Take control of Lara and her new partner Totec, a Mayan tribesman, and uncover the ancient artifact known as the "Mirror of Smoke" in this all new action adventure game.
사용자 평가: 매우 긍정적 (평가 1,361 개)
출시 날짜: 2010년 9월 28일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Lara Croft and the Guardian of Light 구매

이 게임이 포함된 패키지

Tomb Raider Collection 구매

The Tomb Raider Collection includes the complete library of Tomb Raider titles ever released for PC, including the blockbuster reboot of 2013 and the celebrated multiplayer top-down shooter Lara Croft and the Guardian of Light.

Eidos Anthology 구매

NOTE: This version of the Eidos Anthology is not playable in Germany.


큐레이터의 추천

이 곳에서 평가 전문을 읽어보세요.

게임에 대해

Lara Croft and the Guardian of Light is an action/adventure game featuring Lara Croft. This brand extension combines the hallmarks of the Tomb Raider franchise including exploration & discovery, platforming, and puzzle solving combined with character progression, fun fast-paced combat, and elements of human cooperation and competition.

Key features:
  • First downloadable only title from Crystal Dynamics, and first downloadable only Lara Croft game.
  • A classic formula of puzzles, combat, exploration, and breathtaking visuals put through the lens of an isometric fast-paced gaming experience.
  • A wide range of options for solving puzzles and traversing deadly environmental traps, offering players an unprecedented level of freedom to choose their own solutions and explore various paths through the dense jungles of Central America.
  • Crystal Dynamics' proprietary engine delivers sprawling environments with no load-times and unbelievable vertical gameplay through tombs reaching deep into the Earth.
  • Face off against a myriad of undead warriors brought to life by the evil Xolotl, including a number of boss battles that are not to be missed!

시스템 요구 사항

    • OS: Windows 7 / Vista / XP
    • Processor: 3+ GHz Intel or 2.5+ GHZ AMD
    • Memory: 1 GB RAM (XP) / 2 GB RAM (Vista)
    • Graphics: NVIDIA GeForce 6 Series (6800GT or better) / ATI 1300XT or better
    • Hard Drive: 7GB
    • Sound: DirectX 9.0c compatible sound card and drivers
유용한 고객 평가
3명 중 3명(100%)이 이 평가가 유용하다고 함
7.9 시간 기록
게시 일시: 2014년 12월 20일
앞구르기 게임!!
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
2.0 시간 기록
게시 일시: 2014년 12월 27일
먼저 이 게임을 나눔해주신 스팀비비의 BloodKari님께 감사드립니다.

쿼터뷰 액션 퍼즐 게임입니다.

맨 처음 이 게임을 봤을때 TPS가 아니었기 때문에 '나의 툼 레이더는 이렇게 않은데...'라고 반신반의하면서 플레이해봤는데, 의외로 재미있습니다. 시점과 장르의 특성상 속도감도 있고, 쿼터뷰 시점에서 퍼즐을 푸는 재미도 있습니다.

단순히 1회차만에 클리어하고 끝낼 수도 있는 것을 게임 속 보상을 주는 도전과제를 통해 다회차를 처리하는 재미도 쏠쏠할듯 합니다. 이 평가글을 쓰는 시점에 이미 후속작인 오시리스의 사원이 출시된 상태인데, 이것도 기대가 됩니다.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.3 시간 기록
게시 일시: 2015년 1월 8일
같이 즐길 수 있는 사람이 있다면,

그리고 같이 즐길 사람이 멍청 할 수록,

게임을 깨기보다는 트롤링을 할수록,

게임이 재밌어짐.

싱글로 10분 해보고 끈 ♥♥♥겜, 다행히 같이 할 사람이 생겨서 하게되었는데

코옵으로 할 경우는 할만합니다. 애초에 코옵을 위해 나온 게임이라서

그리고 저는 같이 겜을 깬 분이 대멍청 하셔서

그분 끙끙 거리는거 보는 재미로 겜을 재밌게 플레이 했습니다.

간단한 퍼즐에도 끙끙거리는 모습을 보고있자니

초등학교 학예회 보러 온, 학부형의 느낌이 들더군요.

