In WARTILE miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
User reviews:
Very Positive (57 reviews) - 89% of the 57 user reviews for this game are positive.
Release Date: Mar 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Wartile we are trying to do something very new and different and with early access we hope to reach out to the community while we develop, adjust and improve the game. Wartile have been in development for three years and is playable, pretty polished, generally bug free and have already been played by thousands of players during free demo’s and closed alphas. With a clear vision and the help from you and our growing community, we aim to realize the full potential of Wartile.”

Approximately how long will this game be in Early Access?

“Wartile is close to be feature complete, but we still need to adjust and balance many of the features. Our main workload will be to complete the Viking campaign by adding more content into the game such as new battle boards, new figurines classes, story parts and elaborate on multiplayer modes.

Feedback from our community might have an impact on our priorities and milestones, but we expect to be in Early Access for around 6 -9 months.”

How is the full version planned to differ from the Early Access version?

“The final version will include the full Viking Campaign with a number of visual stunning and challenging battle boards, more figurine classes for more diversity and a place where you can spend your looted gold on meaningful items. We also intend to create a deeper combat system, by adding more cards and environment modifiers.

For the multiplayer we aim to develop a stronger multiplayer environment with options to play co-op and have competitive multiplayer matchmaking.”

What is the current state of the Early Access version?

“Currently the game is fully playable and generally bug free with three different figurine classes and the first quarter of the story line, with associated battle boards, is playable. With the completion of the campaign battle boards, a multiplayer battle board will unlock allowing players to engage in quick matches against other random players.

At its current state Wartile is estimated to have about two hours of play time not counting replays or multiplayer sessions.”

Will the game be priced differently during and after Early Access?

“We plan to have a slightly cheaper Early Access version compared to the final release. This is both as a thank you to people who support us at this early stage and to reflect the amount of content added during Early Access.”

How are you planning on involving the Community in your development process?

“We have a long tradition of listening and reacting on feedback coming from our community. We just had a period of closed alpha testing with players sharing their good and bad experiences with us. During this alpha phase we have made several major game play related updates based on the feedback from out community.

During the Early Access we will work on two tracks. One that will focus on delivering more playable content to the game and the other will focus on adjusting and improving features based either feedback, ideas or other player patterns that we might discover during the Early Access.”
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Recent updates View all (29)

May 21

What's cooking Part One

Hi everyone

It's more than about time that we share some details of all the progress we are making with Wartile, we know that we have been silent for quite some time, but we have just been very focused on development and all the new awesome things coming up with our next Adventure Pack and we are really excited to be able to share more about what we are working on. Actually there is so much new content that we have divided it up into three parts, that we will be posting during the next two weeks.

Introducing pickups

With the last update we introduced the pick-up feature where your figurines can pickup an item from the battle board and carry it around almost as an extra ability card. This is now something we want to expand on, by allowing the figurines to pickup items from the battle board that can be used instantly or become handy later on.

Oil Bomb carry
Simple Oil lamps used by the Heidrun Clan to light up their deep dark caves, can now be picked-up and used as a deadly weapon targeted the enemy, or even used to set fire to structures from distance. This deadly little package brings a dose of fire to your arsenal. Used wisely they can be an effective ranged weapon.

A Can of mead Instant use
A can of good mead not only strengthen your spirit but let you forget your battle wounds. Therefore a wise Viking always drink as much as possible during their raids. Small Cans of mead can now be picked up to immediately regain a small portion of your health increase.

New battle boards

The request of more content is our foremost priority and we are working hard to add more great battle boards to the game, we are however also very passionate about delivering content that gives you a new and unique challenge and experience every time we deliver a new battle board.

Thor's Wrath
It's said that when Thor visit Niefelheim he travel past the Heidrun gateway hidden deep inside the Heidrun dungeons. When this happens a great thunderstorm appears above the mountains and the Heidrun clan celebrate the presence of the god, with a great festival.

In this new battle board you’ll need to collect a set of relics that, according to the lore, could open a hidden passage to Niflheim.

Better communication

Some aspects of the UI have been flagged by our community through various feedback channels and in our effort to continuously improve the game experience for our everyone we are addressing those issues as we progress.

