Turn-based strategy with RPG elements meets football! It’s a game for those who enjoy any combo of turn-based mechanics, team development, tycoon-style games and football. It is inspired more by the likes of JRPGs, Civilization, and XCOM rather than by Football Manager.
User reviews:
Very Positive (47 reviews) - 93% of the 47 user reviews in the last 30 days are positive.
Very Positive (617 reviews) - 93% of the 617 user reviews for this game are positive.
Release Date: Jun 1, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We went to the Early Access when the game wasn't polished enough. For the last year, we improved Football Tactics significantly thankfully to the players' active participation and feedback. Now, when the game is finished, the Early Access serves as a message that we didn't stop. We continue adding new features to the game with the help of the players' feedback.”

Approximately how long will this game be in Early Access?

“The game is complete, but we decided to continue adding new features. So we are going to stay in the Early Access while we are adding new nice features.”

How is the full version planned to differ from the Early Access version?

“For the time the game has been in the Early Access, we implemented all features we planned. But we are going to add even more features: statistics, coach's leveling with different abilities, new graphics of the footballers, new tactical elements, coach's story, choosing different coaches at the start of the game, and other interesting features.”

What is the current state of the Early Access version?

“The game is already complete. It contains Campaign mode, club management, achievements, trading cards, modifications support and turn-based matches. But we are going to continue improving it.”

Will the game be priced differently during and after Early Access?

“The price will increase as we add new major updates and after the final release.”

How are you planning on involving the Community in your development process?

“Thankfully to our community, Football Tactics already became much better. Players wrote their suggestions, and we heard them. Players proposed help, and we took it. Players even helped us to translate the game to few additional languages. With your help we want to make Football Tactics even better.”
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Recent updates View all (60)

August 19

New Face Engine

If you examined the footballers’ faces in the old versions of Football Tactics, you could notice that the game consists of a very small amount of pre-baked faces which are very similar to each other. We couldn’t add more variety to the faces because they had very poor detalisation. It means that we couldn’t add more different details to the faces.

But when you purchase the footballers on the transfer market, when you give them chances to show themselves on a pitch, when you invest in their growth, you get closer to them. When a young footballer you believed in becomes a superstar after 5-6 seasons of being not useful, you will like this character a lot.

However, the old face system didn’t allow us to show footballers’ uniqueness. So your young genius might look the same as 5-6 other footballers in your team.

Also, in other teams, you often could meet the footballers which were hard to play against. It’s interesting to know the face of your enemy, to find a personality behind it. But you couldn’t. Until the next update.

We understood that every footballer has to be unique. So increasing the detalisation and new rendering were the part of the much bigger task. We started developing our own Face Engine!

The main idea is that every face consists of many small interconnected parts. Every part has its settings of width, height, depth etc. The Engine will combine the faces for every footballer from these parts. Moreover, the Engine will understand the nationality of the footballer it creates the face for. That’s why you won’t meet ridiculous combinations like a Moroccan footballer with blue eyes and yellow hair.

The Face Engine will connect to already started campaigns. So you will see how your footballers look with the new detailed faces.

The Engine was developed by only 4 developers - a programmer and 3 artists. Prototyping and preparations took around 8 months. And ~4 months is taking to implement the engine to the game. But we hope the wait was worth it.

We are a tiny independent team, we don’t have big budgets, but our ambitions and experience allowed us to created the Face Engine which not every “big” game can boast about. But we wouldn’t be able to make it if not you - our players. Thanks to your purchases of Football Tactics while it’s in Early Access, we can make the game much better than we could dream about the year ago.

The Face Engine and other new graphical improvements will be released in Autumn in the Update #9.

8 comments Read more

August 5

Thermal Underwear

The weather in Football Tactics depends on a season and a country you play in. In the countries with the cold winters, sometimes there can be snowfalls which decrease the skills’ potential of the footballers.

In real life, the footballers wear thermal underwear to be dry and warm when playing. And since we are remaking the entire footballers’ graphics, we also decided to add thermal underwear. We believe that such little things make the game more authentic.

This and many other improvements of the footballers’ appearance will be release at the first half of Autumn in the Update #9.

7 comments Read more
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“I am not FIFA fan, I don't even like football. But the way developers made the game totally won me over”

“Do you like playing soccer games, like FIFA, but wish you could focus more on strategy rather than execution? If so, you'll probably enjoy this game. I love it!”

