Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team...
User reviews:
Mostly Positive (167 reviews) - 79% of the 167 user reviews for this game are positive.
Release Date: Aug 3, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To help us create the next benchmark in AG racing, we are creating an open door on our project so that you can help us refine the experience. In order to create the perfect balance of innovation and traditional gaming values we have created a new test Zone, essentially a developer playground and open beta, to try out the features we have planned.

The initial offering is a base track – with base behaviour and a flavour of the quality we aspire to. It represents a baseline, containing current and experimental design mechanics in order to use your experiences to refine and polish the full development of the product that will be going on in the background. It is a window on the progress we are making. We will deliver regular updates to expand the experience and make necessary changes – for the good of the game.

This Early Access initiative is also linked to our own internal testing forums that you can join here:

Approximately how long will this game be in Early Access?

“We aim to have the game on Early Access for approximately 8 months. During this time the game will be developed with updates all the way up to an approximate release in the first half of 2016.”

How is the full version planned to differ from the Early Access version?

“The current Early Access build will feature the first base craft and a single track where the player is able to race against 9 other AI opponents. There is also a ghost mode that will allow the player to continually improve and attempt to beat their fastest time.

For the full release we plan to have the additional following:
  • 8 tracks
  • 5 classes of craft
  • 10 teams
  • Online races
  • eSports leagues
  • Online and eSports team and player statistics
  • Form your own racing teams (similar to a guild/clan)
  • Endurance races
  • Craft mechanical customisations
  • Weapons

All of this will be developed with updates throughout the development cycle up until launch.”

What is the current state of the Early Access version?

“To date 20160808 the Early Access has 3 craft, 4 weapons, 4 tracks to choose from. Pick your skin/team and country. In Single Player mode you can race against 9 AI piloted craft or race against your ghost in Time Trial mode. Can you get on to the Leaderboards? In Multiplayer mode upto 10 pilots can be competing.”

Will the game be priced differently during and after Early Access?

“The price of the game has yet to be decided however during Early Access the game will remain the same price without any increase.”

How are you planning on involving the Community in your development process?

“We have official forums available for anyone to discuss the game. We have got a thriving community that are already giving feedback on the game in the relevant sections.

You can sign up for the forums here:

We actively engage with the community and gather information from them that can help make our game better in the long run. Currently there has already been some amazing feedback and we have been evolving the game in a way to make it more balanced, fun, and competitive.”
Read more

Buy Formula Fusion


Recent updates View all (24)

December 21, 2016



The build is now live – go and grab yourself some fun!

The following notes concern Steam Early Access Build no.0.5.364 (20161221):

- Midtown. A new intro track that represents a new quality benchmark for the game.

Note: You will start to see tweaks and changes to the existing 4 tracks in the new year to balance the quality.

- replays
- craft and weapon upgrade slot/card system in the garage
- audio alerts
- haptic feedback added - toggle on/off
- motion blur added on max speed - toggle on/off
- chase cam added

- physics and handling
- new offensive and defensive weapon options
- head up display
- shield has now been split to Shield and Health
- cockpit cam
- tail cam
- craft audio
- shield pickup now purple
- AI


The Garage has huge changes namely the first outing for our card/slot based upgrade system.

WIP / PLACEHOLDER - Please remember this is EARLY ACCESS. The mechanic and UI are
wip / placeholder and not fully implemented but we wanted to let you see it now.
With the greatest of respect please don’t tell us the UI sucks. We know it does. It is purely functional right now and we are going to work with tDR to bring it up to the level of quality you would expect. For now please just play with it and HAVE FUN.

BALANCING – There are some obvious balancing issues with the card and craft systems but we have started to focus on this area. You will eventually need to pay for the cards with "Tech Credits” but right now they're free. For now please jump in and experiment with the various load outs.

Although it’s briefly explained in the on screen text, we’ll assume you’re like us and haven’t read it ;-) here’s what’s going on with the Card Upgrade system:

You have 7 slots on your craft and each can accept Behaviour Cards:
- Engine: 1 card
- Handling: 1 card
- Braking: 1 card
- Anti-Gravity: 1 card
- Defence: 1 card
- Defensive Weapons: 1 card
- Offensive Weapon: 5 cards

Choose one Behaviour card for each Slot (or 5 in the case of your Offensive Weapon), and then save your LoadOut. You can save as many LoadOuts as you want.

Go to Custom Race and choose your craft and pre-saved LoadOut. Then continue to choose your race track.

