You find yourself aboard a series of luxury 1920s cruise ships – a guest of the mysterious Mr X who has engineered your presence on board to take part in a murderous game. Buy The Ship: Remasted and get The Ship: Murder Party FREE! See below for details.
User reviews:
Recent:
Mostly Negative (19 reviews) - 26% of the 19 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (343 reviews) - 70% of the 343 user reviews for this game are positive.
Release Date: Feb 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're conscious that remaking a game such as The Ship is a delicate process, so we wanted to build the core game and get it in front of fans of The Ship to see what they think. We've made a number of minor changes from the original and would like to take player feedback on these.

Check out our Development Roadmap for details on current state of the game.”

Approximately how long will this game be in Early Access?

“Looking at the content and features that still have to added, we would expect the game to be feature complete soon. We will stay in Early Access as we continue performance optimisation, bug fixing, and looking at player feedback.”

How is the full version planned to differ from the Early Access version?

“The game is entirely playable, although not all maps and features are currently available. For example, traps and secret rooms are yet to be added.

All core game mechanics are in the game and functional (the kill loop, needs, security and justice systems), which means you’ll be able to play a match against other players and be able to find different weapons, outfits, and satisfy your needs. And murder. Murder works. Works real good.”

What is the current state of the Early Access version?

Dedicated servers (16 players), LAN (16 Players) and Listen Servers (8 players) are available to set up.

All core game mechanics (needs, justice, security, combat, kill loop) are functional and in-game, and ongoing optimisation work is being carried out.

Bots and Arcade Mode (single player v bots) have recently been added to the game.

All melee weapons and ranged weapons are in the game. Some special weapons are in the game (explosives), but not others (syringes). Traps and secret rooms have yet to be added.

5 maps are available, with more due for release shortly. The remaining maps will come later in development.

Hunt, Elimination, and Deathmatch game modes are available and working well, although there are some performance issues due to lag.

Some features aren't currently available (traps, secret rooms) and these will be added throughout the course of Early Access.”

Will the game be priced differently during and after Early Access?

“No, the price will be $20 throughout. However, owners of the original game will receive a 25% discount for now.”

How are you planning on involving the Community in your development process?

  • All of our team are active on the Steam Community and we have a process in place to review player feedback.
  • There are several sub forums setup for players to leave feedback on specific areas of the game and report bugs.
  • We will be scheduling testing events where we ask players to look for and feedback on specific aspects of gameplay.
  • A testing branch will be maintained and players can opt-in to test new content and features if they want to.
Read more

Buy The Ship: Remasted

 

Recent updates View all (38)

August 12

V0.13.11213 - Banning, bugs and blocking leaks

Ahoy Hunters!

It’s been a little while since our last update but we’ve been working on squashing bugs, streamlining the UI, optimisation and setting up player management tools. Below is a quick overview of the bigger changes. See the patch notes below for the full run down.

+ Not playing by the rules? Players with too many cold-blooded or innocent kills will now be automatically kicked from servers. You will be warned a few times before you’re kicked, and given a reason so make sure you keep the rampages confined to Deathmatches! You can also vote to kick players by entering their player ID in the console. Check out Lee's Guide to Banning Murder Party Poopers on the forums to learn on how to use the new player management tools.



+ The UI in The Ship: Murder Party needed some streamlining and updating so we’ve removed, tweaked and added a few new elements to address this. This includes features that seem obvious but improve the player experience - especially for new players to The Ship.

+ After weeks and week of bailing us out, our code team finally tracked down and plugged a horrendous memory leak on our dedicated servers. You should now see a reduction in player lag and crashes!

+ We squashed a lot of bugs!


What's on its way

We are working hard in the coding yards, are going through all your feedback, and will be releasing regular builds as we pop in more rivets.

We even have a plan! Check out The Roadmap if you want to see what the future holds and what we're working on next.

You can also give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forums.

Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be.

Bon Voyage!
-- The Ship: Remasted Team.

New Features

Player Management
+ Players can now be banned by entering their player ID in the console.
+ Players are kicked for excessive killing of innocent players.
+ Kicked players are informed why they have been banned.

