
- hand drawn back-story visuals

CONS
- short gameplay, could be longer
- zooming to a side may not be apparent
- puzzles could be a little harder for adventure game veterans
- menu can be a little confusing

THE FRENCH PRESSED FULL CUP REVIEW

Ever had a dream that was overly fantastic? The kind of dream with amazing ethereal worlds and characters that make Alice in Wonderland seem like an instructional video on filling out tax forms? The type of dream where you can travel to distant planets that look like rutabagas in your intergalactic spaceship shaped like a flying onion? If not, I think Samorost 3 might get you there. At its best, Samorost 3 will immerse you in complete fascination of the amazing worlds and characters within the game. Inside is a universe made up of eccentric insects, animals, dancing ...*things* and more. On top of that, the little guy wearing a full body unitard is going to lead you in this adventure.

From the very first screen, you are instantly part of an eye catching canvas of landscape and music. Your dog is there – from Samorost 2 if you have not played it – , a mysterious horn, and a skinny metal house with a familiar shape :-). Click on some trees, animals, or objects in your room and watch what happens as charming little scenes briefly unfold. Walk to the left or right, and discover the puzzles to move the animation along and continue the story to get to the next world. Along that quest, you interact with objects and people much like any adventure. However, there are some very strong differences here. The horn is a major part of the gameplay. You will discover it is a musical component that unravels the story with a set of original sound effects or a full composition of music for each encounter. That’s right, *each* encounter. It’s very organic and engaging. Some of these songs even make Samorost dance for a good while, thus potentially causing your own booty to shake – you’ve been warned. When you see ripples on an area, you drag your horn and Samorost plays a unique melody that sometimes also becomes part of the puzzle. I can't reveal more, but you constantly look forward to what will happen next. There is a very exploratory feel to this game. In most adventure games, you simply look everywhere and try to combine things that may or may not make any sense with a fair amount of pixel hunting. Samorost 3 on the other hand, makes the discovery far more enjoyable with the musical interaction and smile-provoking animation. It’s quirky, witty, and whimsical. The most amazing part is that the entire story plays out without any dialogue or speech. You rely only on animated thought bubbles and interactions.

The puzzles themselves are of a moderate difficulty. Nothing overly complex to get you frustrated. It’s doubtful you’ll have any rage quitting. There is even a built in walkthrough if you need it. Just solve a little puzzle from the “S” menu a few times and it will open up. With this, you can enjoy the story and game worry free even if you get stuck. Personally, my favorite part was the animated card puzzle towards the end of world one. It’s extremely unique and I loved the animations as it played out. There was also one puzzle with a broken well – I wasted a huge chunk of time until I figured out what I was doing wrong. That was the only puzzle that I got stuck on.

The puzzles themselves are mostly musical, you will be singing tunes or following rhythms to solve your way forward, plus a large amount of the achievements are activated by completing a musical set of actions. I’ll make a note here: sometimes it’s unclear if you have a puzzle in front of you or just a neat achievement to complete. Several times, I’d click over everything repeatedly to see if I missed part of the story only to find out it was for an achievement. There are so many little animals and characters, it’s a little overwhelming. Yet, each one is so original that you look back at your spinning – and musically playable – achievements in the menu and smile.


Sonically, the music and sound effects are the core of this game. I hear harps, jazz brushes, wood pipes, some sort of percussion I’ve never heard of before, and vocal sounds that consistently make you smirk. The soundtrack to this game is absolutely amazing. I don’t think I’ve heard a soundtrack so well composed on an adventure game since the Grim Fandago re-master. PLEASE, get the soundtrack edition if you enjoy composed music. It’s just as much an accomplishment as the game itself. Yet, that is not the end of its importance. Certain achievements are only unlocked by figuring out a music sequence or simply listening to the entirety of a song. You’d think that would get old after awhile, but the music is so completely original that you never get bored. Even after completing the game, I’d go back to save locations just to play the music again. It really draws you in.

There is some back-story to the game that is instantly available to you from the menu screen. It’s a storybook, written in a very nice hand drawn illustrated style. You’ll find out more as you play, I’m not going to ruin it. It’s a very nice way of showing you the back-story to the events that are about to unfold. Towards the end of the game, this back-story becomes important as you get more involved with it’s characters. Again, it astounds me how they did this entirely with storyboards and visual expressions.

