Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
User reviews:
Overall:
Mostly Positive (66 reviews) - 78% of the 66 user reviews for this game are positive.
Release Date: Aug 23, 2016

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August 23

Zombasite released!

After a long Early Access/beta, we finally released Zombasite today!

The game is 25% off for just one more week before it goes up to its normal full price.

14 comments Read more

August 5

New Zombasite demo!

We have released a new, updated demo for Zombasite. It is now at version 0.942. There has been over 600 changes since the first version of the demo. :) As usual it is available for Windows, Mac, and Linux.

2 comments Read more

About This Game

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

Features:
  • Survive the zombie apocalypse in a fantasy world
  • Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
  • Explore a dynamic, evolving, living world
  • Lead a clan of followers who have their own personalities and skills
  • Navigate relationships with rival clans using diplomacy, trade, war, and raids
  • Adventure with your friends with co-op multiplayer
  • Your choices truly impact the game!
  • Customize your experience with many character and world options including turning off zombies and clans.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    Minimum:
    • OS: OS X 10.4 or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    Minimum:
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (66 reviews)
Recently Posted
Duck shoes
5.9 hrs
Posted: August 31
A truly nice game. TRY THE DEMO!!!
Helpful? Yes No Funny
Negroman X
15.9 hrs
Posted: August 30
Another really fun, unique ARP offering from soldak. This time it's with fantasy zombies. Normally zombies are boring AF, but the fantasy element renders the zombie survial slant quite novel. If you don't know their M.O. at this point here's the elevator pitch:

Want to play an ARP 4x game where you influence a dynamic world while killing the ♥♥♥♥ out of stuff and obsessing over loot? Play [insert Soldak game here].
Helpful? Yes No Funny
McFoul
27.5 hrs
Posted: August 30
Another awesome Soldak game. Zombasite is best described as Diablo 2 meets civilisation. Fans of procedurally generated RPG's, loot farming, town/npc management etc will probably enjoy this game, but Soldak games are not for everyone, be sure to try the demo first.
Helpful? Yes No Funny
Dorok
21.8 hrs
Posted: August 29
For now the discovering of the game is a huge garbage I have to struggle with, the game keeps my curiosity on, but until it's like a garbage, thumb down vote. For sure it's saying nothing about buying the game or not, your problem, not mine.
Helpful? Yes No Funny
Wilson [MG]
44.3 hrs
Posted: August 29
Ignore the stupid name and dated graphics. This game may look like a Diablo clone, but it's far from it. There's a lot going on under the hood to create an interesting background simulation and the procedural worlds mean every session is unique, rather than the same story over and over just with a higher difficulty level. For those familiar with Soldak games, it's a good mashup of the best features of Din's Curse and Drox Operative.
Helpful? Yes No Funny
VG Purist
26.6 hrs
Posted: August 29
This game has a lot of things going for it... and a lot of other things that isn't quite there yet.

Let's start off with the good.

The best thing about this game is that the worlds are always going to be different each and every time you play.

Permadeath for your clan members make every raid or war your clan is involved in a harrowing but fun experience.

The quests that you could not complete in time or chose to ignore could lead to different consequences in your game.

4 different ways to win the game. Such as Military victory (conquer all other clans) or Diplomacy (ally with all of the other clans.

Multiplayer co-op!

Now for all of the bad....

Clunky interface for clan management. Who knows who is getting what when you drop off the items to the clan bank. Although this is a lot better than going to each one of your clan members individually and dropping items off.

Clan relations are confusing. One moment they love you and want to be friends and offer you gifts. The next they attack your base for almost no reason at all. Believe it or not, I lost my first game because the top clan tried to take me out. I won the fight but was so depleted by the attack that another clan soon came to wipe me out. If you look at the graph, the clan that first attacked me also became quite depleted after the attack. However within the next 10 minutes I receive a message saying that they were the top clan again.... WHAT??

https://youtu.be/FbuON_N_2k4

Although this game is loads of fun and have tons of potential. This game is still basically in beta and was released too early. I have faith that this game will be a lot better later on but buyer beware.
Helpful? Yes No Funny
Ziltoid Le Muet
1.8 hrs
Posted: August 28
https://youtu.be/ZWUF3NlJRwk

Le Hack and Slash est un genre très codifié où la moindre tentative d'innovation est risquée et ce pour deux raisons :
1) l'innovation pourrait casser un équilibre délicat entre l'aspect corvée et la carotte reçue pour ladite corvée. Si la corvée est trop fastidieuse, on perd l'envie de ramasser la carotte, si la corvée est trop facile, la carotte n'a plus la moindre saveur.
2) Il est très difficile de modifié les codes instaurés par le Papy Diablo sans que les gens crient au scandale/plagiat.

