Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
User reviews:
Recent:
Very Positive (1,624 reviews) - 91% of the 1,624 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,403 reviews) - 85% of the 15,403 user reviews for this game are positive.
Release Date: Feb 9, 2016

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Recent updates View all (11)

April 11

Firewatch is now available with subtitles in French, German, Spanish, and Simplified Chinese!

Along with the shipping Russian version of the game, we now hope a whole host of native language speakers from around the world will get to experience the game. These official localization updates are available in the latest update of the game.

132 comments Read more

March 10

Patch Notes

  • Added support for using the Cyrillic fonts on fan generated localization. In SupportedLanguages.loc simply include "|Cyrillic" after the language name and file extension.

46 comments Read more

Reviews

“Firewatch is a rare and beautiful creation, that expands the possibilities for how a narrative game can be presented, without bombast or gimmick.”
Rock, Paper, Shotgun

“Firewatch, then – on the strength of its gripping story, brilliant branching script, wholly convincing voice-acting performances, and stunning art direction – is easily one of my favorite and most memorable game experiences of this decade.”
9.3 – IGN

“Gorgeous and clever, Campo Santo's debut is a triumph of craft.”
Eurogamer

Just Updated

Firewatch is now available with subtitles in French, German, Spanish, Russian and Simplified Chinese!

Along with a host of content fixes, we've updated the game to have language, ui and menus subtitles in a wide variety of languages.

About This Game

Firewatch is a single-player first-person mystery set in the Wyoming wilderness.

The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.

A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.

Includes

  • A stunningly beautiful wilderness environment that expands as you explore.
  • A tailor-made story: the choices you make shape the narrative and build relationships.
  • An edge-of-your-seat mystery.
  • Secrets and discoveries to be made over every hill.

Featuring

  • Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
  • A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
  • A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
  • A stirring original soundtrack by Chris Remo (Gone Home)
  • Fluid first-person animation by James Benson (Ori & The Blind Forest)
  • Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
  • Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher 64bit
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
    • DirectX: Version 11
    • Storage: 4 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2011 or newer Intel Core i5
    • Memory: 6 GB RAM
    • Graphics: Nvidia or ATi GPU with 1GB Memory
    • Storage: 4 GB available space
    • Additional Notes: Dedicated graphics card required. No Mac Mini model is officially supported at this time.
    Minimum:
    • OS: 64-bit OS
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (1,624 reviews)
Overall:
Very Positive (15,403 reviews)
Recently Posted
TheTrollsCreed
( 3.8 hrs on record )
Posted: July 28
what kind of ending was that.... i mean dont get me wrong the game is kinda enjoyable even when you're basically doing the exact same thing over and over. what held the entire game through was the dialogue. The ending just killed all the suspense the game had built like wtf. If i wanted such a ♥♥♥♥ ending i would've watched an adman sandler movie.
overall a below average walking simulator.
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Rob
( 5.3 hrs on record )
Posted: July 27
The Way I Review (and why you should care): In these reviews I will always disclose any info that colored my gameplay experience, as well as any outside information that could influence my opinion of a game one way or another. Fully objective reviews are a difficult goal to achieve, and the last thing I want is for my opinion to color the presentation of fact I'd like to think these reviews strive for. That said, I will strive to review these games as objectively as possible regardless of my personal opinions and gladly welcome any polite feedback or constructive criticism.

My ultimate goal is to provide information fairly and accurately so that you, as an individual, can decide if the game I'm reviewing is something you would enjoy. They may be a bit wordy as a result, but my goal is to cover all key elements fairly and accurately, so sometimes it's an unfortunate necessity. In these instances I will attempt to condense the key points, though those should be seen as a well-intentioned simplification of my arguments, not a distillation of their essence. If it is EVER necessary for me to discuss a "spoiler" element of a game, I will do so with prior warning and will take all appropriate precautions.

I have no affiliation, financial or otherwise, with any publisher, developer, journalism outlet, etc. I have to work to earn money and time to play these games, just like most of you, so I thought I should use my limited platform here to provide an honest and independent look at games that I've bought and had some sort of opinion about.

