Pathologic Classic HD is the Definitive Edition of the original Cult Classic Psychological First-Person Survival game. In this unforgettable experience, players control one of three unique characters as they try to save a mysterious town from a deadly plague that cannot be stopped.
User reviews:
Overall:
Very Positive (261 reviews) - 90% of the 261 user reviews for this game are positive.
Release Date: Oct 29, 2015

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Recent updates View all (4)

April 21

Patch 1.03 is Here

We've failed to catch any gameplay bugs this time around (suspicious, huh), so this patch is text-based.

Patch Notes:
— [Text] yet more typos in the English version;
— [Translation] the Italian translation, generously donated to us by the game's original translators, Stefano Gaburri and Claudio Todeschini, added.

5 comments Read more

January 18

Patch 1.02 Released

With a new patch come more bugfixes! And they're all up today—along with Patch 1.02. Like the previous one, it's pretty straightforward and doesn't change anything major.

Patch Notes:
— [Gameplay] fixed a bug that sometimes made dropped items unavailable, possibly locking you out of completing a quest;
— [Gameplay] fixed a bug with the Changeling not unlocking properly under Windows XP;
— [Text] another round of typos fixed and minor text corrections introduced.

8 comments Read more

Reviews

“.....Pathologic is the single best and most important game that you’ve never played.”
Rock, Paper, Shotgun

“....you will be psychologically and emotionally tested like you never have before”
9/10 – God Is A Geek

About This Game


The original Indie Cult Classic returns fully restored, and more evocative than ever.

Pathologic Classic HD is the Definitive Edition of the original Cult Classic Psychological First-Person Survival game. The game represents a unique and unforgettable experience as it transports players in a weird town which crouches, ominous, in the far reaches of an ancient steppe. It was once a small drover settlement, huddled around a monstrous abattoir—but something about the butchery it was near has changed it. It has developed an odd social structure over the course of several generations. It could have quietly continued along its weird way, but a sudden outbreak of an unknown and inevitably lethal disease has decimated the citizens. Prayers did not help. Science did not help. So, finally, they have turned to outsiders for help: three of them enter the town in hope of finding a cure or—failing that—an explanation. The first outsider was a ruthless investigator, assigned by local authorities. The second is a far-sighted Ripper who has used his extraordinary abilities to gain a reputation as an ingenious surgeon, who has come to the town in search of his father's terrible heritage. The third—and last—outsider is an eccentric girl rumored to have mystic healing abilities; she may become the town's salvation were it not for the constant fear that plagues her, the memory of the horrors of her recent past.

On the surface, Pathologic is a first person horror adventure game where you control one of three "heroes." Dig deeper, however, and you’ll find an experience that will affect your emotional and psychological state. In the world of Pathologic you’ll find yourself in situations where morals and good deeds are meaningless in the face of raw despair and endless need. Talk to the denizens of the town and decide for yourself if you wish to ease someone else’s pain or save every bit of precious medicine to protect yourself from the invisible and inexorable plague. Become witness to the miasma of horror as the plague begins to overcome the town.


  • Brand New in-house English script: For the first time ever, the game has cast off the major issue that had previously disallowed international audiences from accessing it.
  • Brand New Voice-overs
  • New content: A certain amount of text that had previously been cut from the international version of the game have now been restored
  • Updated textures and higher resolutions support.
  • New visual effects.
  • Newly Included Fan-Made Polish translation: thanks to the hard work and generosity of Jakub Derziak & Aldona Derdziak
  • The Italian translation, kindly donated to us by the original translators of the game, Stefano Gaburri and Claudio Todeschini


    • An indie cult classic.
    • 12 days in a plague-ridden town. Time is running, and mostly it’s running out; numerous events unfold, whether you’re there to witness them or not.
    • 70+ hours of real-time gameplay without grinding or repetitive quests. As time goes by, more and more things happen, inviting you to participate and change the course of events.
    • 3 playable characters with 3 unique storylines. The Bachelor’s, the Haruspex’s, and the Changeling’s plots are interconnected, but every side of the trilemma is represented separately via unique events, quests, dialogues, and subplots.
    • The plot is critically acclaimed and often regarded as the high point of the game. It’s not just about the fate of the dying town—it’s about an ideological conflict, represented by a multitude of characters and factions, each with their own idea of what life, death, and miracles are.
    • An open-world game. While the plot is there to grab you, the town has no artificial boundaries: you are free to explore it from day one, carving out your own story.
    • Survival is tough. The dying town demands that you constantly keep an eye on your status, maintaining a full belly and decent immunity. That will require tough choices.
    • Communicate, barter, rob, or steal. There are many ways to acquire your bare necessities, each of them with its own benefits and drawbacks.
    • The atmosphere of bleakness and despair without cartoonish evil or bad guys. Playtime is over—there will be no jump scares or simple solutions. You will have to do it the hard way.

