Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team...
User reviews:
Very Positive (155 reviews) - 81% of the 155 user reviews for this game are positive.
Release Date: Aug 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To help us create the next benchmark in AG racing, we are creating an open door on our project so that you can help us refine the experience. In order to create the perfect balance of innovation and traditional gaming values we have created a new test Zone, essentially a developer playground and open beta, to try out the features we have planned.

The initial offering is a base track – with base behaviour and a flavour of the quality we aspire to. It represents a baseline, containing current and experimental design mechanics in order to use your experiences to refine and polish the full development of the product that will be going on in the background. It is a window on the progress we are making. We will deliver regular updates to expand the experience and make necessary changes – for the good of the game.

This Early Access initiative is also linked to our own internal testing forums that you can join here:

Approximately how long will this game be in Early Access?

“We aim to have the game on Early Access for approximately 8 months. During this time the game will be developed with updates all the way up to an approximate release in the first half of 2016.”

How is the full version planned to differ from the Early Access version?

“The current Early Access build will feature the first base craft and a single track where the player is able to race against 9 other AI opponents. There is also a ghost mode that will allow the player to continually improve and attempt to beat their fastest time.

For the full release we plan to have the additional following:
  • 8 tracks
  • 5 classes of craft
  • 10 teams
  • Online races
  • eSports leagues
  • Online and eSports team and player statistics
  • Form your own racing teams (similar to a guild/clan)
  • Endurance races
  • Craft mechanical customisations
  • Weapons

All of this will be developed with updates throughout the development cycle up until launch.”

What is the current state of the Early Access version?

“To date 20160808 the Early Access has 3 craft, 4 weapons, 4 tracks to choose from. Pick your skin/team and country. In Single Player mode you can race against 9 AI piloted craft or race against your ghost in Time Trial mode. Can you get on to the Leaderboards? In Multiplayer mode upto 10 pilots can be competing.”

Will the game be priced differently during and after Early Access?

“The price of the game has yet to be decided however during Early Access the game will remain the same price without any increase.”

How are you planning on involving the Community in your development process?

“We have official forums available for anyone to discuss the game. We have got a thriving community that are already giving feedback on the game in the relevant sections.

You can sign up for the forums here:

We actively engage with the community and gather information from them that can help make our game better in the long run. Currently there has already been some amazing feedback and we have been evolving the game in a way to make it more balanced, fun, and competitive.”
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Recent updates View all (22)

August 19

SPECIAL EVENT - 25% off - Test Pilot Recruitment Week!

Fri Aug 19th 1200h to Fri 26th Aug 1200h
25% off - Test Pilot Recruitment Week -

In a drive to recruit more Test Pilots and to celebrate the progress we have made we have decided to stage a one off reduction of 25% over the next 7 days (from Friday 19th August 1200h GMT to Friday 26th August 1200h GMT). This move is to help us increase active multiplayer users.

To join the Test Pilot Programme please email
putting “TPP Request” in the subject line
and your name and Steam name in the body of the email.
We will then contact you with further instructions.

Anticipating some questions, please see below:

Why are you putting the game on sale?
Formula Fusion is already on Early Access at a substantially reduced rate.
When the game is finally ready for release the price will go up to $39.99. We always try to be fair and are not planning to go from one sale to the next. The temporary reduction in price is to help us recruit more pilots during this critical testing phase. This initiative will NOT be repeated. When the 7 days are up the doors will be closed.

What do I get as a Test Pilot?
Upon signing up you will receive a special code to allow access to our RedRoute prototype test tracks. You will also be invited to join our limited access Test Pilot forums which will be closely moderated by our QA manager.

I bought the game on Early Access, can I join up!?
YES! If you bought the game on Early Access you can join the Test Pilot Programme - see instructions above.

I signed up as a Test Pilot in the early stages - how come this is being made available to everyone now!?
We thank you and our amazing Kickstarter backersfor all your support. You have helped us get to the stage we are at now. We have not forgotten our commitment to you. You early adopters will still be rewarded with access to some amazing content (skins etc) that NO ONE else will have, so please don't think we are downplaying your contribution. We will be reaching out to you soon. If you are already active on the forums you will know that we have appointed a QA manager and we will be much more proactive from now on. Without your help and the extra numbers of Test Pilots we can't refine the game to be as polished as it needs to be.