Optimisation
+ (Ongoing) optimisation of draw calls and occlusion portals across all levels.
+ Improved performance when spawning items.
+ Reduced database search time for MFK table.
+ Significant improvement to performance spike when first equipping a weapon.
+ Item spawning improved on Connemara.
+ Bots no longer create a DB compound where it is not required.
+ Reduced garbage generated when checking for crimes using the Justice system.
+ Localisation component no longer uses string.Format, saving on garbage every time it updates.
+ Reduced garbage generated by the Needs system.
+ Data no longer sent every frame when a player is present in a Trespass Area.
+ Reduced amount of garbage generated by security objects by about a third.
+ Removed A.I. rig from the Security Guard models.
+ A.I. rig is now removed from a normal player if running a Dedicated or Listen Server.

UI
+ Added game mode description pop-up on game entry.
+ Removed the hunter/passenger select screen on game entry.
+ Improved player health visibility.
++ Added health bar, damage vignette and poison vignette.
+ Waiting for next round HUD Quarry icon added.
+ Improvements to end-of-game messaging.
++ Players now get notified when there are 60, 30 or 10 seconds until the game ends.
++ Added a win reason to the Game Winner pop-up.
+ ‘Hunters remaining’ indicator added for Elimination game modes.
+ Text on trespass bar now changes based on whether you are currently being witnessed or not.
+ HUD Fixes including less obtrusive cross hair and scaling of messaging.
+ Refined cross hair after feedback. Smaller, more transparent and removed centre circle.
+ Added IP address to the Join Server screen.
+ Added fade to front end UI.

Needs
+ Increased the rate of Needs across all settings.

SFX
+ Increased the base volume of all sounds in the game by 10%.
+ Water splash SFX added.

VFX
+ Enlarged scorch decals.
+ Water splash VFX added.

Dedicated Servers
+ Added timestamp to Server Console Logging.
+ Added date to server console timestamp.
+ Added Server Log file.

Controls
+ Added keyboard binding option for ToggleConsole.

Credits Scene
+ Credits scene implemented.

Other
+ You can now hit the return key to hit the "OK" button on the password entry screen.


Bug Fixes

Andrea Doria
+ Location markers no longer block the room name pop-up appearing.
+ Fixed trap VFX clipping through walls and floors.

Atalanta
+ Changed the colour of the paddle trap wood to be consistent with the rest of the deck.
+ Fixed character colliding with wall lights in Orion Lounge next to Sickbay.

Connemara
+ Can no longer get behind the bank counter.

Krassin
+ Fixed issues with shadows being cast from decals.
+ Fixed duck prop being positioned too low on book shelf.
+ Fixed items spawning in lockers to be more relevant for the ship.

Dedicated Servers
+ Fixed horrendous memory leak on dedicated servers.
+ Same purse or wallet can no longer be picked up multiple times.
+ Fixed some issues where extreme lag would cause games to break entirely.
+ Fixed random game mode function not working on dedicated servers.
+ Fixed duplicate ‘[Player] has joined the game’ messages appearing on the server log.
+ Stopped outputting "Player has come aboard" on server after a player has been replaced (changed sex).
+ Stopped Dedicated Server trying to initialise and update Steam Controller.
+ Fixed player info not being removed when they disconnected.

Game Settings
+ Fixed values for Maximum/Minimum Participants and Witnesses that exceed game limits.
+ Increased Time Between rounds minimum value to 10 seconds to ensure Quarries are designated correctly.

Characters
+ Fixed characters repeatedly jumping (bouncing up and down).
+ Fixed characters turning into floating heads after killing their quarry.
+ Characters should now also flinch backwards or forwards based on the direction of the hit.
+ Characters should no longer slide while flinching.
+ Corrected world leader blendshape names and enlarged their pupils (UVs).
+ Animations no longer occur when the game is started.
+ Fixed character continuing to swing or fire weapon when the game ends.

Items
+ Fixed spawners never clearing their list of spawned items after they had been destroyed.