System Requirements

    Minimum:
    • OS: Windows XP or Later
    • Processor: AMD Athlon 64 2.3 GHz / Intel Pentium 2.2 GHz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 4890 1024MB / GeForce 210 512MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (261 reviews)
Recently Posted
Neitherine
( 11.3 hrs on record )
Posted: June 14
In only ten hours it became one of my favourite games I ever played. It's hard, ugly and really challenging, but also very satysfying, every survived day is like one year of having a cancer which ends with a hope that someday everything is gonna be alright.

SPOILER: it won't. You'll probably die in first day


Really.
Helpful? Yes No Funny
The Burning Soul
( 54.7 hrs on record )
Posted: June 11
A town in the middle of nowhere, blessed with unique and almost magical architecture, ravaged by plague. The player has 12 days to stop it. You can play as one of three main protagonists- all of whom are different from one another, yet still interact with each other throughout the game. That is, while you pick one of them, the other two will still exist within the universe and go on about their stories, sometimes even sabotaging your plans. Each of these characters have their bound- a set of important characters that support you throughout the game and are required for your victory. If you fail to complete any quest until midnight, one of them gets sick and dies. Thus, time has to be planned (and definately not wasted). Also, keep in mind that each character is harder to play (Bachelor being easiest and Changeling being the hardest).
The game has a rather large world (town) map and a large set of characters, all of whom are unique and have their own agendas. Recources are a large part of the game- exhaustion, hunger and infection. All of these will drop as time goes by and between your seemingly impossible battle against the plague, you'll have to keep a close eye on them. Reputation is also important, for if you're hated in the town, it might cause some problems.
The game is very symbolic. The best example I can give is the three protagonists- the three people that ultimately decide the town's fate. Each of them represent a different view on the world and inevitable clash against one another. Pathologic has amazing soundtrack- one of the most atmospheric soundtracks I've seen in a video game.
Another very unique thing about this game is that it always tries to hurt the player. You may find yourself in a tough spot, so I suggest keeping multiple saves so that you can restart the day if you messed something up.
Pathologic has one of the best plot twists to ever be in a video game. I will not sppoil it, but it is shocking and something you'd never expect.
All of this being said, I can come to a conclusion- this game is a masterpeace. A rather unknown masterpiece, much to my surprise. It has a huge H.P. Lovecraft vibe to it and I recommend this to anyone who likes story driven games.
Beware tho, because Pathologic can be slow and hard- at times, you can wonder around the town without any clue where to go.
Lastly, if you like action driven games and prefer mechanics over story, atmosphere and music, I would say Pathologic isn't for you.
PS: I have spent around 40 hours in the game and have completed only 1 storyline. I still have 2 characters I need to play as, so this review i based on Bachelor's story only.
Helpful? Yes No Funny
Armageddon Man
( 72.3 hrs on record )
Posted: June 6
A town in the middle of nowhere. A festering and unstoppable plague. Food, water, and medication running low. Twelve days to find a cure.

A slow walk through the Steppe will leave you with more questions than answers. The empty expressions of the local inhabitants, almost fully aware of their impending doom. The sounds of people- no wait- children, laughing in the distance. The large, glass obelisk blocking out the sky near the river at the edge of town. The dread filled streets are almost too much to bear, they make you forget that you haven’t eaten since you left the capital. The sun is going down. You only have one stale cracker and two mismatched bullets at the bottom of your empty pocket. End of day one.

The clock is ticking, Bachelor.

Tomorrow, the first man dies of the pestilence.
Helpful? Yes No Funny
1N_S1L1C0
( 68.8 hrs on record )
Posted: May 31
Winner of the trashcan economy simulator award!
10/10 Would rummage through garbage bins again.
Helpful? Yes No Funny
his name was Kimbo
( 0.1 hrs on record )
Posted: May 25
If you missed out on the original Russian cult classic pen and paper game, turned play, turned poorly translated survival mystery computer game - well, now you have no excuse. With better translations, smoother graphics, and all the heart of the original, Pathologic Classic HD gives American players a chance to indulge in one of the finest single player campaign storylines every written.

