Twenty one years after its first release, System Shock is back!
User reviews:
Recent:
Very Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (164 reviews) - 92% of the 164 user reviews for this game are positive.
Release Date: Sep 22, 2015

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Includes 2 items: System Shock 2, System Shock: Enhanced Edition

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Reviews

“While certain aspects of System Shock don't hold up in today's world, a surprising amount of them do. New players, like myself, can jump right in and have a very enjoyable experience, full of atmosphere and action. The enhanced version is exactly what it claims to be, and makes the game way more playable than the original version.”
90 – Destructoid

“System Shock: Enhanced Edition is the best way to play an immortal classic.”
90 – Multiplayer it

“If you haven’t played System Shock before, there’s never been a better time. Whether you’re into shooters or RPGs; or just want to experience a cyberpunk romp with a good beat, this one is for you.”
85 – COGconnected

About This Game



A first-person fight to the death in the depths of space.

You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to Diego, a greedy Trioptium exec who bankrolls a rare cyberjack implant operation. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you.
Once a prime corporate research facility, Citadel now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...

Twenty one years after its first release, System Shock is back!

The Enhanced Edition adds a modern touch to this true classic gem, without taking anything from its unmistakable atmosphere.
See for yourself that the game that has been called the benchmark for intelligent first-person gaming, has lost nothing of its ability to keep you on the edge of your seat.


System Shock: Enhanced Edition features:
  • Higher resolution support: up to 1024x768, and 854x480 widescreen mode.
  • Mouselook support added.
  • Remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
  • Some original game bugs fixed.

Gameplay features:
  • Rocket through cyberspace to steal information, hack security and grapple with watchdog defense programs enslaved to a maniacal computer.
  • Survive battle after battle against armies of killer cyborgs and deadly robots as you collect hardware attachments, life-sustaining patches and deadly weapons to combat mindless mutants.
  • Test your intelligence by solving puzzles, rewiring access panels and outwitting SHODAN in its own cyber-realm.
  • Enjoy the vastly improved controls and graphics of the Enhanced Edition - or keep your experience as close to the original as possible with the Classic version.

Included Extras located in your Steam\SteamApps\common\SS1EE\Bonus Content folder!
  • Enhanced Edition Quick Start Guide
  • Original Manual (English, German, French)
  • Game Maps
  • I.C.E. BREAKER - Official Origin Hint Book
  • System Shock - Strategies & Secrets - Strategy Guide
  • OST - (Midi, MP3, FLAC)
  • TV Commercial

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1 GHz Processor
    • Memory: 128 MB RAM
    • Graphics: Any 100% OpenGL capable card (Card or Onboard)
    • Storage: 1 GB available space
    • Sound Card: 100% DirectX capable sound card or on-board audio
    Recommended:
    • OS: Windows 10
    • Processor: 1.5 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: Any 100% OpenGL capable card (Card or Onboard)
    • Storage: 1 GB available space
    • Sound Card: 100% DirectX capable sound card or on-board audio
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (164 reviews)
Recently Posted
Andree69
( 0.2 hrs on record )
Posted: June 28
Fantastc game!!!
Just the damn music itself is reason enough to get it, and the gameplay has been perfected
Helpful? Yes No Funny
Solid Snake
( 1.7 hrs on record )
Posted: June 27
Slow by todays standards, but very fun nontheless.
Helpful? Yes No Funny
TheBest
( 28.6 hrs on record )
Posted: June 25
I gotta say, this game surpassed all my expectations and even raised the bar when it comes to standards. Launch the lasers without the shield up, it's hilarious.
Helpful? Yes No Funny
Super Loboto
( 16.9 hrs on record )
Posted: June 24
For 1994, it is a revolutionary and complex game. The game is superb and I enjoyed it very much. I very much hope that the remake someday is finished. I'll buy it in any case!
Helpful? Yes No Funny
Smash!
( 18.2 hrs on record )
Posted: June 20
I have quite a thing for playing older games, but I must admit that System Shock is well before my time. The primitive interface and clunky controls do everything in their power to make you want to stop playing. However, when you exceed the 30 minute mark, you transcend the antiquities, time warp to 1994, and proceed to marvel at how ahead of its time System Shock really was.