하지만 다회차 할 요소는 없음. 아이템과 레코드가 존재하기는 한데

사실 겜 자체가 명작은 아니라서 도전의식을 불러 일으키지도 않고

퍼즐도 매번 비슷한 퍼즐들만 나와서

게임이 전체적으로 좀 지루함.

솔직히 혼자서 할 이유가 없는 겜입니다.

또 트롤링을 하면 할수록 재밌는데

팀원이 싸우고 있을 때, 밧줄 던져서 방해하기

밧줄 타고 절벽 내려가고 있는데 밧줄 끊기

팀원이 점프로 절벽 뛰어넘을 때, 반대편 화면 끝으로 재빨리 구르면 화면이 제 쪽으로 이동하면서 팀원 점프가 화면에 막혀서

중간에 떨어져 죽기도 하는 등 여러가지 있는데 기억이 안나네요.

사실 게임이 지루해서 트롤링은 필수요소가 될 수 밖에 없습니다.

결론은, 더 좋은 코옵겜 많으니 굳이 이거 하지 마시고 그거 하시길.
이 평가가 유용한가요? 아니요 재미있음
32명 중 25명(78%)이 이 평가가 유용하다고 함
5.7 시간 기록
게시 일시: 2014년 12월 20일
Lara Croft and the Guardian of Light is exemplary coop ingenuity.

Transplanting the Tomb Raider franchise onto an isometric shooter, its genius lies not within its clever puzzles or satisfying combat, but the lengths at which it has been designed from the ground up as a brilliant coop experience. It forces you to think with two players in mind instead of opting for the far simpler solution of just dropping another player in beside you, and this devotion makes for refreshingly unique puzzle designs and the means with which you navigate the world.

The focus on teamwork is in large part based on the different character abilities between archaeologist, Lara Croft, and the ancient Mayan warrior, Totec. Each has various gear and moves (from a grappling hook, to a shield that can be raised and jumped on) and it's in using them in tandem that you can manage to make your way through environments that one person couldn't. It inspires cooperation in ways that simply providing double the fire power doesn't, putting you in situations where each player has a specific role and no one feels the lesser for theirs.

It's a fairly radical departure for the series traditional gameplay hooks, but Guardian of Light still feels distinctly Tomb Raider. Though the perspective has changed and there's less of an emphasis on platforming, there are still plenty of supernatural monsters to kill and tombs to raid, with puzzles that are probably the best the series has ever seen. They revisit many of the same designs but in a way that's constantly layering on new challenges, requiring you continue expanding your perception of them even when on the surface they're born of the same basic template.

I don't doubt that it's entirely possible to play Guardian of Light as a solo adventure and have a good amount of fun with it, but to me that would be missing a huge portion of what makes it so enjoyable. There's just nothing quite like the sort of beautiful coop design presented with a game like this, with playing with friends already being generally more entertaining and something so tailor made to that playstyle elevating it to new heights. There's something really special to me about games that can serve as essentially bonding moments between friends and family, and ones as smart and polished as this are all too rare.
이 평가가 유용한가요? 아니요 재미있음
20명 중 16명(80%)이 이 평가가 유용하다고 함
6.9 시간 기록
게시 일시: 2015년 2월 2일

It’s a shame they didn’t take notes from Guardian of Light when developing the most recent reboot of Tomb Raider. While Lara croft in the most recent core entry in the Tomb Raider series is trying her best to shed all the enjoyable puzzles and adventuring that made the series famous to instead become the new quick time event action movie star and dethrone Drake from Uncharted, Lara Croft in the Guardians of Light offers everything that made Tomb Raider great.

The game is centered on fast paced action combat, exploration, and completing various interesting and sometimes challenging puzzles. Unlike the core entries in the franchise, Guardians of Light takes the approach of having players control the game from an isometric view point, this type of view point allows for a very enjoyable seamless co-op mode experience.

