Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
User reviews:
Very Positive (80 reviews) - 88% of the 80 user reviews for this game are positive.
Release Date: Feb 8, 2017

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Recent updates View all (10)

July 11

v1.4.11 Update - full Linux support, bot improvements, and online fixes

The 1.4.11 update is now live! While this is mostly a maintenance update, there are a few notable things going on.

100% Linux
Linux users now have full online feature parity, which mostly means connections work properly when joining and hosting (for NAT traversal and/or relay servers). Also, a nasty black-screen bug for some Linux distributions when running in fullscreen is fixed. Thanks to all the Linux users for your patience, bug reports, and log files which helped tremendously!

Online sync fixes
Many positional and synchronization issues have been fixed when playing online, and this is especially noticeable at higher lag values. The last patch introduced a regression which unfortunately affected a lot of this, so it's all good now.

Bot improvements
The AI has been improved in many areas for bot traversal, navigation maps and pathfinding, decision making, and specific ability rules. Their development is an organic process, however, so I hope to continue to improve them with each future patch.

Here's the full changelog:

  • NET: You can search and join active LAN matches from the join menu
  • BOTS: Phoebe is smarter about potentially teleporting a shot into herself
  • UI: Added flag icons in region selections and lobby host info
  • UI: Added locale icons in options
  • UI: Some join UI layout adjustments
  • NET: Fixed online case where Phoebe could fail to drop a portal where she teleports from
  • NET: Full online functionality restored on Linux, including NAT punch for direct connections
  • NET: Fixed some online connectivity issues on all platforms
  • NET: Fixed shots going through ghost Epi for remote players
  • NET: Fixed player positioning sync issues online
  • NET: Fixed some ability activations during teleportations with latency
  • GFX: Fixed case that generated incorrect blast barrier colors
  • GFX: Fixed black screen issue that occurs on some Linux configurations in fullscreen
  • GFX: Fixed some y-sorting issues with training room tiles
  • BOTS: bots properly navigate Arenae's changing trigger walls
  • BOTS: bots properly navigate around mine carts
  • BOTS: Carmen won't try placing blocks while inside an igloo
  • BOTS: Proteus won't try deploying a drone while inside an igloo
  • BOTS: Phoebe won't try and place a teleporter inside an igloo
  • BOTS: Ronin won't try and slash Yeti breath
  • UI: Fixed scene transitions when spamming back/exit
  • AUDIO: Made metal surface footstep sounds more distinguishable from concrete
  • MISC: Fixed possibility for blizzards to remain active into the next round
  • MISC: Fixed scanner drone tags remaining in Proteus' profile demo

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June 22

Now available in Japanese!

Full Japanese translation

Pleased to announce that Invisigun is now fully localized in Japanese as of the 1.4.5 update. Simply head into options and choose between "EN" and "JP" as your locale - no restart necessary. As more translation work gets underway, additional locales will be available in future patches. As always, full online play between regions is supported as your language preference has no bearing on your preferred network region.

35% off during the Summer Sale

Also don't forget to let your friends know that Invisigun's part of the Steam Summer Sale, and is 35% off for a limited time!

Here are the full release notes for version 1.4.5:

  • Localization: Japanese
  • Ping times displayed in the UI are clamped at maximum values
  • Fixed default values for some UI text labels
  • Fixed handling of input during splash screen transitions
  • Fixed replay rewind audio cue stacking up on repeat
  • Epi does not flash when activating his ability
  • Fixed chat indicators briefly showing when quickly exiting the lobby
  • Fixed sorting issue with drone and blizzards
  • Fixed fade out of blizzard audio when replays are finished
  • Teleporters rewritten from scratch to address local & online issues
  • Fixed issues with teleporting while stunned or soft stunned
  • Fixed sorting issue with frozen players and powerups
  • Fixed players sometimes getting bumped when adjacent to a frozen player
  • Fixed positioning issues with frozen players and some collision edge cases
  • Fixed positioning of Full Version lock icon in main menu for Guest Edition
  • Fixed missing dust kickup FX while running & visible on clients
  • Fixed pause menu audio cues playing during replays
  • Reworked blizzard audio cue to fix some edge cases
  • Fixed Ronin's slash hitting his own frozen block
  • Improved keyboard input handling in join scene
  • Improved input validation when typing in an IP address
  • Fixed Epi teleporting if deactivating ghost while standing on a teleporter
  • Fixed pit beasts not receding from an adjacent Epi that has a ghost out

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About This Game

Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


Compete with up to 4 friends or bots on a single screen


Test your skills in a single player challenge mode with 3 skill levels

Online Play

Mix and match local and online players

Controller Support

Control your hero using gamepads or the keyboard

Pixel Art

Enjoy hand-crafted pixel art made with care

Unique Heroes

Battle your friends using a variety of heroes, each with unique special abilities

Many Environments

Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects

Unique Game Modes

Choose from a variety of game modes playable on every map for deep replayability

Match Modifiers

Customize the game mode conditions with match modifiers

Instant Replays

View hilariously revealing instant replays that expose tactics

Export GIFs

Save instant replays as animated GIFs

Full Soundtrack

Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


Last hero standing wins a point each round


Every kill earns a point during the rounds

Zone Control

Maintain control of the zone to score points


Most kills within a time limit wins


Survive while controlling the token

Land Grab

Claim the most territory to win

Beast Tamer

Tame the wild beasts and collect rewards to win

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Core™ Duo+ (SSE2)
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256+ MB VRAM,
    • Storage: 300 MB available space
    • Additional Notes: Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Network: Broadband Internet connection
    • OS: Mac OS X 10.8+
    • Processor: Intel Core™ Duo+
    • Memory: 2 GB RAM
    • Graphics: OpenGL, 256+ MB VRAM. Integrated Intel Iris cards may have unpredictable issues.
    • Storage: 300 MB available space
    • Network: Broadband Internet connection
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256 MB+ VRAM
    • Storage: 300 MB available space
    • Additional Notes: 64-bit required
    • Network: Broadband Internet connection
Customer reviews Learn More
Very Positive (80 reviews)
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