9 comments Read more

August 18

update 20160819

hi all

We’ve been working very hard since our 20160725 build and are pleased to announce that as of Friday 0003h GMT you’ll be seeing an update which has numerous improvements, additions, changes and fixes:

- destruction sequence improvements - WIP
- multiplayer - lobby auto-refreshes - in-lobby text chat - player tag occlusion - optimisation - WIP
- aesthetic tweaks / changes to Trans Atol
- aesthetic tweaks / changes to Niagara
- aesthetic tweaks / changes to Mannahatta
- new pickup health and weapon icons - WIP
- SFX tweaks - still WIP
- multiple bug fixes
- weapons system tweaks and additions - WIP
- introduction of KERS system (see below) - WIP

WEAPONS: pick primary and secondary weapons in garage - pickup energy charges to fire with Right or Left shoulder buttons
- (see blue bar at base of HUD) deploy KERS by holding Left and Right upper bumper buttons together for a temporary speed boost.
- collect KERS Crystals during a race - harvest Crystals from destroyed craft - WIP
- KERS rewards perfect piloting; collisions reduce and achieving the perfect line accelerates collection of Crystals

More news to follow shortly re the re-opening of the TPP.

8 comments Read more
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About This Game

Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team to the top step.

Track Technology
Tracks are made up of magnetic superconductors that suspend the craft within a gravitational field using super-cells, cooled by liquid nitrogen. This Quantum Levitation effect allows the craft to skim along the track at incredibly high speeds whilst remaining suspended above the track surface. Magnetic side buffers create an invisible barrier to dampen impact at high speeds whilst holographic digital elements serve to update your HUD with visual feedback.

Weapon Technology
You are able to research new technology to add to craft weapon slots, which you can activate during race-time. Weapons and counter-measures in Formula Fusion are all digital. Once you use one you will need to re-charge them to reactivate them again. This will allow the player to choose to be either aggressive or defensive and as you progress through the craft stages more slots will be made available.

Handling and Features
With enhancements to the traditional way of AG craft handling we have developed our own hybrid, a mixture of physics and spline control. In addition to the craft technology we have developed, we will create a garage system that allows you to fine tune your craft to your own specification. Tracks will be designed with many track themes and dynamic track surfaces. Track features will include corkscrews, twists, banks, jumps, and more.

Gameplay includes a layer of technology research and craft customization through the team garage facility, along with competitive ‘edge of your seat’ style racing in the various classes working your way from FF4000 Racing Class through to the aerodynamic FX1000 Hyper Sports leagues. Along with the base game modes we also aim to bring you visceral ‘in-cockpit’ F1 style action and synchronous eSports Racing Leagues. The game will have features such as ghost mode, collaborative F1 style team play, races, and leagues.

The game represents not only a next generation reboot of the classic AG Racing genre, but also a drive to bring back the core tried and tested elements from the most successful and most cherished AG Racing titles ever made including a thumping soundtrack, The Designers Republic inspired art, fast paced gameplay, fun tracks, and addictive gameplay.

Game Setting
The game is set in and around New York State 50 years after the cataclysmic events of an all-out global nuclear war rendering most areas uninhabitable. Redevelopment on a vast scale has all but papered over the cracks, with many districts almost unrecognisable. The division between rich and poor is the greatest it has ever been with Favela style slums and make-shift buildings forming poverty stricken rings around affluent commercial districts.

The year is 2075. 177 years since man first got behind the wheel of a car and raced against a competitor. Through the years, advances in science and technology have pushed the field of Quantum Levitation to a degree that allows modern transportation to be suspended within artificially created gravity fields above magnetic super-conducted highways. Along with transportation, this technology became embedded in motor sport racing; the pomp and celebration of what was Formula 1, evolved to become FORMULA FUSION – QUANTUM RACING LEAGUES.

The racing calendar is now established as a global sporting event that brings technology and science together like never before. Because of the high level of technical competition and the huge levels of investment the race attracts - the traditional corporate backed race teams have given way to huge University based research facilities, and each team is now represented on a national level by these huge schools of excellence. These Mega-Universities are often the size of large cities with their own economies and laws.

