In WARTILE miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
User reviews:
Very Positive (75 reviews) - 85% of the 75 user reviews for this game are positive.
Release Date: Mar 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Wartile we are trying to do something very new and different and with early access we hope to reach out to the community while we develop, adjust and improve the game. Wartile have been in development for three years and is playable, pretty polished, generally bug free and have already been played by thousands of players during free demo’s and closed alphas. With a clear vision and the help from you and our growing community, we aim to realize the full potential of Wartile.”

Approximately how long will this game be in Early Access?

“Wartile is close to be feature complete, but we still need to adjust and balance many of the features. Our main workload will be to complete the Viking campaign by adding more content into the game such as new battle boards, new figurines classes, story parts and elaborate on multiplayer modes.

Feedback from our community might have an impact on our priorities and milestones, but we expect to be in Early Access for another 3-4 months.”

How is the full version planned to differ from the Early Access version?

“The final version will include the full Viking Campaign with a number of visual stunning and challenging battle boards, more figurine classes for more diversity and a place where you can spend your looted gold on meaningful items. We also intend to create a deeper combat system, by adding more cards and environment modifiers.

For the multiplayer we hope to develop a stronger multiplayer environment with options to play co-op and have competitive multiplayer matchmaking.”

What is the current state of the Early Access version?

“Currently the game is fully playable and generally bug free with different figurine classes and most of the story line, with associated battle boards, is playable.

Its possible to unlock a multiplayer battle board allowing you to engage in quick matches or make a friendly challenge. However due to low player base expect long waiting time for multiplayer matches and a more buggy game experience. this is something we work hard to improve.

At its current state Wartile is estimated to have about 4-8 hours of play time.”

Will the game be priced differently during and after Early Access?

“We plan to have a slightly cheaper Early Access version compared to the final release. This is both as a thank you to people who support us at this early stage and to reflect the amount of content added during Early Access.”

How are you planning on involving the Community in your development process?

“We have a long tradition of listening and reacting on feedback coming from our community. We just had a period of closed alpha testing with players sharing their good and bad experiences with us. During this alpha phase we have made several major game play related updates based on the feedback from out community.

During the Early Access we will work on two tracks. One that will focus on delivering more playable content to the game and the other will focus on adjusting and improving features based either feedback, ideas or other player patterns that we might discover during the Early Access.”
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Recent updates View all (34)

June 27

Patch notes 0.5.1

Balance Changes:
We got a clear indication that the difficulty of the game was too high. As such we have taken steps to bring back the difficulty slightly on particular maps early on in the game.
This will primarily affect the first playthrough of battle boards and not the higher difficulties.

  • Nerfs to various enemy units on The Heidrun Clan
  • Added heal pickups on The Heidrun Clan
  • Nerfs to various enemy units on The Rescue
  • Nerfs to various enemy units on The Monastery
  • Nerfs to various enemy units on Trial of Tyr
Bug fixes
  • Before a figurine ability card on cooldown could appear behind another card, but the logic thought it was in front of. The backside of cards now have the correct z-ordering removing this issue.
  • Some cards have been reordered. The primary reason this was done was the Archer's "fire" card, which now appears first in the figurine abilities.
  • Fixed various blocked tiles that were not intended to be blocked
  • Fixed a bug that allowed The Archer to "sneak" past all enemies on The Rescue.
  • Changed the way the Resolution drop down menu is filled. This should no longer add options that are not compatible with the users screen.
  • Fixed spelling errors in The Lost Norse
  • Fixed a bug that caused subsequent uses of the Brute ability "Wrath of Idunn" to not remove the immportality effect
  • Updated the Archer text from a placeholder text that was not properly overwritten.

We know that not all reported bugs have been addressed with this patch but we are working on a major update where we will attend all reported bugs that we can identify and reproduce.

We also hope that the difficulty settings now in a better way reflect the level of our audience. Please remember that only main objectives needs to be completed in order to unlock new battle boards and that Spacebar is your friend in the fray of battle.

Kind regards

The Wartile Team

7 comments Read more

June 20

What's next

Hi and thanks for playing and following Wartile we are very excited to be part of this journey together with you all.

Since the release of Adventure Pack 0.5 we have experienced surprisingly few bugs, allowing us to jump directly into developing some of the planned features.

What are we working on right now.

The merchant
When returning to the Campaign board from a raid, you can visit the merchant to by armor or weapons. It will also be possible to trade your looted but unused equipment into coins.

Reward scene
We have been working with the reward scene where everything you have killed, looted or earned will be show at the end of a battle board. This will help you and your vikings to evaluate the rewards of a hard days work.

New combat system
We have made some changes to the back-end combat system, with the intention to smooth out the combat, avoiding situations where figurines keep blocking each other attacks, dragging out the fight.

The Dark forest battle board
We are working on a new battle board with a new environment theme. It's still work in progress and we cant share much at the moment.

New figurine class
We are also testing a new figurine class that we aim to include into the Wartile universe soon. We can reveal that its a female Völva who knows her ways with the Norse gods.

General feedback on difficulty

As you might know we have been collecting feedback from our audience by reading all posts here in the Community hub, but we have also asked players for more detailed feedback. Since we released Wartile to early access more than 400 players have done so, but we will just share our latest feedback coming from around 42 players.

We are very aware of the difficulty in Wartile, knowing that it’s really hard to find the right balance between the variety of our players. As the graph below show, almost half thinks that the current difficulty is ranging from hard to very hard.

When asking our audience about the difficulty, a large portion thinks its hard, and some even that, its way to hard. We like to think that Wartile is for everyone, and are looking for ways where we can create a good and fun challenge for everyone.

As a reaction to the feedback we have been trying to identify the difficulty spikes at the boards and have tried to adjust the difficulty to be more accessible and fitting the overall learning curve of the player. We will release a small patch very soon, with these changes.

Kind regards

The Wartile Team

13 comments Read more
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“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”

“Wartile's World Looks Too Pretty To Bleed All Over”

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”

About This Game

A miniature Universe coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures, Norse mythology and challenges that require real time strategical decisions

Fresh and innovative combat system
Wartile is not a turn-based strategy, but rather a real-time affair with cooldowns that keeps the action going, but still leaves you just enough time to plan your next move or play a figurine ability or special power card. At its core, this is a game about positioning and decision making.

Diorama battle boards
Lead your collection of Vikings through a beautiful handcrafted diorama battle board complete different environmental themes all with tiles that allow players to strategically plan their tactical moves and attack in real time.

Collect figurines and customize their equipment and abilities
Unlock and collect an array of different figurines, customable with armor pieces and weapons. Level them up and unlock their unique combat abilities to provide a choice of tactical options before they embark on each quest.

Gain the tactical edge by utilizing Godly and tactical cards, that are unlocked by completing objectives. These Cards are assembled before engaging in battle.

Venture alone or challenge a friend
Explore the mythology and challenge the gods while you make your journey into a world ruled by mythology, lore and old tales. Or challenge your friends in competitive one vs one multiplayer showdowns.

System Requirements

    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 6 GB available space
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Very Positive (75 reviews)
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