1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just 80 days. Travel by airship, submarine, mechanical camel, steam-train and more. Race other players and a clock that never stops in TIME Magazine's Game of 2014.
User reviews:
Very Positive (284 reviews) - 92% of the 284 user reviews for this game are positive.
Release Date: Sep 28, 2015

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“80 Days tells a wonderful, unpredictable story that gives you a powerful sense of ownership... I had a spectacular, unforgettable adventure story to show for my three-hour adventure, and couldn’t wait to learn more about the world, its characters, and the human desire to discover.”
9.0 – IGN

“A fantastical reimagining of Jules Verne's novel, 80 Days captures the joy and melancholy of travel with unusual wit and humanity.”

“Videogames can take you on a thousand different adventures, but few offer the thrill of travel as 80 Days does. It’s a story game adaptation of Around The World In 80 Days, and it’s accordingly full of exciting, exotic locations to visit, with capers to pull, revolutions to incite and derring-do to perform at many of them... 80 Days is the most human game I’ve ever played. It is also, simply put, one of the best games I’ve ever played.”
Rock Paper Shotgun

About This Game

1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.

TIME Magazine's Game of 2014 and winner of the IGF award for narrative; now available on Steam! Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

170 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!

  • Four times BAFTA-nominated and TIME's #1 Game of the Year 2014
  • Winner IGF "Excellence in Narrative" award
  • "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
  • 9/10 -- Edge Magazine
  • "Interactive storytelling as its best" - The Guardian

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!

The Game:

  • Plan and strategise - can you find the fastest route?
  • Flexible interactive narrative with thousands of choices
  • Massively replayable - every journey is unique
  • Explore an entire 3D globe, with 170 bespoke cities to visit
  • Richly imagined, diverse alternative-history steampunk world
  • Stunning art by Jaume Illustration
  • Race real people in real-time: every second counts
  • Live multiplayer feed, showing journeys of other players as they happen
  • Share your journey with friends

System Requirements

Mac OS X
    • OS: Windows XP+
    • Processor: 2 Ghz with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Hardware support for shader model 3
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows XP+
    • Processor: 4 Ghz with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 6100 equivalent or better
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Present
    • OS: OS X 10.7+
    • Processor: 2 Ghz with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: support for shader model 3
    • Storage: 2 GB available space
    • OS: OS X 10.7+
    • Processor: 4 Ghz with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 6100 equivalent or better
    • Storage: 2 GB available space
    • Sound Card: Present
Customer reviews
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Very Positive (284 reviews)
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230 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
14.5 hrs on record
Posted: September 27
80 days - To travel around the world, west to east from London to London. In what is a story based game about adventuring, route optimization, wondrous stories and relaxing rides through an alternate 1872 as the valet to a well known gentleman who has made a wager.
Along the way you will need to manage funding, items, packing, and selecting the routes to follow. It sounds simple, but it is complex enough to keep you busy.

To get it out of the way, yes, this is phone game. Do not let that scare you off, all it truly means for you as a PC gamer is that even your most outdated toaster can run it, the controls are simple and they do not need to be any more complex to do what you need to do. Game mechanics themselves do not suffer either, with a great majority of your options being simple choices in dialogue. Choices that actually do matter many times, with stories to tell you that I found surprisingly pleasant and interesting to read.

You can embark on an adventure and enjoy a richly filled world while balancing your own interest at exploration and your task as valet to keep monsieur Fogg in good condition and comfortable, on track to win his wager. It is not difficult to make it in 80 days if you try and plan things out in advance, but often there will be opportunities and potential rewards just a little off your chosen path. A lot of tempting things can drag you out to somewhere you didn't intend and it can both be a great boon to your funds and travel time or a disaster. With every city and most travel lines in the game having their own or connected stories, you will need multiple playthroughs to see them all. And even then it may not be likely unless you actively try.
Losing is alright as well. The wager won't bankrupt you, and you will be able to just try again. After all, why bet only once? A playthrough will take about an hour, perhaps a bit more or less depending on how much of a rush you are in.

