Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
User reviews:
Very Positive (76 reviews) - 80% of the 76 user reviews for this game are positive.
Release Date: Aug 23, 2016

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Recent updates View all (47)

October 20

Zombasite patch 1.006

This patch handles non-latin usernames better, balances a few things better, and fixes a few other minor issues.

1.006 change list:

  • now can handle non-latin characters in computer user name
  • fixed world modifiers not affecting hunting correctly (Dorok)
  • increased monster health in higher difficulties
  • decreased spell damage magic modifier by 20%
  • now handle cancel on key input a little better
  • fixed some fire burned chance issues

2 comments Read more

October 13

Zombasite patch 1.005

This patch makes increases the zombie threat, increases the infection rate, and fixes a bunch of other minor issues.

1.005 change list:

  • increased zombie threat speed by 33%
  • increased chances NPCs get zombie infection
  • now save/load NPC health correctly (Dorok)
  • now handle starting new world with NPCs out on expedition better (Obviously Unsound)
  • now other clans actually use guards and doors that are sold/given to them from the player (Dorok)
  • hopefully fixed an issue where relics are always level 1 on other clans (Dorok)
  • made party member UI a little easier to click on or hover over (Thunderman)
  • fixed NPC summoner with both scree and fury skills bouncing back and forth between types (Tiamat)
  • changed escape notice display on items to match everything else (Obviously Unsound)
  • fixed a few credits in changes list
  • fixed missing RelationChangeSharedAdventurePartnerDeath localization (Obviously Unsound)
  • changed "NPC hunting or foraging" to "NPC on expedition"
  • fixed some text errors in fire strike status effect (Obviously Unsound)
  • changed PROTOCOL_VERSION to 59
  • changed save version to 201
  • decreased footstep volume a little

2 comments Read more

About This Game

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

  • Survive the zombie apocalypse in a fantasy world
  • Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
  • Explore a dynamic, evolving, living world
  • Lead a clan of followers who have their own personalities and skills
  • Navigate relationships with rival clans using diplomacy, trade, war, and raids
  • Adventure with your friends with co-op multiplayer
  • Your choices truly impact the game!
  • Customize your experience with many character and world options including turning off zombies and clans.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    • OS: OS X 10.4 or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
Customer reviews
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Very Positive (76 reviews)
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66 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
70 of 79 people (89%) found this review helpful
1 person found this review funny
11.8 hrs on record
Early Access Review
Posted: October 28, 2015
You know it is a great game when six hours fly by and you want so much more and there is so much more. The more I play the more I like, my clan is starting to grow in power and I am starting to explore more and getting to know the game. This game seems to take the best parts of Dins Curse, Depths of Peril, and Drox Operative and mash it all up into one fantastic game. I love the character progression so much, you can mix it up anyway you want. I will be playing this much much more. It is in Beta but very playable and target finish date is three months.
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47 of 52 people (90%) found this review helpful
4 people found this review funny
154.4 hrs on record
Early Access Review
Posted: January 1
The name sucks, and the graphics are not great. I don't care. Zombasite is one of my favorite games of 2015/2016, just like Drox Operative (Soldak's previous game) was one of my favorite games of 2012. I like how there are so many factions that can be fighting or allying with each other. I like how party members have personality traits that affect their interaction with other party members or clan members. I like how elite monsters start sending out scouts and raiding as they get stronger (they level up, too). Basically, Zombasite has the kind of dynamic environment I enjoy experiencing.

One example: I got six NPCs to join one of my clans. Two of them started flirting and married each other, and then one of them got killed during a hunting trip (you can send out NPCs on independent missions to collect food or other resources, but you can escort them if you wish) by an elite monster. The spouse went insane and went berserk, and the surviving party members had to put her down. Her husband became a ghost and attacked the party, and we ended up running away. The survivors became unhappy, one started secretly poisoning the others, and he eventually let in a raid party of monsters that killed the remaining clan members. That was pretty sad... but also pretty cool!

Character creation can be fun to experiment with. You can select from one of several classes, or you can create a hybrid character with fewer (but more specialized) skills.