Where most games were still consisting of descriptionless obstacle courses, System Shock was creating a palpable setting that had a semblance of being a place people actually live in. One of my favorite games of all time is Deus Ex, I was amazed at how ahead of its time it was and how it still beats many many games in features all the way back in the year 2000. Little did I know that System Shock already beat Deus Ex to the punch 7 years ahead of time. By all means System Shock is functionally a modern game in terms of its mechanics and interactions.

But yeah yeah, its nice to know how good it was for the time, but why I should bother with it in the here and now? Well, if you can tolerate the idea of an expansive first person adventure which has a bulky interface, somewhat syrupy controls and graphics that require you to squint sometimes to figure what you're looking at, then you're looking at a very worthy interactive challenge.

While modern in features, it is definitely retro in progression and challenge. I have played very few games that so ruthlessly let the player wander long and far from where they are next supposed to be. And it can be very easy for the player to trap themselves in a corner progression wise. It can also be difficult to understand where damage is coming from due to presentation limitations, and solutions occaisonally require pixel hunting the scenery for a button or switch which blends into the flat scenery.

I admit that I when first played I went for about 5 hours, was hopelessly lost, and proceeded to give up and uninstall the game. I thought about it a little while later though, and realized that it wasn't really that mysterious what it is I had to do. There were directions, I just didn't follow them closely enough. I felt beat, but the fact that the game was willing to defeat the player and let them feel stymied is what made me come back. (possibly) Everything you need to advance is available without cheating, you just need to listen carefully. I once again admit that I consulted a guide once or twice, this is very much a classic LoZ experience. I was frequently frustrated and even annoyed. To beat the game though is quite satisfying, and lends a historical experience to one of the earlier projects of one of the greatest development teams to ever exist.

I would like to give some basic spoiler-free advice for new players which will hopefully inspire those who read this to stick around to the end credits like I eventually did. I hope this advice is sufficient enough so that players can obtain the fullest satisfaction of beating the game without needing to consult the internet, or as little as possible:

Create multiple save files

You have multiple save files to utilize, and saving is easy and instantaneous. Protect yourself from getting trapped in a corner by saving frequently and in seperate save slots so that you can easily retread your steps if you find yourself stuck in the wrong place with the wrong tools. You can name the saves, and I recommend you number them so that you can easily go back if you ever feel it necessary.

Current objectives are communicated through emails

It can be easy to to lose track of immediate goals, especially if you save and quit and come back later when the objectives communicated to you have been forgotten. If you feel like you've lost a sense of direction or objective, reread the most current email, which usually lists an explicit floor or sector to head to next. This can narrow guess work greatly, but also keep in mind that the objective of an email may entail heading to an area to pick up a recording log which contains further objectives. If this is the case, make sure to check the latest email to see if you already visited the area you were told to go, and if you already picked up the log without realizing it contained the next objective, go through the catalogue of logs which are listed by floor. You may have to cycle through the logs to find it but you will know when you found it when you find a log which lists goals or tasks. If you don't know where certain sectors are the first email sent to you by Shodan lists the sectors every floor has.

When you destroy the red cpu nodes on each floor, a number will appear on a screen near where the nodes were. Write it down somewhere and save it for later

You will be so thankful that you did.

I can't be certain that this advice will be enough to get through the game without having to look at a guide, but it should eliminate a lot of confusion. If you feel like you need the help of a guide, Night Dive Studios thoughtfully included two pdfs of 90's manual guides (complete with interviews!) which players of this game should check out just to see the nostalgic content. They certainly helped me in my times of need. Don't forget to see the TV spot in the extras files.

System Shock is a classic rewarding game which respects the intelligence of its players. A must play for fans of fps rpgs, Looking Glass Studios, Ion Storm and the shock games. Also a must for game history enthusiasts.
Helpful? Yes No Funny
Lintire
( 18.1 hrs on record )
Posted: June 16
"In my talons, I shape clay, crafting life forms as I please. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that devastate the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well"

System Shock is the 1994 sci-fi Ultima Underworld brought to you behind the long dead minds of Looking Glass (previously responsible for John Madden Football '93 and British Open Championship Golf) and now Night Dive Studios, who are thoughtfully selling it repackaged with some fan mods.

It may come as a system shock, but the game is pretty good.

There's two versions of the game - one with mouselook, one without. There's a correct option here. Now while mouselook absolutely trivializes the game, it's not all that hard either way (unless you count abusing mid-lategame surgery units to make up for the lack of healing items), and mostly just serves to speed up the horrid default turning speed.

