In WARTILE miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
User reviews:
Very Positive (82 reviews) - 82% of the 82 user reviews for this game are positive.
Release Date: Mar 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Wartile we are trying to do something very new and different and with early access we hope to reach out to the community while we develop, adjust and improve the game. Wartile have been in development for three years and is playable, pretty polished, generally bug free and have already been played by thousands of players during free demo’s and closed alphas. With a clear vision and the help from you and our growing community, we aim to realize the full potential of Wartile.”

Approximately how long will this game be in Early Access?

“Wartile is close to be feature complete, but we still need to adjust and balance many of the features. Our main workload will be to complete the Viking campaign by adding more content into the game such as new battle boards, new figurines classes, story parts and elaborate on multiplayer modes.

Feedback from our community might have an impact on our priorities and milestones, but we expect to be in Early Access for another 3-4 months.”

How is the full version planned to differ from the Early Access version?

“The final version will include the full Viking Campaign with a number of visual stunning and challenging battle boards, more figurine classes for more diversity and a place where you can spend your looted gold on meaningful items. We also intend to create a deeper combat system, by adding more cards and environment modifiers.

For the multiplayer we hope to develop a stronger multiplayer environment with options to play co-op and have competitive multiplayer matchmaking.”

What is the current state of the Early Access version?

“Currently the game is fully playable and generally bug free with different figurine classes and most of the story line, with associated battle boards, is playable.

Its possible to unlock a multiplayer battle board allowing you to engage in quick matches or make a friendly challenge. However due to low player base expect long waiting time for multiplayer matches and a more buggy game experience. this is something we work hard to improve.

At its current state Wartile is estimated to have about 4-8 hours of play time.”

Will the game be priced differently during and after Early Access?

“We plan to have a slightly cheaper Early Access version compared to the final release. This is both as a thank you to people who support us at this early stage and to reflect the amount of content added during Early Access.”

How are you planning on involving the Community in your development process?

“We have a long tradition of listening and reacting on feedback coming from our community. We just had a period of closed alpha testing with players sharing their good and bad experiences with us. During this alpha phase we have made several major game play related updates based on the feedback from out community.

During the Early Access we will work on two tracks. One that will focus on delivering more playable content to the game and the other will focus on adjusting and improving features based either feedback, ideas or other player patterns that we might discover during the Early Access.”
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Recent updates View all (35)

August 15

What to expect with adventure pack 0.6

Hi everyone

We hope you are doing great out there. As we have been cheated from the Danish summer with nothing but rain and dark clouds it means we have been sitting indoors at the office grinding new features into Wartile and adding polish where needed. We strongly believe that the game really is starting to shape up and delivers a satisfying RTS experience. All this is thanks to you guys for rooting for us and giving us lots of useful feedback, helping us prioritize our battles.

This latest update we have introduced

  • The merchant (a shop for purchasing new equipment)
  • Reward scene (a status overview of score and loot after completing a session)
  • Combat system (a small update to the combat logic allowing more hits)
  • Dark Forest (new battle board with a dark forest environment theme)
  • Volva (new figurine class, the female shaman) be sure to check out her attack crow!

Work in progress Screenshot of the Dark Forest

Ability Cards
  • Improved targeting with ability cards on figurines or tiles in the battle boards.
  • Added ability card highlight system showing the valid range for the chosen ability

Godly & Tactical Cards
  • The player can now only add one of each card type to his/her battle deck
  • During battle the selected cards will represent an actual deck not allowing any duplicates being drawn onto the hand.

Stat tokens
  • Tokens are now dropped/earned during the raids by killing special enemy units or completing objectives.
  • The higher difficulty tier chosen, the better stat tokens can be earned.

  • We have added a selection of new weapons such as clubs,maces, swords and spears
  • Added a quality level to all weapons and armor pieces.

We have made some significant changes to the whole UI in Wartile both with visuals and usability.

