Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team...
All Reviews:
Mostly Positive (268) - 72% of the 268 user reviews for this game are positive.
Release Date:
Jun 1, 2017

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Recent updates View all (37)

August 23

PATCH 1.1.179

Good Evening Pilots!

Just a small patch to address a handful of issues in yesterdays update.

  • Fixed an issue which caused the Razer Vixen skin to not appear in the garage.
  • Fixed an issue causing a second Razer Voxel skin to appear which didn't do anything.
  • Fixed an issue which caused all Razer skins to have their craft name.
  • Fixed an issue which caused certain skins to appear even though they weren't unlocked.
  • Map Voting in the lobby is now much less intrusive.
  • Fixed an issue causing Smoke Bomb to constantly show up as being removed when returning to the main menu.
  • Leaderboard times are now uploaded in Race and Speed Lap instead of just in Time Trail.

If you're struggling to find an online race to join you may want to consider joining the official discord channel here:

Have fun & see you on the track!
2 comments Read more

August 22

UPDATE 1.1.176 (22/08/17)

New stuff:

  • Lobby overhaul:
    • Can now access skin builder in lobby.
    • Host can now change game settings from the lobby.
    • UI has been reworked slightly to accomodate new options.
    • Fixed a couple of performance issues when looking at other players.
  • New Help section, containing various short tutorial videos to help new players understand the core mechanics of the game and its UI.
  • Mirrored track variants for both Forward, Reverse, Night & Day.
  • Added support for DLC skins (looking at you Kickstart & Test Pilots!)
  • Added black backdrop for settings menu to help readability.
  • Added slipstreaming!
  • Spectator Mode now displays a HUD for the player you're viewing or basic info in cinematic mode.
  • New tether animation effect.
  • New toggle interface in track selection screen for variants.
  • New TDR skins.
  • Community music pack.
  • New weapon behaviour cards for each weapon.
  • Tech Credits are now displayed in the main menu.

  • Increased the max allowed distance from the track.
  • Updated incompatibilities on weapon cards.
  • Craft Death Sequence has recieved a slight make-over.
  • Updated a couple of card descriptions in the Garage.
  • New sky boxes in some tracks to be more efficient.
  • Added L3 and R3 icons for the remap menu.
  • The Beast's difficulty has been slightly lowered.
  • Added static images to the track select menu, no more black boxes!
  • Improved AI behaviour to be much more dynamic.
  • Removed a couple of boostpads on Atlas Torres.
  • Mine base damage reduced from 30 to 15.
  • Cluster Bomb base damage increased from 8 to 12.
  • Increased Sabre's top speed by 6km/h.
  • Increased Dragon's base acceleration.
  • Increased Dragon's top speed by 12km/h.
  • Increased Vixen's base acceleration.
  • Increased Vixen's top speed by 6km/h.
  • Increased Vixen's BOOST effect.
  • craft respawn time lowered from 5s to 2.5s
  • Mouse cursor is now hidden when controller is being used.
  • Music selection has been moved to the settings menu.

Bug fixes:
  • Fixed an issue causing the arrows on track textures to be displayed the wrong way round.
  • Fixed an issue causing Mannahatta's track texture to be miscoloured.
  • Fixed a bug that prevented ghost crafts being rendered in Time Trial.
  • Fixed some performance issues in El Muro's environment.
  • Fixed some performance issues in Atlas Torres.
  • Fixed an issue which caused incompatible cards for weapons to be shown in slot 2.
  • Fixed a performance issue when networked clients crafts were destroyed.
  • Fixed a performance issue which affected most of the weapon particle systems.
  • Fixed an issue which caused some particle systems to be CPU reliant instead of GPU.
  • Fixed a performance issue in Freeway.
  • Fixed a performance issue with the clouds in Atlas Torres.
  • Fixed an issue which was preventing Mannahatta's rain to be displayed correctly.
  • Fixed an issue which would cause performance problems for a Host when a player left a race early.
  • Dragon & Voxel Garuda skin and trail now display the correct icons.
  • Fixed an issue which caused the in-game settings menu to not render correctly.
  • Fixed an issue which caused the destruction camera to not follow the craft correctly when playing as a client in multiplayer.
  • Fixed an issue which caused the card selection window to glitch out when using a controller and the mouse cursor was hovering over the element.
  • Fixed an issue which caused the game to crash after completing the tournament with The Beast.
  • Fixed an issue which caused the game to crash after completing any campaign event after scoring Gold in every event.
  • Fixed a performance issue in the sparks particle effect.
  • Fixed a performance issue with the Gauss Cannon particle effect.
  • Fixed a bug which prevented loading screens from showing when joining lobbies with a password.
  • Removed some misplaced kill zones in Midtown Trafik.
  • Fixed an issue with the Python wallriding on Fiyah! Fury.
  • Fixed an issue that caused tournaments to say 0/6 events completed regardless of progress.
  • "Homebound" by Kraedt now plays the correct track instead of playing "Sound Of Speed" by Some Primate.
  • Fixed a bug that would cause the game to crash under cetain criteria for spectators.
  • Fixed a bug which caused the camera to snap to the wrong orientation on a section of Midtown.
  • Fixed a bug which prevented loading screens from displaying correctly for clients when returning to the Lobby.
  • Fixed a bug which sometimes caused the results screen to hang around in the lobby for clients.
  • Fixed an issue which sometimes caused energy bolts to attach to the player which fired them when using a sticky upgrade.
  • Fixed a bug which would sometimes crash the host when a player left a multiplayer game during a race.

