《机械迷城(Machinarium)》是荣获多项大奖的独立解谜/冒险类游戏,开发商曾经开发过脍炙人口的网页游戏《银河历险记》和《银河历险记2》。 小机器人被扔到了市外的垃圾场,他必须回去面对黑帽帮,救出心爱的机器人女友。 游戏世界:在机械迷城的世界里只有各种形态职责的机器人。这个世界里最有趣的地方之一就是历史悠久,锈迹斑斑的传奇城市,机械迷城,这也是游戏剧情发生的地方。 游戏故事:玩家需要摆脱黑帽帮下的邪恶机器人,救出城市的首脑还有机器人女友 游戏谜题:摆在玩家面前的有各式逻辑谜题,冒险任务, 脑筋急转弯以及小游戏 游戏画面:画面背景和游戏角色均为 2D 手绘,精心制作的动画场景长达一小时 游戏音乐:游戏原声带优美柔和,由...
用户评测: 好评如潮 (2,143 篇评测)
发行日期: 2009年10月16日

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包含 4 件物品: Botanicula, Machinarium, Machinarium Soundtrack, Samorost2

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"RPS's 13th best adventure game ever"
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评测

“《机械迷城》是一款极其出色的原创型游戏”
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关于这款游戏

《机械迷城(Machinarium)》是荣获多项大奖的独立解谜/冒险类游戏,开发商曾经开发过脍炙人口的网页游戏《银河历险记》和《银河历险记2》。

小机器人被扔到了市外的垃圾场,他必须回去面对黑帽帮,救出心爱的机器人女友。
  • 游戏世界:在机械迷城的世界里只有各种形态职责的机器人。这个世界里最有趣的地方之一就是历史悠久,锈迹斑斑的传奇城市,机械迷城,这也是游戏剧情发生的地方。
  • 游戏故事:玩家需要摆脱黑帽帮下的邪恶机器人,救出城市的首脑还有机器人女友
  • 游戏谜题:摆在玩家面前的有各式逻辑谜题,冒险任务, 脑筋急转弯以及小游戏
  • 游戏画面:画面背景和游戏角色均为 2D 手绘,精心制作的动画场景长达一小时
  • 游戏音乐:游戏原声带优美柔和,由 Floex(曾制作《银河历险记2》的游戏原声带)作曲录制
  • 游戏对话:在这个游戏里没有冗长拖沓的游戏对话,角色间的对话都是漫画式的泡泡,采用简洁的动画和符号

系统需求

Windows
Mac OS X
    • 操作系统: Microsoft® Windows® XP/Vista/7
    • 处理器: 1.8 Ghz 处理器
    • 内存: 1GB 内存
    • 所需硬盘空间: 380MB
    • 操作系统: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 或更新的版本
    • 处理器: Intel Mac 1.8 Ghz
    • 内存: 1 GB
    • 所需硬盘空间: 380MB
    • 其他要求:
有价值的用户评测
41 人中有 35 人(85%)觉得这篇评测有价值
6.7 小时(记录在案的)
发布于:4月22日
Machinarium is unique in so many ways, which makes it difficult to write about. It's also one of those games that is best experienced firsthand rather than after reading a spoiler-ridden review. As much as I'd like to lecture on about something that impacted me so greatly, I'm left with very little to work with; but what's there to discuss paints a picture of a masterpiece.

Visually, Machinarium takes a Victorian children's book illustration style and blends it with dystopian psuedo-steampunk imagery. It's not only as striking as that description suggests but it adds layer upon layer to the gameplay and storyline. Characters and scenes are beautifully hand-drawn and painstakingly animated to bring life to the citizens of the eponymous metropolis. When I say life, I mean it metaphorically as the cast are entirely robotic; their endearing movements and actions convince you that they're genuine creatures, acting out of circuitry or as puppets.

The whole game is a juxtaposition. The pure and sweet protagonist stands brightly against the grim, dank underbelly of the city whilst the dark despair of obsolescence and helplessness is often paired with love and hope. There's a great story to be discovered without ever uttering a single word, written or spoken. That alone is a remarkable feat but the characters you meet along the way are just as impressively fleshed. From the musical troupe in need of new instruments to the brutish and bullying pair that serve as antagonists; so many moments will ring in your mind when you reminisce years later, which is a powerful statement.