  • Added UI to improve the navigation at the Campaign board
  • Changed the layout of the figurine stat card
  • Added numbers instead of bars as requested by many in our community
  • Updated the visual art on many UI elements

Work in progress of the new UI layout

Slowmo while performing an action. (testing)
We are testing with a small slowdown when performing an action such as moving a figurine or using an ability card. This greatly improve the flow of the battle as there is no hurry to pickup, drag and point ability cards to a target or moving a figurine to the right tile, since the time will almost freeze when doing this.

Warning : Your saved game might be lost with the next update.

With this patch we have made so many changes with the progression system and the way we handle equipment, that there is a very likely chance it will effect your hard earned saved game and all the progression you have made so far. This is something we are obviously trying to address and we are looking into ways where we can limit the potential damage to saved games. However, to some degree this is hard for us to avoid as being in early access is a bit like making a cake that’s already in the oven - adding new things and changing the recipe when it’s already cooking might not always come out the way you hoped. We hope you will understand and we will get back with more information when we have the full overview.

This is all for now, we will be following up during the week with a few more details on some of the mentioned improvements but make sure you jump on our Facebook page and let us know what you think of the update.

Have a nice week everyone.

The Wartile Dev Team
7 comments Read more

June 27

Patch notes 0.5.1

Balance Changes:
We got a clear indication that the difficulty of the game was too high. As such we have taken steps to bring back the difficulty slightly on particular maps early on in the game.
This will primarily affect the first playthrough of battle boards and not the higher difficulties.
  • Nerfs to various enemy units on The Heidrun Clan
  • Added heal pickups on The Heidrun Clan
  • Nerfs to various enemy units on The Rescue
  • Nerfs to various enemy units on The Monastery
  • Nerfs to various enemy units on Trial of Tyr
Bug fixes
  • Before a figurine ability card on cooldown could appear behind another card, but the logic thought it was in front of. The backside of cards now have the correct z-ordering removing this issue.
  • Some cards have been reordered. The primary reason this was done was the Archer's "fire" card, which now appears first in the figurine abilities.
  • Fixed various blocked tiles that were not intended to be blocked
  • Fixed a bug that allowed The Archer to "sneak" past all enemies on The Rescue.
  • Changed the way the Resolution drop down menu is filled. This should no longer add options that are not compatible with the users screen.
  • Fixed spelling errors in The Lost Norse
  • Fixed a bug that caused subsequent uses of the Brute ability "Wrath of Idunn" to not remove the immportality effect
  • Updated the Archer text from a placeholder text that was not properly overwritten.

We know that not all reported bugs have been addressed with this patch but we are working on a major update where we will attend all reported bugs that we can identify and reproduce.

We also hope that the difficulty settings now in a better way reflect the level of our audience. Please remember that only main objectives needs to be completed in order to unlock new battle boards and that Spacebar is your friend in the fray of battle.

Kind regards

The Wartile Team

8 comments Read more
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“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”

“Wartile's World Looks Too Pretty To Bleed All Over”

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”

About This Game

A miniature Universe coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures, Norse mythology and challenges that require real time strategical decisions

Fresh and innovative combat system
Wartile is not a turn-based strategy, but rather a real-time affair with cooldowns that keeps the action going, but still leaves you just enough time to plan your next move or play a figurine ability or special power card. At its core, this is a game about positioning and decision making.

Diorama battle boards
Lead your collection of Vikings through a beautiful handcrafted diorama battle board complete different environmental themes all with tiles that allow players to strategically plan their tactical moves and attack in real time.

Collect figurines and customize their equipment and abilities
Unlock and collect an array of different figurines, customable with armor pieces and weapons. Level them up and unlock their unique combat abilities to provide a choice of tactical options before they embark on each quest.

Gain the tactical edge by utilizing Godly and tactical cards, that are unlocked by completing objectives. These Cards are assembled before engaging in battle.

Venture alone or challenge a friend
Explore the mythology and challenge the gods while you make your journey into a world ruled by mythology, lore and old tales. Or challenge your friends in competitive one vs one multiplayer showdowns.

System Requirements

    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 6 GB available space
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews Learn More
Very Positive (82 reviews)
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