Combat notifiers
When figurines are engaged in combat small notifiers will pop above the figurines informing the the player about any combat modifiers coming from high ground position or flanking attacks, as well as buff effects coming from external sources. This should help players better understand the different type of modifiers that are in play during the battles.

info on Equipment
When hovering weapons on the armory wall, it should now be easier to compare unequipped items against the equipped. Additionally information about a weapons special abilities is now also described in the tool tip.

New Figurine classes
We feel ready to finally add new interesting figurine classes into the mix. This is something that also have been highly requested by our community and something that we hope will greatly add tactical diversity and depth into Wartile.

The archer
Perhaps one of the most feared classes on any battlefield is the archer, Viking archers with longbows typically made from Ewe or Elm utilized bows in combat and for hunting. Wartiles archer adds a new dynamic to your figurine set and ability for ranged attacks. Now you can trade off against those pesky watchtowers and rain down arrows on your enemy from afar.

New art on Cards

Another area that we’ve looked at in this update is how cards are represented within the game. The team reviewed the art we had in place at the launch of Early Access and these have been refreshed and updated with new art. You’ll see that new art has been applied to all the frame and pictures for the cards. The ability card frame now has a different color than the Godly and tactical cards to better distinguish them during play.

We really hope that you will find this a welcome visual improvement, also in regard to better understanding card functions and how they can enhance your playing experience and tactical decision making.

We are aware that the text sometimes can seem blurry or hard to read and we are looking into this issue.

Ability Cards & images

Godly & tactical cards

In the What's Cooking part two we will talk about
  • Trail of Tyr - a new battle board, with a unique game mode.
  • New types of pick-ups
  • New ability Card for the Brute
  • Update to the Objectives UI
  • Poison Jar - new objective and tactical card
  • Art update to Story Cards

Regarding localization its something we will attend to the moment we have made a throughout quality pass on the whole Wartile story, which we know can be greatly improved.

We really hope that these updates will be well received and please feel free to ask or comment in this thread, we will do our best to reply quickly.

Kind regards

The Wartile Team

9 comments Read more

April 27

Content update Released

Hi everyone

We are very excited to finally release our first content update for Wartile. It has taken us a bit longer than we anticipated, but we believe it's a solid update, and one which will add more content while also improving the overall quality of the game.

The highlight of this content update is The Rescue battle board that introduces a new stealth oriented gameplay experience requiring you to plan and execute some swift attacks to avoid triggering an alarm thus compromising your mission. To accomplish this a correct figurine lineup and well assembled card deck will make a big difference on the battlefield.

We hope that this update will be well received and can ensure you that the next update is in full production. Please spend a few moments to give us your feedback about the game and the update here in the steam community or through the Detailed Feedback link when exiting the game.

The update also contains many other enhancements and improvements based on all the community feedback we have been receiving, please refer to the patch notes below for the full overview.

Patch notes

Tears of Eir (Tutorial)

  • Tutorial now includes additional tutorial elements.
  • Explanation of unit targeting and how to change target attack
  • Explanation of godly and tactical cards
  • Explanation of battle points
  • Explanation of unit ability cards
  • Tutorial includes a secondary object “It’s a Trap”, that unlocks the “Trap” tactical card.
  • Units on first difficulty has been nerfed slightly
Lost Norse
  • Secondary objective “Destroy the Boats” now unlocks a new godly card: “Curse of Old Age” (!!! Missing art)
  • Ancient Leader and Ancient Norse now includes a small surprise on death.
  • The cave no longer contains a trap to find and pick up. (see Tears of Eir changes)
  • Hillside has been made significantly easier on first difficulty. It was really hard to start with.
  • Secondary objective “War Rings” now unlocks new godly card “Heimdallr’s Vigil”)
  • “War Rings” objective has seen various changes
  • Rings now drop from “Heidrun Leaders”
  • Heidrun Leaders has been moved around
  • “Warhorn” objective has seen various changes
  • Objective is now called “Gjallarhorn”
  • The objective has been moved into the final cave.
  • Completing Coastline now also unlocks Strength of Magni Godly Card
New Coastline by Night
  • Added new coastline battle board variation called “Kings Favor”. This features a new stealth-like mechanic that will challenge players timing and tactical skills.
  • Godly/Tactical and Unit Ability cards has been adjusted to reduce clipping through the terrain.
Ability Cards

All player figurines now have unique abilities.

