'The Guest' is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.
User reviews:
Very Positive (219 reviews) - 82% of the 219 user reviews for this game are positive.
Release Date: Mar 10, 2016

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June 24

The Guest nominated for Best Design and Best Debut Game!

Hello dear guests!

We have some good news! The Guest has been nominated for Best Design and Best Debut Game at the Spanish National Videogame Awards!

It's such an honor to be nominated on this ceremony! We are SUPER excited about travelling to Barcelona next week to attend the award ceremony at Gamelab.

Wish us some luck guys!

Thanks for your support people! This couldn't be possible without you (:

Team Gotham

4 comments Read more


“The carefully crafted and gloomy setting of The Guest hooks you as much as the series of satisfactions when solving the puzzles you are presented with. That is when Team Gotham's work shines more intense, inviting you to discern the mysteries of the hotel room and the reasons of your confinement.”
80/100 – IGN Spain

“you’ll be happy you were a guest in this wonderfully surreal narrative”
8.5/10 – Bagogames

“I want to give kudos to Team Gotham for creating such a wonderfully stimulating, challenging and FUN first-person puzzler. It is hard to believe that it’s their first game so job well done!”
4.5/5 – Gamingcypher

About This Game

"The Guest" is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.

  • Immersive storytelling.
    The mood and the feel of the game, and the mysterious background of the Doctor Evgueni Leonov makes the game a unique experience, travelling through the character story and discovering unexpected places that will make you wonder what’s going on there. The sci-fi story behind those enigmatic walls makes it even powerful and encouraging for the player to feel things through the gameplay experience.

  • Environment.
    Set in an unkempt build, in the 80's, 'The Guest' confronts us a dark and mysterious environment, creating a unique bond between the player and the atmosphere.

  • Gameplay experience.
    Combinig mechanics from the classic great adventures with puzzles and narrative the player will get deeper and deeper into the plot.

    There will be events where we will control our character in a critical mental state, breaking the games rhythm and looking for new experiences.

    A quality soundtrack with a calm but hair-raising rhythm will provide endless mystery and suspense.

    This can be done thanks to these features:

    • Free to roam and explore our surroundings, accessing every corner of the room.
    • Different puzzles and enigmas to solve, each one of them with its own personality and complexity.
    • Unique events inside the storyline which will increase our immersion in the game.

System Requirements

    • OS: Windows XP or Higher (32-bit or higher)
    • Processor: Core 2 Duo E6750 (Dual Core) 2.66 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT, ATI Radeon 4800 or Higher
    • DirectX: Version 9.0
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (219 reviews)
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109 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
77 of 84 people (92%) found this review helpful
4 people found this review funny
3.3 hrs on record
Posted: March 13
Ok, I'm going to try to be useful for potential buyers:

- If you are looking for a replayable, 50+ hours game, then wtf are you doing here? (I've read some complaints about this before I bought it, which is pretty shocking to say the least)

- If you are looking for a well-rounded, misteryous and fullfilling experience, go for it.

I certainly enjoyed the whole game, and did not get tired of it at all, which is something that uses to happen to me lately. Played it in 2 sessions, 3-4h total, and found many carefully placed secrets (most of them were not even needed to complete the game, which is something I personally love) and interesting details.

As an indie game fan, I would say this game highlights the difference between a studio who loves their job and COD-like titles.

TL;DR: If you want a 3-4h well-rounded indie narrative, go for it! Recommended.
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66 of 83 people (80%) found this review helpful
2 people found this review funny
Not Recommended
2.4 hrs on record
Posted: March 14
It pains me to give this a negative review, but I was left feeling so underwhelmed.

I LOVE Room Escape games. From The Room to Submachine and every free Flash game in between - if it has intriguing, logical puzzles then I'll be glad to play. A room escape with an intriguing story line and detailed graphics? Hell yes, I'm sold.

The puzzles were... fine. None of them really challenging for a seasoned puzzle addict, more a case of hunting around for the bits you need and putting two & two together. Solid, but not spectacular. Mechanically, they were extremely well implemented, and integrated into the world, and for that I do congratulate the developers - the influence of The Room is clear. One in particular - involving aligning markings to form a pattern - was elegant and truly innovative.

