1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just 80 days. Travel by airship, submarine, mechanical camel, steam-train and more. Race other players and a clock that never stops in TIME Magazine's Game of 2014.
User reviews:
Recent:
Very Positive (93 reviews) - 92% of the 93 user reviews in the last 30 days are positive.
Overall:
Very Positive (322 reviews) - 92% of the 322 user reviews for this game are positive.
Release Date: Sep 28, 2015

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Reviews

“80 Days tells a wonderful, unpredictable story that gives you a powerful sense of ownership... I had a spectacular, unforgettable adventure story to show for my three-hour adventure, and couldn’t wait to learn more about the world, its characters, and the human desire to discover.”
9.0 – IGN

“A fantastical reimagining of Jules Verne's novel, 80 Days captures the joy and melancholy of travel with unusual wit and humanity.”
Kotaku

“Videogames can take you on a thousand different adventures, but few offer the thrill of travel as 80 Days does. It’s a story game adaptation of Around The World In 80 Days, and it’s accordingly full of exciting, exotic locations to visit, with capers to pull, revolutions to incite and derring-do to perform at many of them... 80 Days is the most human game I’ve ever played. It is also, simply put, one of the best games I’ve ever played.”
Rock Paper Shotgun

About This Game

1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.

TIME Magazine's Game of 2014 and winner of the IGF award for narrative; now available on Steam! Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

170 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!

  • Four times BAFTA-nominated and TIME's #1 Game of the Year 2014
  • Winner IGF "Excellence in Narrative" award
  • "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
  • 9/10 -- Edge Magazine
  • "Interactive storytelling as its best" - The Guardian

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!

The Game:

  • Plan and strategise - can you find the fastest route?
  • Flexible interactive narrative with thousands of choices
  • Massively replayable - every journey is unique
  • Explore an entire 3D globe, with 170 bespoke cities to visit
  • Richly imagined, diverse alternative-history steampunk world
  • Stunning art by Jaume Illustration
  • Race real people in real-time: every second counts
  • Live multiplayer feed, showing journeys of other players as they happen
  • Share your journey with friends

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP+
    • Processor: 2 Ghz with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Hardware support for shader model 3
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows XP+
    • Processor: 4 Ghz with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 6100 equivalent or better
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Present
    Minimum:
    • OS: OS X 10.7+
    • Processor: 2 Ghz with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: support for shader model 3
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X 10.7+
    • Processor: 4 Ghz with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 6100 equivalent or better
    • Storage: 2 GB available space
    • Sound Card: Present
Customer reviews
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Recent:
Very Positive (93 reviews)
Overall:
Very Positive (322 reviews)
Recently Posted
UnKnown Player (Kennitt)
( 4.6 hrs on record )
Posted: June 28
Utterly charming and wonderful from start to finish. Challenging in it's own ways, puzzly and unexpected. Every turn of your journey presenting new choices, challenges and ideas. Travel quickly? Make money? Make friends? Make enemies?
The sheer number of options, background text, events both scripted and lovingly told make every step along your route around the world in to a joy.
With enormous replayability it is one of my biggest recommendations of the moment.
Helpful? Yes No Funny
hackstermatrix
( 5.0 hrs on record )
Posted: June 27
Consider getting this if and only if it's on a discount.
It's a smart take on create your own adventure with reasonable replayability value.
Consider it a fancy e-book rather than a game.

Flaws:
-Slow start times
-Autosave only
-Crashes (though autosave protects your progress)
-No more dev support
-Google Analytics have to be turned off from options menu
Helpful? Yes No Funny
ohhhhman
( 6.2 hrs on record )
Posted: June 27
This game had been lingering on my wishlist for a while, and I finally picked it up during the Summer Sale. I honestly found it to be quite entertaining. The art style, while simplistic, seems to fit the tone of the game well and I liked the black-and-white illustrations of the steampunk-style transportation options. The story had its flat points, but I felt it to be engaging for the majority of the time. The game did crash on me a couple times, and while it was annoying to have to restart the game, it was definitely helpful that the game auto-saves itself so frequently; upon each restart, I was immediately back to the exact point where I had been cut off. As far as replay value goes, the achievements included in the game give a lot of options to vary each playthrough, and there are enough cities available to try your hand at completing the 80 day mission via multiple routes.

