From the twisted puzzle minds behind the award winning Toki Tori comes a new game, simply called RUSH. Fortunately for fans of high quality puzzle games, RUSH is anything but simple. In the game's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stops Signs, Splits and...
User reviews: Very Positive (647 reviews)
Release Date: Dec 3, 2010

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Buy Two Tribes Classics Pack

Includes 3 items: EDGE, RUSH, Toki Tori

Buy Two Tribes Pack

Includes 4 items: EDGE, RUSH, Toki Tori, Toki Tori 2+

 

Recent updates View all (24)

February 5

RIVE's Enthusiasm Trailer is Out!

We've been making great progress with our next game guys! Feel free to check out our new trailer that shows you we're making something quite different this time around!

https://www.youtube.com/watch?v=A0bl3HWvzzU

Thanks!

Collin

7 comments Read more

October 7, 2014

RIVE: First Gameplay Trailer Released

It's been a while since we released the announcement trailer for our upcoming shooter game RIVE. Time to show you some new footage!

We’ve been relatively quiet lately, but we’ve been super busy visiting a number of expositions to demo RIVE. We’ve been to Gamescom, Tokyo Game Show, INDIGO and the EGX. In the meantime we obviously continued working on the game, as can be shown in the first official gameplay trailer! Enjoy!

https://www.youtube.com/watch?v=3tmDyoJGRag

More news coming up soon....

As always, do let us know what you think!

Cheers,


Martijn

14 comments Read more

About This Game

From the twisted puzzle minds behind the award winning Toki Tori comes a new game, simply called RUSH.
Fortunately for fans of high quality puzzle games, RUSH is anything but simple. In the game's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stops Signs, Splits and more! The game can be easily controlled with just the mouse, allowing your brain to fully focus on the solutions!

Key features:

  • Unique 3D puzzle solving gameplay with Conveyor Belts, Warps, Stop Signs, Splits and more.
  • Over 70 levels of increasing difficulty
  • Hint system, when your brain needs a break
  • Drag and Drop control system
  • Highly stylized environments
  • Steam Achievements
  • Multiple profiles
  • For Mac & PC (uses Steam Play)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows® XP SP3 or higher
    • Processor: Intel® Pentium™ 4 2.4 GHz or better / AMD Athlon™ XP 3000+ or better
    • Memory: 1 GB
    • Graphics: 256 MB video RAM or better (NVIDIA® GeForce® 8400 GS or higher / ATI Radeon™ HD4000 series or higher)
    • DirectX®: 9.0c
    • Hard Drive: 400 MB free space
    • Sound: Windows® compatible sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel
    • Memory: 512 MB RAM
    • Graphics:
    • Hard Drive: 300 MB HD space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel
    • Memory: 1 GB RAM
    • Graphics:
    • Hard Drive: 300 MB HD space
    Processor: Intel® Pentium™ 4 2.4 GHz or better / AMD Athlon™ XP 3000+ or better
    Memory: 1 GB RAM
    Graphics: Hardware accelerated graphics card with 256 MB VRAM and working OpenGL 2.1 drivers(*).
    Hard Drive: 300 MB HD space
    Controller: Gamepad support (uses: SDL2)