See you on the Steppes
Helpful? Yes No Funny
thebloodcountess1
( 15.5 hrs on record )
Posted: May 16
I have long wanted to play this game, and was not disappointed. Certainly, the graphics are outdated and there are some issues with the translation, but the atmosphere and storyline more than makes up for it.
Helpful? Yes No Funny
Ivan Ivanovich Ivanovsky
( 3.3 hrs on record )
Posted: May 14
There is literally no way to know what to do, where to go or how to survive unless you're using a guide. Combat is as smooth and enjoyable as pulling out your own teeth. Voice acting is cringe inducing. Everything is terrible. Wasted money.
Helpful? Yes No Funny
Nothing to worry about
( 71.2 hrs on record )
Posted: May 9
Love this game with all my heart.
Helpful? Yes No Funny
Wynand
( 18.3 hrs on record )
Posted: May 9
The most significant artistic achievement in gaming thus far.
Helpful? Yes No Funny
if you bite treaders they win
( 16.6 hrs on record )
Posted: May 6
if you rate this negative you're a cuck
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
Recommended
72.3 hrs on record
Posted: June 6
A town in the middle of nowhere. A festering and unstoppable plague. Food, water, and medication running low. Twelve days to find a cure.

A slow walk through the Steppe will leave you with more questions than answers. The empty expressions of the local inhabitants, almost fully aware of their impending doom. The sounds of people- no wait- children, laughing in the distance. The large, glass obelisk blocking out the sky near the river at the edge of town. The dread filled streets are almost too much to bear, they make you forget that you haven’t eaten since you left the capital. The sun is going down. You only have one stale cracker and two mismatched bullets at the bottom of your empty pocket. End of day one.

The clock is ticking, Bachelor.

Tomorrow, the first man dies of the pestilence.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
3 people found this review funny
Recommended
11.3 hrs on record
Posted: June 14
In only ten hours it became one of my favourite games I ever played. It's hard, ugly and really challenging, but also very satysfying, every survived day is like one year of having a cancer which ends with a hope that someday everything is gonna be alright.

SPOILER: it won't. You'll probably die in first day


Really.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
54.7 hrs on record
Posted: June 11
A town in the middle of nowhere, blessed with unique and almost magical architecture, ravaged by plague. The player has 12 days to stop it. You can play as one of three main protagonists- all of whom are different from one another, yet still interact with each other throughout the game. That is, while you pick one of them, the other two will still exist within the universe and go on about their stories, sometimes even sabotaging your plans. Each of these characters have their bound- a set of important characters that support you throughout the game and are required for your victory. If you fail to complete any quest until midnight, one of them gets sick and dies. Thus, time has to be planned (and definately not wasted). Also, keep in mind that each character is harder to play (Bachelor being easiest and Changeling being the hardest).
The game has a rather large world (town) map and a large set of characters, all of whom are unique and have their own agendas. Recources are a large part of the game- exhaustion, hunger and infection. All of these will drop as time goes by and between your seemingly impossible battle against the plague, you'll have to keep a close eye on them. Reputation is also important, for if you're hated in the town, it might cause some problems.
The game is very symbolic. The best example I can give is the three protagonists- the three people that ultimately decide the town's fate. Each of them represent a different view on the world and inevitable clash against one another. Pathologic has amazing soundtrack- one of the most atmospheric soundtracks I've seen in a video game.
Another very unique thing about this game is that it always tries to hurt the player. You may find yourself in a tough spot, so I suggest keeping multiple saves so that you can restart the day if you messed something up.
Pathologic has one of the best plot twists to ever be in a video game. I will not sppoil it, but it is shocking and something you'd never expect.
All of this being said, I can come to a conclusion- this game is a masterpeace. A rather unknown masterpiece, much to my surprise. It has a huge H.P. Lovecraft vibe to it and I recommend this to anyone who likes story driven games.
Beware tho, because Pathologic can be slow and hard- at times, you can wonder around the town without any clue where to go.
Lastly, if you like action driven games and prefer mechanics over story, atmosphere and music, I would say Pathologic isn't for you.
PS: I have spent around 40 hours in the game and have completed only 1 storyline. I still have 2 characters I need to play as, so this review i based on Bachelor's story only.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
6 people found this review funny
Recommended
68.8 hrs on record
Posted: May 31
Winner of the trashcan economy simulator award!
10/10 Would rummage through garbage bins again.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
301 of 321 people (94%) found this review helpful
46 people found this review funny
Recommended
32.6 hrs on record
Posted: October 29, 2015
Oh God. Oh God. OH GOD. SAVE ME. They remastered it.

