From the twisted puzzle minds behind the award winning Toki Tori comes a new game, simply called RUSH. Fortunately for fans of high quality puzzle games, RUSH is anything but simple. In the game's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stops Signs, Splits and...
Meget positive (14 anmeldelser) - 100% af de 14 brugeranmeldelser, fra de seneste 30 dage, er positive.
Meget positive (1,098 anmeldelser) - 89% af de 1,098 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 3. dec 2010

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Køb Two Tribes Classic Pack BUNDT (?)

Indeholder 3 emner: Toki Tori, RUSH, EDGE

Køb Two Tribes Complete Pack BUNDT (?)

Indeholder 5 emner: Toki Tori, RUSH, EDGE, Toki Tori 2+, RIVE


Seneste opdateringer Vis alle (29)

22. november

Major RIVE Update: Challenges & Battle Arenas

Two months after RIVE's release, we're pushing out a major update featuring Challenges, Battle Arenas and a new Normal campaign difficulty level. The update is released on Steam today and will be available for PS4 later this year. Also, as we've previously said, RIVE is Two Tribes' last game, and we felt that this would be a good time to give you a status update.

RIVE came out a little over two months ago, and it's been a wild ride. Players loved it, which is reflected in the amazing 95% "very positive" Steam user review score. Reviewers dug it too, calling it “A heart attack inducing crazy nostalgia rollercoaster” featuring “Some of the most memorable moments in a shoot-em-up in years”. It was “The perfect combination of bullet hell and platformer” and “An awesome game from start to finish”. All in all, “A very serious candidate for the title Surprise Game of 2016”!

We got totally addicted to watching people play RIVE on YouTube and Twitch, often late at night due to differing time zones. We saw people set unbelievable Speedrun times and even complete the entire Single-Credit Mode (without ever dying), something we didn't really think was possible!


People are having a ton of fun with our final game, so it's no surprise that the feedback we get most often is: it should go on longer! We totally understand, especially as the existing extra modes (Speedrun and Single-Credit) focus on hardcore players who want to refine their RIVE skills.

For this update we wanted to add more real content, but new levels with the production value of the main campaign just weren't an option (more on that at the end of this post). Ultimately we found a great way to extend RIVE and provide more variety with the new Challenges and Battle Arenas.

Challenges has something new for you every day, in bronze, silver and gold variations. We challenge you to complete special tasks in familiar backdrops, with a cumulative difficulty level. Essentially, there will be something to do every time you return to RIVE.

Battle Arenas, on the other hand, offers endless fighting, begging the question just how long you could possibly survive. We've taken three popular scenes from the game and extended them forever… or until you inevitably crash and burn. (Active Steam players were able to playtest this idea in the temporary Skywhale Survivor special mission.)


There's another oft-heard piece of feedback. While RIVE met our goal of making a hardcore game for fans of classic shooters and platformers, some people just find it too difficult. A few even called us “sadistic”! Although, to be fair, we also had a guy complaining the game was “too easy”…

Many people told us RIVE is "the hardest game of the year", often as a compliment, but sometimes as a complaint too. Well, it's impossible to please everyone, and trying to do so will often result in something shapeless and bland. But let's just say that now that we've reached the hardcore, we want to make RIVE a bit more fun for all of you less hardcore players too.

We already tweaked the game's difficulty in earlier updates, but for v1.1 we've really gone in to polish some of the tougher parts. The in-game statistics helped us a lot as we could see where people died the most. On top of that, we added a Normal difficulty level to the campaign and separate missions.

We still feel Hard is the way RIVE is meant to be played, but for those who need it, Normal comes with stronger bullets, less damage from enemies and stronger health pick-ups.