FINAL THOUGHTS

I’m wracking my brain trying to comprehend the immensity of developing a game this rich. All the gorgeous hand drawn scenery is just one high point. You’ve also got the carefully designed puzzles that are just hard enough to keep playing without causing frustration. I can’t stop thinking about the fantastic music score and sound effects that I honestly feel will go down as one of the finest adventure game compositions. Even when you are done with the ending, there are achievements to be had and some new scenery to enjoy. It’s such a wonderful trip playing this game. Yet it all comes down to the charming Gnome character himself, who leads the story. His little “nuh nuh” and “woo-hoo!” sounds are so amusing. I even use them myself when playing with my kids. My only complaints are that it’s somewhat short and the menu is slightly confusing to navigate. I wish there were a few more levels or some way to flesh out the Gnome’s back-story. The second to last puzzles could be a little harder in my opinion, especially with the walkthrough system in place. However, I can’t really fault the devs as it’s such an amazing game. If you let it, Samorost 3 can really strike a chord. Congratulations to Amanita on completing such an accomplished adventure game.

DISCLAIMER: A review key was provided by the studio.
Helpful? Yes No Funny
duracel
( 3.9 hrs on record )
Posted: June 17
Game was too short and maybe a bit too easy. Graphics are beautiful and the game is really fun to play, but it is not worth the 20 €. Get it as soon as it goes to sale!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
26 of 26 people (100%) found this review helpful
1 person found this review funny
Recommended
7.1 hrs on record
Posted: June 15
Product received for free
Samorost 3 is a beautiful adventure point & click game developed by Amanita Design, also known for their game Machinarium.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You are a cute little space gnome traveling the universe trying to unveil its secrets. You have to solve puzzles, explore alien worlds and use your magic flute. However, rather than a strong story, this game brings you a wonderful artistic experience.

Pros:
  • Art | Seriously, just look at the landscape. Look at the gnome. Look at it. It's just amazing. It's even better when you see the whole thing in action, the animation, the little details ... it's just so pleasant to look at. Although there is a story, you aren't being reminded too much of it during the gameplay and, honestly, I never felt like this aspect is missing. Just looking at this game is enough.
  • Puzzles | This may sound weird, but puzzles in this game really make sense. In other games, they're often too complicated, rely on bruteforcing item combinations, luck and other things, but Samorost 3 serves you nothing but puzzles that are fun to start solving and keep being fun for the whole solving time. However, this game doesn't use any words at all, so you have to think a bit to understand what does the puzzle want from you, but this is really just a part of the fun, since you are served with a bunch of speech bubbles filled with pictograms that explain what you should be doing with the puzzle.
  • Music | Another great thing is the music. Amanita Design's games always have this aspect covered well and Samorost 3 doesn't disappoint as well. The music isn't something you would dance to (obviously), but it's a great background to the gameplay. If you're into such things, there is also a Soundtrack DLC available, which also includes the art book. Do check it out.
  • Secrets and Achievements | There are all kinds of little secrets hidden across this game. They're mostly really cute and require a higher level of dedication, especially if you want to get all of them. My favourite one (minor spoiler ahead)is when you make the deer carry you on its back. It's such a cute moment!
  • Controls | You move the li'l gnome by clicking where you want him to go. His movements are fluid and, which is really great, fast. There's nothing worse than going somewhere, changing your mind and having to wait for the character to get to his original position. In Samorost 3, you can forget about these troubles as you can focus on puzzles instead of being frustrated when having to move.
  • Wordlessness | I'm kind of surprised how much can this game tell the player without using a word. You're not blasted with flashing cutscenes with screaming voices. Instead, you're provided with cute pictures which let you interpret the story yourself. They don't force you anything, they set the atmosphere, show you some key points and let you enjoy the story your way. This game is a perfect example of the idiom "A picture is worth a thousand words." Nothing can tell an enchanting story like some good pictures.

Cons:
  • Simple puzzles? | To be completely honest, I'm usually the person that complains that puzzles are too difficult, not too easy. I mean, they're not too easy, but I solved most of them without really thinking very very hard like in some other games. It's good that puzzles are not extremely complex (which is the case, in my opinion, with Deponia and Machinarium), but they should bring a certain degree of challenge and Samorost 3 doesn't quite reach that level. In shorter, the puzzles are not easy, but they could be harder.
  • Controller Support | Playing point & click games can be very pleasant when you play them on your bed, just enjoying without having to be sitted in front of your computer. Therefore, this game could use controller support. It does work with my Steam Controller, but that doesn't really count since Steam designed it for playing games that are meant to be played with a keyboard and a mouse.
  • SteamOS Support | Although this game does support Windows and MacOS, this game will most likely not support systems that run Linux. The main reason for this is that this game uses Adobe Air, which is not really Linux-friendly. Too bad, there are a lot of people who would love to play on Linux.

