Übernehmen Sie die Kontrolle über Lara und Ihrem neuen Partner Totec, eine Maya-Stammesmann und entdecken Sie die uralten Artefakte, die als "Spiegel des Rauchs" bekannt sind in diesem ganz neuen Action-Adventure.
Nutzerreviews: Sehr positiv (1,211 Reviews)
Veröffentlichung: 28. Sep. 2010

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"The first franchise reimagining was better than the second."

Über dieses Spiel

Lara Croft and the Guardian of Light ist ein Action-Abenteuer Spiel mit Lara Croft. Diese Markenerweiterung vereint die Merkmale der Tomb Raider Franchise inklusive Erkundungen & Entdeckungen, Platforming und Puzzle vereint mit Charakterentwicklung, rasante Kämpfe und Elemente von Kooperation und Wettkampf.

Haupteigenschaften:
  • Der erste ausschließlich herunterladbare Titel von Crystal Dynamics und das erste ausschließlich herunterladbare Lara Croft Spiel.
  • Ein klassischer Mix aus Puzzle, Kampf, Erforschung und atemberaubenden Bildern zusammen in einem rasanten Spielgeschehen.
  • Eine Vielzahl an Möglichkeiten Puzzle zu lösen und tödliche Fallen in der Natur zu überwinden, bieten den Spielern beispiellose Entscheindungsfreiheit Ihre eigenen Lösungen zu finden und verschiedene Pfade im dichten Dschungel von Zentralamerika zu erforschen.
  • Crystal Dynamics eigene Engine bietet weite Landschaften ohne Ladezeiten und ein unglaubliches Spielvergnügen durch die Gruften bis tief hinein in die Erde.
  • Treten Sie gegen unzählige untote Krieger, die vom bösen Xolotl zum Leben erweckt wurden, an. Einschließlich vieler Meisterkämpfe, die Sie nicht verpassen sollten!

Systemvoraussetzungen

    • Betriebssystem: Windows 7 / Vista / XP
    • Prozessor: 3+ GHz Intel oder 2.5+ GHZ AMD
    • Speicher: 1 GB RAM (XP) / 2 GB RAM (Vista)
    • Grafik: NVIDIA GeForce 6 Serie (6800GT oder besser) / ATI 1300XT oder besser
    • Festplatte: 7GB
    • Sound: DirectX 9.0c kompatible Soundkarte und Treiber
Hilfreiche Kundenreviews
23 von 23 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.2 Std. insgesamt
Verfasst: 28. Oktober 2014
Ein ungewöhnliches Spin-Off, das ich anfangs für einen Schnellschuss von Crystal Dynamics zum leichten Geldscheffeln abgetan hatte. Eine totale Fehleinschätzung meinerseits, wie ich später herausfinden durfte. Denn trotz einiger Brüche mit alten Serien-Traditionen – welche sich nicht nur auf den neuen Perspektivenwechsel beschränken – setzt „Lara Croft & the Guardian of Light“ (ich kürze es hier mal auf LC&GoL ab) auf die geläufigsten Mechanismen eines echten „Tomb Raider“ (= TR), auch wenn der Name TR im Spieltitel gar nicht auftaucht.

Die Handlung von LC&GoL ist in seiner Idee / Präsentation derart einfallslos, dass es sich fast gar nicht lohnt darüber groß darüber zu berichten, aber für jene die es doch interessiert:
Miss Croft ist aus archeologischen Interesse (weswegen auch sonst?!) im mexikanischen Urwald unterwegs und trifft auf einige Volldeppen von Artefakt-Dieben, die in ihrer Unvorsichtigkeit einen gefährlichen Maya-Dämonen heraufbeschwören. Und wer darf die Suppe auslöffeln und die drohende Apocalypse abwenden? Klaro, Miss Doppel-D natürlich. Unterstützung erfährt sie dabei vom ebenfalls heraufbeschworenen Maya-Krieger Totec, der ihr mit Rat und Tat zur Seite steht…