Interactions
+ Bunk bed interaction camera now displays two beds instead of just bottom bunk.
+ Single beds no longer allow two people to interact with them at the same time.
+ Fixed interaction not being reset correctly - when you took a drink from a can via Inventory after sleeping, your camera would switch back to the bed instead of showing you drinking.

VFX
+ Created new particle VFX of vomit and tweaked splatter material properties.
+ Removed dynamic lights from the muzzle flashes.

UI
+ Join Server panel can now scroll down.
+ Amount of servers displayed now reflects only the active servers.
+ Fixed the position of the number of servers display.
+ Players no longer see the cursor during the end-game states.
+ MFK, Needs and Leaderboard no longer stay on screen during extreme Needs/arrested.
+ Inventory and Deck Plans no longer stay on screen during extreme Needs/arrested.
+ Deck Plans handle removing MFK/Leaderboard/Needs when active.
+ MFK/Leaderboard can handle being on-screen at the same time.
+ Fixed the grammar in the text for the Sauna information localisation.
+ Resume game button is no longer permanently highlighted in the Esc Menu.
+ A lot of the HUD UI was intercepting raycasts which was unnecessary.
+ Turned off Passenger Info on HUD by default so it doesn't stay up in WL and Deathmatch modes.

Traps
+ Fixed duplicate animation triggers in various maps for steam traps.
+ Weapons should now fall when the Atalanta paddle trap is activated.

Chat
+ Chatbox now persists through death.
+ Chat no longer controls player actions after death/game end.

Steam Controller
+ Can now enter server passwords using the Steam Controller.
+ Change status UI prompt now features a glyph for Steam Controller pause button.

Options
+ Fixed the Apply button not closing the Options menu.
+ Fixed default controls button not switching controls back to the default value.

Other
+ Fixed crash when closing game while bots are enabled.
+ Fixed low message queue limit causing errors to appear.
+ Room triggers were not properly removing players from the "playersInRoom" list when toggling back and forth on the boundary of two or more rooms.



9 comments Read more

June 30

Clinton and Trump take on the World's Leaders in The Ship: Remasted

The hugely popular World Leaders Pack is now available in The Ship: Remasted as part of a major new free update for the game.

https://www.youtube.com/watch?v=3fHwit949Bo

Not only can you play with the original world leaders such as Thatcher, Castro, Blair and Bush from The Ship: Murder Party, but we’ve added two more potential leaders to the mix - Hillary Clinton and Donald Trump. So whether you’re with Hillary or believe Trump can’t be stumped, take up arms and prove who’s the real captain of this ship! Since we’re in the Steam Summer Sale, The Ship: Remasted is 66% OFF right now, so if you buy before July 4th you’ll get it for just £4.99 / 6.79 Euros / $6.79.

Alongside the World Leader’s Pack, this latest update comes with a large number of additional new features and fixes that moves The Ship: Remasted ever closer to the end of Early Access. The full patch notes are linked below but the highlights include:

  • The release of the much-requested Mac and Linux builds with the ability to play against people on all platforms.
  • Steam controller support – Big picture!
  • Lots of further optimisation and bug fixes.
  • It’s also the 10th Anniversary of the launch of The Ship: Murder Party!

And if that’s not enough, we thought we’d go totally overboard and include a copy of The Ship: Murder Party for free for everyone who purchases The Ship Remasted, including all of our existing players.

For full info and patch notes from this new update, check out our Steam page here.

Enjoy the cruise!

PATCH NOTES
WELCOME TO 'THE SHIP: REMASTED' EARLY ACCESS
The Ship: Remasted is in Early Access and, as such, is unfinished.
No, really. Do expect whopping bugs, minor code explosions, wonky visuals, and a whole host of other strange and ungainly things that probably shouldn't be happening while trying to clobber someone with a polo mallet (e.g. sudden glitches into the 1930's -- we don't know why). You'll also find a fair chunk of important functionality is missing and some of the usability leaves a lot to be desired.

