Liftoff is a game that translates the rush of first-person view drone racing to the digital world, developed by the game developer LuGus Studios and drone manufacturers ImmersionRC and FatShark.
User reviews:
Recent:
Very Positive (13 reviews) - 92% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (240 reviews) - 82% of the 240 user reviews for this game are positive.
Release Date: Nov 9, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As gamers we are big fans of an open approach to game development. To create the best game possible we want to let the gaming community participate in the decision-making. We plan to actively engage with the players and are open to feedback and suggestions.

The Early Access program allows us to collect all the information we need to improve and expand the current version of Liftoff.”

Approximately how long will this game be in Early Access?

“If everything goes as planned, we hope to release the final version in 2016.”

How is the full version planned to differ from the Early Access version?

“The player is central in our plans. We feel we have a solid basis with our Early Access version. Feedback from the community will help us decide what the future of Liftoff will look like!
Currently, we are mainly focussing on some key aspects of the simulation before we add more complex layers to the game. Future updates will consist of both new features and content: more drone parts, environments, race functionality, track building, extra games modes, and a compelling multiplayer mode.”

What is the current state of the Early Access version?

“We consider the current version of Liftoff a solid base for an exciting platform to come. The current version is playable and focuses on basic functionality and realistic flight simulation, a key component to test before adding extra layers to the experience.

Depending on the feedback we get from the gaming community we might decide to expand the scope of the game.”

Will the game be priced differently during and after Early Access?

“Everyone brave enough to try out an unfinished product, and share feedback with the developers deserves a discount in our opinion. You'll get the Early Access version at a nice discount price. We plan to raise the price once the game is feature complete.”

How are you planning on involving the Community in your development process?

“We feel the player has a central role in helping us create our game. Not only do we hope to improve the current version of the game, but we are also interested in suggestions on how to improve and expand the game with more content and features.

The current version of the game includes a simple-to-use feedback tool, so involvement is easy and quick.”
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Recent updates View all (38)

September 16

UPDATE 0.6.9 RELEASED!



With every major update, a quick follow-up update often gets released. Update 0.6.9 includes a couple of fixes, some extra track building elements and a major fix to the calibration functionality.

CHANGELIST
  • Fixed issue where camera noise was reset when crashing into water.
  • Added several types of fences and led arrows to the Track Builder.
  • In the Assisted workflow for creating a Controller Preset, axis visualizations now apply calibration instead of displaying the raw signal. This means certain controllers that output a very small range will now have a visible visualization, indicating calibration was successful.
  • Fixed a button in the top bar of the Controller Preset creation that was linked incorrectly.

INSTEAD OF THIS, YOU SHOULD HAVE DONE THAT…
We love how everyone is passionate about the development of Liftoff. Everyone has great ideas and suggestions for the future of Liftoff and we very much appreciate you talking to us about it. Ofcourse when releasing an update we know that we’ll make a lot of players happy and disappoint others at the same time. Everyone wants their personal wishlist to become a reality and not every update makes it so. We often get asked why we released certain features and why we haven’t released others.

So, we are sorry your favourite feature didn’t make it in the game yet.

How do we decide our development priorities? We try to collect as much feedback as possible and always look at the bigger story. We focus on what the global community is asking. We are always working on multiple things and when something does not get released in an update, it does not mean it’s not being worked on behind the scenes. Naturally there’s also the factor of time and manpower, we have thousands of items on our to-do list and just a couple of things a team of 5 can work on at the same time. However we are looking at ways to expand our development team to get more things done at the same time.

We are working on many things: bug fixes, improved flight behaviour, more environments, more drones, improved multiplayer experience, better visuals, more game modes… more of everything … and more 😉
You ain’t seen nothing yet!

Thanks for the continuous support, we appreciate it!

8 comments Read more

September 15

UPDATE 0.6.8 RELEASED




At the dawn of the sport, legends were born. Now’s your chance to claim a place among the best in our new environment Dubai Legends.