“Love child of Football Manager and Civilization franchise”

About This Game

There are many games based around 'development': you can develop your country, a theme park, a video game company, pizzeria, alchemy shop and so on. But there has NEVER been a strategy game based on developing your football club!

Sure, there are hardcore football simulators, but it's difficult to play them and, even more importantly, they don't give you enough feedback to assess the accuracy and wisdom' of your decisions.

Football Tactics is a game about a coach who no-one believes in. So to prove them wrong, he takes an amateur club and attempts to raise it to the pinnacle of world football! Playing the role of this coach, you start out with an old stadium which has just a single bench for your fans.Your goal is for your team to become so successful that you will ultimately transform this worthless bench into an arena with 80 000 seats by which time your club will have won all the major prestigious trophies in world football!

But the fun does not stop there. If you wish, you can choose to continue playing indefinitely, writing the history of your great football club. Or you can challenge yourself to repeat your meteoric rise with a new club. One thing's for sure - it certainly won't be the same experience second time around!

You play matches by utilizing the unique, turn-based mechanics, at the same time developing your club to its highest potential. Your decisions concerning team development affect the match results so choose wisely because your results, in turn, affect the strategic development of your club.

Team development:

You develop your team similar to how you would in XCOM. These are some of the questions you might ask yourself:
- Should I take a calculated risk by playing with a promising, but inexperienced, youngster or would it be safer to pick one of my more seasoned players for a particular role?
- Given finite resources, who should I develop first: forwards or defenders? Or both equally?
- Should I sell my super striker to raise funds to improve my Youth Academy?

If you like managing a team but haven't been deep in football/soccer, you'll like this game as well. Just read what other similar players write about that.


As in tycoon style games and many others, Football Tactics has an economy which is easy to understand yet interesting to manage. You earn money by selling tickets, winning tournaments, and achieving the sponsors’ goals for the club. Additionally, you can bring in large amounts of revenue by selling your footballers.

But... as you would expect, not all footballers are created equal! Since a footballer’s price depends on his age, level, last games' performance and skills, you will need to make informed and interesting choices in order to both maximize revenues and at the same time avoid weakening your team.

Turn-based mechanics

We created the match mechanics from scratch, prototyping extensively until we reached a perfect (we think!) balance between the conventional and the realistic, between the tactical calculations and the drama and emotion of 'the beautiful game'.

The matches are short, so they keep your interest and attention throughout. Once you have mastered the different tactical elements, you will be able to score many goals in the allotted match time.The mechanics are easy to understand so you don't have to be a football lover or a sports nut to pick it up and get into it quickly. But there’s enough depth that even after 20 hours of play you will inevitably discover something new.


In many ways, Football Tactics is similar to strategy games such as the Civilization series. You start from small beginnings, every new campaign generates differently, the development of each new club is a totally new and unique experience. Skills differ, so too footballers’ propensities to different attributes, a new set of random players populate the Youth Academy, the variability of transfers - all these features allow you to feel new excitement from each new campaign.

Modifications and different ways to play the game

Our goal is to give players enough options and choices to make their gameplay unique. At this time, our player community has already created mods for all available countries, in order to help all new and existing players. However, you can still make your own mod directly in-game!

In addition, you can choose from a large range of settings which allow you to play the game in your own unique style. For example, you can enable 'infinite fame and money', you can start with the weakest team, disable injuries and fatigue and so on. ​​


We at Creoteam hope you get as much enjoyment, excitement (and sleepless nights!) playing this game as we did (and still do) creating it, and we wish you well in your quest to reach football super-stardom. The path is not easy, but with perseverance, skill and good decision making, we know you can find glory and reach the big time. Good luck!

  • Turn-based matches - Unique turn-based system allows to use your strong sides against tactical mistakes of an opponent
  • Campaign - Make your way from Amateur to Premier League, play in the Cup matches, buy and train your footballers, improve your club
  • Skills System - Experiment with skills and talents to build unique team
  • Smooth Animations - footballers move like in real football with smooth and realistic animations
  • Club's Upgrades - upgrade your stadium, invest in the young footballers and hire coaches to make your club stronger
  • Mods support - create your own leagues or play the leagues created by other players
  • Online mode - call your friends and create a playoff tournament. Who is the best tactician among you?
  • Hot Seat - choose a favourite national club and play against a friend on one PC
  • Twitch support - the viewers can interact with the Twitch streamers

