Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team...
User reviews:
Very Positive (26 reviews) - 84% of the 26 user reviews in the last 30 days are positive.
Mostly Positive (262 reviews) - 74% of the 262 user reviews for this game are positive.
Release Date: Jun 1, 2017

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Recent updates View all (35)

June 30

170630 UPDATE!

Good Evening Pilots!

Build 1.0.168 is now live, here are the patch notes!


  • Added "Automatically detect settings" to the settings menu.
  • Added camera shake effect when taking damage, can be tweaked in settings.
  • Added music selection screen to main menu so you can disable tracks you don't like. (temporary placement)
  • New Oforia music pack, 8 tracks.
  • New Dub Fx music pack, 13 tracks.
  • Python BOOST constant increased.
  • Craft rebalancing.
  • Reblance of Tech Credit rewards for completing events.

  • Weapons now cause some visual effects to happen when being hit.
  • Smoke Bomb effect tweaks.
  • Energy Bolt visuals tweaked.
  • Weapons no longer have enforced Utility/Offensive. You can now choose any weapon in any slot.
  • Weapon slots have 2 upgrade slots each.
  • Utility Weapons now have upgrade cards.
  • Removed Flares.
  • Removed Energy Leach.
  • Energy Bolts lifetime increased to 5 seconds from 3.
  • Shockwave should now apply impulses correctly in multiplayer.
  • Tank rework, tank now grants weapon damage immunity.

  • Shark Skins.
  • Pixel Skins.
  • The Beast Trail.
  • Samurai Skins.
  • Wonderkind Skins.
  • HotRod Skins.
  • OkMen Skins.

Bug Fixes
  • Bug fix to stop "Waiting for Players" to sometimes persist after race starts.
  • Updated a couple of icons that still used the placeholder icon.
  • Fixed a gate that was clipping through the track on Fiyah! Fury.
  • Performance fix to rain effect on track textures.
  • Fixed a bad mesh that was out of place on Fiyah! Fury.
  • Fixed a bad kill volume that was clipping through the track on Mannahatta.
  • Performance increases to multiple textures in the game.
  • Fixes to The Beast on Trans Atol Reverse.
  • Fixed some bad splines in Atlas Torres & Freeway.
  • Fixed a bug that caused player stats to not record Shots Fired correctly.
  • Performance fixes to various particle systems.
  • Fixed a bug that would cause "Card NONE has been removed" to be displayed when returning to main menu & the "Fromula" typo.
  • Fixed a bug that would cause the Loading Screen to not be displayed when joining a lobby from a steam invite.
  • Fixed a bug that would cause Mannahatta's lighting levels to be blinding on low settings.
  • Fixed a bug that caused controllers to vibrate constantly on Endurance mode.
  • Fixed a boost pad on Mannahatta that was clipping into the track.
  • Fixed an issue which caused disabled collisions in clean race to not work.
  • Fixed a bug which would cause the campaign to say "102%" when completed.
  • Fixed a bug in the garage which would occasionally cause a crash when changing cards.
  • Fixed a bug in the main menu which would occasionally cause a crash.
  • Perfomance fixed to Niagara.
  • Fixed a bug which caused rebinding analogue controls to become digital.
  • Default FPS cap is now unlimited with Vsync enabled. (will only affect first time installation).
  • Fixed a kill volume on Fiyah! Fury which was clipping through the track.
  • Fixed a bug which would cause you to get stuck at the results screen of The Beast event.
  • Fixed a bug which caused time trail ghosts to be recorded in all game modes.
  • Tweaked the resolution of the team videos in campaign.
  • Fixed perfect lap in multiplayer. Perfectionist Achievement is now attainable.
  • Fixed a bug that caused the "Shield Low" & "Health Low" notifications to not work correctly in multiplayer.
  • Performance fix to audio effects.
  • Fixed a bug which would sometimes cause the event banner at the start of a race to not close correctly.
  • Fixed a bug which caused BOOST audio to play indefinitely sometimes.
  • Fixed a bug causing the UI to flicker when two racers get the same time on Speed Lap.

Known Issues:
  • Mannahatta track texture is bugged, will be fixed in a coming patch.
  • when returning to a lobby sometimes skins aren't applied correctly. Changing craft fixes this.

The leaderboards have been wiped for this update. This may happen again over the coming week or two, once we start the official racing seasons we will begin storing leaderboards on the Formula Fusion website.

We hope you all enjoy the update, see you on the track!

21 comments Read more

June 16

170616 UPDATE!

Good Evening Pilots!

Build 1.0.58 is now live, here are the patch notes!

