Liftoff is a game that translates the rush of first-person view drone racing to the digital world, developed by the game developer LuGus Studios and drone manufacturers ImmersionRC and FatShark.
User reviews:
Recent:
Mixed (13 reviews) - 69% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (215 reviews) - 84% of the 215 user reviews for this game are positive.
Release Date: Nov 9, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As gamers we are big fans of an open approach to game development. To create the best game possible we want to let the gaming community participate in the decision-making. We plan to actively engage with the players and are open to feedback and suggestions.

The Early Access program allows us to collect all the information we need to improve and expand the current version of Liftoff.”

Approximately how long will this game be in Early Access?

“If everything goes as planned, we hope to release the final version in 2016.”

How is the full version planned to differ from the Early Access version?

“The player is central in our plans. We feel we have a solid basis with our Early Access version. Feedback from the community will help us decide what the future of Liftoff will look like!
Currently, we are mainly focussing on some key aspects of the simulation before we add more complex layers to the game. Future updates will consist of both new features and content: more drone parts, environments, race functionality, track building, extra games modes, and a compelling multiplayer mode.”

What is the current state of the Early Access version?

“We consider the current version of Liftoff a solid base for an exciting platform to come. The current version is playable and focuses on basic functionality and realistic flight simulation, a key component to test before adding extra layers to the experience.

Depending on the feedback we get from the gaming community we might decide to expand the scope of the game.”

Will the game be priced differently during and after Early Access?

“Everyone brave enough to try out an unfinished product, and share feedback with the developers deserves a discount in our opinion. You'll get the Early Access version at a nice discount price. We plan to raise the price once the game is feature complete.”

How are you planning on involving the Community in your development process?

“We feel the player has a central role in helping us create our game. Not only do we hope to improve the current version of the game, but we are also interested in suggestions on how to improve and expand the game with more content and features.

The current version of the game includes a simple-to-use feedback tool, so involvement is easy and quick.”
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Recent updates View all (27)

June 29

Updates 0.5.1 and 0.5.2 released!



The reception of 0.5.0 has been great. We are seeing a lot of exciting content on the Steam Workshop, and a lot of players subscribing to this content. Infinite amounts of tracks for the win! ;)

We got a lot of very useful feedback on the new features, and some very detailed bug reports. As a result, with 0.5.1 we quickly released a quick fix update a couple of days ago, squeezing some of those little pestering bugs. Today we release another small update, fixing some extra bugs and putting some great user feedback to good use.

0.5.1 CHANGELIST
(27/06/2016)
  • Fix for the controller preset creation.
  • Workshop items are added immediately to the game when subscribed.

0.5.2 CHANGELIST
  • Deleted workshop items can now be re-uploaded.
  • Line of sight perspective now zooms in when drone gets further away.
  • Drone sound is now more correct in line of sight
  • Several collision sounds have been made less loud.
  • There is now a graphics setting for shadow distance that is independent from overall quality level.
  • Bold and italicized fonts should now render correctly again.

0 comments Read more

June 24

Milestone 0.5.0 released!



We are excited! Today we release version 0.5.0, the last milestone update before our multiplayer release, and we can’t wait to see you guys get your hands on what we’ve added. Update 0.5.0 is completely focused on community and content sharing …and we throw in Line of Sight gameplay as a bonus.


CHANGELIST
  • Steam workshop integration: easily download and share tracks and races in-game
  • Added content type categories and filter
  • Changed track and race data (backend)
  • Added Line of Sight gameplay and functionality
  • Option to run around in free flight and place you drone wherever you want as a starting point
  • Added links to community menu: blog, discussions, workshop, guides and social media.
  • Added tips and tricks to the loading screen.
  • Changed floor textures in Hangar C03.
  • Added new objects to Track Builder: LED arrows and banner structures.
  • Objects can now be placed further from the player in the track builder.
  • Minor bug fixes

STEAM WORKSHOP INTEGRATION
The Steam Workshop is a central hub of player-created content, along with tools to publish, organize, and download it into games like Liftoff. For your convenience, we wrote up a short overview of what the Workshop can do for you.


LINE OF SIGHT AND WALKING
Free Flight mode has also been given some additional functionality. While the standard behavior remains the same, you can now also switch into walking mode, which allows you to place your drone anywhere you like before taking off. This way, you can explore all corners of the environments and take off from all kinds of crazy locations. Toggle walking by pressing Return (keyboard), A (XBox controller) or X (Playstation controller) or whatever button you choose instead.