Der letzte Punkt um Totec trifft allerdings nur dann zu, wenn man LC&GoL im Koop-Modus angeht, im Solo-Spiel – auf den ich mich ausschließlich beziehe - taucht dieser nur in vereinzelnden Zwischensequenzen auf.
Ob nun als Duo oder ganz allein, es gilt die Spielwelt mit insgesamt 14 Levels zu meistern. Alle äußerst atmosphärisch und lebendig gestaltet, die entweder sehr breitflächig oder in die hohe Vertikale designt wurden. In denen darf unsere unerschrockene Pixel-Schönheit das tun was sie schon seit gut 18 Jahren am besten kann:
Hindernisse erklettern, um ihr Leben rennen, Schalter/Hebel-Mechanismen betätigen, Physikrätsel lösen, Artefakte auflesen – und natürlich kämpfen. Nur mit dem Unterschied dass sich der Action-Part hier (anders als früher) leicht dem eines Hack’n Slay-Spiels oder Top-Down-Shooters anfühlt. Zu einer echten „Diablo“-Alternative hin hat sich dieses Croft-Abenteuer am Ende aber doch nicht so stark verändert, denn außer der Möglichkeit seine Waffenbelegung nach Belieben zu wechseln und gesammelte Relikte mit magischen, jedoch passiven Funktionen zu verwenden gibt es nichts, um den Spielcharakter Action-RPG-typisch zu tunen.
Die Balance aus Hirnschmalz-Aufgaben, Geschicklichkeitstests mit Zeitdruck und Baller-Abwehr gegen leichtere Viecher/Monster sowie hin und wieder auftauchende Mittel- und Boss-Gegner stimmt haargenau, hatte nie das Gefühl dass ein Part des Gameplays davon zu dominant war. Ein weiterer Anreiz sind optionale Aufgaben, die man während seines Level-Durchgangs parallel erledigen kann. Das heizt den Entdecker-Trieb nochmal etwas an, zumal diese Aufgaben nicht nur Extra-Punkte bringen, sondern auch die eigene Reaktionsschnelligkeit oder Kombinationsgabe auf angenehme Weise herausfordern.

In Punkto Technik gehört LC&GOL zu den besten Download-Games die ich bis dato zocken dürfte. Die Levels ertrinken geradezu in liebevollen Details, und an stimmungsvollen Effekten und sauberen Animationen wurde ebenso wenig gespart. Nur bei ganz nahen Zooms erkennt man an Lara, Totec und anderen Figuren deutliche Textur-Schwächen, da die fixe (und nur selten problematische) Kamera aber in der Regel einen ausschließlich weiten Sichtwinkel erlaubt, fällt das im eigentlichen Spielablauf überhaupt nicht negativ auf.
Die mystisch angehauchte Musik, die allgemein gelungene, druckvolle Soundbeschallung und die multilinguale Sprachausgabe können ebenfalls voll überzeugen.
Zur Steuerung mache ich es kurz: Eingängig und schnell beherrschbar.

Fazit:
Der Plot ist schwach wie nebensächlich, das eigentliche Spiel dafür ein superber Puzzle- und Action-Spaß von gut und gerne 5 – 6 Stunden. Schön, dass Miss Croft schon vor ihrem TR-Reboot vergangenen Jahres zeigt dass sie auch anders kann. Das baldige Sequel „Lara Croft and the Temple of Osiris“ sollte man sich vormerken, wenn man hierdran großen Gefallen gefunden hat.
Für nen Zehner oder drunter - eine absolut lohnenswerte Spiel-Investition.
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11 von 11 Personen (100%) fanden dieses Review hilfreich
20.0 Std. insgesamt
Verfasst: 10. September 2014
Absolut gelungener Coop-Puzzler

Ein sehr gelungenes Puzzle Game, welches vorallem im Coop-Modus sehr viel Spaß und Herausforderung bietet! Die Level sind abwechslungsreich gestaltet und bieten durch viele Sammelitems und Challanges einen gewissen Wiederspielwert, sofern man das Spiel komplettieren möchte um alle Errungenschaften zu erhalten. Allerdings hätten die Rätsel an vielen Stellen deutlich schwerer sein dürfen. Insgesamt hat sich die Spielzeit inkl. 100% Kompletierung auf ~20 Spielstunden belaufen. Zu erwähnen sei noch, dass die Steuerung zwar auch mit Maus und Tastatur einwandfrei funktioniert, sich das Gameplay aber mit einem Gamepad deutlich besser und akkurater anfühlt. Das Spiel war den Kauf absolut wert! :)
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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 10. September 2014
Trotzdessen, dass es mit den sonstigen Tomb Raider Spielen, welche wir alle aus Kindertagen kennen nicht wirklich etwas gemeinsam hat, ist es gespielt zu werden dennoch wert.
Mir gefällt dieser Isometrische look.
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86 von 99 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.0 Std. insgesamt
Verfasst: 25. September 2014
Even though this is a spin-off and not a main Tomb Raider entry, this game is pretty Tomb Raider-tastic.

