Take control of your own starship in a cutthroat galaxy. Elite Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
User reviews:
Recent:
Mixed (632 reviews) - 62% of the 632 user reviews in the last 30 days are positive.
Overall:
Mixed (16,161 reviews) - 65% of the 16,161 user reviews for this game are positive.
Release Date: 2 Apr, 2015

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Buy Elite: Dangerous

24,99€

Packages that include this game

Buy Elite Dangerous: Commander Deluxe Edition

Includes 3 items: Elite Dangerous, Elite Dangerous: Commander Pack, Elite Dangerous: Horizons Season Pass

 

Recent updates View all (32)

28 July

Update 2.1.05

Greetings commanders, we've pushed an update out this morning, here's the changes.


Stability Fixes
- Fixed Skimmer Group issue
- Fix a crash if we try to send a message to or about a player that is no longer in the game
- Fix crash during high res screen capture
- Fix crash in wing manager
- Fix for the pilot object never being destroyed
- Fix a number of unreleased effects that could potentially have caused small memory leaks
- Fix crash when calculating the tidal locking amount for a planet with exactly -180 axial tilt
- Fixes to protect against a fatal network error, and early detection of the disconnection with server
- Fixes a crash in the fairly rare case of a ship being killed or fleeing while waiting for a response to a docking request
- Fixes for cross-platform crashes reported from the Xbox client
- Improvements to memory management to tackle cases of fragmentation
- Fix a potential NaN in the vehicle system
- Added crash protection in outfitting when getting the inventory for a sub slot
- Fix crash when taking damage and when a contributing player doesn't exist anymore, likely due to quitting
- Fix a server crash if a CQC game ends at the same time the lobby is shut down
- Fix a crash if you disconnect while shooting someone while in CQC
- Fix a crash in CQC capture the flag if someone leaves the game at the same time that the flag is dropped
- Fix crash when disconnecting while taking damage in CQC
- Fix a transaction server error when transferring cargo on changing ships


General Tweaks & Fixes
- Added surface scan materials data to system map
- Added Federal supply stations to Merope
- Fix to allow TrackIR users to have the same headlook range as before the 2.1 patch when live
- Mouse cursor stuck on side of screen when in main menu fixed
- Station weapon strength increased to allow for players with engineer upgraded defences
- When dropping out after an interdiction make sure we don't drop out too close to a planet
- Added Saitek x56 control pre-set
- Fix occasional doubling up of first discovery names on the system map
- Fix for first discovery bonuses not being paid out when all members of a wing sell their exploration data
- Factions can no longer retreat if fewer than 3 factions would remain in that star system
- Fixed combat rank increases awarded from killing other Commanders
- If the game owner has changed before we close CharacterComponent (because we switched users for instance), then don't save the PlayerMisc config. Otherwise we'll save the old user's settings in the new user's save data
- Added latest batch of translations
- Various text fixes


Xbox One
- Updated New Logo and Idents
- Improvement to user settings when switching players
- Added a language override option to allow players to choose English over their default console language
- Reduce the frequency that the statistic events are sent to make them less spammy
- Don't allow the player to spam Create Commander requests - block new requests while another is active
- Don't refresh the XBL Inventory when unconstraining to avoid the client and server getting out of sync


CQC
- Matchmaker optimisations
- Removed the localisation from commander name in CQC as it is causing issues in the UI for long names


NPCs
- Removed boost from lowest NPC ranks
- Removed sub-system targetting
- Allow players a better chance of fleeing from NPC ships
- Rebalance for fixed scenario AI set up, specifically for Nav Beacons and RES sites
- Increase the threaten timer across the board for all AI. Pirates have slight higher since they are waiting for cargo to be dropped
- Set all AI ships in lawful space to have an interdiction rank range of 2 or less ranks below their own, and all AI ships in anarchy space to have an interdiction rank range of 3 or less ranks below their own
- Slightly reduced Anarchy interdictions, whilst keeping them more dangerous than lawful systems.


Engineers
- Wide ranging changes to drop rates and USSs: Change the rate and spread of drops from missions, wakes, ship scanning, USS collection, mining, data links and scannable wreckage
- Fixed blueprints being lost when using reputation to override the special modifier
- Make sure POI data points have the firmware rarity improvements mirrored across to them
- Rebalance POI data point drop quantities, including the rate and spread of drops
- Change the weighting on "Wrecks" USS
- Fix for being able to select an unselectable adjust option which appeared to give a free upgrade
- When collecting physical micro resources or retrieving data loot, add 3 to the inventory instead of 1. If your inventory can't fit 3, just add enough to fill the inventory
- Added locations to the descriptions of the commodities
- Material positions are now replicated correctly
- Balanced values for Materials amount and rarity spawned by PoI's to address difficulty of finding resources


Weapons
- Fix infinite ammo reloading on player ships
- Make the diminishing returns cap on external heat attacks more harsh, primarily making it very hard to cause significant hull damage with heat from thermal shock/cascade
- 20% reduction in heat applied by Thermal Cascade
- Fixed lens flare on class 4 burst laser


Missions
- Make permit missions have rank up tick box ticked
- When attempting to add a message to the inbox list in GUI, check if the mission manager knows about the mission. Don't show it if it doesn't
- Add a short wait time before the client re-requests a tutorial mission (60 seconds)
- Fix to allow Navy promotion missions to succeed if offered prematurely
- Fix to use the correct rank name in Navy promotion inbox messages
- Automatically clean up undeletable inbox messages for expired missions
- When attempting to add a message to the inbox list in gui, check if the mission manager knows about the mission. Don't show it if it doesn't
- Fix for Settlement Not Spawn Spawning Mission Required Skimmers


