Wartile is a cool-down based strategy game in which you control a warband of Viking figurines in a miniature universe inspired by Norse mythology. Unravel it’s secrets and rein the powers of the gods.
Recent Reviews:
Very Positive (12) - 100% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (95) - 85% of the 95 user reviews for this game are positive.
Release Date:
Mar 17, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Wartile we are trying to do something very new and different and with early access we hope to reach out to the community while we develop, adjust and improve the game. Wartile have been in development for three years and is playable, pretty polished, generally bug free and have already been played by thousands of players during free demo’s and closed alphas. With a clear vision and the help from you and our growing community, we aim to realize the full potential of Wartile.”

Approximately how long will this game be in Early Access?

“Wartile is close to be feature complete, but we still need to adjust and balance many of the features. Our main workload will be to complete the Viking campaign by adding more content into the game such as new battle boards, new figurines classes, story parts and elaborate on multiplayer modes.

Feedback from our community might have an impact on our priorities and milestones, but we expect to be in Early Access for another 2 months.”

How is the full version planned to differ from the Early Access version?

“The final version will include the full Viking Campaign with a number of visual stunning and challenging battle boards, more figurine classes for more diversity and a place where you can spend your looted gold on meaningful items. We also intend to create a deeper combat system, by adding more cards and environment modifiers.

Currently the multiplayer game mode is disabled as we are reworking the matchmaking system.”

What is the current state of the Early Access version?

“Currently the game is fully playable and generally bug free with different figurine classes and most of the story line, with associated battle boards, is playable.

The multiplayer game mode is currently disabled but we expect it the be back shortly.

At its current state Wartile is estimated to have about 10+ hours of play time.”

Will the game be priced differently during and after Early Access?

“We plan to have a slightly cheaper Early Access version compared to the final release. This is both as a thank you to people who support us at this early stage and to reflect the amount of content added during Early Access.”

How are you planning on involving the Community in your development process?

“We have a long tradition of listening and reacting on feedback coming from our community. We just had a period of closed alpha testing with players sharing their good and bad experiences with us. During this alpha phase we have made several major game play related updates based on the feedback from out community.

During the Early Access we will work on two tracks. One that will focus on delivering more playable content to the game and the other will focus on adjusting and improving features based either feedback, ideas or other player patterns that we might discover during the Early Access.”
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Downloadable Content For This Game

 

Recent updates View all (40)

September 20

Looking back & forward


Hi Wartile Warriors

content
  • After update 0.6
  • Wartile Original Soundtrack
  • insight in our feedback
  • Still some way to go
  • Wartile fan localization
  • Working on the last content before release


After update 0.6
Almost two weeks have passed since our latest major update and we are happy to see how well the update have been received, from positive reviews and comments both here on Steam but also from our external feedback channel. It shows us that while we still have issues to deal with we are moving in the right direction, thanks to all of you who help us focusing on what matters to you.

As we move forward, we are still receiving bug reports, from our community and will release another hotfix patch anytime soon, addressing some of the issues. Whenever we think it’s safe to move forward, there is always a hidden trap(bug) slowing us down.


WARTILE ORIGINAL SOUNDTRACK
We have added a Wartile Deluxe Edition to the Wartile shop containing the Wartile game and the Original Wartile Soundtrack that sets the mood and atmosphere in the game. The Soundtrack is composed by Simon Holm List who have been sound designer in the game industry for more than 10 years and we are very happy that we finally can make the Soundtrack available.

Soundtrack Teasers

insight in our feedback
Being part of Early Access means that you have the opportunity to not only experience but also influence the development of a game. As we have done before we would like to share some of the information and feedback that we are receiving from our community.

Some of this information we use to get an immediate impression of the player satisfaction with the game experience. We also get that from the steam reviews and comment sections in the community Hub, but these are usually from hundreds or more players.

From our internal user feedback, we can see our balancing of the battle boards is much better with the update where more players express that they have a good experience with the challenge.
We do however still have a few battle boards that are reviewed as being hard to unforgiving.

The intention on difficulty is that the first tier should be challenging but foremost teaching and a bit forgiving. The second tier more challenging and less forgiving and the third tier to be demanding require you to master your figurines and their abilities. As you can imagine it’s demanding to find a difficulty level that fits everyone, and we are working hard to create content that both our casual and core players can enjoy.

Below we want to share some of the feedback regarding the difficulty setting that we have been receiving.


The graph shows the from a broad perspective we have succeeded in finding better balance in difficulty for the majority of our players.


This graph shows us a significant decrease in players who think the game is too hard which usually is very destructive for the motivation of keep playing. We are satisfied with this progression but are aware that we still need to engage our more hardcore audience with some painstaking challenges, there can put their Wartile skills to the test.

We also look at the overall player satisfaction with the game experience. This gives us a more general indication if we are moving in the right direction and if the improvements and added content actual makes a difference to the overall user experience.