8/10, great casual game to engage and pass the time.
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Pulec
( 5.9 hrs on record )
Posted: June 27
Traveled around the globe in one session, awesome adventure.

As we arrived back to London I wanted to go again, go different path make other decisisions and have another great journey in the "sci-fi" 19th century this game pictures.

I would like to see Linux version please.
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Pherrett
( 14.4 hrs on record )
Posted: June 26
Love it!

I'm not usually a big fan of text-based games but I've spent hours and hours with this one. The story varies depending on the route you take (obviously) so I played this multiple times in a row. That's not typical for me as I usually get bored after the first playthrough, but this game is just that good!
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Babumkin
( 11.4 hrs on record )
Posted: June 25
A really well written, multi-walkthrough supporting adventure in spirit of Jules Verne's books. On my third playthrough now, and so far it's a completely different journey each time.

8/10
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SMOOLA
( 3.3 hrs on record )
Posted: June 25
A minimalistic text-based game that ventures you our grand and beautiful world.
Let's you create your own story through diary-like storytelling.
Great replayability aswell!
10/10
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Galadhatan
( 5.1 hrs on record )
Posted: June 23
Frustrating. The idea is you are playing through Jules Verne's book Around the World in 80 Days, but as Phineas Fogg's valet, which is an odd choice but not bad. You choose routes from city to city, hopping or crawling your way across the various continents. If you make it back in 80 days, well, I don't know because I didn't make it either time. If you don't, the game rather lamely laments and starts you over again.

The first playthrough was fine. I made obvious mistakes, but did well on money. I narrowly missed the 80 day mark (arriving in around 86 days), but I saw it coming and understood based on some of the circuitous routes I ended up taking in pursuit of good market deals. The narrative was fine, and I was kidnapped and narrowly escaped cholera and packed all sorts of guns across America.

The second playthrough was aggravating to the extreme. I remedied the errors of routing I had made before, and so made excellent time across Asia. Then I was stopped at the Pacific coast, as each city I came to gave me routes only to other Asian cities, effectively halting any progress westward. I went from Vladistok to Yukohama to Pyongyang to Manila, finally losing a week for a bank withdrawal (having lost my money idly wandering), another week to cholera, and then finally managed to get to Honolulu, broke and nearly dead.

I recovered in America, made good sales, recouped my money, made good time to Chicago, then suddenly had the same problem. No routes across the Atlantic. Chicago to Atlanta to MIami to Port Royal to Port-Au-Prince, and tere stopped, broke and in cities without banks, so my only option was to return to Washington. I had lost nearly 40 of my 80 days with unavoidable game circumstances, making what should otherwise have been a sure thing impossible. Frustrated and finished, I closed the game and uninstalled it.

If it were a game of better money balancing vs. route planning, I would support it more. But bad luck or dead-end routes have little appeal. Also, I would prefer if the rather tiresome interruptions would serve to give more real histories, rather than the fantasy stories it presents.

5/10
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Cheese Time
( 2.3 hrs on record )
Posted: June 23
Such a beautiful game. Every single journey you take, no matter how small, has something unexpected and is full of personality. I love how Passepartout is the focus, and the way you have to tend to Fogg (keep him alive by grooming his moustache heh). It actually made me love our world (I know, cynical ♥♥♥♥♥♥♥ that I am) and think of how much variety there is in culture. This game also goes, subsequently, for the representation of such a wide variety of people from all wakes of life. That's a feature I really appreciate!
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Rouzeki
( 3.3 hrs on record )
Posted: June 23
I'm not surprised at how much I enjoyed this game. It's a "Choose-your-own-adevnture" style game that is largely told through the story. You do have a limited inventory that you have to manage, but other than that it plays almost more like reading a book. There is some strategy, of course, and I can see myself playing through this again. After an initial failure of getting stuck in Russia, not being able to afford my way out, I figured out what I was doing, and made the trip in 74 days in about two hours playtime.

