rFactor 2 is a realistic, easily extendable racing simulation that offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. It features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.
User reviews:
Recent:
Very Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (304 reviews) - 84% of the 304 user reviews for this game are positive.
Release Date: Mar 28, 2013

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$11.99 at checkout, auto-renewed every 1 year(s) at $11.99.

 

Recent updates View all (12)

August 15

AUTODROMO DI MORES V1.6 NOW AVAILABLE!

Introducing new and improved Autodromo di Mores: the atmospheric Mediterranean track of Sardegna! This new version offers a bunch of improvements including, 4K textures, balanced colors, an all new “AIW”, and many more changes listed below.

Divertiti!

Changelog:
– TDF updated to actual standards
– New HD Track Loader
– Fixed a terrain mesh triangle causing a black patch.
– Fixed Tire Canvas not tagged as light receiver
– Fixed main Starting Light Overhang Z fight
– Fixed missing caps on main Overhang
– Fixed some mesh shadows groups assignation
– Fixed floating shadows in pitlane when using low shadows settings
– Fixed unwanted cut warnings
– Fixed Sewers mapping
– Fixed Asphalt bicolor patch edges to match crackle decals
– Fixed Verges mapping
– A tad more saturation for all Grass Textures
– Terrain maps now in 4K version
– Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars
– Vegetation; a tad more luma for all tree/bush textures
– Cones; a tad less sat/luma for albedo map
– Tweaked specular for different asphalts
– Stripes specular tune to match reference
– Added Test Team RRBINs
– AIW various improvements
– Added more side cams.
– All roads updated to latest RealRoad shader
– All roads remapped
– gMotor Normals export for all mesh
– Material optimization and matballs cleaning
– Overall texture tweaking to balance the HDR output
– Applied random VC in the vegetation color palette, for all trees.
– Glass optimization to work a tad better with actual Static
– Fixed outer terrain overlapped vertices causing black patches

1 comments Read more

June 17

3PA MATSUSAKA CIRCUIT (BY WOOCHOO) NOW AVAILABLE!

Image Space Inc. Are very happy to present woochoo’s Matsusaka Circuit! This fabulous figure-8 layout boasts some of the most sweeping and enjoyable asphalt in all of racing.


https://youtu.be/aUhWAAGGu7Y

Matsusaka is popular Japanese circuit based on a figure-8 layout. Opened in the 1960s, it hosts top level open-wheel and GT events, and slower cars can be accommodated on two shorter alternate layouts. Minor layout revisions in its history have added three chicanes, and all currently possible layout variations are available in-game.

Matsusaka for rFactor2 features eight layouts; Grand Prix, International, and East layouts support 54 garage places. West layouts support 21 garage places. All layouts are equipped with trackside lighting suitable for night racing using headlights.

Grand Prix – 3.61 mile roadcourse
The main figure-8 circuit as used for Grand Prix racing, with appropriate additional trackside details, and freshly painted kerbs and white lines.

International – 3.609 mile roadcourse
The main figure-8 circuit as used for GT endurance and sprint events, with some variations in trackside details.

International (Old) – 3.61 mile roadcourse
The base figure-8 circuit, but using the tighter original final chicane.

International (West) – 3.61 mile roadcourse
The base figure-8 circuit, but adding a chicane after the hairpin in the Western half of the circuit.

Motorcycle – 3.62 mile roadcourse
The base figure-8 circuit as used for motorcycle racing, which uses the Western chicane, and the tight final chicane.

East – 1.391 mile roadcourse
A shortened layout using only the Eastern half of the circuit, joined by a tricky variable camber final turn.

West – 2.16 mile roadcourse
A shorter version of the base figure-8 layout, based around an alternative start and pit complex in the Western half of the circuit.A short link roadbypasses the final chicanes and the Eastern half of the circuit.

West (West Chicane) – 2.16 mile roadcourse
The West layout with the addition of the Western Chicane after the hairpin.

4 comments Read more

About This Game

Summary


rFactor 2 is a realistic, easily extendable racing simulation from Image Space Incorporated. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.

You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.

rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!

Purchase Options


There are basically three different options if you want to purchase rFactor 2:
  • You can buy "rFactor 2" and enjoy every aspect of this simulation except on-line racing.
  • You can buy "rFactor 2 with Lifetime Subscription" and enjoy every aspect of this simulation including a lifetime subscription to on-line racing.
  • You can buy 'rFactor 2" and a separate "rFactor 2 - Online Services Subscription" which gives you the full simulation plus a year worth of on-line racing which you can renew.

