Empyrion - Galactic Survival is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers.
User reviews:
Very Positive (335 reviews) - 85% of the 335 user reviews in the last 30 days are positive.
Very Positive (6,612 reviews) - 85% of the 6,612 user reviews for this game are positive.
Release Date: Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access for at least 1 year.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)


Recent updates View all (148)

January 21

Alpha 5.1.1: Patch

UPDATE: January 22, 2017. Release of Build 817 (client-side)

We just released a client-side update that fixes the problem with the strange fog on Masperon and other planets that are using the ground fog.

Bug Fixes:
- Fixed: Problem that fog on planets did not take into account water

Know Issues:
- Overbrightness problem: We are still trying to nail down the problem with the overbrightness that some players seem to have. We read several reports regarding this problem but cannot reproduce it on our end. It seems to be related to a special set of graphic cards. If you experience this problem, please send us an email to our support address with your output log.


Hi Galactic Survivalists,

We just released a small patch that fixes several issues introduced in Alpha 5.1.

Please report remaining bugs here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183

Changelog: Alpha 5.1.1 (Build 816)

Bug Fixes:
- Fixed: Crash to desktop when using HV drill
- Fixed: Problem that player drone did not work on private structures anymore (it worked only with faction and public structures)
- Fixed: Problem that shooting at creatures in a distance (viewed with zoom) sometimes did not kill them and lead to XP farming
- Fixed: Problem that tools with a beam (texture tool, color tool, multitool) did not always fire into crosshair
- Fixed: Problem that weapons did not move with hands in first-person view (especially pistols)
- Fixed: Problem that console command 'spawnanyblueprint' was not working correctly
- Fixed: Layering issue with sector hover labels
- Fixed: Sector hover labels staying open when closing map window while hovered
- Fixed: Object reflections darkening when opening map window
- Fixed: Several client exceptions reported on support email
- Possible fix for Blueprint header loading problem

- Tweaked player drone: improved emissive texture, added light beam, added new flare
- Drill Turret: reduced intensity of flashing blue light halo
- Improved reload sound (better timing)
- Tweaked SV Stock Prefab Tier 2a (removed front plate on thrusters)

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January 19

Alpha 5.1: Loot, Resources, Convenience and Bug Fixes

Hey Galactic Survivalists!

Today we are releasing Alpha 5.1 to the public. Initially planned as a small bug fixing and polishing update, 5.1 turned into a massive update with many new cool features and improvements as documented in the long changelog below.

Please note that this update will not break your savegame or server world, but if you want to make use of the new defaults like the resource additions and loot distribution changes, these will only work with playfields that were not visited ahead of the update.

Again, we would like to thank all players that gave us valuable feedback and helped in tracking down bugs while version 5.1 was on the experimental branch.

Without further ado, please dive into 5.1, review the changes and new additions and, of course, report and help us to fix remaining bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183

First and foremost: have fun playing!

Empyrion Dev Team

P.S. Here is an overview of symbols and icons that are supported on our LCD panels/signs: http://www.wingamestore.com/misc/egs-lcd-symbols) (thanks to Frigidman for generating this table)


Changelog: Alpha 5.1 (Build 811)

Resources & Mining:
- Added turret drill for CV
- Added Voxel asteroids of all resources (iron, copper, promethium, gold etc) => they can be placed via playfield.yaml
- Added larger variety of Voxel resource asteroids to space
- Added Blue Crystal (Pentaxid) terrain resource texture => currently not yet used in default setup of Empyrion but you can integrate Pentaxid deposits similar to other resources in playfield.yaml
- Renamed Blue Crystal into Pentaxid (raw)

Turret drill for CVs:

Asteroid mining in space:

New Loot Distribution:
- Updated loot: the loot distribution is now much more fine-grained and almost each container has an own "theme" (e.g. food in fridge, etc)

It will now be a lot more rewarding and interesting to explore POIs because you can find more diverse loot depending on the container you are opening:

Reload Animations:
- Added first version of reload animations
- Slightly re-balanced reload times of some handheld weapons

New Flares:
- Added new flares to all light sources
- Added special flares to all thrusters
- Improved sun flares on planets and in space (added more variety of flares)
- Added flare to entry effect of resource asteroids
- Tweaked flares on handheld weapons and tools
- Added light beam effects to flashlight and several weapons / tools
- Added flares to projectiles (all rockets, alien ion cannon shots etc)

