The time has come to experience the combat you've always desired, realistically recreated, no detail ignored. Authentic campaigns and massive online battles portray staggering war-torn ambient and devastation. Offering unrivaled immersion to give the most heart-rending portrayal of WW2 to date.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic stage of game development where the early adopters, which in our case are mainly composed of seasonal players of the saga and genre, will be able to experience our game and give us their feedback. This way we can have a gradual curve of incoming suggestions and the corresponding improvements to the product, in order to make Gates of Hell offer the warmest welcome to the player base further on when the full version arises.”

Approximately how long will this game be in Early Access?

“For 6 months, approximately.”

How is the full version planned to differ from the Early Access version?

“Early Access will end up containing a bootcamp campaign, the Russian campaign, German campaign and 2 multiplayer factions.

The Full version will add more content into the game, in the shape of features, maps, units, etc.

In addition , the Full version will have a modular system for purchasing each campaign and multiplayer nation separately, including a Season Pass to obtain all modules.”

What is the current state of the Early Access version?

“With the start of the Early Access, the game will debut with a bootcamp campaign, the Russian campaign and 2 multiplayer factions. During the EA, we will add an additional campaign (Germany), gradually expand the Multiplayer units (as of feedback) and add further maps and features. Further nations/campaigns will be available after the full release as DLCs.”

Will the game be priced differently during and after Early Access?

“The Full version will add more content into the game, in the shape of features, maps, units, etc.

Thus it will be slightly more expensive.”

How are you planning on involving the Community in your development process?

“The game has been already built in part around many seasonal veterans' suggestions. During GREENLIGHT and During the EA phase we have been and will be listening to what the community want to see, we strive to make the game an awesome experience for our customers.”
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Available: To be Announced


Recent updates View all (57)

December 29, 2017

Developer Blog #64 - Dolgelin

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Hello everybody! Thanks for solving our little challenge from the last dev blog! Today's topic regards the map ‘Dolgelin’, which we want to show you and talk about! This week’s devblog comes courtesy of the project’s level design lead.

The Battle of the Seelow Heights

The Battle of the Seelow Heights was one of the last offensives against the Third Reich before the capture of Berlin. The major battle, also known as the battle of the Oder, marked the end of the German eastern front. Amidst the center of the Soviet main attack lies stranded the village of Dolgelin, which was an important spot to reach the ridge of the Seelow Heights, a well prepared defensive position, which provided perfect cover for German troops to hold the frontline in the north of the area. In April 1945, the Soviets reached the road towards Dolgelin, and the Germans were hence commanded to blockade it at all costs.

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Did you know?
Field Marshal Zhukov prepared a cunning tactic when attacking the Seelow Heights. Before dawn, a staggering array of searchlights would be switched on towards the germans. This was to clear the way for the Soviet infantry and also aimed to demoralise and scare the Germans. However, they were quickly switched off since they did not complete the roles they were intended to, instead outlining the silhouettes of the soviet infantry to the German trenches.

The road towards Dolgelin included two anti tank ditches, right and left of the road, as first defending line. The high and soft ground next to the street made it hard for Soviet tanks to outflank the dangerous position. They were forced to drive on the main pathways, which was making them easy targets for the Germans.

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With heavy casualties on both sides, the Soviets were able to breach the small sector, advancing into the little village, which was additionally strengthened with tank traps. In April 16, 1945, six Kingtigers belonging to the heavy SS Panzerabteilung 502 were used to defend the second defensive line at the crossroads (railway transition) at the village of Dolgelin. Soon enough they fought against 20 T-34s of the 1st Guards' Armored Brigade, which they were able to defeat. When it got dark, the heavy tanks were forced to retreat, because they lacked the immediate protection of their own infantry, and the cost of having lost such valuable tanks were too high to run the risk.

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The Germans, as it happened often in late war, used the special landscape (in this example the Seelow Heights) in their favor. The elevated ground was excellent for heavy anti-tank guns positions and to keep the overview over the battlefield, which leaded to big advantages within the fights.

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Did you know?
In its area of attack, the Soviet 1st armored army deployed with about 600 tanks and self-propelled vehicles between the Seelow Heights line and Sachsendorf area (ca. 10 km). From a statistical point of view, this would mean that there was a soviet tank rolling each 10m along the front. The unit strength relation (men) of the whole Battle of Seelow was about 10:1.

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What are your impressions about the Dolgelin area? What points were most interesting for you? Is there something additionally that you like to know? Please share your ideas and discuss below in the comments.

Last but not least, we hope you had some excellent time during christmas and we wish you a great start to 2018, which will be the year so many of you are waiting for!
86 comments Read more

December 16, 2017

Developer Blog #63

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Today, we have a short dev blog as we have been extremely busy in our personal lives and developing Gates of Hell.

This week, our modeling team finished the Sturmhaubitze 42 Ausf. G and handed it off to the game designers who fully imported it into the GEM engine. Check one more vehicle as 100% complete.

If a picture is worth a thousand words, then what is a video worth?

This StuH in the video is located near Dolgelin (battle of seelow), one of the last defence points that russians had to break before capturing Berlin. You may be able to guess where he is on google maps. Quick hint: There is a hill beside a tank trap line which this StuH used to wait for the enemy. Good luck on finding the place! Share your ideas in the comments. If you found it, we will present the full map with more interest spots to see!