Dedicated Servers [Advanced Users]
The current build allows you to create 'Dedicated Servers' or connect to those created by others. You can install a server onto a computer and then leave the game running 24hrs-a-day for others to connect to.

If you want to have a go at installing a Dedicated Server, do the following:

A) To Download:
1. Open Steam
2. Go to Library > Tools
3. This should give you a big list of different servers and tools available. Find The Ship:
Remasted Dedicated Server (should be just under The Ship Dedicated Server)4. Right-click > Properties
5. Go to Beta tab and enter code: 'remastedtesting' to access the testing branch
6. Select the testing branch ('external') from drop down
7. Right-click The Ship Remasted Dedicated Server > install game
8. Server should install

B) To Setup Server:
1. Right-click The Ship: Remasted Dedicated Server > Properties > Local Files > Browse Local Files
2. This should bring up the folder the dedicated server is located in.
3. Open the file 'TSRDS_1' file
4. Open server.cfg with notepad++ (or a similar program)
5. Here you can edit game settings (server name, map, game type, etc.)
6. The mapcycle text file in the same folder can be edited to change what maps the server cycles through. This should be opened also with notepad++


C) Starting the Dedicated Server:
1. Go to Steam > Library > Tools
2. Double-click The Ship: Remasted Dedicated Server
3. This should open a console that shows who's joining, map loaded, etc.
4. Players should be able to join when map is loaded. (Can check its visible by going View > Servers > Ship Remasted)
5. If the map isn't visible, you must configure your firewall/port forwarding by opening ports: UDP/TCP 443, 7776-7778 on your router.

If you simply want to play a game on a Dedicated Server, all you have to do is select 'Join a Cruise', then choose a game from the 'Dedicated' or 'All' tab.

Note:
+ Dedicated Servers can handle up to sixteen players.
+ You can only connect to servers with the same version number. If no servers are visible, ensure you have updated to the latest build.


New Features

World Leaders
+ World Leaders Hunt, Elimination and Deathmatch modes added.
+ Donald Trump and Hillary Clinton added to World Leaders.


UI
+ GameWin popup now displays at the end of the game.
+ Scaled up Arcade Mode title menu pop-up to improve usability.
+ Multiplayer tab removed from the Options screen.
+ Deckplans - player arrow more clearly highlights the direction the player is pointing.
+ Inventory description now informs the player of the MFK rank of weapons.
+ Added a banner with no lines for the location bar.
+ Altered sizes of the on-screen messages.
+ Removed the location text and secondary information banners.
+ Trespass text moved onto relevant bar.
+ Removed "Minimum Players" option from Create Server popup.
+ Map preview description is now shown below the map preview image.
+ Game mode description is now shown as a Tooltip in the Game Mode dropdown row.
+ Create Server window "Close" button changed to "Cancel".
+ Added new art assets to the HUD icons.
+ Work on the keyboard panel of the Options menu.
+ Fixed input text fields for the create server name and password fields text being clipped.
+ Can no longer bring up the "Change Status" popup in modes which do not allow passengers.

Characters
+ Animation fixes HUD quarry portrait section.
+ Other outfits can now be equipped when you have a Swimming Costume equipped.
+ Improved 1st-person female syringe animation to reduce wrist pinching.
+ Created Dry Fire animations for empty guns.
+ Ragdoll polish - stopped joints distorting.

Needs
+ All need satisfier times increased by 50%.
+ Thirst satisfiers set to 1.5x original speed.
+ New extreme needs data.

VFX
+ Polished the Wood Impact VFX
+ Made the 'Wake FX' material more opaque.
+ Added dust particle VFX to Lifeboat.

Servers
+ Removed Relay Server games.

Options
+ Added option to enable VSync in Video Options.

Optimisation
+ Numerous improvements in reducing files generated by multiple actions.
+ Improved caching, reduced var numbers and improved garbage collection for various features.