New thruster flares:

New light beams:

New Water Shader:
- Added new water shader

Other Additions
- Added new feature: Add / remove 100 templates from / to construction queue via Shift/Control click
- Added new mode to Drill T2 that allows to remove rocks
- Added code locks to LCD Screens and turrets
- Added Shutter Door Size 3x3 for SV / HV
- Added auto rotate to horizontal (jetpack in space) when pressing default key O
- Added snow version of corn dogs and added to Ningues

- Added Ningues as Start Planet in survival -> let us know what you think
- Tweaks to Ningues and Oscutune playfields (+ their orbit)
- Increased content of Warp Drive tank from 25 to 63 slots
- To calculate the Size Class of a Blueprint, we now take into account the number of lights and the polygon count of the building blocks. We added the light count + polygon count to the BP info (full calculation can be found here: https://eleon.zendesk.com/hc/en-us/articles/115000605465-SIZE-CLASS-How-is-it-calculated-)
- Added "Allow / Deny" in sectors.yaml. Added example: You can now jump from Masperon to Trading Outpost (Allow - even though more than 25AU away) but you cannot jump from Asteroid Field to Trading Outpost anymore (Deny - even though less than 25AU away)
- Improved controller of Player Drone: it now wobbles less after collision
- Added new collision behaviour for jetpack in space (similar to player drone): less wobbling after collision
- Player does not jump anymore after last step of a stair has been climbed
- Turrets and drones now also shoot at Player Drone

Ningues is now starter planet in Survival mode:

- Added new muzzle effects for handheld weapons
- Added clouds around planet when approaching planet in orbit and added denser clouds when flying high up in air
- Tweaked tonemapping image effect -> pls give us feedback on light intensity during night on all planets: which planet is too dark / too bright / ok?
- Adapted Bloom setting: same Bloom in space as on planet during night, stronger bloom on planet during day
- Re-added space particles and space fog to the orbit to better visualize speed when flying
- Added new blood particle effects
- Tweaked texture on player armor: it is now less shiny
- Disabled star reflection probe in space (problem was that star skybox was reflected on all windows even inside a vessel)
- Improved visuals of sector map (colored lines, directional arrows, etc)
- Re-added lightning particle effect when using turret drill
- Added hit impact to Multitool, Texturetool, Colortool and Drill Turret
- Turned off light on handheld drill when in standby mode
- Tweaked coloring of trees on Oscutune
- Fog in asteroid field is now less dense and looks better from far away
- Sun flare now receives color of sun on planets
- Tweaked camera effect (water droplets) when coming out of water
- Added damage models for antennas, medic station, clone chamber, trading station block, hover engines and alien storage
- Adjusted weapon hold position on pistols, texture and color tool
- Adjusted transparency of fighter cockpit windows

New Stock Blueprints:
- CV Tier 2. Thanks to Ashrai: https://steamcommunity.com/sharedfiles/filedetails/?id=805428326
- SV Tier 2. Thanks to baddkarma74 - we slightly modified the original blueprint: https://steamcommunity.com/sharedfiles/filedetails/?id=779464216

- SV Tier 3. Thanks to Mr.IceCat: White version of https://steamcommunity.com/sharedfiles/filedetails/?id=804458127

- Disallowing connections to protected servers without EAC working on client side (saves time since player would be kicked anyway)
- Updated EAC SDK to version 2016-12-16

