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Graphics:
+ stunning lighting atmosphere
+ pretty animations
+ countless details
+ great backgrounds
Atmosphere:
+ dreamlike graphic style
+ imaginative fantasy world
+ heroes commend the game situation
Sound:
+ good english speakers
+ fabulous music
+ good sound effects
- bad german speakers
Balance:
+ three difficulty levels
+ several ways to solve a puzzle
+ fair enemys
+ fair checkpoints
- puzzles and jumps relatively undemanding
Weapons & Extras:
+ individual talent tree for each character
+ many collecting extras
+ different equipment
Game Size:
+ coop mode
+ thanks secrets high replayability
+ playtime around 10 hours
Level Design:
+ varied locations
+ good mix between action and thinking
+ very detailed
Your embodies one of the three heroes Pontius, in his knight, the thief Zoya and Amadeus, magicians and wimp before the Lord, a triumvirate of legendary heroes summoned by the mysterious Trine to eradicate a growing evil leaking its dark influence across the world from deep within the Enchanted Forest.
The primary arc of events revolve around assisting a princess in finding and destroying a goblin king. There are hints scattered around levels in the forms of books and notes that expand the story of the princess and the relationship with her sister.
It is not until the last few levels that the game remembers that it was presenting a story to players. The story can best be described as a subtle underlaying to the gameplay that simply offers extra inncentive to complete each level.
What makes Trine 2, but the puzzles with which our hero group is confronted. The puzzles are based on the previous model: Each of the drawing has different skills that we need to combine clever.
- Pontius is a knight of course responsible for properly what to give opponents on the cap.
With his shield but it can also protect the troops or divert fluids before bullets. Add to that his war hammer, he may even throw later to break down fragile walls.
- Amadeus can conjure out of nowhere thanks to his magical gift boxes and planks. He also makes objects float and later even opponents, to use as a shield - completely defenseless the witcher is not so. Especially as monsters die when Amadeus can fall on your head them boulders. And lava pits are just as deadly as our trio of heroes for the nasty goblins. Who uses his surroundings, his opponent can get rid of some very amusing way.
- Zoya is the ranged combat expert of the Force. With her bow she can take distant or entrenched adversary targeted. During the game, we also get to fire explosive arrows and Ice Arrows to freeze the opponent. However, Zoya's greatest strength is her grappling hook, with which they can hold on to wooden objects.
Back to how great it looks! Each new area you pass through along the journey is eye-catching enough to make you pause to take it all in for a moment -- and there are a lot of them over the roughly eight hours of play time. From castles to forests, swamps to caves, tropical islands to fiery and icy wastes, each is distinct and terrifically detailed with artistic flair, and populated by amazing creatures like a giant frog, carnivorous plants, and even a dragon. The lively flute 'n lute music and a kindly British narrator put a finishing touch on this expertly crafted fantasy atmosphere.
To an extent, the same can be said for the sound effects and music, which also exhibit high quality and creativity. Environments have believable ambience with insects chirping and water flowing in the forest, and wind howling and thunder echoing through the craggy reefs of a stormy beach. Weapons make appropriate clashes, clangs, and pings in battle, and objects react to each other with realistic sounds. There’s nothing to complain about here, and the soundtrack has no downside either.
It matches the tone of the game with a full orchestra playing lively, upbeat, fun songs to accompany the gameplay, whether you're solving a puzzle or fighting a group of goblins.
Trine 2: Complete Story is still a brilliantly charming game. The sound package is also excellent, although I'd be lying if I said it was as amazing as the visuals. Simply put, it's an exemplary indie game that has the makings of a blockbuster title.
Score: 83 / 100
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