I do wish the 'intelligent zombie virus' was more of a threat. I'd like to see coordinated attacks by infected monsters and NPCs. I'd like to see zombies overrun a weak clan so they can zombify the population and eventually overwhelm stronger clans. I'd also like to see zombie squads surround and flank clan parties so they become outnumbered, rather than just trickle individually into their weapons and spells.

(reviewed version: 0.913)
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35 of 41 people (85%) found this review helpful
14.2 hrs on record
Early Access Review
Posted: October 14, 2015
Soldak is one of the only innovators in the ARPG genre. With there previous titles "Din's Curse", "Depths of Peril", and "Drox Operative", I was blown away at how unique they were. Zombasite mixes a lot of the great features from all the games and creates yet another amazing experience.

It is developers like Soldak; I wish someone walked up to them and said "Hey, here's 100 million dollars, make the greatest ARPG game ever." Because I know they would.

***For all the newcomers to Soldak games I will give you a rundown on what to expect:

-Every "playthrough" you spawn in a town that grants you random quests, both main quests and optional quests. While you are hunting and doing quests, AI controlled clans are also doing the same quests in the same zones. The entire world is DYNAMIC. If an enemy clan kills a boss before you, quest failed.

-Factor in bosses and enemies being dynamic as well. Bosses get promoted to become stronger and certain enemies can take over zones and become stronger.

-Factor in "followers" which are random adventurers you find while exploring to join your party and/or your clan to protect your city from invasion.

-Factor in these "followers" gaining levels and having random skills to use like you. As well as being fully equipped with items. You can also send your followers on scavenger hunts for food and potions.

-Factor in endless replayability in many forms. When you create a character, you can activate many different difficult challenges that make the game different. Maybe a mode where you can ONLY equip artifact or above items.

-Factor in full customization via simple mods. If you think experience gain is too slow or too fast, you can reduce it via a text file. If you want the base run speed to be faster, you can edit the text file. Or if you think the base game is just right, don't touch anything.

-Factor in online multiplayer.

One of the greatest ARPG's ever.

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28 of 32 people (88%) found this review helpful
10.1 hrs on record
Early Access Review
Posted: October 16, 2015
Soldak have basically mashed up all their previous ARPG's into an enhanced Din's Curse. You have the overworld and clan system from Depths of Peril, the dungeon delving and classes from Dins Curse and the quest system and diplomacy of Drox Operative. This all in all makes it a very unique ARPG to play with plenty going on and to do. And is highly recomended if you can look past the dated visuals.
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34 of 44 people (77%) found this review helpful
24.9 hrs on record
Early Access Review
Posted: October 14, 2015
Enjoying the heck out of this game, I don't know if I've played enough of it to warrant a glowing review, but I CAN say that it has more than enough content to keep anyone on the fence of the whole "Early Access" debacle satisfied. As a developer I can say that this is an evolution of this studio's past work (din's curse and depths of peril mainly) and it shows.

I'm happy I bought it!
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35 of 49 people (71%) found this review helpful
Not Recommended
15.3 hrs on record
Early Access Review
Posted: January 8
So far.. I'm not convinced. Graphics have never been a feature of Soldak games but its about time they advanced. The whole quests / rep system / npc system was way ahead of the pack but again I dont see that it had advanced. I bought into this on the strength of the last games - I expected more than what appears to be the same character classes from Dins Curse with the same skills / limitations . Perhaps a lack of imagination on my part but I would have liked to seen more modern character classes. I suppose if it isnt broke don't fix it but at the moment I'm disappointed.

On the recommendation...if you are really into the crafting / survival element of a game then perhaps choose this over Dins' Curse / Demon War - but otherwise I'd pick up the latter.

Hopefully I'll change my mind as the game matures and I play more.
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19 of 23 people (83%) found this review helpful
10.0 hrs on record
Posted: August 24
Another great Soldak title. A strategy game in a living, breathing world that reacts on what you do and especially what you don't do. If you fail to kill a boss monster in time, it will accrue more followers. The beauty is that almost every aspect is tweakable, so you can make the game as nail-biting hard or as casual as you like. All thumbs up!
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17 of 20 people (85%) found this review helpful
2 people found this review funny
70.4 hrs on record
Early Access Review
Posted: October 17, 2015
It was either this game or Shower with your Dad Simulator 2015. Thank you Soldak for helping me escape just when I had needed you. Thank you.

