rFactor 2 is a realistic, easily extendable racing simulation that offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. It features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.
Gebruikersrecensies:
Recent:
Verdeeld (48 recensies) - 62% van de 48 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (264 recensies) - 75% van de 264 gebruikersrecensies voor deze game is positief.
Releasedatum: 28 mrt 2013

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Recente updates Alles weergeven (18)

7 januari

rFactor 2 in Las Vegas

The road to Vegas started early October, when the first qualification races were held at the Long Beach track. Drawn by the $1 million in prize money and the chance to compete against the 20 real Formula E drivers, the best simracers of the world started competing for 10 spots in the final in Las Vegas, which will take place later today during the Consumer Electronics Show. Apart from Long Beach, the qualification races were also held at the street tracks of Paris, Berlin and London.

We congratulate Aleksi Elomaa, Graham Carroll, Patrik Holzmann, Olli Pahkala, Aleksi Uusi-Jaakkola, Greger Huttu, Petar Brljak, Enzo Bonito, Bono Huis and David Greco for making it into the final and we wish all of them the best of luck!

Read the rest of the story, including information on how to watch the whole event live, here:
https://www.studio-397.com/2017/01/rfactor-2-in-las-vegas/

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3 januari

Stock Car Guide Part 1: The Full-Course Caution

As novice stock car simracers quickly realize, oval racing isn’t just about turning left, it consists of a complex interplay of many intricate parts! As a genre, stock car is highly dependent on a unique set of “rules” that must be implemented to properly simulate the strategy and “controlled chaos” that make oval racing exciting.

Key elements like full-course cautions, special penalties like EOLLs, and rewards such as the “Lucky Dog” and “Wave Around”, are all very specific to stock car racing – and rFactor 2 simulates all of these!

The rules of stock car racing can be difficult to grasp, especially for someone starting out, and without at least some prior knowledge, it might seem a little intimidating just to dip your toes into oval racing. To fully experience stock car racing, you need to do more than just try to take a fast line on track. There’s a whole host of things you must be aware of and keep track of, all at the same time! To let you get the most fun out of racing, we’re writing a series of short guides that will explain the basic rules of stock car racing.

This first article will look at the “full-course caution” and how it works in rFactor 2. You can read the rest of it here: https://www.studio-397.com/2017/01/stock-car-guide-part-1-the-full-course-caution/

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Summary


rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.

You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.

rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!

Features


Physics
  • Updated to use multi-core CPU technology
  • Advanced physics engine
  • Newly updated tyre model
  • Driving surface construction, even painted line thickness, affects grip levels
  • Engine boost and Turbo modeling
  • Complex aerodynamics
  • Head physics, cockpit vibrations, detailed bump modeling

Dynamic Racing Experience
  • Real-time day/night lighting transitions
  • Realistic wet/dry weather transitions
  • Dynamically laid rubber increases grip throughout racing session(s)
  • Rubber chunks (“marbles”) roll off tyres and can affect grip
  • Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
  • Dynamically drying racing line after rain
  • Environments filled with animated events like planes, flag marshalls and more…

Graphics/Sound
  • Real-time day/night lighting transitions
  • Projected headlights for night time driving
  • Look to apex and head motion tracking support
  • DX9 advanced graphics engine
  • Real-time day/night transitions
  • Adjust player and opponent volume ratio
  • See the apex with the Look Ahead slider
  • Adjust your seat and mirror while in the driver’s seat
  • Updating real-time scoring towers
  • Expanded and enhanced gauge and LCD features for vehicle cockpits
  • Improved loading times
  • Updated sound engine
  • Changing engine sounds based on upgraded vehicle performance

Gameplay
  • New AI who will race for and defend positions
  • Define AI opponent types, strength and aggression
  • Races can be lap based, time based or both
  • Vehicle upgrade system that affects both the appearance and performance of a vehicle

Camera/Replays
  • “Resume from Replay” allows you to resume a race from a saved replay
  • Full screen monitor and ability to rewind
  • Freely move camera from any position including the ever famous exclusive Swingman
  • Spectator mode

Multiplayer
  • Opponent car skins automatically transmitted
  • Completely new multiplayer engine
  • Dedicated server
  • Native voting system
  • Add AI to multiplayer games
  • Boot and ban player lists that can be passed around
  • Security checks to combat potential cheating

Open Architecture
  • Support for modder created car and track content
  • Fully adjustable Showroom, UI and HUD layouts
  • More Plugin Interfaces
  • Easy to use customizable multi-language support
  • Rules to simulate different types of racing
  • Completely customize your controller
  • Drop in new vehicle liveries

Cars and Tracks

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 7, 8, 8.1 or 10, with latest Service Packs
    • Processor: 2.8 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2
    • Geheugen: 4 GB RAM
    • Grafische kaart: nVidia GTS 450 or AMD Radeon 5750
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 30 GB beschikbare ruimte
    • Geluidskaart: DirectX Compatible
    Aanbevolen:
    • Besturingssysteem: Windows 7, 8, 8.1 or 10, with latest Service Packs
    • Processor: 3.0 GHz Intel i5 or 4.0 GHz AMD FX
    • Geheugen: 8 GB RAM
    • Grafische kaart: nVidia GTX 760 or AMD 7870
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 60 GB beschikbare ruimte
    • Geluidskaart: DirectX Compatible

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