Prenez les commandes de votre propre vaisseau stellaire dans une galaxie en proie au chaos. Elite Dangerous modernise l'aventure originale en monde ouvert grâce à sa galaxie connectée, une narration évolutive et l'intégralité de la voie lactée reproduite en conservant ses proportions.
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Date de parution :
2 avr. 2015
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Acheter Elite: Dangerous

Packages qui comprennent ce jeu

Acheter Elite Dangerous: Commander Deluxe Edition

Comprend 3 article(s) : Elite Dangerous, Elite Dangerous: Commander Pack, Elite Dangerous: Horizons Season Pass


Mises à jour récentes Tout voir (95)

20 mars

Update 3.0.3

Hi folks, we released update 3.0.3 on the 19th of March, below are the patch notes to that particular update.



  • Fixed glitching effect triggering incorrectly on COVAS
  • Fixed an issue where interstellar bounty audio lines would play incorrectly on subsequent bounties

Background Sim

  • Fix blackmarket availability from stations that changed ownership when their controlling faction retreated from their starsystem

Controls & Control Devices

  • Fixed a bug that mapped the headlook motion control yaw axis to the pitch axis for DualShock4 on PS4
  • Fixed some double-bound buttons for the T Flight HOTAS One and 4


  • Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship
  • Fixed ATR response not resetting upon ship destruction
  • The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower
  • Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
  • A player’s own Power Bounties no longer cause their legal status to appear as 'Wanted' or increase their local bounty in their own cockpit
  • Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
  • Fixed an issue where Superpower bounties would be displayed with incorrect values
  • Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre
  • All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed
  • Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower
  • Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible
  • Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them
  • NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield
  • Wanted NPCs may have secondary bounties issued by factions from other systems


  • Adjusted the text layout in the Convert Modified Module UI to prevent it from being cut off
  • Fixed an issue where the Guardian Power Plant could be Engineered

Galaxy Map/System Map

  • Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map
  • Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy
  • Fixed Influence levels in the System Map not totalling 100

Holo-Me Creator

  • Fixed some pilot helmets not matching the suit colour you are using


  • Fixed some of the Guardian Sites having a different layout since the 3.0 update
  • Fixed a pylon that could not be scanned at a Guardian Site
  • Fixed an issue where some Guardian Codices only displayed when in a group


  • Balance pass on wing delivery and collect missions
  • Skimmers only spawn when you are in an SRV
  • While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
  • Fixed assassination missions showing players the target mission system prematurely
  • Adjusted reputation reward numbers to balance Superpower progression speed
  • Fixed some missions offering the requested cargo as a reward after handing it over
  • Collect missions will no longer give out rewards which are wanted by collect missions from the same station
  • Changes made to make Massacre Missions spawn more reliably
  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
  • Fixed an issue where factions could send players on Spec Ops missions to their own systems
  • Players can no longer delete Wing Mission Reward messages until the reward has been claimed
  • Increased the payouts for bulk passenger Missions
  • Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
  • Fixed an issue that could cause Ram Tah missions to expire too early


  • Fixed a softlock that could occur when attempting to use the Multi-Crew tab in the Comms Panel after leaving a wing

Player Journal

  • Fixed the TechnologyBroker event mixing up Commodities and Materials
  • Server synchronised time is now used for Journal timestamps
  • Fixed the Status.json flag for lights when in the SRV
  • All economy types are now listed in cases where a station has several
  • More information is included about Wing Cargo Delivery missions
  • Fixed the ‘fuel scooping’ flag in status.json
  • Fixed the ‘low fuel’ flag in status.json when in an SRV


  • PowerPlay bounties can be paid off at Interstellar Factors

Ships & SRV

General Ship Fixes and Improvements

  • Fixed an issue whereby you could not retract your ship’s landing gear after dying in an SRV
  • Fixed an issue where players were sometimes unable to rebuy their ship after disconnecting when dying
  • Improved the field of fire on a Large Turreted Weapons when equipped to the Large Hardpoint

Alliance Chieftain

  • Fixed Chieftain cockpit hit region being oversized


  • Fixed an issue whereby re-logging when driving an SRV could lead to issues boarding your ship