On se retrouve pourtant, avec ce Zombasite, face à un HS qui tente d'apporter un peu de neuf au genre.
Comment ? En créant un monde où les créatures ne sont pas des punching-balls mais des créatures avec des objectifs, des amitiés et des antagonismes.
2 exemples pour illustrer :
a) Une quête nous demande de tuer Zacharie, le monstre élite du coin. Vous laissez passer du temps et Zacharie rassemble une armée petit à petit. Attendez encore un peu et vous verrez débarquer Zacharie avec son armée dans votre village.
b) Un monstre qui vous tue prend du galon et devient un chef de meute, ce qui mène à l'exemple a)

C'est la principale innovation du jeu et ça marche plutôt bien. Ajoutez à cela une gestion de clan avec un peu de diplomatie et de mise en route de votre village, c'est très sympa.
Les classes sont nombreuses (9), elles ont chacune 3 sous classes et vous pouvez même créer des hybrides entre deux classes, démultipliant les combinaisons possibles.

Jusque là, c'est cool non? Ouais bah...

Le premier point: Il est moche, mais pour de vrai, c'est digne d'un jeu PS 1. Anguleux, hideux, la minimap est une bouillie de Pixels très peu lisible, les zones sont microscopiques et la transition entre elles n'est pas claire. Naviguer dans ce jeu est désespérant, encore plus que dans Deus Ex HR (on y viendra).

LE deuxième point: c'est surchargé : on se retrouve face à plein de concepts, objets, monstres dès les 2 premières minutes, avec des explications mal foutues et pas claires. On est sous pression directement, pas le temps de trainer. Je me suis senti perdu, trop sollicité, trop vite, c'est pénible. Il vous faudra du courage pour traverser le brouillard nébuleux des explications des concepts du jeu. Si vous y arrivez, vous trouverez un gameplay riche et passionnant...si le jeu ne vous fait pas un gros doigt dans les 2 minutes. Mon troisième point.

Le troisième pont : L’équilibrage : je ne parle jamais d'équilibrage parce que, en général, j'ai du mal à voir quand un jeu est équilibré ou pas. Est-ce que c'est le jeu ou c'est moi qui foire ?
Ici, par contre, je peux le dire, il est urgent qu'ils équilibrent tout ça. LE jeu vous balance parfois un clan adverse niveau 7 qui vous roule dessus au bout d'1/4 d'heure. Super. Jouer en Hardcore à ce jeu est inimaginable. Tu auras beau te préparer au poil de fion, savoir quoi faire, le jeu peut décider de faire spawner un monstre invincible niveau 11 alors que tu es niveau 4.
Les mécaniques de morale et de clan sont buggées: pour des raisons étranges, les gens sont mécontent et se tapent entre eux, finissent pétrifiés ou zombifiés sans moyen d'y faire quoique ce soit. Pourquoi ? Parce que mec.

Les bruitages sont les mêmes depuis depths of peril qui date de 2007 et qui, à l'époque était une bouffée d'air frais pour un genre en perdition. Aujourd'hui, en 2016, il y a de la concurrence, beaucoup, et Zombasite n'a pas grand chose à proposer, surtout quand il y a Path of Exile et même Marvel Heroes , qui s'est bonifié avec le temps, disponibles pour pas un rond (c'est moins vrai pour Marvel Heroes, je l'admet). On ajoutera une lenteur dans les coups, une gestion d'inventaire digne de DII (dans le mauvais sens du terme), j'aurais pu creuser, mais tous ces éléments ont tué mon enthousiasme et j'aimais bien ce que Soldak faisait en général, donc je partais gagnant...