Aside from the adventure and story telling that make this game enjoyable, I really appreciated the decision-making process. In many instances you have to move quickly because you have a choice of taking the fastest route out of the city or exploring to find more options but possibly costing yourself more than a day. In some ways this game reminded me of the board game "Tales of Arabian Nights" as you often make decisions that seem like they will have one outcome, but something entirely different (for better or for worse) happens!

I also loved how you could see the progress of other adventurers traveling at the same time as you; this really helped it feel more like a race.
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Most Helpful Reviews  In the past 30 days
19 of 19 people (100%) found this review helpful
1 person found this review funny
Recommended
24.7 hrs on record
Posted: June 10
“I have entered into the service of a new gentleman. It would seem he is a gambling man.” And with these words, your adventure begins. It’s 1872 and your master, a Monsieur Fogg, has bet some of his colleagues in London that he can circumnavigate the globe in under eighty days—by ship, by train, and occasionally riding on the back of an elephant through dense jungle. As his servant, it’s your job to accompany him. Haul his bags, handle the travel arrangements, fend off unwanted attention, and above all keep him safe.

Akin to a board game, you must balance resources and decisions against the clock, weighing up whether it’s worth taking the train or the car, or exploring the city (and flirting with an airship engineer), or repacking your master’s bags to make him feel better. This feeling of pace is remarkably well done, and every second lands as hard as a bum on a locomotive’s bench. It really boils down the key issues that you face when going on long journeys: balancing your money, happiness, and time, leaving you exhausted and in need of a holiday, but satisfied at a job well done and a life well savoured.

The pace and game play is supported by a gripping use of music and sound, which captures a TinTin-esque sense of adventure mixed with lurking danger. It sweeps you away, swaddling you in a feeling of intrigue and motion, yet tempers itself by the bustle of a marketplace or the chatter of crickets at night.

The atmosphere is key here, and the game is worth playing for that reason alone. It will remind you in all the ways that big budget games fail in this regard. The stage is set for a great quest, and filled with excellent characters, all unique and interesting. That’s why your protagonist, Passepartout, works so well. It’s not that the game gives you a fully realised puppet to control, but that the characters you meet inform who you are through your actions. I regrettably was a bit head strong at times and literally lost my shoes because of it. I changed from a peerless valet to serial womaniser, and was chastised. All the while I kept an eye on the eerily quiet Mr Fogg, who never stooped to such levels, and yet I felt a sigh of relief when he approved of me sticking my neck out.

As each part of the world slowly encroaches, you are forced to choose a route, some of which are only open due to your clever use of time at a previous city. That guard you chatted to on the train? Well turns out there is a route from Vienna to Zurich that is cheap and fast. However, the wine you bought in Paris sells in Berlin for several thousand pounds – so which do you value more? That money might be needed later to buy a ticket on a state-of-the-art airship! These short-term decisions are hounded by the long-term plans you make. You might want to avoid Berlin because really you were aiming for the Suez canal, so what do you do? Will the Suez even be worth it?

It’s hard to find fault with this game, and it will likely turn even the most cynical. It’s a blast. It’s the story-heavy single player game you were waiting for. The writer, Meg Jayanth, should be commended on managing to achieve the fine art of script writing: it’s never boring, always relevant to your interests, and never stands out as being laboured or obvious. I had a particularly hilarious run-in with some very ‘smiley’ sailors who I thought were pirates, but in the end… just turned out to be creepy (well, I locked myself into the cabin, so perhaps I’ll find out next time if they had ill intentions). The game is full of such wonderful characters and moments, expertly written.

The game’s direction is also peerless, and the aesthetic choices are just right: bold enough to be obvious on a small screen for tablets, but creative and consistent, furthering the atmosphere. The game is unique and I wish there was more like it, and I expect that, despite the 80 day limit, I will play it over and over, each time discovering a new way around the world.
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13 of 13 people (100%) found this review helpful
Recommended
9.2 hrs on record
Posted: June 8
*Got this game as part of a Humble Bundle, not really knowing what it was.

I'm pleasantly surprised by this game; It reminds me a bit of the pick your adventure books I had when I was a kid. So imagine an interactive story where you have to find routes, manage time, money and inventory. I'm not a big reader myself, but am enjoying it quite a bit. There are TONS of route options and I can't imagine any playthrough would be the same unless you tried. The graphics, music, and interface are very well made and charming.

