Timespinner is a beautiful 2D Metroidvania about a young woman who travels through time to destroy the empire that killed her family.
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Recent updates View all (4)

June 21

Summer Update

Hello, everyone, welcome to summer! I hope you all had a wonderful spring season and are ready for the changing weather. We had a fairly mild spring here in Seattle. Let's hope the summer is mild, too! :D

Development on Timespinner has been going well, although it really feels like a "Slow and steady wins the race" sort of thing. It's not really possible to rush this sort of project, so it's just a matter of putting in the time everyday to make the game better and better!

Development Progress

Last update I mentioned that the next two big tasks to complete were: putting over 100 pages of text into the game and finishing up the Kickstarter Backer content. Here's how those two things are shaping up.

Cutscenes, Dialogue, and Lore

Since the last update, we've finished putting all of the text into the game and making it accessible through playing the game naturally. One can now play through the game from start to finish, trigger all of the cutscenes, complete quests, and collect every readable lore item!


An enthusiastic librarian welcomes Lunais to Lachiem!

The only content in this department that needs to be finished is character animations during cutscenes. It's no good when a character slides on screen without a walking animation, right?!

Kickstarter Designer Backers

I've also been working steadily on putting all of the Kickstarter Backer Designer content into the game. This includes new enemies, bosses, and orbs. I've nearly finished all of the Backer enemies and orbs, and just started on the 3 new bosses yesterday!


A Backer-Designer's Passive barrier ability and a new enemy!

After I finish this new content, all that's left is to polish the game! Hurray!

New Music!

I'm not the only one who has been busy making stuff for Timespinner. Jeff Ball, the game's composer, has also been hard at work creating the soundtrack. The past few months we've been focusing on finding a unique musical style that fits the game and is also super awesome. I believe we've found that style! Here's a song for the "village" of the game.

Timespinner - Sanctuary

An abandoned temple in the past. Lunais finds allies here who are seeking refuge from war.

Isn't this song absolutely wonderful? Go Jeff, go! :D

In Conclusion

Thanks for taking the time to read the update! If you'd like to ask any questions, please send me a PM on here, or better yet, stop by during the Weekly Development Livestreams on Twitch (Every Tuesday from 1-4pm PST) to say hi!

Alright, take care everyone! Catch you later at the Autumnal Equinox!

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March 20

Kickstarter Spring Update

Hey everyone, happy Vernal Equinox! Or, in other words, happy first day of Spring! Here in Seattle our Spring weather is a little slow to arrive, but I'm looking forward to more sunny days and lots of flowers blooming :D

I've been hard at work finishing up Timespinner. Like always, this takes longer than I expected, but that doesn't mean that I'm not making great progress on the game! I'm very happy with how everything is finally coming together. It is so satisfying to slip in a puzzle piece that completes a section of the game.

There are 3 major pieces of the game left to be completed: Cutscenes, Kickstarter Content, and random polish!

Cutscenes and Dialogue

"What is a man? A miserable little pile of secrets. But enough talk, have at you!"

Most Metroidvania games take a 'lightweight' approach to story and lore.This is intrinsically tied to the gameplay flow of the genre, making it better to stick to fast-paced exploration than to bog down the player with slow exposition.


This prologue cutscene is much prettier than it was during the Kickstarter!

This has presented an issue for Timespinner, as it has a lot going on in the story, as the plot involves multiples planets, cultures, and characters. In order to tackle this challenge, we have split the game story and lore into multiple formats. These formats fall into the following categories:
  • Skippable cutscenes
  • Optional character quests
  • Collectible lore items that can be read at your leisure
The general idea of these exposition formats is to allow players to choose whether they want to just explore and kill things, or immerse themselves in the lore of the game as much as they'd like.


A letter found hidden in the world.

Now that the writers have finished nearly 100 pages of text, my current task is importing this literary gold into the game! :D

Backer Content

As the core of the game is done, I've begun putting Kickstarter Backer content into the game. I've begun reaching out to Designers on an individual basis to get input on designs for Orbs, Bosses, and Enemies. So far this has worked out really well!


An Orb Designer's Spell + Passive in action!

If you're a Designer Backer and have not yet heard from me, please feel free to send me a message on Kickstarter so that we can start putting your ideas in the game! (But also, maybe check your Junk Folder in your email Inbox, lol!)

Nintendo Switch

I've heard from several Backers and fans asking about whether or not we are bringing Timespinner to the Nintendo Switch. Here is our official response:

We are not currently planning on bringing Timespinner to the Nintendo Switch. Our current goal is to bring Timespinner to all of the platforms promised by the Kickstarter Campaign (PC, Mac, Linux, PS4, PS Vita, and Nintendo 3DS). After we finish fulfilling these promises, we will then look into the possibility of porting to more platforms!

Release Date

Currently we do not have an update on the release date for the game. We are still on track for a 2017 release date, though!

In Conclusion

Thanks for reading, everyone! If you have any questions or concerns, please reach out to me on here (via a Message), or hop into the Weekly Development Livestreams on Twitch (Every Tuesday from 1-4pm PST!) to ask me in person!

Take care everyone! See you at the Summer Equinox!

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About This Game

Timespinner is a 2D Metroidvania about Lunais, a young woman who is stranded on a foreign world after the evil Lachiem Empire eradicated her clan. With the Timespinner destroyed and having no hope of returning to the past or her home world, she vows to get revenge on the Emperor himself.

Explore a vast connected world with beautifully drawn pixel art environments. Travel through time to witness the barren present and the lush past of the planet of Lachiem. Collect elemental orbs and mix their powers to destroy your foes with blades and spells. Befriend mysterious familiars and train them to aid you in battle. Take down an entire Empire!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible, PixelShader & Vertex Shader 1.1
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Sound Card: DirectX 9.0c compatible
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