Turn-based strategy with RPG elements meets football! It’s a game for those who enjoy any combo of turn-based mechanics, team development, tycoon-style games and football. It is inspired more by the likes of JRPGs, Civilization, and XCOM rather than by Football Manager.
User reviews:
Very Positive (12 reviews) - 83% of the 12 user reviews in the last 30 days are positive.
Very Positive (747 reviews) - 91% of the 747 user reviews for this game are positive.
Release Date: Jun 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We went to the Early Access when the game wasn't polished enough. For the last year, we improved Football Tactics significantly thankfully to the players' active participation and feedback. Now, when the game is finished, the Early Access serves as a message that we didn't stop. We continue adding new features to the game with the help of the players' feedback.”

Approximately how long will this game be in Early Access?

“The game is complete, but we decided to continue adding new features. So we are going to stay in the Early Access while we are adding new nice features.”

How is the full version planned to differ from the Early Access version?

“For the time the game has been in the Early Access, we implemented all features we planned. But we are going to add even more features: statistics, coach's leveling with different abilities, new tactical elements, coach's story, choosing different coaches at the start of the game, and other interesting features.”

What is the current state of the Early Access version?

“The game is already complete. It contains Campaign mode, club management, achievements, trading cards, modifications support, good graphics, detailed Face Editr, and turn-based matches. But we are going to continue improving it.”

Will the game be priced differently during and after Early Access?

“The price will increase as we add new major updates and after the final release.”

How are you planning on involving the Community in your development process?

“Thankfully to our community, Football Tactics already became much better. Players wrote their suggestions, and we heard them. Players proposed help, and we took it. Players even helped us to translate the game to few additional languages. With your help we want to make Football Tactics even better.”
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Recent updates View all (77)

March 17

Dev News - New Classes

Today I want to tell you how the implementation of the footballers’ classes is going.

Why do we have decided to introduce new classes? The reasons are as follows:

  • The flank play and crosses in the real football are possible because there are special flank footballers. Our four basic classes are too restricted in their abilities to use the flanks and head play
  • We wanted to add more tactical elements to the matches additionally to the skills and talents
  • We wanted to add more ways to the team development. The classes add more possibilities to express your tactical thinking
At the moment we are testing the basics of the new system. I’ll tell you how it works in the current iteration. However! The mechanics aren’t finalized. We still test them, analyze and improve.

The image above shows how the crossings work. Do not look on the animations. For the prototyping purposes, we use the animations which already exist in the game. The new animations haven’t added yet.

Universal and Special classes

Basically, there are two types of the classes: universal and special ones.

Universal classes are similar to those which are currently in the game: DF, MF, FW but they will have more possibilities. They are called universal because they can be useful in any position on the pitch. For example, DF will have one additional ability - he will be able to intercept the passes performed on the neighbour cells. Such footballer can be very useful not only in the defence but in both middle and the attack.

Special classes are totally new classes which have special abilities. However, these abilities are available on the special parts of the pitch. For example, while the Sweeper stays on the first line of the pitch, he will be automatically taking the position near the ball. While the Right Midfielder stays on the right flank, he can run 4 squares.

There is a list of the classes which we are going to add:

  • Sweeper - automatically takes the square near the ball
  • Center Defender - automatically tries to tackle the ball if the opponent moves on the neighbour cell
  • Right / Left Defenders (they are actually RWB and LWB but for the consistency reasons we want to simplify the names) - run on the 3 squares, Pass is increased, Pressing doesn’t consume action point

  • Defensive Midfielder - intercepts the passes in the near cells, Defence is increased while intercepting, Pass is increased
  • Center Midfielder - Pressing doesn’t consume action point, runs 2 squares on the whole pitch
  • Attacking Midfielder - decreased penalty for kicking from the distance, available unique action which doesn’t consume AP “attract a defender”
  • Right / Left Midfielder - run on 4 cells

  • Center Forward - at the start of the turn automatically tries to take a cell closer to the opponent’s goal, head play is increased
  • Right / Left Forwards - increased Pass and Accuracy on the flanks

Above you can see how the Sweeper class works. He automatically tries to take the cell closer to the ball.

Every class gives an advantage in the match (however, flank classes are similar to each other because even in the real football the difference between them is blurring). For example, it’s really tough to get close to the line of the three CDs because they automatically try to tackle the ball. So the opponent has to shoot from a far distance. Even if you used Rainbow feint, the CD will try to tackle the ball after you have won the encounter. However, they can’t intercept the goal kick flying on the neighbour cells.