But the game falls down hard in the extras that it promises. Without wishing to spoil anything, I found the writing to be clumsy, tired and directionless. It starts as a mystery and smudges seamlessly into the worst of tired tropes, without really making any sense in between. The puzzles and the story don't mesh together in any way - you're told what the arbitrary challenges were for, in-world, but at the same time they're presented as far deeper and more insidious than they are. (Using blunt sinister thematic keywords as passwords is sitll arbitrary - change the theme to Lovecraftian horror and replace the puzzle answers with "DAGON" and "RLYEH" and nothing is lost, see?)

The writing, in short, was a thin thematic skin and nothing more. Which would've been easy to brush off if it hadn't been such a clumsy cultural throwback too. It was like a Mcarthyite fever dream. 1984 for kids. Given the rich detail of the assets and lighting, the theming was all the more jarring.

The other big problem was the mechanical immersion. Having the game be first-person is such an interesting and unusual tool for puzzle makers (cf The Witness, Portal, Perspective, FRACT) that, sadly, only ever served to get in the way of this game. Stumbling around furniture in the dark isn't tense or fun, it's just annoying. Not being able to see properly into drawers & cupboards makes the object hunting a chore. Both these problems are nonexistent in room-escape Flash games, but are introduced by using first person perspective. It was a bold move that didn't pay off.

And the labyrinth, my god, the labyrinth.

The labyrinth really exemplified the problem I had with this game. It wasn't fun. It wasn't challenging. It wasn't tense. It didn't communicate anything about the character, the world, the game mechanics, it wasn't a puzzle or a significant storytelling device, it was nothing. Nothing but a tedious 5m+ trial-and-error walk through a blocky corridor, rendered in quite pretty atmospheric lighting. I just don't see what the developers were trying to achieve or communicate through that device. I don't see why they thought it was a good idea. It was an incongruous, boring intermission.

It was a gimmick, not a new or clever one, and it made no sense, didn't tie in thematically or mechanically to anything else, did nothing but frustrate and distract. What was the point?

I played the game through in a couple of hours, and enjoyed the puzzles well enough in spite of the problems I've stated. But while I could've played the puzzles quite happily for another two hours, the theme, the 1st-person mechanics, the writing, all would've annoyed me more and more. It ended when it had to, and left no impact in the process.

The developers clearly have real talent with regards to building a solid, pretty, functional game, and I hate to imagine that this review might discourage them from pursuing that. They have good ideas, solid mechanical competence, and I want to see more. I just feel like they never had anyone sit down with a critical eye and ask them, "What is this bit for? What are you trying to accomplish there? What are you hoping to make the player think or feel? Do any of these elements support each other, or are they just thrown in to fill the gaps?" Some good writing and creative direction could've turned this game into a little gem, but it's not a gem. It's coal. Solid, functional, unexciting - burn it up and it's gone, leaving nothing behind.

I'm not angry, just disappointed.
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61 of 80 people (76%) found this review helpful
36 people found this review funny
2.3 hrs on record
Posted: March 10
Welcome to the Hotel Massach - Massachusets? Massachussets? Massachusetts - that one is right, no red squiggles.

Full disclosure: review copy provided by developer/publisher!

This is a tough one to review because... well, it's hard to talk about a game with an enigmatic story and puzzles without inevitably ♥♥♥♥♥♥♥ in someone's bowl of cornflakes. Suffice it to say you are a heavily medicated doctor trapped in his hotel room in Boston.

And it's a pretty darn nice room if I do say so myself. Spacious, plenty of chairs and couches for guests, a record player and television set... the bathroom has a nasty leak but otherwise if this were a hotel review, I'd give it a 4/5 - just short of perfect since I'm being held there against my will. I have to dock points for that.

It's your standard point n' click adventure game: pick up random things, combine them, smash them together, etc. What's cool about it is you can walk around all first person-like, and that freedom of movement, coupled with the creepy atmosphere, definitely kept me on my toes. There's nothing outright frightening so far... just the overwhelming sensation that I'm being watched, judged.


Puzzles are good and varied, and the game provides clever hints assuming you're paying attention. And the graphics are nice. Not great, not dated, just nice... there's no physics to speak of, or other characters that I've encountered - just the hotel room, so it's hard to screw that kind of thing up. The sound design is great though, definitely worth mentioning! Heavy footsteps, rainfall, creaks and leaks, all adds to the sense of dread and loneliness. Finally the story... hasn't really captured me just yet. Yes it's mysterious, but it's too mysterious and, thus far, entirely reliant on note fragments and newspaper articles.

