Wartile is a cool-down based strategy game in which you control a warband of Viking figurines in a miniature universe inspired by Norse mythology. Unravel its secrets and rein the powers of the gods.
Recent Reviews:
Mixed (34) - 61% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (272) - 81% of the 272 user reviews for this game are positive.
Release Date:
Feb 8, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Buy Wartile Deluxe Edition

Includes 2 items: WARTILE, Wartile Original Soundtrack

Downloadable Content For This Game


Recent updates View all (54)

February 28

Patch 1.0.11 - Achievements are here!

Hi everyone
We hope that you already experienced many successful raids and that you are enjoying Wartile. To spice up your adventures further, we have with update 1.0.11 added achievements to the game, to both give you new challenges and rewards while playing Wartile.

In addition to achievements, we have added numerous improvements and bug fixes to reported issues.

We would also like ensure everyone that we are still developing on Wartile to make it a better, larger and sharper experience, but we can't reveal much at this time.

Patch notes 1.0.11

New Features:
  • Achievements are here! 58 exciting new achievements which will both challenge and reward you during your time in the Wartile universe.
  • Added a page counters to Figurine Customization, Deck Builder, and Merchant scenes, to make it easier to find and give a better sense of how many items you have collected and cards you have unlocked.
  • Added a clockwork cursor when hovering interactable objects and waypoints.
  • Added a sound cue when equipping tokens
  • Added sound cue when picking up items like mead
  • [Tears of Eir] Picking up the Trap on Tears of Eir should now add a trap card to the deck to allow for several uses of the Card
  • [Tears of Eir] Added slight delay to completion of the Bear Trap quest
  • [Heidrun Clan] Improved lighting on the reward scene on the Heidrun Clan battleboard
Bug Fixes:
  • [Thor’s Wrath] Optimized battleboard to prevent random crashes on some computers
  • [Trial of Tyr] Figurines could not move after being released from cage event.
  • Fixed an issue that caused the token menu to appear while a unit is moving from rack to management
  • [General][Tutorial hints] You were able to move the camera while the tutorial hint video was running. The video tutorial now properly blocks inputs (aside from closing the window)
  • [Alfablot] Fixed an issue where Spirits could teleport away during stun chains.
  • [Alfablot] Spirits on the second difficulty tier was holding an incorrect weapon.
  • Fixed an issue that caused the "cycle figurine cards" hotkey to stop working
  • Pressing New Game did not reset figurines sitting by the bonfire at the start screen.
  • At the customization menu, the camera did not always behave as expected when leaving the menu.
  • During the Intro Sequence it was possible to use Battle Cards on the battlefield and figurines.
  • Resetting key bindings removed the Pause Game Key. This is no longer the case
  • Fixed an issue when completing objectives that caused the game to continue playing while inputs were blocked.
  • [Niflheim] The enemy Draugr that spawns in would attack player figurines before the enemies visually landed.
  • [Alfablot] Fixed an issue that that caused enemy spirits to have the "selected" effect on them when disappearing and reappearing
  • Made improvements to the visual experience of the Ymir's Cage "break animation".
  • Unique token Eir's Retribution no longer grants its reward when defeating temporary (weak) enemies.
  • [Trial of Tyr] Fixed a bug that caused the stunned animation to continue after a figurine was released from the cage event.
  • When unlocking new Battle Boards and new units in the Tavern, they should visually drop down from the sky when entering Campaign menu
  • Fixed a bug that caused the Grinding Stone "pickup marker" to sometimes be inside particularly large units.
  • [Interactive Objects] Added additional to interaction of interactive objects and figurines being in combat. In particular, quest object (say Dark Forest Totems) will be blocked by adjacent enemies.
  • Fixed a bug that caused players to be able to click on figurines during the Reward scene and have them be selected and move a little.
  • Fixed a bug that sometimes caused the game to get stuck during the loading screen if you opened the options menu at a particular timing.
  • Fixed a bug that in certain situations allowed enemy figurines to move onto blocked tiles.

Good luck on your future raid!

Best regards

The Wartile Devs
12 comments Read more

February 16

Patch 1.0.8

Hi Everyone and welcome to the Wartile universe. We sincerely hope that you enjoy Wartile and are grateful for all the feedback that we have received since we left Early Access just one week ago.

As it often happens with games when exposed to a broader audience with different playstyles, taste, and expectations. We see lots of feedback pointing in all directions, and we are still trying to digest all the input into something that we can take action on.

We have just released a patch focusing on solving some of the issues reported the last few days, and we hope that this will clean out most of the annoying problems.

You should also know that we are working on another patch implementing achievements into the game.