Bug Fixes

UI
+ Timers now get removed at end of game.
+ Quarry Details HUD elements are now closed at end of game.
+ Dying at end of game no longer allows the player to move/no longer closes Scoreboard.
+ Crosshairs are hidden at end of game.
+ Fixed the Quarry portrait drawing over deckplans and leaderboard.
+ Corpse descriptions are now displayed correctly in the Inventory.
+ Options window defaults to Language tab rather than a blank tab.
+ "Max Players On Server" box in Create Server Window no longer breaks when you put in any number above a single digit number.
+ Fixed the different sized carets in text fields.
+ Changed references of “duck” to “crouch”.
+ Turned back on options pop up content tabs and started work on the scaled up rework of the Create Server screen.
+ Arcade Mode Dialog is now closed when release notes button is pressed.
+ Fixed issue where you couldn't correctly enter number of players on Create Server screen.
+ Join Server Dialogue popups now match those in the Create Server Dialogue.
+ Fixed default values displayed before server list refreshes.
+ UI now handles a tied game by not displaying the Game Win UI.
+ Portrait timing issue found and fixed that was causing winner portraits to be blank.
+ Tied game messages handled properly.
+ Ragdolls now set the corpse name regardless of whether the corpse container has contents.
+ Removed one of the game logos on load screen when going back to the main menu.
+ Fixed rotation of Male Quarry Portrait image.

Bots
+ Bots now choose a random nav point in same room to go to when they get stuck instead of always choosing a point behind them.
+ Bots now don't try to face their target when navigating to them until they get close.
+ Increased stuck timer from 5 to 25.
+ Disabled Bots for Dedicated Servers for now.
+ Caught a potential index out of range error in one of the bot behaviours which was possibly causing issues when changing maps.

Chat
+ Identity chat now functions on dedicated servers.
+ Chat now functions after a map change on dedicated servers.
+ Chat is now hidden when you left-click or right-click the mouse anywhere or press Escape (menu key).

Characters
+ Interactions no longer cause players to hook back into their original position, and are instead left in their interaction point.
+ Vomit position is now at the mouth.
+ Interacting or getting arrested no longer permanently stops the vomit or on fire animations.
+ Fixed missing animation on fingers and breast bone by updating the avatar's skeleton mask.
+ Throwing a weapon no longer results in you having no arms.

Interactions
+ Mass spam clicking interactions no longer locks the player animation.
+ Can no longer interact with doctors chairs while someone is being healed.
+ Two players can no longer cosy up together on the 3rd class Connemara beds.

Weapons
+ Weapon pickups can now be examined without making them unable to be picked up.
+ Assigned correct textures to detonator, satchels and added 'interaction' node to Satchel Wallet.
+ Fixed single weapons such as axes only spawning to a single spawner.
+ Flares no longer travel through colliders in Dedicated Server games.

Game Rules
+ Maximum players can no longer be exceeded when connecting to any of the game modes.
+ Stopped checking for max players in Arcade Mode.

Connections
+ Synclist issue now fixed. Was to do with network behaviours and their position within prefabs.
+ Fixed players getting kicked after a map change when the server was full.

Respawning
+ Committing suicide in Deathmatch no longer locks your player.
+ Dying of needs in Deathmatch no longer causes softlock.

Containers
+ Fixed knives not being removed from the knife block.

Andrea Doria
+ Fixed environment bugs.

Atalanta
+ Fixed environment bugs.

Batavier
+ Fixed environment bugs.

Connemara
+ Fixed scaling issue on the deck plan.

Huronian
+ Fixed rotated courtroom camera

Traps
+ Sounds for Traps are no longer playing through floors and ceilings.
+ References to locking doors removed from sauna examine text.
++ Sauna trap ‘switch off’ examine text changed from “Unlock Door” to “Deactivate”.
++ Sauna trap text "Lock door to crank up the heat" to "Crank up the heat".

Needs
+ Needs now increase at the correct rate set in the Create Server options.
+ Needs system no longer randomly skips some Need updates due to timing irregularities.
+ Duplicate background Needs no longer get added to players on respawn after death by Needs.
+ Not all Needs are reset when you die by extreme Needs.