  • Fixed a symmetry issue with the Pulse Paintjob

Stability Fixes

  • Fixed a UI crash in the missions screen that could occur when using various filters
  • Fixed a crash that could occur when transitioning between locations
  • Fixed a crash that could occur during a Multi-Crew session if the player’s ship is destroyed
  • Fixed a crash that could occur in systems with no factions

User Interface

  • Updated the Interstellar Factors’ name in the System Map to preserve consistency
  • Re-instated the decimal place on the stats page and the system map and changed the value format accordingly
  • The Materials Ignore List automatically ignores any materials which the player does not have the capacity to collect
  • Fixed mining fragments not displaying the material percentage when selected
  • Fixed total earnings in commander stats when selling pages of exploration data


  • Fixed Sidewinder hull panels rendering incorrectly when viewed from inside the cockpit

Weapons & Modules

  • Added an extra decimal point to the display of power plant heat rate to allow small changes to be seen
45 commentaires Lire la suite

9 mars

Community Feedback and 3.0.3 Update

Hi everyone,

Just wanted to thank you for your continued community feedback, patience and support – the constructive reports and information we’ve received from you has been incredibly important in allowing us to fix bugs and resolve game issues. All of it is being taken into account, so please keep it coming, and thank you for keeping it as constructive as possible.

We have noticed a lot of discussion surrounding various issues and the temporary fixes in place for those issues. We wanted to take a moment to update you on what steps we are making to resolve various issues.

Here are some of the issues we’ve previously spoken on:

  • Engineer Guardian Modules – It was possible to engineering Guardian Modules when it shouldn’t have been. We’ve prevented players from engineering the module and offered a compensation package to affected players who had engineered their modules.
  • Skimmer Missions – The payouts for these skimmer missions exceeded what we felt was appropriate for these missions, so we have temporarily removed them. We are working on a fix, details of when we expect that to be in game are below
  • Mining Missions – Mining missions offered rewards which could then be used to complete additional mining missions. This was not the intended use of the new mission reward system so we have temporarily removed mining missions.

While the solutions we have implemented are temporary, permanent fixes for the above issues are on their way with the 3.0.3 update. We expect this update to be released at the end of next week or at the start of the following week, depending on how our internal tests go.

Here’s a list of things we’re currently working on for that update*:

  • Updates to the Kill Warrant Scanner (including licence to kill if a bounty is detected)
  • Updates to the generation of bounties on AI ships (to improve background simulation and support the new KWS)
  • Superpower bounties
  • Updates to the respawn rule (to improve flow robustness and legibility)
  • Locking off outfitting (to stop confusing flow for players trying to wipe low cost fines/bounties and being stung with huge module cleaning bills, and to close a missed ‘loop hole’ where players didn’t have to face the consequences of crime)
  • Skimmer missions re-enabled, with improved effectiveness of anti-ship base weaponry. Missions will no longer select planetary bases with inefficient defences
  • Mining missions re-enabled and no longer offer the same commodities as a reward that would be required by other local missions
  • ATR response now being cleared after death
  • Mining fragments now show the % of what resources it contains
  • Massacre missions now spawn for factions in a war state
  • Galaxy map configuration now persists
  • Adjusted settlement data so that missions no longer erroneously direct players to locations where they cannot be completed
  • Increased bulk passenger mission rewards and balanced the rewards for Wing Delivery missions, and addressed issues with reputation gain
  • Stop players being able to delete wing mission reward inbox messages, which stopped them from being able to collect the reward
  • Players can pay of fines that were incurred whilst in the SRV
  • Rank up missions now appear as a ‘follow up’ mission, to make it clear to the player
  • Fixed gyroscopic head look on PS4
  • Fixed collector limpets so that they automatically ignore materials that you have maxed out
  • Fixed collector limpets so they ignore correctly when used by Gunner role in Multi-crew

*This is a near-complete list of things we are working on and aim to fix with release of the 3.0.3 update.

We’ll be sure to update you on any further information as soon as it becomes available and we thank you for your patience.