Even with mouselook, the movement is clunkier than dropping a brick through the grinding gears of this game's fans playing a modern RPG. You can feel the game sputter and struggle to gain momentum, with the constant lurching whenever you strafe not helping the issue. Playing the default way, you'll be drunkenly stumbling around the tightly-knit corridors.

The best approach is to keep your finger on the sprint button, something the AI can't deal with.

Every enemy type is absolutely braindead, from the lowliest mutant to the highest elite cyborg. Every situation can be solved by either abusing their inability to see your head poking around corners, or popping the shield and blindly firing. You're given a billion bullets, a billion powerups, and after a point it's no longer worth even picking them up.

"Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?"

You've got your combat, and you've got your "puzzles". Two types - there's finding the key/code for a door, and two types of minigames that are without a doubt the most obnoxious trial and error and wastes of times they could have come up with. Straight up rely on guessing combinations, randomly selecting wires to swap and grid access icons to click.

It's so bad I'm convinced there's a auto-solving logic probe for each puzzle. They knew.

You look at all this through your GUI, the "Multi Function Display" that mostly serves as an extra spikey Iron Maiden for your face. As hideously complicated as it looks, you can safely ignore 9/10s of it at all times, and there's a fullscreen if you really need it.

Cyberspace serves as the final type of gameplay you're going to see, and not coincidentally it is the final type of gameplay you'd ever want to see in any title. It's a confusing, horrible mess; you have your constantly rotating camera, your wireframe levels that are a mess to navigate, your two weapon types that seemingly only fire in their own sweet time - it's a disaster on every level.

Ultimately it amounts to "go forward, shoot, and pick up minigames" so it's not an insurmountable challenge, just a thoroughly unpleasant one.

"You, my children, are the fruits of so much imagination and labor. Living beings with the speed and effeciency of machines. But I must strive further to serve life."

Artistic direction is as 90s as it looks. Campy mutants who range from "homeless guy" to "just a circle, it's a circle, guys" to "legally distinct cyberdemon", and the lego block robots who wander the halls never fail to make a corner-leaning shield-popping bullet fest a joy.

While the story itself is a paper-thin justification to go dungeon-crawling - stop SHODAN's first dastardly plan, then her next one, then her next one etc. the dialogue itself is fantastic. Somber monologues, maniacal plans, and a unsurprising amount of diary entries carelessly strewn around to flick through. As long as you don't mind that the voice-work rarely, if ever, matches the written text.

Not a clue how they managed to screw that up.

Ultimately, with modern considerations in mind, System Shock is a game worth playing, clunky as it is.

With dungeon-crawling and some of the best elevator music you could hope to hear, System Shock is the map-marking cyberpunk dungeon-crawling experience you probably always wanted.
Helpful? Yes No Funny
Liam Neeson Punching Wolves
( 27.1 hrs on record )
Posted: June 16
Pros:

- Depth that makes modern games look like baby's first fps
- A fairly good story with characters and voice work stuff well ahead of it's time
- The Enhanced version has mouse look and widescreen support
- Varied and convincing enviroments, it feels like a lived in place than levels
- Very 90's enemy design
- Works fantastic with steam controller


Cons:

- Highly confusing, you will get lost constantly, even with the help of a guide
- Massive amounts of backtrack padding to artficially inflate the game time
- Enemies instant lock without projectiles
- Lacks the horror of System Shock 2 - more of an adventure game
- Some clipping issues (e.g. throwing grenades will kill you by clipping off walls they aren't touching)
- The final bossfight is terrible

Overall - if you like System Shock 2 and are willing to put up with the games issues, it's money well spent.
Helpful? Yes No Funny
VeliMir89
( 37.8 hrs on record )
Posted: June 13
Oh, My! I played and finished this game in 2016! :D IT WAS INTENSE! :D
This game is one hell of a masterpiece! That's for sure! Horrific!
I really enjoyed the atmosphere of lonelyness, wandering among the corridors of terror, knowing that SHE IS WATCHING YOU! *_*
Oh, SHODAN! I eagerly awaited all her emails with those threats and curses! :D

The gameplay is very interesting, like playing BioShock, but System Shock was released much earlier, of course.
Exploring level by level and solving puzzles, shooting cyborgs, immersing into cyberspace to confront an evil AI is really my thing! =)

Regardless the game was released so long ago, I give it well-deserved 10/10! *_*
Helpful? Yes No Funny
buddy
( 17.4 hrs on record )
Posted: June 13
I think System Shock 1 is an underrated classic, but the criticism it receives isn't exactly undeserved.
As far as first-person-shooters go, System Shock hasn't aged too well. But as a dungeon crawler, I think it holds up great.