Other
+ Fixed logic error in Name Generator which was causing ‘INVALID’ names to appear.
+ Fixed Ragdoll camera not being deactivated after death and changing sex.
+ Excluded trap, empty syringe and empty sleeping syringe from MFK Table.
+ Checks that forbidden leader names don't accidentally get included in regular modes.
+ ServerConfig file now gets validated when read (for player numbers/bot numbers/etc).
+ Fixed max players validation for Dedicated Server.


What's on its way

We are working hard in the coding yards, are going through all your feedback, and will be releasing regular builds as we pop in more rivets.

We even have a plan: http://www.blazinggriffin.com/games/the-ship-remasted/development-roadmap/ if you want to see what the future holds and what we're working on next.

You can also give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forum, and you can even help us test the game and get even earlier access to up-and-coming features, by checking out the forum's Closed Testing area.

This, here post explains a little more: http://www.blazinggriffin.com/games/the-ship/the-ship-remasted/the-ship-is-setting-sail/

Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be.

-- The Ship Remasted Team.

40 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Buy The Ship: Remasted and get The Ship: Murder Party FREE!

You’ll now get The Ship: Murder Party for FREE when you buy, or own The Ship: Remasted. Oh buoy, what a deal! For those of you that already own The Ship: Remasted, make sure to update the game in your Steam Library to get access. Happy hunting!

*Please be aware that this is a non-giftable copy. It will be added to your library.

Now Includes World Leaders!

Not only can you play with the original world leaders such as Thatcher, Castro, Blair and Bush from The Ship: Murder Party, but we’ve added two more potential leaders to the mix - Hillary Clinton and Donald Trump. So whether you’re with Hillary or believe Trump can’t be stumped, take up arms and prove who’s the real captain of this ship!

The World Leaders is a FREE add-on that is included in the June 30th update.

Alpha Alert!

***EARLY ALPHA WARNING***


Dedicated servers (16 players), LAN (16 Players) and Listen Servers (8 players) are available to set up.

The Ship: Remasted is currently in alpha, which means not all content and features are currently available. Please keep this in mind when you decide whether or not to buy. We'd very much appreciate your support and contributions during this stage, but we won't take offence if you decide wait a while!

You can find our Development Roadmap here and also check out the Steam forums and news sections for regular updates. Our team are active on the forums, so drop by and ask any questions you have.

About This Game

The Ship: Remasted is a remake of the classic 2006 game, The Ship: Murder Party.

You find yourself aboard a series of luxury 1920s cruise ships – a guest of the mysterious Mr X who has engineered your presence on board to take part in a murderous game. You and your fellow passengers will be assigned a target to kill and must do so before your own hunter tracks you down. Armed with a wide array of weapons and traps, use all of your cunning and skill to dispatch your unsuspecting target and avoid sleeping with the fishes.

All aboard and enjoy the cruise.

Dedicated servers (16 players) are live! LAN (16 Players) and Listen Servers (8 players) are also available to set up. Please read our FAQs in the Steam discussion forums before you buy.

You can find our Development Roadmap here and it is updated frequently. We'll also be posting regular updates here on Steam and on our blog. Players can expect to see game updates once or twice a month at least, with the option to opt-in to test builds to check out new content and features before they go live.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 7560D or NVIDIA GeForce GT 730
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: 2.0+ GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 5770 or NVIDIA GeForce GTX 650
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Mavericks 10.9 or higher
    • Processor: 1.3GHz dual-core Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Mavericks 10.9 or higher
    • Processor: 2.2GHz quad-core Intel i7-4770HQ
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro 5200
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.0 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 7560D or NVIDIA GeForce GT 730
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel Core i5-4690K @ 3.50GHz
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 5770 or NVIDIA GeForce GTX 650
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (19 reviews)
Overall:
Mostly Positive (343 reviews)
Recently Posted
OhioMan
0.1 hrs
Early Access Review
Posted: August 24
Where in the world are the servers??? waste..
Helpful? Yes No Funny
TheTargetMaster
1.1 hrs
Early Access Review
Posted: August 23
Product received for free
**Disclaimer** This isn't really a negative review, but Steam hasn't implemented a 'Mixed' reccomendation so.... yeah. **End disclaimer**

I got this for free for the testing phase, and let me just say..... I am SO glad I didn't pay any money for this.