Liftoff now also has a LOS camera perspective. Switch between the regular viewpoints and LOS with B (keyboard) or the right stick press (XBox and Playstation controller). As usual, these controls can be bound to any other button of your choosing.

TIPS AND TRICKS
Since we are getting closer and closer to what we consider a beta version (all main features integrated), we are slowly moving our efforts to improving the usability of the game. We noticed a lot of cool Liftoff features are unknown to many players, and can only be discovered by exploring the button setup window. In 0.5.0 we add a first feature aimed at improving this situation, by showing useful tips during the loading screen. In future updates we’ll continue our efforts to make Liftoff more easy to use.

7 comments Read more
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Reviews

“Having spent about 15 minutes messing about in the skies myself, I couldn’t help but be reminded of early Wipeout games – solely down to the fact that Liftoff feels like unadulterated fun.”
Rock, Paper, Shotgun

“Liftoff has only just begun to unfold its proverbial wings, but the game already shows a lot of promise.”
3rd-strike

“Something that I’ve found very impressive has been just how open with their community the development team have been.”
Steamified

About This Game

Liftoff is the gateway to the quadcopter racing scene, a platform both for pilots with real-life experience and for gamers who are still unfamiliar with the new sport. Veterans can explore new environments or race one another, while newcomers can hone their flying skills before taking to the field.




DRONE LOVE FOR EVERYONE
We want to open up the FPV racing experience to everyone. Liftoff is a game for everyone, from FPV racing veterans to gamers who want take their first digital steps in the drone racing scene.

SIMULITIOUS!
Liftoff features realistic drone physics, recommended by top drone pilots in the world. Flying a drone in the game feels so real, you’ll forget it isn’t.

CUSTOMIZATION
The drone community is a full of creative minds and technological tinkerers. Accordingly, Liftoff has tools to customize your drones and to create custom race tracks.

EXPANDING PLATFORM
We’ll continuously develop the game and keep adding more content and features as long as the community supports them. We are always interested to hear your ideas!

HARDWARE SUPPORT
Liftoff supports the use of FPV goggles and a wide range of remotes to further blur the line between the game experience and the real world.

IMPORTANT NOTES
A gamepad or dedicated R/C controller are required to play Liftoff!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Recommended:
    • OS: Windows 8
    • Memory: 8 GB RAM
    • Graphics: 2GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Minimum:
    • OS: OS X 10.9
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Futaba does not work for Mac. Specs are subject to change.
    Recommended:
    • OS: OS X 10.9
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 MB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Minimum:
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 MB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 MB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Recommended:
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 MB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 MB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (13 reviews)
Overall:
Very Positive (215 reviews)
Recently Posted
jim
( 1.2 hrs on record )
Early Access Review
Posted: July 24
i payed 19 swiss francs for this and it didnt work i do not recomend this game at all
Helpful? Yes No Funny
capnfritz
( 21.1 hrs on record )
Early Access Review
Posted: July 10
As a trainer this is a little simplistic. Would like to see grafics like in MS Flight (Hawaii)
Actualy cant see a reason we couldnt fly around in Skyrim and practice.
Mechanics seem right and thats a positive for sure.
Thanks for trying, Looking forward to some real scenery to fly in this winter when the snow
and cold hit.
Helpful? Yes No Funny
Awoken
( 11.5 hrs on record )
Early Access Review
Posted: July 8
The game is pretty close to real life physics and it's fun to play and learn new tricks. The only downside that I find in the game is that the quadcopter feels way underpowered compared to the powertrains most of us fly in real life.
Helpful? Yes No Funny
LavaJava
( 21.5 hrs on record )
Early Access Review
Posted: July 7
Devs, hopefully i am missing something - I cant find any time trial leaderboards, no lap info, best times etc. I can not for the life of me understand why that simple coding would take so long. It seems there is an API for that, do you guys need a developer to add times, database etc?

3 stars

4 stars when time feature is added.