You'll spend most of the game exploring the map, looking for objective hints, collecting keys and solving puzzles. Trying to piece together what you're supposed to do is fun and engaging, but the combat you do along the way is where most of my complaints come from.

In combat, you'll mostly be leaning around corners, shooting at enemies who often just stand still until they spot you, even as you're shooting them to death. And once in you're in their line of fire, you're dead almost instantly. There's respawn points on each level to help alleviate this, but more often than not your deaths will feel like the fault of the controls, rather than your own skill.

Thankfully the difficulty settings let you individually tweak the combat, mission, and puzzle difficulties to your liking. For a first playthrough I recommend turning the combat down a notch or two.

Complaints aside, I still really enjoy most aspects of this game. The story is great and really helps add to the immersion. SHODAN is known for being one of gaming's best villains for good reason. She's absolutely deranged, and her insane rants really make for some memorable moments.

Overall, I think it has a lot going for it. I've definitely enjoyed my time with System Shock, and if you can get past a few shortcomings, there's plenty of entertainment to be had.


(Also just as a tip: Remember to mark your maps often, and write down all the numbers you find on the tv screens, you'll thank me later)
Helpful? Yes No Funny
MegaMattroid
( 24.7 hrs on record )
Posted: June 2
So I heard about System Shock 2 a bunch, then there was a steam sale that had System Shock and its sequal for a good price so I got it. I booted up the 1st game to try it out, and I was immedietly hooked. You play as a hacker that woke up from a 6 month sleep on Citadel Station in space. The controls are weird at first, but once you master them you can easily travel through Citadel. You explore the different floors of the station trying to survive the endless waves of mutants, robots, cyborgs, and the evil AI Shodan that constantly tries to kill you and mankind with your limited resources. I prefer using my melee weapons and using little ammo and other resouces to survive then running and gunning through the game. You can run and gun, but it feels rewarding to stealthily use weaker weapons on enemies to save the powerful ones on tougher enemies. As you make your way through the station stopping Shodan's plans of taking over mankind, you learn the backstory of many crew members of Citadel Station that fell to Shodan through data logs. The logs also serve as small hints and directions of what you must do. You must use your head to solve simple wiring puzzles and later find the right items and codes to advance. Some puzzles however, require specific and clever solutions that can be hard to solve without a guide. Even though I enjoyed finding the solutions to these puzzles, I had to use a guide for harder puzzles that were not properly explained. I normally don't like using guides but it would have taken me hours to find the obscure answers. You also travel to cyberspace to unlock things. Cyberspace has akward controls, but they work in its environment. The music in this game is also great. It fits every envirnment you travel to. Even though this is a horror game, it wasn't really scarry, but that didnt stop me from enjoying it. I love this game and I highly recommend it, but at times guides are needed for puzzels that were not really explained. If you like games that don't hold your hand with a challenge, than you will love System Shock. Everyone should at least give this game a try, but don't be afraid to use a guide if you get stuck. I give System Shock Enhanced Edition an 8/10 rating, with its unique controls, story, and gameplay.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
3 people found this review funny
Recommended
18.1 hrs on record
Posted: June 16
"In my talons, I shape clay, crafting life forms as I please. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that devastate the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well"

System Shock is the 1994 sci-fi Ultima Underworld brought to you behind the long dead minds of Looking Glass (previously responsible for John Madden Football '93 and British Open Championship Golf) and now Night Dive Studios, who are thoughtfully selling it repackaged with some fan mods.

It may come as a system shock, but the game is pretty good.

There's two versions of the game - one with mouselook, one without. There's a correct option here. Now while mouselook absolutely trivializes the game, it's not all that hard either way (unless you count abusing mid-lategame surgery units to make up for the lack of healing items), and mostly just serves to speed up the horrid default turning speed.