If you're curious, here's the full changelist for RIVE v1.1:
  • CHG: Lots of difficulty tweaks in earlier missions, including increased field of view in some difficult areas
  • CHG: Mission 1 extended
  • ADD: Replaced the in-game Soft Mode with a Normal difficulty level, which is directly selectable from the main menu. (The teddy bear icon has left the building. Instead, you now get a star when you play on Hard. Because you're a star to us, geddit?)
  • ADD: Daily Challenges (descriptions only in English for now), including new Shield pick-up, low-gravity condition and auto-rotating fire
  • ADD: 3 endless Battle Arenas
  • FIX: Secret pick-ups can be picked up again (sorry about that)
  • DEL: Norris achievement (we replaced it with three Challenges achievements)
  • CHG: Lots of small fixes

Two Tribes Update

So what else is going on at Two Tribes? We said last summer that RIVE would be our last game, and that we'd support it as well as we could.

Today, Two Tribes is a bare-bones version of what it once was. Co-founder Collin just left for Vietnam, the first stop on his world trip, and artist Meinte has been working at MediaMonks for a while… So we're just co-founder Martijn and writer Niels now.

However, the above is still true. We're not working on any new projects, and we hope this new update shows that we're committed to making RIVE the best possible version of itself. If you have questions or suggestions, feel free to get in touch!

In case you're wondering about ports: yes, other versions of RIVE are still in the cards, but we're not ready to announce any details, and they won't happen this year. If you want to enjoy RIVE now like many others are, your best chance is playing it on PS4 or Steam!

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13. september

RIVE is out NOW! Really!

So this is it, RIVE is out!

Our final game, and it's the best one we've ever made! And that's all due to your continued support these last years!

Thanks for being a Two Tribes fan and we hope you enjoy RIVE as much as we enjoyed making it!

Greetings from Collin, Martijn and Meinte!

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Om dette spil

From the twisted puzzle minds behind the award winning Toki Tori comes a new game, simply called RUSH.
Fortunately for fans of high quality puzzle games, RUSH is anything but simple. In the game's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stops Signs, Splits and more! The game can be easily controlled with just the mouse, allowing your brain to fully focus on the solutions!

Key features:

  • Unique 3D puzzle solving gameplay with Conveyor Belts, Warps, Stop Signs, Splits and more.
  • Over 70 levels of increasing difficulty
  • Hint system, when your brain needs a break
  • Drag and Drop control system
  • Highly stylized environments
  • Steam Achievements
  • Multiple profiles
  • For Mac & PC (uses Steam Play)


Mac OS X
SteamOS + Linux
    • OS: Windows® XP SP3 or higher
    • Processor: Intel® Pentium™ 4 2.4 GHz or better / AMD Athlon™ XP 3000+ or better
    • Memory: 1 GB
    • Graphics: 256 MB video RAM or better (NVIDIA® GeForce® 8400 GS or higher / ATI Radeon™ HD4000 series or higher)
    • DirectX®: 9.0c
    • Hard Drive: 400 MB free space
    • Sound: Windows® compatible sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3 eller senere.
    • Processor: Intel
    • Hukommelse: 512 MB RAM
    • Grafik:
    • Harddisk: 100 mb harddiskplads
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3 eller senere.
    • Processor: Intel
    • Hukommelse: 1 GB RAM
    • Grafik:
    • Harddisk: 100 mb harddiskplads
    Processor: Intel® Pentium™ 4 2.4 GHz or better / AMD Athlon™ XP 3000+ or better
    Memory: 1 GB RAM
    Graphics: Hardware accelerated graphics card with 256 MB VRAM and working OpenGL 2.1 drivers(*).
    Hard Drive: 300 MB HD space
    Controller: Gamepad support (uses: SDL2)

    *NOTE: Attempts have been made to allow the game to run on OpenGL 1.4
    or 1.5, so long as the following extensions are available:
    - ATI_separate_stencil
    - ARB_vertex_buffer_object
    - ARB_shading_language_100
    - ARB_shader_objects
    - ARB_vertex_shader
    - ARB_fragment_shader

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511 anmeldelser passer med filtrene ovenfor ( Meget positive)
Mest hjælpsomme anmeldelser  I de sidste 30 dage
3 af 3 brugere (100%) fandt denne anmeldelse brugbar
17.0 timer bogført
Indsendt: 23. november
Produkt modtaget gratis
Nice puzzle game. I had a few bugs with the Christmas levels, which forced me to replay the entire game, but nothing that couldn't stop me from enjoying it.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
8.0 timer bogført
Indsendt: 13. november
Challenging and engaging, RUSH is a puzzle game that keeps the player interested and involved the entire time.