9/10 (EA Placeholder, will review properly later.)

In all honesty, if you don't like Soldak brand of action RPGs then you probably won't change your mind for this. The textures and graphics are slightly improved (at the cost of poor optimization in beta, but I'm sure that'll get ironed out as things progress).

On the other hand, if you do like the very unique concepts that Soldak brings to the action RPG genre, this is the next best iteration in their succession of games. You have clans, one of which is headed by the player character, and you complete quests for your own clan as well as others (if you want to stay on their good side). In 4x strategy fashion you'll want to choose your friends carefully, and let the troublesome clans suffer through their problems. Then again, that might lead to an early raid on your own settlement, or one of your friends, at which point you'll be forced into a bad situation that will probably result in many deaths, or just one in the case of hardcore characters.

You have a great and inspired class skill tree, which offers as many combinations as are listed on the tin. Powerful traits are added to mix things up even more, adding a layer of progression that is common to all classes, and can make your character's skillset, in tandem with their equipment, very unique.

In short, so far it's looking so good for Soldak's new RPG, and it is as true an RPG as is being made these days, with meaningful choices that impact gameplay. RPGs are games of choice, afterall.
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13 of 13 people (100%) found this review helpful
1 person found this review funny
130.9 hrs on record
Early Access Review
Posted: November 5, 2015
An incredible game.

The world is responsive and evolving, unlike every other ARPG. Your clan gets petrified, cursed, seiged, invaded, goes to war, creates your armour and weapons, and much, much more - and you can infuence all of it.

As of the date of review (5 Nov 2015) the game is still in beta so there are bugs and a few balancing issues - if that's a dealbreaker, hold off for a few months. The developer seems to be updating frequently though and is active on the game forums.

Lastly, this game doesn't have the greatest graphics or sound - they do their job well and there is a large amount, but it's no artistic marvel.
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14 of 15 people (93%) found this review helpful
463.1 hrs on record
Early Access Review
Posted: June 4
This game reminds me of a mesh of some of my favorite games of all time. Part ARPG (Din's Curse in this instance), but has a similar feel and depth that old-school games like Seven Kingdoms, Majesty, Civ, Dwarf Fortress and various roguelike style of games. Let me first get to the Graphics and Sound, and also let me clear up why this isn't quite like a regular "Zombie" based game, if you can even call it one.. If you want to skip to the gameplay review, skip down to where the review says "Finally, on to the game...."

Let me first get to the graphics and sound, they are not a sole reason you look to play something innovative like this for, but for me, being an old-school type of gamer as you can tell from the games I mentioned... they are waaaay more than passable. And if you are here currently reading this, you wouldn't be suprised to know this isn't a big dev game, so in that case I think you'll probably be satisfied with it visually. If you're ok enough to ever play a game with the graphics of some currently released games nowadays, say like the "The Escapists" or something else visually on a similar level, then you should have absolutely no room to nitpick here. Visuals are moderately sharp and have a good enough amount of variance for any given generated world. Music is pretty good to me, it comes on and off in certain moments. Not an epic soundtrack, but then again, it's not overly dramatic like some can be. Sound is varied enough from the somewhat various amount of different monsters, skills, and traps that are in the game, but some sound effects can still sound a bit too loud, so I would recommend lowering the sound volume in the options. This issue has been improved upon patch by patch. The Dev has been updating this game with major patches weekly, since it's existence.

Secondly, this is not a ZOMBIE based game in the general sense, not as much as you would think for something with Zombie and Parasite in the name.. Most of it comes from the fact that there are zombie based versions of monsters, and this also causes a lot of in-fighting between monsters. But even regular monsters can declare war on each other, yeah it's pretty crazy! Though, there is a Zombie threat bar on the bottom, that will go up over time and make more zombie based monsters exist in the world causing havoc, which you can slow it's rate of raising by doing certain quests. And you and your clan members can be infected, and this can be taken care of in various ways. Now it's basically a single dev game for the most part, so I know it can't be easy, but in my opinion I think he could have done better job coming up with the name of this game, marketing wise. I think it should be changed to something like "Perils of Survival", to give a better feel for the actual game. Though that name would be similar to "Depths of Peril", a previous game by this company.