But then there are some things that you should probably not get very hyped about either. Racing other people? Live multiplayer feed? Unless you actively go looking on the map for them, you likely won't find others except near the start. Even then, there is no interactions with them and I have yet to notice any sort of multiplayer feed. At best there are some icons on the map of where others went before you, and some things you aren't told and have to find out the hard way(Leaving a train at a midway stop when you have a ticket to the final destination of the train voids your ticket. You aren't allowed to get back on with the next train passing by. Some routes don't let you resume at all if you buy only a partway ticket, and so on)
The game is surprisingly easy to break as well, crashing or freezing if you try to do too much at once. A good autosave system helps with this, so you likely won't have issues- Just start it back up and you're back to where you were.
But in the end, these are small issues that don't actually hold it back.

80 days is a great game that tells you a story, while giving you full control over the story it tells, with excellently fitting graphics and amazingly done mood setting. Its flaws are few and easily forgivable, with a very competitive price to make it definitely a worthwhile buy.
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3 of 3 people (100%) found this review helpful
2.3 hrs on record
Posted: September 25
Fantastic game based on the classic by Jules Verne, except that for this version there is somehow steampunk stuff. Not bad at all even if one does not quite like steampunk aesthetic (then again, I did enjoy the Gibson collaboration The Difference Engine).

It is mostly a choose your own adventure, but there are so many options you could take.
Runs much better on my laptop than the android version does on my phone, as well. Very good game.
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: October 12
Very good writing. I found it very engaging.
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1 of 10 people (10%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 4
Guess I should have watched a gameplay video. Obviously almost everyone who wrote a review likes this game.

I will say that for the type of game this is, it is well designed and implemented. It is basically a choose your own adventure.

I haven't played this type of game before and unfortunately I found it to be incredibly dull. I don't care if my choices matter if the results of my choices are boring, not matter what I choose. Also, to make it through this game you have to record fascinating details such as "pocket watches sell well in Moscow". How interesting, can't wait to learn more.
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Most Helpful Reviews  Overall
164 of 175 people (94%) found this review helpful
31 people found this review funny
4.9 hrs on record
Posted: September 29, 2015
PC port of the mobile game based around the classic story by Jules Verne. A very fun, replayable game. First playthrough took around 2 hours and made it around in 74 days in where I was held captive in Russia, had a Steamboat explode on the Mississippi river and fought and captured Jesse James while traveling across the US. A great steampunk world with plenty of routes and cities to visit. Highly recommended in combination with a glass of scotch and a relaxing evening.
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83 of 87 people (95%) found this review helpful
12 people found this review funny
13.0 hrs on record
Posted: September 29, 2015
One of the best pieces of interactive fiction available. While the character choices are similar to Tell Tale's games in that they effect the tone of the narrative rather than its content there is still mechanically siginifcant enough changes that 80 Days remains engorssing over multiple re-plays and routes.

HINT: The most interesting stories are always slightly out of your way.
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64 of 72 people (89%) found this review helpful
6 people found this review funny
3.6 hrs on record
Posted: December 3, 2015
Keep in mind that I almost never go for choose-your-own-path adventure games, which are essentially interactive books. While 80 Days is in that realm, there is something really magical about it. After finishing a run, I literally felt as if I'd experienced an epic trip around the world - I can recall all the craziness and wild adventures as if they were real memories. Its hard to explain, but the game is very immersive.

Essentially, the gameplay consists of role-playing a servant, and you make text-based decisions about how you want to interact with people and situations. 80 Days also has heavy strategy elements because a large part of your success depends on how you plan out your route around the world. There is also an economy element of balancing your funds through buying-low-selling-high, among other things.

+The writing is front-and-center here. Masterfully done writing. Some of the vocab even had me looking up words (in a good way).
+The story is really good, and just feels incredibly immersive.
+Great balance of strategy and story-telling.
+Lots of classic literature easter eggs to be found :)

-Lots of reading - not for the impatient. 'The journey is the reward' - is truly applicable here.
-It was built for mobile, but enough has been added/tweaked to merit the more expensive Steam purchase IMO.
-Sometimes I wish I had better control over the map. I mean its fine, but I wish I could look at it on hardcopy.

This was recognized by Time magazine, among many many other awards. When video games gather the attention of outside media, you generally know its something great (ie. Minecraft). This is a real gem, IMO.
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51 of 55 people (93%) found this review helpful
5 people found this review funny
17.1 hrs on record
Posted: October 8, 2015
An amazing and relaxing text-base game!