Désolé mais non. Il serait temps que les Devs se décident à sortir de leur routine.
Helpful? Yes No Funny
A Confused Zinogre
13.0 hrs
Posted: August 28
Think civilization five but everyone takes their turns at the same time and in real time and there are zombies and a Diabloesque loot system
260 or so combinations of classes with the hybrid class, three skill trees per class, like eight base classes
Not horribly grindy, but sometimes your xp gain slows down if you stay in a low level zone too long, which is normal
Lots of fun seeing all the monster multipliers, you have to manage food for you and your clan, you can send them out to gather things and even help them with it
Make friends with other clans, create treaties, declare war, spread rumors, raid towns, lead a horde of monsters right into your enemy's face
Lots of fun and potential to be found in this great Soldak game, keeps drawing you in even when you think you're about ready to quit and then you see something new and think "this will be quick" next thing you know you'll be looking out the window at a sound you think you heard and become blinded as it is eight in the morning and you have work in six hours
Or maybe that was just me

10/10 game would call in sick to play video games again
Helpful? Yes No Funny
Choppywee
18.7 hrs
Posted: August 27
I hate to say it but this game is nothing new. This company is like the COD franchise it seems but with exponentially less success.

Poor optimisation, graphics are still garbage. Same skill tree recycled from their past games.

This is a game you should buy at walmart in the .99 cents bin.

The game is a filler for the vastly populated genre of AARPGS and feels pointless.

Many of the systems within the game feel stupid, and jaggedly meshed.

I have tried to like this game, but buy drox instead if you looking for something similar but vastly better. Or save up 10 more bucks and buy Grim Dawn.

I have really tried to like this game, but I just don't. I wish this could be returned.
Helpful? Yes No Funny
Nalidus
7.5 hrs
Posted: August 27
This game has promise but many, many problems when it comes to balance, bugs, and mechanics.

1. Balance is extremely bad. I started on Soldak games with Din's Curse. I enjoyed that game, but it was very unbalanced. However, the rest of the game was enjoyable enough that the balance issues could be overlooked. Not with Zombasite. It's in a worse spot than Din's Curse ever could be when it comes to balance. Start a new game, meet a faction right from the start, one minute later the faction declares war upon your faction with 3x the number of members and each member 2 to 5 levels higher than you. And, the attackers want so much more money than you could ever afford to make them not attack you. Completely unwinnable. And, that is one of the lesser balance issues that I've come across.

2. Happiness and Insanity of the faction members are completely borked. Sometimes, they go up overtime naturally. Othertimes, even with 50+ food, no missions, and all members on R&R (rest and relaxation: supposed to lower insanity and increase happiness), and no negative conversation traits amongst the members the members' happiness will drop like a rock and insanity sky rocket. I view this as a bug that desperately needs to be fixed.

3. Zombie mechanics are more of an annoyance than actually interesting. In fact, it's more enjoyable to turn them off at the start of the game. However, the balance issues just destroys the enjoyability of this game.

No, until these issues are fixed (well, mainly the balance issues) I cannot recommend the purchase of this game. If they are fixed, then I might change my review.

EDIT: To add to issue #1 (Balance issues), I just experienced another doozy. Started a new character and ran right outside the town to rescue a person just outside my town. Yet, when I do so, the person turns into a level 12 boss mob and kills me in 2 shots. The lead dev should be ashamed for such terrible balancing. Broke as Hell mechanics.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
4 of 4 people (100%) found this review helpful
Not Recommended
26.6 hrs on record
Posted: August 29
This game has a lot of things going for it... and a lot of other things that isn't quite there yet.

Let's start off with the good.

The best thing about this game is that the worlds are always going to be different each and every time you play.

Permadeath for your clan members make every raid or war your clan is involved in a harrowing but fun experience.

The quests that you could not complete in time or chose to ignore could lead to different consequences in your game.

4 different ways to win the game. Such as Military victory (conquer all other clans) or Diplomacy (ally with all of the other clans.

Multiplayer co-op!

Now for all of the bad....

Clunky interface for clan management. Who knows who is getting what when you drop off the items to the clan bank. Although this is a lot better than going to each one of your clan members individually and dropping items off.

