Liftoff is a game that translates the rush of first-person view drone racing to the digital world, developed by the game developer LuGus Studios and drone manufacturers ImmersionRC and FatShark.
User reviews:
Mostly Positive (21 reviews) - 76% of the 21 user reviews in the last 30 days are positive.
Very Positive (363 reviews) - 82% of the 363 user reviews for this game are positive.
Release Date: Nov 9, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As gamers we are big fans of an open approach to game development. To create the best game possible we want to let the gaming community participate in the decision-making. We plan to actively engage with the players and are open to feedback and suggestions.

The Early Access program allows us to collect all the information we need to improve and expand the current version of Liftoff.”

Approximately how long will this game be in Early Access?

“If everything goes as planned, we hope to release the final version in 2016.”

How is the full version planned to differ from the Early Access version?

“The player is central in our plans. We feel we have a solid basis with our Early Access version. Feedback from the community will help us decide what the future of Liftoff will look like!
Currently, we are mainly focussing on some key aspects of the simulation before we add more complex layers to the game. Future updates will consist of both new features and content: more drone parts, environments, race functionality, track building, extra games modes, and a compelling multiplayer mode.”

What is the current state of the Early Access version?

“We consider the current version of Liftoff a solid base for an exciting platform to come. The current version is playable and focuses on basic functionality and realistic flight simulation, a key component to test before adding extra layers to the experience.

Depending on the feedback we get from the gaming community we might decide to expand the scope of the game.”

Will the game be priced differently during and after Early Access?

“Everyone brave enough to try out an unfinished product, and share feedback with the developers deserves a discount in our opinion. You'll get the Early Access version at a nice discount price. We plan to raise the price once the game is feature complete.”

How are you planning on involving the Community in your development process?

“We feel the player has a central role in helping us create our game. Not only do we hope to improve the current version of the game, but we are also interested in suggestions on how to improve and expand the game with more content and features.

The current version of the game includes a simple-to-use feedback tool, so involvement is easy and quick.”
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Recent updates View all (58)

April 21


Our 10th Milestone update is finally ready. Coincidentally, it’s also the 50th update since our first Early Access release! As this is likely our update with the biggest amount of changes, we hope it doesn’t disappoint. This update has been created together with you, the community, and is the result of months of developing, tweaking and testing. Included: new flight behaviour, Betaflight-inspired FC settings, new frame, many fixes and so much more!

With an update this cool a regular changelist wouldn’t be very fitting. That’s why we decided to created two changelists, because two is always better than one!

Flight behaviour changes
  • Updated calculations for lift and RPM
  • Changing drone parts now has more predictable results
  • Updated aerodynamic effects: drag, ground effects, propwash, …
  • Updated calculations of drone setup surface area
  • Propellers now influence cornering behaviour
  • Updated flight controller to work with Betaflight values
  • New flight controller settings window inspired by Betaflight
  • Updated stick response for pitch, roll and yaw
  • New presets for flight controller, created by VINCBEE
  • Increased physics simulation speed for more stable results
  • Updated propeller parts to have the correct diameter (no more clipping through frames)
  • Changed FOV selection: now provides direct angle selection instead of predefined lens sizes
  • Showing speed during flight in HUD

Other changes and additions
  • Added VINCBEE frame
  • Added X-Storm motor
  • Added new 5×4 propellers
  • Added VINCBEE Blueprint setup
  • Top 3 race times in Singleplayer are now stored per race. Adjusted the screen at the end of a race accordingly.
  • Menu panels now fade at the edges. Should be easier for new player to find out more content can be found by scrolling to the right.
  • Player’s color icon in multiplayer rooms has been fixed to be smaller again.
  • Fixed lighting in main menu
  • Changed the level selection menu to use dynamic backgrounds instead of a static image
  • Single lap ghost drone now uses the same setup as the player
  • Added a golden banner in LPL on finished tournaments, highlighting the winner.
  • Improved backend system performance. Online features should load faster now.
  • Reset all race results from the leaderboards
  • Wipe your fleet collection
  • Added a (one time) information popup in the fleet window.
  • Minor bugfixes.