This may be the best game I've played in years. Strike that, this is the best game I've played in years. My background picture comes from this game. My facebook background picture comes from this game. I damaged my social relationships to a frankly alarming point by talking about this game to everyone I knew. I've skipped entire nights of sleep, just because I was too fascinated (my hands were literally shaking) by the approaching climax. I've let my beard grow wild and my eyes became those of a haunted doctor struggling against an invisible, inexorable enemy, just like the character I was playing. For weeks after completing it for the first time, I dreamt of mad bulls, of crows, of tunnels full of whispers in an alien tongue, of dark wells, of lies and treasons. Oh, the lies, the lies this game tells you.

But we'll get to that a bit later. First things first.



Pathologic is a 2006 russian game about an early XXth century small fictional town located in the middle of the russian steppe. A few days after the beginning of the game, the unnamed town is beset by a mysterious plague and everything starts falling into utter chaos. You are a healer and your goal is to discover the source of the plague and put an end to it.

You are given a choice between three characters : the Bachelor, man of logic and reason and professional doctor by trade ; the Haruspex, both learned in classical medicine and in the ancient local traditions of shamanism ; and the Changeling, a mysterious young vagrant girl who claims she can perform miracles. You have to complete the game as either the Haruspex or the Bachelor to be able to play as the Changeling (Devotress in the original version).


What you are reading is a review of the remastered version that came out on Steam on 29/10/2015, not to be confused with the remake of Pathologic, scheduled for November 2016. Aside from polished graphics, the main point of the remastered version is a way better english translation and a better voice acting. The original made quite some waves in Russia when it originally came out, but due to a very bad english translation and poor voice acting, wasn't very well-received abroad, and since it was the first game of the studio, they had very little at their disposal in terms of advertising. In any case, those problems are over now, thank Zeus, and Pathologic Classic HD is perfectly understandable and "enjoyable", so to those of you who played the original and think : "All well and good, Zyphilis, but I already bought and played this game a while ago, could you please get to the point and tell me if I should buy it again ?", I say yes. Do help yourselves to another slice of trauma.



Now that all that tedious stuff is said, let's get to the interesting part. Why is Pathologic unique ? What makes it so good ? What makes it "the best game you've never played" (quoted from a massive, outstanding review made by an RPS journalist named Quintin Smith, review that you should absolutely read, but only after completing the game because it's so full of spoilers) ?



Pathologic is ambitious. Impossibly ambitious. Its main theme is sickness and everything in the game revolves around it. If you've played The Void, another masterpiece by Ice-Pick Lodge, you know that the studio has a knack for deep links between gameplay and story (as root1902 and pointed out in his excellent review), and this is where I think Pathologic borders on pure genius : little by little, you will realise that what you initially thought to be a clunky gameplay design is actually a deeply thought-out device to make you feel uncomfortable, unwell - in a word, sick. Sick, exactly like the town you must save at all costs.

This is what the bleak colour palette, growing ever more sinister as the end nears, will make you feel. This is what the tough, unforgiving, clunky combats will make you feel : that you are a sick, desperate man/woman forced to fight for survival. Which you are. This is what I meant when I said before that while playing it I felt the same way my character did. This is why the first thing you see when starting a new game are the three main actors on a stage. This is why the very first people you talk to are two grim masked figures, more or less telling you this : "Welcome, delicious friend ! You will have a great role to play in this tragedy".

Do you see it ? Do you see how this is genius ?

Pathologic irresistibly draws you into its world and makes you a part of it. Little by little, perhaps without you even noticing, like a gentle cough in winter that just doesn't seem to go away, you'll start to have the diffuse but distinct, terrifying feeling that you must save this town not only to beat the game, but because by doing so, you'll save yourself somehow.