If you already own a copy of rFactor 2 outside of Steam, you can use this form to convert that license into a Steam key: https://commerce.rfactor.net/steam-transfer-form.

Features


Physics
  • Updated to use multi-core CPU technology
  • Advanced physics engine
  • Newly updated tire model
  • Driving surface construction, even painted line thickness, affects grip levels
  • Engine boost and Turbo modeling
  • Complex aerodynamics
  • Head physics, cockpit vibrations, detailed bump modeling

Dynamic Racing Experience
  • Real-time day/night lighting transitions
  • Realistic wet/dry weather transitions
  • Dynamically laid rubber increases grip throughout racing session(s)
  • Rubber chunks (“marbles”) roll off tires and can affect grip
  • Tires sustain damage from poor driving or setups, affecting grip immediately and over time
  • Dynamically drying racing line after rain
  • Environments filled with animated events like planes, flag marshalls and more…

Graphics/Sound
  • Real-time day/night lighting transitions
  • Projected headlights for night time driving
  • Look to apex and head motion tracking support

  • DX9 advanced graphics engine
  • Real-time day/night transitions
  • Projected headlights for nighttime driving
  • Adjust player and opponent volume ratio
  • See the apex with the Look Ahead slider
  • Adjust your seat and mirror while in the driver’s seat
  • Updating real-time scoring towers
  • Expanded and enhanced gauge and LCD features for vehicle cockpits
  • Improved loading times
  • Updated sound engine
  • Changing engine sounds based on upgraded vehicle performance

Gameplay
  • New AI who will race for and defend positions
  • Define AI opponent types, strength and aggression
  • Races can be lap based, time based or both
  • Vehicle upgrade system

Camera/Replays
  • “Resume from Replay” allows you to rejoin a race from a saved replay
  • Full screen monitor and ability to rewind
  • Freely move camera from any position including the ever famous exclusive ISI Swingman
  • Spectator mode

Multiplayer
  • Opponent car skins automatically transmitted
  • Completely new multiplayer engine
  • Dedicated server
  • Native voting system
  • Add AI to multiplayer games
  • Boot and ban player lists that can be passed around
  • Security checks to combat potential cheating

Open Architecture
  • Support for modder created car and track content
  • Fully adjustable Showroom, UI and HUD layouts
  • More Plugin Interfaces
  • Easy to use customizable multi-language support
  • Rules to simulate different types of racing
  • Completely customize your controller
  • Drop in new vehicle liveries

Cars and Tracks

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1 or 10, with latest Service Packs
    • Processor: 2.8 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2
    • Memory: 4 GB RAM
    • Graphics: nVidia GTS 450 or AMD Radeon 5750
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7, 8, 8.1 or 10, with latest Service Packs
    • Processor: 3.0 GHz Intel i5 or 4.0 GHz AMD FX
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 760 or AMD 7870
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 60 GB available space
    • Sound Card: DirectX Compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (304 reviews)
Recently Posted
bryan
19.2 hrs
Posted: August 19
its factor for gods sake say no more
Helpful? Yes No Funny
@rFactor2Mods
25.9 hrs
Posted: August 17
This simulator has the best physics by far ,I don't really care to much about graphics but they are amazing also.The open platform being able to make mods is set for endless entertainment. The feedback on the wheel is far better than any other sim.
Helpful? Yes No Funny
Cato Larsen
3.3 hrs
Posted: August 15
This game is the best simracer physicswise, no doubt about that, but getting new people in with the insane price for lifetime is just a no go. AC you get for €40 for example. I know about the DLC there though, but still.... Great game, sick price tag for full lifetime version.
Helpful? Yes No Funny
Chainsaw Akimbo
3.0 hrs
Posted: August 15
First words. Yes it´s a great game, worthy of owning if you love racing simulations.

I´ve had this game from the release, and personally i enjoy the physics most of any "current" sims. It was about time it got on Steam, but what the hell is up with the pricing? Do ISI really even want to see this product get a proper boost for sales? 80e for a full featured product, where Assetto Corsa is 40e and Project Cars is 30e. Do they really think many people who aren´t properly familiar with the game will actually pick it up over either of those? Fix the pricing and hopefully much larger number of people might buy it. It is definitely a worthy sim to spend time on.. but im a fan and still don´t think it´s worth the 80e.. It´s less with one year of online. I suppose thats somewhat more justified price, but again.. hard to think many unfamiliar with rF2 see it that way.
Helpful? Yes No Funny
Loucas Afxentiou
321.7 hrs
Posted: August 10
its an nice game with nice grafics mods and better simulation mod than rfactor 1
Helpful? Yes No Funny
[LUE] aMunster
8.7 hrs
Posted: July 29
Rfactor 2 is a whole lot harder than Gran Turismo 6. The learning curve is steep. Quake 3/Live was that way. The feeling of accomplishment keeps me going. When I make a mistake in Rfactor 2, I understand what it is. The physics engine feels intuitive.