But I have to finish it! I'm currently stuck on this particularly perplexing puzzle. Think I'm about done though, and short of the ending coming out of left field (Zionist dinosaurs have conspired to lock me away in a hotel room to keep me from completing Chicken Soup for the Soul), I think this is a worthwhile purchase for puzzle/tense, atmospheric adventure game fans.
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40 of 48 people (83%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: March 14
I would describe the game as escape / exit the room simulation; in a very positive sense!

You wake up in a hotel room without having any idea about what’s going on. So you have to figure it out by discovering the surrounding and look for clues. To proceed and unfold the story / secret, it is necessary to solve puzzles.

The puzzle spectrum (level of difficulty) can be described from simple / easy up to hard and challenging, but always logical. One particular puzzle is based on audio, so you should have good acoustical capabilities. Up to a certain extent, the puzzles are procedurally generated.

The decent graphics and sound build up an amazing atmosphere.
If you are an achievement hunter and not rushing thru the game, it keeps you busy for a couple of hours.

Great game; clear recommendation!

Update: Let us be thankful to the benefactor; work hard, increase production…! ;-)
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34 of 42 people (81%) found this review helpful
3.2 hrs on record
Posted: March 10
Although I found the game to be too short (it took me 3 hours, your time will vary) I have to say this game was not only engaging, immersive and thoroughly enjoyable with fun, involved and interesting puzzles -a lost art these days -but it was a breath of fresh air in today's marketplace of pixelated junk. The graphics were superb and the sound design created instant mood and tension. This was truly the rolls royce of room escape games and a first-person experience that really drew you in. Again, I have ONLY one criticism; that it was short.

In other words, I want MORE.

Bravo to these devs for giving us an intelligent game for human beings. I hope you make a dozen like it or one a dozen times longer. Either way, you earned a loyal customer today. This game was absolutely EXCELLENT. Don't hesitate to buy it if you're on the fence -you haven't had a great puzzle experience like this in a long, long time.
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26 of 32 people (81%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: March 12
I've played puzzle games before but nothing quite like this: the atmosphere is very chilling, it creates a setting of what you would expect a jumpscare out of, but nothing really happens. The way the music is played and how cryptic the messages are makes you feel like you're constantly being watched with every move you make, which in its own, is very creepy.

The puzzles can be a little difficult at times, one of them was so easy but I just needed to take a break from the game for a minute to refresh my mind. They can be easily solved with just a little more thinking, plus it's always helpful to keep a small notebook beside you for notes, just in case. I haven't fully completed the game yet but it's amazing to see how many different puzzles can be created in just one portion of the room.

I highly recommend this game to someone who like to have a little chill run down their back but one who loves a mystery as well. I'm not one who can handle scary games that well so this is the perfect type of creepy for me. I'm also looking forward to completing this game and hopefully adding more to this review after. :)
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13 of 14 people (93%) found this review helpful
9.6 hrs on record
Posted: April 10
This game is exactly what I was looking for to stream the other day. Something only 3-4 hours long, cool puzzles (and one thing I've missed in modern games - having to use a pen and paper for some puzzles), and a story that makes me want to know how it ends. This game ticked all boxes and was beautiful to boot. Please make another one guys!
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54 of 89 people (61%) found this review helpful
1 person found this review funny
Not Recommended
2.7 hrs on record
Posted: June 17
Product received for free
Do not purchase if you are deaf, tone deaf, or otherwise hard-of-hearing - there's a puzzle that relies on hearing and is randomly generated (so can't be bypassed with a walkthrough).

I recommend this to fans of the genre (it’s an excellent, highly-polished escape-the-room), but I personally didn’t gel with it at all. Also, if you’re looking for a satisfying story, don’t bother.

Read my full review here: https://nerdybutflirty.com/2016/04/11/review-the-guest-escape-the-rooms-but-why/
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12 of 13 people (92%) found this review helpful
4.5 hrs on record
Posted: March 11
Awesome game! If you love puzzles you definitely have to play this! There is a wide variety of puzzles and you'll need to concentrate and pay attention to every detail in the game if you want to solve them.

The graphics are pretty nice, the rooms are filled with very well designed objects and there are lots of details. The lights, the music and the effects are perfect since they help you to get into the experience of the game perfectly.