THE REVIEW ITSELF:

DISCLAIMER: I'm aware there are some divided opinions about this game, and I will disclose my biases before I go into my review; to do otherwise would be dishonest. A relatively important plot point was spoiled for me accidentally as I read an article about this game while trying to decide if I should buy it. Knowing that piece of information colored my perspective, and steered me towards the favorable opinion I have of the game. I understand the issues raised by the other side and can certainly understand why they would feel the way they do. My enjoyment of the game is not meant to imply their concerns are in any way less valid; these are just my opinions.

I'll start out with the things about the game I either did not enjoy or felt were in some way a little bit lacking. FIRST, I know this is a necessary limitation but I feel compelled to mention it because it has been my gaming pet peeve for most of the last two decades: invisible walls. In a game with such a beautiful environment and such an emphasis on exploration, it could be frustrating trying to find which roughly meter-wide gap my character was supposed to go through to progress.

SECOND, though it's loosely related to the first: moving around with the map up is kind of a pain because your character (realistically) lowers it so he can keep his vision focused on where he's going. Nothing wrong with that in and of itself, but with rough trails it happened enough that it felt a bit like padding. I certainly wouldn't advocate for quest arrows or the glowing trail from Fable in a game as realistic as this, but a middleground solution seems like it would be doable without breaking immersion.

NOW FOR THE GOOD STUFF! I'm sorry I spent so much time on the negatives, especially since as I said they're all relatively minor and none had any bearing on my choice to recommend the game; I put them there because some people may weight those aspects higher than I do when they're considering this game. I try to include the good and the bad about games for that exact reason; in pursuit of objectivity I mostly just try to bring up everything I think someone might consider important. For games when it's hard to explain what's good about it without spoilers, I tend to go into more detail on the negative aspects simply because they tend to relate to elements of games unrelated to the story (usually).

Uuuuunfortunately, I cannot discuss the plot of this in any meaningful way without giving away many spoilers. As this is a game some may which to enter without hearing any plot elements, I have marked it as such below.


VERY MINOR SPOILER (Pre-title screen info, setting only) You spend the first few minutes establishing through text prompts and similarly delivered choices the nature of your relationship to your girlfriend (and then wife) Julia, as well as some minor details about your home life in Boulder Colorado. An unexpected illness drastically changes Julia's life, and her family becomes more involved and you must decide how you best fit into these drastically changed circumstances. Seeing and ad for a fire lookout in Sheshone National Forest, your character takes the job; you'll be out there all summer. Did you do it out of guilt? Were you just trying to catch your breath and re-orient yourself for the new challenges presented by your wife's illness? Or is the stress of it all something you just need to get away from? That, and a multitude of other important questions are up to you to decide. POTENTIAL MINOR SPOILERS END HERE

That, in truth, is the core mechanic of this game. Throughout your time in the Sheshone National Park you will encounter and interact with other people; their opinions and actions are influenced by what you do--the plot, mostly, is not. This is a game about the exploration of the characters and their circumstances; while you can affect people around you, the history and the future of the larger world will largely be unaffected by your efforts. In my opinion, this was a good thing for reasons I'll explain in a moment. For now suffice it to say that I enjoyed the realism of it; people can live and die and forests can burn and kindness or cruelty only exist on interpersonal levels; life goes on regardless of what happens in your corner of the world.

That being said, one should not undervalue the ability to affect the lives of the people around them. The voice acting and writing have gotten a lot of praise, and in my opinion it is absolutely well-deserved. But something I've seen lacking in a lot of the reviews is the reason for why we find the dialogue so "authentic" or why the relationships between the main characters seems so real.

Firewatch does a lot of things most media seems (In my opinion) unwilling or unable to do; accurately depict normal people.[/] No cartoonishly evil villains or impossibly pure paragons of morality: At its core, Firewatch is the story of a group of broken people; they are noble and they are base, they are wise and they are fools, they are corageous and they are fearful. They are flawed and imperfect and because of that they are beautiful. As the game transpires you will come to your own conclusions. You are given enough info to unravel the mystery, but the morality of the events is honestly something every player will probably feel slightly different about, even if they played the exact same game.