_________________________________________
(Work in progress)


So far I've played 2 of the 3 characters the game lets you play, the Bachelor and the Changeling. I'm planning of playing it (at least) one more time with the Haruspex, and then complete this review.
_________________________________________


In the meantime, do yourself some good (in a terrible, terrible way). Buy Pathologic and step into the storm.
Was this review helpful? Yes No Funny
197 of 206 people (96%) found this review helpful
11 people found this review funny
Recommended
13.5 hrs on record
Posted: October 30, 2015
Pathologic is a game where you have to choose between following up on promising information or breaking into a house to ransack it for food and medicine. it's a game where you either give a woman some medicine to ease her suffering even though she's terminal anyway or stab a little girl in the face with a scalpel and take some bullets from her body so you can postpone your own death. there's no "moral choices". there's no good or evil. everything's ♥♥♥♥ed and everything hates you and everyone around you is going to die and the few who don't are going to lie to you and use you and force you to do their ♥♥♥♥ for them.

you aren't going to have fun. if you're looking for a game that rewards you for doing good, look elsewhere. the most reward you'll get is not being as hungry after you eat some bread, which is important because otherwise you'll die. you get hungry, you get tired, you get sick, your clothes fall apart, your food goes bad, your weapons break, and as the people around you begin to die you scramble to stay one step ahead of the Plague. every second of every day counts, because it's a second you could be spending in any number of ways, and those seconds are seconds not spent doing something equally important somewhere else. all you can do is hope to survive one more day and find a cure, or an answer, or a reason to keep playing.

in an industry where the maturity of a game's story is measured by how many sex scenes it has or how many times "this choice will be remembered" pops up in the corner, Pathologic stands out as an awkward tumor ― awkward because, in spite of its deceptive appearance, it is in fact the only part of that body that has not fallen victim to the cancer.
Was this review helpful? Yes No Funny
109 of 115 people (95%) found this review helpful
3 people found this review funny
Recommended
86.3 hrs on record
Posted: October 29, 2015
Hands down, the best game I have ever played!

Pathologic is a very ambitious, very unique, genre-bending, medium-defining video game which does things no other game has done before or since. It is also devilishly vague, extremely difficult, incredibly slow and takes place entirely within one small greyish town over a period of about 30 hours. But as you go on you realise its incredibly slow pacing, its single greyish location, its trudging from one place to another are all essential to creating such an incredible atmosphere and game.

It tells the story of a small Russian town in the early 20th century steeped in tradition and built on the back of its meat industry. As you arrive in town, the leader of the town, who had spread propaganda of his own immortality is found dead from a disease known as "the sand plague". News of this plague then begins to spread throughout town and the game's excellent cast of characters all react in differing ways. The interaction with the characters is one of the game's greatest strengths, with every character acting in their own interests as the paranoia of the plague and the loss of the town's steady leadership begin to spread. The characters are generally really well written and easy to empathise with, which makes the political conflict in between them really intriguing and often you will be torn between different characters as you learn to understand their motivations and traits throughout the game. The story itself is also really rich and has some of the greatest twists and most intriguing characters in all of gaming.

But it's not the narrative which makes Pathologic great, so much as they way the narrative is implemented into the game. Never have I played a game which blends story and gameplay so well. This is for a couple of reasons: Firstly, as the story is told over a perpetual timeframe of 12 days, different characters will live or die depending on whether you complete the main quest on each day and your interaction with the characters may change their personality and how they try to react or reason with themselves over the inevitable demise of the town. This gives a sense of panic to your own actions as you know if you don't complete them in time certain important characters may die and you'll never find the end of the story. The player also has the choice of controlling one of three characters at the beginning of this game - all these characters have their own perspective of the disease and interact with the characters and narrative in an entirely different way. The other two characters who you didn't chose still take part in the narrative anyway and even more interestingly - you may come in conflict with them but never realise their motivation unless you play as the other character.

But more importantly than that is the survival gameplay and Pathologic has by far and away the best survival system of any game I've ever played. It features 6 main survival mechanics - reputation, health, immunity, hunger, exhaustion and infection and these survival mechanics are all balanced heavily against each other. By this I mean, if you are feeling hungry you might find a lemon or raw meat, these quench your hunger but may weaken your immune system. You may feel exhausted and need sleep but while sleeping you cannot eat or take medication so your hunger will rise and your immunity levels will drop. You may be out of food and need to attack innocent people to get some simply to stop yourself starving to death, thus causing your reputation to diminish etc. Trying to increase one of your survival mechanics may cause another one to decrease and so on, so there is this constant balancing act going on and make no mistake, balancing these survival mechanics is hard. But that is exactly what makes the survival system so great - it's always nagging away at you, never giving you a moment's rest as the time ticks on and it creates this incredibly stressful and emotionally dejected feeling which really allows you to experience the situation and unrest the plague has caused and allows you to understand the rationale behind the characters.