As far as visuals go there’s nothing in this game that will overwhelm you, but for an isometric view game from 2010 it holds up very well. The level design on the other hand is absolutely brilliant, offering a wide variety of puzzles ranging from one room dungeons to entire expansive multi-tomb map sized puzzles. The puzzles are normally completed through various interactions between Lara and her co-op companion Totec, the Guardian of Light. Each character plays slightly different from one another, each with their own pros and cons, Totec is bulkier and has a shield so he fits more into the role of a tank, he also uses throwing spears as his primary weapon that can also be used to make platforms for the much lighter and more nimble and agile Lara Croft. Totec can also raise his shield above his head to use as a platform and then Lara can use her grappling hook to pull up Totec or make rope bridges for him to climb up. There are many instances in the game where you are put into a situation where you have to act very quickly and rely heavily on your partner to either lift you into the right position or to carry you to safety before you are either crushed, mauled, or mutilated, and in these intense, fast paced, high pressure situations is where the game shines.

The combat handles just the way you’d expect it to for an isometric view arcade shooter. There aren’t really any complaints as long as you aren’t the guy who gets stuck as player 2 using a gamepad controller, because you’ll be SoL and instead of a crosshair you will get stuck with the tiniest little light that shines on the wall in the direction you are facing as your point of reference for the general area in which you’ll be firing. This honestly wouldn’t be that bad, when you see the light it works really well, but the problem is that it’s constantly being hidden behind objects in the foreground and you have to blindly fire at enemies while you franticly search for your little light. The game does offer a fairly extensive variety of weapons to choose from, from pistols to assault rifles to flame throwers, they’re all present and accounted for. Each character has their own primary weapon; Lara’s being her pistols and Teco’s being his throwing spears, both of which have unlimited ammunition, all of the other weapons are useable by both characters and their ammunition is monitored by a depleting ammo bar below your health bar that is replenished by the abundant ammo drops located on the map and from enemy drops.

The game tries to shake things up and keep the gameplay from feeling stale by adding various challenges for each level such as reach the end of the level by “X” amount of time, or blow up a certain number of random objects placed throughout the map. Completion of these challenges result in acquiring a unique perk or item that can be applied to your character to greatly aid you in your adventures. An example of the most beneficial perk I came across during my adventures was a perk that became activated if I managed to chain together a large enough kill streak without being injured by any enemies, my gun would then switch over to rapid triple shot mode and allow me to plow through hordes of enemies like a true bonafide bad ♥♥♥. The best part is that all the perks and items you acquire are useable on both characters, so you don’t have to worry about your partner hording the juicy loot.

Overall Lara Croft and the Guardian of Light provides an excellent experience that becomes even that much more enjoyable when played with a friend in co-op. The fast paced action combat is thrilling and there is an abundance of quality puzzles that keeps you engaged and entertained. With the only complaint being minor control issues for player 2, the Guardian of Light is truly a game worth buying and enjoying alongside a friend.

이 평가가 유용한가요? 아니요 재미있음
23명 중 15명(65%)이 이 평가가 유용하다고 함
18.2 시간 기록
게시 일시: 2014년 12월 28일
Short Verdict: A great "shoot-and-blast" (how I call "hack-and-slash" games with guns and bombs) adventure game with heavy puzzle elements, designed to be played in co-op mode, but which is also fun to play alone. Apart from Lara Croft and the theme, it's very different from games in Tomb Raider series, but I have to say I enjoyed it even more--and here's a TR fan speaking! Recomended 100%!

  • 16 (iirc) fun levels with great and varied atmospheres, enemies and puzzles
  • Optional objectives add a lot of fun to the game
  • Lots of weapons, relics and artifacts for you to collect and equip
  • Gameplay in single and multiplayer modes are considerably different--it's fun in single player, but A LOT more fun in multiplayer
  • Awesome BGM
  • Great balance between action, puzzles and exploration
  • In multiplayer, the 2 characters have very different gameplays and they depend on each other to complete puzzles

  • Online multiplayer lags a lot and crashes from time to time, but it's still playable (should be really awesome in local multiplayer)
  • Way too many weapons, artifacts and relics you'll never use
  • A bit too easy, even on hard

