Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
User reviews:
Very Positive (41 reviews) - 85% of the 41 user reviews in the last 30 days are positive.
Overwhelmingly Positive (2,713 reviews) - 95% of the 2,713 user reviews for this game are positive.
Release Date: Oct 16, 2009

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“Machinarium is an extraordinarily beautiful creation”
Rock, Paper, Shotgun

About This Game

Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula.

A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
  • World: Machinarium world is populated only by robots of various forms and functions. One of the most interesting places in this world is old, rusty and legendary city of Machinarium where the game takes place
  • Story: You will have to get rid of wicked robots from the Black Cap Brotherhood and save the head of the city and also your robot-girl friend
  • Puzzles: You will be solving many logical puzzles, adventure quests, brain teasers and mini-games
  • Graphics: Backgrounds and characters are 2D hand-drawn and there is more then one hour of carefully crafted animations
  • Music: Beautiful original soundtrack was composed and recorded by Floex (Samorost2 OST)
  • Communication: You won't find any lengthy boring dialogs in this game, characters talk by comic bubbles with simple animations and symbols

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP/Vista/7
    • Processor: 1.8 Ghz Processor
    • Memory: 1GB Ram
    • Hard Drive: 380MB Free space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 1.8 Ghz
    • Memory: 1 GB
    • Hard Drive: 380MB free space
    • Other Requirements:
Customer reviews
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Very Positive (41 reviews)
Overwhelmingly Positive (2,713 reviews)
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1,643 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: October 2
A small, charming and addictive game set in a world of robots. Brilliant hand-drawn graphics, fantastic, sometimes heart-gripping music, original ways of narration and a unique atmosphere, will give you a few hours of perfect fun.
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3 of 4 people (75%) found this review helpful
2.2 hrs on record
Posted: September 29
Good old Machinarium. It looks nice, like 6 years ago, when I first played it.
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1 of 4 people (25%) found this review helpful
2 people found this review funny
1.8 hrs on record
Posted: September 30
I'm really not into that biology ♥♥♥♥ so i had to surrender but nice idea nevertheless
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1 of 4 people (25%) found this review helpful
Not Recommended
8.7 hrs on record
Posted: October 9
It really breaks my heart to have to give this game a bad reveiw. There were clearly talented and passionate people behind it, but it just doesn't play well.

Here's an example that helps to describe one of my biggest issues.
-You've just broken out of your cell, and are currently in a crawl space under a room occupied by a guard, who is shooting a pellet gun of some sort at a target on the wall. You can get into the room via a manhole under the table. The guard has a large dish full of pellets on the table and a key on his belt.

You try to reach for the keys. You're not allowed to do that.

You try to reach for the pellets on the table. You're not allowed to do that.

you try to do both in the moment when the guard is aiming and has his attention elsewhere. You're not allowed to do that.

You slowly, slowly, slowly, shuffle your way back down the tunnel.

You try going back to your cell to see if there's anything you missed. the exit is wide open, but you're still not allowed back in.

You slowly, slowly, slowly, shuffle your way back down the tunnel.

You go back to the room with the guard. You notice that he tips back in his chair every time he goes to take a shot. You click on the chair, hoping to send him tumbling backwards. Nothing happens.

Enraged, you finally crack, and decide to use the walkthrough provided in-game.

You slowly, slowly, slowly scroll through the randomly-generated shooter level.

When you finally get the walkthrough! the answer was... to click on the guard's chair, knocking him over.

You enter an entirely new realm of anger when you realize that you were supposed to click on the guard's chair, you just didn't click on the bottom of the front left leg. This is the only game I've played where you could be right, but still be wrong.

That, and a lot of the artistic choices prevent the game from playing well as a point-and-click. Specifically, because none of the characters speak, there's no proper way to examine your environment besides looking at it. For example, in one scene, you have to dry some lichen on a lightbulb. However, the light was in a thick-looking glass housing with metal bands, nothing really indicated that it was hot. In any other P&CA, you could look at the light, and your character would say "It's hot." or something similar.

Also, the game's main means of movement is horrible. The robot is SO SLOW! the game also doesn't include any sort of automatic movement when iteracting with the environment. If you drag an item out of your inventory and click it on something in the environment, what do you expect from a P&CA? for your character to either say "that won't work" or to walk over and do something with the item. In this game, you have to click on where you want to go, then watch the robot slowly waddle over, then take the item out of your inventory and use it. It seems like a minor gripe, but when you've played other P&CAs it gets so obnoxious, like a child who won't eat if his sandwich isn't cut at a precisely 62.5 degree angle.