Though there are two other things which add to the brutal survival system which heighten this inescapable sense of tension even more: 1. the economy and 2. the changing nature of the town day by day. The economy was apparently based on the World War I economy of eastern europe to represent the panic of a disease ridden town and it is merciless. Money is scarce so trading is the general way you are going to get things, the only problem is that shop keepers have all the power and so basic amenities such as bread, milk and medicine all become ridiculously overpriced. At times you will have to hand over weapons, bullets and protective clothing all for a lemon just to stop yourself dying of hunger. The economy only gets worse as the days go on too and shortages of different things (food, medicine, clothing etc.) means they fluctuate day to day making it unpredictable as to what you need to hoard adding to the tension even more. There are other ways to find resources though - scavenging bins around town to find trinkets and bottles will allow you to help trade with the townsfolk. Sharp things can be traded with children (and that was one thing which made me feel guilty) for ammo and sometimes food and bottles can be filled up with water at the well in town and traded with drunks for medicine and health items. Thieves and murderers who come out at night and start you can also be killed and then robbed of money, lockpicks and resources and finally, you can break into people's houses and steal their final resources from their own home. However, it's incredibly disconcerting when you start robbing people's homes and the men of the house start trying to attack you to defend their home and it's amazing how much this got to me. That was perhaps the greatest and most creative aspect of the of the economy - the way it made me feel guilty. At the beginning of the game, I wanted to be as nice as I could, but survival is so difficult I was forced to break into people's homes and steal their things, even kill a couple of innocent men simply trying to defend their homes and it surprised me how genuinely bad this made me feel, but it's testament to just how immersive and beautifully designed Pathologic truly is.

The town's ever changing nature is also another factor which make Pathologic so immersive and so emotionally draining. It's a cliché of Pathologic reviews to use this sentence, but: much is talked about in open world games in trying to create a "living world", whereas Pathologic does the opposite: it creates a "dying world" and by doing so creates this incredibly lively and riveting environment. Day by day, different areas become infected - different characters are introduced and react through different events. Riots begin to happen, military men with flamethrowers come in to stop the infection spreading. The sand plague becomes more and more potent as the days tick by and the town, its economy and its people begin to become more infected and more panicked as a result.

And this unyielding tension is only added to fantastic ambient soundtrack and the drab but fitting art design which all creates this amazing and utterly unique atmosphere.

Pathologic isn't just about building atmosphere therefore by reaching a certain point in the narrative and then a cut scene happens. Pathologic isn't an interactive film, or an interactive tv show, it's interactive theatre - it's about watching a slowly decaying town in front of your eyes and trying to survive yourself within that! For every minute I spent with this game I felt the muscles in the pit of my stomach tighten - it made me feel extremely tense, guilty and dejected at just trying to survive. It is one of the most emotionally draining experiences I've ever had in just about any art/entertainment medium.
Was this review helpful? Yes No Funny
101 of 115 people (88%) found this review helpful
9 people found this review funny
Recommended
1.6 hrs on record
Posted: October 31, 2015
This is a positive review about one girl and her love for Pathologic. First, let me tell you how I came across this game. In 2005 I was at the market in Minsk, and while passing by the video game kiosk i was stopped in tracks as my eye caught a glimpse of the original Mor Utiopia (Pathologic) CD design. I approached it and ask the salesman what the game was about. The way the two men who worked there described me left it zing in my head.. so I bought the game. i did not own a PC because I was poor. But.. I bough tthe game anyway, because then th enext goal was to find somewhere to play it. I was obsessed with the idea of this world, I memorized every word on the cover. Still, I was only able to launch it when I moved to Canada in 2006. Launch would be a stretch because the second CD did not work... Lets fast forward to 2007. I managed to get a hold of a new copy (relative brought over). It FINALLY launched! I loved every second of it, the story was rich...then PC got upgraded to Windows 7, which was not supported by the security verification system that came on the CD (support up to Vista)...So I couldn't play anymore. :/ A year after that I re-bought it again on Gamers Gate because I still didnt play as the girl and I felt like I missed out. (played for her, it was amazing, obviously. *tears of joy*). Then a few years later a remake was announced and I was SO. STOKED. (still am.) Then last week i was checking the upcoming games and saw this Classic HD edition... SO I said "well ♥♥♥♥, am I not going to support my favourite developers because I already bought this game so many times? Hell no". SO, after buying Pathologic 4 times... maybe I can now finally complete the third and last character! :) I also bought this game for 2 other people because everyone deserves to know how great this game is. ANyway, I am really happy with this release. I will keep buying Ice Pick Lodge games, even if I have to do it over and over again.
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77 of 81 people (95%) found this review helpful
1 person found this review funny
Recommended
35.1 hrs on record
Posted: October 31, 2015
(I have completed a full playthrough of the original pathologic before its HD re-release. It was a personal favorite game of mine.)

