Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
Recent Reviews:
Very Positive (10) - 90% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (135) - 93% of the 135 user reviews for this game are positive.
Release Date:
Feb 8, 2017

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Recent updates View all (14)

October 25

v1.5.70 - The Pumpkin Patch

Grab it now! This update includes 2 all new powerups (Cluster Shot & Guardian), as well as more game updates, fixes, and spooky content for this spooky season. Thanks to everyone for their continued feedback and support.

New Hero Coming Soon
The anticipated new hero is imminent. Stay tuned!

  • New powerup: Cluster Shot
  • New powerup: Guardian
  • GAME: Blizzards vary in intensity, with max intensity slighty reduced
  • MAPS: Adjusted Zone Control area on The Long Run
  • GFX: Updated frozen player visuals
  • GFX: More efficient pooling & performance for sprite trails (dash, jump, etc)
  • SELENE: Added a subtle jump trail
  • UI: Updated some sprites to reduce buzzing on contrast-sensitive monitors
  • UI: Updated discord URL to the verified official address:
  • UI: Minor update to Epi's character image
  • GAME: Fixed being able to act on an already-existing shot after picking up Split Shot
  • GAME: Fixed resistance & diagonal shot interactions
  • GAME: More reliable slow-motion timing for end-of-round moments
  • AI: Fixed several path-finding errors for bots
  • AI: Fixed bots staying in place momentarily while soft-stunned
  • SELENE: Fixed buffered shots still firing when landing on another player
  • RONIN: Slashing a player shouldn't remove their shield
  • MAPS: Fixed asymmetrical issue on Snowergrown
5 comments Read more

September 22

v1.5.50 - Join & invite Steam friends, better gamepad support, and more!

The 1.5.50 patch is now live and the standout new feature is Steam friends support! This means that you can invite or join your friends to online matches, either directly through your Steam friends list, or within the game from the lobby menu. There is also better fallback handling for controllers and gamepads that aren't officially supported, so if your device didn't work before, chances are it will now.

As usual, there are plenty of balance changes as well to address the latest community feedback and input from high-level players. Aether has received the most notable changes, and is more cohesive and focused with care put into his risk/reward ratio. Here are the full patch notes:

  • NET: Join & invite your Steam friends through the in-game lobby menu or Steam friends list
  • GAME: Experimental fallback for unsupported controllers & generic USB gamepads
  • GAME: Added an achievement for completing the training
  • UI: Your Steam nickname will show at the top left of the title screen
  • UI: New lobby chat message: "I'm going to spectate this match."
  • PREFS: Set your own data export path in the "config.json" file in the game directory
  • GAME: The shield is only lost when dealt actual damage (not via stuns, Yeti breath, etc)
  • GAME: Lower chance of character repetition when choosing random heroes
  • GAME: More obvious shocked/soft-stun effect and audio
  • GAME: Bubble Suit removed
  • NET: Online play requires the latest version if there's an update available
  • AETHER: Aether is immobile for 0.3s after a ground pound
  • AETHER: Aether's spam cooldown increased from 0.5s to 0.7s
  • AETHER: Aether's pound has a circular radius of 2 units from his center
  • AETHER: Pound hard stuns for 1.25s
  • AETHER: Pound pushback force is uniform
  • CARMEN: Destroyed block rubble remains for 3s instead of 0.5s
  • PROTEUS: Tagged players are slowed more (multiplier changed from 0.65x to 0.45x)
  • PROTEUS: The Scanner Drone can't be self-destroyed while pulse-revealing players
  • IRIS: Spam allowed reduced from 3 to 2
  • EPI: Epi has an ability cooldown of 2s if the ghost is killed (no self-imposed cooldown)
  • UI: "Join Public Match" is now "Quick Match" with an icon update
  • UI: Searching for a public match in "Any" region is faster
  • UI: More fun title screen news
  • GAME: Fixed projectiles having no velocity if split while being reflected
  • GAME: Fixed controller lockup in lobby when switching from previously chosen player slots
  • GAME: Fixed perma-visibility after teleporting while revealed
  • GAME: Fixed disappearing revealer if it's pursuing a teleporting player
  • GAME: Fixed possibility that a Beast Tamer pit beast could spawn outside the map
  • AETHER: Aether no longer gets stunned if walking into a player that he pounded
  • EPI: Fixed real Epi teleporting to ghost Epi if inputs are triggered twice in a frame
  • UI: Fixed some lobby UI initialization before an online match is created
  • UI: Fixed edge cases that could cause a client to be stuck "waiting for host" in the lobby
  • UI: Fixed pause menu "Return to Lobby" button for Challenge Mode
  • UI: Fixed color & bloom values in field guide
7 comments Read more

About This Game

Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


Compete with up to 4 friends or bots on a single screen


Test your skills in a single player challenge mode with 3 skill levels

Online Play

Mix and match local and online players

Controller Support

Control your hero using gamepads or the keyboard

Pixel Art

Enjoy hand-crafted pixel art made with care

Unique Heroes

Battle your friends using a variety of heroes, each with unique special abilities

Many Environments

Explore 60 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects

Unique Game Modes

Choose from a variety of game modes playable on every map for deep replayability

Match Modifiers

Customize the game mode conditions with match modifiers

Instant Replays

View hilariously revealing instant replays that expose tactics

Export GIFs

Save instant replays as animated GIFs

Full Soundtrack

Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


Last hero standing wins a point each round


Every kill earns a point during the rounds

Zone Control

Maintain control of the zone to score points


Most kills within a time limit wins


Survive while controlling the token

Land Grab

Claim the most territory to win

Beast Tamer

Tame the wild beasts and collect rewards to win

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Core™ Duo+ (SSE2)
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 512+ MB VRAM,
    • Storage: 300 MB available space
    • Additional Notes: Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Graphics: 1 GB VRAM
    • Network: Broadband Internet connection
    • OS: Mac OS X 10.8+
    • Processor: Intel Core™ Duo+
    • Memory: 2 GB RAM
    • Graphics: OpenGL, 512+ MB VRAM. Integrated Intel Iris cards may have unpredictable issues.
    • Storage: 300 MB available space
    • Graphics: 1 GB VRAM
    • Network: Broadband Internet connection
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 512 MB+ VRAM
    • Storage: 300 MB available space
    • Additional Notes: 64-bit required
    • Graphics: 1 GB VRAM
    • Network: Broadband Internet connection

What Curators Say

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