Don't get me wrong, The Ship: Remasted, isn't a bad game per se, it's really just an empty game. This game is based on a a previous multiplayer game, the problem is that because this is in Early Access, the old game is still better because it is actually complete whereas this isn't which is a giant red flag right there.

I have no doubt that eventually after multiple patches and when the game is released that it will be able to stand up to, or even surpass the previous game. Until then, however keep your money for something else. Or hey, play the old game if you haven't because it's brilliant.

Maybe pick up cheap in a sale if you are a die hard fan of The Ship, if not then I would leave it till the full release.

Helpful? Yes No Funny
fried_meat
1.4 hrs
Early Access Review
Posted: August 21
Very disappointing, the original should be ashamed. Its online has so many bugs its almost unplayable and this game just isnt enjoyable.
Helpful? Yes No Funny
Aaron³
0.7 hrs
Early Access Review
Posted: August 21
Product received for free
Don't know what to think. My friend gifted me the game, and I was really excited but the game won't run correctly, I have a decent laptop to play games with and it lags and it still lags even if you change the the resolution and the graphic settings. Please help.
Helpful? Yes No Funny
 
A developer has responded on Aug 22 @ 3:12am
(view response)
Sacul Atakav
0.5 hrs
Early Access Review
Posted: August 14
As I like old The Ship, this one is disaster. I can smoothly run the old one, but I can't even launch this one. I know this is a remaster, but badly optimized.
No players on servers and it's a new game(that's only reason I purchased this one, not because of remaster). I don't know why there is such need of remastering games(♥♥♥♥ graphics and spoiled kids). I like to play old ones . And for this one, it would be better if they revived old one for online, not create same game(there are many options for new ones like: The Hotel, The Train, The Zeppelin..).

Please, don't remaster.

Create new games(The Train would be awesome).
Helpful? Yes No Funny
 
A developer has responded on Aug 15 @ 5:58am
(view response)
toe
1.0 hrs
Early Access Review
Posted: August 10
Pretty disappointing. I loved the original ship and getting a game of this going properly is awesome fun.

This "remake" isn't even that. It has bought/borrowed the original game with the promise of updating it over time but there are two problems with that.

1. There isn't enough new/different content yet to even release it as a different game that is paid for.
2. Updates aren't happening.

All in all, I'm a bit annoyed, I paid money for essentially what I have in my Steam Library already.

This needs a lot of work to get anywhere remotely decent but I suspect quick cash in on nostalgic plebs like me. I fell for the trap. :P

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A developer has responded on Aug 12 @ 8:26am
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Sif
1.1 hrs
Early Access Review
Posted: August 7
Enjoyed the old game, but cannot recommend the current one. It is unfinished and the hopes of any active multiplayer isn't there.
Helpful? Yes No Funny
blobBIT
0.5 hrs
Early Access Review
Posted: August 4
Charging 20$ for a game that feels like a bad source mod is a robbery, fair and square. The entertainment value of the product is solely dependent on the friends you are playing it with.
Bought it because I was provoked by friends.
Used the 'refund product' option for the first, and hopefully for the last time ever.
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Eon
0.2 hrs
Early Access Review
Posted: August 2
Well well well
Game is dead, if you wanna play a multiplayer game for 20EUR with bots go ahead.
Just check forums, people are desperately trying to find someone to play with.
Developers didn't learn anything from the original and follow exact same trap.
Shame.
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Flo
9.2 hrs
Early Access Review
Posted: July 31
I wouldnt recommend that to anyone. FIrst, there a no dedicated servers for linux, which is a must-have. Second is there are max 10 players online at the same moment on the entire internet. The third problem is the hitboxes. These are bad as f*ck. Just a worsened feature when looking at the original the ship.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 10 people (80%) found this review helpful
Not Recommended
1.0 hrs on record
Early Access Review
Posted: August 10
Pretty disappointing. I loved the original ship and getting a game of this going properly is awesome fun.

