Turn-based strategy with RPG elements meets football! It is designed to bridge the gap between the complexities of football management games with the simplicity and depth of classic games. You will like it if you enjoy any combo of turn-based mechanics, team development, tycoon-style games and football.
Recent Reviews:
Very Positive (10) - 100% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,085) - 91% of the 1,085 user reviews for this game are positive.
Release Date:
Jun 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We went to the Early Access when the game wasn't deep and polished enough. Thankfully to the players' active participation and feedback, we improved Football Tactics significantly. Also, your purchases allowed our team to continue developing the game. Now, when we implemented almost everything we planned, the development of the game is moving to its end.”

Approximately how long will this game be in Early Access?

“The game is almost complete. There are only a few features left to implement. We are going to leave Early Access on Spring 2018.”

How is the full version planned to differ from the Early Access version?

“Here's what we still are going to implement: 1) remake transfers system, 2) add some interesting statistics, 3) make the graphical interface look more professional. Everything else works perfectly and so the game is really fun right now.”

What is the current state of the Early Access version?

“From point of view of the game's quality and depth, it is almost complete. It contains tactically deep turn-based matches, club management, achievements, trading cards, modifications support, good graphics, detailed Face Editor. The features which we are still going to add will make the game even deeper.”

Will the game be priced differently during and after Early Access?

“The price will increase as we add new major updates and after the final release.”

How are you planning on involving the Community in your development process?

“Thankfully to our community, Football Tactics already became much better. Players wrote their suggestions, and we heard them. Players proposed help, and we took it. Players even helped us to translate the game to few additional languages. With your help we want to make Football Tactics even better.”
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Recent updates View all (105)

March 24

Beta 11 update - Emotions

The main new feature of this update is emotions. Important new thing: we decreased the footballers' heads. Now, they will look more realistic both in the celebrations and team's photo.

Added new 3D transitions in the matches instead of the boring green screens. However, the new transitions are not finished.

Also, we put a lot of efforts in polishing current features. Especially in the AI of the clubs. Now, they are smarter in developing their teams. In particular, they give more chances to the perspective young footballers.

  • All celebration now have emotions.
  • The heads are decreased. Now, the stylization will be more realistic.
  • Added beautiful 3D transitions in the match events. Earlier the transition moved through a green screen. Now, every tournament has it's own transition. HOWEVER! The transitions are far from being finalized. Many of them lack textures. In some places, there are long loading pauses. Will fix in the next updates.

  • Now, the clubs tend to give chances to their young perspective footballers if they play against much weaker opponents.
  • Now, the clubs will be much less be prone to put the footballers, not in their positions.
  • Now, clubs a bit better know learn the skills
  • Now, the clubs have a higher priority to upgrading one skill over learning two weak skills.
  • Slightly decreased dispersion of the levels when generating a new campaign.
  • The Amateur league is made harder. However, your starting footballers will have more skills.
  • The Hard mode is even harder now.
  • Now, the Long Pass skill uses more energy.

  • Added new explanations on hovering with pressed Ctrl. Now, we show all possible effects. Please, comment the English in these sentences. Can I improve some texts?
  • Added a rotating ball in the high loading times.
  • On some screens, the numbers had a format "1000000". Fixed these screens. Now, all the numbers have the same format "1 000 000".
  • Now, the message "The skills are not available after kick off" shows only for the footballers who have skills. Also, we show the skill icons near the message.
  • Added the option which disables the celebration animations.
  • Added a hint for the club history which separates the cup winners from runner-ups. So you shouldn't depend on recognizing the colour of the cup icon.
  • Added skill hints on the Specialization and Training screens.
  • Changed the class of the footballer in the starting tutorial. Now it's RF (instead of FW).

  • Fixed the disappearance of a GK after another footballer was booked.
  • Fixed the disappearance of a footballer with the yellow card.
  • Fixed a rare bug in the career of a footballer who was purchased.

- - - - - - - - -
Feedback, information about crashes and bugs, what you like and what you dislike, write, please, in the special thread about Beta.

Previous news about Beta you can find below (sorted from the newest to the oldest):

3 comments Read more

March 21

Working on adding the emotions to the celebrations

We are going to release the Huge Update 11 in around 2-3 weeks. Currently, we are polishing the Beta.

At the same time, we are working on adding emotions to the footballers when they celebrate goals.

Technically, it's an interesting task. The emotions intersect with the Face Generator. It allows making every emotion to be used on every generated face. But! We have to be very cautious to avoid some weird combinations of what Face Generator can generate and the emotions.

Currently, the emotions look nice. So I believe that we did the job well. If you liked to watch your footballers celebrate the goals, with emotions they will become even closer to you.

9 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Football Tactics is the most captivating indie PC game I have played. In addition to the strategic gameplay and management aspects, the fact that games play out quickly helped keep me going “just one more turn.” In that way, it is very much like bigger strategy titles, like the aforementioned Civilization series. Plus, it is polished and charmingly animated, with easy to read menus and a very helpful tutorial.”
Operation Sports

“Think Heroes of Might and Magic but with footballers instead of griffins...”
9/10 – The Pixel Empire

“I am not FIFA fan, I don't even like football. But the way developers made the game totally won me over”


Football, Tactics & Glory has its Discord server, where players talk about the game, share their experience, discuss tactics. I often answer questions there and share there work in progress. Join us by this link!

Creoteam's twitter account is the first place, where we share the game's development progress, fresh screenshots, gifs etc. Subscribe to it, and you will always know our news.

About This Game

Football, Tactics & Glory is a football management game for those who love strategy games.

Football, Tactics & Glory reinvents the basics of the football management genre, making it appealing to everyone, not only the most hardcore football management aficionados.

As a result, this game is deep enough to keep many players engrossed for hundreds of hours already. Football, Tactics & Glory skips the boring parts of football management games - all those endless tables, numbers, routine and micromanagement.

If you enjoy turn-based gameplay, strategy or tycoon games, you will love Football, Tactics & Glory.


- Unique turn-based system
- Club development involving economics and RPG elements
- Powerful face editor
- Mod support which allows you to create real-life leagues
- Online game support
- Twitch integration (spectators can interact with a streamer)

System Requirements

    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: Shaders 3.0, minimal resolution 1024 x 768, recommended dedicated graphics card with 512 MB of RAM
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
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