CHANGELIST

  • Dubai Legends environment track and race added
  • It’s now possible to delete tracks, races and controller presets.
  • You can now revert your controller preset settings to their previous state.
  • You can now reset your button bindings to default.
  • Added circular checkpoints to the Track Builder.
  • Fixed environment image sizes in level selection.
  • Minor bugfixes

This update is also available on Linux

7 comments Read more
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Reviews

“Having spent about 15 minutes messing about in the skies myself, I couldn’t help but be reminded of early Wipeout games – solely down to the fact that Liftoff feels like unadulterated fun.”
Rock, Paper, Shotgun

“The level of detail that’s put into the game shows that they’ve really considered the real experience of flying FPV miniquads and translated it into their simulator.”
Propwashed

“Something that I’ve found very impressive has been just how open with their community the development team have been.”
Steamified

About This Game

Liftoff is the gateway to the quadcopter racing scene, a platform both for pilots with real-life experience and for gamers who are still unfamiliar with the new sport. Veterans can explore new environments or race one another, while newcomers can hone their flying skills before taking to the field.




DRONE LOVE FOR EVERYONE
We want to open up the FPV racing experience to everyone. Liftoff is a game for everyone, from FPV racing veterans to gamers who want take their first digital steps in the drone racing scene.

SIMULITIOUS!
Liftoff features realistic drone physics, recommended by top drone pilots in the world. Flying a drone in the game feels so real, you’ll forget it isn’t.

CUSTOMIZATION
The drone community is a full of creative minds and technological tinkerers. Accordingly, Liftoff has tools to customize your drones and to create custom race tracks.

EXPANDING PLATFORM
We’ll continuously develop the game and keep adding more content and features as long as the community supports them. We are always interested to hear your ideas!

HARDWARE SUPPORT
Liftoff supports the use of FPV goggles and a wide range of remotes to further blur the line between the game experience and the real world.

IMPORTANT NOTES
A gamepad or dedicated R/C controller are required to play Liftoff!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Recommended:
    • OS: Windows 8
    • Memory: 8 GB RAM
    • Graphics: 2GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Minimum:
    • OS: OS X 10.9
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Futaba does not work for Mac. Specs are subject to change.
    Recommended:
    • OS: OS X 10.9
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Minimum:
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 MB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 MB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    Recommended:
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 MB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 MB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (240 reviews)
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185 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
52.7 hrs on record
Early Access Review
Posted: September 23
pretty fun learned how to fly in a couple of days
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
30.0 hrs on record
Early Access Review
Posted: September 15
Superb....used sims to train on planes and helo's ..saved me alot of real world dollars.. This does the same.. Thought I could fly one of these, no worries...turns out I needed a lot of practice. Real world issues as well, such a image degedation as u reach range limits. And multi player with ya fellow flyers is too much fun. Well Done ..hope the developement continues..
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.0 hrs on record
Early Access Review
Posted: September 15
Maybe it was the rain outside that prompted me to Early Access this game, but I'm sure glad I did! Since I usually build my own 250 Racers it was nice for a change to see how a Vortex Pro handles in comparison, its was also pretty cool to see Ummagawd and Metal Danny's setups!

Even though its in Early Access, it seems pretty polished. Graphics are well done, physics are pretty real and handling seems pretty near the real thing. The only thing is that I hope they add more frame types.

All in all perfect 5/7 and I can't wait to see the full release! I think this game could be a big hit amoungst us enthusiasts and its a perfect start for anyone getting into the hobby. 20 bucks is far better than countless sets of shattered props, dented motors, and cracked carbon fiber frame builds that can get quite expensive.
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1 of 1 people (100%) found this review helpful
Recommended
5.9 hrs on record
Early Access Review
Posted: August 31
I'm learning to fly in acro mode using my actual Fr Sky transmitter, without having to crash my real drone in the process, so this is a winner for me :) Though I think their transmitter setup guides need some more work because it took me a while to figure out find community posts about setting it up, and little while longer to figure out their input throw range is only positive 0-100, whereas my transmitter has -100 to 100 stick throws.