With this patch we have also made it possible to full pause the game by pressing (default key) P, allowing the player to explore the battle board and enemy positions. No interactions are possible during the pause, it's meant for coffee breaks and as a tactical reflection/exploration break.

Patch notes 1.0.8
  • All key bindings now work. There was a problem specifically affecting movement keys, that didn't allow you to rebind to specific keys.
  • [Customization] Some helmets didn't scale up when equipping them on figurines that had the Jotnar’s Mass token equipped
  • [General] Ylva´s Crow can now only attack through obstacles if there is a valid path to the enemy.
  • We have added a pause button to the game. Default keybind is "P"
  • [Start Screen] The effects that affect adjacent allies (e.g. Heimdall's inspiration) no longer activate on the start screen
  • [General] Enemy units could get stuck when moving to specific tiles (on bridges, under breakable objects, in towers, etc.) when a player character moved to the same tile in a rather specific timing.
  • The graphic effect on Slow-time has been reduced. Now it mostly only affects the color and no longer blurs.
  • Text on the Story Card for Jotunheim read "[...]from to Jotunheim[...]". Now reads "to Jotunheim"
  • [Niflheim] Draugr can no longer spawn spawn and move around after the end of the level on the reward screen.
  • In the start screen, the slight camera movement would stop after clicking exit game. This is no longer the case.
  • [Customization] When unequipping items the character stats did not update. In addition, the portrait didn't update. These are now fixed.
  • [Niflheim] Fixed grammatical error on the story card in the menu.
  • [Alfablot] primary objective is now correctly spelled "Altar" instead of "Alter". In addition, "Frayr" is now correctly spelled "Freyr" on the same card.
  • [The Rescue & Monastery] Some of the treasure spawn locations in the Monastery was not possible to interact with. These can now be interacted with.
  • Changing the windowed mode option did not properly trigger when clicking save.
  • [Niflheim][Dark Forest] Some Breakable objects was placed in a way that did not show the health bar below it. These have now been adjusted.
  • Items and Tokens in the unit management had both "Item Count" and "Sell/Buy Gold Value" shown. Gold has been removed as it is only usable in the Merchant. Item Count is already shown as a widget below the item/token and has now been removed from the tooltip as well.
  • We have fixed several spelling/grammatical parts of Figurine Stories
  • [Alfablot] A tree branch obscured the Token rewards in the reward scene. This has been adjusted.
  • [Thor’s Wrath] The player could move characters into a specific table. This is no longer allowed.
  • [Trial of Tyr] Unit that was captured in a cage has the stunned animation over its head even after it had been released. This is no longer the case.
  • Many grammatical and spelling errors fixed throughout the game (We still have more to go through!)
  • When no save game exists, the start screen did not have any units. This is now remedied. In addition, the start screen will now add new units as you progress through the game.
  • [GUI] The character selector from the Unit Customization screen did not get properly removed in some menu interaction situations.
  • [General] When opening the options menu the player coul still click on UI and Objects in game. This is no longer the case.
  • Fixed a bug that caused the tooltip to show up behind the Epilogue UI
  • [Complete Level] When finished the main mission "continue" and "end level" now have a tooltip explaining their function.
  • Fixed a bug that allowed you to enter new menus while the "Name Changer" UI was present.
  • Added poses to characters in the Start screen.
  • [Customization][GER] "Sundering glaive" had too many "-" in front of the value it subtracts when the effect triggers
  • French Localization - Another token was incorrectly named: Ymir's cage
  • [Customization][GER] "Heimdallr's Inspiration" had a missing value
  • [Customization][GER] "Hels Heimsuchung" had a missing Value
  • [Customization][GER] "Blessing of Eir" had the wrong item description
  • [Menu][GER] There was not a translation implemented for "leave board"
  • [Loka][GER] Incorrect Text-String: "Diese Schaltfläche bringt Dich in's Menü zurück" when destroying a token. This has been fixed.

We are aware that Thor’s Wrath sometimes crashes upon load, we are looking into this issue. For now, it usually works when loading it up the second time.

Portuguise is now fully supported thanks to Tiago :)

We hope that these bug fixes will improve the overall enjoyment of Wartile and want to ensure everyone that we continuously are addressing bugs and improving features based on feedback and our observations.

Best regards

Wartile dev Team
15 comments Read more


“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”

“Wartile's World Looks Too Pretty To Bleed All Over”

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”

About This Game

A miniature world coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings!

Cool-down based combat that keeps the action flowing
Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.

Your control the pace of battle
With Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts.

Collect & level up figurines and customize their equipment and abilities
Collect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...