Take control of your own starship in a cutthroat galaxy. Elite Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
User reviews:
Recent:
Very Positive (653 reviews) - 81% of the 653 user reviews in the last 30 days are positive.
Overall:
Mixed (15,722 reviews) - 66% of the 15,722 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Includes 3 items: Elite Dangerous, Elite Dangerous: Commander Pack, Elite Dangerous: Horizons Season Pass

 

Recent updates View all (36)

September 12

Ship Transfer Poll Results

From our official forums...

Hello Commanders!

We have the results from the ship transfer poll.

For reference, we posed a simple, two option question:


POLL: Should transferring ships and modules to your location take time?
OPTION 1: No, the transfer should be instant.
OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.


As I stated in the initial post, we were already leaning fairly strongly towards having delivery times, but we wanted to get a snapshot of player sentiment to help us with our final deliberations.

39,902 people voted, of which 38,045 have validated Elite Dangerous accounts. We’d like to thank you for your participation.

Seventy percent of the vote was in favour of having delivery times.

This result has helped us confirm our decision to move away from having instant ship transfer, which we arrived at after much internal discussion, helped in part by vigorous debate on our forums, Reddit, etc.

It’s always great to be able to include feedback from you, the Commanders who play Elite: Dangerous, and we feel this has been a positive experience.

As always, thank you to everyone who participated in the vote.

Source: https://forums.frontier.co.uk/showthread.php/288348

159 comments Read more

September 7

Official Ship Transfer Poll

Greetings everyone, Sandro Sammarco wants your vote! Below is a quote from the forums along with a poll on our official site. Your feedback is greatly welcome on the official forums at https://forums.frontier.co.uk/showthread.php/286967

Hello Commanders!

We’ve had a big response from you folk about 2.2 regarding ship transfer, so first things first, thanks for all of the feedback! It’s always extremely useful, and helps us make more informed decisions.

It can also sometimes kick start or reignite discussions, by effectively bringing new evidence into circulation, allowing us to re-examine issues with a broader perspective.

We’re very happy and excited to be bringing ship transfer into Elite: Dangerous, as we feel that it offers dramatic improvements to game play, by allowing Commanders more freedom to have the right tools (ships) at the right place.

However, there’s clearly a lot of folk that are not so happy about our choice of implementation: specifically the concept that your ships can be summoned to your current starport instantly. Whilst most folk seem to be on board with the idea of transporting ships to your location, the time transfer takes has raised some concerns.

Clearly, the benefit of instant transfer is that, assuming you have the credit funds, you always have the appropriate ship to hand at all times. I will summarise for reference the main concerns that have been raised about having instant ship transfer:

* Instant transfer is likely to have a less plausible/desirable explanation for how the feature works in game lore.
* Instant transfer will lessen the need to have decent frame shift drives in ships other than one, “main” explorer type vessel.
* Instant ship transfer will remove any potential game play from deciding when/if transfer should be initiated.
* Instant ship transfer undermines the scale of the galaxy.

These are interesting arguments that have got us talking about this feature in the office once more.

After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept. But before we go ahead with this, we want to take a final reading, as it were.

So we’re going to run a simple, official poll. I know that there’s already been one, which has had lots of responses; think of this as a final safety alert.

As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence, so I’d like to stress that if you have a strong opinion on this issue, please vote, and tell your Elite playing buddies to vote as well.

We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

I’ve tried to make the poll as straightforward as possible, with just two options, please take a moment to read through them before you vote. Basically, it comes down to instant travel versus delivery times. We’re not very interested in having minor delays just for the sake of appearances – if there’s to be a delay, it should try to be roughly appropriate to a bulk freighter’s ability: reasonably slow compared to an explorer type vessel, but able to reach any destination – eventually.

Note there will always be a credit cost component to ship transfer, though it will likely be lower if there is also a delivery time component.

Also note that the delivery times used in the poll (5m minutes and 100 minutes) do not preclude further travel outside the human bubble, say to Jaques, with an appropriate increase in time.

Thank you for your participation!

The poll itself can be reached at this URL:
for your convenience, the options in the poll are are shown below:

POLL: Should transferring ships and modules to your location take time?
OPTION 1: No, the transfer should be instant.
OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.

157 comments Read more

Reviews

“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

About This Game

Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.

A Galaxy Of Wonders
The 400 billion star systems of the Milky Way are the stage for Elite Dangerous' open-ended gameplay. The real stars, planets, moons, asteroid fields and black holes of our own galaxy are built to their true epic proportions in the largest designed playspace in videogame history.