While its fair to say we have all of you to thank for reaching this point, there’s some people especially who we want to highlight. First of all we have been honored with a visit from Tony Cake and Chad Nowak . They both have been crucial in helping us get started with some major changes to the way our flight behaviour works internally. Of course feedback from community members and friends like Frederic Giacomaggi who visited us, have been a great support to us.

Additionally, it was that the help from our friend and personal hero,VINCBEE, that made the biggest difference in getting Liftoff to where it is right now. Every week for the last 3 months, he’s been coming to the studio to advise, brainstorm and test out each new internal development version. It bears mentioning that his contribution has been so big, that if everything turns out to be wrong, he’s responsible for it! As a little quid pro quo, we’ve added his own personal VINCBEE frame to the game. Enjoy!

15 comments Read more

April 19


We want to thank all of you who tested the latest experiments on the Experimental Branch and sent us feedback. After months of working on changes for the fight behaviour we've finally reached a point where everyone wants to see these changes being part of the main version of the game. This was the reaction we had been hoping for and we consider this to be a "go" from the community to introduce these big changes to the game. Thank you!

Changing up the flight behaviour and physics has a big impact on the game and consequently will affect anything related to it. Flying in Liftoff will feel like a new game and should be considered a fresh start. As a result, we want to inform you that for the first time in Liftoff development we will be resetting a couple of systems.

We are readying our next milestone update (0.10.0) that will introduce all these changes. Update 0.10.0 will be a point of no return. It's important to know that this is a drastic change to how the game works internally and switching back to old systems is not a possibility. Because of this big change, we felt it was important to include the community in making these decisions. You've made clear you want these changes to be part of the main game and we are excited about that! :)

Allowing the community to test a development version of the game (EB) and help us decide when to add changes to the main version allowed you once more to direct the future of the project. We are proud of being able to do this and we feel this is the only good way to do Early Access development!

Important changes!

It's important to be aware that pushing these changes to the main version of the game will be considered a fresh start. We'll be resetting the following game systems:
  • New Flight Behaviour and physics
  • Completely new way of tuning setups
  • All your old fleet setups will be obsolete and as a result will get wiped in 0.10.0
  • All leaderboard results will be wiped as they don't represent a correct race result in 0.10.0

8 comments Read more
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“Having spent about 15 minutes messing about in the skies myself, I couldn’t help but be reminded of early Wipeout games – solely down to the fact that Liftoff feels like unadulterated fun.”
Rock, Paper, Shotgun

“The level of detail that’s put into the game shows that they’ve really considered the real experience of flying FPV miniquads and translated it into their simulator.”

“Something that I’ve found very impressive has been just how open with their community the development team have been.”

About This Game

Liftoff is the gateway to the quadcopter racing scene, a platform both for pilots with real-life experience and for gamers who are still unfamiliar with the new sport. Veterans can explore new environments or race one another, while newcomers can hone their flying skills before taking to the field.

We want to open up the FPV racing experience to everyone. Liftoff is a game for everyone, from FPV racing veterans to gamers who want take their first digital steps in the drone racing scene.

Liftoff features realistic drone physics, recommended by top drone pilots in the world. Flying a drone in the game feels so real, you’ll forget it isn’t.

The drone community is a full of creative minds and technological tinkerers. Accordingly, Liftoff has tools to customize your drones and to create custom race tracks.

We’ll continuously develop the game and keep adding more content and features as long as the community supports them. We are always interested to hear your ideas!

Liftoff supports the use of FPV goggles and a wide range of remotes to further blur the line between the game experience and the real world.

A gamepad or dedicated R/C controller are required to play Liftoff!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    • OS: Windows 8
    • Memory: 8 GB RAM
    • Graphics: 2GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    • OS: OS X 10.9
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Futaba does not work for Mac. Specs are subject to change.
    • OS: OS X 10.9
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 MB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 MB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 MB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 MB available space
    • Additional Notes: Only playable with a game controller or remote. Specs are subject to change.
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Mostly Positive (21 reviews)
Very Positive (363 reviews)
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