I totally recommend this
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12 of 15 people (80%) found this review helpful
2.5 hrs on record
Posted: June 24
+ The puzzles are good and have a decent difficulty
+ The atmosphere is great, and the game looks good overall

- Pretty short (I could even ask for a refund as I finished it in 2 hours lol)
- Optimization is terrible (I wonder why Crysis 3 on Ultra runs better and looks better than this game)
- Overpriced (I know how hard it is to make a game, especially one with different puzzles, but this is a $10 game that lasts for 2-3 hours only with zero replayability)

It is a great deal if you can buy it on sale
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Recently Posted
18.8 hrs
Posted: October 23
The Guest is a fairly well-done first-person adventure that is best described as a sequence of interconnected "Escape the Room" situations. Gameplay takes place in quite small areas, but each area has many items to discover - some of which are needed for the puzzles, some provide background information and tell a mysterious story about a missing person.

The puzzle design is varied and engaging. Often you have to first find several missing objects, then add them to the puzzle, and then solve a minigame. Other puzzles require combining the correct items in your inventory. The game provides many clues, and the difficulty was (at least for me) right at the sweet spot where you really have to think, and feel a sense of accomplishment when you find the solution, but never totally get stuck. (One puzzle got me stumped because a ring had to be positioned correctly, and looked correct even when it was rotated 180° away from its target position, but I eventually got past that.)

The interface highlights objects that you can interact with, which gets rid of the annoying "click everything in case it's usable" gameplay. You can turn that feature off if you find the experience more immersive without it. The rest of the interface isn't stellar, but gets the job done. It could be more obvious that there is a second inventory page if you picked up many items.

I found the story engaging, interesting, and well-paced. You keep finding more information, and the game invites you to build your own theories, which I enjoyed a lot. Unfortunately though, it all completely breaks down when the game ends. Instead of actually solving the detailed mystery that they built up, the devs basically show their players the middle finger and impose a "wtf"-type ending on their game that renders 90% of the previous information completely irrelevant. One can't help but wonder why that detailed mystery is even there. It does not get solved or elaborated on - the ending simply discards most of the game. On top of that, it puts the main character in a rather undesirable situation, so it does not even feel satisfying.

Graphically the game seems solid for in indie adventure game. There is some good use of lighting. Textures look a bit washed out, and some of the models are a bit crude, but hey - for an indie adventure game that has a focus on good puzzles, this is all completely adequate. Voice acting was on the same level - not great, but not really bad either, so it didn't detract from the game. Some of the writing showed that the devs aren't native English speakers, but I've seen way worse.

I recommend the game to adventure fans due to the excellent puzzle design and well-crafted atmosphere. Just don't get too invested in the story, because the ending throws most of it in the garbage bin anyway.


Side notes:

1. There is a music puzzle that will cause problems for deaf people - you may have to ask someone else for help with that one. It is randomized, and you only have three attempts to solve it before it randomizes again, so you cannot just look the correct sequence up in a guide. If you're just tone-deaf, then you should be able to solve it, since the interface allows infinite experimentation and checks before you commit your solution. I often struggle with music puzzles myself, but had no problems with this one.

2. Achievement hunters should brace themselves for a potentially frustrating experience. One achievement requires you to solve a maze puzzle (with lots of walking) on the first try, but it is randomized and apparently has no clues. You'll have to reload and replay it until you happen to get lucky and guess all choices correctly, the chance for which is 1/16. Another achievement requires you to restart the game if you've taken too many turns in a certain puzzle, reloading does not help. And there's also an achievement for finding all objects, but its counter does not update correctly, so it's hard to check whether you missed something.

3. As usual, don't draw conclusions from my displayed playing time. I often let games idle while I do other stuff or sleep. I also played through the game several times to get the achievements.
Helpful? Yes No Funny
1.6 hrs
Posted: October 23
Fun game, takes about 90 minutes to play through. Great atmosphere, and the small team seems to have put a lot of heart into it.
Helpful? Yes No Funny
2.6 hrs
Posted: September 21
I had so much fun playing this game.
The nearer I got to the end, the more help I needed from my viewers but it all went well.
I fully recommend this game to everybody who loves to solve puzzles :)
Helpful? Yes No Funny
5.1 hrs
Posted: September 16
'The Guest' is a first person adventure puzzle game. You wake up in a hotel room that's locked. You don't remember how you got there. You find some puzzles to solve, most of which require you to use items you find across the room to solve them. Solving a puzzle leads to other puzzles to solve etc. 'The Guest' an ok game, worth playing if you don't expect too much, but not at full price. If you're into the genre, I recommend picking it up when it's discounted by 50% or more.