This "remake" isn't even that. It has bought/borrowed the original game with the promise of updating it over time but there are two problems with that.

1. There isn't enough new/different content yet to even release it as a different game that is paid for.
2. Updates aren't happening.

All in all, I'm a bit annoyed, I paid money for essentially what I have in my Steam Library already.

This needs a lot of work to get anywhere remotely decent but I suspect quick cash in on nostalgic plebs like me. I fell for the trap. :P

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A developer has responded on Aug 12 @ 8:26am
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: August 23
Product received for free
**Disclaimer** This isn't really a negative review, but Steam hasn't implemented a 'Mixed' reccomendation so.... yeah. **End disclaimer**

I got this for free for the testing phase, and let me just say..... I am SO glad I didn't pay any money for this.

Don't get me wrong, The Ship: Remasted, isn't a bad game per se, it's really just an empty game. This game is based on a a previous multiplayer game, the problem is that because this is in Early Access, the old game is still better because it is actually complete whereas this isn't which is a giant red flag right there.

I have no doubt that eventually after multiple patches and when the game is released that it will be able to stand up to, or even surpass the previous game. Until then, however keep your money for something else. Or hey, play the old game if you haven't because it's brilliant.

Maybe pick up cheap in a sale if you are a die hard fan of The Ship, if not then I would leave it till the full release.

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4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Early Access Review
Posted: August 2
Well well well
Game is dead, if you wanna play a multiplayer game for 20EUR with bots go ahead.
Just check forums, people are desperately trying to find someone to play with.
Developers didn't learn anything from the original and follow exact same trap.
Shame.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Not Recommended
1.1 hrs on record
Early Access Review
Posted: August 7
Enjoyed the old game, but cannot recommend the current one. It is unfinished and the hopes of any active multiplayer isn't there.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
2 people found this review funny
Not Recommended
9.2 hrs on record
Early Access Review
Posted: July 31
I wouldnt recommend that to anyone. FIrst, there a no dedicated servers for linux, which is a must-have. Second is there are max 10 players online at the same moment on the entire internet. The third problem is the hitboxes. These are bad as f*ck. Just a worsened feature when looking at the original the ship.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: August 14
As I like old The Ship, this one is disaster. I can smoothly run the old one, but I can't even launch this one. I know this is a remaster, but badly optimized.
No players on servers and it's a new game(that's only reason I purchased this one, not because of remaster). I don't know why there is such need of remastering games(♥♥♥♥ graphics and spoiled kids). I like to play old ones . And for this one, it would be better if they revived old one for online, not create same game(there are many options for new ones like: The Hotel, The Train, The Zeppelin..).

Please, don't remaster.

Create new games(The Train would be awesome).
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A developer has responded on Aug 15 @ 5:58am
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Most Helpful Reviews  Overall
2,462 of 2,718 people (91%) found this review helpful
2,467 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: July 6
hillary can get put in jail, 0/10 realism
Was this review helpful? Yes No Funny
395 of 467 people (85%) found this review helpful
283 people found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: July 7
>2 minutes in
>end up as Hillary Clinton
>commit crime
>end up in jail


This game has a bold vision, a clear direction, and a greater insight on real life then what most games can provide.

10/10
Was this review helpful? Yes No Funny
205 of 241 people (85%) found this review helpful
22 people found this review funny
Recommended
2.4 hrs on record
Early Access Review
Posted: June 24
If you loved the original, you will love this. the only issue i have (edit: which is no longer an issue) is that literally no one is playing on the 4 dedicated servers i saw on the player list, but hopefully the summer sale will spike the player count.

Since writing this the number of servers has increased and people are playing. It is great being able to play The Ship again.
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504 of 663 people (76%) found this review helpful
499 people found this review funny
Recommended
2.0 hrs on record
Early Access Review
Posted: June 30
Product received for free
You can save America by killing Donald Trump and Hillary Clinton, who for some reason decided to go on a cruise ship with Osama bin Laden and Kim Jong Il.
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