Lara hunts down an artifact no one should wield and sets off apocalyptic events that only she can stop? YEP.
Plenty of shooting of natural and supernatural enemies in well-paced fight encounters? YEP.
Lots and lots of booby traps to avoid, disarm, or survive? YEP.
Puzzles that usually involve timing, platforming and typical Lara acrobatics? YEP.
Smartass one-liners and quips from Lara almost everytime she opens her mouth? Yep.
Well-placed and often hidden collectibles? Yep.
MANY, MANY GUNS? YEP.
Tomb raiding? You bet!

The controls are snappy and responsive, the puzzles and platforming are very satisfying, and ultimately pretty much everything about the gameplay is rewarding in some way. Every level has a handful of optional objectives you can try to complete for even more rewards -- such as artifacts or relics that boost your stats or combat ability in various ways. The game's visuals and audio both are actually a hell of a lot better than I expected, and I often found myself gleefully looking around to admire the level design or dancing around a boss in time with the boss stage's music.

Bonus: You can play this with a friend, and the game even redesigns much of the levels' puzzles to accomodate 2 players. The second player character, Totec, CANNOT be played on his own, i.e. if you're playing on your own, Lara is your only option. But, well, she's the far cooler option anyway. :P

A tip: Use a controller. The game only fully recognizes Xbox 360 type controllers but you can very easily fool it into accepting others by using a controller emulator (x360ce). Mouse and keyboard controls have much more precise aiming for shooting, but I found they just were too clunky for me for -everything- else.
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55 von 81 Personen (68%) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
40.1 Std. insgesamt
Verfasst: 16. Oktober 2014
This game is very great for relationships.
My girl kept sabotaging me by bombing me or trapping me with the bombs.
:(
Although to be fair, I kept telling her to jump on my golden rod.
:D

Surprising depth and interesting gameplay for an isometric game.
It has good thoughtful puzzles and the achievements aren't absurd to complete.
The single player and multiplayer use the same maps, but the puzzles are different and require both parties to work together to solve.
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18 von 24 Personen (75%) fanden dieses Review hilfreich
5.7 Std. insgesamt
Verfasst: 20. Dezember 2014
Lara Croft and the Guardian of Light is exemplary coop ingenuity.

Transplanting the Tomb Raider franchise onto an isometric shooter, its genius lies not within its clever puzzles or satisfying combat, but the lengths at which it has been designed from the ground up as a brilliant coop experience. It forces you to think with two players in mind instead of opting for the far simpler solution of just dropping another player in beside you, and this devotion makes for refreshingly unique puzzle designs and the means with which you navigate the world.

The focus on teamwork is in large part based on the different character abilities between archaeologist, Lara Croft, and the ancient Mayan warrior, Totec. Each has various gear and moves (from a grappling hook, to a shield that can be raised and jumped on) and it's in using them in tandem that you can manage to make your way through environments that one person couldn't. It inspires cooperation in ways that simply providing double the fire power doesn't, putting you in situations where each player has a specific role and no one feels the lesser for theirs.

It's a fairly radical departure for the series traditional gameplay hooks, but Guardian of Light still feels distinctly Tomb Raider. Though the perspective has changed and there's less of an emphasis on platforming, there are still plenty of supernatural monsters to kill and tombs to raid, with puzzles that are probably the best the series has ever seen. They revisit many of the same designs but in a way that's constantly layering on new challenges, requiring you continue expanding your perception of them even when on the surface they're born of the same basic template.

I don't doubt that it's entirely possible to play Guardian of Light as a solo adventure and have a good amount of fun with it, but to me that would be missing a huge portion of what makes it so enjoyable. There's just nothing quite like the sort of beautiful coop design presented with a game like this, with playing with friends already being generally more entertaining and something so tailor made to that playstyle elevating it to new heights. There's something really special to me about games that can serve as essentially bonding moments between friends and family, and ones as smart and polished as this are all too rare.
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11 von 13 Personen (85%) fanden dieses Review hilfreich
5.9 Std. insgesamt
Verfasst: 2. Februar
https://www.youtube.com/watch?v=b5bsyZ96Xes&feature=youtu.be

It’s a shame they didn’t take notes from Guardian of Light when developing the most recent reboot of Tomb Raider. While Lara croft in the most recent core entry in the Tomb Raider series is trying her best to shed all the enjoyable puzzles and adventuring that made the series famous to instead become the new quick time event action movie star and dethrone Drake from Uncharted, Lara Croft in the Guardians of Light offers everything that made Tomb Raider great.

The game is centered on fast paced action combat, exploration, and completing various interesting and sometimes challenging puzzles. Unlike the core entries in the franchise, Guardians of Light takes the approach of having players control the game from an isometric view point, this type of view point allows for a very enjoyable seamless co-op mode experience.