With competition for research funding high, each race season is as much about showcasing the skills of the pilots as it is the performance of the craft. Competition to attract the best researchers and engineers to these institutions is fierce with big money headhunting common place. Craft pilots are nurtured from birth and conditioned into becoming perfect testing machines to support this drive for success.

Universities regularly publish their standings in the global research tables and this in turn allows them to achieve greater funding and expansion. Formula Fusion is a perfect testing grounds for the latest in hardware and science innovations. To support the research surrounding the event, Universities have focused their research into 4 key areas of innovation. These are represented in the Garage Technology Trees:

- Weapon Systems
- Propulsion Systems
- Craft Materials
- Quantum Physics

Planned Game Features
- 7 themed zones: each containing 3 tracks and a final championship track resulting in 22 variations
- 10 National racing teams / research institutes: each with different research specialties
- Branding and graphic design from The Designers Republic – A perfect marriage of style and content
- Customisable Race Settings
- New weapon technology: research new technology and adapt your own style of play
- New game modes and meta-games: including an integrated Zone style mode and garage missions
- Local split screen and synchronous multiplayer aspect with Replay Ghost
- Team research garage: craft upgrade mechanic and race analytics through the front end
- Records, awards and eSPORTS racing leagues (format to be confirmed): through our eSports partner ESL
- 5 unlockable Craft Classes available at key upgrade/advance stages: including a team specific X-Technology craft
- Potential VR Integration: for visceral cockpit action

System Requirements

    • OS: Windows 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel i5 Quad Core 2.4GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTS 450
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
    • OS: Windows 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel i5 3.2GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX680
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
Customer reviews
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Very Positive (155 reviews)
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121 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
111 of 164 people (68%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Early Access Review
Posted: August 3, 2015
Disclaimer: Kickstarter backer

tl;dr: Consider buying if you're a Wipeout fan, keep a close eye on it if you what you see looks interesting. Not remotely enough content for most buyers.

The following is based on the Early Access launch version of the game.

From some of the original Wipeout developers comes an extremely bare-bones but promising taste of a new AG racing game. At launch there is a single track, one craft, two modes, two weapons and three or so music tracks. Although this is in an early alpha state, the core mechanics are surprisingly satisfying. Compared to Wipeout, the handling is much heavier, collisions are much more punishing, and boosts are more rewarding. Accelerating into turns is not a viable strategy. To my delight, they managed to capture the awesome feeling of gliding as if on auto-pilot when completing three or four tricky turns from Wipeout.

Even as someone with experience in this type of game, placing first in the race took nearly an hour. Collision damage makes it very likely that you'll die in your first attempt. Learning the track and placement of boost pads seems essential to winning. Currently there is one weapon in the game, and it's tricky to learn to use (hold the fire button until the missile locks on, then release). Overall, there is an hour of satisfying content here, obviously not yet enough to justify a €28 price tag.

As for performance and ease of use, this game is very limited as you can imagine. The menus are not responsive, there's very little in terms of an options menu, but it does feature borderless windowed mode which came at a cost of around 10fps. On my hardware (GTX770, i5-4690k factory settings) I could maintain above 60fps in fullscreen mode on the highest preset. Sound effects don't appear to be implemented, though the music will be appealing if you enjoyed the soundtrack of the Wipeout games. The visuals are great, though obviously could use polish, and the track design seems solid for the first track.

Personally, I'm very much looking forward to seeing where this game goes and will update this review throughout development. I'm not a big fan of racing, but I always liked the Wipeout games for their arcadey gameplay and split second handling combined with high fidelity visuals. Having played almost every entry to the series, I was disappointed to hear that Studio Liverpool was shutting down, and I'm glad that Wipeout is getting a spiritual successor in the hands of what appear to be capable developers in the form of Formula Fusion.
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33 of 43 people (77%) found this review helpful
13.0 hrs on record
Early Access Review
Posted: August 3, 2015
Current version of this review is version 0.0.4
Needless to say, This game is in very early access state.

This means there is only 1 race track, a handful of songs and a very basic menu.
Also, the game can and will crash from time to time.