Scenarios/USSs/POIs
- Fixed various issues with capital ship scenarios
- Added new types of USS and new USS classifications
- Rebalance for fixed scenario AI set up, specifically for Nav Beacons and RES sites
- Separate Checkpoints/seeking weapons into a separate WarSupport scenario bucket and when generating war scenarios guarantee that at least one is always from the actual War bucket rather than support, to prevent warring systems being full of checkpoints but no actual combat zones people can participate in


Ships
- Diamondback Scout - cannot land on planet surface fixed


Render
- Make the render feature system more robust against GraphicsConfig.xml being broken


Powerplay
- Fix for "System Resistance" ships not having any weapons in Military Strike zones in powerplay systems
- Prevent depopulating systems, change the background sim to only allow Factions to retreat if there are at least 4 factions in that system
- Additional modifier to require a commodities market during Trade related CG's


Audio
- Fixed bug where planetary music suite didn't play when approaching from supercruise
- Reduced the timing interval on the probe to bring the total transmission down to just over 6 mins
- Small volume boost on flight controllers and radio chatter

48 comments Read more

1 July

Elite Dangerous: Horizons Update 2.1.04

Greetings Commanders, we have a small update coming for PC as well as the Xbox One players. Specifically to address a number of stability issues including some additional fixes.

Patch notes

Stability Fixes

  • Fixes for crashes when Hyperspace jumping
  • Fix for crash when entering Supercruise from a Conflict Zone
  • (Xbox) Fix for title entering unresponsive state after disconnecting the WAN Network cable
  • (Xbox) Fix for title crash from launch

General Fixes
  • (Xbox) Fix for loss of Horizons access after launching from Engineer Base
  • Fix for Docking Computer and NPC’s drifting off target landing pad
  • Various text updates

52 comments Read more

Reviews

“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

About This Game

Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.

A Galaxy Of Wonders
The 400 billion star systems of the Milky Way are the stage for Elite Dangerous' open-ended gameplay. The real stars, planets, moons, asteroid fields and black holes of our own galaxy are built to their true epic proportions in the largest designed playspace in videogame history.

A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.

Blaze Your Own Trail
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game.

A Living Game
Elite Dangerous grows and expands with new features and content. Major updates react to the way players want to play and create new gameplay opportunities for the hundreds of thousands of players cooperating, competing and exploring together in the connected galaxy.

The Original Open World Adventure
Elite Dangerous is the third sequel to 1984's genre-defining Elite, bringing gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entire Milky Way re-created at its full galactic proportions.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU (4 x 2Ghz)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 260 / ATI 4870HD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Supports Oculus Rift and TrackIR
    Minimum:
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 2.3Ghz quad-core Intel Core i5 CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 650M 1GB (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 3.4GHz quad-core Intel Core i7 CPU
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 775M (2GB video memory) / AMD Radeon R9 M290X (2GB video memory)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (632 reviews)
Overall:
Mixed (16,161 reviews)
Recently Posted
Michal Kleszcz
( 341.7 hrs on record )
Posted: 13 August
Just the best, nothing more to say
Helpful? Yes No Funny
Myridium
( 47.1 hrs on record )
Posted: 13 August
Elite: Dangerous markets itself as an immersive, mutiplayer, exploration-based experience of space travel. Although initially visually stunning and seemingly deep, it soon becomes apparent that the 'storytelling' aspect of the game is an illusion.

At every space station, of which there are about three kinds which otherwise look identical, one can take some time out to read the `galactic news'. The amount of content is overwhelming, filled with news stories about events occuring in the galaxy such as slave-trading, famine, and political tensions. But I found myself wondering where all of this action was taking place. No matter where I travelled in the galaxy, all I saw was generic (space) station after generic station selling and buying randomly chosen commodities. Well, this `galactic news', which I suspect is mostly randomly generated, is a complete fabrication. One can only wonder for so long where the action is taking place before they realise that there *is no action*. Space stations also have descriptions of the status of the populous, i.e. "famine". I wondered for a long time which game mechanics I was missing, until I realised that these labels and this `galactic news' mean absolutely nothing. It has no impact on the gameplay.

Basically, you will be spending your time trading commodities between space stations, only turning a profit because you looked online (in real life) at a database of where commodities can be bought and sold for low and high prices respectively. Why do you want a profit? So you can get a bigger ship. Why do you want a bigger ship? So you can get bigger engines which take some of the tedium out of flying through inter-solar-system space. Why do you want to fly through space? So you can trade more commodities.

In actuality, there is nothing to explore in this game, save for the elusive station offering a slave trading mission which is by a wide margin more profitable than anything else you can do in this game.

As the for the multiplayer aspect: I rarely see other human players. And when I do, there is no need (in fact I don't even know if it's possible) to contact them. Engaging in a fight is detrimental to both parties, as the most you can gain is the cargo of a ship you destroy. Cargo which is at best worth a modest amount in the rare case that the ship you destroyed was carrying some of these elusive slaves.

What this game does best is create a temporary illusion of depth that lasts just long enough that you miss out on the refund period.
Helpful? Yes No Funny
Toussaint "Daddy" Louverture
( 116.3 hrs on record )
Posted: 13 August
A great space sim which allows you to participate in various, admittedly a little shallow, space activities like space mining, space trucking, space exploring and space murder. The devs are slowly building up the foundations of the game with seasons of expansions which look quite promising but obiously are not out yet. Not the greatest monetisation I've seen but not too offensive. As far as emulating the experience of piloting a space ship, this is the best in the business, the audio and visual design is fantastic. If you want to experience the spectacle of being a space pilot and can bear some repitition then this is your game.
Helpful? Yes No Funny
Darth Vaper
( 1.4 hrs on record )
Posted: 13 August
It's ok, but nothing special, the thing that lets this down are the really poor controls, there plain horrible and ruins the experience, also the DLC adds features that would be in any other games patches.

Playtime is very limited, you will be bored after a day or two doing the same old thing with the same old looking stations etc.