A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.

Blaze Your Own Trail
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game.

A Living Game
Elite Dangerous grows and expands with new features and content. Major updates react to the way players want to play and create new gameplay opportunities for the hundreds of thousands of players cooperating, competing and exploring together in the connected galaxy.

The Original Open World Adventure
Elite Dangerous is the third sequel to 1984's genre-defining Elite, bringing gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entire Milky Way re-created at its full galactic proportions.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU (4 x 2Ghz)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 260 / ATI 4870HD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Supports Oculus Rift and TrackIR
    Minimum:
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 2.3Ghz quad-core Intel Core i5 CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 650M 1GB (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 3.4GHz quad-core Intel Core i7 CPU
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 775M (2GB video memory) / AMD Radeon R9 M290X (2GB video memory)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (653 reviews)
Overall:
Mixed (15,722 reviews)
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10,686 reviews match the filters above ( Mixed)
Recently Posted
crazyphil101
174.7 hrs
Posted: September 25
I had my doubts about this game based on the reviews then I actually went through and read some of the reviews and realized that some of the gripes about this game were bogus and this game is constantly getting updated with new content. 174 hours of gameplay later I gotta say that I may have found a game that will keep me interested for years down the road.
Helpful? Yes No Funny
haados80
400.4 hrs
Posted: September 24
i played the first elite and Elite 2 frontier when i was kid . so the name elite stuck in my mind for soo long time. and my big brother tell me that the make new Elite dangerous i Was Soo HAppy.

i Love everything in elite!!!
it is just perfect game
Exploring and do Whatever you want =P

So Big Thanks To Frontier People for making this relaxing Awesome Game
Big Thumps Up

Fly Safe Cmdrs
Cmdr haados out =)
Helpful? Yes No Funny
Jefe
187.3 hrs
Posted: September 24
veri niec i liek dis gam good
Helpful? Yes No Funny
djskywarp
111.0 hrs
Posted: September 24
Spaceship!
Helpful? Yes No Funny
tumtum745
233.7 hrs
Posted: September 24
Used to be fun. Updates killed it for me. They need to revisit ai difficulty in low - high combat sites. used to love this game. tried to return after reading good reviews on updates, Still a waste of my time.
Helpful? Yes No Funny
mjbrown55
117.4 hrs
Posted: September 24
I think today is the day I hang up the keys to my spaceship. As a very casual gamer, it is just not enjoyable to be repeatedly blasted into the void by NPC ships that you have no chance against. You realize you are seriously outgunned, put all your power into recharging your dead shields and make a run for it. But no, the AI controlled ship disables your thrusters, and there you are, hanging in space, unable to do anything other than reboot the ship and hope you can get your thrusters and shields back up before you get blown up. Because, when you do get blown up, it costs you a lot of credits to get it back - in my case about three months worth of tedious credit-earning missions. As a player of the original Elite, I had very high hopes for this, but it's not working. I have fast broadband, but the game is painfully slow at some things. The whole thing is - after the initial WOW! - a complete grind. Make a few credits, buy something to make your ship better, get blown up, spend credits to get the ship back, do some missions to improve the ship, buy some bits, get blown up. Do Mission. Improve Ship. Get Blown up. Repeat endlessly until it really gets annoying, then hang up your keys and go do something more worthwhile. Like watch paint dry.
Helpful? Yes No Funny
Skyancez123
78.7 hrs
Posted: September 24
Fun game, but gets old after a while. Haven't played it in a long time though, maybe that's changed
Helpful? Yes No Funny
goose chase
130.3 hrs
Posted: September 24
I've played 130 hours. Boring, aimless, bland, repetitive, hollow. Just an all round rip off and ♥♥♥♥♥♥ game.
Helpful? Yes No Funny
[Colt] Green
111.3 hrs
Posted: September 24
Euro Truck Simulator in Space
Helpful? Yes No Funny
Jon
249.7 hrs
Posted: September 24
https://gamejudges.wordpress.com/2016/09/21/elite-dangerous/

Elite: Dangerous
Posted on 21 september, 2016 by gamejudges
Elite: Dangerous is a retro spaceship-simulator funded in part on Kickstarter that delivers the goods. You fly a spaceship in zero gravity, earning money for better spaceships and gear by completing varying tasks like exploring, bounty hunting, trading, courier flights and asteroid mining. It is a huge game with endless systems to explore. You start with a free ship, but any upgrades or newer ship, will have to pay a 5% worth fee each time you die. Plus you lose all cargo and contents of your cargo hopper (used to store mining fragments).


