Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team...
User reviews:
Overall:
Mostly Positive (160 reviews) - 78% of the 160 user reviews for this game are positive.
Release Date: Aug 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To help us create the next benchmark in AG racing, we are creating an open door on our project so that you can help us refine the experience. In order to create the perfect balance of innovation and traditional gaming values we have created a new test Zone, essentially a developer playground and open beta, to try out the features we have planned.

The initial offering is a base track – with base behaviour and a flavour of the quality we aspire to. It represents a baseline, containing current and experimental design mechanics in order to use your experiences to refine and polish the full development of the product that will be going on in the background. It is a window on the progress we are making. We will deliver regular updates to expand the experience and make necessary changes – for the good of the game.

This Early Access initiative is also linked to our own internal testing forums that you can join here: http://formulafusion.co.uk

Approximately how long will this game be in Early Access?

“We aim to have the game on Early Access for approximately 8 months. During this time the game will be developed with updates all the way up to an approximate release in the first half of 2016.”

How is the full version planned to differ from the Early Access version?

“The current Early Access build will feature the first base craft and a single track where the player is able to race against 9 other AI opponents. There is also a ghost mode that will allow the player to continually improve and attempt to beat their fastest time.

For the full release we plan to have the additional following:
  • 8 tracks
  • 5 classes of craft
  • 10 teams
  • Online races
  • eSports leagues
  • Online and eSports team and player statistics
  • Form your own racing teams (similar to a guild/clan)
  • Endurance races
  • Craft mechanical customisations
  • Weapons

All of this will be developed with updates throughout the development cycle up until launch.”

What is the current state of the Early Access version?

“To date 20160808 the Early Access has 3 craft, 4 weapons, 4 tracks to choose from. Pick your skin/team and country. In Single Player mode you can race against 9 AI piloted craft or race against your ghost in Time Trial mode. Can you get on to the Leaderboards? In Multiplayer mode upto 10 pilots can be competing.”

Will the game be priced differently during and after Early Access?

“The price of the game has yet to be decided however during Early Access the game will remain the same price without any increase.”

How are you planning on involving the Community in your development process?

“We have official forums available for anyone to discuss the game. We have got a thriving community that are already giving feedback on the game in the relevant sections.

You can sign up for the forums here: http://formulafusion.co.uk

We actively engage with the community and gather information from them that can help make our game better in the long run. Currently there has already been some amazing feedback and we have been evolving the game in a way to make it more balanced, fun, and competitive.”
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Recent updates View all (29)

April 29

25% OFF - SPECIAL PRE-LAUNCH TEST EVENT

25% SALE


…Weapons Ready!

..Pilots Ready!

.Go!

From today, Saturday 29th of April @ 10:00 am PST (6:00 pm GMT) we will be kicking off a special promotion on Steam with a 25% discount on the EA price of $19.99. DOWN TO AN INCREDIBLE $14.99!

The discount will be available for 4 days until Wednesday May 3rd @ 10:00 am PST (6:00 pm GMT).

We would love to hear your constructive feedback!

As always, we appreciate your patience. We have been working very hard to bring you something special and I think we are very close now. Hopefully you will see that in the new update.

See you on the track!

The R8 Team.

8 comments Read more

April 28

we've just released an EA update

HEADLINE FEATURES
- new Multiplayer with Lobby notifications and Spectator Mode
- new Night and Reverse track variants
- new re-worked Trans Atol and Mannahatta tracks
- new Music by Leon Switch
- all craft can now race together


in detail:
WHAT’S CHANGED

MULTIPLAYER
- Multiplayer re-worked with useable Weapons*1
- NEW - Lobby notification system:
- toggle On/Off in Settings / Gameplay and you get notification when anyone creates a Multiplayer Lobby
- NEW - Spectator mode
- joining a lobby which is racing*2 places you in Spectator Mode
- choose pilots & cameras including Orbit cam controlled with R-JoyStick
- UI is placeholder / wip