Try it in a sale but dont have your hopes too high.
Helpful? Yes No Funny
Furry Eskimo
( 231.7 hrs on record )
Posted: 13 August
--> Read Before Voting <--

First off I'll say I've down voted this game in the past for what I believed was poor gameplay that destroyed immersion and I still believe the game isn't perfect, but after a few months since I lasted played the devs have, surprised me. :)

Trading is a lot less dangerous than it used to be.

Exploration seems to take less time than before, so if that's true I'm glad.

I can bookmark locations!! That's my #1 favorite new feature. (So I can find my way back to locations where pirates/bounties are)

Combat is pretty identical actually, dispite what I've seen in other reviews. Although enemies do seem more adept at avoiding my cannons, but I still get em!
Combat is still certainly more fun with more than one ship. Prevents the other ship from just flying in circles with you tailing them.

And although the user interface for trading I think is still a liiiiittle simplistic, the new interface for weapons and ship equipment, blew me away! It provides an easy layout, useful visuals, and so much information to help you compare new equipment to your old stuff in a fashion I found extremely easy to understand. Really, Great job!

I also get vocal feedback from stations based on my behavior, warnings before bounties on me! It's great. Really improved the immersion.
And I'm pretty sure I accidentally shot a police officer in a fight (who flew between me and the enemy) and I didn't get fined! In the past this would have resulted in an instant fine and me having to leave the system (money and fun) for a litteral week)
Aaand I seem to be able to pay off my fines now. :D

This improvement in immersion is similar for missions. I get regular messages from NPCs informing me about updates and it's just, good.

This, "engineer" this is currently poorly explained in game, but I guess they're special bases where you can use loot to upgrade gear? IDK, but the ship's I kill now drop special loot that doesn't fill up my regular inventory, but a Masissive new inventory I have. Too bad I can't sell this loot. But then again this keeps me focused on the fight. :)

- - Conclusion - -

The devs of this game Have been adding the content this game needed, and it's good. (Phew)

Also the dlc payment plan is better than at its launch, so maybe i Will buy it once I get a friend to go dogfighting with.


Ps- I do find it weird I have very little to do with my money. There's a huge gap between what regular and larger ships cost, so it seems like it could take a very long time to earn enough to buy one. And long before that point I've had a fully decked out ship, so I'm a little at a loss for things to do.
Maybe if I could hire NPCs that'd be cool?
Helpful? Yes No Funny
battlebox300
( 61.0 hrs on record )
Posted: 13 August
very fun once you get used to it and actually get the hang of it, because it's actually very confusing when being a beginner.
Helpful? Yes No Funny
Bluelotus
( 49.2 hrs on record )
Posted: 13 August
This game frustrates me to no end (sometimes), you could say oh your just not good enough or you need to spend more time in game or you need to be more active. That`s fair to assume, thing is when last time i was online i could not dock. Which resulted in me being attacked by Pirates who too could not dock. (I assume) I had fought earlier against another Pirate trying to collect the bounty of said target. However the battle soon came to a stand still when neither side could get ahead of the other. Eventually i ran out of ammo and had to make a strategic escape which was quite annoying but it was not so bad.

However when i came to the docking station i soon noticed that it was full, i should have continued looking for another docking station but i was too tired to bother. (it was getting late) I soon noticed that everyone else in the station that had docked where pirates which unsettled me but i knew about the no fire zone so i though i should be fine. Turns out i was wrong, and i got shot down just as i had gotten permission to dock. It just was not my day i guess, and its easy to laugh at this afterwards but i was cursing pretty badly at that point, i had a bounty to collect and some cargo to sell so that sucked. Then there are those pick up cargo missions which can be quite annoying, it would help if there was a clearer indication where my "cargo" was or if not directly then at least a rough estimate, just telling me its in that system aint good enough (its really a big place to look), i cannot fret how many times i have given up on a mission looking for some ghost cargo (that never existed in the first place or so it felt) i could spend hours and hours looking for. I don`t wanna do that no matter how good it pays. I simply don`t have the patience. But those few times that i have found my cargo, that is amazing and totally worth it.

And yet despite these faults there is something that makes me love the game, maybe its the depth of gameplay? that you can always strive to become better at it, or maybe it has something to do with the many mechanics, or decision making everything can depend on a last second decisions (or screw ups), ship models! That and i love space simulators. And the game looks great holy crap!
Helpful? Yes No Funny
BlakeAteIt
( 524.7 hrs on record )
Posted: 13 August
I enjoy this spacegame.

The flight model feels good, combat is fun. Exploring is chill.

This is one of those "too many buttons" games. If you prefer WASD+Mouse, look elsewhere.

Arena mode/CQC is actually fun also. I didn't expect that.

I would suggest avoiding powerplay until later on, it introduces additional complications to an already complicated game.
Helpful? Yes No Funny
Holo
( 90.4 hrs on record )
Posted: 13 August
pick this up along with horizons and you got a better game than no mans sky, 10€ cheaper at that
also its pretty fun, basically a space trucking sim with combat and exploration elements sprinkled in
Helpful? Yes No Funny
BatHawk
( 24.2 hrs on record )
Posted: 13 August
I love this game!
A great and true Space-Sim where the whole milky Way is simulated!
Love the Flight model love the lore.. Love the whole game!
I'm playing the game now over the Elite launcher and not longer over steam, but, still playing and still loving it!
As more I play as more I loving this beautiful universe!

Horizons is also a great Season! Love it.. can't wait for the next great upcoming Seasons!

Especially, Space-Legs / FPS and multi crew..
Can't wait to walk around and inside my ships,stations, and planets!

it's a great game! I loves it every day more and more ^^
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
358 of 442 people (81%) found this review helpful
28 people found this review funny
Not Recommended
176.7 hrs on record
Posted: 28 July
It's been two years and the game still offers uncompelling gameplay. The vastness of the milky way, great flight mechanics and immersive atmosphere can't make up for the absolutely amateur approximation to gameplay.