System Requirements

    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: Shaders 3.0, minimal resolution 1024 x 768, recommended dedicated graphics card with 512 MB of RAM
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews
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Very Positive (47 reviews)
Very Positive (617 reviews)
Recently Posted
4.7 hrs
Early Access Review
Posted: August 27
Fantastic idea + gameplay. I keep forgetting it's in Early access and can't wait to see what more they add :D
Helpful? Yes No Funny
36.0 hrs
Early Access Review
Posted: August 26
A relatively simple sports strategy game in line with Bloodbowl. Im not a huge fan of games that partially rely on "random number generator" based luck, but this game manages to make it work by not overloading every move with several different chances to fail, and even if you do fail the game isnt too punishing.

You can adjust the length of games, but for the most part the games are ideal length, long enough to have competitive games without being monotonus. A great game to drop in and play for a couple minutes yet addictive enough to occassionaly binge for a few hours.

Its not a game that does things differently, its just a solid fun game made by a small studio that ive sunk a lot of time into.
Helpful? Yes No Funny
25.1 hrs
Early Access Review
Posted: August 25
too little of everything you would expect.
Helpful? Yes No Funny
James Largent
5.9 hrs
Early Access Review
Posted: August 25
Very addicting. A different spin on the beautiful game and well worth the money. A nice replacement to FM thats for sure.
Helpful? Yes No Funny
17.9 hrs
Early Access Review
Posted: August 22
ADD A MINIMUM NUMBER TO STATS! I'll have a player holding the ball gaining a boost of 20 to his control bringing the total to 45 and an opposing will player try to tackle to ball from me, and I'll roll a 1 or a 2 or some kind of bogus like that and that drastically less skilled player takes the ball. They should impliment some sort of minimum number either to training or uprades or even just have it initially so a forward with an accuracy of 53 can't roll a 1. Otherwise, fun game, neat idea, could see myself getting lost in a complete version for weeks.
Helpful? Yes No Funny
24.8 hrs
Early Access Review
Posted: August 22
To be clear, this game is fun. And it is possible to beat stronger teams with good tactics. I like the fact that if you study your opposition, look at their players and abilities, you can formulate a strategy to neutralize and even win, even against good teams. If you like strategy games, and football, you will probably enjoy this. Real life concepts, like using players to pull the defensive shape apart and then following on with players moving into the vacated space, work well.

But I also feel that the RNG in terms of special abilities favors the AI. My players special skills fail routinely, even at full energy and against weak opposition, while the AI players seem to somehow manage to beat my rolls consistently, even when they have no business doing so. I'm not opposed to challenge, and I understand that it's not supposed to be a walk in the park in the higher divisions. But I do feel like even with perfect tactics, the AI sometimes decides their abilities are going to work, and mine will fail.

Matches take between 10 and 20 minutes, which is great for just popping in and out. The tactics setup can be tedious, with lots of clicking through menus to line up your squad properly, but it's not a crippling feature.

After a couple seasons, the difficulty ramps up considerably, and you will probably need to grind a couple campaigns just to bring the overall quality of your squad up to par. If you are enjoying the game, this probably won't bother you. But it can be frustrating to consistently run up against teams you simply cannot match up with, no matter your tactical brilliance. Like most games, the more time you put into it, the better you (and your squad) will get.

All in all, I definitely recommend this game to football fans, or anyone who likes a simple (yet deeply challenging) strategy game. It's easy to learn, but there is a decent amount of depth in terms of lining up your squad to match up and defeat the oppostion. The devs seem to still be engaged, so perhaps the true 1.0 will be even better. Considering the price (I got it on sale for 11.99 US), this is a good investment.
Helpful? Yes No Funny
Xeinar dies a lot - ITA
30.9 hrs
Early Access Review
Posted: August 20