In short, this game doesn't want you to play good, it wants to look good.
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Most Helpful Reviews  Overall
133 of 153 people (87%) found this review helpful
0.9 hrs on record
Posted: December 3, 2013
This, has to be the most compelling story I've ever played through in a game. One of the best, most charmingly clever, point & click titles I've ever played, a masterpiece of a game. The rustic hand drawn graphics are genuinely exquisite and really help disguise the click areas of this game. Features a really touching twisted fate mecha-folkstory, of a young robot living in a steam-punk dystopian wasteland, trying to save an enslaved princess robot. The only dialog between the characters are small animated scenes inside thought bubbles, which I think is a cool way to help tell a story without literal or verbal ques. The music is beautiful, very original and thought provoking, it really helped set the tone. You'll come across the occasional puzzle here and there and they're are some tough ones, but none are too frustrating. Unlike many titles in this genre, Machinarium consistently had me at an "aHa!" moment, great game 10/10
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53 of 59 people (90%) found this review helpful
6.7 hrs on record
Posted: April 22, 2015
Machinarium is unique in so many ways, which makes it difficult to write about. It's also one of those games that is best experienced firsthand rather than after reading a spoiler-ridden review. As much as I'd like to lecture on about something that impacted me so greatly, I'm left with very little to work with; but what's there to discuss paints a picture of a masterpiece.

Visually, Machinarium takes a Victorian children's book illustration style and blends it with dystopian psuedo-steampunk imagery. It's not only as striking as that description suggests but it adds layer upon layer to the gameplay and storyline. Characters and scenes are beautifully hand-drawn and painstakingly animated to bring life to the citizens of the eponymous metropolis. When I say life, I mean it metaphorically as the cast are entirely robotic; their endearing movements and actions convince you that they're genuine creatures, acting out of circuitry or as puppets.

The whole game is a juxtaposition. The pure and sweet protagonist stands brightly against the grim, dank underbelly of the city whilst the dark despair of obsolescence and helplessness is often paired with love and hope. There's a great story to be discovered without ever uttering a single word, written or spoken. That alone is a remarkable feat but the characters you meet along the way are just as impressively fleshed. From the musical troupe in need of new instruments to the brutish and bullying pair that serve as antagonists; so many moments will ring in your mind when you reminisce years later, which is a powerful statement.

I don't personally enjoy point and click adventures very often as I find they can sometimes be generic, predictable and require great leaps in logic. There are always exceptions, especially when it comes to LucasArts game, but lumping Machinarium into that category does little to help explain just why it's something every gamer should experience. It's on a par with the bests but ultimately nothing like them except in some key ingredients. The puzzles are frequent and never bordering on torturous like say 7th Guest, but they will certainly test you at times. It's a story-focused experience without sacrificing those times where you need to take a step back and hope for a eureka moment.

There are moments where I wish you could walk across scenes a little faster, but the protagonist's gentle hobbling is endearing and easily forgiven. Puzzles that prove an irritation are quickly overshadowed by the sheer genius of the next. I'd have liked less of the retro-gaming elements but that comes down purely to preference. I can raise minor criticisms but there are no dealbreakers, nothing that will make distract from how compelling it becomes to see through Josef's quest to reunite with his girlfriend. What Machinarium does, it does extremely well.

As with many games of the genre, it's a fairly brief journey, clocking in at around two hours if you're adept. It's not the longest game by any means and the ending is abrupt and slightly underwhelming but it manages not to overstay its welcome. The brevity does nothing to impact a powerful tale that had me smiling at several moments; you can put a value on the length of a game but it's much harder to put a value on something that makes you feel.
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78 of 99 people (79%) found this review helpful
11 people found this review funny
Posted: September 22, 2011
based on dreamworks' ROBOTS, a 1991 ode to communism
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44 of 47 people (94%) found this review helpful
3 people found this review funny
14.3 hrs on record
Posted: August 4, 2015
I, a robot?

Adventure is only a point-and-click away as Irreverend Opinions reviews Machinarium!


The Blurb

A puzzle adventure in a stylised world of robots and amazing music. A robot that has been abandoned by his city in pieces must pull himself together and return to not only confront some rather bad robots, but save his robot girlfriend in the process.

The Good

The first thing I noticed about Machinarium, as a first impression, is the music. The soundtrack by Czech composer Tomáš Dvořák really stands out in the task of impressing a strange new world without alienating the player from what they are engaged in.

Graphically, the art style for Machinarium is quite striking, with hand-drawn animation hauntingly evocative of works by surrealist Jan Švankmajer, and seeming to be another achievement for Dvorský that fans of Amatina Design will be encouraged to see. With their pencil-and-paper 'living comic' art style, the organic appearance of the background and characters helps to round out the artificial world with a warm and almost human sense, which helps the player to get involved with the characters quite readily.

For an adventure game without dialogue at all, the plot is quite memorable and involving, with the characters having both impact and personality. By removing dialogue from the game, the designers also allow the game to be accessible to players who do not speak English, using thought bubbles and pictures, authentic instruments and short beeps or buzzes to illustrate what characters are thinking or asking.