The Bare Bones:
If you liked The Stanley Parable, I can't imagine you won't like this. For $20 I would say only get it if you've done your research and it really seems like a game you would enjoy playing without relying on replay value. Honestly though, if it hits $10 or below I think everyone should very seriously consider it; it is emotional and real in a way most AAA games can only aspire to be. I think major studios could stand to learn a lot from what's presented here.
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Geezer
( 3.3 hrs on record )
Posted: July 27
Figure 3 hours of a not particularly hard adventure game. I am going to give this a thumbs up, but just barely. The game itself is simply wonderful in a lot of ways, (art, music, voices, style, pacing, etc) but it's REALLY short for $20.
Helpful? Yes No Funny
Kebab
( 5.8 hrs on record )
Posted: July 27
Amazing example of story telling in a video game. Also, a good sound track and a nice atmosphere make this game comfy af. Put this on your wishlist and buy it when its on sale, because honestly, it's short. But it does feel like everything was thought out well.
Helpful? Yes No Funny
slez62
( 4.7 hrs on record )
Posted: July 27
A very nice looking game. Quite enjoyable while you are playing...I definitely wanted to continue the story and reach the conclusion.

However, I don't think I'd play again, and it's a little bit short, so I recommend this game if you can get it on sale.
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Disabled Sheep
( 6.0 hrs on record )
Posted: July 27
Fantastic game with a beautiful enviroment and interesting story. However, I would have liked the game to be longer
Helpful? Yes No Funny
#1Spider
( 4.8 hrs on record )
Posted: July 27
Short is an understatement,but I was completely absorbed from the moment I loaded the game.People complain about the price for how short it is but I am completely happy with my purchase and very interested to see what the devs do next.
Helpful? Yes No Funny
Pöm-Pöm
( 15.5 hrs on record )
Posted: July 27
This game had me hooked right from the start, and I loved every ♥♥♥♥ing minute of it.

But before you even consider buying Firewatch; there are two things you have to keep in mind:

This isn't a game
As dumb as that may sound, it's true. Think of it more as an interactive movie with beautiful graphics.

Firewatch was never about the plot
This is the most important point of all (which unfortunately most other reviewers doesn't seem to understand). The story is all about Henry and Delilah and their relationship, and how it changes with the events occuring around them. People are reading way too much into the plot and its so called "twist" when they should be focusing on the two main characters and how they interact with one another. The journey is more important the destination.

With that said I urge you to get this game. Hopefully I haven't spoiled too much for you and you'll go in completely blind so you can experience what the game and has to offer for yourself.
Helpful? Yes No Funny
Metric XD
( 2.1 hrs on record )
Posted: July 27
The first thing almost any gamer would come to realize about Firewatch is how beautifully polished and how truly unique the art style is here. I first thought I've seen this before in other games. However, when you get the chance to explore and take a good long look around the Wyoming wilderness you can then really get a sense of how atmospheric the game can be. I'm only on day three and can already tell how much more attractive this type of art style is then more modern "gritty" design choices. Now that goes without saying I couldn't compare franchises by the likes of Call of Duty and such, but for a first-person adventure/ mystey game they have pushed to make this game gorgeous.

The second thing you begin to notice as the story progresses is the relationship between you and Delilah start to forge. The dialouge is so well scripted and well voice acted that it doesn't become bland or irksome at any point through the story. You will find yourself trying to engage in a conversation anytime you are given the option.

ALL IN ALL FIREWATCH IS A SOLID GAME AND OUSTANDING ACHIEVMENT
9.1/10


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Happy Sunday
( 5.2 hrs on record )
Posted: July 27
As a first experience with walking simulators, I strongly enjoyed it and was pleasantly surprised by how immersive it is. The graphics definitely helped. What I enjoyed the most however was the use of voice acting and the story that was being presented in order to make you feel like you were never truly alone. Which in my biased opinion was the case for all walking sims. Wether it was talking on the radio with Delilah or finding clues, I always felt like something or someone was accompanying me throughout the 5 hours I played. I suggest sitting through Firewatch in one go so the mystique of the game doesn't wear off if you have to stop. However the option to save is a nice extra if time is an issue. Overall great game, highly enjoyed it and I would love to try more walking sims in the future.
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Most Helpful Reviews  In the past 30 days
99 of 149 people (66%) found this review helpful
144 people found this review funny
Recommended
4.2 hrs on record
Posted: June 27
A few hours in, and I can safely say that it's not a MOBA.
Was this review helpful? Yes No Funny
27 of 30 people (90%) found this review helpful
2 people found this review funny
Recommended
4.9 hrs on record
Posted: July 6
Product received for free
Such an amazing atmospheric game, with great views.
It has an incredible story, with that touch of mystery that will get you involved along the game itself.
Was this review helpful? Yes No Funny
17 of 17 people (100%) found this review helpful
1 person found this review funny
Recommended
9.0 hrs on record
Posted: July 24
It is 1989. You are a man named Henry, who has retired from his chaotic and thrilling life in order to operate as a fire guard in the wilderness of Wyoming. Your supervisor is a charismatic woman named Delilah. As you attract something strange from your lookout, you explore the wild and unknown. Delilah is always, in form of a radio, present.

