Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
User reviews:
Overall:
Very Positive (81 reviews) - 88% of the 81 user reviews for this game are positive.
Release Date: Feb 8, 2017

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Recent updates View all (11)

August 12

v1.5 - The Spectator & Streamer Update

It's time for another BIG patch, once again bringing more fixes, map adjustments, balance tweaks, and two huge new features: Spectator support and Streamer instance support. I'm extremely excited about these in particular because they allow for exciting and unique match perspectives for viewers of live streams.

Spectator Mode

Simply join a lobby and don't choose a hero, and you'll be spectating that match! Spectators can choose to view the game as the players do - but also through a new visibility mode that shows invisible players as silhouettes.



Streamer Instance

Activate the "eye" button on the title screen to launch a second copy of Invisigun alongside the first - and it has a completely unique set of preferences. Coupled with spectator mode, this lets you participate in matches in the first game while streaming a separate spectator copy for your viewers in the second game. Public matches are time-delayed to prevent abuse, while private matches are real-time.

For an in-depth overview of a common streaming + spectating setup, check out LEmental's detailed overview here: http://steamcommunity.com/sharedfiles/filedetails/?id=1107056480
This hopefully opens up a whole new world of sharing the game's action with others, and I hope you enjoy the slew of other updates with the patch. Here's the full changelog:

New
  • NET: Spectator mode with visibility options! Simply join a lobby without a hero.
  • NET: Streamer mode lets you launch a 2nd game copy from the title screen with its own persistent preferences
  • UI: Rock paper scissors added to the lobby chat messages :)
  • UI: More game preferences are available in the match pause menu
  • UI: More game preferences are available in the training pause menu
  • UI: You can bring up the options/pause menu in online matches, but the match keeps running
Updates
  • UI: Fullscreen and window sizes change immediately rather than after exiting options
  • UI: Inputs are processed only if the game is in focus
  • UI: Notice when instant replays begin
  • UI: Miscellaneous UI presentation updates (logo, Invisigun)
  • UI: Most vertical menus now wrap around when selecting items
  • UI: Outlined some small labels for readability
  • GFX: Hero profile demos show silhouettes for invisible players
  • EPI: Real Epi matches the animations and facing direction of Ghost Epi 1:1
  • GAME: Proximity doors shots to jam reduced from 4 to 3
  • GAME: Proximity doors jam time increased from 8s to 15s
  • MISC: Guest Edition preferences are separate from full edition - some prefs may be reset
Map Updates
  • Pacmanesque: layout adjustments around the center
  • Split Decision: reduced the size of the sand pits
  • The Woods: positioning adjustments of boundary light shafts
  • The Thicket: Side paths created along left and right borders
  • Jungle Tomb: Entrances added to left and right edges of center
  • Edward's Snowed In: Removed snow patches under bushes and blocks
  • Carte Blanche: Removed top and bottom center mine carts
  • Chamber of Time: Removed center light shafts at left and right boundaries
  • X-Claim: Reversed polarity of two trigger walls to open up quadrant dynamics
  • Crypt Creeper: Opened up area surrounding powerups a bit
  • The Crate Divide: Opened up left and right channels a bit
  • The Great Hall: Trigger switches add to top and bottom centers
  • Dual Tracks: Moved spawn points out of the way of mine carts
  • Red Rob's Border: Created nooks in the top and bottom center regions
Fixes
  • UI: Fixed character images sometimes over-tinting in lobby selectors
  • NET: Fixed timing edge case that could stall a match if a client disconnects
  • EPI: Revealer will continue to reveal both Real and Ghost Epi for its duration
  • IRIS: Fixed her dash trail sprites sometimes facing the wrong way
  • AETHER: Fixed not being able to ground pound sand piles
  • RONIN: Fixed not being able to slash sand piles
  • PHOEBE: Fixed sorting of portal counter label with other objects
  • MAPS: Fixed up some collision issues with neon signs on Arx-515 border walls
  • MAPS: Fixed some doubled-up tiles on Crypt Creeper that caused extraneous bumping
  • MISC: Much more efficient memory allocation of video buffers, less resource churn
  • MISC: Fixed interaction between Split Shots and Resistance
  • MISC: Firing when walking halfway off a portal will not cause you to teleport again
  • GAME: Fixed shots not colliding with their owners after being resisted
3 comments Read more

July 11

v1.4.11 Update - full Linux support, bot improvements, and online fixes

The 1.4.11 update is now live! While this is mostly a maintenance update, there are a few notable things going on.