Let me describe my last 4 hours of gameplay:

Got a mission to destroy a bunch of drones at a planetary station.
I arrive, I attack the station (this sends it into defensive mode where drones come out to attack you), no drones are spawned. There's no indication of where should I find them.
I decide to fly around as there're random Points of Interests that spawn randomly on planets.
To find those, you gotta fly around until you spot a big blue circle, land, get your buggy out, start driving around.
Found nothing on the POIs where there should've been something.

(Much later I'll found out on the net there's a "trick" to find the POI by approaching them with your ship from a certain heading, at a specific angle, from a specific altitude. Basically, you circumvent the boring gameplay to get to the fun part)

This is already about 2 hours.

Finally found a POI, there's a bunch of buggies with a bounty on their heads driving around.
I decide to go and engage them, the one I pursue keeps getting farther away.
I get tired, I start pursuing the other buggy.
I engage it, it aggroes me, but doesn't even fire at me.
After about 10 minutes, I get it down to 29% armor, suddenly I can't damage it anymore.
After a minute firing at it, it disappears into thin air.

I go back to my ship and I keep looking for POIs.

Finally found a POI with drones.
I destroy all of them. At last I feel I'm doing some progress.
My kills are not counting towards the mission.
Seems like destroying them from your ship doesn't work IF it's a POI, so you must be in your buggy.

Why? Because inorganic gameplay restrictions is the best way to destroy the immersive atmosphere of the game. FDev likes that as inorganic mechanic restrictions is a very common gameplay pattern in E:D.

I keep looking for another POI. I find it. I get out on my buggy.
3 drones engage me, within 10 seconds, I'm destroyed by them.
I quickly hit to rejoin my ship to have some sweet revenge.
My ship magically appears hundreds of miles above surface in the same coordinates.
I go back to where the POI was, but since this MMO has no persistence, the POI has vanished.
I can't even vent out and get some revenge.
At this point, after literally 4 hours trying to do something, anything in-game, I quit to desktop.

Yes, this all happened in a span of 4 hours. I'm a patient man and I don't mind slow games.

---

I want to love this game so much. The atmosphere, visuals, audio and flight mechanics are so compelling. But at the same time, everything else is so badly designed, it feels like the military is conducting a social experiment to test the extent of human patience.

I reached my limit.

Given the popularity of the review, I wanted to correct a few mistakes and expand a bit:

There're two motivators in-game: money and exploring the unknown. The former is self-serving, you make money to get better ships and modules that *only* allows you to make more money. To paraphrase Fight Club's Tyler Durden: "We work jobs that don't matter to buy things we don't need".
The latter can be cool but extremely lacking: There's nothing to do out there. *Nothing.* No emerging quests, plots, mysteries, hidden knowledge, stuff to research, no progression (except rank and money), surveying is literally just about aiming towards a celestial body and wait till it gets automatically scanned.

Knowing if a celestial body is worth approaching to scan (some can be really far) is about “playing” a hidden weird mini-game that lives in the system view, so, you basically LISTEN TO AUDIO CUES, like, if it’s a water world you may hear bubbles, if it’s an earth-like planet you may hear birds chirping, or if it’s a rocky world, just wind.
This is not even explained in-game, you find about it on Reddit/Forums (see meta-gaming down there).
I honestly have no idea who thought this would be fun and not a hassle, and that it wouldn’t break immersion.

You do experience being in actual places in the Milky Way (amazing!), see some really cool vistas and some crazy systems. If you love astronomy like I do, lots of very interesting places exist in game. I love this side of the game and it’s my current motivator. I unfortunately can’t recommend based solely on this since I can get the same thing from Space Engine. There’s just not enough gameplay around exploration, the monetary reward is minimal and your personal progress is almost inexistent except for a text that changes (rank) the more money you make selling your survey data.

Other terrible things:
1. You can't survive without meta-gaming (look it up). Breaks immersion immensely for me, having to jump to Chrome to check vital game data the actual game doesn't provide you.
2. It's the first multiplayer sandbox that allows almost no emergent gameplay, how they managed to achieve this is amazing to me. Only emergent gameplay I've seen in TWO years: a player-run refuel 911 service (inaccessible through the game! see point 1.) and organization of expeditions into the vast unknown (this is actually really cool, but impossible to organize within the game).

I want so much to love this game, though. I can still dream they'll hire a talented game designer one day. Thanks for reading.

——

I’d like to expand even further on a few areas:

CQC/Arena, the game’s Deathmatch Mode, because if there’s one thing a slow-paced, contemplative highly atmospheric game can benefit from is a Doom-like Deathmatch mode. I can’t believe SCS Software didn’t add a Destruction Derby mode to Euro Truck Simulator. In any case, it can be fun but not as fun as any of the dozens of Swashbuckling Space games out there. So, what about rewards? None. It has no bearing on your in-game progression nor an impact on the game’s Universe. It’s so disconnected from the main game you access it from the game’s system main menu. Not as fun as actual Swashbuckling Space games, no tangible rewards, no motivation.

Then you have Powerplay which tries to be another motivator by letting you fight for political factions (cool!). The problem with this is that it's so disconnected from the game world that if you don't strictly participate, it might as well not be there. It has no impact on the game’s Universe. On top of that, you have little to no impact on what actually happens. So, you play something that doesn’t matter and you have very little impact on where it’s headed.

Finally, Community Goals. Every couple of weeks you get galaxy-wide goals to achieve certain things like repairing an important station on the far reaches of the galaxy, and helping establish a human presence on a remote area. And as usual, the premise is nothing short of amazing but the amateur execution kills it: These goals *can’t fail*, it doesn’t matter what players do, they can’t fail. Your actions don’t matter. You follow FDev’s script as an observer. So? What’s the point? Yep, you guessed: Money, so you can buy a better ship to make more money. We work inconsequential jobs to buy things we don’t need.