Bought on: Steam Store for R$ 3,39 (US$ 1.41). Worth its full price, no doubt.
이 평가가 유용한가요? 아니요 재미있음
11명 중 7명(64%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
30.4 시간 기록
게시 일시: 2015년 3월 18일
Lara Croft and the Guardian of Light merupakan game spin off dari series Tomb Raider.
Game ini menceritakan tentang petualangan Lara Croft untuk mencari "Mirror of Smoke", sebuah artefak kuno yang berada terletak di reruntuhan yang di namai Temple of Light.
Di lihat sekilas , game ini memiliki gameplay dan sudut pandang yang berbeda dari seri Tomb Raider sebelum nya.
Game ini lebih di fokus kan untuk Coop . Karena setelah mencoba game ini selama 20 jam. Benar Benar susah untuk memecahkan Puzzle nya sendirian belum lagi berbagai macam Trap yang telah ada, cuman sayang nya agak kurang nya action di game ini.
Untuk mendapatkan weapon atau item , anda harus masuk suatu ruangan dan memecahkan puzzle dan misi di sana.
Misi misi nya pun agak greget contoh nya menaikkan bola besi yang berukuran besar dengan bantuan "bom" dan di batasi waktu :') . INI BENAR BENAR SUSAH :'(
Game ini juga memiliki beberapa bug yang menggangu asyik nya permainan.
Ammo dari weapon di batasi (Untunglah di batasi, karena ada sedikit tantangan nya :) )
Untung saja Game ini memiliki musik yang dapat memacu adrenalin kita saat melawan boss
Game ini tidak di anjur kan untuk dimainkan memakai Keyboard dan Mouse, karena pergerakan karakter, aiming agak terasa melenceng dari yang kita perkirakan.
Grafik dari game ini cukuplah untuk memanjakan mata dalam memecahkan puzzle.

Kesimpulan : 7/10
Ingin Happy dan Fun dengan teman memecahkan puzzle? Mainkan lah game ini

이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
8.2 시간 기록
게시 일시: 2015년 1월 18일
So much fun and hilarious, but it is better to be played with a partner. Laughed several times when one killed the other unintentionally. The puzzles are intelligent, making us to want the game to last more just to enjoy more and more.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.5 시간 기록
게시 일시: 2015년 3월 25일
Lara Is Not Anymore A Single

Overall: 76% (99.4/130)

Atmosphere: 7.4/10
Graphics: 7.1/10
Level Design: 8.4/10
Music: 4.5/5
Voice: 4.5/5

Balance: 7.1/10
Controls: 8/10
Mysteries: 9.2/10

Animations: 8.2/10
Artificial Intelligence: 6/10
Physics: 7.4/10

Story: 6.6/10
Tutorial: 4/5
Variety in Items: 7/10

Cost-Benefit Ratio: 3/4
System Requirements: 1/1
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
16.7 시간 기록
게시 일시: 2015년 3월 26일
This is a top-down puzzle game with a little action/shooting in it. I have not played any single player mode at all, but the co-op element is quite good. Co-op partner shares the same screen, so both players cannot wander too far away from each other.

The puzzles are a little too easy for me, but this makes this game a good casual top-down platformer that can be played without stress.

Movement controls aren't very good, a gamepad with analog stick is highly recommended. Because some platforms are diagonal, using keyboard to navigate is very awkward sometimes.

This game do have some awesome moments. There is a stage where you evade obstacles while dodging bullets to get to the other side before a giant monster get to you. Also there are a few awesome boss fights.

Graphics are not bad. Audio is good. Story plot is negligible. There are a few glitches especially when the connection is bad while playing online co-op, but nothing is too game-breaking. Glitches are easily fixed by reloading a checkpoint or replaying the level.

Replayability is limited. You can only replay the stages a few times to earn all the collectibles or challenges. After all that, there is no point to replay anymore.

100% Achievement is moderately easy.

The DLCs adds a little content into the game, but some challenges can be quite frustrating to complete if you aren't very good in the game.