3rd party content is scattered across a dozen fan sites. Fan-made tracks are decent to good quality. Some are rough around the edges. All are harder to find than they should be. I've managed to download all of the real world circuits found in Forza 6. I have several friends who run a weekly Forza racing league. We'll see if practicing in Rfactor 2 translates to better skill in Forza, or Gran Turismo for that matter. I picked Rfactor 2 because it's cheaper than buying an Xbox One, game and compatible wheel. $650 total, minimum.

In terms of fun factor, Gran Turismo/Forza wins. In terms of feelings of accomplishment, Rfactor 2 is better. I think it's easier for me to learn tracks in Gran Turismo; however, learning racing lines is easier to do in Rfactor 2...because it's a requirement to avoid spinning.

I recommend this game if you want to learn to handle a car better and are patient.
Helpful? Yes No Funny
Vanko Leonov
46.8 hrs
Posted: July 27
Good Game :) The best motorsport simulator :)
Try IT :)
Helpful? Yes No Funny
PMOY
153.2 hrs
Posted: July 23
Played rfactor 1 a lot and also Iracing. I used to love gran turismo and comemasters f1 games. Basically the majority of sim racers I've played and enjoyed. But I would say rfactor delivers on a different level. I'm not even sure if it's fair calling this a game. It's tough to express how much I support ISI and this game - you need to just play it. Great AI, car physics, graphics, sounds, mod ability, etc. rfactor 2 is my top choice for a sim racer.
Helpful? Yes No Funny
DarthFuzzum
3.6 hrs
Posted: July 23
PalmBeach!
Helpful? Yes No Funny
D_Moriarty
159.0 hrs
Posted: July 18
1. Intro
I have to write this review because I've been searching for the perfect nextgen racesim for more than a year. I've tested Assetto Corsa and RaceRoom extensively, and I have to admit: I love them, and still spend a lot of time with them.
I just bought rF2 earlier this year because everyone said that it is a serious sim, and I'm a serious man.

2. First impressions
To be honest, it took some time to get into it. I immediately felt that physics is completely different here - the car is actually a living being, with feelings and a tendency for revenge (if you push her too hard). I love how you can feel the change in FFB when you change from medium to soft tires in the Formula ISI, to give just one specific example. AI was convincing too, I had some really good fights against them in the Civic as well as in other cars. But still, something was missing.

3. The online experience
Yes, but. The "but" part was that I really struggled to find online races to compete in. I'm part of a club but people seem to prefer the above mentioned titles there, so races were rare and then only with a few people. Eventually, I found a league, and it changed everything. How? Let me explain it with a summary of my first race ending with a win in the Honda Civic BTCC.

4. My first online league victory
I start from pole. I mess up, and lose P1 instantly. I have to be really careful with my tires, so I'm not pushing hard - fall back to P3. With the unsolicited help of lapped folks, I get back into P1 in a couple of laps. Ok, but we are not halfway through yet in a 30 mins race. Some people start pitting and change tires. I made a simulation before, I know it can last 30 mins, if I'm careful. It must. The guy in P2 seems to be on the same strategy, 4-5 secs behind me. He is closing, and I cannot really get more speed, or I will instantly kill the front left. Fortunately, there are cars to be lapped. In the last two laps, I have no grip at all, so I'm iceskating instead of driving. But he is on the same strategy, he can't have too much grip either. Carefully, but on the threshold because being chased, I tend the car in and it's P1. It was really hard work, I feel fatigue.
EDIT: I have made a short vid of the highlights, which you can find here.

5. Conclusion
Why did I tell this? Because this is precisely what was missing for me in the other sims that I tried. That in each and every sec, you have to adjust yourself to the ever changing conditions. It's not simply about putting extremely fast lap times, it is a struggle for survival, a mutual collaboration between you and your car. And in that respect, THIS is what gets closest to what you see in the telly or on a real racetrack.
So if you are not impressed by the youtube videos (I was not, for one), if you lack the eyecandy seen elsewhere - forget about them. This is really a game about the experience itself, which is, in my opinion, unmatched by any of the other sims on the market at this time.