It’s hard for me to understand how such a great foundation, good and fun mechanics, one of the best game atmospheres ever conceived and an entire galaxy to exploit could produce such inane gameplay.

I love you, Elite. But I hate you.
Was this review helpful? Yes No Funny
168 of 222 people (76%) found this review helpful
8 people found this review funny
Not Recommended
470.9 hrs on record
Posted: 27 July
TLDR:
Game is very pretty, immersive, and can be fun too, but it is also shallow and full of massive amounts of grinding.

Sigh… where to begin.

I guess I could start by saying I both really love and utterly hate this game at the same time. This game is perhaps the best I have ever seen as far as its ability to pull you into the game, and make you feel like a real captain flying an actual space ship. The views can be spectacular. Combat is another thing that is quite well done, with a few exceptions I will talk about later. Trade is well… about what you would expect, typically rather dull, with occasional moments of terror when you get attacked and may lose millions in uninsured cargo, and your ship. Mining is similar to the trader experience, other than you mine asteroids to sell. Exploration is also a rather popular activity (Though I really do not see why myself, but to each their own). Smuggling is a mixed bag, particularly after the recent spate of nerfs. Piracy in many ways needs a lot of work. Planetary-based stuff is also a mixed bag. On the surface, this game sounds like a dream. The problems start to show once you try to go a little deeper.

So what exactly is wrong with this game then?


The first major problem with this game is that the grind is unbelievably bad. We are talking Free to Play levels of grind. Just layers, and layers, and layers of grind. Some of it is so bad, that you will probably want to quit the game forever. In this game, everything is a grind… money, pilot federation rank, military ranks, powerplay rating, and engineers.

The worst grind has to be the grind for military ranks. Expect anywhere from 250 to over 300 hours game time, doing nothing but the same faction missions, to max out on rank for just one faction (fed or emp). These times assume that you have researched grinding rank on the internet and are grinding efficiently; otherwise, the time will be much longer. The devs made it even worse recently due to the nerfs that prevented mission stacking. This grind is so unimaginably bad that you will desperately be looking for any possible game exploit that you can use to cut the time down. Part of what also makes this grind so awful, is that the only way you can earn rank is by doing missions for factions associated with the federation or empire, and that missions vary massively as to the amount of rank points they reward, which means you will be doing the same one or two mission types for those 250+ hours. The other lousy aspect of this is that the missions that tend to give you the most rank points, also tend not to pay very well (or cost you in the case of donation missions). You might just say, why bother with it then? Well if you want any of the military ships, like the cutter or the corvette, you’re going to be stuck doing this grind.

Engineers grind exists due to all the specialized resources you need to acquire, and the heavy duty problem RNG making you go find more of the same resources over and over and over and over due to **** RNG, supposedly this is going to be fixed in the next patch, but I remain skeptical given their history.

Powerplay is bad mainly because you lose half your merits each week, which means the grind with it never stops. While you can more or less skip the grind, be prepared to spend 100,000,000 credits to reach rating 5 with a faction, and half that each week to maintain it.

I do not have as much of a problem with the money and pilot federation ranks grind. Money is not super difficult to come by, though I think ship and part expenses need to be flattened some. Mission rewards are still all over the place reward wise. I also think the federation rank grind could be toned down a bit due to how massively it factors into potential earnings with missions.


Another big problem is that not all the information a pilot needs is not available in the game. If I want to find trade prices for systems, I need to use a website. If I want to find out where I can buy what ships or parts, I need to use a website. If I want good information on how the bloody heck powerplay works, or engineers, or any other details, I need to use a website. All of this breaks immersion in a game that tries really hard to create it (and otherwise succeeds). All of this information should be in game.


The final big problem is the game really is rather shallow and very repetitive. Combat roles don’t really change much over the course of the game, the tactics will be the same, you get more and bigger weapons, but even that doesn’t change things much other than make battles shorter. You will probably end up using the same weapons systems, because only a handful of them are considered very good. You generally won’t bother much with ammo weapons, as ammo means having to go back to a base or station reload. You will find missiles to be almost useless due to low ammo and damage, plus the excessive number of ways to jam them or shoot them down. Trading and mining is even worse, as the only thing that will change is the ship you fly, and the quantity/type of goods you trade in, and the pirates will still just try to kill you on sight (AI doesn’t believe in actual piracy, even though it likes to say words that suggest otherwise). Piracy though fun, doesn’t pay well at all for the risk and effort. Missions are also very shallow and repetitive. They frequently offer insulting pay rates, and the missions themselves are rather basic and often tedious, plus they still don’t pay as well as trading or bounty hunting. Exploration also suffers heavily from sameness, where the systems start to look all alike, planets and moons are often pointless to visit, landing and exploring is usually pointless as well, and all for the privilege of making a piddling amount of credits. In many ways, I think the grind exists to try to cover up the shallowness of the game.


This game can be recovered though, if the devs would listen to feedback and do something about it, as it has a hell of a lot of potential. The first thing that really needs to be realized is that this is not the 1980s any more. Gamers do not always have 500-1000 hours to sink into a game, or anywhere near that. Most of us have piles of other games we could be playing other than this one. So stop wasting our time with pointless grinding already. Sure players need to work at the game, but not to ridiculous levels. Increase the money potential in missions to make them worth doing, and tweak upwards the other sources of earning (trade, mining, piracy, exploration, combat). Heavily cut back the rank grind, and give us other ways to earn it, or give us special rank missions, that are harder than usual, but offer a ton of rank points (preferably military themed). I would also tone down the powerplay merit loss to ¼ per week. Try also to make the missions more interesting and diverse. The ships, systems, and weapons also are in need of a balance pass, ammo weapons need to be more useful to make up for the need to reload them frequently, or give us the ability to carry extra ammo via internal slots, make missiles worthwhile again by decreasing the effectiveness of anti-missile defenses, increasing the damage, and offering two types of warhead, EMP and high explosive (one damages shields, the other hull). All of these things would make this game so much better.