I suspect it will get better as they get more feedback :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
34.0 hrs on record
Early Access Review
Posted: September 15
Best drone simulator, updated constantly, you can race on the dubai world track, if you are serious about improving your flying/learning to fly, this should be a no brainer
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
30.5 hrs on record
Early Access Review
Posted: September 14
This is one of the best flight sims I've used in a long time.
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Most Helpful Reviews  Overall
28 of 29 people (97%) found this review helpful
2 people found this review funny
Recommended
47.4 hrs on record
Early Access Review
Posted: March 14
This is coming from a hardcore gamer, looking to get into FPV drones because they look like fun,

I am enjoying the sim, it seems like a great way to learn how to fly before destroying an actual drone, and I could see it being a fantastic skill improving tool even when flying actual drones regularly.

I just have a few things that need mentioning if this game is to be the "gateway drug" for gamers becoming FPV pilots, and surely that thought has crossed the devs minds.

Firstly, that tutorial is brutal. Maybe coming from a RC background it would be easier, but having never flown a quad-copter before, being put in a box with one window to exit from is the equivalent of learning to pick locks by handcuffing yourself underwater. A typical gamer will need at least half hour in a large open space, preferably with a guide and controller indications explaining how the drone works by performing simple maneuvers ie "Take off, hover at same altitude for 10 seconds" "Now fly forwards and backwards maintaining altitude" etc until the basics are natural.

Next up, there really needs to be some sort of pre-made drones that handle differently for different levels of skill. Begin with a slow and sluggish drone that is forgiving and easy to fly, then work your way up as your skills improve. I know there is a workshop where I can edit my drone, and options to set motor speeds etc. but these should really be options I fiddle with after I have learned what is what, not while I am struggling to stay horizontal as I smash into another hay bale.

Speaking of hay bales. The maps. Seriously, I could be flying anywhere in the world, but here I am in some unbelievably dull locations. I am sure more maps are on the way, but even for RC enthusiasts this can't make much sense. Here are a few map ideas I would be excited to see in the final release:
Boat (sinking titanic?)
Music festival (maybe Woodstock?)
Theme Park
Hot Air balloon Show. (Take off from one balloon, and there are 30 others just floating about)
Construction tower.
Literally ANYWHERE! I understand that this is trying to be realistic, but a game like this also gives you the ability to do things you wouldn't usually be able to do, like fly in public areas full of people, or dangerous locations, and the lines required the fly for racing could be a lot more interesting than markers on the ground, like ducking behind a waterfall to emerge near a roller coaster track, which you must follow for while before shooting into a ghost train tunnel. Gimmicky? Yes, but if just a couple of unrealistic tracks were included, it would be a lot of fun.

TL;DR I am enjoying the game, and hope to see it become more approachable, without losing it's realistic simulation edge. I recommend for anyone interested in FPV drone racing.
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16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Early Access Review
Posted: November 9, 2015
No issues downloading and installing from Steam the afternoon it was released. Try all the menus and options. No issues at this point. Got a little sim time, and I am no expert in flying. The options of FPV noise is nice. The graphics are awesome. No major issues. Looking to hook up Spektrum controller later. Used xBox controller with no issues. Nice Early Access - I will provide more details as I play more. #crashatnoexpense

Edit 11/12
Got over three hours in the game, and I love it. I was able to hook up my Dx7s with the helpful discussion post. I have gained a bit more confidence and even toyed with Acro mode. The first update was a big difference. This game is showing great potential and look forward it!
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9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
83.9 hrs on record
Early Access Review
Posted: June 24
I have flown in a few different multi-rotor sims and this one is, by far, my favorite. It's not 100% like the real thing, but it's certainly close enough to bring my skills up and make me way more confident on the controls. Learning with a sim is like learning to ride a bike with training wheels. Until you get out there and fly on the real sticks you can't hope to compete. However, this is a great tool to get your confidence up and make you more comfortable for when you do get your hands on the sticks.