You, the valet Passepartout, embark with your master to win a wager: Travel Around the World in Eighty Days!
The dynamic story is different every time you play: based on the cities you decide to visit or the people you happen to meet. The world is beautifully described and you will even catch a glimpse of the politic affairs playing in the steampunky world you live in. The game allows for multiple playthroughs, because of the huge amount of different cities to visit, the randomized seeds for the world and ofcourse the urge to beat your friends or your previous records!

My personal record is 75 days, and during this particular journey I walked the ocean floor, was kidnapped by dangerous pirates, traveled both with a walking AND a floating city, crashed a hot air baloon in the ocean, only to be saved by a handful of fishermen.
I came across a lot more of interesting stories, but I won't spoil them all, they're for you to discover!

The game is based on the 1872 novel "Le tour du monde en quatre-vingts jours" by Jules Verne and the story viewed from Passepartouts perspective, just like Jules Verne's book.

The only improvable annoyance I found in this game is the 'conversation'-option you'll get during travels. It is a good way to learn a bit more about the possible roads you can take but it feels like more like some random generated lines than an actual conversation. However, the backstory of the vehicles you use are superb.

Easily worth the 10 bucks in my opinion. A perfect game to play on a relaxing night, it feels like you're reading a different version of Jules Verne's novel.
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48 of 62 people (77%) found this review helpful
Not Recommended
30.4 hrs on record
Posted: March 27
I agree with most of the positive reviews but, as someone who likes to explore a game's story, '80 Days' deeply frustrated me.

By force quitting the game prior to ending a conversation, it is possible to replay the most recent conversation. But with no save system, you cannot explore the "What ifs?" of your current story.

Plot hooks and conversational links are so obscure that you'll either need hundreds of playthroughs or a walkthrough guide. If at any point you fail to go to the right city, or choose the right conversational option, your fascinating story comes to an abrupt halt. Too bad, play again.

How could you not realise that to finish the Mongolian plot you needed to travel between two particular cities in South America, in order to meet someone who'd never previously been mentioned? And that's far from the worst example.

I've found other subplots which I'm fairly sure have a deeper storyline... but no walkthrough mentions them, not all start seeds have them, and there's no hint of how to bring the tale to the surface.

If it was a hardcore action game I could deal with an abrupt story end.

But '80 Days' ends up feeling like you were halfway through a book, when suddenly someone ripped up the last 3 chapters.

If you don't like story driven games, you won't like '80 Days'.
And if you do like story driven games, you better be prepared for countless replays.
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25 of 25 people (100%) found this review helpful
1 person found this review funny
50.6 hrs on record
Posted: June 10
“I have entered into the service of a new gentleman. It would seem he is a gambling man.” And with these words, your adventure begins. It’s 1872 and your master, a Monsieur Fogg, has bet some of his colleagues in London that he can circumnavigate the globe in under eighty days—by ship, by train, and occasionally riding on the back of an elephant through dense jungle. As his servant, it’s your job to accompany him. Haul his bags, handle the travel arrangements, fend off unwanted attention, and above all keep him safe.

Akin to a board game, you must balance resources and decisions against the clock, weighing up whether it’s worth taking the train or the car, or exploring the city (and flirting with an airship engineer), or repacking your master’s bags to make him feel better. This feeling of pace is remarkably well done, and every second lands as hard as a bum on a locomotive’s bench. It really boils down the key issues that you face when going on long journeys: balancing your money, happiness, and time, leaving you exhausted and in need of a holiday, but satisfied at a job well done and a life well savoured.

The pace and game play is supported by a gripping use of music and sound, which captures a TinTin-esque sense of adventure mixed with lurking danger. It sweeps you away, swaddling you in a feeling of intrigue and motion, yet tempers itself by the bustle of a marketplace or the chatter of crickets at night.