Square Dancing
You don't need to break new ground to create a good game. RUSH is a puzzle game that's more of the same, but in a good way. The game itself isn't incredibly long (depending on how fast you solve the puzzles), but it feels rewarding. Each puzzle you struggle through feels like an accomplishment and each puzzle presents a whole new bag of tricks so that almost no two levels feel the same. RUSH is an excellent game, especially for the price.

  1. Scaffolding: Even though RUSH does offer a few tutorial levels, the real learning happens as you're playing. The game's level design is well thought out as each level teaches you something you'll need in upcoming levels.
  2. Quality > Quantity: RUSH is a game that's as long as it needs to be. Many puzzlers attempt to pad playtime by having dozens of (what essentialy amounts to) the same level. Instead, RUSH doesn't overstay its welcome and gives the player the cream-of-the-crop.
  3. Secrets! Even for such a short game, RUSH contains a handful of secret levels and a bit of comedy (courtesy of GLaDOS).
  1. Move B*tch, Get Out the Way: One thing this game does lack is a fast-forward button on the levels. Some long levels with slow-moving cubes will be the bane of your existance.
  2. Third-Eye Blind: The game does some wacky stuff and sometimes, it's a pain to try and position the camera juuuuusssst right to reach that one tile space. The ability to at least zoom in and out would've been great.
Score: 9/10
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I alt
86 af 112 brugere (77%) fandt denne anmeldelse brugbar
24 personer fandt denne anmeldelse sjov
Ikke anbefalet
0.9 timer bogført
Indsendt: 2. oktober 2014
Color blind buyer beware!
As a colorblind player, I cannot tell the difference between the reds and greens, making this game impossible (or impassible?) for me to play. Being that it only costed me $.99, it's still $.99 wasted. This problem could have easily been avoided by the developers as there is no option to change the colors or a way make them easier to identify. This game is one to avoid if you are colorblind.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
26 af 27 brugere (96%) fandt denne anmeldelse brugbar
13.1 timer bogført
Indsendt: 17. august 2013
RUSH is one of the more challenging and enjoyable puzzle games I've played, and exactly the kind of challenge I'm always looking for! But thanks to a really good optional hint system, everyone can play and enjoy this game.

You have to place direction tiles on a platform so that when blocks move over it, they will go the direction you want, so they can reach their finish. But you only have a limited amount of tiles, so you need to think it through as to where to place them. On top of that you need to be careful as to not make blocks collide into each other.

The game starts with a bunch of easy levels, which will give you an idea whether this game is for you or not. The harder levels can become quite a challenge, and especially the hidden levels and secret Portal levels can take up a nice bit of your brain power.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
28 af 31 brugere (90%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
6.5 timer bogført
Indsendt: 3. juni 2015
Despite its name, this game should not be played in a rush.

I mean, it is a puzzle game. Puzzles should be solved slowly.

If you're a genius, why in the world would you be playing a puzzle game? You'd be making one.

The good thing about this game? There are no hair-pulling rage moments. Seriously. If you cannot beat a level, take a break, close the game, think it over, and try it again when you're ready. It is basically a puzzle simulation, not some action-based platformer. Recommended.

Hikumi gives this game, a 7 out of 10.
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147 af 231 brugere (64%) fandt denne anmeldelse brugbar
18 personer fandt denne anmeldelse sjov
1.0 timer bogført
Indsendt: 22. september 2011
dont remember what this is but i think i played it
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
26 af 29 brugere (90%) fandt denne anmeldelse brugbar
14.1 timer bogført
Indsendt: 20. juli 2014
Quick review:

Short Verdict: Awesome game. Recommended for puzzle lovers with good spatial orientation.