Clan relations are confusing. One moment they love you and want to be friends and offer you gifts. The next they attack your base for almost no reason at all. Believe it or not, I lost my first game because the top clan tried to take me out. I won the fight but was so depleted by the attack that another clan soon came to wipe me out. If you look at the graph, the clan that first attacked me also became quite depleted after the attack. However within the next 10 minutes I receive a message saying that they were the top clan again.... WHAT??

https://youtu.be/FbuON_N_2k4

Although this game is loads of fun and have tons of potential. This game is still basically in beta and was released too early. I have faith that this game will be a lot better later on but buyer beware.
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4 of 6 people (67%) found this review helpful
Recommended
170.7 hrs on record
Pre-Release Review
Posted: August 26
Another indie ARPG? Yes, but this has a lot more going on under the hood than your average game, and is a really fun experience because of it.

If you played any of Soldak's previous titles, you know what you're in for -- an addictive Action RPG experience, lots of loot, and actions (yours, other clans, and enemies) having tangible effects in the world. If you just sit around doing nothing, the game world continues; other clans will be out there solving quests, making and breaking alliances, and probably causing trouble. Enemies will be getting more powerful, even banding together into intimidating groups. Diseases and curses can run through towns. Your clan members can get in fights with each other and/or get married. Vendors occasionally wander through the world and sometimes chill out in your town for a while. You may get attacked by other clans, or sieged by monsters. And then you starve.

This is basically a sequel to Depths of Peril, with the same living world and clan warfare aspects, with the additional polish and hybrid classes of Din's Curse, some interesting things from Drox Operative, all with more refined and hands-on clan management features.

Honestly the zombie angle doesn't add a whole lot by itself, but it's another ingredient that makes it unique (and can be turned off if you don't like it). Soldak continues to offer lots of options to tweak your experience and/or offer up more of a challenge. And it's easily moddable just like their past titles. (Check out the modding forum on the developer's site: http://www.soldak.com/forums/forumdisplay.php?f=39 )

No, this isn't at the production level of Diablo 3 or some other AAA titles, but there's a lot of love and interesting things going on in here, and it is a fun experience that I keep coming back to. The developer is also highly responsive and open to suggestions.
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2 of 3 people (67%) found this review helpful
Recommended
44.3 hrs on record
Posted: August 29
Ignore the stupid name and dated graphics. This game may look like a Diablo clone, but it's far from it. There's a lot going on under the hood to create an interesting background simulation and the procedural worlds mean every session is unique, rather than the same story over and over just with a higher difficulty level. For those familiar with Soldak games, it's a good mashup of the best features of Din's Curse and Drox Operative.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
Recommended
19.8 hrs on record
Posted: August 26
The game is a bit clunky and the graphics are bad, but it more than makes up for it in content and interesting features. Its like a mix between Diablo, Rim World, and Shadows of Mordor
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Most Helpful Reviews  Overall
69 of 77 people (90%) found this review helpful
1 person found this review funny
Recommended
11.0 hrs on record
Early Access Review
Posted: October 28, 2015
You know it is a great game when six hours fly by and you want so much more and there is so much more. The more I play the more I like, my clan is starting to grow in power and I am starting to explore more and getting to know the game. This game seems to take the best parts of Dins Curse, Depths of Peril, and Drox Operative and mash it all up into one fantastic game. I love the character progression so much, you can mix it up anyway you want. I will be playing this much much more. It is in Beta but very playable and target finish date is three months.
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47 of 52 people (90%) found this review helpful
4 people found this review funny
Recommended
154.4 hrs on record
Early Access Review
Posted: January 1
The name sucks, and the graphics are not great. I don't care. Zombasite is one of my favorite games of 2015/2016, just like Drox Operative (Soldak's previous game) was one of my favorite games of 2012. I like how there are so many factions that can be fighting or allying with each other. I like how party members have personality traits that affect their interaction with other party members or clan members. I like how elite monsters start sending out scouts and raiding as they get stronger (they level up, too). Basically, Zombasite has the kind of dynamic environment I enjoy experiencing.