I am usually not into adventure-games. My attention for Firewatch was drawn by it's beautiful and unique graphics. The graphics highlights the breathtaking, intense and slightly creepy story of the game. In this story you are the protagonist, which enhances the plenty of feelings which stream to you. It is indescribable. There will be fun, joy, fear, despondency and many more. Try out the game. It is worth every penny.

Overall I give the game 9 out of 10 points. I detract 1 point because TO ME the end was a bit disappointing.

http://steamcommunity.com/sharedfiles/filedetails/?id=729846727

http://steamcommunity.com/sharedfiles/filedetails/?id=730243284
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15 of 16 people (94%) found this review helpful
2 people found this review funny
Recommended
5.4 hrs on record
Posted: July 9
This game is wierd. At first you begin as with a mystery about who you are and what you are doing here in the wilderness. You start to put the peices together but there are many gaps that you need to work out yourself, nevermind the mystery of a mysterious girl on the radio. Slowly you realise why you are here, but also who else is there with you. Baby turtles and violiot racoons . All jokes aside. This game is somewhat like Keemstar, it can be confusing and two-sided but it ends up shocking you with what is really inside.

The exploration of the game is mediocore at best, and i know people will disagree. The game is revolved around exploration (as it is advertised as a camping game) but in my experience, the map was small and when you looked on the map and saw where the mysterious signal was coming from, i thought "Oh my goodness, this is going to take forever!", when in reality it took 10 minutes to scale the map, half of it taking screenshots.

On to my next pro of the game, the screenshots. Oh my god are they good. The amount of insane opportunities you have for amazing screenshots is uncanny and i can only think of one other game that is similer, which is 'The Binding Of Ethan Carter'. The games are so similar, but also so different. One thing to keep in mind for screenshot lovers is that the crosshair can not be removed from the options (although there was talk about doing from the devs so this may have changed) so the only things i found to remove the crosshair was mods, SPOILERS!!, or to take your disposable camera you find and as you lower the camera the crosshair is not there for a split moment, and this is how i took my screenshots. You can check them out for an understanding of the game.

In conclusion, the game is filled with pros and cons but still has a place in my favourite games. The game has no replayability but has so much potential for any music lovers, screenshot lovers and really good atmospheric, mystery games that leave you thinking at night "What if?" and "Oh, that could have been the plan the whole time". Although, some do say the ending leaves a sour taste, i disagree. I think the ending leavse's the player thinking about the game and what was happening.

Overall, i would give this game an 8/10.
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17 of 20 people (85%) found this review helpful
1 person found this review funny
Recommended
6.0 hrs on record
Posted: July 6
8.0 / 10


Garbage
Very Bad Game
Bad Game
Mediocre Game
Nice Game
Good Game
Cool Game
Great Game!
Awesome Game



Quality 9/10High quality game
Performance10/10Great performance overall, no loading screens or crashes
Utility 9/10No bugs; all features work, but no inventory though we can store items
Controls 9/10The controls work fine, full pad support, except for documents menu
Gameplay 6/10Not much to do, but a well told story to experience
Challenge 0/10None, it's all about the story and atmosphere
Content 5/10Just the main story (5h) - OK, considering the price
Diversity 7/10Few diversity, but some interesting plot twists
Immersion10/10Great atmosphere created, lots of decisions to be made
Design 9/10Excellent and original game design
Visuals 9/10Beautiful designed and great graphics for an indie game
Sound10/10Amazing voice actors, SFX and music done well, too
Texts 9/10Well written dialogues and documents
Mapping 8/10Quite strict paths, but good level & world design
Interface 8/10The minimalistic UI serves the atmosphere well, menus could be better