100% Linux
Linux users now have full online feature parity, which mostly means connections work properly when joining and hosting (for NAT traversal and/or relay servers). Also, a nasty black-screen bug for some Linux distributions when running in fullscreen is fixed. Thanks to all the Linux users for your patience, bug reports, and log files which helped tremendously!

Online sync fixes
Many positional and synchronization issues have been fixed when playing online, and this is especially noticeable at higher lag values. The last patch introduced a regression which unfortunately affected a lot of this, so it's all good now.

Bot improvements
The AI has been improved in many areas for bot traversal, navigation maps and pathfinding, decision making, and specific ability rules. Their development is an organic process, however, so I hope to continue to improve them with each future patch.

Here's the full changelog:

New
  • NET: You can search and join active LAN matches from the join menu
Updates
  • BOTS: Phoebe is smarter about potentially teleporting a shot into herself
  • UI: Added flag icons in region selections and lobby host info
  • UI: Added locale icons in options
  • UI: Some join UI layout adjustments
Fixes
  • NET: Fixed online case where Phoebe could fail to drop a portal where she teleports from
  • NET: Full online functionality restored on Linux, including NAT punch for direct connections
  • NET: Fixed some online connectivity issues on all platforms
  • NET: Fixed shots going through ghost Epi for remote players
  • NET: Fixed player positioning sync issues online
  • NET: Fixed some ability activations during teleportations with latency
  • GFX: Fixed case that generated incorrect blast barrier colors
  • GFX: Fixed black screen issue that occurs on some Linux configurations in fullscreen
  • GFX: Fixed some y-sorting issues with training room tiles
  • BOTS: bots properly navigate Arenae's changing trigger walls
  • BOTS: bots properly navigate around mine carts
  • BOTS: Carmen won't try placing blocks while inside an igloo
  • BOTS: Proteus won't try deploying a drone while inside an igloo
  • BOTS: Phoebe won't try and place a teleporter inside an igloo
  • BOTS: Ronin won't try and slash Yeti breath
  • UI: Fixed scene transitions when spamming back/exit
  • AUDIO: Made metal surface footstep sounds more distinguishable from concrete
  • MISC: Fixed possibility for blizzards to remain active into the next round
  • MISC: Fixed scanner drone tags remaining in Proteus' profile demo
0 comments Read more

About This Game



Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


Multi-player

Compete with up to 4 friends or bots on a single screen

Single-player

Test your skills in a single player challenge mode with 3 skill levels

Online Play

Mix and match local and online players

Controller Support

Control your hero using gamepads or the keyboard

Pixel Art

Enjoy hand-crafted pixel art made with care

Unique Heroes

Battle your friends using a variety of heroes, each with unique special abilities

Many Environments

Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects

Unique Game Modes

Choose from a variety of game modes playable on every map for deep replayability

Match Modifiers

Customize the game mode conditions with match modifiers

Instant Replays

View hilariously revealing instant replays that expose tactics

Export GIFs

Save instant replays as animated GIFs

Full Soundtrack

Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


Survival

Last hero standing wins a point each round

Hunter

Every kill earns a point during the rounds

Zone Control

Maintain control of the zone to score points

Deadline

Most kills within a time limit wins

Carrier

Survive while controlling the token

Land Grab

Claim the most territory to win

Beast Tamer

Tame the wild beasts and collect rewards to win

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: Intel Core™ Duo+ (SSE2)
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256+ MB VRAM,
    • Storage: 300 MB available space
    • Additional Notes: Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: Intel Core™ Duo+
    • Memory: 2 GB RAM
    • Graphics: OpenGL, 256+ MB VRAM. Integrated Intel Iris cards may have unpredictable issues.
    • Storage: 300 MB available space
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL / DirectX, 256 MB+ VRAM
    • Storage: 300 MB available space
    • Additional Notes: 64-bit required
    Recommended:
    • Network: Broadband Internet connection

What Curators Say

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Overall:
Very Positive (81 reviews)
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