I would definately recommend it to anyone who likes interactive stories and/or adventure management type games.
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13 of 15 people (87%) found this review helpful
Recommended
2.2 hrs on record
Posted: June 4
It's like Sunless Sea for casuals with more time spent on land.
Very easy to win, so it's more about 'create your own story' by exploring different cities and events.

Fluent English not required to win the game, but necessary to get most of it.
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8 of 9 people (89%) found this review helpful
Recommended
5.7 hrs on record
Posted: June 3
80 Days is a charming game where you must plan your journey to cross the world in 80 days (or less!), which is a lot harder than it might sound. You must juggle departure times, funds, and your luggagge if you hope to make it back to London in time to win the wager, and even when you think you've got the perfect route, accidents can happen occur along the way.

I bought 80 Days as part of the Narrative Humble Bundle, so I didn't pay full price for it, but I think it's probably worth its retail price--there's a lot of replayability in this game, as you're never going to be able to visit every city AND make it back to London in time, so you have to prioritise different tasks in different playthroughs. But I think there's more than enough content, particularly as you get to choose different responses and thus provoke different outcomes to the situations you and Fogg find yourselves in.

My only complaint, really, is that the game will show you other players' progress as you're playing, which isn't particularly obtrusive but I found it kind of distracting, and I can't find a way to turn this off in the game settings.

Nonetheless, I fully recommend 80 Days! It's a lot of fun if you like choose-your-own adventure-style text games, and it's a lovely new take on Jules Verne's original novel, with a whole host of secondary characters. The game also feels very progressive in the right places--a lot of female characters, particularly women of colour, play prominent roles within the side stories in positions of power or academia, and there is at least one storyline where you, as a male character, can kiss another man.
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3 of 3 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: June 4
At the time of writing this review, I have done a single trip around the world which took me about 2.7 hours.

I'm VERY glad I didn't read a single review of this game but saw it rated very positively here which prompted me to get it in the latest Humble Bundle because most of the reviews are blatantly spoiling one of the best twists in the early stages of this game which blew my mind and which make this game VERY different from the Jules Verne affair which was fantastic in it's own right. This game does take heavy inspiration from the Jules Verne novel but adds it's own unique twist and spins a narrative around your actions that is VERY compelling.

You start as Passepartout, the valet of Phineas Fogg who has just made a wager where he must travel around the world in 80 days. As the valet, you must plan your travels across the major cities on the globe and ensure you meet the goal and win the bet for your master. You must decide upon your mode of transport from one city to the next, manage your finances, go to markets and buy and sell goods which will fetch you some profit with which to pay for passage to the next city. You will face many situations and forced to make choices along the way which shape the narrative of the game.

What sets this game apart is it's one of the first games I have played which is narratively focused where your actions will ACTUALLY AFFECT THE OUTCOME. As enjoyable as the Walking Dead series by Telltale games is I never feel as if any of my choices leading up to the end ever mattered leaving me only with a binary choice of some meager description. This game is so refreshing in it's beautifully written world which changes as you make choices along the journey and in the cities you visit. The way you interact with people you talk to, the decisions you make, the items you buy, the paths you take, every single one of them shapes how your journey goes and whether you actually return to London, the city from where you begin this epic tale, on time to win the wager for Phineas. There are also so many references to the original which are done brilliantly yet subtly which I absolutely loved.

For all the praises I have been singing about this game, truly there is but one, though enormous, demerit to this game. One that would almost make me not recommend the game. For all this amazing story-telling along the way, what they give you at the end of the journey as a "journal" of your travels is so pathetically sparse and idiotic in it's presentation that I almost don't feel like playing it again. What happened to the grand tales of my fight on a train, my almost missing a boat, my meeting the owner of a freight company and other such amazing little tales? All they show you are logs of what happened and the date AND THAT'S IT!