My Score: 8/10
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
46.3 시간 기록
게시 일시: 2015년 1월 18일
Funny co-op experience,interesting puzzles.
I played local co-op with brother,because i didn't find anyone to play online(only few times).
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
11.1 시간 기록
게시 일시: 2014년 12월 5일
+ Action packed game.
+ Simple enough for the casual player, but the achievements are challenging to cater hardcore players.
+ Beautiful setting and presentation.
+ Interesting mechanics, such as jumping on spears and using grapples.

- Ammo consumption is generally high, so I used the default but powerful spear 90% of the time, therefore limiting variety.
- Annoying time trial challenges near the end.
- "Snapping" jumps that can get in the way during said time trial challenges.

Probably not worth it full price, but grab it during sale!
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
17.8 시간 기록
게시 일시: 2014년 12월 28일
I would call it a mini TR based on the iconic gameplay series.
Fun co op mod with good puzzles. If you ar 100% gamer you can play this game more than 20h i think its more than enough. Thumbs Up 7.5/10
이 평가가 유용한가요? 아니요 재미있음
10명 중 6명(60%)이 이 평가가 유용하다고 함
22.5 시간 기록
게시 일시: 2015년 3월 2일
Lara Croft and the Guardian of Light deste o primeiro momento destaca-se pelos seus gráficos e jogabilidade os cenários estão bem concebidos com excelente detalhe as partículas destaca-se.

Este é um jogo de ação e aventura incluindo resolução de puzzles o sistema de combate e bastante interessante.

O ambiente é excelente cada cenário oferece perigos diferentes os inimigos são bastante variados.

É uma forma diferente de ver Lara Croft, agora conta com um novo parceiro the Guardian of Light.

O sistema Co-op é fantástico o trabalho de equipa é obrigatório.

이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
5.2 시간 기록
게시 일시: 2014년 12월 19일
I just played the first half of the game (7/14 levels)in 1 sitting over 5h casually, The game is quite fun. It deserves to be part of the Tomb Raider franchise even if it's a different style. There are many weapons to choose from like a flamethrower for example. The game is a tiny bit repetitive but the puzzles are fun.

Overall I rate it a strong 8/10. Very good but not out of this world! Get it in a sale or something :)
The Osiris game after this is bound to be good too.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
7.2 시간 기록
게시 일시: 2015년 4월 18일
LC: GoL is a much more arcade-like game than many of the others in the Tomb Raider franchise, but it is no less fun to play.

The story follows Lara and Totec as they attempt to prevent Xolotl from destroying the world. The story is told through various means within the game, from narration at the start to comic and "live" cutscenes. This could have possibly been made more consistent throughout, but in no way affects the quality of the story. It does at times seem like many of the classic villain tropes come through in Xolotl however: Manic laughter, taunting the player etc., but this isn't too over the top.

The gameplay has 2 main styles: linear and open levels. The linear levels (usually in tombs) generally require fighting your way through monsters, solving puzzles with balls and hazards like spike pits and fire, and jumping puzzles. The open levels are similar in what they require from the player, but instead of funneling you through a tomb you are generally given a "hub", with multiple paths to tombs to "complete". You need to do all of them anyway, so it's sort of the illusion of an open level more than anything.

The puzzles themselves are generally quite easy, although there are one or two of the jumping puzzles which, like in all games, can be a bit frustrating. Overall, though, for an arcade-level game they are well made. The fighting scenes, which can occur randomly at any time (monsters spawn from out of the ground), seem to result in a sort of pseudo-bullet-hell type gameplay, which isn't a bad thing. The game difficulty can be changed depending on how you like your fight scenes (easy being you just tear through enemies, and hard gives you enemies that soak up bullets).

To aid the fight mechanic you can collect different weapons (machine guns to explosive grenades), powerups (health boosts etc.) and various relics. The relics require a charge which when filled can enhance your fighting power. At the endgame, when the top tier ones are unlocked it becomes very easy to fight through vast numbers of enemies, which the game will happily provide.

The sound design is very good in this game, with dramatic music when required and more ambient music for within non-combat puzzle areas. Similarly, the voice acting is very good, even if it is only heard in cutscenes. Given the isometric-style view of the game, you never really see things in a close detail, but even at a distance the graphics in this game are very nice, from the rocky textures of walls and brickwork to the design of the monsters and characters you fight.