TRACKS
- NEW - Midtown Trafik Reverse, Night and Night Reverse track variants added
- NEW - Niagara GP Reverse, Night and Night Reverse track variants added
- NEW - Atlas Torres Reverse, Night and Night Reverse track variants added
- NEW - Mannahatta track reworked + Reverse, Night and Night Reverse track variants added
- NEW - Trans Atol track reworked + Reverse, Night and Night Reverse track variants added
- Atlas Torres tunnel has extra Speed Pads at the start and loses the half pipe at the top


GARAGE
- Card system has been updated, Weapon Behaviour slots have been reduced from 5 to 2
- NEW - Cards have been added to the Garage in the Engine Slot
- they represent the Speed Classes. Please note these cards are temporary and will not exist in the final release - they’re in to allow you to experiment before inclusion of Speed Class selection.
- NEW - LoadOut editor - wip
- Default Craft Skin can now be set in GARAGE / SKINS


SETTINGS
- Custom Controls for keyboard and controller are temporarily removed while we rework the Settings Menu *
- Screen Custom Resolution Scale is now a percentage based slider bar
- Anti-Aliasing methods added


GENERAL
- NEW - all craft types (Vixen, Python etc) now race together.

- NEW - Game Modes for Race:
- Clean Race - Single/Multiplayer - no weapons - only engine mods - default class FF4000
- Elimination - last place on each lap gets eliminated
- Endurance - your Health/Shield drains constantly - longest distance covered wins
- Speed Lap - Singleplayer - best lap time in a race wins - you set no. of laps

- NEW - Menu UI
- NEW - Voice Alerts
- NEW - Music by Leon Switch

- NEW - Steam Cloud Save enabled - closing game saves state automatically to Steam Cloud


- Some Options have had their names changed:
- Multiplayer = W.A.R (World of Anti-gravity Racing)
- Replays = FXTV
- Custom Event = Race


- SFX and VFX have been reworked and tweaked across the board
- Energy Bolt now has some Guidance added by default
- Craft stats have been re-balanced to be closer to the final game.

- BOOST system is now fixed
- Pilot Stats are now visible
- Records Menu added, included in the menu are FXTV, Pilot Stats and Leader Boards


KNOWN BUGS and WIP
- SFX spikes on loading screen
- Spectator Mode starts incorrectly with Grid countdown as you enter the race
- *2 Spectator Mode - lobby doesn’t indicate that a race has started
- Midtown has lighting flicker issue
- occasional camera wobble on grid
- Chat Box in Multiplayer Lobby is WIP
- Garage camera can counter rotate if Slots are chosen too quickly in sequence
- Garage - Test Run does not work
- *1 Gauss Cannon does not yet work with Guidance and has visual bug in Multiplayer
- Multiplayer - Host will very occasionally fail to initialize the countdown sequence
- DOF issues on Medium settings especially on Atlas Torres and Niagara
- controller vibration occasionally persists after activation and at race end
- night time variants require more lighting
- choosing number of players for any Race Mode is not currently working

* We realize that as we temporarily do not have keyboard and controller re-binding in the game we omitted to include a guide for either. Our apologies. Please see both below. We will publish this in the Steam Guide tab shortly:







As ever we look forward to reading your constructive feedback but we are especially interested in hearing from you about:
- Multiplayer
- the speeds of FF4000 and Elite speed classes
- reverse and night track variants
- the BOOST feature - more, less, incremental release? etc etc

11 comments Read more
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About This Game

Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team to the top step.

Track Technology
Tracks are made up of magnetic superconductors that suspend the craft within a gravitational field using super-cells, cooled by liquid nitrogen. This Quantum Levitation effect allows the craft to skim along the track at incredibly high speeds whilst remaining suspended above the track surface. Magnetic side buffers create an invisible barrier to dampen impact at high speeds whilst holographic digital elements serve to update your HUD with visual feedback.