Finally, on to the game.... You create a character that levels up and gains skills, that you can keep playing through each game (generated world) you play, win or lose, and each game takes usually takes a few hours or more (this may vary by the world generation settings you set). It does have hardcore and semi-hardcore options.

So what is it generally like? It is beyond just another ARPG/Diablo clone, and like just like a lot of roguelikes, everything you do in game (for this game, doing quests/defending/raiding/diplomacy/clan member management), feels like it's for an important purpose or actual incentive to your clan or the game world.. The world moves even without any user intervention, as monsters level up and form factions to group up with another. And they even plot to raid your town or cause some form of trouble for you or other clans. A certain type of monster, say Imps or Orcs for instance, could actually go to war with you if you kill too many at once (think they will just let you just keep farming them, hey why shouldn't they fight back??)

You are considered a "clan" leader basically, with a home town (just one town inside walls, that doesn't ever expand in area) that has to win a generated world via one of these victory conditions, that are basically: Last clan alive victory, an Alliance victory, a gather enough food supply victory, or a do all quests victory.... all against actual other competing AI clans just like you (for the most part..).

Most quests are generated on the fly as you play, such as to collect such and such to fix a clan's poisioned water supply, or a town's curse. You can pay for rumors for somewhat accurate locations of these quests. Also quests like "to kill a certain powerful enemy(s) threatening to eventually cause trouble for a clan" (and he/she will, they are not BS'ing!). Escort, rescue, stop a zombie uprising, and many more types of quests that have been added since early access has been moving forward. You can turn in quests that other AI clans give out, quests that they don't end up finishing yet themselves (and you may even do some quests via chance without knowing, before you even meet these clans for the first time... and after you finally meet them, you can turn them in and get rewarded with XP/gold and improved relations) Doing quests for them is a great way to improve relations

You also have clan members that interact with each other, and have personality traits. You have to manage this a bit and it can be fun, interesting, and at times frustrating, like when people go insane. But that's part the challenge and variance this game has that I enjoy. You have to make sure to only recruit people that will probably tolerate each other enough, and you also migh need to help them tolerate each other. And you have to make sure they get fed, and don't hiring way too many clan members if you don't have enough extra food, as this can cause a domino effect of happiness and insanity issues.

To sum it up, to me It feels weird, in a very GOOD way, playing an action RPG type game... where you feel an actual pressure and importance to acquiring more XP, Gold, and also manage just enough other various things, to improve your chances of not losing and failing a given world/game. It's not super intense like a MOBA or most FPS games, it's more so a similar feeling to some older unique games of the past, and a lot of rougelike type games I've played before, have given me.

I also need to mention, there are SO many things that can be modified in the game with notepad via the Assets4 file, for you to tinker with if you'd like. There are mods already if you search the official game forums. Say for example, if you are bothered by lack of inventory space in early levels in ARPG games like this, and would like more in the earlier levels.

I urge people to give it a shot with the demo, and I recommend at first trying low stress mode at first. It can probably use just a bit more feedback before it officially releases in the coming months, but don't get me wrong, it's great just the way it is, even if released now. I don't think there is any game quite like this that exists.
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Recently Posted
56.1 hrs
Posted: October 15
Great action RPG with in-depth clan system. Difficult to grasp, especially the "happiness" system, but once learned it is very fun and satisfying. I enjoy outfintting my clan mates and roaming the landscape or raiding other clans.
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39.0 hrs
Posted: October 5
The game is very engaging and very unforgiving. It doesn't take much to die or get murdered by another faction in this game... It's definitely not your typical ARPG. You'll be trying to "win" the map while trying not to "lose" either. It's an odd combination of APRG and Civ Diplomacy.

It looks ugly and the UI is clunky, but it's a good game. At the very least, you can try the demo.
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51.5 hrs
Posted: September 23
This is a really awesome game that you have probably never heard of. One of the best $20 games I have ever played.
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4.1 hrs
Posted: September 20
This game is confusing (not the intruiging type of confusing)

It's overall boring.
If you are looking for an ARPG diablo style game, this is not it.