"Dolgelin in Google Maps"

In other 3D Production news:
The SU-76 has been modelled and is in the texturing process, and the KV-1 is also coming soon!
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About This Game

From the creators of Men of War, Gates of Hell arrives with unmatched immersion, hard boiled historical campaigns and massive dynamic multiplayer battles. GoH offers revamped infantry dynamics, accurate reworked ballistics and much more, including community requested features like redesigned flight model, combat improvements and expanded factions in its upgraded engine. Shift between RTS and Top-down Third person direct control modes and use the total destructibility of landscapes to revive the most intense portrayal of World War II.

Gates of Hell is a historical/realism action-based RTS based on the powerful GEM2 game engine by Best Way.

Gates of Hell aims to attract all fans of previous Men of War games. In addition, GoH has a much more comfortable learning curve, aiming to target newcomers to RTS games and also players from other RTS which seek a new experience. The time has come to experience the combat you've always desired, tantalisingly recreated, no detail ignored. Passionately reinvented to give the most heart-rending portrayal of warfare to date. It will be bloody, it will be gritty, it will be war in the raw. You will experience the sensations you felt when watching and reading war films and books. Join us as we attempt to retell the stories of the Second World War, from both perspectives, of the victors and the vanquished. Now, only one question remains... Where does your loyalty lie?

In Gates of Hell, the player will fight throughout WW2 battles, from the sands of North Africa to the snow covered peaks of Russia. In Early Access and until full release the action will be packed on the Eastern Front as the HD content for the game piles up. The player must use his skill plus the situation to defeat his enemy or complete mission objectives in spite of all odds that will arise. Weather the task is to snipe out an enemy officer, to destroy a tank column or fight against human rivals in the multiplayer game-modes, players must analyse the battle with their situational awareness and use the advantages of the nation they are playing, the terrain and their strategy. Whereas some players will prefer direct confrontation if they afford superior firepower, others might choose coordinated sabotage tactics. It is up to you to use historical warfare techniques to outsmart and outmanoeuvre the enemy!


  • Singleplayer and multiplayer support, including cooperative missions and PvP gamemodes.
  • Historical battles with overhauled and optimised multiplayer: Versatile & dynamic system to allow year setting option, extensive infantry types, and new vision ranges to create historical and tactical games.
  • Modular Faction/Campaign system
  • Integrated Steamworks
  • Includes editor for modding, mission making and sandbox gameplay
  • Highly accurate human models, headgear, and weapons for an ultimate detail standard.
  • Heavily revamped infantry dynamics to allow for intense infantry combat as well as offering historical tools for trench/foxhole/pit/mine building depending on infantry proficiency.
  • Smart terrain, plus additional aerial and naval flight/sea models for vehicles of all sorts.
  • Enhanced graphics and colour palette for unparalleled atmosphere.
  • Astounding audio system with in depth live-recorded sounds, reverbs and echoes
  • Overhauled ballistics for each individual weapon to calculate penetration & explosive values for different shell types, including composite rounds; as well as bullet drop and speed: A complete ballistics system.
  • Atmospheric 3D engine with smart, optimised AI and completely animated game objects.
  • Full destructibility of ground layer and objects, including burning parameters for flammable materials, flora, etc.
  • Realistic damage system for human objects and damage/repair system for vehicles' components (No healthbars on vehicles!).
  • Mod-friendly engine platform
  • High definition scenery including accurate soldier and vehicle models, spectacular FX, and detailed landscapes.
  • RTS and Third person top-down (direct control) shooter interchangeable gameplay modes for any unit, including vehicles and human entities.
  • Fully modelled physics, including acceleration due to gravity, effects on ballistics, collision systems, penetration behaviour/normalisation for different shells, etc.
  • Over 250 vehicles, more than 100 weapons and 200 human model types to play with. (Roster plan for full release)
  • Complex AI which can assess the battle situation and unless ordered to hold ground, will advance or retreat depending on their morale

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista SP1, Windows 7, Windows 8
    • Processor: Intel Pentium G-2.5Ghz
    • Memory: 2 GB RAM
    • Graphics: NVidia GT720 or AMD R7-240
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Notebook: Intel i3-2Ghz or i5-1.4Ghz, Intel HD Graphics 4000 or NVidia GT820M
    • OS: Windows 7 or Windows 8
    • Processor: Intel Core i3-3Ghz+ or i5-2.5Ghz+
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX750 or AMD R7-260X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Notebook: Intel i5-2.6Ghz+ or i7-2.2Ghz+, Intel Iris Pro Graphics or NVidia GTX950M
    • OS: Intel Mac, OS X version 10.9 (Mavericks)
    • Processor: Intel Core i5-1.4GHz
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatible
    • Storage: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • OS: Intel Mac, OS X version 10.11 (El Capitan)
    • Processor: Intel Core i7-2.2GHz
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro or NVidia GeForce GTX 750M
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • OS: Ubuntu 12.04
    • Processor: 2 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatible
    • Storage: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • OS: Ubuntu 15.04
    • Processor: Intel Core i5-2.5GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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