Even with mouselook, the movement is clunkier than dropping a brick through the grinding gears of this game's fans playing a modern RPG. You can feel the game sputter and struggle to gain momentum, with the constant lurching whenever you strafe not helping the issue. Playing the default way, you'll be drunkenly stumbling around the tightly-knit corridors.

The best approach is to keep your finger on the sprint button, something the AI can't deal with.

Every enemy type is absolutely braindead, from the lowliest mutant to the highest elite cyborg. Every situation can be solved by either abusing their inability to see your head poking around corners, or popping the shield and blindly firing. You're given a billion bullets, a billion powerups, and after a point it's no longer worth even picking them up.

"Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?"

You've got your combat, and you've got your "puzzles". Two types - there's finding the key/code for a door, and two types of minigames that are without a doubt the most obnoxious trial and error and wastes of times they could have come up with. Straight up rely on guessing combinations, randomly selecting wires to swap and grid access icons to click.

It's so bad I'm convinced there's a auto-solving logic probe for each puzzle. They knew.

You look at all this through your GUI, the "Multi Function Display" that mostly serves as an extra spikey Iron Maiden for your face. As hideously complicated as it looks, you can safely ignore 9/10s of it at all times, and there's a fullscreen if you really need it.

Cyberspace serves as the final type of gameplay you're going to see, and not coincidentally it is the final type of gameplay you'd ever want to see in any title. It's a confusing, horrible mess; you have your constantly rotating camera, your wireframe levels that are a mess to navigate, your two weapon types that seemingly only fire in their own sweet time - it's a disaster on every level.

Ultimately it amounts to "go forward, shoot, and pick up minigames" so it's not an insurmountable challenge, just a thoroughly unpleasant one.

"You, my children, are the fruits of so much imagination and labor. Living beings with the speed and effeciency of machines. But I must strive further to serve life."

Artistic direction is as 90s as it looks. Campy mutants who range from "homeless guy" to "just a circle, it's a circle, guys" to "legally distinct cyberdemon", and the lego block robots who wander the halls never fail to make a corner-leaning shield-popping bullet fest a joy.

While the story itself is a paper-thin justification to go dungeon-crawling - stop SHODAN's first dastardly plan, then her next one, then her next one etc. the dialogue itself is fantastic. Somber monologues, maniacal plans, and a unsurprising amount of diary entries carelessly strewn around to flick through. As long as you don't mind that the voice-work rarely, if ever, matches the written text.

Not a clue how they managed to screw that up.

Ultimately, with modern considerations in mind, System Shock is a game worth playing, clunky as it is.

With dungeon-crawling and some of the best elevator music you could hope to hear, System Shock is the map-marking cyberpunk dungeon-crawling experience you probably always wanted.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
27.1 hrs on record
Posted: June 16
Pros:

- Depth that makes modern games look like baby's first fps
- A fairly good story with characters and voice work stuff well ahead of it's time
- The Enhanced version has mouse look and widescreen support
- Varied and convincing enviroments, it feels like a lived in place than levels
- Very 90's enemy design
- Works fantastic with steam controller


Cons:

- Highly confusing, you will get lost constantly, even with the help of a guide
- Massive amounts of backtrack padding to artficially inflate the game time
- Enemies instant lock without projectiles
- Lacks the horror of System Shock 2 - more of an adventure game
- Some clipping issues (e.g. throwing grenades will kill you by clipping off walls they aren't touching)
- The final bossfight is terrible

Overall - if you like System Shock 2 and are willing to put up with the games issues, it's money well spent.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
Recommended
18.9 hrs on record
Posted: May 30
Everybody talks about System Shock 2. Nobody talks about System Shock.

Why? Well, probably because the game is old. It's got a 'complex' (clunky) user interface, its hard in the way only old school games are, it doesn't tell you what to do or how to do it. And for most, this is frustrating, and they stop playing.

But for some, this is what we really want from our games. A game that demands we search out and discover for ourselves. A game with an interface complex enough to let us interact with the world how we want to. And, even more so than its sequel, a game that truly was ahead of its time.

Provided you can get over the doom-like graphics, there's an incredible experience here. One that's eerie, and scary, and tense, but also comical and cliche at times. The storytelling is immersive, and the atmosphere and space station totally sell the setting. It's adorably 90's cyberpunk in everything from the 'pew pew lasers' sound effects, to the admittedly awkward but totally awesome cyberspace segments, to your character himself, the 'Hacker'.