  • Bug fix for Midtown Reverse not completing laps correctly.
  • Campaign event select visuals display more information.
  • Optimisations to craft textures.
  • Kicking players in the lobby now works.
  • Updated some descriptions in the garage.
  • Leaderboard times are now only set in Time Trial.
  • New splash screen & icon.
  • Fixed the camera flicker on Midtown & Freeway.
  • Fixed a crash in multiplayer which would cause the host to hang at the starting grid.
  • Fixed an audio fading bug.
  • Tweaks to AI to avoid bunching.
  • Optimisations to craft exhausts.
  • New craft exhaust slot in skins selection.
  • Loading screen bug fix for multiplayer.
  • Fixed a bug causing Fiyah! Fury to force motion blur to be enabled.
  • Tweaks to the Python's handling, turning circle & Airbrake strafe.
  • Tweaks to Sabre's handling/performance.
  • Voxel, Dragon & Sabre top speed slightly nerfed.
  • Optimisations to Niagara.
  • Countdown delay reduces by 1 second.
  • Tracks can now be purchased with Tech Credits.
  • Fixed a bug causing arrows on the track textures to be displayed facing the wrong way.
  • Ghost can now be hidden by the player by changing "Hide Ghost Craft" in the settings menu.
  • Added events for previewing the Trails & Exhausts in the skins selection menu in the garage.
  • Fixed some focus issues with UI.
  • BOOST charge now increases based on your distance behind the leading pilot.
  • BOOST now has an initial impulse when activated.
  • Custom skins should now work correctly in multiplayer.
  • Returning to the lobby from a race will automatically select the craft used previously, skins & loadouts currently not supported.
  • Fixed a bug which sometimes caused BOOST charge to be used up without giving the BOOST in multiplayer.
  • Collisions should be much more forgiving now.
  • Teams can now be selected in the campaign, each Team has a different craft.
  • Fixed a bug causing map voting to post a vote for the wrong player when the host would attempt to vote sometimes.
  • Fixed a bug causing the lobby player counts to not be decreased sometimes when players disconnected.
  • Game version number can now be found in the Settings menu.
  • A whole bunch of other minor bug fixes that aren't really worth noting.
  • Tank has been nerfed heavily.

Known Bugs:
  • El Muro has a really low kill volume after one of its jumps, this is only a problem in elite speeds and will be addressed in the next patch.
  • When changing team in the campaign and backing back to the speed class selection the progress will say 0% instead of the correct progress.
  • Tech Credits still don't display correctly in multiplayer, however they are given correctly.
  • Skins Garage / Base Skin, Trail and Exhaust Cards all show “Placeholder".
  • Skins Garage / Base Skin does not give a description of the team selected. It does change the visual though.
  • Skins Garage / Trail does not give a description.
  • Skins Garage / Exhaust does not give a description.

We hope you enjoy this patch and we will be releasing another shortly, we're already heavy working away to get the next patch working as well as working on some new content which will be available soon! If you enjoy the game please consider leaving us a review with your thoughts on Formula Fusion, also you may want to consider joining the official Discord channel here:

Enjoy and see you on the track!

12 comments Read more

About This Game


Formula Fusion is an anti-gravity combat racing game set in the year 2075. Work your way through the SinglePlayer Campaign, unlocking craft, tracks and your inner rage. Develop your racing and combat skills to climb the Leaderboards. Race against the world on-line in the 10 player Multiplayer W.A.R (World Anti-gravity Racing) Formula Fusion’s garage gives unprecedented craft customization for performance, weapon loadouts and skins.

Please checkout our Discord Channel for on-line racing action and chat.

8 tracks with night and reverse *a variants - 30 racing scenarios in total
5 fully customizable Craft
Garage for customizing Craft, setting Weapon load-outs and tweaking handling
10 Team Skins to choose
6 Race Modes: Quick, Time Trial, Clean, Speed Lap, Elimination, Endurance
SinglePlayer Campaign with 5 racing classes to play through: from FF4000 class to Elite. Meet “The Beast” in a 1 on 1 challenge to win rights to the rarest of Skins.
online Multiplayer - 10 pilots - Lobby Host chooses Speed Class *b

From the start all craft are available to you. Tracks and variants are unlocked by progressing through the Campaign. If you want instant access to all tracks, variants, craft and speed classes you can find them in Multiplayer.

Garage / Tech Credits
Garage Cards are bought with Tech Credits gained through competing in Single and Multiplayer in any of the different modes (except for Time Trial) including Campaign.

The Garage shows Slots around the craft which offer upgrade Cards to change handling, performance, defensive and offensive weapons.

Choose Energy Bolts, Gauss Cannon or Mines. Then pick 2 Weapon Behavior Cards. Try an Energy Bolt with a double Spread or an extra Guidance Card. For shorter range a Gauss Cannon with Guidance and Armor Penetration might suit you better. Experiment and find what works best for you. Everyone has their favorite load-outs. We have tried hard to balance the choices to ensure there’s no one killer combination. Skill and judgement are what counts in Formula Fusion.

All weapons come fitted with a small amount of Guidance by default.

SinglePlayer Campaign and Unlocks
The Campaign is centred around The Yangs team’s home circuits in the TransAmerican States. Starting the Campaign with the Vixen you unlock tracks, track variants and Skins as you go. All craft and upgrade Cards are available from start but you have to buy them by earning Tech Credits as you race. The higher you finish and more damage you inflict the more Credits you earn.