Reasons to buy at this point in time.
  • The crafts have their own unique style and you will likely get attached to your new favorite team pretty quick as new versions will come out.
  • The game looks amazing and logo designs are as good as you would expect from the designer republic.
  • The crafts don't fly from left to right corner. (can be considered a down point, but it works for the current track)
  • It's very satisfying finally being able to make the corners correct after some practice.
  • Currently no cap on FPS or screen resolution. (FPS hits a stead 60 fps on high end rigs)
  • You wish to support the independent creators or this game.
  • You are aware the budget of this game is not that of a Triple A title. (There is basically no budget for PR)
  • You have a lot of patience and look forward to every small update to see what the developers might add.
  • You wish to help out in the creator by being a alpha tester and post bugs and feedback on the official forums.
  • The people who kickstarted this game are very passionate fan most of them coming form the WipEout zone forums. the community is a lot of fun to hang out with and discuses game idea's with. It kinda feels like you're in a really big guild.

Reason not to buy at this point in time
  • You're expect a version 0.9.0 with a couple of tracks a single player campaign and any form of multiplayer.
  • You just want to play a anti gravity racing game without much hassle.
  • You are expecting loops and barrel rolls.
  • You like it when crafts can make very sharp turns (the current crafts are fairly heavy)
  • Might have some issue's running this on a old system.
  • You don't really care about anti gravity racing game.

Closing words:
I believe this game will end up being great in the end, but it will take a lot of time and effort from both the developer and the community.
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12 of 12 people (100%) found this review helpful
10.8 hrs on record
Early Access Review
Posted: May 11
I have been a 'Test Pilot' backing this game from early on and its been a long road but NOW is definitely time to jump in if you like your AG racers like wipeout.

The negative reviews bashing the games physics were fair enough at the time early in development but are invalid now as the PHYSICS are MUCH IMPROVED, steering is more accurate and gradual, airbrakes are effective without being too strong and they have just added a proper AG float to the craft so they will catch air off drops and jumps and even slightly over crests.

The graphics are excellent I run this game in 4K and it looks like a true next gen next step from wipeout HDs graphics.

Coming soon are more great tracks, a garage mode to tweak handling further and multiplayer!

If you are waiting for news the wipeout IP will be picked up and continued the wait is over ou can jump into Formula Fusion now for a very satisfying next gen wipeout like experience.

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22 of 32 people (69%) found this review helpful
0.5 hrs on record
Early Access Review
Posted: January 29
TL;DR: Only buy now if you want to help fund the game. Otherwise, wishlist it and come back later.

The game right now is just a pre-alpha one track vertical slice. What's there is good "guts". You can tell it's from Wipeout people, and it is exciting to see the prospect of a Wipeout style game that's not constrained by console or handheld system specs (if you too overclocked your PSP to 333 MHz to get Wipeout Pulse to have a decent framerate, you know what I mean).

Don't buy this now expecting a game, even an early game. It's barely past tech demo stage. But if you like Wipeout, click Follow or wishlist and come back when they at least get to beta stage.
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11 of 12 people (92%) found this review helpful
31.4 hrs on record
Early Access Review
Posted: July 26
After testing out the big Update, which came out yesterday, I can assure you the following:

It's the successor to wipEout, not perfect in it's current state, but it's going in the right direction.
The gameplay is mostly positive, except for some things:
- The airbrakes still leave a useless impression, you can get through the courses without them, except for the new FF2000 Class, Python.
- This brings up the next thing; you're glued to walls. Crash into one and have fun getting off of it again. Most of the time you manage to get off the wall, you'll ride into the next one, because the crafts feel clumsy sometimes.

Keep in mind, it's in early Access, so these things'll probably get changed over time.