System Shock is not a game for everyone. I admit that freely. It's clunky, ugly, and flawed. But I loved it, and if you're like me, you'll probably love it too.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
18.2 hrs on record
Posted: June 20
I have quite a thing for playing older games, but I must admit that System Shock is well before my time. The primitive interface and clunky controls do everything in their power to make you want to stop playing. However, when you exceed the 30 minute mark, you transcend the antiquities, time warp to 1994, and proceed to marvel at how ahead of its time System Shock really was.

Where most games were still consisting of descriptionless obstacle courses, System Shock was creating a palpable setting that had a semblance of being a place people actually live in. One of my favorite games of all time is Deus Ex, I was amazed at how ahead of its time it was and how it still beats many many games in features all the way back in the year 2000. Little did I know that System Shock already beat Deus Ex to the punch 7 years ahead of time. By all means System Shock is functionally a modern game in terms of its mechanics and interactions.

But yeah yeah, its nice to know how good it was for the time, but why I should bother with it in the here and now? Well, if you can tolerate the idea of an expansive first person adventure which has a bulky interface, somewhat syrupy controls and graphics that require you to squint sometimes to figure what you're looking at, then you're looking at a very worthy interactive challenge.

While modern in features, it is definitely retro in progression and challenge. I have played very few games that so ruthlessly let the player wander long and far from where they are next supposed to be. And it can be very easy for the player to trap themselves in a corner progression wise. It can also be difficult to understand where damage is coming from due to presentation limitations, and solutions occaisonally require pixel hunting the scenery for a button or switch which blends into the flat scenery.

I admit that I when first played I went for about 5 hours, was hopelessly lost, and proceeded to give up and uninstall the game. I thought about it a little while later though, and realized that it wasn't really that mysterious what it is I had to do. There were directions, I just didn't follow them closely enough. I felt beat, but the fact that the game was willing to defeat the player and let them feel stymied is what made me come back. (possibly) Everything you need to advance is available without cheating, you just need to listen carefully. I once again admit that I consulted a guide once or twice, this is very much a classic LoZ experience. I was frequently frustrated and even annoyed. To beat the game though is quite satisfying, and lends a historical experience to one of the earlier projects of one of the greatest development teams to ever exist.

I would like to give some basic spoiler-free advice for new players which will hopefully inspire those who read this to stick around to the end credits like I eventually did. I hope this advice is sufficient enough so that players can obtain the fullest satisfaction of beating the game without needing to consult the internet, or as little as possible:

Create multiple save files

You have multiple save files to utilize, and saving is easy and instantaneous. Protect yourself from getting trapped in a corner by saving frequently and in seperate save slots so that you can easily retread your steps if you find yourself stuck in the wrong place with the wrong tools. You can name the saves, and I recommend you number them so that you can easily go back if you ever feel it necessary.

Current objectives are communicated through emails

It can be easy to to lose track of immediate goals, especially if you save and quit and come back later when the objectives communicated to you have been forgotten. If you feel like you've lost a sense of direction or objective, reread the most current email, which usually lists an explicit floor or sector to head to next. This can narrow guess work greatly, but also keep in mind that the objective of an email may entail heading to an area to pick up a recording log which contains further objectives. If this is the case, make sure to check the latest email to see if you already visited the area you were told to go, and if you already picked up the log without realizing it contained the next objective, go through the catalogue of logs which are listed by floor. You may have to cycle through the logs to find it but you will know when you found it when you find a log which lists goals or tasks. If you don't know where certain sectors are the first email sent to you by Shodan lists the sectors every floor has.

When you destroy the red cpu nodes on each floor, a number will appear on a screen near where the nodes were. Write it down somewhere and save it for later

You will be so thankful that you did.

I can't be certain that this advice will be enough to get through the game without having to look at a guide, but it should eliminate a lot of confusion. If you feel like you need the help of a guide, Night Dive Studios thoughtfully included two pdfs of 90's manual guides (complete with interviews!) which players of this game should check out just to see the nostalgic content. They certainly helped me in my times of need. Don't forget to see the TV spot in the extras files.