At 249 hours into the game, and my bank is 5M and a cobra my ship. Mostly I mine asteroids ad nauseum by blasting them with a mining laser, then chasing the fragments down aiming my hatch at them. Mining seems like the best option for new to intermediate players, on solo at least; you just need to find an asteroid belt that has high yield metals and you can earn money with little to low risk if you either don’t travel with any cargo or split the moment you see there are unknown ships in the belt cluster. I got the expansion, but I haven’t tried any of the new content yet. Which includes landing on planets, using a buggy or fighter, finding engineers to upgrade your gear and co-piloting the ships.

Mining consists of firing the mining laser on an asteroid, then
picking the fragment up by running over it with the hatch up. You have
to have space in the hopper to pick it up so you need to clear dump
fragments. A bigger hatch allows for more slots, and a better mining
laser helps mine faster. You can also use robots called limpets to
pick up the fragments for you; it seems you only need a good one if
you’re using limpets. Each asteroid has something like 2-4 fragment
types and each fragment 2 minerals/metals. The types of fragments that
are common depend on the asteroid
belt. Minerals and metals can be sold at spacestations, but mining
missions yield a bigger score and helps with reputation. Pirates don’t
care about the contents of the hopper, but will attack unless you
jettison all your cargo. They don’t seem to appear while you are
mining, but will attack you while you are traveling. Mining parties
can often be encountered, but they don’t attack you. You can set power
focus to system, engines and weapons with each one being 0-4 and you
having 6 points to spend. A good way to mine is set the power focus on
4 systems and 2 weapon.That way, you are slow enough to stop before
hitting an asteroid and durable enough not to get hurt by an impact
(70 speed). The value of all cargo is displayed in the Inventory so
you’ll quickly learn which to keep.

There’s a FOSS (free and open source software) game called Oolite which has basically the same game play except things like docking at a station and picking up flying stuff is much harder and more realistic. You can place guns at your sides, front, and back. Running away while firing backwards with a military grade laser seems to work in most situations. Also the graphics are of course basic. If you don’t want to shell out the cash for Elite:Dangerous, or have an old machine, this game gives you the same experience of piloting a spacecraft. I played enough to easily kill the best ship in the game, the alien ship. Although this game is big, you don’t need to spend much time to get to end-game; granted you follow the manual for docking and print out info on ships etc.

Verdict
Elite:Dangerous is worth a buy, but the expansion can wait until you get to the mid-game at least, which can be never unless you figure out how to dock safely.

PS: The wordpress page contains pictures.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
135 of 154 people (88%) found this review helpful
3 people found this review funny
Recommended
96.2 hrs on record
Posted: September 8
So, this game, guys. This game is very special. There are a lot of opinions about it. There are many people that play this a lot, yet at the same time have a lot of complaints. Serious gamers that have played 1000+ hours have negative reviews up.

Some of these folks trash this game to high heaven online yet fire it up every day. They do that because, despite the issues they have with it, they love it. They love serious games. They love space sims. They complain about it with good reason. They want it to be better. The truth is, this game has grand potential, but is already a massive, lumbering giant. It has delivered on promises that no other game has even bothered to attempt. The ones that have promised the features that Elite already has have failed (they shall not be named), or are in development (Star Citizen).

If you're a guy like me, that has been gaming since the 80's, that is passionate about games as a hobby or maybe something more. You have a real-♥♥♥ life and a real-♥♥♥ job, you don't post online much, you don't care to involve yourself in mudslinging on the 'net, but just want to play a great game. Listen. Check this thing out.

This game is The Game of Games. I don't mean it is a collection of mini-games. Although, some would argue that. When you get an attempt to pull you out of warp. When you land at a base. When you're collecting salvage in space. When you're mining. When you're scanning planets. When you're scanning ship wakes. When you're dogfighting. When you're comparing trade prices. When you're comparing ships or modules. When you're managing your power distribution. When you're approaching your warp destination. Etc...

Except, look. The common criticism is that old chestnut "mile wide and inch deep". I seriously disagree with that. Do you want play a game as Mal Reynolds or Han Solo? Many games claim "be the next Han Solo". THIS GAME DOES THAT. And it does it better than anything else on the market. Flying your ship feels so ♥♥♥♥♥♥♥ good. Everything that surrounds that adds to the experience that you are a lone and powerless privateer in space. You can align with anyone you wish or no one at all. You can be a legit merchant or smuggle under the radar. And everything in between.