    *NOTE: Attempts have been made to allow the game to run on OpenGL 1.4
    or 1.5, so long as the following extensions are available:
    - ATI_separate_stencil
    - ARB_vertex_buffer_object
    - ARB_shading_language_100
    - ARB_shader_objects
    - ARB_vertex_shader
    - ARB_fragment_shader
Helpful customer reviews
56 of 76 people (74%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: October 2, 2014
Color blind buyer beware!
As a colorblind player, I cannot tell the difference between the reds and greens, making this game impossible (or impassible?) for me to play. Being that it only costed me $.99, it's still $.99 wasted. This problem could have easily been avoided by the developers as there is no option to change the colors or a way make them easier to identify. This game is one to avoid if you are colorblind.
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11 of 12 people (92%) found this review helpful
4.1 hrs on record
Posted: November 30, 2014
RUSH is simple puzzle game wrapped in a gorgeous 3D package.
RUSH is ideal for people who love to sit down, strap on a thinking cap, and let the brain juices flow. The game provides a plethora of beautifully made puzzles, based around the concept of transporting cubes from point A to point B under various conditions and using a given set of pieces to alter pathways. I really enjoyed my time with Rush and found myself getting the great sense of accomplishment with each success, I just wish I could think a little more critically to do it.
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6 of 7 people (86%) found this review helpful
9.2 hrs on record
Posted: November 11, 2014
From the same developers as Toki Tori, their talent with creating tricky but doable puzzles is still readily apparent. I am not at all a fan of puzzle games as I get frustrated very quickly, so the fact I finished this one is probably everything a fan of the genre needs to know.

Gameplay is deceptively simple- use redirectional tiles to guide a series of coloured blocks home. If you've seen the trailer, you already know everything you need to know in order to start playing. The layouts are fiendish though, and tease you with making it very clear what you HAVE to do, but keeping HOW to do it closely guarded. Many of the puzzles are forehead-slappingly clear once you figure it out, but until you get to that point you'll be dazed and confused trying to figure out how you're supposed to get THIS block over THERE with two Turn Left tiles and a Stop tile.

Unfortunately the hardest levels tend to devolve into a confusing mess of tiles and blocks everywhere- while earlier levels it was clear where you were going wrong, later levels are so tightly packed it can be hard to figure out exactly what the problem with your solution is. However, the powerful in-built Hint system is tremendously helpful in untying these knots, and perhaps borders on being TOO helpful if you allow it to be- one button tells you if the tiles you have placed should be where they are or not, the other reveals the correct location of every tile you have (but not while tile to put in that place). With trial and error these hints can pretty much solve the puzzle for you, so stay strong-willed and only use it when you're completely against the wall!
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6 of 8 people (75%) found this review helpful
6.6 hrs on record
Posted: November 8, 2014
This game isn't as easy as I think it is and the actual challenges are really hard. Especially stage Carrot almost took me an hour to solve.
It's a good puzzle game which takes hours to finish including completing achievements.
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10 of 17 people (59%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: September 29, 2014
The cubes look like candy, I want to eat them.
11/10
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: December 30, 2014
This game charmed me with its colorful graphics, beautiful 3D design and delivering puzzles in an entertaining way.
Im giving this a 9/10, the only - is that its not really an original idea
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: January 5
Pros:
Solid Gameplay
Good Art Style
Great Mechanics

Cons:
Some levels are a little overwhelming

I bought it really cheap so I could get 'verified'. It was worth it, I think.
It's a fun little puzzle game, it is.
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: December 1, 2014
If you are sitting at home alone, without any ideas what to do - thisis the best game for you. You'll spend hours, thinking of easy and difficult puzzles. There are many levels, you can choose the one you want. As I see, the game is worth buying, especially when it costs about 0,25 euro (sales, yeah). I recommend everyone!
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1 of 1 people (100%) found this review helpful
8.4 hrs on record
Posted: December 10, 2014
RUSH is a decent puzzle game suffering from some interface issues. Gameplay is quite simple, and unlimited hints allow anyone to progress through the game. The main problem is that you will likely spend more time rotating the camera to the correct angle rather than thinking about the puzzles. I feel like this camera issue is almost by design, as later levels push the designs to obscure as much of the layout as possible. It's a simple puzzle game without clarity in many levels. Interestingly, some puzzle elements are barely utilized or introduced (speed up/down modifiers), but the game is most certainly not getting updates to add levels using these elements.