Tested with:
1920x1080; Windows 10 Home, 64-Bit
AMD FX-8350, 8 x 4.03 GHz
AMD Radeon HD7900 (3GB GDDR5)
16GB DDR3 RAM; Samsung SSD
Microsoft XBOX360 Pad
Settings: High
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22 of 32 people (69%) found this review helpful
2 people found this review funny
Not Recommended
12.9 hrs on record
Posted: July 3
For a game about story and adventure, it fell short of both of these things for me. The trailer makes it seem like there is an actual mystery to be solved with an outcome you can influence, but really the game is just like standing on a airport walk-way. Very linear because the entire game is go to point A. your there? great now go back to point B. Oh your at point B great now take what you got from point B and take it back to point A with 5 minute walks between each point. To people,saying what makes this game fun is the story and the adventure I would argue this is a story about nothing at all really a good story. The whole game is build up to make you think that something actually big and important is happening, but the ending just takes all that build up and hype and excitement of solving a mystery you started with and basically says mystery? what mystery? all in your head. nope no story here. nothing you did had any consequence... just not a fun game didn't have fun playing it once and running around in circles just not fun.
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10 of 10 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: July 8
Wow. Installed this game and couldn't leave my computer until it was finished. Absolutely stunning storytelling, beautiful graphics and just overall captivating. Firewatch gets a thumbs up from me! :)
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13 of 17 people (76%) found this review helpful
Recommended
10.5 hrs on record
Posted: June 29
the beginning of this game reeled me in mainly because i found it amusing how awkward first impressions could evolve into something more than just friendship. but, this game offers much more than just romantic interests and all the cliches that come with it.

without spoiling, firewatch is a game where henry's only connection to the outside world is through a walkie-talkie that he uses to communicate with his supervisor, delilah. their playful banter gives the game a pleasant undertone while it slowly eases into a much more serious and dark exchange when henry begins to delve deeper into the wyoming wilderness.

while there are mainly pros in firewatch - a slight con would be getting stuck on a rock or a shrub while exploring. minor, but still bothersome nonetheless. not to mention the graphics being certainly well done except for the fact that no one can take a screenshot without the tiny circle in the middle of the screen. it definitely ruins a good shot of the forest.
the soundtrack used in the game is nice and the music change in certain areas can sometimes give the player that emotional pull it's trying to convey.

overall, i enjoyed this game. it wasn't too long and it wasn't too short.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
Not Recommended
5.3 hrs on record
Posted: July 5
I went into Firewatch not really knowing what to expect and from the beginning I was really drawn in. The story setup was great, the visuals were absolutely breathtaking and the world was well designed with a hint of mystery. Progressing through the game the dialogue was well written; funny, realistic and endearing. The looming mystery was gripping and the suspense at times was great.

Unfortunately I have two main drawbacks which result in me not recommending this game. Firstly the price, I got the game during the summer sale but even for $14 there's nowhere near enough gameplay to warrant the price tag and even less so for full price, there is around 3-5 hours worth (I completed it in a single sitting) and with little to no replayability. The second drawback is that the game's end section leaves a lot to be desired and the quality of writing does not match that of the introductory stages, the game seemed to lose it's direction and the conclusion felt rushed and unfulfilling.

Overall Firewatch is a unique game that slightly fell short of being great, if you do not mind forking out $20 for just a few hours of gameplay and to try out an interesting experience set in a beautiful world then I would recommend it to you, otherwise you can watch a playthrough on YouTube which would achieve much the same effect and leave you with some spare cash.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
4.4 hrs on record
Posted: July 8
Short Review: Nope, not worth 5$. 5 hour gameplay and no replay ability.

I bought game as it was on sale. Thinking there might be great story in it and yes, I know there isn't much in it in terms gameplay mechanics. Just simple go there do that like stuff along with dialog options. I hear there are multiple endings of this game. But trust me one is enough. The other ending are same except with minor change to plot. Over all the developers has left lot of loose ends and unanswered questions in the game. Plus the evidence in the game suggest more complex plot. But sadly it’s just clues. We cannot change the ending!

Graphics are great. I like the like how game is designed the open ness of the world. Wish game had longer game play and allowed much more ground to be covered.
Worth full price no. Hell now. Cheap 1$ - 2$ when it’s on sale. Then yeah maybe. But remember it’s just story game. You might as well just watch whole story on YouTube rather than buying a game. It had much more sense in buying if we could change story.
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