Another criticism is the game is "grindy". Well, if you want to farm faction rep or keep incrementing your credits and play the game like you're at a casino, sure it is. This game is an MMO. It doesn't really feel like it at first, but it qualifies as one. People will play it like an MMO, then complain about their MMO experience. Any game with no definite start or end has grinding. You watch the numbers go up. Look, this game is about the experience. It's about the sound of your engine whirring down, it's about feeling the pull of the star as you pop out of hyperspace, it's about the reflection of that giant moon in the grit on your windshield. You can play it however you want. It accomodates you no matter what you decide to do. It has a steep learning curve. It doesn't treat you like a baby. There are a lot of fantastic videos and a vibrant community that is ever-growing. Half the fun of this game is the discovery and the other half is the space privateer experience. You're the Cmdr. This is a game about piloting your own ship in a vast uncaring society, in an even vaster? uncaring galaxy. It's not about doing guild accounting like EVE, or leveling up RPG-style.

The game tries to give you an accurate, to-scale representation of the Milky Way. And well, it succeeds. There is a Galaxy Map in this game. You are a smart person that can at least understand how big our galaxy is. But you need to look at this map, you need to zoom in and out. It will make you go "wooooooow". (Maybe more of a Tim & Eric "bbwwwaaaaaaahhhhhhhhhhh"). Every time. It still does for me.

Your ship can only jump a few light years at a time. Sometimes, to get to a destination, you'll have to make a few jumps. Do some space truckin'. This can get boring. You don't really have to. The game itself doesn't make you. But you probably should at some point. You're gonna be cruisin' on a space highway. You're gonna pop out next to a white dwarf and really need to pull up and get out of the way before you overheat and/or get too close to the pull and yank you out into normal space. This space truckin' part of the game is par for the course when you have a GALAXY-SCALE area you can travel. Journeys to the center of the galaxy have been pretty well-documented, even if the collective population of players hasn't even discovered a dent of what's out there.

This game is full of moments you make on your own. Full of "emergent storytelling" that I have shared with friends on more than one occaision. That's what makes this interesting. Narrowly avoiding federal scans and evading their grasp by a hair on that tough, pirate-wrought run. Finding yourself dogfighting in the ice chunks of a massive ring around a gas giant in a triple-star system. The game is what you make of it.

Elite is a game that does a little of everything you could ask for in a space sim set 1,300 years or so in the future. It's not perfect. But it's damn near close. It will keep approaching that limit. Again....there has never been another game like it.

Now, I don't know if the game has more unique stars & planets in it than what I've seen. It has a lot, but I don't think it has quasars, pulsars, etc. But I haven't gone very far. You can land on planets. Most are just rocky bodies. Don't get me wrong, the galaxy is already full of amazing destinations and vistas. Later on, Frontier will add the ability to rove around on Earth-like planets, Venus-like, etc. The galaxy will constantly be added to and reworked. And, stuff like multi-crew ships, and aliens? are coming. Alien wrecks have already been found. Interesting. Ya.

This is a game in living development. It has seriously improved since initial release it countless ways. It is NOT an Early Access title. Far from it. Frontier Developments is not a two-horse studio. They have a proven track record, with capitol behind them, and seriously passionate people. They love space sims. They also love roller coaster games. Hey, Planet Coaster will sell. If this enables them to achieve their dreams they have with Elite, I am all for that. They have long term plans for this game and they have already delivered on their roadmap.

My personal criticisms, that will be addressed sooner or later, is sometimes you have to go to external databases on the internet to get some info. I don't like leaving the game for this. That's always a bad look. Also, The bases, beautiful as they are, have little signs of life. We are led to believe most bases are a big hub of activity but right now they still appear a bit lifeless. Common criticism.