Weapon Technology
You are able to research new technology to add to craft weapon slots, which you can activate during race-time. Weapons and counter-measures in Formula Fusion are all digital. Once you use one you will need to re-charge them to reactivate them again. This will allow the player to choose to be either aggressive or defensive and as you progress through the craft stages more slots will be made available.

Handling and Features
With enhancements to the traditional way of AG craft handling we have developed our own hybrid, a mixture of physics and spline control. In addition to the craft technology we have developed, we will create a garage system that allows you to fine tune your craft to your own specification. Tracks will be designed with many track themes and dynamic track surfaces. Track features will include corkscrews, twists, banks, jumps, and more.

Gameplay
Gameplay includes a layer of technology research and craft customization through the team garage facility, along with competitive ‘edge of your seat’ style racing in the various classes working your way from FF4000 Racing Class through to the aerodynamic FX1000 Hyper Sports leagues. Along with the base game modes we also aim to bring you visceral ‘in-cockpit’ F1 style action and synchronous eSports Racing Leagues. The game will have features such as ghost mode, collaborative F1 style team play, races, and leagues.

Motivation
The game represents not only a next generation reboot of the classic AG Racing genre, but also a drive to bring back the core tried and tested elements from the most successful and most cherished AG Racing titles ever made including a thumping soundtrack, The Designers Republic inspired art, fast paced gameplay, fun tracks, and addictive gameplay.

Game Setting
The game is set in and around New York State 50 years after the cataclysmic events of an all-out global nuclear war rendering most areas uninhabitable. Redevelopment on a vast scale has all but papered over the cracks, with many districts almost unrecognisable. The division between rich and poor is the greatest it has ever been with Favela style slums and make-shift buildings forming poverty stricken rings around affluent commercial districts.

The year is 2075. 177 years since man first got behind the wheel of a car and raced against a competitor. Through the years, advances in science and technology have pushed the field of Quantum Levitation to a degree that allows modern transportation to be suspended within artificially created gravity fields above magnetic super-conducted highways. Along with transportation, this technology became embedded in motor sport racing; the pomp and celebration of what was Formula 1, evolved to become FORMULA FUSION – QUANTUM RACING LEAGUES.

The racing calendar is now established as a global sporting event that brings technology and science together like never before. Because of the high level of technical competition and the huge levels of investment the race attracts - the traditional corporate backed race teams have given way to huge University based research facilities, and each team is now represented on a national level by these huge schools of excellence. These Mega-Universities are often the size of large cities with their own economies and laws.

With competition for research funding high, each race season is as much about showcasing the skills of the pilots as it is the performance of the craft. Competition to attract the best researchers and engineers to these institutions is fierce with big money headhunting common place. Craft pilots are nurtured from birth and conditioned into becoming perfect testing machines to support this drive for success.

Universities regularly publish their standings in the global research tables and this in turn allows them to achieve greater funding and expansion. Formula Fusion is a perfect testing grounds for the latest in hardware and science innovations. To support the research surrounding the event, Universities have focused their research into 4 key areas of innovation. These are represented in the Garage Technology Trees:

- Weapon Systems
- Propulsion Systems
- Craft Materials
- Quantum Physics

Planned Game Features
- 7 themed zones: each containing 3 tracks and a final championship track resulting in 22 variations
- 10 National racing teams / research institutes: each with different research specialties
- Branding and graphic design from The Designers Republic – A perfect marriage of style and content
- Customisable Race Settings
- New weapon technology: research new technology and adapt your own style of play
- New game modes and meta-games: including an integrated Zone style mode and garage missions
- Local split screen and synchronous multiplayer aspect with Replay Ghost
- Team research garage: craft upgrade mechanic and race analytics through the front end
- Records, awards and eSPORTS racing leagues (format to be confirmed): through our eSports partner ESL
- 5 unlockable Craft Classes available at key upgrade/advance stages: including a team specific X-Technology craft
- Potential VR Integration: for visceral cockpit action

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel i5 Quad Core 2.4GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTS 450
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel i5 3.2GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX680
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
Customer reviews Learn More
Overall:
Mostly Positive (160 reviews)
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