Changes / Improvements / Tweaks:
- Removed atmosphere formula for drills: thus drills now have same range on all playfields
- Adapted length of beam effect of drill turrets to actual range
- Godmode Invisible: You are now able to place blocks on any structure (e.g. admin structure, alien structure etc)
- Implemented: In Blueprint Factory use SHIFT-click to move item stacks from the inventory to the factory
- Adding a Trading Station now makes a Blueprint "red" to avoid spawning them in survival
- Tweaked model of medic station and clone chamber -> you now can enter without jumping
- Increased stacking size of Pentaxid and removed stacking limit of Pentaxid Ore
- Optimization: Ship controller -> before: if many vessels were active in a playfield, it had a strong performance impact
- Enabled 'stats' console cmd for listing structs and ents. Removed this information from di overview
- Structure information .txt uses now plain text dates/times
- Tweaked Masperon: Adapted spawn of NPCs, fixed biome definitions, adjusted distribution of fire flies and added orange fire flies
- Updated stock prefab CV Tier 2 -> closed hangar bay with shutter door
- Added turret name in text 'Press F to control <turret name>'
- Improved Blueprint anti-cheating
- Added scrollbar to Control Panel properties info
- Tweaked GUI of LCD to accommodate lock code field
- Client exceptions are now sent to server with build number
- Added missing food to Localization
- Console command "gents" requires now moderator level to be executed
- Tweaked sound of Zirax weapon
- Sound effect when you get hit is now a bit lower in volume
- Added Localization for radial menus
- Implemented: Display trader in Recent tab of Marketplace
- Adjusted "Loading game..." text
- Improved logging
- Updated game engine to Unity 5.5

- Chainsaw cannot remove large rocks anymore
- Handheld rockets and other rockets can now destroy rocks as well
- Increased range of Multitool to 5m (T1) and 8m (T2)
- Turret drill HV: Increased strength and range but slightly reduced radius of drill effect
- Slightly increased range of drill module
- Rebalanced all mounted and turret weapons (only damage against terrain) to ensure nice explosion craters on terrain
- Tweaked drone weapons so that they destroy hardly any terrain anymore
- Tweaked drop rate of Sathium Asteroid to adapt to other resources