Elite is as relaxing and zen-like, as it is challenging and gut-wrenching. The presentation is second to none. This is not a game for everyone, but there is a certain appeal to it that even non-gamers can appreciate. This is a game for discerning adults. I'm not saying kids can't play it. But, it's for people that know what they want, and are looking for a deep experience even if they can't dump 1000 hours into a game. It doesn't really lend itself to playing it all the time every day, at least for me. But for a good chunk of hours every so often. This is the type of game that you could play for the rest of your life in small chunks. It will keep getting better all the time. It's not even my favorite game (it's up there). But...in some ways it's a little more than a game, if you're willing to take the plunge, it's the best "space experience" out there.
Was this review helpful? Yes No Funny
85 of 112 people (76%) found this review helpful
2 people found this review funny
Recommended
108.4 hrs on record
Posted: August 28
E:D is ridiculously underrated. It has evolved into something truly special with v.2.1 and 2.2 soon to release. Now is the time to jump in if you've been on the fence... or feel burned by the empty promise of No Man's Sky.

There is an unforutnately widespread perception that E:D is 'vast but shallow'. It's not shallow. (It *is* vast.) This is most likely due to the fact that many players seriously underestimate the learning curve. It's steep. E:D requires a real committment to learn. Or put another way -- you can learn the simple basics farily quickly. But learning the rest of the skills, procedures, tactics that turn E:D into a fantastic experience takes some time. It's not a game you can just jump into and expect to enjoy off the bat.

If you're willing to put in the effort to learn -- you will be rewarded. Amazing game.
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46 of 56 people (82%) found this review helpful
Recommended
95.3 hrs on record
Posted: September 4
If you're bummed about No Man's Sky, and don't want to wait for Star Citizen, Elite:Dangerous is your game.

The game has a learning curve, but it's a satisfying learning curve. There are flaws, but each patch brings bug fixes, new features, and fresh content. The economy feels alive, and both the solo modes and multiplayer are fun. The universe feels massive, and the gameplay challenging and fun.

Elite:Dangerous is a worthy time, money, and creative investment.
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30 of 40 people (75%) found this review helpful
3 people found this review funny
Recommended
702.9 hrs on record
Posted: September 8
A spaceship simulator where human inhabited space is a bit like the wild west, and you're just out to make an living out of it. I'm coming to this game as someone who never played any of the previous Elite games, and I play this game with a cheap HOTAS joystick, and I don't personally wing up with other players online.

You start off in a very basic "Jack of all trades" ship, you work your way up by doing missions, carrying cargo, couriering, exploring, combat, bounty hunting, mining, assassinations, smuggling, and finding buyers for your goods. Buy new ships, attain upgrades, and rank up with the various factions. No central "story", but there is an evolving political environment that responds to player community actions.

Right now there are 29 ships in the main universe that you could pilot, each one handles differently, most of them can serve different roles better than others. Plenty of different loadout customisations for your ships, including many different weapon, utilities and internal compartments.

The good for this game includes the sheer size and scope of the universe: travel faster than the speed of light from Mercury to Saturn and watch as the surface detail of the rings slowly come into focus. A scientifically accurate modelling of the playable galaxy based on the real world Milky Way. Customisable and flexible ships to suit your playstyle. Exciting dogfighting combat. Easy to drop whatever task you're doing and do something else in game. Graphics can be stunning, sounds are amazing, runs fantastic with my GTX 680 (2560x1080 ultrawide, comfortably over 60FPS). I would also say that my experince has been positive when it comes to bugs, they are generally quite rare. Developers are always adding new content to both the base game (Elite: Dangerous) and the Horizons DLC.

The neutral for this game would be that the Close Quarter Combat game-within-a-game feature can be difficult to find other players (if you care about this mode), huge size of the game means it can be rare to find other players in game. If an true offline mode is required for you, you might want to give the game a miss, as the solo mode still requires internet access to update the in-game markets, community goals and exploration data.

The biggest negative for this game for me would be that without the Horizons DLC, the exploration aspect of this game would be extremely bare bones (you jump to locations, and point your ship at intesting planetary bodies to gain information about them, and sell this information).

At the time of writing this review, I wouldn't say that the DLC is required for enjoyment, but that may change before the end of the year, with the introduction of the ability to launch your own mini-fighter ships from larger ships.

tl;dr: it's Eurotruck Simulator, but in space and in a spaceship. And you can blow up the traffic instead if you want.
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44 of 65 people (68%) found this review helpful
1 person found this review funny
Recommended
98.9 hrs on record
Posted: August 29
This was a good game back in 80ties. And it's a still a good game.
Then came No Man's Sky aka One Man's Lie and now this is the best game out there. Star Citizen doesn't exist yet, NMS is ♥♥♥♥♥ and Elite is playable and getting better every new update.