System Shock is a classic rewarding game which respects the intelligence of its players. A must play for fans of fps rpgs, Looking Glass Studios, Ion Storm and the shock games. Also a must for game history enthusiasts.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
17.4 hrs on record
Posted: June 13
I think System Shock 1 is an underrated classic, but the criticism it receives isn't exactly undeserved.
As far as first-person-shooters go, System Shock hasn't aged too well. But as a dungeon crawler, I think it holds up great.

You'll spend most of the game exploring the map, looking for objective hints, collecting keys and solving puzzles. Trying to piece together what you're supposed to do is fun and engaging, but the combat you do along the way is where most of my complaints come from.

In combat, you'll mostly be leaning around corners, shooting at enemies who often just stand still until they spot you, even as you're shooting them to death. And once in you're in their line of fire, you're dead almost instantly. There's respawn points on each level to help alleviate this, but more often than not your deaths will feel like the fault of the controls, rather than your own skill.

Thankfully the difficulty settings let you individually tweak the combat, mission, and puzzle difficulties to your liking. For a first playthrough I recommend turning the combat down a notch or two.

Complaints aside, I still really enjoy most aspects of this game. The story is great and really helps add to the immersion. SHODAN is known for being one of gaming's best villains for good reason. She's absolutely deranged, and her insane rants really make for some memorable moments.

Overall, I think it has a lot going for it. I've definitely enjoyed my time with System Shock, and if you can get past a few shortcomings, there's plenty of entertainment to be had.


(Also just as a tip: Remember to mark your maps often, and write down all the numbers you find on the tv screens, you'll thank me later)
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3 of 4 people (75%) found this review helpful
Recommended
0.6 hrs on record
Posted: June 1
I faired pretty badly when I played it in the 90s and I still suck at it today.
We\'ve come a long way baby.

But on a serious note, even after games like BioShock, Doom 3 and Silent Hill this game which is vastly inferior in graphics still gives me the creeps. Now this is excellent craftmanship!
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1 of 1 people (100%) found this review helpful
Recommended
13.7 hrs on record
Posted: June 2
Once you get the hang of it, It quickly becomes a enjoyable expirience.
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1 of 1 people (100%) found this review helpful
Recommended
28.6 hrs on record
Posted: June 25
I gotta say, this game surpassed all my expectations and even raised the bar when it comes to standards. Launch the lasers without the shield up, it's hilarious.
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1 of 1 people (100%) found this review helpful
Recommended
1.7 hrs on record
Posted: June 27
Slow by todays standards, but very fun nontheless.
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2 of 3 people (67%) found this review helpful
Recommended
24.7 hrs on record
Posted: June 2
So I heard about System Shock 2 a bunch, then there was a steam sale that had System Shock and its sequal for a good price so I got it. I booted up the 1st game to try it out, and I was immedietly hooked. You play as a hacker that woke up from a 6 month sleep on Citadel Station in space. The controls are weird at first, but once you master them you can easily travel through Citadel. You explore the different floors of the station trying to survive the endless waves of mutants, robots, cyborgs, and the evil AI Shodan that constantly tries to kill you and mankind with your limited resources. I prefer using my melee weapons and using little ammo and other resouces to survive then running and gunning through the game. You can run and gun, but it feels rewarding to stealthily use weaker weapons on enemies to save the powerful ones on tougher enemies. As you make your way through the station stopping Shodan's plans of taking over mankind, you learn the backstory of many crew members of Citadel Station that fell to Shodan through data logs. The logs also serve as small hints and directions of what you must do. You must use your head to solve simple wiring puzzles and later find the right items and codes to advance. Some puzzles however, require specific and clever solutions that can be hard to solve without a guide. Even though I enjoyed finding the solutions to these puzzles, I had to use a guide for harder puzzles that were not properly explained. I normally don't like using guides but it would have taken me hours to find the obscure answers. You also travel to cyberspace to unlock things. Cyberspace has akward controls, but they work in its environment. The music in this game is also great. It fits every envirnment you travel to. Even though this is a horror game, it wasn't really scarry, but that didnt stop me from enjoying it. I love this game and I highly recommend it, but at times guides are needed for puzzels that were not really explained. If you like games that don't hold your hand with a challenge, than you will love System Shock. Everyone should at least give this game a try, but don't be afraid to use a guide if you get stuck. I give System Shock Enhanced Edition an 8/10 rating, with its unique controls, story, and gameplay.
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