If it weren't for the pure joy of seeing your journey unfold before your very eyes and the amazing number of branched paths that are possible and events that you may face which I very much look forward to finding, I would have completely stopped playing yet I find myself wanting more. I want to experience that thrill of exploring and finding people, nooks and crannies that show me new things along the way. And grudgingly, I will go through the game many more times and will surely forget the issues along the way because this game truly is a joy to play.
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3 of 3 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: June 19
Product received for free
Let's start by saying I'm a huge fan of Jules Verne books (and actually Jules Verne itself) and this game grasps the very essence of "Le tour du monde en 80 jours".
Everything in there it's like it was in the book, just different every time you attempt the travel. There's almost the same suspense when something unforeseen happens and you have to get out of some nasty situation while still looking for your 80 days goal.
The narration is faster than a book but also kinda slow for a video-game, which I guess was the best compromise.

Something I didn't like was that most of the graphics in the PC port where upscaled from the iOS version and playing at higher resolution looked kinda bad and that there was no linux port of this game even if it was made in Unity3D with very little graphic elements.
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4 of 5 people (80%) found this review helpful
Recommended
5.6 hrs on record
Posted: June 20
Pretty good game, though not great. The music and art style left much to be desired. The story narratives are largely pointless. Outside of travel plans, the choices your character makes are inconsequential. The game would have benefited had it stuck to travel more strictly, much in the same way Oregon Trail succeeded on an Apple II. It's still a good game even if it stops far short of great.

Pros:
  • Engaging, fun, and challenging, but not frustrating
  • Good save system, you can start/stop any time
  • Very replayable, and encouraging to do so

Cons:
  • The art style is very plain. Look, if you want to put very little effort into the graphics, 8-bit is probably going to look better. Just look at the boring color palette, the black silhouette vehicles, the shake-a-sprite-up-and-down animations. It's all smooth, but also low-budget and completely uninformative.
  • The dialogue can be painfully boring and pointless, having nothing to do with your journey.
  • The two main characters system is useless. The whole premise of the game as a valet (think butler from Downton Abbey) caring for an imbecile of a master is unnecessary. So stupid is the master that his health deteriorates if he has to ride on a fishing boat. So you must care for your master, slowing you down. What's the point of this? There isn't one, the game should just focus on one character with his own health/energy stat(s).


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4 of 5 people (80%) found this review helpful
Recommended
1.8 hrs on record
Posted: May 31
80 Days begs you to play it multiple times, inviting you to experience its beautiful writing and amazing pacing and world over and over again. The moment when you realize exactly the scope of what can be accomplished - which is not limited to simply traveling around the world - has been one of the few \"OH MY GOD\" moments I\'ve had with games this year. This is absoultely worth your time and money if you are into story telling, characterization and good world building.
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1 of 1 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: June 7
I obviously have not played this game very much, but of what I have seen, I love. No two trips will be completely the same. It being my first playthrough, I failed by three days, and the involvement and immersement of the game actually made me dread returning because I had no idea what would happen. If you aren't careful, the game can be very stressful, but it is a lot of fun.

The graphics are nice, minimalist, but they add to the game.

The sound is wonderful! The music for travelling and certain ports, plus the ambience of cities and the travel sounds of various modes of transportation.

The characters feel alive, like real people, and you will meet many strange and eccentric personalities along your travels. The storytelling is well done, and conversation can actually get you tips to better your travels.

This game is wonderful, and I have only completed one run! I would highly recommend it, and right now, you can even get it in a Humblebundle for like $5, plus other cool games. I recommend this game to all, 8/10 at least
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1 of 1 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: June 9
I got this game in a humble bundle deal. I bought the bundle mostly for the game broken age but was very pleasently surprised by this title. This game plays like a story book (actually based off of the book "Around the world in 80 days") and is very fun if you like reading or reading adventures. What I like most about it is it's replayability. It is designed with so many routes to get around the world, so many ways to obtain or lose money, as well as time, that no two journeys will be exactly alike. Very fun and addictive, but I do enjoy journeys and reading so this game may not be everyone's cup of tea. If you are they type of person that only plays call of duty and doesn't like reading than youl most likely hate this game. But, if you are the kind of person that likes reading, and being carried away in the story of adventure, then you will probably find this game very fun and adidcting.
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