The final verdict:
As all other games by Amanita Design, Samorost 3 is an absolutely amazing game. It looks marvelous, it sounds great and it's also really adorable with all these little animations and details. Playing this game is really a calming experience, it brings you to a completely different world, which not many games can do. The graphics are really charming (again, Amanita D. is a specialist when is comes to this) and it really keeps you playing for longer sessions. The puzzles are not very hard, which is good for some people and not for others, so I'll let you decide on that one.
So, if you love point & click games, this one is a no-brainer. Buy it. You rarely come across a game that is as good as Samorost 3 is.

With love,
BirdCute

Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.
Was this review helpful? Yes No Funny
21 of 22 people (95%) found this review helpful
2 people found this review funny
Recommended
17.6 hrs on record
Posted: June 19
Product received for free
ESPRESSO SHOT REVIEW
For an entirely original adventure game with no dialogue that consists of quirky characters, a beautifully composed score, and worthwhile puzzles, Samorost 3 delivers. Explore the hand drawn worlds and discover this little gnome’s grand adventure. Score: 9/10

PROS
- no language barriers, anyone can enjoy the game
- memorable scenes made in a very original art style
- amazing musical score
- a built in walkthough system in case you get stuck
- hand drawn back-story visuals

CONS
- short gameplay, could be longer
- zooming to a side may not be apparent
- puzzles could be a little harder for adventure game veterans
- menu can be a little confusing

THE FRENCH PRESSED FULL CUP REVIEW

Ever had a dream that was overly fantastic? The kind of dream with amazing ethereal worlds and characters that make Alice in Wonderland seem like an instructional video on filling out tax forms? The type of dream where you can travel to distant planets that look like rutabagas in your intergalactic spaceship shaped like a flying onion? If not, I think Samorost 3 might get you there. At its best, Samorost 3 will immerse you in complete fascination of the amazing worlds and characters within the game. Inside is a universe made up of eccentric insects, animals, dancing ...*things* and more. On top of that, the little guy wearing a full body unitard is going to lead you in this adventure.

From the very first screen, you are instantly part of an eye catching canvas of landscape and music. Your dog is there – from Samorost 2 if you have not played it – , a mysterious horn, and a skinny metal house with a familiar shape :-). Click on some trees, animals, or objects in your room and watch what happens as charming little scenes briefly unfold. Walk to the left or right, and discover the puzzles to move the animation along and continue the story to get to the next world. Along that quest, you interact with objects and people much like any adventure. However, there are some very strong differences here. The horn is a major part of the gameplay. You will discover it is a musical component that unravels the story with a set of original sound effects or a full composition of music for each encounter. That’s right, *each* encounter. It’s very organic and engaging. Some of these songs even make Samorost dance for a good while, thus potentially causing your own booty to shake – you’ve been warned. When you see ripples on an area, you drag your horn and Samorost plays a unique melody that sometimes also becomes part of the puzzle. I can't reveal more, but you constantly look forward to what will happen next. There is a very exploratory feel to this game. In most adventure games, you simply look everywhere and try to combine things that may or may not make any sense with a fair amount of pixel hunting. Samorost 3 on the other hand, makes the discovery far more enjoyable with the musical interaction and smile-provoking animation. It’s quirky, witty, and whimsical. The most amazing part is that the entire story plays out without any dialogue or speech. You rely only on animated thought bubbles and interactions.

The puzzles themselves are of a moderate difficulty. Nothing overly complex to get you frustrated. It’s doubtful you’ll have any rage quitting. There is even a built in walkthrough if you need it. Just solve a little puzzle from the “S” menu a few times and it will open up. With this, you can enjoy the story and game worry free even if you get stuck. Personally, my favorite part was the animated card puzzle towards the end of world one. It’s extremely unique and I loved the animations as it played out. There was also one puzzle with a broken well – I wasted a huge chunk of time until I figured out what I was doing wrong. That was the only puzzle that I got stuck on.

The puzzles themselves are mostly musical, you will be singing tunes or following rhythms to solve your way forward, plus a large amount of the achievements are activated by completing a musical set of actions. I’ll make a note here: sometimes it’s unclear if you have a puzzle in front of you or just a neat achievement to complete. Several times, I’d click over everything repeatedly to see if I missed part of the story only to find out it was for an achievement. There are so many little animals and characters, it’s a little overwhelming. Yet, each one is so original that you look back at your spinning – and musically playable – achievements in the menu and smile.