8/10
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28 of 38 people (74%) found this review helpful
1 person found this review funny
Recommended
1,814.1 hrs on record
Posted: September 10
Ever since my parents made me watch the Moon Landing, I have looked into the night sky and wondered when I'd have the chance to visit the stars. Now I have it.
Elite: Dangerous is an amazing and beautiful sandbox to interact with, yet not one to be taken lightly. Expect to put in much research and practice before hopping into a huge battleship; the game is somewhat unforgiving, especially at first. But with a bit of determination, a player can soon wield a fleet scattered all over the galaxy. With 400 billion star systems, there's a lot left to explore out there, and the game is only getting better as time goes by, with a 10 year development plan envisioned. I'll be playing Elite: Dangerous for a long time to come.
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15 of 19 people (79%) found this review helpful
2 people found this review funny
Recommended
425.5 hrs on record
Posted: September 6
A slow paced game, its true. But after 4 hours of space trucking, when you hear the "WHOOM" of an interdiction tether and glance at the sensors to see a little red dot of an enemy player on your tail... 448 tons of gold in the hold and a 10 million credit rebuy cost means if you die you will lose all the progress that 4 hours of trucking got you. Better hope you fronted the money for some decent shields and thrusters, you're gonna need all your tricks to get out of this one. Pop chaff, drop mines, deploy the turrets, and haul ♥♥♥. Get a scan of the enemy ship if you can so you know how to play this one. The chase is on- and you're going to need all the help you can get. It might only going to be a matter of seconds before you hear the dreaded "shields offline- taking damage"

^this feeling is what keeps coming me back, but the game has more to offer. The galaxy map is beautiful on its own, and exploring it is an almost spiritual experience. Watching stars and planets soar by, investigating the valleys and mountains of a planet that you are likely the first to land on, and finding rare stellar bodies like black holes and pulsars, all these thrills really don't wear off. The effort needed to find things like this makes them all the more rewarding, especially if you are the first to find an interesting system.

The atmosphere of this game is EXCELLENT thanks to the beautiful sound and graphic design. This game makes me FEEL like I'm in space. The hours of enjoying the vast stillness of space, is then shattered by a few seconds of pure adrenaline.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
Recommended
125.3 hrs on record
Posted: September 4
You can be a Trader, Pirate, Smuggler, Explorer, Bounty hunter, or all of these. Above all else, you can buy and do up ships.

This game can be so peaceful that you can watch the entire Lord of the Rings trilogy while playing. So action packed that you'll be racing to the nearest spaceport before your oxygen runs out, while dodging multiple enemies who may be firing at you.

You will be confused. You will get lost. You will have to decide for yourself what to do next. You will lose 100 of hours of your time, and hundreds of millions of Credits.

This is Elite Dangerous.

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14 of 18 people (78%) found this review helpful
Recommended
33.0 hrs on record
Posted: September 9
Bought this after No Man's Sky, its so much better, you actually have control of your ship and you can manually land it and dock it and even crash it, its what No Man's Sky should of been. It also has multiplayer and hotas support unlike No Man's Sky.

I'm also really enjoying this universe a lot more, its based off our own galaxy and it has the Sol system and Earth in it, but you gatta do some missions for a certain faction to get there which makes for a really fun end game goal then just jumping from planet to planet randomly.

It also has billions of planets kinda like No Mans Sky but they feel much more unique and theres reasons to stay on a specific planet or station rather then just exploring aimlessly, they have different markets and tech levels and better upgrades for your ship which you can actually use for combat missions in this game.

To summarize theres a lot more to do in this game and a lot of different end game goals to work hard for besides just "going to the center of the galaxy", I'm finding it a lot more enjoyable then No Man's Sky, if your one of the people like me who where disappointed by that game then Elite Dangerous is a much better alternative, I just wish I knew that sooner.
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9 of 10 people (90%) found this review helpful
Recommended
11.2 hrs on record
Posted: September 18
I was really hesitant with this game, known about if for a while. And after the No Man`s Sky disaster, i finally decided to give this game a try. And i love it!

I never expected it to be so immense. You are in a universe, bigger than you can think and exploring really need a lot of preparation. I`m impressed with the quality of the game, graphics and sound design. There is so much stuff to do and the game doesn`t hold your hand in any kind. You are thrown into this world, somewhere, and have all the tools to just ... play around. Fight, mine, trade, explore ... whatever, this game has it all in space perfection :D

Great game, if you like space and feeling all alone, give this game a try! Pew Pew Pew, space laser ...
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