One example: I got six NPCs to join one of my clans. Two of them started flirting and married each other, and then one of them got killed during a hunting trip (you can send out NPCs on independent missions to collect food or other resources, but you can escort them if you wish) by an elite monster. The spouse went insane and went berserk, and the surviving party members had to put her down. Her husband became a ghost and attacked the party, and we ended up running away. The survivors became unhappy, one started secretly poisoning the others, and he eventually let in a raid party of monsters that killed the remaining clan members. That was pretty sad... but also pretty cool!

Character creation can be fun to experiment with. You can select from one of several classes, or you can create a hybrid character with fewer (but more specialized) skills.

I do wish the 'intelligent zombie virus' was more of a threat. I'd like to see coordinated attacks by infected monsters and NPCs. I'd like to see zombies overrun a weak clan so they can zombify the population and eventually overwhelm stronger clans. I'd also like to see zombie squads surround and flank clan parties so they become outnumbered, rather than just trickle individually into their weapons and spells.

(reviewed version: 0.913)
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34 of 40 people (85%) found this review helpful
Recommended
14.2 hrs on record
Early Access Review
Posted: October 14, 2015
Soldak is one of the only innovators in the ARPG genre. With there previous titles "Din's Curse", "Depths of Peril", and "Drox Operative", I was blown away at how unique they were. Zombasite mixes a lot of the great features from all the games and creates yet another amazing experience.

It is developers like Soldak; I wish someone walked up to them and said "Hey, here's 100 million dollars, make the greatest ARPG game ever." Because I know they would.


***For all the newcomers to Soldak games I will give you a rundown on what to expect:

-Every "playthrough" you spawn in a town that grants you random quests, both main quests and optional quests. While you are hunting and doing quests, AI controlled clans are also doing the same quests in the same zones. The entire world is DYNAMIC. If an enemy clan kills a boss before you, quest failed.

-Factor in bosses and enemies being dynamic as well. Bosses get promoted to become stronger and certain enemies can take over zones and become stronger.

-Factor in "followers" which are random adventurers you find while exploring to join your party and/or your clan to protect your city from invasion.

-Factor in these "followers" gaining levels and having random skills to use like you. As well as being fully equipped with items. You can also send your followers on scavenger hunts for food and potions.

-Factor in endless replayability in many forms. When you create a character, you can activate many different difficult challenges that make the game different. Maybe a mode where you can ONLY equip artifact or above items.

-Factor in full customization via simple mods. If you think experience gain is too slow or too fast, you can reduce it via a text file. If you want the base run speed to be faster, you can edit the text file. Or if you think the base game is just right, don't touch anything.

-Factor in online multiplayer.

One of the greatest ARPG's ever.

A+++
11/10
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28 of 32 people (88%) found this review helpful
Recommended
10.1 hrs on record
Early Access Review
Posted: October 16, 2015
Soldak have basically mashed up all their previous ARPG's into an enhanced Din's Curse. You have the overworld and clan system from Depths of Peril, the dungeon delving and classes from Dins Curse and the quest system and diplomacy of Drox Operative. This all in all makes it a very unique ARPG to play with plenty going on and to do. And is highly recomended if you can look past the dated visuals.
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34 of 44 people (77%) found this review helpful
Not Recommended
15.3 hrs on record
Early Access Review
Posted: January 8
So far.. I'm not convinced. Graphics have never been a feature of Soldak games but its about time they advanced. The whole quests / rep system / npc system was way ahead of the pack but again I dont see that it had advanced. I bought into this on the strength of the last games - I expected more than what appears to be the same character classes from Dins Curse with the same skills / limitations . Perhaps a lack of imagination on my part but I would have liked to seen more modern character classes. I suppose if it isnt broke don't fix it but at the moment I'm disappointed.

On the recommendation...if you are really into the crafting / survival element of a game then perhaps choose this over Dins' Curse / Demon War - but otherwise I'd pick up the latter.

Hopefully I'll change my mind as the game matures and I play more.
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34 of 44 people (77%) found this review helpful
Recommended
24.9 hrs on record
Early Access Review
Posted: October 14, 2015
Enjoying the heck out of this game, I don't know if I've played enough of it to warrant a glowing review, but I CAN say that it has more than enough content to keep anyone on the fence of the whole "Early Access" debacle satisfied. As a developer I can say that this is an evolution of this studio's past work (din's curse and depths of peril mainly) and it shows.

I'm happy I bought it!
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