The only areas needing any huge explanation for now:-

As you hit the button marked "Offensive Weapons” you’ll see you have a choice of 3 weapons:
- Energy Bolt
- Gauss Cannon
- Mine

Choose one of these.
"Might I suggest that sir tries the Energy Bolt first"
Then choose up to 5 behaviours for that weapon:

Ricochet = how many times your missiles will bounce of the walls
Spread = multiplies the number of missiles which are released at the same time
Cluster = a number of smaller bombs are released on detonation
Proximity = increases the range at which your weapon will detonate (and have an effect)
Ammo Multiplier = gives you twice the number of missiles
Area of Effect = aka blast radius
Armor Penetration = self explanatory ;-)
Constant Damage = slightly damages everything in its path within a radius - short lifespan
Fire Rate = self explanatory ;-)
Attract = pulls craft and other projectiles towards it disrupting racing lines or detonating
Damage = increases the amount of damage a weapon will do
Impulse = the force of the blast increases
Leech = a portion of the damage dealt is transferred to the shooter as Shield Health.
Tether = wip (no vfx yet) takes health from victim and adds to the shooters Shield
Sticky - missiles (not Gauss Cannon) will attach it to target and detonate 1 second later
Lifetime - increases lifetime of Energy Bolt or Mine
Projectile Speed = increases the speed of any missiles
Guidance = hmmm…oh yes…this is the one you want ;-)

Unlike their Offensive brothers these are INDIVIDUAL WEAPONS and craft upgrades which are not affected by Behaviour modifying Cards. here’s a quick explanation of them:

Cloak = wip but the opponents can’t see you (you see your craft as a sort of Predator effect)
Upsurge = when charged you can activate a mini BOOST
Tank = increases hull strength
Flashbang = errrr….flashbang, wallop
Energy Leach = wip (no vfx yet) needs to be touching other craft
Flares = fired from rear of craft to counter guided weaponry
Shockwave = short range "Gravity Wave” which violently shoves other craft and projectiles

This is very much a WIP feature. Some things to know about it:
- there are 20 slots available
- a replay happens when you’ve completed a race or 1 lap Time Replay
- once you’ve selected your race it will start in Cinematic mode
- you can select any pilot’s POV, switching between Chase, Tail
- exit via Escape key only

- Weapons exist in multiplayer in the pure race. They need removing.

Note: We will attempt to push out an update out before we break for Xmas on Friday 23rd to fix any major bugs that may crop up through expanded play testing.

TUTORIAL - the Tutorial is gone for now. We’re working on a real one which will come out later.

KERS - is now referred to as “Boost” - its function is the same as in the earlier build:
- build up BOOST points by piloting without hitting anything
- lose BOOST points on collisions with anything
- use BOOST points for a big speed surge

- you can turn them off or down in Options/UI Voices level

- due to some tests we’ve been doing we’ve had to bring you a Multiplayer without weapons
- you should see some changes to the smoothness but overall it is very much still WIP

-All music in the game is placeholder. We are working with music artists right now to confirm the line up.

22 comments Read more

December 17, 2016

update coming

It's the Silly Season and R8 Games is working furiously to produce something special for our community before Christmas.

Firstly, an apology; despite our best intentions we've neglected to not only update the game regularly but also to keep you in the loop.

To recap; at the beginning of this year we managed to get a committed investor onboard and the extra funding allowed us to plan for the game we really wanted to make.

We turned our resources to creating what we believe is a reinvention of the anti-grav combat racing genre. All the good core stuff that we always wanted to feature together with the depth, quality and scope of a high end, big studio game; loads of options, multiple craft and weapon customisations plus social elements encompassing multiplayer, tournaments, leagues, video replays, and world class AI.

Essentially the funding allowed us to realize our ambitions and as a result Formula Fusion has moved far beyond its origins into something entirely more substantial than would have otherwise been possible.

Right now we are aiming to get a new EA build to you this side of Santa’s triple shift. You will see the progress that has been made since the last version. We’re not there yet and let’s not forget we’re in Early Access, pre-alpha. Formula Fusion is not a finished game but we believe you'll see we have not been sitting around.

In the background we’ve been working on a number of new tracks and craft but mainly features. Some of these we'll be bringing you a taste of while others have to remain in the studio as they're not yet ready for prime time let alone Early Access.

However, the new features we will be showing you, including the handling and physics, both vastly improved, are well worth the wait. It's been an often frustrating journey for everyone but there is light at the end of the tunnel now and we are looking forward to a 2017 release of Formula Fusion on PC, PS4 and Xbox One accompanied and followed by complete pledge fulfillment for our wonderful Kickstarter backers.

On another note, we're aware that Sony recently announced a 'remaster' of Wipeout. In relation to Formula Fusion we see this as a very positive thing. Firstly, judging by the reactions so far it strengthens our belief that there are large numbers of gamers itching to see the genre bought up to date, plus, we believe, there are a whole new generation of players waiting to be introduced to the excitement and challenge of AG combat racing. Last but not least it's no surprise that we're big WipeOut fans ourselves and can’t wait to see it on a 4K screen!

Thanks for your continued support and patience. Look out for the EA update very soon and we'll look forward to your valuable feedback which has always informed our development.