The puzzling

Most of the puzzles are pretty clever and well-executed. Sometimes they vaguely reminded me of the quality of the puzzles of the game The Room, which is a huge compliment. The Guest clearly aspires to be as good as The Room and other games that set the bar. It does not succeed but it doesn't fall flat on its face either. The puzzles are challenging, visually attractive, non-repetitive and they reflect the atmosphere of the adventuring aspect of this game i.e. the mystery of what's going on.

The adventuring

The Guest is a puzzle game first and foremost. But it has some adventuring elements, too. This means you'll be exploring the hotel room you're in and be picking up items to use either on things in the room or on each other in the inventory, to create new items that can be used on things in the room. There is also a story being told while you explore and solve puzzles, but don't expect too much story, it's certainly not a narrative driven adventure game. I appreciated the story, however basic and surreal, for what it was.

Steam related thoughts

Some of the achievements are pretty challenging, which always adds an extra layer to games and especially to puzzle games. One of the achievements seems bugged for me (Houdini) but 4.2% of the users have it, which is more than the usual percentage of achievement cheaters, so I'm not sure why it won't trigger for me.

A warning to conclude: the achievement for the labyrinth (you need to complete it without failing) is completed by pure luck. So save before using the telephone and reload to do the labyrinth again and again if you want the achievement. Do not trust the so-called guide you'll find here on Steam, it's a (bad) joke. If you look at the final part of the 'guide', you'll see the author put some letters in the middle of seemingly random words in capitals. These spell out 'troll'.
Helpful? Yes No Funny
2.6 hrs
Posted: September 12
Puzzles were fun, the beginning was exciting, the middle bit got a bit boring, the ending wasn't worth it.

Could've been way better, I felt such promise in the beginning - but the insanely anti-climactic ending just ruined the whole game for me. Took me and my gf 2.6 hours to finish with a tiny help from a walkthrough.
Helpful? Yes No Funny
2.5 hrs
Posted: September 6
Gameplay yay!
Story nay!

If you are a fan of puzzle games then this game is definitely for you. The atmosphere is thick and nice. The puzzles are always reasonable and logical. I played many puzzle and adventure games where the world didn't follow our rules of physics and logic and after trial and error or even looking up the solution you still will think: "What the heck were they thinking?!" (Looking in your direction, Discworld). But in this one you will solve all of them with ease if you are observant and think. Only problem: If you are an expert in this kinda games then you will be finished in 1-2 hours. They story is pretty ok down to mediocre. Don't expect some epic plot twist but it serves the purpose. So if you like puzzles and brain work give it a go!
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1.9 hrs
Posted: September 6
Technically, it is a very sound first person puzzle game. In terms of narrative construction it is also solid. Things basically revolve around the "things are not what they seem" idea. And even though you think you got it, the game is able to surprise you.
However, that being said, in a game like that story is of major importance. The experience is short and some puzzles - not really that original or fun, so the conclusion can either lift the game, or down it. For me it was the latter. I basically found this to be a pretty naive anti-science tale. Not very logical either. Although judging by how many people believe people never walked on the Moon or that vaccines are there to make us sick, success of this game comes as no surprise :(

Possible spoiler: I think the author considers this game as a possible prequel to a brilliant movie by George Lucas THX 1138 (imho better than any of the Star Wars films). Some things are simply copied from this film. In my humble opinion, he misunderstood it.
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8.4 hrs
Posted: September 4
Simply amazing adventure : )
Helpful? Yes No Funny
2.4 hrs
Posted: September 4
Well, I did enjoy the game. It had some interesting puzzles but the length was a bit too short. None of the puzzles were overly complicated which was nice. I would recommend picking the game up on a good sale. No replay value unfortunately.
Helpful? Yes No Funny
9.8 hrs
Posted: August 31
This was a very good puzzle game. Gave me about half a day worth of play time. Nice graphics and ambiance. The story was well thought out but seemed to leave a lot of questions. Overall it was vvery enjoyable and worth the money.
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