Go to WAR online for 10 player multiplayer. If you’re hosting the Lobby you can choose any track or put the choice to a Vote. As Lobby Host you can specify what track variant Speed Class and race Mode you want *b

On-Line Community
We will support the on-line multiplayer community as much as possible with race meet times and tournaments. Expect a free DLC Tournament mode after launch. We will introduce real co-op Team racing which will really be able to take advantage of all the Garage customisations. We will be moving to a hosted server solution which among other things will offer in game chat and an ELO ranking system (assuming numbers warrant it) so everyone can the most out of their races.

free DLC
Extensive free DLC Craft, Tracks and features post launch. Adding value to the game and building the on-line community.

paid DLC
Paid cosmetic DLC post launch. Skins and Craft mods to make you unique. Performance upgrades will always be fought for not bought for.

Craft specs can be seen in the Garage on the Cards:
Vixen: entry level - solid all round performer - neither fastest, slowest or strongest
Sabre: agile - reactive - lightweight with low shield and hull thickness
Python: tank like yet highest top speed - slowest acceleration but max defense - master it’s handling for longer tracks - has a beautiful gliding slide
Dragon: a finesse craft - allows for tight pitching and airbraking for perfectionists
Voxel: total speed craft - lightweight - fastest acceleration but weakest defenses

Craft are balanced to allow for different racing styles and track strategies. Speed is offset by weak defenses.

Speed Pads
Speed Pads give the craft a small increase in speed as you go over them. Positioning your craft to fly precisely between 2 Speed Pads results in an extra speed hike.

The BOOST function is a central game mechanic in Formula Fusion. BOOST points are collected as you race and can be seen in the HUD. The BOOST is activated (X on Controllers or E on Keyboard). On activation it drains the BOOST reserves and give the craft a huge surge in acceleration and top speed. Activation on a full BOOST gives an longer BOOST period for even higher speeds. Use BOOST wisely and it will win races. Waste it and you’ll end up in the wall.

Although they might not at first to be useful, in the higher speed classes they become an essential part of gameplay in order to keep up with the pack.

Side shifting is possible at speed if you airbrake in the opposite direction to your turn. Counter intuitive and not easy to master but on the harder more technical tracks it’s a definite advantage to have this skill in your toolbox.

Future Plans
As mentioned, we plan to:
- issue some sizeable free track and craft DLC based around the other Team regions
- free game features including Tournament Mode allowing players to host events
- move to a hosted server solution to ensure absolute parity for all racers
- introduce voice chat within Multiplayer
- PS4 & XB0 ports. Other platforms (inc’ VR) and OS’s will be considered after that

*a Freeway does not have a Reverse varian
*b Post launch lobby host will be able to restrict to a particular craft

Game Setting
The game is set in and around New York State 50 years after the cataclysmic events of an all-out global nuclear war rendering many regions uninhabitable. Redevelopment on a vast scale has papered over many cracks with many districts almost unrecognisable. The division between rich and poor is the greatest it has ever been with Favela style slums with make-shift buildings forming poverty stricken rings around affluent commercial districts.

The year is 2075. 177 years since man first got behind the wheel of a car and raced against a competitor. Through the years, advances in science and technology have pushed the field of Quantum Levitation to a degree that allows modern transportation to be suspended within artificially created gravity fields above magnetic super-conducted highways. Along with transportation, this technology became embedded in motor sport racing; the pomp and celebration of what was Formula 1, evolved to become FORMULA FUSION – QUANTUM RACING LEAGUES.

The racing calendar is now established as a global sporting event that brings technology and science together like never before. Because of the high level of technical competition and the huge levels of investment the race attracts - the traditional corporate backed race teams have given way to huge University based research facilities. Each team is now represented on a national level by these huge schools of excellence. These Mega-Universities are often the size of large cities with their own economies and laws.

With competition for research funding high, each race season is as much about showcasing the skills of the pilots as it is the performance of the craft. Competition to attract the best researchers and engineers to these institutions is fierce with big money headhunting common place. Craft pilots are nurtured from birth and conditioned into becoming perfect testing machines to support this drive for success.

Universities regularly publish their standings in global research tables and this in turn allows them to achieve greater funding and expansion. Formula Fusion is a perfect testing grounds for the latest in hardware and science innovations. To support research surrounding the event, Universities have focused on 4 key areas of innovation:

- Weapon Systems
- Propulsion Systems
- Craft Materials
- Quantum Physics

Track Technology
Tracks are made up of magnetic superconductors that suspend the craft within a gravitational field using super-cells, cooled by liquid nitrogen. This Quantum Levitation effect allows the craft to skim along the track at incredibly high speeds whilst remaining suspended above the track surface. Magnetic side buffers create an invisible barrier to dampen impact at high speeds.

System Requirements

    • OS: Windows 7 64bit
    • Processor: i5 2.7GHz / AMD A10-5700 OR FX-6300
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce 740 / R7 260
    • DirectX: Version 10
    • Storage: 17 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
    • OS: Windows 10 64bit
    • Processor: i5 4000-series 3.5Ghz / AMD 8350
    • Memory: 16 GB RAM
    • Graphics: NVidia 970 / R9 290
    • DirectX: Version 11
    • Storage: 17 GB available space
    • Additional Notes: These specifications are subject to change during the development process.

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