I've been using this sim for a while now and I'm certainly learning more and more. Each time I fly my quad I'm more and more confident and that's come way faster than just flying once a week for a few packs thanks to this sim.

There's never a substitute for the real thing, but this is certainly something to help get your there and even help sharpen your skills when you get there.
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9 of 9 people (100%) found this review helpful
Recommended
5.1 hrs on record
Early Access Review
Posted: December 27, 2015
Still very much an Early Access experience, but it's shaping up nicely. It's already a ton of fun to play and good practice for the real thing. The graphics are locations are especially impressive, and the workbench aspect adds a lot to the experience.

The things I would like to see prioritized moving forward are continuing to tweak the physics and adding at least a simple lap timer (ala freerider) so that it is more useful for training, even before the racing aspect is available.

Overall, a great sim with lots of potential that is definitely recommended at this price.
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Recently Posted
Hayaku
6.1 hrs
Early Access Review
Posted: September 26
Very disappointing. The maps themselves are reasonably sized, but in a misguided design decision to prevent players bumping up against artificial walls, the actual useable size of the map is enormously small. Drifting outside of it produces a "reset timer" that ends your flight and does not allow sufficient time to get back inside the flight zone. Attempts to have this made a user-configurable option on the community forums were essentially stonewalled - first under the excuse that "it would kill the immersion" and then contradicted by the second excuse "we need to provide a uniform experience for all people, and your actual immersion is not a factor". A reasonable compromise, being a user discretion on what kind of experience they would like, was not able to be advocated for as the thread was promptly locked. Actual reason: developer arrogance.
Helpful? Yes No Funny
walltron
5.7 hrs
Early Access Review
Posted: September 18
It's a pretty decent drone racing sim. A warning for anyone who isn't an experienced drone pilot though - this is not going to be an easy game to just pick up and play. It's a pretty realistic sim, and they've made the "race" modes realistic as well, meaning the gates are all tiny, and low to the ground. For an inexperienced pilot, expect to practice for several hours or more before you successfully complete any of the races.

I really think they should add some beginner race tracks, with big, forgiving gates.

Also, there's some bugginess with the prop damage, and the auto-reset doesn't always work (sitting there with no props left, and have to manually restart). Not sure why they wanted to do prop damage the way they did. You can accidentally just bounce a little on the ground when you go to lift off, and it'll damage your props. Not very realistic at all.

So yeah, there's a lot they could do to improve it, but if you're looking for a decent FPV sim for training purposes, this is it. If you're looking for a fun arcadey game you can pick up and quickly learn, this isn't for you.
Helpful? Yes No Funny
gamerpaddy
0.9 hrs
Early Access Review
Posted: September 13
a few factors could be included like wind or some inertia of the drone.
also few more parts would be good, like wider angle camera lenses, bigger drones that arent racing ones. more realistic video transmission (more interferences when moving in some spots)

works with Turnigy i6s
great for learning
Helpful? Yes No Funny
Nikola Tesla
51.9 hrs
Early Access Review
Posted: September 10
Product received for free
amazing
Helpful? Yes No Funny
Sir Blaarp
11.9 hrs
Early Access Review
Posted: September 1
I was looking for a drone sim that had some polish to it and settled on Liftoff after trying Freerider and RDS. For 20 bucks it isn't a bad place to get some core concepts of fpv drone flight down. I am currently enjoying using the almost stock vortex since the two blade props are a little easier for myself. I'm also using an Xbox 360 controller since I don't own a TX.

I can't speak on realism never having flown an fpv, but it feels close to what I would imagine how it would be minus any sort of wind.

Pros:
Customization of the drone itself
Good UI, but needs some tweaking for reliability with both controllers and kb/mouse
Prop damage (not realistic, but a good enough simulation of what might happen)
Feels generally good

Cons:
Very clear to still be in developement with a few bugs here and there
Immersion RC seems to own the game, but that also means you get to use a representation of real gear
No wind simulation

I enjoy it right now and I'm looking forward to picking up a real drone and hopefully being able to take skills from this into the real world sometime soon.
Helpful? Yes No Funny