Will and the Frontier Developments Team
205 commentaires Lire la suite


“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

À propos de ce jeu

Elite Dangerous est la dernière épopée spatiale massivement multijoueur qui modernise l'aventure originale en monde ouvert grâce à sa galaxie connectée, une narration évolutive et l'intégralité de la voie lactée reproduite e conservant ses proportions.

En ne commençant qu'avec un petit vaisseau et quelques crédits, les joueurs se démènent pour obtenir les compétences, la connaissance, la richesse et la puissance pour survivre dans une galaxie futuriste sans merci et se hisser au sommet de la fameuse Élite. Dans une ère de guerre interstellaire et de superpuissances galactiques, l'histoire personnelle de chaque joueur influence ce jeu connecté unique et sa narration évolutive taillée sur mesure. La frontière de l'humanité change de forme au gré de la chute des gouvernements et des batailles perdues ou remportées, tout cela en fonction des actions des joueurs.

400 milliards de systèmes solaires. Une liberté sans limites. Écrivez votre propre histoire

Une galaxie remplie de merveilles
Les 400 milliards de systèmes solaires de la voie lactée sont le théâtre du gameplay ouvert d'Elite Dangerous. Les véritables étoiles, planètes, lunes, champs d'astéroïdes et trous noirs de notre galaxie se trouvent à leur place dans le terrain de jeu le plus grand jamais conçu dans l'histoire du jeu vidéo.

Une expérience de jeu connectée unique
La frontière de l'humanité change de forme au gré de la chute des gouvernements et des batailles perdues ou remportées, tout cela en fonction des actions des joueurs. Dans une ère de guerre interstellaire et de superpuissances galactiques, l'histoire personnelle de chaque joueur influence la galaxie connectée et la narration évolutive taillée sur mesure.

Écrivez votre propre histoire
Améliorez votre vaisseau et personnalisez-en chaque composant au fil des chasses, explorations, combats, forages, trocs et trafics, et survivez dans la galaxie sans merci de l'an 3301. Soyez prêt à tout pour accumuler le savoir, les compétences, les richesses et le pouvoir nécessaires pour prétendre appartenir à l'Élite.

Massivement multijoueur
Rencontrez d'autres joueurs du monde entier de façon imprévisible dans l'espace infini massivement multijoueur d'Elite Dangerous. Profitez par vous-même de la galaxie connectée en mode Solo ou avec d'autres joueurs en mode Jeu ouvert, où chaque pilote croisé peut devenir un fidèle allié comme le plus mortel de vos ennemis. Vous devrez créer un compte Elite Dangerous gratuit auprès de Frontier pour pouvoir jouer.

Un jeu vivant
Elite Dangerous croît et s'enrichit de nouvelles fonctionnalités et de nouveau contenu. Les mises à jour majeures réagissent à la façon dont les joueurs souhaitent jouer et créent de nouvelles approches de jouabilité pour les centaines de milliers de joueurs qui coopèrent, s'affrontent et explorent dans la galaxie connectée.

L'aventure open world originale
Elite Dangerous est la troisième itération du jeu Elite sorti en 1984 qui avait défini le genre, et modernise l'aventure originale en monde ouvert grâce à sa galaxie connectée, une narration évolutive et l'intégralité de la voie lactée reproduite en conservant ses proportions.

Configuration requise

Mac OS X
    Minimale :
    • Système d'exploitation : Windows 7/8/10 64-bit
    • Processeur : Quad Core CPU (4 x 2Ghz)
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GTX 470/ATI 7240HD
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 25 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7/8/10 64-bit
    • Processeur : Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 25 GB d'espace disque disponible
    • Notes supplémentaires : Supports Oculus Rift and TrackIR
    Minimale :
    • Système d'exploitation : OS X Yosemite (version 10.10.3)
    • Processeur : 2.3Ghz quad-core Intel Core i5 CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GT 650M 1GB (or equivalent)
    • Réseau : Connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : OS X Yosemite (version 10.10.3)
    • Processeur : 3.4GHz quad-core Intel Core i7 CPU
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GeForce GTX 775M (2GB video memory) / AMD Radeon R9 M290X (2GB video memory)
    • Réseau : Connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible
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