The atmosphere is key here, and the game is worth playing for that reason alone. It will remind you in all the ways that big budget games fail in this regard. The stage is set for a great quest, and filled with excellent characters, all unique and interesting. That’s why your protagonist, Passepartout, works so well. It’s not that the game gives you a fully realised puppet to control, but that the characters you meet inform who you are through your actions. I regrettably was a bit head strong at times and literally lost my shoes because of it. I changed from a peerless valet to serial womaniser, and was chastised. All the while I kept an eye on the eerily quiet Mr Fogg, who never stooped to such levels, and yet I felt a sigh of relief when he approved of me sticking my neck out.

As each part of the world slowly encroaches, you are forced to choose a route, some of which are only open due to your clever use of time at a previous city. That guard you chatted to on the train? Well turns out there is a route from Vienna to Zurich that is cheap and fast. However, the wine you bought in Paris sells in Berlin for several thousand pounds – so which do you value more? That money might be needed later to buy a ticket on a state-of-the-art airship! These short-term decisions are hounded by the long-term plans you make. You might want to avoid Berlin because really you were aiming for the Suez canal, so what do you do? Will the Suez even be worth it?

It’s hard to find fault with this game, and it will likely turn even the most cynical. It’s a blast. It’s the story-heavy single player game you were waiting for. The writer, Meg Jayanth, should be commended on managing to achieve the fine art of script writing: it’s never boring, always relevant to your interests, and never stands out as being laboured or obvious. I had a particularly hilarious run-in with some very ‘smiley’ sailors who I thought were pirates, but in the end… just turned out to be creepy (well, I locked myself into the cabin, so perhaps I’ll find out next time if they had ill intentions). The game is full of such wonderful characters and moments, expertly written.

The game’s direction is also peerless, and the aesthetic choices are just right: bold enough to be obvious on a small screen for tablets, but creative and consistent, furthering the atmosphere. The game is unique and I wish there was more like it, and I expect that, despite the 80 day limit, I will play it over and over, each time discovering a new way around the world.
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Recently Posted
7.4 hrs
Posted: October 24
Worth over $10. Value.
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4.5 hrs
Posted: October 20
I really enjoyed the game. It's more of a "Chose your own adventure" story than a videogame and it's not for those who don't enjoy reading long passages of text. The atmosphere is good, the art is pleasant and I enjoy listening to the audio which really sets the scene.

I think it has some replay value as you can take many different paths around the world and I'm interested in seeing how the different choices combine to build a version of Jules Vernes' tale that really resonates with me.
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5.1 hrs
Posted: October 20
So, this was recommended to me after enjoying the four parts of Peter Jackson's Sorcery!. However, unlike Sorcery! I did not enjoy this one as much. I am sure there is a plethora and depth to this game that I barely scratched with my 5 hours of playthrough, but I was not satisfied with the story telling or gameplay.

I went through one playthrough, made it 61 days through the north pole which I felt confident afterwards that may have been one of the easier runs perhaps since much of it was standing still waiting for something to happen with little decision or choices to make. There was some cool story telling at times, but the dialogue as an American player felt like I was trying to understand European culture or at least UK English to understand certain "ways of life." There were quite a few words that I never use or have rarely seen in my lifetime and I don't account that for a lack of education, but just not understanding the certain style of the European language used to make the game.

To top it off, right as I got to day 30ish and into the artic the game started to eat away at my CPU taking 98%-100% power at a time. Noteworthy, I never ran into the issue in any Sorcery! game and this is a 5k desktop computer; I run much more demanding games than this title. I tried to google a fix, but found nothing besides restarting; which I begrudging was worried that the game wouldn't save so I just slogged through it which probably added another 20-30 mins.

The difference I feel with Sorcery! and 80 Days is two things. The story telling and the mechanics. For the story telling it is lightly flavored text and only mixed with some small story based on where you travel; like the artic had a short arc as well as each city if you stayed there, but after all was said and done, that was it. You are here or traveling there for a bit and you move on to the next location; nothing felt meaningful. There were light dialogue options to choose from, but not all of them felt like they had weight; sure, some helped "us" live in the artic, but I think I could have easily done it without any item or any dialogue assistance. (Maybe the medicine was the only choice that was key for survival. Not sure though).

And the mechanics, like the story telling, is also very light. There are small interactions with inventory and money management, but I never used the bank once. I sold one item for about 8k and came back with 4k (and the 20k prize). I never felt short on cash. I also could never tell what the Figg/Fogg guy thought of me really. I tried to look for a stat screen but was unable to find one that incorporated it.

