Empyrion - Galactic Survival is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers.
User reviews:
Very Positive (140 reviews) - 85% of the 140 user reviews in the last 30 days are positive.
Very Positive (6,112 reviews) - 88% of the 6,112 user reviews for this game are positive.
Release Date: Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access for at least 1 year.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Recent updates View all (162)

April 25

Teaser: Alpha EXPERIMENTAL 6.0 - Part IV

Hi Galactic Survivalists!

Welcome back on our road to Alpha 6. With Part IV we added an all new feature: We implemented scenarios to the Steam Workshop!

This is might sound like a small addition, but it is quite a major stepping stone: We had the possibility to create and share save games and scenarios before, but now everyone can share and play them with just a few clicks!

With the game becoming as customizable as never before (and with something fancy still in the pipeline), we are looking forward to the creative community to unleash their imagination with the upcoming Alpha 6! Maybe, as with blueprints, some of your scenarios might find their way into the official version in a future update! ;-)

Just as a side note for our creators: Feel free to start creating scenarios right now. But, when uploading a new scenario to the Workshop, please make sure that you set the visibility to Private until Alpha 6 is publicly released.

Important in this context: We also released a fix for the workshop problem - please test uploading / subscribing of Blueprints and Scenarios to make sure everything works fine now.

We are of course not only working on the customizability of the worlds of Empyrion, we also added a few nice features in Part IV: New logic gates, devices-markers for your HUD, the first part of our new Control Panel (Quick Access Page), Night Vision, a set of friendly NPCs, a command to reload a playfield (for testing changes made in the .yaml) and more!

Main Features of EXPERIMENTAL Alpha 6.0 - Part IV

Added Scenarios to Workshop
- Implemented scenarios in Workshop

NPC Update:
- Added several alien civilian NPC
- Added deco civilian NPCs (sitting at table, bench)

- Added possibility to configure the NPC Spawner and select from available NPCs. You have the choice from more than 50 different NPCs: e.g. you can now add spiders to your POI or dungeon

Updated Scenarios:
- Dawn of Galaxy
- Invader vs Defender
- MP default setting: Invader vs Defender

GUI Update:
- New Control Panel (WIP)
- Added main panel to control panel for quick access to refueling and oxygen etc

- Tweaked GPU instancing to improve performance

Playfield Reload:
- Added console cmd 'playfield' to reload the current playfield while the game is running (thus you can now tweak the playfield when the game is running to test some new settings, eg sky color, terrain, etc.)

Map Marker Update:
- Allow to have temporary Device-Waypoints in HUD

Visuals and Sounds:
- First draft of night vision

- Added new sounds for several NPCs

Changes and Additions:
- Signal Logic: Added NAND, NOR and XNOR gates
- Allow resource asteroid also in single player mode
- POI doors with lock code 0000 open now automatically

Many Bug Fixes

Check out the full changelog here:

Next Steps:
What’s left on our list? Quite some work, to be honest. The feature-todos are shrinking and as you can read from the changelog, we already started with bug fixing and balancing, but given the complexity of the features we add with Alpha 6 and based on the feedback we got internally and while reading through the feedback of the Experimental versions, we decided to NOT rush Alpha 6 with Phase IV, but give us more time to finish the work as intended.

For everyone waiting to have a date for a public release right now, this might be bad news to have at least one Experimental stage still lying ahead of us, but no one likes to play around with broken stuff and waiting for the next major version, right?

As always:
- If you are new to Empyrion or to the Experimental version, please read our FAQ: http://empyriononline.com/threads/read-first-alpha-6-0-experimental-faq.10344/
If you run into any bug or issue, please report over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-part-iv.10783/

We hope you enjoy Empyrion Experimental Alpha 6.0 Part IV and are looking forward to see even more valuable feedback on the topics of Alpha 6 in the forums, to make this major update awesome! :)

Empyrion Dev Team

77 comments Read more

April 18

Teaser: Alpha EXPERIMENTAL 6.0 - Part III

Hi Galactic Survivalists!

Welcome to stage 3 of our Road to Alpha 6.0. This time we started to add two new major gameplay elements: A revised game start, revealing of sectors and a first version of NPC traders.

While the NPC Traders are still stocking up their storefronts and therefore have been added as inactive NPCs for this release, the new game start can be reviewed right now. In order to not influence your feedback too much, we suggest to simply start a new singleplayer game on Akua and send your feedback over here after having completed Chapter I: http://empyriononline.com/threads/6-0e-feedback-new-game-start.10692/

If you are interested in details of the changes and how you can customize your game start individually or if you are all new to Empyrion or Alpha 6.0 Experimental, please read the FAQ over here: http://empyriononline.com/threads/read-first-alpha-6-0-experimental-faq.10344/
Note: The FAQ content is now also available in the In-game Knowledgebase (F1)!

Of course there is more than only two new features coming with Alpha Experimental 6.0 Part III. We also added and modified the already available features, made a lot of smaller and larger changes (AI, Weather, GUI...) and of course worked on some bugfixes (drones attacking again! ;-)

Main Features of EXPERIMENTAL Alpha 6.0 - Part III:

- Added wreckage POIs to start points on Akua, Ningues, Omicron, Masperon
- Tweaked game start equipment on Akua, Omicron, Ningues and Masperon
- Reduced content of Escape Pod
- Added iron, copper, cobalt, silicon, magnesium to large rocks when destroyed, e.g. rock areas on Akua. This will be a new source of resource in the beginning

Some of the new wreckage POIs that will serve as your first hideout:

Feedback Questions:
- Attention: you have much less equipment now and thus the game start will be much more of a survival experience. Please let us know what you think!
- What kind of wreckage / starting POIs do you expect? Do you like the style of our current wreckage POIs or do you expect something less “Mad Max” style and more “The Martian” style?

- Added revealing of playfields: when you start a game, only the neighboring sectors are visible on the sector map

- Added NPC traders to Trading Station Akua / Omicron (planet + orbit): for now only trader model + behavior, trader window soon to come

- Added Assault Cyborg to protect Traders





Check out the full changelog here:

Thanks in advance for reporting bugs over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-part-iii.10693/

As always: Experimental Part III has seen a lot of code changes. If you do not see your issue fixed below, we would like to ask you to re-test your issues and re-report if still happening.

What’s next? For Part IV we aim to smoothen the edges around all the features. Gameplay changes, rebalancings and other necessary steps to improve the usability and game experience are to be expected in this phase, before starting the final bug-fixing stage.

Now - board your escape capsule and have fun! :)

Empyrion Dev Team


153 comments Read more
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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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