Still, in it's current state, it's not generating the same fascination like wipEout 2097/XL did for me;
Braking before the curve, so you can glide smoothly through it, the crafts nose nearly tipping the wall. Scraping the wall with back of the craft, hearing that fulfilling crunchy sound. The floaty feeling of the crafts etc. If you've played 2097, you'll probably get what I mean.
In my opinion, even to this day, 2097 got the best handling in the wipEout series, especially when flying a Quirex craft on Phantom class.
I'd like to see the same handling making a return in Formula Fusion, even though i don't believe this'll happen.
But a man can dream, right? ;)

Buy it if you love wipEout and want to support the devs, it's totally worth the few bucks!
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19 of 27 people (70%) found this review helpful
1 person found this review funny
0.8 hrs on record
Early Access Review
Posted: August 19, 2015
Off to a good start, but still a long way to go

A good start so far, but still lacks enough content and polish to really be worth the purchase. If you are a big WipEout fan like me, then by all means buy this game now to support the devs. If you are not a WipEout fan (and apparently these people do exist), then you should probably hold off until a future update.

  • Made primarily by ex-WipEout devs (specifically those who worked on WipEout 3)
  • Team also includes former Midnight Club and Carmaggedon devs
  • A new IP in the dying Futuristic Racing genre
  • Graphic design done by the Designers Republic
  • Currently lacks content (includes only one ship, one track, two weapons)
  • You can only choose one weapon to use for the entire race
  • Health is regained by collecting easily-missed shield icons (would prefer WipEout-style pit lanes or weapon absorbtion)
  • Currently has only minimal graphical options and no control options
  • Not as good looking as WipEout HD (though i expect that this will change)
  • Not as well optimized as WipEout HD (my gaming laptop only gets 30-45 fps on lowest settings and 10-20 fps on max settings)

Side note:
If you are a fan of WipEout or F-Zero, be sure to also check out the upcoming games Redout and SlipStream GX, as they are said to have been inspired by the former two games. Also check out the super fun SlipStream GX Public Beta.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
0.6 hrs on record
Early Access Review
Posted: August 16
My 1st impressions

Yup... its as close as wipeout as we gonna get so far.... at least it's on early access... has potential... it needs to slow down a bit and give better physics impact on the game, better effects and loosen up the controls a bit... it's a bit stiff but still playable especially on 1st person mode than 3rd person mode. weapons aren't much but I hope they can put more just like a real wipeout game... overall, I'm keeping this game and will look forward for better updates
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14 of 19 people (74%) found this review helpful
Not Recommended
0.7 hrs on record
Early Access Review
Posted: April 8
The graphics are great, the tracks are ok so far, but ship handling and physics are still terrible which are IMO the most important aspects of any racing game. Even more in an AG racing game. R8 is making progress, but I think the effort is not in the right place.
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9 of 10 people (90%) found this review helpful
5.7 hrs on record
Early Access Review
Posted: May 7
Everything in this is great, the graphical quality is amazing and the artstyle is a modern reboot of the older WipeOut.

Obviously this game is in early access, so there are SOME quirks such as the handling which is always being improved as updates continue to be released. There is SOME frame drops in some of the much larger circuits in normal races against opponents, though this can easily be fixed with LoD models of the crafts.

One thing that mainly annoys me is the particle effects emitting from the craft when going over boost pads. The speed in which they travel backwards makes the craft look like its moving slow, not faster, and the rockets not having better particles. But again, can easily be fixed later on.

In lower graphical qualities, the settings appear to be rendered at a lower resolution and then scaled up, which is something I personally don't find very appealing to the eyes.

The crafts' sounds are very basic, and could do with something new to make them sound a bit more powerful. Maybe something similar to craft sounds from WO2048. Maybe something different with every craft speed class to make it all sound "fast", rather than a low-pitched hum.

Other than the "issues" listed above, I find this in-progress game very fun. Keyboard controls could do with a little tweaking, though!

TL;DR: negative reviews are mainly existing because this is an Early Access title. Don't let that be the deciding factor for you, This game has serious potential. You won't regret it.
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10 of 12 people (83%) found this review helpful
1.7 hrs on record
Early Access Review
Posted: July 25
A bunch of Wipeout developers bringin' it back for PC and Next Gen!

Very nice so far, not a full games amount of content yet. Will lose my mind when this comes out next year!

Buy it! Support the devs!
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Recently Posted
0.8 hrs
Early Access Review
Posted: October 3
Did some races and love the looks so far. Very Wipeout like which I wanted to see. The Physics are pretty good too including the sense of speed. But at one of the maps with higher verticality it can glitch out a bit. But that is to be expected of an early acces game.