Known Bugs:
  • Spectator mode UI goes a bit strange sometimes when a race finishes.
10 comments Read more

About This Game


Formula Fusion is an anti-gravity combat racing game set in the year 2075. Work your way through the SinglePlayer Campaign, unlocking craft, tracks and your inner rage. Develop your racing and combat skills to climb the Leaderboards. Race against the world on-line in the 10 player Multiplayer W.A.R (World Anti-gravity Racing) Formula Fusion’s garage gives unprecedented craft customization for performance, weapon loadouts and skins.

Please checkout our Discord Channel for on-line racing action and chat.

8 tracks with night and reverse *a variants - 30 racing scenarios in total
5 fully customizable Craft
Garage for customizing Craft, setting Weapon load-outs and tweaking handling
10 Team Skins to choose
6 Race Modes: Quick, Time Trial, Clean, Speed Lap, Elimination, Endurance
SinglePlayer Campaign with 5 racing classes to play through: from FF4000 class to Elite. Meet “The Beast” in a 1 on 1 challenge to win rights to the rarest of Skins.
online Multiplayer - 10 pilots - Lobby Host chooses Speed Class *b

From the start all craft are available to you. Tracks and variants are unlocked by progressing through the Campaign. If you want instant access to all tracks, variants, craft and speed classes you can find them in Multiplayer.

Garage / Tech Credits
Garage Cards are bought with Tech Credits gained through competing in Single and Multiplayer in any of the different modes (except for Time Trial) including Campaign.

The Garage shows Slots around the craft which offer upgrade Cards to change handling, performance, defensive and offensive weapons.

Choose Energy Bolts, Gauss Cannon or Mines. Then pick 2 Weapon Behavior Cards. Try an Energy Bolt with a double Spread or an extra Guidance Card. For shorter range a Gauss Cannon with Guidance and Armor Penetration might suit you better. Experiment and find what works best for you. Everyone has their favorite load-outs. We have tried hard to balance the choices to ensure there’s no one killer combination. Skill and judgement are what counts in Formula Fusion.

All weapons come fitted with a small amount of Guidance by default.

SinglePlayer Campaign and Unlocks
The Campaign is centred around The Yangs team’s home circuits in the TransAmerican States. Starting the Campaign with the Vixen you unlock tracks, track variants and Skins as you go. All craft and upgrade Cards are available from start but you have to buy them by earning Tech Credits as you race. The higher you finish and more damage you inflict the more Credits you earn.

Go to WAR online for 10 player multiplayer. If you’re hosting the Lobby you can choose any track or put the choice to a Vote. As Lobby Host you can specify what track variant Speed Class and race Mode you want *b

On-Line Community
We will support the on-line multiplayer community as much as possible with race meet times and tournaments. Expect a free DLC Tournament mode after launch. We will introduce real co-op Team racing which will really be able to take advantage of all the Garage customisations. We will be moving to a hosted server solution which among other things will offer in game chat and an ELO ranking system (assuming numbers warrant it) so everyone can the most out of their races.

free DLC
Extensive free DLC Craft, Tracks and features post launch. Adding value to the game and building the on-line community.

paid DLC
Paid cosmetic DLC post launch. Skins and Craft mods to make you unique. Performance upgrades will always be fought for not bought for.