Universal defenders can intercept the goal kicks. But they do not automatically tackle the ball. So you can freely move near them.

Combining the footballers with the special and universal classes will allow you to use more interesting attacking and defending tactics.

Upgrading classes

In the current development iteration, the system works as follows:

  • At the start of the game, you get a footballer without class. Is like a clay: you can make from him any class you want. But it will take a lot of time. Also, you have to take to account their attributes. If a footballer has a good accuracy you won’t want to make him a Center Defender.
  • When footballers perform actions in a match, they earn Class Points (CP). For example, if a footballer plays in the defence, he earns Defence Points
  • After earning some amount of the points, the footballer learns the basic class which will be marked with one letter: G, D, M, F. These classes are similar to those which are in the currently released version of the game. For example, F (Forward) can perform actions even after performing unsuccessful goal kick.
  • Now, the footballer with the basic class earns CPs of the special classes. Do you use a Basic Defender (D) in the first defence line? Earn Sweeper points. Use it in the right flank? Earn RD points etc
  • After earning enough CPs, you can choose what class you want to upgrade to: the universal or special class. For example, you can upgrade the basic defender to a Sweeper or Universal defender.

Here you can see the violet numbers which show the earned class points.

Additional notes

Again, the described systems are not carved in stone. We test a lot, improve, change. Our goal is to make a deep football manager where you totally understand how your results depend on your decisions. So if we see that some features do not feel well we will postpone the release and improve the feature until it is fun.

Btw, last week I wrote a small news in our social webs about long-awaited throw-ins. Subscribe if you want to be in touch ;)

27 comments Read more

February 24

Dev News

Hi to all!

Here are some news about our progress of development the update #10.

One thing many players missed is the understanding of how time goes in the game. So we added a new feature: the calendar on the main screen.

It will allow you to easier understand where are you now, when is the next match, how many days passed between matches, when the transfers end etc.

Moreover, the real-time calendar is the first step to remaking the training mechanics. Every training day will change some characteristics, so you will need a good understanding of how many days of the training passed.

And now we are working on adding new classes to the game. There is a screenshot which I showed on the last week in our social webs. I’ll tell more about classes in the next news.

11 comments Read more
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“I am not FIFA fan, I don't even like football. But the way developers made the game totally won me over”

“Do you like playing soccer games, like FIFA, but wish you could focus more on strategy rather than execution? If so, you'll probably enjoy this game. I love it!”

“Love child of Football Manager and Civilization franchise”

About This Game

There are many games based around 'development': you can develop your country, a theme park, a video game company, pizzeria, alchemy shop and so on. But there has NEVER been a strategy game based on developing your football club!

Sure, there are hardcore football simulators, but it's difficult to play them and, even more importantly, they don't give you enough feedback to assess the accuracy and wisdom' of your decisions.

Football Tactics is a game about a coach who no-one believes in. So to prove them wrong, he takes an amateur club and attempts to raise it to the pinnacle of world football! Playing the role of this coach, you start out with an old stadium which has just a single bench for your fans.Your goal is for your team to become so successful that you will ultimately transform this worthless bench into an arena with 80 000 seats by which time your club will have won all the major prestigious trophies in world football!

You play matches by utilizing the unique, turn-based mechanics, at the same time developing your club to its highest potential. Your decisions concerning team development affect the match results so choose wisely because your results, in turn, affect the strategic development of your club.

  • TURN-BASED MATCHES - Unique turn-based system allows to use your strong sides against tactical mistakes of an opponent
  • CAMPAIGN - Make your way from Amateur to Premier League, play in the Cup matches, buy and train your footballers, improve your club
  • SKILLS SYSTEM - Experiment with skills and talents to build unique team
  • ULTIMATE FACE EDITOR - The editor allows you to edit any face in your team, and modders can add their favorite players to their mods
  • SMOOTH ANIMATIONS - Footballers move like in real football with smooth and realistic animations
  • CLUB'S UPGRADES - Upgrade your stadium, invest in the young footballers and hire coaches to make your club stronger
  • MODS SUPPORT - Create your own leagues or play the leagues created by other players
  • ONLINE MODE - Call your friends and create a playoff tournament. Who is the best tactician among you?
  • HOT SEAT - Choose a favourite national club and play against a friend on one PC
  • TWITCH SUPPORT - The viewers can interact with the Twitch streamers

System Requirements

    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: Shaders 3.0, minimal resolution 1024 x 768, recommended dedicated graphics card with 512 MB of RAM
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
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