Until then, I have to give this game a thumbs down due to the insane amounts of grind, and general shallowness and repetitiveness.
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153 of 228 people (67%) found this review helpful
4 people found this review funny
Recommended
281.5 hrs on record
Posted: 21 July
So, after about 500 hours of playtime (I had 250+ hours on Horizons before it became DLC on steam) I think I can make a more educated review on what I think of Elite: Dangerous.

I started the game about a year ago, mindlessley flying around space with no real direction to go in. This notion can confuse some people as then, there was not a clear objective, it was just you're in space so go do something. The primary directive for me or drive was to generate income and work my way up towards bigger and better ships, and I believe this applies to a majority of players. Before the engineers update however, missions were considered bland and repetitivem, with the only real ways to make money being long distance smuggling or large ship trading. For me, I didn't know what to do, and promptly left the game for nearly a year. I then came back to elite dangerous about 3 months before horizons, having an urge to give it a go. I also had a friend with me which in my opinion made the experience much more enjoyable as you had another person to explore or bounty hunt with.

When planetary landing came out, me and my friend were playing all day from 10am to 2am for about a month or two. I think you have to simply enjoy the fun in flying to a planet, gliding down to the surface, deploying your SRV's and then surveying the brilliant terrain laid before you. Flying through canyons, landing in huge craters and taking hours to cross with your SRV. The game did a fantastic job of giving you a scope of just how big these planets are, and there are millions to explore, which to me was great.

However, after months of us playing and repeating the same act of landing on planets, doing the occasional planetary base mission, we became quite bored with the game. This is a huge defining point for a lot of players. "Endgame". This is the stage where you have a comfortable sum of money in your account, you have tried every mission and done your fair amount of bounty hunting. What drive is there now to continue playing the game. For me and my friend there was none, and we were thoroughly dissapointed in the engineers update for a number of reasons:
-We like many others did not like the random aspect to upgrades
-It adds more grind to the already grindy game
-It didn't feel like the wait was worth it
However recentley I have gone back to the engineers and I am having a much better time. Frontier have definitley made mission boards much better and more understandable. Missions pre-update seemed broken, when stacking 10 missions only increased the rep of a faction by 1%.
I believe that the engineers update tailors well for outfitting a smaller ship as you are able to collect materials much quicker and get to places a lot faster. Overall, I've had a brilliant time with this game, and I am thoroughly nostalgic towards the first time I landed on planets or explored a nebula. I really do hope frontier adds more content to planets but I think that engineers at it's core is a step in the right direction. For players who stop playing at end game, I have been there and have done so, however what kept me into the game was the brilliant feeling when exploring space and just marvelling at the brilliance of the graphics and sounds.
-Brilliant Graphics
-Upcoming DLC which will hopefully make the game a lot more rich with content
-Huge planets with amazing terrain that you can explore for hours
-An extremely large and expansive game space which can occupy your entire day.

I'm glad that I discovered Elite and continued playing it and that's why I'd give it a reccomendation to those who would give it time.
P.S. I know this review is all over the place, it's my first proper one kek
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125 of 185 people (68%) found this review helpful
3 people found this review funny
Recommended
407.4 hrs on record
Posted: 26 July
My review

To the point: Both a popular and notorious game, a very diverse player base. People who love space. I'll skip all controversy over price of expansions, and assume some just want to know about the game.

The game offers many things, but don't expect the market-defined checklist of features required to keep everyone hooked. This gaming era is still dominated with what I'd call: a content confetti party. To be engaged in story, action, progression, reward and social interaction within minutes and all at once is not something you'll get in Elite: Dangerous.

Other than that?


What is Elite: Dangerous

Elite delivers space.

A reproduction of the Milky Way galaxy with as many different astronomical and planetary objects as the developers have managed to implement until today.
Stations with factions.
Ships with modules.
Things to shoot, things to scan, things to buy.
Those things spawn dynamically, it's not linear.

It will take longer than a few minutes or hours for you to reach your goals, if you're not stranger to that, you'll be fine.


Audio

I'll start with sound. Sound designers did an awesome job, you'll be identifying every ship and everything that happens in and around your ship to those sounds. Nothing seems out of place.


Graphics and the galaxy

Greatly optimised as of today, space, stations and planets are great looking. High framerate with most mainstream graphics cards of past generations with little loss in visual quality in low settings.

Overall design on human technology in Elite is very 'sober', there's a certain lack of station diversity but there's nothing crazy that seems out of place. Special effects in moderation, motion, detail and scales are those things that will make you feel immersed.

We are missing a few less common astronomical objects and phenomenons, black holes with accretion discs and planet atmospheres. But hey, patience.


Controls and handling

The game is a balance between arcade and simulation, so it's easy to handle but with range for more advanced piloting, with lowered realism to keep things fun and close.

All players report handling their ship and the user interface easily using mouse and keyboard, game controller (XBox One), joystick and keyboard or joystick and throttle (HOTAS). You can add voice command, head tracking and VR which Elite implements very well (mind the HUD readability glitch with the VIVE).


Learning curve and progress

Stat progress is generally slower in Elite, but technically you can do anything almost immediately.

But first: can you land manually? When the tutorial makes you aim, orient your ship and bring it down smoothly, you'll think this is a difficult simulation. Just go along with it, it's easy and fun in the end. You'll find out ship management and manoeuvring is very important.

Beyond that, the game doesn't exactly highlight for you what to do until you visit and check stations, if you Google the different professions you'll find many answers. Most common one "how to make money". It's part of your learning process to try and think further than money. If you do only one thing you get burned out by length and repetition but if you vary your experience, the game gets richer. Don't let credits dictate your path.