The increasingly satisfaction positive indication for us, showing that we are addressing key features that makes the most impact for the players. We still have lots of features that needs refinement but we we are on the right track.

The graph below showing how the ratings of the overall game experience have changed since our Early Access back in Marts 2017.

In this rating system players are asked to rate Wartile with One to Five stars before leaving the game, where 5.0 would be the best score.

These numbers are collected from thousands of players leaving us ratings and shows a steady improvement in our overall rating since we started on Early Access.

Still some way to go
What can’t be shown on a graph is the comment fields of what our players don’t think is working well.

Here we will try to summon up some of the most common requests.
  • Being able to remove equipment applied to a figurine.
    This is possible with the patch 0.6.2, however it will remove all equipment and not just single parts
  • In general Players would like better UI communication and usability
  • The usability of godly and ability cards. It can be tiresome to keep dragging them onto the screen or hard to hit the actual target/figurine.
    We will enable key bindings for quick selecting cards to the mouse pointer, in a future update.
  • Problems with fuzzy fonts on some cards in the game.
    This is an engine issue, we use 3D widgets, we are slowly converting our UI cards into 2D widgets that render more precise.
  • Not being able to compare items at the merchant with items already owned.
    We are still trying to figure out how we can improve this
  • More and better information about buff or de-buff effects in the game.
  • Camera rotation and movement could have user settings.

Wartile fan localization
The desire for having Wartile localized is high, and we would love to provide that for our player base. However, as a small studio we will be depending on fan created localization to begin with.
Therefor we ask our community if someone would be interested in making a fan localization of Wartile into their native language and thereby opening Wartile for a wider audience.
Currently we think to start with
  • German (already started)
  • Spanish (already started)
  • Russian
  • Polish (already started)
  • French
  • Simplified Chinese
  • Japanese (already started)

If your native language is not mentioned above and you are up for the task to help with the localizing into your language, please let us know.

Currently there is 11.100 words in Wartile, mostly short descriptions, but we still expect it to be a big and time-consuming task.

If you help us localize Wartile to your native language we will add your name in the credits and give you our official thanks for helping a larger audience enjoy Wartile.

If you think, you have the time and will to help make a fan localization into your native language, send us a mail on contact@wartile.com and we will get back to you with the details.

Working on the last content before release
As some of you might have noticed we are moving closer to our final release and are currently working on the last major update before release. However, we expect to divide this update into smaller pieces with more regular updates as this gives us the opportunity to let you evaluate the changes as we move along and us the chance to correct and adjust as needed.

We will soon reveal what we are working on, but for now we will leave it with this.


Kind regards

The Wartile Dev Team
3 comments Read more

September 20

Patch notes 0.6.2



Hi everyone

We have just released another Hotfix patch addressing bugs and other issues reported by our community since the 0.6 update.

Hotfix 0.6.2 Patch Notes
  • Optimization of Breakable objects.
  • Setup game to allow for localization
  • Updated the “Unit Story” for player units
  • Added “Unit Stories” for opponent units
  • Added Un-equip button to Unit Management that takes off all items equipped.
  • Unit Ability cards now unlock at level 1, 2 and 3 instead of 1, 3 and 5.
Bug Fixes:
  • Fixed “Perfect Damage Token” having incorrect image.
  • Changed Target validation to use raytrace. This stops spearmen/archers from firing through friends after acquiring a target
  • Flipped equipment tooltips in the Merchant menu and Unit management to avoid them escaping the screen
  • Fixed a bug with Interactive Unit optimization from last patch, that made you unable to interact with some interactive objects (Such as Control Points on the Heidrun Clan board).
  • Fixed a bug that sometimes caused units to freeze for a few seconds if they their attacker died in the middle of an attack.
  • The partial bug fix of “creating invalid walkable locations” from last patch, should now be fully fixed.
  • You can no longer move onto a Totem’s tile after interacting with it in The Dark Forest.
  • Fixed a resolution related bug that caused the Unit Ability card “Locked” text to be placed incorrectly in the Unit Management Screen.
  • Camera keyboard keys pan/zoom/rotate speeds are no longer affected by time slow

Kind regards

The Wartile Dev Team
0 comments Read more
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Reviews

“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”
Polygon

“Wartile's World Looks Too Pretty To Bleed All Over”
Kotaku

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”
MMOHuts

About This Game

A miniature world coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology.


Collect & level up figurines and customize their equipment and abilities
Unlock and collect an array of different figurines, customizable with armor pieces and weapons. Level them up and unlock their unique combat abilities to provide a choice of tactical options before they embark on each quest.


Cool-down combat that keeps the action flowing
Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. A mixture of slow down features and cool-down based gameplay maintains the tension of battle, while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.


Assemble your deck of godly cards
Gain the tactical edge by utilizing Godly cards during battle. Godly cards are strong magical powers, unlocked by completing objectives. Your godly card decks can be assembled before engaging in battle to provide the best tactical support on the upcoming raid.

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space
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