5 stars when multi-player is added.
Helpful? Yes No Funny
bint*
( 0.6 hrs on record )
Early Access Review
Posted: July 7
The game had pretty good reviews so i thought i'll give it a try. I own Aerofly 7 and this works great with my Spektrum DX8, Logitech F710, Keyboard & Mouse... however Lift-off fails on this simple and yet essential feature..
it doesn't support ANY of those input devices... sure, there are ppl with a Tranis, XBox controller or some might have luck with their keyboard and mouse.. however for my part it doesn't work at all. Assigning keys didn't work for me, calibrating a gamepad neither....
I managed to start a Quadcopter with the F710 gamepad finally and was able to maneuvere a bit... but then again controlls were not right and i didn't find a way to calibrate em in a corret matter...

If the game itself works for you it might be fun - i had only trouble...
Helpful? Yes No Funny
1000101
( 0.6 hrs on record )
Early Access Review
Posted: July 6
i will not recommend this game to anyone!
Helpful? Yes No Funny
Samsta
( 11.4 hrs on record )
Early Access Review
Posted: July 3
Brilliant simulator. Developers are great and responsive, I love it!
Helpful? Yes No Funny
gmpisawesome
( 2.4 hrs on record )
Early Access Review
Posted: June 30
This is a great game. It will let you perfect your flying without breaking anything. Well worth $20!
Helpful? Yes No Funny
BillyLo
( 6.4 hrs on record )
Early Access Review
Posted: June 25
What I like about "Liftoff" . The name and graphics look cool . Too bad everything elas sucks ! Game doesn't boot up . Game doesn't see controler . I love how the game says " I've played for 3 hours ". I haven't played for 3 minutes ! I see some people have gotten it to work and I see a far greater number of people who haven't gotten it to work .It was a $20.00 bet and I lost .
Helpful? Yes No Funny
techcoast
( 60.9 hrs on record )
Early Access Review
Posted: June 24
I have flown in a few different multi-rotor sims and this one is, by far, my favorite. It's not 100% like the real thing, but it's certainly close enough to bring my skills up and make me way more confident on the controls. Learning with a sim is like learning to ride a bike with training wheels. Until you get out there and fly on the real sticks you can't hope to compete. However, this is a great tool to get your confidence up and make you more comfortable for when you do get your hands on the sticks.

I've been using this sim for a while now and I'm certainly learning more and more. Each time I fly my quad I'm more and more confident and that's come way faster than just flying once a week for a few packs thanks to this sim.

There's never a substitute for the real thing, but this is certainly something to help get your there and even help sharpen your skills when you get there.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
2.4 hrs on record
Early Access Review
Posted: June 30
This is a great game. It will let you perfect your flying without breaking anything. Well worth $20!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
11.4 hrs on record
Early Access Review
Posted: July 3
Brilliant simulator. Developers are great and responsive, I love it!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
21.5 hrs on record
Early Access Review
Posted: July 7
Devs, hopefully i am missing something - I cant find any time trial leaderboards, no lap info, best times etc. I can not for the life of me understand why that simple coding would take so long. It seems there is an API for that, do you guys need a developer to add times, database etc?

3 stars

4 stars when time feature is added.

5 stars when multi-player is added.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
11.5 hrs on record
Early Access Review
Posted: July 8
The game is pretty close to real life physics and it's fun to play and learn new tricks. The only downside that I find in the game is that the quadcopter feels way underpowered compared to the powertrains most of us fly in real life.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.1 hrs on record
Early Access Review
Posted: July 10
As a trainer this is a little simplistic. Would like to see grafics like in MS Flight (Hawaii)
Actualy cant see a reason we couldnt fly around in Skyrim and practice.
Mechanics seem right and thats a positive for sure.
Thanks for trying, Looking forward to some real scenery to fly in this winter when the snow
and cold hit.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
24 of 25 people (96%) found this review helpful
2 people found this review funny
Recommended
47.4 hrs on record
Early Access Review
Posted: March 14
This is coming from a hardcore gamer, looking to get into FPV drones because they look like fun,

I am enjoying the sim, it seems like a great way to learn how to fly before destroying an actual drone, and I could see it being a fantastic skill improving tool even when flying actual drones regularly.

I just have a few things that need mentioning if this game is to be the "gateway drug" for gamers becoming FPV pilots, and surely that thought has crossed the devs minds.

Firstly, that tutorial is brutal. Maybe coming from a RC background it would be easier, but having never flown a quad-copter before, being put in a box with one window to exit from is the equivalent of learning to pick locks by handcuffing yourself underwater. A typical gamer will need at least half hour in a large open space, preferably with a guide and controller indications explaining how the drone works by performing simple maneuvers ie "Take off, hover at same altitude for 10 seconds" "Now fly forwards and backwards maintaining altitude" etc until the basics are natural.