I don't personally enjoy point and click adventures very often as I find they can sometimes be generic, predictable and require great leaps in logic. There are always exceptions, especially when it comes to LucasArts game, but lumping Machinarium into that category does little to help explain just why it's something every gamer should experience. It's on a par with the bests but ultimately nothing like them except in some key ingredients. The puzzles are frequent and never bordering on torturous like say 7th Guest, but they will certainly test you at times. It's a story-focused experience without sacrificing those times where you need to take a step back and hope for a eureka moment.

There are moments where I wish you could walk across scenes a little faster, but the protagonist's gentle hobbling is endearing and easily forgiven. Puzzles that prove an irritation are quickly overshadowed by the sheer genius of the next. I'd have liked less of the retro-gaming elements but that comes down purely to preference. I can raise minor criticisms but there are no dealbreakers, nothing that will make distract from how compelling it becomes to see through Josef's quest to reunite with his girlfriend. What Machinarium does, it does extremely well.

As with many games of the genre, it's a fairly brief journey, clocking in at around two hours if you're adept. It's not the longest game by any means and the ending is abrupt and slightly underwhelming but it manages not to overstay its welcome. The brevity does nothing to impact a powerful tale that had me smiling at several moments; you can put a value on the length of a game but it's much harder to put a value on something that makes you feel.
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11 人中有 9 人(82%)觉得这篇评测有价值
6.2 小时(记录在案的)
发布于:6月3日
Worth playing for the artwork alone.
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3 人中有 3 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:8月4日
I, a robot?

Adventure is only a point-and-click away as Irreverend Opinions reviews Machinarium!

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The Blurb

A puzzle adventure in a stylised world of robots and amazing music. A robot that has been abandoned by his city in pieces must pull himself together and return to not only confront some rather bad robots, but save his robot girlfriend in the process.

The Good

The first thing I noticed about Machinarium, as a first impression, is the music. The soundtrack by Czech composer Tomáš Dvořák really stands out in the task of impressing a strange new world without alienating the player from what they are engaged in.

Graphically, the art style for Machinarium is quite striking, with hand-drawn animation hauntingly evocative of works by surrealist Jan Švankmajer, and seeming to be another achievement for Dvorský that fans of Amatina Design will be encouraged to see. With their pencil-and-paper 'living comic' art style, the organic appearance of the background and characters helps to round out the artificial world with a warm and almost human sense, which helps the player to get involved with the characters quite readily.

For an adventure game without dialogue at all, the plot is quite memorable and involving, with the characters having both impact and personality. By removing dialogue from the game, the designers also allow the game to be accessible to players who do not speak English, using thought bubbles and pictures, authentic instruments and short beeps or buzzes to illustrate what characters are thinking or asking.

Puzzles throughout the game are both thought-provoking and challenging, sometimes requiring the player to think outside the box to complete tasks without pushing for weird feats of skewed logic present in some games of the genre. Should the game prove to be too much of a bother, an in-built 'hint' system allows players to get some suggestions to how they can complete the task.

The Bad

For some players, the puzzles will be a bit too challenging, though thankfully a short minigame can help to unlock the puzzles if you are more of a mind to do a reflexive shooter than a point-and-click puzzle solve.

Some players have reported having issues with transferring the game from fullscreen to windowed mode, though this seems to be more of a UI confusion than a bug issue.

The Ugly

None to speak of.

Suggestions

Turn out the lights and enjoy the immersive, imaginative world.

The Summary

Well deserving of the awards it has recieved, Machinarium is a beautiful game with something special for art and music lovers, as well as fans of the point-and-click puzzle genre. 10/10.

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5 人中有 4 人(80%)觉得这篇评测有价值
35.7 小时(记录在案的)
发布于:6月27日
Manchinarium is a good game for senior game players like me. Easy going and yet challenging with hints and maps to use more or less depending on your brain function at that moment. It's creative, funny, and quirky, without going dark. I like how the little guy folds his arms and taps his foot when it takes you too long to figure something out, the way I picture my sons.
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2 人中有 2 人(100%)觉得这篇评测有价值
7.6 小时(记录在案的)
发布于:6月19日
A clever and cute point-and-click that I'd recommend to anyone.
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