It's a short, simple, and imperfect game for sure. I was never really amazed, but it wasn't an awful experience. You can live without it, but it is quite affordable. The game can be beaten 100% in under 7 hours. I got it for 90% off if I recall, and I would recommend a decent sale considering the limited length.
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2 of 3 people (67%) found this review helpful
1.7 hrs on record
Posted: November 30, 2014
Want to test if you are really dumb ?
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: October 6, 2014
Отличная, просто отличная игра. Хоть логические игры сейчась и не раскупаются как горячие пирожки, но эту красоту стоит купить. Интересные, простые и одновременно позволяющие напрячь мозги уровни, достойная похвалы музыка. Это только пара причин, почeму вам стоит купить RUSH.
9/10
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: November 30, 2014
Highly recommended when you can get it cheap. I got it for £0.34 and is better than many puzzle games I have played. This is though-provoking at its peak. Simplicity excels when it is done correctly.
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3 of 5 people (60%) found this review helpful
1.0 hrs on record
Posted: October 13, 2014
This game is 100% logic. If you like thinking, this is the game for you. A simple logic game that's easy to understand and start playing. Pretty fun.
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4 of 7 people (57%) found this review helpful
3.8 hrs on record
Posted: January 5
Интересная игра. Правда, я достижения нечестно получил, но да ладно.
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1 of 2 people (50%) found this review helpful
2.6 hrs on record
Posted: November 11, 2014
Very fun and challenging game!
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1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: December 1, 2014
Excellent puzzler. Simple but fun!
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1 of 2 people (50%) found this review helpful
7.6 hrs on record
Posted: September 29, 2014
its simply awesome!! 10/10
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1 of 2 people (50%) found this review helpful
1.0 hrs on record
Posted: January 11
Fun And Addicting Game
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1 of 2 people (50%) found this review helpful
5.4 hrs on record
Posted: October 16, 2014
one of my best puzzle game

3 difficult :
easy - piece of cake
medium - let me think a while
hard - that is impossible to solve
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1 of 2 people (50%) found this review helpful
4.6 hrs on record
Posted: December 20, 2014
I bought this game on sale for very cheap, and while I can't say it's not worth what I paid, because it most certainly is, I just think there was a lot of wasted potential here. The thing is, puzzles in general can be very fun and rewarding, or very frustrating. I think the main thing that makes a puzzle frustrating is when you simply don't have enough information to solve it. Sure, it's a valuable life skill to be able to solve problems even when you don't have all the tools, but those kinds of problems are supposed to give you real life rewards, not present themselves as games and take your money.

My biggest complaint about this game is that it relies heavily on things it never gives you a chance to understand, particularly timing. Many of the puzzles are very simple in a spatial sense, but require timing movements exactly so that you can interweave block paths. However, the game doesn't let you change the speed of the runs, and it's not consistent between different runs. Furthermore, some of the harder puzzles have blocks traveling at different speeds.

As if that wasn't enough, it seems the game doesn't even judge collisions based on a notion of which block occupies which tile, but rather it actually uses hit detection, so blocks entering and leaving a tile at about the same time can still collide by touching corners for a split second. This makes some of the puzzles unnecessarily trial-and-error in nature, with the player just switching blocks around between multiple nearly identical solutions in spatial terms which result in slightly different timing, in the hopes that one of them will eventually produce the correct result. A good puzzle game shouldn't be designed to make you just randomly try things until one works.

Another complain I have is that there's no ability to zoom the camera in or out as far as I can tell. You can rotate the camera, but the level of zoom is consistently too close or far to clearly see all of the map. The game would've also benefitted from a square lense (orthogonal view if I remember correctly from 3D modeling) rather than an eye-type lense, because several of the puzzles have you dropping blocks from one platform down to another below it, and trying to line up the camera from above to see what will happen isn't very effective.



All in all, it's an interesting concept for a game that had potential, but it feels like it was developed to work against you and force you into trial-and-error runs rather than actually thinking about space and time in discrete units with well-defined, known rates of movement. This game could've been more fun in 2D 20 years ago. I found myself using the hints (which make it way too easy) and trial-and-error to solve the harder puzzles, because it didn't even feel like cheating when that's about what I would do without the hints anyway.
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