In WARTILE miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
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Release Date: Mar 17, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Wartile we are trying to do something very new and different and with early access we hope to reach out to the community while we develop, adjust and improve the game. Wartile have been in development for two years and is playable, pretty polished, generally bug free and have already been played by thousands of players during free demo’s and closed alphas. With a clear vision and the help from you and our growing community, we aim to realize the full potential of Wartile.”

Approximately how long will this game be in Early Access?

“Wartile is close to be feature complete, but we still need to adjust and balance many of the features. Our main workload will be to complete the Viking campaign by adding more content into the game such as new battle boards, new figurines classes, story parts and elaborate on multiplayer modes.

Feedback from our community might have an impact on our priorities and milestones, but we expect to be in Early Access for around 6 -9 months.”

How is the full version planned to differ from the Early Access version?

“The final version will include the full Viking Campaign with a number of visual stunning and challenging battle boards, more figurine classes for more diversity and a place where you can spend your looted gold on meaningful items. We also intend to create a deeper combat system, by adding more cards and environment modifiers. Lastly we would love to introduce balanced random encounters and events on all battle boards to entice replayability.

For the multiplayer we aim to develop a stronger multiplayer environment with options to play co-op and have competitive multiplayer matchmaking.”

What is the current state of the Early Access version?

“Currently the game is fully playable and generally bug free with three different figurine classes and the first quarter of the story line, with associated battle boards, is playable. With the completion of the campaign battle boards, a multiplayer battle board will unlock allowing players to engage in quick matches against other random players.

At its current state Wartile is estimated to have about one hour of play time not counting replays or multiplayer sessions.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We have a long tradition of listening and reacting on feedback coming from our community. We just had a period of closed alpha testing with players sharing their good and bad experiences with us. During this alpha phase we have made several major game play related updates based on the feedback from out community.

During the Early Access we will work on two tracks. One that will focus on delivering more playable content to the game and the other will focus on adjusting and improving features based either feedback, ideas or other player patterns that we might discover during the Early Access.”
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Available: March 17

This game will unlock in approximately 2 weeks

 

Recent updates View all (17)

February 23

Wartile Launches March 17th on Steam Early Access



It’s with great pleasure and excitement that we finally can announce Wartile Early Access launch date on Steam to March 17th. With 3 years of development the team are proud and happy, that we have come such a long way and now feel confident to launch Wartile on Early Access.

Feedback from the community have been a huge help for us in locating and prioritize our tasks in the game design, but also in how to design features to come. We would like to share some of the feedback with you. In the 0.4.4 update many players felt frustrated by the combat mechanics and the cooldown system locking down figurines. With the 0.4.4.2 This was changed and navigation of the figurines during combat got much more fluent and the reception was very positive.



On Difficulty we raised the bar significantly throughout all Battle Boards and that shows on the feedback. Still the majority welcomed the change as a step in the right direction, with a few who voiced their fear of it getting too hard to enjoy the story.



Knowing that most of you guys love a real challenge and realizing that life as a Viking was no dance on roses, we are currently implementing difficulty levels on each battle board that will unlock when you have completed all objectives on the board. This new level contain more trained enemies and additional encounters, but will also offer you the chance to unlock some unique equipment. The new Board difficulty levels will not break it for those who are just looking for a great experience, but don't want to die trying.



From our latest Closed Alpha round we asked our players where they would like to see the next improvements.



For the next update we will introduce many new features to Wartile, as the pie chart above states, there is a desire for more playable content, deeper combat and customization. To highlight what we are working on here is a short summery, we will be going into details when we are just about the release the updates, as we work very iterative on each feature. Just now we are working on adding a Shop where you will be able to spend all the loot you earn. The first thing you will be able to buy is figurine classes, that you can bring with you into battle. Second we are introducing Enemy abilities adding more depth to the combat. Something that was highly requested by the Community. We have started adding Board difficulty levels that can be unlocked by completing all objectives, something that greatly will increase the single player content with a challenging experience and new rewards. We are also bringing in new Warrior and Spearman versions with their own abilities and different stats. We are also updating the whole story in a effort to add more local lore and story to each battle board. We hope that these new features will be well received.



For the next Steam update we will focus a bit on each Figurine Class and how combining their attributes and abilities in the battle matters.

Take care everyone and kind regards from

The Wartile Team




6 comments Read more

January 20

Wartile update 0.4.4.2

Hi Everyone

We just released an update that hopefully will handle some of the issues flagged by our community during the last few days of Closed Alpha.

Battle Boards
Changed level design on The Lost Norse battle board. The player can now choose the easy way, or the hard way. The hard way being completing the secondary objective.

Coastline Battle board some of the encounters have been changed to make it a bit easier, new challenge objective will be introduced later for those who like a real challenge.

AI
The enemy units will jump less around, enabling tactical positioning.

Game play
Simplified Cool-down system that no longer re-trigger on enemy attacks

Bug fixes:

fixed a bug that made it impossible to pick up figurine during an enemy attack.


Our goal with these updates is to improve the overall feel of tactical overview and improve the navigation and movement of figurines.

Many are really happy with the hard difficulty, we are trying to setup the battle boards in a way where a hard challenge is something the player choose by completing the secondary objectives in the level.

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About This Game

WARTILE delivers a game experience unlike anything you’ve seen before. Bring your collection of miniature figurines to life as they aid you to battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.

In the Viking Conquest campaign, players will get their first taste of the charming medieval fantasy universe we’ve been working on for years now. Collect and lead a group of Viking warriors through a series of battle boards forged by the Viking king’s desire to rule Scandinavia and England to write his place in history in blood.

  • Beautifully crafted diorama Battle Boards, with a true table top feel
  • Take control of miniature figurines with an attitude
  • Assemble your deck of Godly and tactical Cards
  • A new take on strategy – a cooldown system provides a refreshing take on the real time strategy genre
  • Customize your units with weapons, armor & new abilities found throughout the game
  • Expand your collection of figurines & widen your palette of possibilities
  • Venture into the first Viking Campaign rich on Mythology, story and lore
  • Play against friends in quest oriented multiplayer matches or go full competitive

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Intel dual Core i3 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 3 GB available space
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