The ships

There are enough small, medium and large ships and modules, as well as module modifications to keep you busy. They are well designed on the outside and inside,

Don't think larger ships with more modules as superior in any given situation. You can still enjoy small ships as an experienced player. Although the game is full of ship specifications and stats, you will be flying, throttling, shooting, scanning, managing power, targeting, communicating and travelling.

Like for credits, don't let size dictate your path.


User interface

Very good holographic HUD in ship, easy to navigate with any controller. Many HUD elements, not much missing. The user interface in stations is OK for missions, trading market, module fitting. It's OK.

There are many stats, but also hidden stats like rank points and influence points in the game to avoid reminding you that it is just a game. Go along with it, or Google it if you need to know everything.


Story and persistent universe

Humans inhabiting star systems in a bubble of 1000 light years radius. You're a dot in the galaxy with events dripping slowly in the form of additions to the news feed, systems content, some oddities (unknown artefacts, barnacles) and community goals. Themes are sci-fi and mystery, think Babylon 5 perhaps.

I'll tell everyone: ready your Shadowplay recorder or equivalent, if you see something odd: record it and show the community. The players drive a huge part of that story.

There is no "solo story" individual to yours other than what you do. There is a background simulation computing faction changes based on our activities in their systems. It's small generic changes in a huge galaxy and you'll need help to leave a mark quickly. It can be underwhelming, so manage your expectations. But if it takes a special kind of mindset to enjoy exploring the galaxy and put your name on first discovered stars and planets permanently, then I guess those small changes aren't that small to everyone.


Multiplayer and future updates

The game allows both lone hermits and groups to find their way, but it's not what you'd expect from an MMO.

Frequency of player encounters is affected by the huge size of galaxy, but there are higher density regions and Community Goals will engage players in doing the same thing at the same place. Risk of piracy and ganking increases so beware or get away from those populated systems until you get a hang of it.

Teaming up is on players initiative. You have to talk in and out of game to find things to do together, and the in-game interface does little to engage players in flying together although the game mechanics are there, but we hope for more to keep the players busy together in future updates. There will be multi-crew, starfighter bay, character customisation, and unrevealed features that could push the game in the right direction. But you don't have to count on that.

There are interesting player groups and communities, tons of forum pages and lots of development and story discussions and player events. The game has flaws with regards to multiplayer, but the platform is rich enough to keep many players committed in different ways. The question is where you'll fit.


Bugs and exploits

There are some bugs. Instancing bugs and mission bugs. Some weekly server maintenance downtime. You can get past it.

There is a combat logging exploit (to disappear during combat) and a balancing issue where harming other players can be done without reasons or consequences. It's tough to get past if you are looking for fun and positive player interactions specifically.


Conclusion

I am careful with recommending Elite because I can't tell exactly what everyone is looking for in a game. And you too should be careful with everything you read, take everything with a grain of salt, and know what you like in games or what you want to experience next.

Elite succeeds at delivering space, graphics, sound, ship piloting, ship customisation, exploration, combat, immersion, VR implementation and community. Elite fails at checking boxes when it comes to solo story, multiplayer mechanics, highlighting what to do next and delivering high content per hour wherever players are. But I think all that makes up Elite is still engaging, interesting, exciting, there are players looking for those things, and others who don't.

Even at its current state, I welcome Elite very much in the space sim genre. You decide what you want in a game.
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75 of 107 people (70%) found this review helpful
2 people found this review funny
Not Recommended
112.5 hrs on record
Posted: 31 July
I wanted to love this game. So wanted to love it.

The grind in this game would give the most hardened gold farmer an eye twitch. It's not just grind, it's grind with newly added RNG.

The flight mechanics are awesome. The combat is fun and engaging. The balancing is very successful for an asymetric environment. The environment is vast and attractive and beautifully rendered.

Look at the time invested though of the players who've reviewed this. 400-1,000 hours isn't uncommon and that's with people who are 50/50 on positive and negative reviews. This isn't a game, it's a job. You need to clock in and grind for many hours every single day to see any sliver of progress and that progress will be small. If you want a game that's a job, this is a great game for you.

The new updates to the AI ensure that no matter how good you are, most of the AI are probably as good or better with better ships and gear. Also, is your ship designed around bounty hunting or combat? You poor sorry ♥♥♥♥♥♥♥! To do the latest multi-hundred hour grind advancement process (Engineer update) you need cargo bays and good jump range, or you'll spend literally several hours just rock-hunting - and I mean that. Flying around, landing and looking for rocks to put in your space ship and fly back to this one guy, 45 minutes of load screens away. That's not hyperbole; you'll spend 45 minutes just watching loadscreens of flying distance and you'll do it often in little chunks.

You can't put anything anywhere except on a ship. You can't even, say, buy a gun and put it in the storage bay on your ship - no, if you want X gun on Y ship you need to fly Y ship to where you can buy X gun, sell the gun you have there and buy X gun.

There's so much to the design of the game that exists entirely for the point of wasting your time to slow down getting something done. It's staggering. Confusing even. The amount of intentional pointless inconvenience in this game would make you think it's incomplete and there's just a bunch of critical features missing until you realize.... no. No, it's intentional. If they force you to travel long distances in a slow ship and wander around looking for rocks (because in a universe full of countless trillions of people nobody sells the raw materials needed for this. No, no merchant would or can make a fortune on it, because then you wouldn't have to spend 100 hours looking for rocks! And that's engaging gameplay!) then they can say you're 'playing the game'.

The game isn't about fighting, or trading, or mining, or exploring. It could be. It should be. But it's not. It's about wasting time grinding doing things you don't want or enjoy so you can get a short burst of doing things you do. At which point a new update comes out, the goalpost for doing what you want and what's fun gets moved way out and you're given a whole new grind of doing things you don't to get there.

For some people that's fun. They want to spend 1,000 hours of watching empty space float by and trying to find rocks so they can spend 100 hours fighting, trading and exploring interesting things. Good on them.

