You spend the majority of your time sitting in a disgusting ditch filled with the shattered corpses of your fallen comrades, as well as those still unfortunate to be "alive", if you can even use that term to describe what is left of those wretches. As you crawl through soggy trenches, you can hear the shouts of orders being given and soldiers being slain, either blown to torn meat by mortar explosions or cut in half from machine gun fire. You are not a man, you are a frightened rabbit that dashes from cover to cover, whispering wishes of survival for but a few more seconds while pieces of concrete are chipped away around you by enemy sharp shooters. In the worst of times, you are a worm that crawls in the mud, lest a rifleman spots your shape in the distance. There is no salvation from a tank. Death can come from nowhere at all.
Stay away fom windows.
Also, you can't drop more than five feet without breaking a leg. It's fine though, since your small pack of two bandages offers you a second chance at life. Try not too die to quickly, and remember to check your magazine. You can also modify your sights and give out commands. There are a variety of classes to choose from. Choose wisely, and don't be afraid to loot corpses; they don't need anything anymore anyway.
Stay away from windows.
There is also a morale system, where you slowly lose your mind if you are under a barrage of enemy rounds, or if you see an ally get half of their face blown off and fall to the ground screaming in agony for a good minute or so before bleeding out. The result is blurred and discolored sight. I think I got this when I saw a guy get his legs shot off and watched him crawl about an inch away from cover before getting taken out by a sniper.
Stay away from windows.
In all seriousness, this game has a great deal of work put into detail and animations, but there remain some optimization issues. They're not bad, and a someone with an excellent PC might never even notice them.
Rising Storm and Red Orchestra 2 have different dynamics, although the mechanics are exactly the same, if that makes any sense.
If there is one thing I have to ABSOLUTELY give this game credit for, is that it has a personality. A very grim personality, but it's better than the typical "♥♥♥♥ yeah" jingoism many games go for.
There is nothing more satisfying than watching an enemy tank blow to bits.
The singleplayer is good practice, but the AI is really ditzy. The soldiers do not show a lot of initiative and tanks commanders seem to forget that tanks can't climb walls.
Also, about the window thing: I was waiting for my squad to move up and about seven of them decided march right in front of a window in a factory. A machine gunner across the chasm opened up on them and killed them all. It was really unpleasant to watch them panic and stumble and run into each other while being shot to pieces.