It's just weird and not a good weird.
The graphics are bad, the textures are bland. The combat is choppy and sluggish and hitting an enemy doesn't feel exiting enough. The introduction to the game is terrible, instead of visually walking you through what the game is about, your screen gets overloaded with 100000 tips. You spend the first hour reading before you can actually play properly.

But the biggest sin of this game is the TERRIBLE Map and UI. The UI layout is not detailed enough, neither are the NPC's and Vendors, and if you had to use this game's map to find water in a dessert....your effed.

Enemies attack your base from god knows where and all you get for notification of this is a tiny red flash around your screen which is barely visable. You can only teleport back to your base once per area, so if it gets attacked again your either effed, or have to run in game for 10 minutes to get back there.

Once your inside your base it will take you another 5 minutes to find whos attacking your base, and where from because the Map does ♥♥♥♥ all to tell you.
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Run Now
5.5 hrs
Posted: September 18
It's a Soldak game. An improved next version of Depths of Peril. The graphics aren't cutting edge, but the graphics are made up for in gameplay, mechanics and replayability.

Think multiplayer diablo but with way more options for character customization and different builds to have fun with. Once you learn the swing of things you start losing sleep.

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24.4 hrs
Posted: September 5
Well, this is a hard one to recommend. I have to admit that I had refunded the game once before I commited to it. So, yes, no unconditional recommendation.
I had quite abit of fun with the previous games Drox Operative and Din's Curse (bought directly from developers website, not on Steam) but I never was able to get into Depths of Peril.
So I saw Zombasite (silly name...) was out and tried the demo. I was kind of interested and bought the full game. I played a bit, but was COMPLETELY OVERWHELMED with it. I had no clue what was going on and all the messages bombarding me plus high level enemies trashing my camp and my expedition at start-up were completely over my head.
I just was "WTF????" and refunded the game.
That said, I haven't played a Soldak game for at least 1.5 years and had forgotten about the basics. Just for fun and giggles I installed Din's Curse again and reminded myself of the basics of a Soldak game. And I thought to myself- well, this isn't too hard. I really should give Zombasite another try.
And I did.
And what can I say? Now I actually enjoy it quite a bit! It is a nice change from ther ARPGs.

So do I recommend this game?

If you have played other Soldak games before, definitely YES. This is the most complex Soldak game to date and if you liked the other games you will get into this reasonably quickly and enjoy all the new features.
If you like ARPGs, you should also give it a go (try the demo!), but if you are just after some simple button-hacking this might not be for you, because it includes quite a bit of strategy, camp-management, damage control and frustration.
There is no real tutorial and you get thrown into the deep end from the beginning, which is VERY overwhelming and frustrating at the beginning. The learning curve at start is just like a wall.
And this is the biggest flaw of Zombasite's game design. I think many people might be interested and try it, but will give up on it before they are even able to appreciate this game.
Luckily there is a demo!
So, if you are in doubt, try out the demo first and see if this is your cup of tea or not.
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45.4 hrs
Posted: September 2
Great Game - I have one major issue

-Insanity... I would make a recommendation when a party member dies it doesnt cause a crazy chain reaction of your entire clan dying. People weep and mourn a dead friend , but they don't KILL OTHER PEOPLE INSTANTLY lol...

- Food , tone this down a little or make it such that the "Farmers" produce it more.

- Combat - only real problem i have with this is the animations for 2 handed weapons , this could be improved.

There are some other things but very minor , overall a great game!
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55.6 hrs
Posted: September 2
I have been looking for a game to scratch that aarpg itch, and this is it.
Oh boy is this game addictive. the emergent gameplay is unpredictible and inspires many playthroughs.
This game needs more attention, it has amazing potential.
You can expect to get many dozens of hours of fun from this, worth every cent.
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Duck shoes
8.8 hrs
Posted: August 31
A truly nice game. TRY THE DEMO!!!
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Negroman X
15.9 hrs
Posted: August 30
Another really fun, unique ARP offering from soldak. This time it's with fantasy zombies. Normally zombies are boring AF, but the fantasy element renders the zombie survial slant quite novel. If you don't know their M.O. at this point here's the elevator pitch:

Want to play an ARP 4x game where you influence a dynamic world while killing the ♥♥♥♥ out of stuff and obsessing over loot? Play [insert Soldak game here].
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