Overview:

Pathologic's effectiveness as a survivial-horror game relies on the passage of time; gathering enough food and supplies for yourself is trying to begin with, and as the plague takes hold in the town, the price of food and medicine skyrockets as districts fill with plague vapors, rats, and the shambling sick. It's impossible not to feel the invisible noose of desperation tightening around your chosen character's neck.

As for the game's story, if you manage to keep yourself alive, you're going to uncover some wild stuff. The town this game is set in is steeped in cults, competing factions, and world-changing magic, but none of it is spelled out for you at the start. Magical Realism is a good way to describe it, which just can't be said about many games out there.

Each of the three player characters can learn things the other two can't. There are many unique NPC's to interact with and learn about the world from, and all of them treat each player character very differently. Many will tell half-truths and try and manipulate you to suit their ends. There is branching dialogue and quests may resolve differently based on your actions.

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Reasons you might love this game:

- A wonderfully original setting with interesting characters and lore.

- A sense of slow, creeping decay that many horror games aren't patient enough to pull off.

-A barter economy born of desperation: rummage through trash cans for baubles to trade children for, swap your only weapon for a loaf of bread, loot the houses of infected districts for items at the risk of contracting the Plague...you'll be making hard decisions constantly under time pressure.

- A strange but very well excecuted soundtrack.

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Reasons you might not like this game:

-Combat is very clunky.

-You'll be doing a lot of walking from place to place with not much happening between besides trading with people or visiting a store. (Unless its a plague district or nighttime, when you can run into knife-weilding bandits.) There is no sprint button.

-If you don't like games with a lot of text. Characters have a lot to say.

- If you aren't careful, you can exhaust your supplies and money and be completely ruined well into the game. Keeping rolling saves / quicksaving often is highly reccomended.

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All in all, if you are looking for an unrelenting, unique experience, this game is truly an unpolished gem that is well worth your time for its story and atmosphere alone.
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Gameplay tips from someone who has played through the game:

- 'Q' brings up your quest log. ' L' brings up letters you've received that will give you hints on what to do. They often show up at the start of a new day. 'P' brings up your status screen.

-If one of your Bound (Also called Adherents) dies at the end of a day, you didn't complete the day's main quest and will be locked out of all but one very grim ending to the game.

-Look through trash cans whenever you can. Junk can be traded to children for invaluable supplies. Bottles can be filled up with water and traded to drunks for bandages and tornaquets.

-Equip clothing and use drugs that boost your immunity when going into infected districts/houses. It may be the difference between catching the Plague (which can only be cured through two very rare items) and remaining healthy. Take protective clothes off when you leave; they lose durability when being worn.

- Even with your best efforts, you're gonna probably gonna get the plague. The higher your infection bar, the faster your health will drain away.
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62 of 68 people (91%) found this review helpful
1 person found this review funny
Recommended
86.1 hrs on record
Posted: November 3, 2015
In Soviet Russia, the game plays YOU. And this is not a joke.
To play or not to play Pathologic is depend on your attitude to the games. If you want a light snack with hyper-modern graphic - then come along, it's not your choice. But if you're looking for a something different than 99% of games - try it. This game became a legend in Russia, it have a wide community of fans. A dismal story of a small steppe town, striked by the unknown disease, that told by a three different points of view. And when I say "different", I mean exactly what I said - different in most high, metaphysical point. The game is very unwelcome, but once you delve into it, you can't exit. Or should I say - you cannot escape?
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