The reviews on this game are mixed for a reason though. If you want a game and not a job, this probably isn't going to be your thing.
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98 of 151 people (65%) found this review helpful
5 people found this review funny
Not Recommended
412.7 hrs on record
Posted: 31 July
I used to love this game when I got it, and clocked over 400 hours on it. I've recommended it to a number of friends, and got a few of them similarly hooked.

I've since gone off it, going as far as boycotting it completely. I also feel guilty and embarrassed of recommending it.

Reason? Developers decided that any new "features" they add to the unfinished game that was barely in beta and is in the middle of development, are actually expansions... err... I mean "DLC" that you have to pay extra to "use". I cannot think of any words that can accurately describe this level of sham, and how many things are wrong with it. It's not about the money either. I would have been happy to pay double or tripple or whatever it was when I purchased the game - the game was worth it back then, providing there was a premise to improve and develop what they had further, but on principle, I feel like I have been scammed.

Since the developers decided that their "finished product" was the game at the stage it was at before you were told you had to "pay extra if you wanted to land on planets or continue to enjoy the additional developed content", I will review the game as it was prior to that point.

Which was pretty mediocre at best. Absolutely awesome flight mechanics, smooth gameplay and great graphics. That's about it. Universe was empty and bland. Yeah it was huge, but randomly generating systems gets very repeditive once you've hit system number 294 which looks exactly the same as the prevoius 293 before it (give or take a few planets). Combat was repeditive, Trading was unprofitable, and there was not a lot of weapon selection, or selection to do anything really (missions where once again, randomly generated and repeditive). Oh and there were only ever two types of stations - that's all you would have ever seen - either a station that looked like a D12 dice from D&D, or a station that resembled what would likely exist. The second was especially cool looking and realistic than the former, but there were only ever two types in the entire universe, which made arriving in a new system that you've never been to a very "meh" experience. Oh and two types of an outpost.

Now don't get me wrong, for a game in development, and with the premise to progress it further, what it had was worth supporting, worth playing, and worth getting into. It was awesome. For a finished product, which the developers decided it would have to suffice as through their 'selling model', it was a 2 / 10 game at best.

So yeah, screw you Frontier. This is especially painful and sad due to how much potential this game had (probably still has). Your 'progressive' model is part of the great disintegration of the gaming industry over the past decade. Instead of ressurecting a genre, you've gone and crapped all over it and it's fans.
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61 of 94 people (65%) found this review helpful
2 people found this review funny
Not Recommended
55.4 hrs on record
Posted: 1 August
The game does look good and has some good features in it, the main problem I had is that it is just a repetitive grind, doing virtually the same thing, over and over again. If there was a story, I never found it. So many different factions I don't know who is who, so I had no reason to choose a side.

It isn't a bad game, just can't stand the constant grind.
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42 of 63 people (67%) found this review helpful
1 person found this review funny
Not Recommended
94.9 hrs on record
Posted: 1 August
I used to have a very detailed long, and ironically positive review of this game earlier. That is now no longer. Immersion in this game is beyond anything I've ever seen in any game. It's spectacular. The sounds, absolutely stunning, the visuals equally good.

But the game deploys a progession system that would make even the most moneygrabbing MMORPGs tear up. Everything, and I mean literally everything takes hours of tedious grind and repeating boring quests that are designed thus to hide the fact that ED is below the surface just a really shallow game. To find your way to bigger ships does not mean more skill; it means you have more free time. And especially more patience with ever repeating and exceptionally boring quests. A non live, very static market that resolves around RNG elements(very poorly done, hasn't been changed ever since), a "power play" option that influences the game to no extent and feels very irrelevant(sectors do influence gameplay, faction controlled regions do not. They just mean you occasionally get pulled out of your jump to fight a certain ship that correlates with your "opposing faction". That's literally all there's to it besides some more boring grind missions that do not even reward you).

People have complained about this for a literal year now and the developers still continue adding more DLC refusing to actually review their fundamental mistakes in the earlier stages of development. I bought this game when I had ALOT of time on my hands, and the game is pretty much only playable if that's the case for you. Once you stop playing you'll end up with an immense feeling of "well that actually wasn't fun at all now was it". It's just work, it's not fun.

Don't buy this game
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18 of 23 people (78%) found this review helpful
19 people found this review funny
Recommended
1,064.0 hrs on record
Posted: 12 August
Meh.
From what I understand, it runs better than No Man's Sky,
though there isn't a lot to do, so I haven't played much.
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46 of 79 people (58%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: 1 August
I'll spare you repeating what others have already voiced a mutlitude of times the past few months about Elite:Dangerous. Just take a look at the waning ratings and decide for yourself.

I personally used to be a strong advocate of ED but the lack of progress, the overcharging by Frontier in regard to content and the aggressive attitude of sensoring criticism, has soured the whole experience to the point of ruining one of my most loved childhood games ever.

Don't get me wrong, the eye candy is there and I love it; but there is little else to do besides non-stop repeatable grind, impossible npc's, confusing power-playing and silly missions. This weekend I flew for over 3hrs on my Viper MkIV for just one!! mission around (used to be popular) Cubeo and for the first time I did not encounter a single player. A reflective fact of a dwindling and unhappy player base.

I don't know what Frontier is planning to do next but I, like most, have lost confidence in their delivering the promised content and certainly would not be buying anything else off them.

To new and willing players, I would recommend to buy ED only if there is a big sale on, for the experience. There are much better alternatives out there and I would personally wait for NMS or Star Citizen to fill in the itching gap. In the least RSI show good communication and respect to their player base, which in return makes me wanna spend more in supporting them (in addition to my 325 and Freelancer already)

And just in case, please note that I have a lot more hours invested in ED outside of steam, as I was an early adopter as well (GpT E:D). Very dissapointed.
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