6. Further advice
To experience this, however, you really have to try rF2 in a good online environment. For pickup-like racing, I recommend race2play, where you can get a lot of miles with dedicated fellow racers. Sooner or later, however, you must find a league. And then your free time is gone, I assure you. Search the ISI forums for one, and also make sure to take a look at the available apps. Trackmap gives you not only a map, but also real-time telemetry and timing information. There is a spotter that is highly customisable and gives you all the info you ever wished. rF2 log analyser provides you with all the post-session info you need with beautiful tables and graphs, it also helps you to implement offline championships.

7. Links:
  1. Radar: http://isiforums.net/f/showthread.php/28648-Curs-o-Radar-released
  2. Trackmap: http://isiforums.net/f/showthread.php/3609-TrackMap-0-9beta-Plugin-for-rFactor2
  3. Spotter: http://isiforums.net/f/showthread.php/22203-rF2-Spotter-Plugin
  4. Leagues: http://isiforums.net/f/forumdisplay.php/131-rFactor-2-Online-Racing-Discussion
  5. Log Analyser: http://isiforums.net/f/showthread.php/24421-rFactor2-Log-Analyzer-ver-2

PS: yes, I did try iRacing. And I loved it, too, but I think it is ridiculously overpriced, and I still find the experience described above in rF2 more "lively".
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Recommended
8.7 hrs on record
Posted: July 29
Rfactor 2 is a whole lot harder than Gran Turismo 6. The learning curve is steep. Quake 3/Live was that way. The feeling of accomplishment keeps me going. When I make a mistake in Rfactor 2, I understand what it is. The physics engine feels intuitive.

3rd party content is scattered across a dozen fan sites. Fan-made tracks are decent to good quality. Some are rough around the edges. All are harder to find than they should be. I've managed to download all of the real world circuits found in Forza 6. I have several friends who run a weekly Forza racing league. We'll see if practicing in Rfactor 2 translates to better skill in Forza, or Gran Turismo for that matter. I picked Rfactor 2 because it's cheaper than buying an Xbox One, game and compatible wheel. $650 total, minimum.

In terms of fun factor, Gran Turismo/Forza wins. In terms of feelings of accomplishment, Rfactor 2 is better. I think it's easier for me to learn tracks in Gran Turismo; however, learning racing lines is easier to do in Rfactor 2...because it's a requirement to avoid spinning.

I recommend this game if you want to learn to handle a car better and are patient.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
25.9 hrs on record
Posted: August 17
This simulator has the best physics by far ,I don't really care to much about graphics but they are amazing also.The open platform being able to make mods is set for endless entertainment. The feedback on the wheel is far better than any other sim.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
19.2 hrs on record
Posted: August 19
its factor for gods sake say no more
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: August 15
This game is the best simracer physicswise, no doubt about that, but getting new people in with the insane price for lifetime is just a no go. AC you get for €40 for example. I know about the DLC there though, but still.... Great game, sick price tag for full lifetime version.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
321.7 hrs on record
Posted: August 10
its an nice game with nice grafics mods and better simulation mod than rfactor 1
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
167 of 199 people (84%) found this review helpful
10 people found this review funny
Recommended
129.0 hrs on record
Posted: November 12, 2015
I ve played hundrets if not thousands of hours of the non-steam version so dont get tricked by the hours played here on steam.

rFactor2 is the most realistic, hardcore racing simulator out there. It most certainly lacks in some departments compared to the competitor sims but what matters the most to me- the driving experience, rFactor2 destroys anything else on the market. Its tyre model is so detailed you really need to know what you are doing in order to replicate results from real life race. This is the sim that helped me to understand how hard racing can be and showed me atleast small fraction of what real life racing drivers have to go through in pursue of victory.
The rF2 community takes full advantage of the wide moddability and thanks to the steam workshop, this is now made even better and easier with everything being updated automatically.
Realistic day and night cycles allow players to replicate some amazing WEC races. There isnt anything more rewarding than finishing 8 hour race after 2 driver swaps. Long races is where all the features of rF2 come to life. If you are here just for a 10 lap quickies, rF2 is not going to shine as much as on realistic race lenghs.