Sonically, the music and sound effects are the core of this game. I hear harps, jazz brushes, wood pipes, some sort of percussion I’ve never heard of before, and vocal sounds that consistently make you smirk. The soundtrack to this game is absolutely amazing. I don’t think I’ve heard a soundtrack so well composed on an adventure game since the Grim Fandago re-master. PLEASE, get the soundtrack edition if you enjoy composed music. It’s just as much an accomplishment as the game itself. Yet, that is not the end of its importance. Certain achievements are only unlocked by figuring out a music sequence or simply listening to the entirety of a song. You’d think that would get old after awhile, but the music is so completely original that you never get bored. Even after completing the game, I’d go back to save locations just to play the music again. It really draws you in.

There is some back-story to the game that is instantly available to you from the menu screen. It’s a storybook, written in a very nice hand drawn illustrated style. You’ll find out more as you play, I’m not going to ruin it. It’s a very nice way of showing you the back-story to the events that are about to unfold. Towards the end of the game, this back-story becomes important as you get more involved with it’s characters. Again, it astounds me how they did this entirely with storyboards and visual expressions.

FINAL THOUGHTS

I’m wracking my brain trying to comprehend the immensity of developing a game this rich. All the gorgeous hand drawn scenery is just one high point. You’ve also got the carefully designed puzzles that are just hard enough to keep playing without causing frustration. I can’t stop thinking about the fantastic music score and sound effects that I honestly feel will go down as one of the finest adventure game compositions. Even when you are done with the ending, there are achievements to be had and some new scenery to enjoy. It’s such a wonderful trip playing this game. Yet it all comes down to the charming Gnome character himself, who leads the story. His little “nuh nuh” and “woo-hoo!” sounds are so amusing. I even use them myself when playing with my kids. My only complaints are that it’s somewhat short and the menu is slightly confusing to navigate. I wish there were a few more levels or some way to flesh out the Gnome’s back-story. The second to last puzzles could be a little harder in my opinion, especially with the walkthrough system in place. However, I can’t really fault the devs as it’s such an amazing game. If you let it, Samorost 3 can really strike a chord. Congratulations to Amanita on completing such an accomplished adventure game.

DISCLAIMER: A review key was provided by the studio.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
8.9 hrs on record
Posted: June 13
TL;DR: A Point-and-click adventure with gorgeous artwork, an innovative, unique, fun and artistic "puzzle-direction assistance" system, great atmospheric music, and a very fun story that was about half as long as I wanted it to be, becuase it was that much fun!

The long review:

I first heard of Amanita Design when I StumbleUpon'd their page, about 12 years ago. I played the game (original Samorost), and was drawn in by its very interesting artwork, neat story, and overall enjoyment I got from the little PCA (Point & Click Adventure). The music and atmosphere were awesome! I've since played Samorost 2, and Machinarium, the latter being a masterpiece of a PCA. Botanicula is next on my to-play list.

Fast forward to now, and we are at the 3rd in the series. Improvemnets are: full screen scaling to whatever resolution you may have, a more developed storyline, streamlined interface, vastly more intricate/elaborate artwork/animation/music, and a very innovative puzzle assistance mechanism, that not only blends in, but is an essential story telling device as well. It all blends together in a wonderful harmony, yielding yet another gorgeous and easy-to-play game, that is challenging at times, yet forgiving and not frustrating.

The negatives (personal taste, mind you):

It felt like the story needed to be twice as long as it was. A slightly more epic journey, if you will. I understand that creating unique and fascinating assets (music and artwork) is a VERY large task, and I am greatly appreciative of what I got, but I really didn't want it to end so soon! I had beaten the game and got most of the achievments in 7 hours, and I took LOTS of breaks to just sit back and listen to the music. Conversely, Samorost isn't known as an endurance-runner; all the games were short and sweet.