Craft specs can be seen in the Garage on the Cards:
Vixen: entry level - solid all round performer - neither fastest, slowest or strongest
Sabre: agile - reactive - lightweight with low shield and hull thickness
Python: tank like yet highest top speed - slowest acceleration but max defense - master it’s handling for longer tracks - has a beautiful gliding slide
Dragon: a finesse craft - allows for tight pitching and airbraking for perfectionists
Voxel: total speed craft - lightweight - fastest acceleration but weakest defenses

Craft are balanced to allow for different racing styles and track strategies. Speed is offset by weak defenses.

Speed Pads
Speed Pads give the craft a small increase in speed as you go over them. Positioning your craft to fly precisely between 2 Speed Pads results in an extra speed hike.

The BOOST function is a central game mechanic in Formula Fusion. BOOST points are collected as you race and can be seen in the HUD. The BOOST is activated (X on Controllers or E on Keyboard). On activation it drains the BOOST reserves and give the craft a huge surge in acceleration and top speed. Activation on a full BOOST gives an longer BOOST period for even higher speeds. Use BOOST wisely and it will win races. Waste it and you’ll end up in the wall.

Although they might not at first to be useful, in the higher speed classes they become an essential part of gameplay in order to keep up with the pack.

Side shifting is possible at speed if you airbrake in the opposite direction to your turn. Counter intuitive and not easy to master but on the harder more technical tracks it’s a definite advantage to have this skill in your toolbox.

Future Plans
As mentioned, we plan to:
- issue some sizeable free track and craft DLC based around the other Team regions
- free game features including Tournament Mode allowing players to host events
- move to a hosted server solution to ensure absolute parity for all racers
- introduce voice chat within Multiplayer
- PS4 & XB0 ports. Other platforms (inc’ VR) and OS’s will be considered after that

*a Freeway does not have a Reverse varian
*b Post launch lobby host will be able to restrict to a particular craft

Game Setting
The game is set in and around New York State 50 years after the cataclysmic events of an all-out global nuclear war rendering many regions uninhabitable. Redevelopment on a vast scale has papered over many cracks with many districts almost unrecognisable. The division between rich and poor is the greatest it has ever been with Favela style slums with make-shift buildings forming poverty stricken rings around affluent commercial districts.

The year is 2075. 177 years since man first got behind the wheel of a car and raced against a competitor. Through the years, advances in science and technology have pushed the field of Quantum Levitation to a degree that allows modern transportation to be suspended within artificially created gravity fields above magnetic super-conducted highways. Along with transportation, this technology became embedded in motor sport racing; the pomp and celebration of what was Formula 1, evolved to become FORMULA FUSION – QUANTUM RACING LEAGUES.

The racing calendar is now established as a global sporting event that brings technology and science together like never before. Because of the high level of technical competition and the huge levels of investment the race attracts - the traditional corporate backed race teams have given way to huge University based research facilities. Each team is now represented on a national level by these huge schools of excellence. These Mega-Universities are often the size of large cities with their own economies and laws.

With competition for research funding high, each race season is as much about showcasing the skills of the pilots as it is the performance of the craft. Competition to attract the best researchers and engineers to these institutions is fierce with big money headhunting common place. Craft pilots are nurtured from birth and conditioned into becoming perfect testing machines to support this drive for success.

Universities regularly publish their standings in global research tables and this in turn allows them to achieve greater funding and expansion. Formula Fusion is a perfect testing grounds for the latest in hardware and science innovations. To support research surrounding the event, Universities have focused on 4 key areas of innovation:

- Weapon Systems
- Propulsion Systems
- Craft Materials
- Quantum Physics

Track Technology
Tracks are made up of magnetic superconductors that suspend the craft within a gravitational field using super-cells, cooled by liquid nitrogen. This Quantum Levitation effect allows the craft to skim along the track at incredibly high speeds whilst remaining suspended above the track surface. Magnetic side buffers create an invisible barrier to dampen impact at high speeds.

System Requirements

    • OS: Windows 7 64bit
    • Processor: i5 2.7GHz / AMD A10-5700 OR FX-6300
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce 740 / R7 260
    • DirectX: Version 10
    • Storage: 17 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
    • OS: Windows 10 64bit
    • Processor: i5 4000-series 3.5Ghz / AMD 8350
    • Memory: 16 GB RAM
    • Graphics: NVidia 970 / R9 290
    • DirectX: Version 11
    • Storage: 17 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
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