  • Nice challenge level
  • Interesting puzzles
  • Frustrating at times for a short while, only to be rewarding later
  • Good BGM

  • No replay value
  • Inability to drag the map around instead of just rotating it makes some levels unnecessarily difficult
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
18 af 19 brugere (95%) fandt denne anmeldelse brugbar
9.0 timer bogført
Indsendt: 27. november 2013
Awesome game. I hope the game can support Steam Workshop so we can download new levels from other players.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
20 af 23 brugere (87%) fandt denne anmeldelse brugbar
4.1 timer bogført
Indsendt: 30. november 2014
RUSH is simple puzzle game wrapped in a gorgeous 3D package.
RUSH is ideal for people who love to sit down, strap on a thinking cap, and let the brain juices flow. The game provides a plethora of beautifully made puzzles, based around the concept of transporting cubes from point A to point B under various conditions and using a given set of pieces to alter pathways. I really enjoyed my time with Rush and found myself getting the great sense of accomplishment with each success, I just wish I could think a little more critically to do it.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
17 af 19 brugere (89%) fandt denne anmeldelse brugbar
2.4 timer bogført
Indsendt: 20. februar 2014
Wow, I've hardly started playing this game and I'm in love! The puzzles are dynamic, colorful and fun, as well as a challenge like any good puzzle game should be; full of brain twisters. I love watching my little blocks roll to their destination, or doom if I messed up. This game looks amazing, is vibrant in not only color, but feel. The music is also great and compliments the game perfectly. I have a sense of accomplishment when I complete a puzzle in this game, it simply makes me feel happy playing it.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Senest opslået
2.7 timer
Indsendt: 26. november
I'm reminded of Tetrisphere for the N64.
Hjælpsom? Ja Nej Sjov
HoneyTrap SNAFU
3.8 timer
Indsendt: 23. november
Produkt modtaget gratis
very tryhard fps, you need to spend time to learn the mechanics of the game before you can even start to have fun but then after that.... its ok."
Hjælpsom? Ja Nej Sjov
6.9 timer
Indsendt: 23. november
A perfect puzzle game. There are 4 simple rules: Get the blocks from where they appear to where they need to end up. If a block hits a wall, it turns 90 degrees. If a block rolls over an instruction tile you've placed down, it will follow that instruction. If a block is obstructed or falls off the map, then the game stops and you have to rethink what you're doing.

Very simple mechanics mean the game is easily learned but by adding more layers, more blocks moving in parallel, and complex criss-crossing paths, the game gradually ramps up the difficulty until the hardest levels become a complex choreography of colours dancing all over the play area. The visual and audio design is crisp and clean: enough to get the core mechanics of the game across to the player, nothing to distract away from the gameplay, while looking and sounding great too.
Hjælpsom? Ja Nej Sjov
1.2 timer
Indsendt: 23. november
It is fun. No more words. You have to think of any of the problems in the game. But it is not too hard. So ENJOY
Hjælpsom? Ja Nej Sjov
9.2 timer
Indsendt: 6. november
Awesome puzzle game.
Hjælpsom? Ja Nej Sjov
0.1 timer
Indsendt: 25. oktober
No. Just No
Hjælpsom? Ja Nej Sjov
3.2 timer
Indsendt: 22. oktober
It's a really nice looking puzzle game. I fairly enjoy it because I haven't used my brain so much while playing games since Half-Life 1 and 2. And considering the ridiculous price, definitely buy it.
Hjælpsom? Ja Nej Sjov
3.9 timer
Indsendt: 29. september
Simple puzzle game, needs a lot of thinking to pass some stages but the satisfaction when the cube goes to the right place is nice :)
P.S. Around 4 hours 100% +one achievement that is only available on christmass.
Hjælpsom? Ja Nej Sjov