Slightly more challenging puzzles. It isn't that the puzzles weren't challenging by themselves; to bruteforce the slider puzzles would be extremely time consuming. Perhaps the hint system gives away too much? Not just the "artbook concept guide," but with the spirit-guides in general. A good puzzle is both challenging yet engaging. Something you can wrap your mind around, but also takes time to accomplish the task. The bubble puzzle at the teaball spacecraft is an excellent example of a wonderful puzzle. The rotating log/music box puzzle was too vague, even for those of us with extensive musical backgrounds, unless you specialize in playing by ear. The teacup puzzle was too vague; I had no idea how to get what I needed to put it together (didn't know I could pull "it" over). Still, I love the way the story guides you to understand what you (mostly) need to do to progress. All of the puzzles are fun, and you'll enjoy figuring them out, as I did, regardless. An amazing amount of work and effort was obviously put into each of these puzzle-scenarios, and the result shows: it left me wanting more because it was so good!

Thank you for another wonderful addition to the PCA genre!

Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 23
It'd be a misnomer to label Samorost 3 as a puzzle game. Yes, there are puzzles and, at times, they can be quite challenging. But really, the game is about taking in gorgeous alien environments and allowing your natural curiousity propel you through the game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
907 of 915 people (99%) found this review helpful
77 people found this review funny
Recommended
6.6 hrs on record
Posted: March 24
As a grand father that has played Machinarium, Botaniucula, Samorost 1 and 2 wtih eight grand kids that love these games I am not disappointed in Samarost 3. I play through the games and then 'read' them on my laptop as 'bed time' stories with the kids. The lack of dialogue encourages the kids to create their own description of the action. It's a treat to listen to them tell what they see as they see it through the eyes of children and not my tired old eyes.

I have STEAM accounts for all three of the kids families so Iwill be buying this game three more times and it's well worth the money.

I solved the four- card game to get the jack knife. That clever puzzle will really entertain the kids.

Amanita Designs is one of my favorite studios so I hope they sell million copies of this game so I can look forward to their next product. And take your time Amanita as the kids love to go through these games numerous times!

Even if you don't have grand kids to share this game with GET IT!
Was this review helpful? Yes No Funny
323 of 342 people (94%) found this review helpful
17 people found this review funny
Recommended
3.0 hrs on record
Posted: March 24
I remember when I was just a little child I stumbled upon this weird game with a small white clothed gnome and his dog. That game captured my imagination and left a very happy stamp in my mind. It was only many years later, when I found out about Machinarium and suddenly I realized it had to be the same developer, that I realized the game was in fact Samorost - that bizzare game I really liked.

One can only imagine how stoked I was when I found out Samorost 3 is coming out. 30 minutes of playing have already taken me back to those places of mystery I frequented as a child. It feels as if I am reliving my earliest years.

Samorost 3 is 7 times more vibrant and beautiful, and mystical, than its incredible predecessors. It's filled with fantastic imagery, beautiful scenes, vibrant soundtrack, peculiar story, and original and unique mechanics.

I just want to thank Amanita Design for their originality and loyalism to such a unique genre, in the ever changing environment - that is the video games scene in general. Thank you for such a creative and thought provoking world, and for such a fantastic, amazingly produced game.

If you liked Machinarium or played Samorost as a child like myself, or hell, just like games that see beyond the horizon, there is no reason you won't like Samorost 3, for it excels in what it does - portray a world the wildest of minds wouldn't be able to think of. I think the price is more than fair considering the amount of love this game got and how carefully and warmly it was handled by its developers. Thank you for a once in a life time experience.
Was this review helpful? Yes No Funny
149 of 172 people (87%) found this review helpful
3 people found this review funny
Recommended
7.1 hrs on record
Posted: March 24
Such a breath of fresh air!
If you're sick of all the violence and fear going on nowadays, I recommend losing yourselves in this beautiful, peaceful game.
Was this review helpful? Yes No Funny
101 of 109 people (93%) found this review helpful
52 people found this review funny
Recommended
3.4 hrs on record
Posted: March 25
If you liked all the other Amanita games you know exactly what you're in for with this one.

It's still beautiful, amazing, and fun.

If you're scoffing at the price, I can promise you it's better than a trip to the theaters to watch batman vs superman.
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73 of 78 people (94%) found this review helpful
30 people found this review funny
Recommended
51.5 hrs on record
Posted: March 26
why do i buy videogames? to get tingles. this one gave me tingles.
Was this review helpful? Yes No Funny
52 of 56 people (93%) found this review helpful
2 people found this review funny
Recommended
23.6 hrs on record
Posted: March 26
Bravo Amanita! What a fantastic game! My 6 year old daughter and I are having such a great time exploring this fantastic world. The art is superb, the sounds and music are, dare I say, even better! You can just feel the love that the developers poured into this one. A true gem.
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