Warrior Leader (Guy with yellow hair)
  • Ability 1: Shield Bash
  • Ability 2 (New): Banner: Places a banner on a free tile that buffs nearby friendly units attack and defense skill.
  • Ability 3 (New): Armor Break: Perform a violent attack that significantly debuffs defense skill and armor for the duration.
Norse Hunter (Guy with no hair)
  • Ability 1 (New): Taunt: Will make all enemy units in range target this unit with their attacks for the duration. In addition they receive a minor defense debuff.
  • Ability 2: Shield Wall
  • Ability 3: Shield Push
Spearman of the South
  • Ability 1: Immobilize
  • Ability 2 (New): Action Surge: The spearman reduces his movement cooldown significantly and increases movement range. In addition, he receives a minor bonus to attack speed.
  • Ability 3 (New): Spear Wall: The spearman focuses on a tile, attacking and pushing back any unit that steps onto that tile. This deals a massive amount of damage.
Brute of the Wolf Clan
  • Ability 1: Kick to the Groin
  • Ability 2: Forceful Attack
  • Ability 3 (New): Wrath of Idunn: The brute cannot die for 15 seconds and heals a minor amount of health of the duration.
Godly & Tactical Cards
  • New card: “Heimdallr’s Vigil”: Gives a major defensive bonus to a target figurine.
  • New card: “Curse of Old Age”: Target figurine fall to sleep for 8 seconds.
  • New card: “King’s Favor”: Summons a viking warrior to help you for a while.

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“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”

“Wartile's World Looks Too Pretty To Bleed All Over”

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”

About This Game

A miniature Universe coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures, Norse mythology and challenges that require real time strategical decisions

Fresh and innovative combat system
Wartile is not a turn-based strategy, but rather a real-time affair with cooldowns that keeps the action going, but still leaves you just enough time to plan your next move or play a figurine ability or special power card. At its core, this is a game about positioning and decision making.

Diorama battle boards
Lead your collection of Vikings through a beautiful handcrafted diorama battle board complete different environmental themes all with tiles that allow players to strategically plan their tactical moves and attack in real time.

Collect figurines and customize their equipment and abilities
Unlock and collect an array of different figurines, customable with armor pieces and weapons. Level them up and unlock their unique combat abilities to provide a choice of tactical options before they embark on each quest.

Gain the tactical edge by utilizing Godly and tactical cards, that are unlocked by completing objectives. These Cards are assembled before engaging in battle.

Venture alone or challenge a friend
Explore the mythology and challenge the gods while you make your journey into a world ruled by mythology, lore and old tales. Or challenge your friends in competitive one vs one multiplayer showdowns.

  • Five beautifully handcrafted diorama battle boards each with its own environmental theme and with three difficulty tiers. Can you beat them all ?
  • A unique One vs One multiplayer competitive battle board, where you can settle the score against a friend or random players.
  • Three Unique Viking classes each with unique combat style & ability cards who can be leveled up to level five.
  • A selection of godly and tactical cards at your disposal.
  • Diverse selection of enemies, each with their special abilities and traits
  • Collectable equipment some with magical powers for you to harness.
  • Expandable objective system that continuously can grow within each battle board
  • A campaign board with a Norse tavern for hiring your crew, a armory to equip & train them and a collection deck for your selections.

  • Additional three new and unique handcrafted battle boards each with its own environmental theme and difficulty tiers.
  • Three new unique Viking classes with their own combat style and selection of abilities.
  • Creatures of the Norse mythology such as Undead, Dire Wolfs, Trolls & Giants.
  • New versions of excising battle boards redesigned in a different setting, with new challenges, encounters and objectives.
  • Many new godly and tactical cards that can be unlocked through the various battle boards
  • Lots of tribal themed equipment that can be looted through out the game.
  • A weapon shop where new equipment can be bought or leftovers sold.
  • further exploration into multiplayer and Co-op content
  • story strings with objectives that are connected through different battle boards.

System Requirements

    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 6 GB available space
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews Learn More
Very Positive (57 reviews)
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