Timespinner is a beautiful 2D Metroidvania about a young woman who travels through time to destroy the empire that killed her family.
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Recent updates View all (5)

September 21

Autumn Update

Hey everyone, welcome to Fall Season! The wonderful time of falling leaves, cool weather, and warm pumpkin spice lattes!

I hope you all had a great few months. I had a pretty good summer, although it seemed to have gone by much too fast! It's hard to believe that it's almost the end of September. How time flies when you're making a game. Or maybe it just gets faster the older I get...haha!

Time to get cozy and finish making Timespinner!

Game Progress

The game has been coming along smoothly since the last update and I'm finishing up the 'main path' content of the game.

Prologue

This last week I've been focusing on completing the game's prologue, which features the most cutscene action in the game. The prologue also has a small tutorial section to introduce the player to the game's battle mechanics. After I finish the prologue in the next week or so, I'll be sending out the final Alpha build to backers at that tier. Then, as I finish more stuff in the coming months, I'll send out the first Beta build. Exciting!


A cutscene from the prologue of the game.

Off the Beaten Path
With the main content of the game being wrapped up, all I need to do is to finish up extra 'optional' content. While most games have a main path to win, it's that extra stuff on the side that can really make a game shine!

The stuff that I'm talking about in particular is side story quests, cutscenes, extra areas, and battles for those areas!


The chamber of a Kickstarter-Designer Boss.

Kickstarter In-Game Content Progress

Over the summer I spent some time working on content made for the Kickstarter Campaign (rewards and in-game stretch goals).Here's the status of that stuff:

  • Finished: Alternate Meyef Familiar Skin
  • Finished: Alternate Merchant Crow Familiar Skin
  • Finished: Umbra Orb (Melee, Spell, and Passive ability)
  • Finished: Pixel Portraits and Busts (In-game and sent to backers!)
  • In Progress 80%: KS Designer Enemies
  • In Progress 65%: KS Designer Orbs
  • In Progress 50%: KS Designer Bosses
  • Finished: Stretch Goal - Local Co-Op
  • Finished: Stretch Goal - New Game+ and Alternate Lunais Costume
  • Finished: Stretch Goal - Challenge Dungeon


The alternate-Meyef skin Reward for KS Backers.

Music

Now that all game areas have been drawn and designed, Jeff has been expertly writing music to fit the mood for each one. Here’s a taste of one of those tracks: the Greenwood Forest theme! I'm really excited about the game's soundtrack so far- I bet you all will love it too!

Greenwood Forest Theme


The peaceful Greenwood Forest area in the past.

Soooo good! :D

Release Date
As we enter the final lap of 2017, I should talk about the game's release date. For awhile now I've said that I hope to release in 2017 and it's looking like that's less likely to happen.

Above I talked about how the main part of the game is nearing completion, which is true, but the extra stuff on the side is taking much longer than I had anticipated. That, combined with the fact that I still need to finish porting the game to PS4 + Vita, and go through certification for those platforms, means the likelihood of me finishing this year is slim.

I'll continue working hard on the game and will definitely let you all know when a final release date is set. Thank you all for being so incredibly patient with me and giving me the time to make Timespinner the game it deserves to be :D

Conclusion
Alright, back to development for me! Thanks again for all of your support! If you have questions or would like to chat, send me a message on KS or even stop by my weekly Development Livestreams on Twitch every Tuesday from 1-4pm PDT!

Take care, everyone! See you next update!
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June 21

Summer Update

Hello, everyone, welcome to summer! I hope you all had a wonderful spring season and are ready for the changing weather. We had a fairly mild spring here in Seattle. Let's hope the summer is mild, too! :D

Development on Timespinner has been going well, although it really feels like a "Slow and steady wins the race" sort of thing. It's not really possible to rush this sort of project, so it's just a matter of putting in the time everyday to make the game better and better!

Development Progress

Last update I mentioned that the next two big tasks to complete were: putting over 100 pages of text into the game and finishing up the Kickstarter Backer content. Here's how those two things are shaping up.

Cutscenes, Dialogue, and Lore

Since the last update, we've finished putting all of the text into the game and making it accessible through playing the game naturally. One can now play through the game from start to finish, trigger all of the cutscenes, complete quests, and collect every readable lore item!


An enthusiastic librarian welcomes Lunais to Lachiem!

The only content in this department that needs to be finished is character animations during cutscenes. It's no good when a character slides on screen without a walking animation, right?!

Kickstarter Designer Backers

I've also been working steadily on putting all of the Kickstarter Backer Designer content into the game. This includes new enemies, bosses, and orbs. I've nearly finished all of the Backer enemies and orbs, and just started on the 3 new bosses yesterday!


A Backer-Designer's Passive barrier ability and a new enemy!

After I finish this new content, all that's left is to polish the game! Hurray!

New Music!

I'm not the only one who has been busy making stuff for Timespinner. Jeff Ball, the game's composer, has also been hard at work creating the soundtrack. The past few months we've been focusing on finding a unique musical style that fits the game and is also super awesome. I believe we've found that style! Here's a song for the "village" of the game.

Timespinner - Sanctuary

An abandoned temple in the past. Lunais finds allies here who are seeking refuge from war.

Isn't this song absolutely wonderful? Go Jeff, go! :D

In Conclusion

Thanks for taking the time to read the update! If you'd like to ask any questions, please send me a PM on here, or better yet, stop by during the Weekly Development Livestreams on Twitch (Every Tuesday from 1-4pm PST) to say hi!

Alright, take care everyone! Catch you later at the Autumnal Equinox!
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About This Game

Timespinner is a 2D Metroidvania about Lunais, a young woman who is stranded on a foreign world after the evil Lachiem Empire eradicated her clan. With the Timespinner destroyed and having no hope of returning to the past or her home world, she vows to get revenge on the Emperor himself.

Explore a vast connected world with beautifully drawn pixel art environments. Travel through time to witness the barren present and the lush past of the planet of Lachiem. Collect elemental orbs and mix their powers to destroy your foes with blades and spells. Befriend mysterious familiars and train them to aid you in battle. Take down an entire Empire!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible, PixelShader & Vertex Shader 1.1
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Sound Card: DirectX 9.0c compatible

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