Overall, it’s a quick adventure and that’s it. I am sure there are optimal routes and other cool short stories to read, but Sorcery! was built on the foundation of Peter Jackson's novels. They only thing that Inkle had to do was to build a foundation of a game with playable mechanics that would match the novels. This game showed a difference in focus where half was for story and the other for mechanics. And it turns out to be a light adventure game set in a steam punk 1800s worlds. But this isn't the game for me and can't recommend the title like I can for Sorcery!
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tom "good posts" bomp
6.7 hrs
Posted: October 19
Basically a choose your own adventure type story. The 80 days target is mostly just a motivation - it probably takes more effort to "lose" than "win", although there's obviously a challenge in doing things as fast as possible and you can also challenge yourself on things like spending the least money. The interest entirely comes from the really fascinating setting and the stories that get told through it. There are so many different paths, cities, items, people, so many different ways to play through it. Because of the map there are a few "bottlenecks" that you're going to see most games but most of the game you have a ton of different choices. Random events and your own choices mean there's often new stories even in places you've been through multiple times before. There's the occassional annoyance (eg getting given items in events that don't fit in your luggage, iirc it means other stuff gets chucked) but it's best not to worry and just focus on the story, which is really well written and really gives a lot of room for your own interpretations and thinking through the implications of it without leaving things out or being mysterious. Really great game.
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Big Boss
8.7 hrs
Posted: October 17
80 Days...

oh where do i start. this game is a masterpiece. i played this on ipad first and since i spent a good half of my childhood reading jules vernes books this was an instant buy for me. this is the kind of game you open up on a cold rainy winter night and do a full playtrough as you sink into the epic stories put in. this is the kind of game you play to relax and take everything in. the soundtrack the story all the interactions just... i cant even talk about it without getting chills

so in this game you are passepertout. passeperttrout? passtrout? passport? i dont really know how to speel his name. basically just like in the books you are the valet of phileas fogg. and your goal is to go around the world in 80 days! as the valet you manage all the train-baloon-zeplin-flying fortress thingy-teleporting thingy-boat-car rides and you learn about more possilbe paths as you move along your journey. but does it get repetitive? nope

in every playtrough you come accross new random events. even if you take the exact same path you will get more and more interactions with people. of course there are quirky ways to go around the world too. you can for example travel to the north pole and back so you can do crazy speedrun times but as you guessed there are complications on the way that will stop you from circumventing the globe in 2 weeks. there are also refferences to jules vernes other books such as taking a ride in the nautilus and a couple others not as awesome as this.

i give this game a 10/10. absoulutely one of the best experiences you can have in a video game (other than basically anything sony came up with)
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22.1 hrs
Posted: October 6
Games like this definitely aren't for everyone, but there's a lot of value here. Of all the text/story driven games on the market right now, I think this is one of the best. Obviously tons of replay value, and the right mix of variables and options to either pick a different way each time and be successful, or master one method.

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Casey Hunt
1.3 hrs
Posted: October 6
100% accurate
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[Zot] Sels McWillar
38.4 hrs
Posted: September 30
80 Days feels like a mixture of a boardgame, a choose-your-own-adventure book and interactive fiction. It has atmosphere in spades, and a huge replayability value. It's not for the impatient, as there's a lot of reading to be done. It's not just an interactive story, however, as there is plenty of strategy involved: picking your route, managing your funds and inventory, deciding what to do in each location and so on, and so on.

As in the Verne stories, Fogg makes a wager and attemps an around the world trip with Passepartout, his valet. There are a lot of added elements that make Verne's world into a steampunkish alternate reality dreamscape, that's occasionally hilarious and sometimes very dark. The writing is of very high quality, and even re-doing the same segments in multiple playthroughs doesn't feel like a chore, partially because there are multiple ways to deal with nearly everything.

The game also makes good use of Steam's achievement system. There are lots of achievements for finding various events found in the game, and dealing with them properly. It really helps keep the game alive, and getting 100% will keep one occupied for a long time.

80 Days is a masterpiece and a steal at this price (10€ at the time of writing).
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