Would love to see more tracks soon. Cant wait to try the full version.

Oh and the soundtrack is great too!
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: September 16
I know the pedigree well and I'm looking forward to seeing this evolve, but the market is slowly getting saturated with AG racers, while there's a lot of good stuff here I wonder if it will be enough when other developers are so hungry to release their own take on what an AG racer is meant to be. Personally I'm backing you guys, Wipeout on the Vita was sublime, here's hoping some of that magic rubs off on FF.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: September 11
A darker, gritier if WipeOut takes place in a future least the first levels I've tried.
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: September 10
Very promising, unfortunately only 4 tracks and no single player :-( Requested a refund but will more than likely come back when its more "developed". I wont recommend not because its a bad game idea at all but for the utter lack of content.
Helpful? Yes No Funny
Lord Rump
0.2 hrs
Early Access Review
Posted: September 10
I don't know where all these positive reviews are coming from. This game is just another failed attempt to recapture Wipeout without understanding what made it great to begin with. Maybe try Redout instead.

░▀▄▄▀Formula Fusion▐▄▄▄▄▀░░
Helpful? Yes No Funny
3.5 hrs
Early Access Review
Posted: September 3
I tested FF as a part of the testpilot program in the early alpha and I have seen many chages but since the last few upadates the gameplay feel like playing with platik g-cars. Its totaly boring now.

The feeling in the early alhpa was much like Wipeout and more speedy.
R8 should stop listen to wannabe AG players.

I've some issues with textur load and loaded blured textures (980Ti)
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: August 28
R8 Games Ltd! A company whose team constists of people from the legendary Studio Liverpool! Also known as PSYGNOSIS. I love psygnosis! Everything I have played from this studio is perfect. The wipeout and destruction derby games where my favorite ps1 games.

Wipeout Pulse and Pure were also the only reason I have bought a PSP.

They also teamed up again with the designers republic for this game! Another studio with a crazy reputation.

And because of that, I know this game will be one of the best futuristic games ever on the PC. The current state is rough, not finished. There is still work to do, but!!! It will be epic.
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: August 25
In my desperate attempt to find any game resembling Wipeout HD I stumbled upon this game, and while it does show potential I sadly cannot in good concious recommend it in it's current state.

I know early access means the product isn't finished, but this is closer to an alpha than it is anything near ready to ship. The controls are finnicky at best, everything is poorly explained, there's a company mechanic that does nothing (I guess because Wipeout had one) and you cannot upgrade anything (and if you can it's poorly explained as to how).

The tutorial is broken, shows the wrong key for firing the weapons, and doesn't advance when you do.

Quick race is functional but... boring. There's an online mode, but with the controls being the way they are I didn't bother.

It looks pretty (except the vehicle fire which is a mess), it runs fine, but I can't in good concious say it's worth purchasing for even the sale price of $15. I will keep my eye on it and update this review if things change.
Helpful? Yes No Funny
1.9 hrs
Early Access Review
Posted: August 25
This is feels EXACTLY like a Wipeout Game. I have followed the francise for a long time up until 2048 on the Vita, and have always hoped it would reach other platforms. Now under a different name, it has! There is nothing a group of dedicated enthusiasts, in this case ex-devs, to get the ball rolling again and breath no life into a series. That's what we've got here, and I am hugely excited! Great job R8, and keep up the fabulous work. Everybody paint the town red, the premium in Futuristic racing sims is back!
Helpful? Yes No Funny
Officer Down
0.7 hrs
Early Access Review
Posted: August 25
TL:DR Is not a WipEout succesor, is another un-original game that tried and failed.

This game had so much potential, but it chose to throw it away. It's not a WipEout succesor, it's a simple AG Racing game. All the ship are the same in the same class, there is no diferential stats or strategy of choosing a ship because it fits the track. The weapon system is a joke and the handling is terrible, wall are also made of glue. I have been playing WipEout games my entire life so I know what I'm talking about.
This game is focused of racing solely and that aspect feels awkard at the moment, I have not refunded it howhever as I have faith it will return to the right path, maybe.
Buy RedOut
Helpful? Yes No Funny