Combining the fact that rF2 is the most pure and raw hardcore experience available with the fact that Image Space Inc are not bunch of profit seeking leeches, rF2 is a nobrainer.
All new content released by ISI is free for all people already own rF2, no paid DLCs, no microtransactions.
Love this sim.
Was this review helpful? Yes No Funny
69 of 82 people (84%) found this review helpful
7 people found this review funny
Recommended
25.3 hrs on record
Posted: November 12, 2015
I've been playing rFactor 2 since the beta was released in 2012. I will tell you this - rFactor 2 is the best driving race sim out there, bar none. The force Feedback is sublime (with a decent wheel), the AI is the best in the industry and the overall race experience is just unparalleled.

Unfortunately, if you're looking for multiplayer racing, the online component has always been, let's just say, unpopulated... The only way to really get any good MP racing has always been to join a league (of which there are plenty). Hopefully this move to STEAM will fix that and we'll finally have some populated pub servers for pick-up racing.

I'll be honest, nowadays I get my MP fix with iRacing, but rF2 is my go too sim for single player racing. It's just so damn good. I'd really love to see that change now that rF2 is on STEAM. Just need to get some new players to take the plunge. Pretty decent modding scene as well, that's only getting better.

Fair warning, rFactor 2 does take a pretty beastly rig to run and is really only truly enjoyed with a decent FFB wheel and pedal set. This is not one for the hand-me-down old laptop users. For those I'd recommend rF1/GTR 2/Game Stock Car.
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50 of 55 people (91%) found this review helpful
9 people found this review funny
Recommended
298.4 hrs on record
Posted: November 22, 2015
After owning pretty much most sims in the market - I was skeptical about this one- especially after trying the demo-
But i kept hearing good things about it and the demo doesnt seem to reflect that- so i thought i took the risk and get this-
Put it this way i own 100% content for all tracks and cars in iRacing(not trying to compare) i still love iracing- but after owning this and the lifetime membership and racing online and felt the tyre deg feel on this one- i have not log on to the other sim. Its that freaking good- not gonna lie it takes a bit to learn and just like a good coffee- its much harder to grind and press your own cup vs getting nespresso capsule and putting it into the machine- but the "taste" is totally different - you'll know it- thats what I felt with Rfactor 2 - the real coffee that is grounded fresh and pressed properly- it takes patience to get it right - but oh boy but when its right -need I say anymore.
Was this review helpful? Yes No Funny
45 of 52 people (87%) found this review helpful
5 people found this review funny
Recommended
9.5 hrs on record
Posted: November 14, 2015
I've had this game well before the steam release and let me say this: the core of this game is being a sim and I haven't found another that does it as well.
Each sim has it's strengths and weaknesses, the strengths with this one is the hardcore simulation of a car on the dynamic track coupled with some of the best racing a.i I've experienced, top of the line FFB and it does this all the while not being the most friendly in the first 5 minutes. Don't flip it on, run a lap and give up. This is a simulator, you have to ease in and likely make some tweaks to set it up exactly how you want.

Assetto Corsa has more drift car mods, pCars has better graphics, RF2 has better simulation.
Was this review helpful? Yes No Funny
50 of 61 people (82%) found this review helpful
5 people found this review funny
Recommended
31.8 hrs on record
Posted: November 14, 2015
Confession of an Assetto Corsa fanboy...Rf2 is the better simulation. If you love racing it's a must buy. Quick pros and cons

+ The tire physics and force feedback is the best I've felt in any racing game. You really feel connected to your car and the track.
+ The AI in Rf2 is fun to race with..my internet is crap so multiplayer is not an option for me.
+ Graphics look great imo, Assetto is the better looking game but Rf2 is not ugly..make sure to turn the HDR on
+ Performance with AMD cards have greatly improved since a year ago. My 7990 hd system can run 20 cars at steady 60fps now with all settings turned up. A year ago it was unplayable with constant stuttering.
+ Good variety of cars...from a 60s grandprix car to a modern stock car.
+AC cobra...OMG the cobra in RF2 is AMAZING...way better than Assetto's.
+Sounds overall is great esp the AC cobra...however some cars sound a bit weak like the NSX
+New content regularly and not DLC

-Loading times...wtf ISI sometimes it take a full 2 mins to start a race..unacceptable.
-Not enough licensed content..No Ferrari! :(
-Not enough road cars
-Huge difference in the quality of tracks...Lime rock park looks terrible compared to Spa 66.
-Hard to find good mod content...community not as active as Rf1.
-No DLC? Maybe a good idea to have quality cars/tracks for paid DLC
-Takes a lot of fiddling with the options to get it to run and look great.
-No documentation..will be confusing for new players
-Menu system is not pretty and is confusing.
-Sort of feels like a beta...but HEAPS better than a year ago.
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