Bug Fixes:
- Fixed: Problem that members could accept or reject Alliance offers (now only admins and founders)
- Fixed: Problem that sun shafts/flares in space were too strong (overblown) in certain situations
- Fixed: Problem that player sometime performs an extra jump when switching weapon
- Fixed: Problem that entering a planet granted XP each and every time (MP only)
- Fixed: Problem that one could not join faction of other origins despite dedicated.yaml set to True
- Fixed: Problem that ore deposits destroyed by weapons still show % and amount unchanged
- Fixed: Strange behavior of player character when approaching it (or zooming away in 3rd person) because of LOD rebuilding
- Fixed: Problem that some blocks (e.g SV Thruster M) did not count towards blueprint tech level
- Fixed: Problem that using turret drill CV without harvest container dropped ores in cockpit
- Fixed: Problem that by having Control Panel open when Core is destroyed kept structure factioned even without a core
- Fixed: Problem that NPC corpses blocked themselves
- Fixed: Grass does not get removed when shooting at the ground with BA Rocket Turrets
- Fixed: Damage travels through blocks (not yet fixed: lagshots)
- Fixed: Plants/Trees sometimes re-grew in bases and POIs (MP only)
- Possible Fix for error in Registry Window
- Fixed: Problem that snow on stones was too bright in certain lighting conditions
- Fixed: Problem that space stations were visible beyond view-range directly after warping in a new orbit
- Fixed: Problem that it was possible to place blocks from outside the Antigrief zone inside the zone (also with the player drone)
- Fixed: Problem that player slid sometimes down on slope and never stopped to slide
- Fixed: Waypoint/Registry Exploit
- Fixed: Problem that Multitool disassemble returns L-Blocks for Windows-S, Truss-S, Armored-Window-S
- Fixed: Problem that when using the Player Drone, handheld weapons shot where the drone is looking at
- Fixed: Problem that you could obtain infinite components (shutter doors, hangar doors etc) due to an animation bug (MP only)
- Fixed: Problem that dedi could connect a player to a playfield server that is currently unloading its playfield
- Fixed: Problem that requesting client logs by server host did not work
- Fixed: Problem that it was impossible to drill Masperon soil
- Fixed: Problem that hull looked strange in space
- Fixed: Problem that freighters sometimes did not despawn in MP
- Fixed: Problem that destruction timer message for freighters did not appear (SP / MP)
- Fixed: Problem that idle sounds of NPCs was missing in MP
- Fixed: Light 1 (Corner) had nearly no "collision box" > hardly possible to remove with MT
- Fixed: Problem that info panel of multitool did not vanish in certain situations
- Fixed: Emergency break in space did not work anymore
- Fixed: Problem that space looked strange when seen through windows in orbit
- Fixed: Weapon on floor instead of being in hands when joining MP game until other player switches weapon once
- Fixed: Problem that stars / star reflection were visible in windows inside a closed CV room in orbit
- Fixed: Base Attack drones are not counted for the DRONE HUNTER mission
- Fixed: Mission 'Prepare for Battle MEDICAL' can not be fulfilled in MP as a sole Leader
- Fixed: Problem that light/growlight could not be attached to Windows and Armored Windows
- Possible fix for corrupted area files
- Fixed: Sever animation hiccups of player model in MP
- Fixed: Problem that sometimes POIs shot at NPCs
- Fixed: XP issue: harvesting the "new" selfgrown plants added 600XP each
- Fixed: Problem that adding a new template to the queue did partially reset/block the progress of the current in-production item (MP)
- Fixed: Planetary Map (M) got wrong colors when Graphic set to FAST
- Fixed: Problem that drills could not remove terrain deco rocks and boulders (Added new functionality to drill T2)
- Fixed: Problem that weapons were sometimes visible for seated players
- Fixed: Problem that sun was included in distance calculation and line drawing in sector map
- Fixed: Problem that one could set faction with ESC menu even if core is gone
- Fixed: Problem that cargobox-access closed if vessel was moving
- Fixed: Problem that slope 1x1 needed more hits for removal than other windows with multitool
- Fixed: Problem that autogroup re-ordered directional type and grouping when cockpit is turned 180°
- Fixed: Problems that freighter did not spawn reliably in Akua Orbit (MP)
- Fixed: Speed limit bug for freighters
- Fixed: Localization for radial menus was only working after exiting and resuming game
- Potential fix for double entity id problems in MP
- Fixed: Problem that windows were fully transparent with respect to Ground Fog
- Fixed: Problem that you needed to approach large blueprints to put them in BP library. Now you can blueprint structures from 150m distance
- Fixed: Problem that creator of structure was overwritten when selecting Overwrite in BP library
- Fixed: Error when dying in a turret
- Fixed: Problem with Stock prefab Tier 2 > using BA Rockets for CV Rocket Turrets
- Fixed: Blueprint creation in factory sometimes ended with error message (for older Blueprints)
- Fixed: Some blueprint caused internal errors and were broken
- Possible fix for client side Blueprint loading exception, improved log output
- Fixed: Problem with hit impact and length of line renderer of turret drill CV
- Fixed: Problem that saving / overwriting a Blueprint moved it down in the list instead of keeping the alphabetical order
- Fixed: Problem that sometime Akua did not have a Trading Station
- Fixed: Problem that some self-grown plants did not give back sprouts but growth stages when picked up
- Fixed: Problem that one could not spawn a new Player drone if player got killed while in Player drone
- Fixed (partly): Wrong muzzle fire position with changed FOV
- Fixed: Color tool beam with changed FOV
- Fixed: Problem that capturing freighter and then accessing cockpit lead to error
- Fixed: Problem that freighter destruction message was already triggered when freighter is damaged
- Fixed: Entering Zeyhines (planet) spawned a list of errors in console
- Fixed: Wrong muzzle position on pistols
- Fixed: Problem that picking up plants increased Device Count in structure .txt
- Fixed: Sharing violation with adminconfig.yaml
- Fixed: Destroying a fixed weapon on a SV while it is firing lead to error
- Fixed: Mission "Custom Tours" did not work anymore (removed from PDA)
- Fixed: Problem that weapons & tools were active in passenger seat
- Fixed: Problem that sometimes small vessel core did not allow to attach blocks on its sides
- Fixed: Problem that bases in orbit could be moved / rammed (note: only fixed setrotation console cmd)
- Fixed: Too bright light in escape pod (interior view)
- Fixed: Problem with scope overlay and transparency
- Fixed: Gaps in collider of shutter doors and hangar doors + Better positioning of shutter doors
- Fixed: Problem with transparency on sector map icons
- Fixed: Problem with strange shininess on Asteroids in space
- Fixed: BA Prefab Tier 5 was wrong (it was actually Tier 6 and Tier 5 did not exist anymore)
- Fixed: Grid of small radar map in space looks broken
- Fixed several internal exceptions reported at support email

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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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