Team Formula Fusion

17 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Formula Fusion is an anti-gravity racing game which pits your racing pedigree up against the rest of the world. Tackle the single player campaign and become the best pilot against the AI over leagues and championships, or play against the world in multiplayer and compete in a sports league where you can take either yourself or your team to the top step.

Track Technology
Tracks are made up of magnetic superconductors that suspend the craft within a gravitational field using super-cells, cooled by liquid nitrogen. This Quantum Levitation effect allows the craft to skim along the track at incredibly high speeds whilst remaining suspended above the track surface. Magnetic side buffers create an invisible barrier to dampen impact at high speeds whilst holographic digital elements serve to update your HUD with visual feedback.

Weapon Technology
You are able to research new technology to add to craft weapon slots, which you can activate during race-time. Weapons and counter-measures in Formula Fusion are all digital. Once you use one you will need to re-charge them to reactivate them again. This will allow the player to choose to be either aggressive or defensive and as you progress through the craft stages more slots will be made available.

Handling and Features
With enhancements to the traditional way of AG craft handling we have developed our own hybrid, a mixture of physics and spline control. In addition to the craft technology we have developed, we will create a garage system that allows you to fine tune your craft to your own specification. Tracks will be designed with many track themes and dynamic track surfaces. Track features will include corkscrews, twists, banks, jumps, and more.

Gameplay includes a layer of technology research and craft customization through the team garage facility, along with competitive ‘edge of your seat’ style racing in the various classes working your way from FF4000 Racing Class through to the aerodynamic FX1000 Hyper Sports leagues. Along with the base game modes we also aim to bring you visceral ‘in-cockpit’ F1 style action and synchronous eSports Racing Leagues. The game will have features such as ghost mode, collaborative F1 style team play, races, and leagues.

The game represents not only a next generation reboot of the classic AG Racing genre, but also a drive to bring back the core tried and tested elements from the most successful and most cherished AG Racing titles ever made including a thumping soundtrack, The Designers Republic inspired art, fast paced gameplay, fun tracks, and addictive gameplay.

Game Setting
The game is set in and around New York State 50 years after the cataclysmic events of an all-out global nuclear war rendering most areas uninhabitable. Redevelopment on a vast scale has all but papered over the cracks, with many districts almost unrecognisable. The division between rich and poor is the greatest it has ever been with Favela style slums and make-shift buildings forming poverty stricken rings around affluent commercial districts.

The year is 2075. 177 years since man first got behind the wheel of a car and raced against a competitor. Through the years, advances in science and technology have pushed the field of Quantum Levitation to a degree that allows modern transportation to be suspended within artificially created gravity fields above magnetic super-conducted highways. Along with transportation, this technology became embedded in motor sport racing; the pomp and celebration of what was Formula 1, evolved to become FORMULA FUSION – QUANTUM RACING LEAGUES.

The racing calendar is now established as a global sporting event that brings technology and science together like never before. Because of the high level of technical competition and the huge levels of investment the race attracts - the traditional corporate backed race teams have given way to huge University based research facilities, and each team is now represented on a national level by these huge schools of excellence. These Mega-Universities are often the size of large cities with their own economies and laws.

With competition for research funding high, each race season is as much about showcasing the skills of the pilots as it is the performance of the craft. Competition to attract the best researchers and engineers to these institutions is fierce with big money headhunting common place. Craft pilots are nurtured from birth and conditioned into becoming perfect testing machines to support this drive for success.

Universities regularly publish their standings in the global research tables and this in turn allows them to achieve greater funding and expansion. Formula Fusion is a perfect testing grounds for the latest in hardware and science innovations. To support the research surrounding the event, Universities have focused their research into 4 key areas of innovation. These are represented in the Garage Technology Trees:

- Weapon Systems
- Propulsion Systems
- Craft Materials
- Quantum Physics

Planned Game Features
- 7 themed zones: each containing 3 tracks and a final championship track resulting in 22 variations
- 10 National racing teams / research institutes: each with different research specialties
- Branding and graphic design from The Designers Republic – A perfect marriage of style and content
- Customisable Race Settings
- New weapon technology: research new technology and adapt your own style of play
- New game modes and meta-games: including an integrated Zone style mode and garage missions
- Local split screen and synchronous multiplayer aspect with Replay Ghost
- Team research garage: craft upgrade mechanic and race analytics through the front end
- Records, awards and eSPORTS racing leagues (format to be confirmed): through our eSports partner ESL
- 5 unlockable Craft Classes available at key upgrade/advance stages: including a team specific X-Technology craft
- Potential VR Integration: for visceral cockpit action

System Requirements

    • OS: Windows 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel i5 Quad Core 2.4GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTS 450
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
    • OS: Windows 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel i5 3.2GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX680
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: These specifications are subject to change during the development process.
Customer reviews Learn More
Mostly Positive (167 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
132 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...