Puzzles throughout the game are both thought-provoking and challenging, sometimes requiring the player to think outside the box to complete tasks without pushing for weird feats of skewed logic present in some games of the genre. Should the game prove to be too much of a bother, an in-built 'hint' system allows players to get some suggestions to how they can complete the task.

The Bad

For some players, the puzzles will be a bit too challenging, though thankfully a short minigame can help to unlock the puzzles if you are more of a mind to do a reflexive shooter than a point-and-click puzzle solve.

Some players have reported having issues with transferring the game from fullscreen to windowed mode, though this seems to be more of a UI confusion than a bug issue.

The Ugly

None to speak of.


Turn out the lights and enjoy the immersive, imaginative world.

The Summary

Well deserving of the awards it has recieved, Machinarium is a beautiful game with something special for art and music lovers, as well as fans of the point-and-click puzzle genre. 10/10.


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35 of 36 people (97%) found this review helpful
6 people found this review funny
8.4 hrs on record
Posted: December 28, 2015
Machinarium is a point-and-click adventure game in the old fashion of "click inventory items against everything on screen until it works". You play the role of a tiny little robot dude whose first task is to rebuild his body, having been unceremoniously dumped into a junkyard.

The story is told without any words, instead using the charming artstyle and clever worldbuilding to convey what's happening. It's a risky venture, especially in story-driven games like these, but Machinarium pulls it off very well; Little Robot Dude's attempts to sneak back into the city are easy to follow and very cute.

Some of the puzzles can be somewhat obtuse, as is the norm for adventure games, which may put off some players, but there is a hint system built into every puzzle which lets Dude give his own insight on the solution. For times when this doesn't suffice, a short walkthrough can be unlocked with some skill at a minigame, which will give the player a storybook guide on what to do next. The wordless presentation makes Machniarum a game that can be enjoyed by all-comers of any language, age, or skill with words.

Finally, the Robot Street Band's performance will stay with you forever.
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36 of 39 people (92%) found this review helpful
21.3 hrs on record
Posted: January 4, 2014
Just WOW! If you like a good adventure game with lots of things to explore, some hard puzzles and beautiful artwork, then Machinarium is your game.

Without a single spoken word the story line is set very well in a world where machines have feeling too. The ambiance is amazing and the puzzles very original. You just gotta love the main character and the creative ways he finds to defeat the bad guys. The humor in the game is great too.

For me this game could have lasted for several hours (days, weeks!) more, without ever boring me. The game also offers a unique hint system, so there's no need to search the internet to be able to advance in case you're stuck. I recommend not using it too often though, because the game is much more fun by solving everything yourself.

If machines ever take over the world, I sure hope this is what it will look like. The downside? Maybe the fact that there's no Steam achievements. Really can't think of anything else. This game is a must-have & must-play!
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Recently Posted
Punny Bunny
10.2 hrs
Posted: October 22
Oozing character and charm, Machinarium is one of my favorite point and click games since King's Quest 6. It isn't overly long or complicated, and a few puzzles will have you scratching your head on what the game developer wants you to do (as all point and clicks inevitably have at some point), but overall it's just a wonderful package.
Helpful? Yes No Funny
3.8 hrs
Posted: October 22
This is a fantastic game, but saves are randomly erased. The solution is to use the tip "rebol" on the start screen to return where you stopped.
Helpful? Yes No Funny
5.1 hrs
Posted: October 19
realy nice game maybe short but for this price yu can play at least 5/6 hours if you dont rush the end
Helpful? Yes No Funny
1.9 hrs
Posted: October 17
Purchased the game on sale just to be able to purchase the soundtrack. This not my kind of game, didn't have patience to figure out all the little clues. Uninstalled the game after playing it for a short while. However the soundtrack is fantastic. If I had heard the soundtrack anywhere else and didn't know it was from a game I still would have purchased it. When game soundtracks are available for sale it would be nice if they could be purchased separately from the game. I'm sure that would help out the composer and encourage better game music.
Helpful? Yes No Funny
Man Of The Forest
0.3 hrs
Posted: October 16
Awesome and very atmospheric game. Love it!
Helpful? Yes No Funny
0.4 hrs
Posted: October 16
Helpful? Yes No Funny
3.3 hrs
Posted: October 15
Good game..
Helpful? Yes No Funny
6.7 hrs
Posted: October 15
Highly recommend this game. The puzzles are sometimes challenging but never illogical or implausible ie. I never found myself just clicking the screen randomly; each puzzle links perfectly to the next. Great storyline also, even with no dialogue and the occasional cutscene. Beautiful graphics and audio also. Loses a point as it's a bit on the short side (took 5.5 hours (no pause button either)) 9/10
Helpful? Yes No Funny
0.7 hrs
Posted: October 14
Amazing story and beautiful art.
Helpful? Yes No Funny
5.4 hrs
Posted: October 12
Really great game!
Helpful? Yes No Funny