Do you want a nice, tiny, simple, fun strategic game about soccer? This is the game for you. I'm not a soccer fan, yet I've sinked 20 hours in a few days - I got simply kidnapped by the simple dynamics of the game and its nice, cartoonish style.
Take a low level team, improve player stats, buy and sell, play the game. And during the match, you have full control of the players' actions, in a very simple and intuitive way! Matches are shorts and you can simulate a full championship in an afternoon or an evening.
On top of this, the Devs are available on the forum, listen to requests, and the musics are fantastic!!
I really reccommend it.
Helpful? Yes No Funny
20.3 hrs
Early Access Review
Posted: August 18
The game is very fun!
If you do single player and not change anything in the options , you might find it extremely easy
but if you do select "hard start" then it has a nice level of difficulty and will be a slow growing team
I tried in in hotseat quite some times too and thats a total blast , despite you still got no options for that mode (as in how many turns game lasts etc)
8/10 can easilly achieve a 10 with some polishing, and can achieve that 10 for being a one of a kind.
Helpful? Yes No Funny
Phil Blunt
23.8 hrs
Early Access Review
Posted: August 18
Turn-based tactical and light manager game. Feels like chess in a way. Gets much more difficult in the second season, but I guess it depends on your team's skill and your own knowledge of the AI. Definitely a fun game if you like management games but feel they go a bit too in depth.

The actual gameplay feels complete, but the menus could use a bit of work. I find myself clicking all over the place when making decisions about contracts. Maybe a sort by feature for many of the player sheets, a "hide" or grey out for players on the transfer market that you KNOW you have no interest in. There's also a lot more room for stats. A percentage of successes on passes, tackles, shots, shots against etc would probably be beneficial.

As is, learning the basics and first season takes a couple hours, second season gets a bit more advanced and interesting takes 2-3 hours. I'm about 7 hours in (counting season i did not continue from the demo) and the game is still great, my team still sucks, and I have at least another 10 hours in this game before I say ♥♥♥♥ it and start over or make a breakthrough.

I've heard a lot of people lately saying $1/hr having fun is a good game. I could see myself playing this game off and on to make that logic more than worth it. It's easy enough to pick up for 15-20 minutes and play one match, or get embedded and knock out a few seasons in one day.
Helpful? Yes No Funny
13.7 hrs
Early Access Review
Posted: August 17
This appears to be a simple game, yet is full of depth that makes playing very enjoyable.

Chose your team, or if you don't like the teams on offer, visit the workshop area to download teams from a comeptition you like.

The game mixed management and actual matches, but not in a way that is too indepth. Great for filling in short periods of time by playing one game, or for realising you just spent hours playing instead of doing things you should have been doing.
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Most Helpful Reviews  In the past 30 days
10 of 14 people (71%) found this review helpful
17.1 hrs on record
Early Access Review
Posted: August 4
It's fun but It don't have Thailand to choose, btw I'm from Thailand and I would like to play as Thai's team.
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3 of 3 people (100%) found this review helpful
39.1 hrs on record
Early Access Review
Posted: August 13
Enjoys the pace and tactical gameplay of the game.
Simple yet complex 'Board of Soccer'.

Having a tough time with the Hard mode but
am having a good time.

Look forward to more improvements in the future,
and thanks to those modder players putting up the mod logos and teams in workshop.

Money well spent.
I recommend.

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3 of 4 people (75%) found this review helpful
43.9 hrs on record
Early Access Review
Posted: August 1
I am a huge fan of TBS and football. And here is two in one. Nice interface, nice gameplay.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
22.5 hrs on record
Early Access Review
Posted: August 12
Very fun game. Took a little bit to get used to game play but I think it's very easy to learn. I would almost like to have the matches last just a litte longer. Overall, a fun game that will make you think about strategies and a few moves ahead.
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1 of 1 people (100%) found this review helpful
11.2 hrs on record
Early Access Review
Posted: August 14
Tried out the demo and got instantly hooked, despite not even liking football. Huge potential and Im looking forward to when the game is finished. Basically anyone that likes to start from nothing and then moving up the ladder to greatness should give this game a try.
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1 of 1 people (100%) found this review helpful
25.1 hrs on record
Early Access Review
Posted: August 15
As so many have said, fun and addictive. I have played Football Manager for years, but starting a new team in that game always felt like such a chore: setting up all your scouts, poring over numbers on your youth team players, scouring the transfer market. In Football Tactics, these options are there to a certain extent, but you get into game and into your season so much more quickly.

The integration with Steam Workshop is huge to allow for real logos and players to be in game and updated.

I'm very excited to see how the developers take these great reviews during EA and add new features in the future.