The game plays either using a controller or a keyboard. Personally, I would just stick to using a controller, if you have one, as the arcade-like nature of the game suits this playstyle best.

In terms of bugs: If you intend to use a controller, note that the game might not automatically assign it to player 1, so you may need to go into the options to manually assign it. I only had the game crash catastrophically once. No idea why it happened, but restarting it solved the issue.

To summarise: If you want a more laid-back adventure game, then this is definitely worth buying. It isn't terribly difficult, but it does offer a nice story and nice gameplay.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
3.7 시간 기록
게시 일시: 2015년 2월 7일
A non-stop isometric action-packed game, it is a departure from the Tomb Rider series, but still captures a biy of the spirit of the originals, with puzzles, exploration and narrow jumps. Really fun and intense, co-op is just the icing on the cake.
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7.0 시간 기록
게시 일시: 2015년 3월 10일
I clearly remember the day I was so small little child. My father downloaded me a game and I played it like wow I love it ... back than I did everything for 100% I was even in the but of that Tyranosaurus. it was like 7/8 years to past. Now when I sawit on sale for 2 euros I just bougt it and played it again. The SP is cool many types of chalenges and thinks to do. The CO-OP is awesome, Totec is awesome. The multy is awesome. Final boss is great becouse you need to use all abylities you learned trough the game. Was it worth those 2 euros ? Definitely, it made me remember a part of my childhood. Is it worth the 10 euros ? I think it is !! Rating of this game from my side is 8/10 for now. The cons are the little glitches, and the graphics are not the best. But the ingame experience is great and it can kill 10 hours of your free time, and ofcourse more with full loot, +the co-op and MP. At the last, I just want to show my respect to those who made the 7 spider pots jumps :)
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24.5 시간 기록
게시 일시: 2015년 3월 27일
When the original Tomb Raider came out I was an instant fan. Following the series I got very sad when the 5th and 6th game got turned into a shooter. Then came the resurrection with the reboot, which was returning to the roots and the two follow-ups. And finally the third reboot made me cry.

Guess what I was thinking about Lara Croft and the Guardian of Light? Right. Just another blasphemy. I was simply ignoring it for a long time. I came back when I was searching for local co-op games on Steam. It was really hard to avoid this game as it is standing quite high in the ranking. Finally with a bitter taste in my mouth I've downloaded the demo, given the second controller to my daughter and started the game. Well, here am I, writing a review about it, with the game in my library.

First of all this game is hard to compare with the experience that was offered by the original TRs. It is an action-puzzle game, but in a completely different way.

I have doubt if I were so excited if I had to play this game in single player, but with two players it is definitely lots of fun. Just to emphasize this I had the impression that the puzzles were really designed for multiplayer, and were degraded later to allow single-player play-through.

If you missed, there is a demo which you can try for free.
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6.0 시간 기록
게시 일시: 2015년 3월 22일
Surprisingly Lara Croft and the Guardian of Light is a fully fledged Tomb Raider game.
I didn't expect the perspective transition from third person to isometric to be this well done.
Do not make the mistake of thinking this is just a casual Diablo-clone spinoff.

Essentially Guardian of Light is closer to an isometric Metroidvania than a Diablo clone. There isn't any loot dropped from enemies, no stats, levels and you do not level your character. Instead you explore tombs and collect power ups for health and ammo while puzzle-platforming.

The game features the same gameplay basics as the triple A positions in the franchise, some things it does even better. The shift to isometric makes navigation and solving environmental puzzles a lot clearer while keeping the challenge on about the same level as the other titles.

Additionally we also have good combat which always felt like an afterthought in the previous Tomb Raider games. The game features a host of weapons and powerups that sufficiently mix it up during these segments.

Of course the game isnt perfect, sometimes it features some strange bugs and level props sometimes obscure the action (there is no see-through effect when Lara is behind something). However i never felt like this diminished the experience and so far did not lead to any frustrations.

It would be truly fantastic if we could get this Tomb Raider concept developed more, made it more open, more Metroidvania.
Sadly instead we got an uninspired 3rd person shooter with a lot of gore and hair physics.
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