Next up, there really needs to be some sort of pre-made drones that handle differently for different levels of skill. Begin with a slow and sluggish drone that is forgiving and easy to fly, then work your way up as your skills improve. I know there is a workshop where I can edit my drone, and options to set motor speeds etc. but these should really be options I fiddle with after I have learned what is what, not while I am struggling to stay horizontal as I smash into another hay bale.

Speaking of hay bales. The maps. Seriously, I could be flying anywhere in the world, but here I am in some unbelievably dull locations. I am sure more maps are on the way, but even for RC enthusiasts this can't make much sense. Here are a few map ideas I would be excited to see in the final release:
Boat (sinking titanic?)
Music festival (maybe Woodstock?)
Theme Park
Hot Air balloon Show. (Take off from one balloon, and there are 30 others just floating about)
Construction tower.
Literally ANYWHERE! I understand that this is trying to be realistic, but a game like this also gives you the ability to do things you wouldn't usually be able to do, like fly in public areas full of people, or dangerous locations, and the lines required the fly for racing could be a lot more interesting than markers on the ground, like ducking behind a waterfall to emerge near a roller coaster track, which you must follow for while before shooting into a ghost train tunnel. Gimmicky? Yes, but if just a couple of unrealistic tracks were included, it would be a lot of fun.

TL;DR I am enjoying the game, and hope to see it become more approachable, without losing it's realistic simulation edge. I recommend for anyone interested in FPV drone racing.
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Early Access Review
Posted: November 9, 2015
No issues downloading and installing from Steam the afternoon it was released. Try all the menus and options. No issues at this point. Got a little sim time, and I am no expert in flying. The options of FPV noise is nice. The graphics are awesome. No major issues. Looking to hook up Spektrum controller later. Used xBox controller with no issues. Nice Early Access - I will provide more details as I play more. #crashatnoexpense

Edit 11/12
Got over three hours in the game, and I love it. I was able to hook up my Dx7s with the helpful discussion post. I have gained a bit more confidence and even toyed with Acro mode. The first update was a big difference. This game is showing great potential and look forward it!
Was this review helpful? Yes No Funny
32 of 51 people (63%) found this review helpful
4 people found this review funny
Not Recommended
3.6 hrs on record
Early Access Review
Posted: December 23, 2015
Video comments are here: https://www.youtube.com/watch?v=fk2L5Mxe13I

The physics in this game are just not right. The copter is way too floaty. It feels like gravity has been dialed down to 80% or something. Even with the props idle, the copter takes way too long to fall to earth. Doing sharp turns around flags, the copter slides as if it was weightless.

The collision model encourages bad habits. You can't just fly through a tree canopy in real life and keep going. Props do not take damage and then "heal up". They either break, and you crash, or they don't break.

This is an okay video game, but it is a bad simulator. I can't recommend this game at this time (0.2.2) for learning to fly. It will not teach you what it actually feels like to pilot a quadcopter.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
5.1 hrs on record
Early Access Review
Posted: December 27, 2015
Still very much an Early Access experience, but it's shaping up nicely. It's already a ton of fun to play and good practice for the real thing. The graphics are locations are especially impressive, and the workbench aspect adds a lot to the experience.

The things I would like to see prioritized moving forward are continuing to tweak the physics and adding at least a simple lap timer (ala freerider) so that it is more useful for training, even before the racing aspect is available.

Overall, a great sim with lots of potential that is definitely recommended at this price.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
60.9 hrs on record
Early Access Review
Posted: June 24
I have flown in a few different multi-rotor sims and this one is, by far, my favorite. It's not 100% like the real thing, but it's certainly close enough to bring my skills up and make me way more confident on the controls. Learning with a sim is like learning to ride a bike with training wheels. Until you get out there and fly on the real sticks you can't hope to compete. However, this is a great tool to get your confidence up and make you more comfortable for when you do get your hands on the sticks.

I've been using this sim for a while now and I'm certainly learning more and more. Each time I fly my quad I'm more and more confident and that's come way faster than just flying once a week for a few packs thanks to this sim.

There's never a substitute for the real thing, but this is certainly something to help get your there and even help sharpen your skills when you get there.
Was this review helpful? Yes No Funny