Highly recommended!
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1 of 1 people (100%) found this review helpful
17.9 hrs on record
Early Access Review
Posted: August 22
ADD A MINIMUM NUMBER TO STATS! I'll have a player holding the ball gaining a boost of 20 to his control bringing the total to 45 and an opposing will player try to tackle to ball from me, and I'll roll a 1 or a 2 or some kind of bogus like that and that drastically less skilled player takes the ball. They should impliment some sort of minimum number either to training or uprades or even just have it initially so a forward with an accuracy of 53 can't roll a 1. Otherwise, fun game, neat idea, could see myself getting lost in a complete version for weeks.
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Most Helpful Reviews  Overall
31 of 35 people (89%) found this review helpful
103.0 hrs on record
Early Access Review
Posted: December 15, 2015
Turn-based football. You have time to think about your every move and feel the full control over your players. I am not FIFA fan, I don't even like football. But the way developers made the game totally won me over - it is a lot like chess (my favorite board game) but with elements of RPG like gaining levels of footballers and gaining skills and tallents for them. Moreover the developers are constantly improving the game to suit player's tastes (players can pick match duration in turns, will players playing on different position get a penalty for it, will there be injuries, how fast footballer's stamina will recover and more) and provide new options and additional content. And if there happens to be a bug from what I've seen they are fast to release a fix for it - usually within hours.

I don't know if all the FIFA fans would like this a bit slower and more tactical version but I recommend it to all who like turn-based strategies and RPG-type of games, at least for me it was a fun new experience that may not have as many resource types like in other strategies (fame, money in this case) but is just as fun.
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18 of 18 people (100%) found this review helpful
266.3 hrs on record
Early Access Review
Posted: April 29
I've been in love with football management sims since the days of One-Nil. That's 1992, my friends.
I've never enjoyed one as much as this one.

This game is simple enough to play that you can jump right in and start playing. And if you want a casual experience, you can play this game like that. Don't think too much about your decisions, just pick what feels right. You can do that and have fun.

Or, if you want a more analytical experience, you can take your time over each decision.
You can put your roster into a spreadsheet, plan out which players you will develop and which ones you will sell, and when.
You can crunch the numbers over the tactical decisions in the match. Do I take a shot from long range with my ACC 52 midfielder against his DEF 67 keeper, or is it better if I try a layoff pass through his center back to my forward, who can then try to score with a rainbow feint? You can do the math and figure out which one has a better chance at a goal--and also think about what position you leave the opponent with if you do not get a goal.

In other words, you can play this game hardcore, and try to make the best decisions all the time (even though many of the decisions will defy exhaustive analysis), or you can play by the seat of your pants, and try to win by instincts. It is a remarkable acheivement to have created a game that can satisfy both types of play styles.

You will like this game if you like:
  • Turn-based tactics and strategy. (Even if you aren't a football fan, you will like this aspect, if you like turn-based squad tactics at all.)
  • Roster management--balancing the need to win matches now with the need to develop your next generation of players.
  • Elegant game design--something simple to learn, but deceptively complex beneath the surface. Every decision that confronts you offers enough options to be interesting, but not so many to be overwhelming.
  • The challenge of taking the worst club in the lowest league and slowly building it into a continental champion.
  • Replayability--start over with a new club and try a different strategy.
  • Real club names and logos. It takes only a couple minutes to download the user mods with real names and logos for all of the clubs in all of the leagues. After all, isn't it more fun to take over West Bromwich Albion, with the throstle-on-a-hawthorn-branch logo, than some club named West Bromwich FC represented by a generic green eagle silhoutted atop a soccer ball?

Things this game does not do:
  • Pretty graphics. If you want eye candy, look elsewhere.
  • "Realistic" simulation. Players have four attributes, there are 10 different special abilities they can learn, and the pitch is a 10x7 grid. It certainly "feels" like football, but it is not a "realistic" simulation.
  • Complex player relations. Players do their best, all the time, no matter what. You don't have to figure out how to motivate them, whom they like to play with, etc.
  • Player contract negotiations. When you acquire a player he has a 1-year contract. When a contract is due to expire you can sign a new contract (1-3 years), let the player go, or sell him. The cost of the new contract depends on the footballer's level at the time of signing and the length of the contract. There's no negotiation.
  • Media interactions. No press conferences, interviews, etc.
  • The threat of getting sacked. It's your team. You make all the decisions, and you never lose your job.

As of the date of this writing (April 29 2016), the game still has the Early Access tag, but it is really a complete game.
The developers are adding additional features, but there isn't anything missing.
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21 of 25 people (84%) found this review helpful
6 people found this review funny
64.7 hrs on record
Early Access Review
Posted: February 8
The football strategy game that I never knew I was looking for.
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