As far as visuals go there’s nothing in this game that will overwhelm you, but for an isometric view game from 2010 it holds up very well. The level design on the other hand is absolutely brilliant, offering a wide variety of puzzles ranging from one room dungeons to entire expansive multi-tomb map sized puzzles. The puzzles are normally completed through various interactions between Lara and her co-op companion Totec, the Guardian of Light. Each character plays slightly different from one another, each with their own pros and cons, Totec is bulkier and has a shield so he fits more into the role of a tank, he also uses throwing spears as his primary weapon that can also be used to make platforms for the much lighter and more nimble and agile Lara Croft. Totec can also raise his shield above his head to use as a platform and then Lara can use her grappling hook to pull up Totec or make rope bridges for him to climb up. There are many instances in the game where you are put into a situation where you have to act very quickly and rely heavily on your partner to either lift you into the right position or to carry you to safety before you are either crushed, mauled, or mutilated, and in these intense, fast paced, high pressure situations is where the game shines.

The combat handles just the way you’d expect it to for an isometric view arcade shooter. There aren’t really any complaints as long as you aren’t the guy who gets stuck as player 2 using a gamepad controller, because you’ll be SoL and instead of a crosshair you will get stuck with the tiniest little light that shines on the wall in the direction you are facing as your point of reference for the general area in which you’ll be firing. This honestly wouldn’t be that bad, when you see the light it works really well, but the problem is that it’s constantly being hidden behind objects in the foreground and you have to blindly fire at enemies while you franticly search for your little light. The game does offer a fairly extensive variety of weapons to choose from, from pistols to assault rifles to flame throwers, they’re all present and accounted for. Each character has their own primary weapon; Lara’s being her pistols and Teco’s being his throwing spears, both of which have unlimited ammunition, all of the other weapons are useable by both characters and their ammunition is monitored by a depleting ammo bar below your health bar that is replenished by the abundant ammo drops located on the map and from enemy drops.

The game tries to shake things up and keep the gameplay from feeling stale by adding various challenges for each level such as reach the end of the level by “X” amount of time, or blow up a certain number of random objects placed throughout the map. Completion of these challenges result in acquiring a unique perk or item that can be applied to your character to greatly aid you in your adventures. An example of the most beneficial perk I came across during my adventures was a perk that became activated if I managed to chain together a large enough kill streak without being injured by any enemies, my gun would then switch over to rapid triple shot mode and allow me to plow through hordes of enemies like a true bonafide bad ♥♥♥. The best part is that all the perks and items you acquire are useable on both characters, so you don’t have to worry about your partner hording the juicy loot.

Overall Lara Croft and the Guardian of Light provides an excellent experience that becomes even that much more enjoyable when played with a friend in co-op. The fast paced action combat is thrilling and there is an abundance of quality puzzles that keeps you engaged and entertained. With the only complaint being minor control issues for player 2, the Guardian of Light is truly a game worth buying and enjoying alongside a friend.

http://noobsthatplaygames.com/
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15 von 22 Personen (68%) fanden dieses Review hilfreich
18.5 Std. insgesamt
Verfasst: 15. Oktober 2014
Enjoyable mix of rpg-style skirmishes, platforming & puzzles/traps.
Challenging but not punishing.
Not a great variety of foes, but each area is interesting & there is some replayability with various challenges (time, loot, etc.).
It's a fair buy, especially on sale.
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12 von 18 Personen (67%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 28. Dezember 2014
Short Verdict: A great "shoot-and-blast" (how I call "hack-and-slash" games with guns and bombs) adventure game with heavy puzzle elements, designed to be played in co-op mode, but which is also fun to play alone. Apart from Lara Croft and the theme, it's very different from games in Tomb Raider series, but I have to say I enjoyed it even more--and here's a TR fan speaking! Recomended 100%!

Pros:
  • 16 (iirc) fun levels with great and varied atmospheres, enemies and puzzles
  • Optional objectives add a lot of fun to the game
  • Lots of weapons, relics and artifacts for you to collect and equip
  • Gameplay in single and multiplayer modes are considerably different--it's fun in single player, but A LOT more fun in multiplayer
  • Awesome BGM
  • Great balance between action, puzzles and exploration
  • In multiplayer, the 2 characters have very different gameplays and they depend on each other to complete puzzles

Cons:
  • Online multiplayer lags a lot and crashes from time to time, but it's still playable (should be really awesome in local multiplayer)
  • Way too many weapons, artifacts and relics you'll never use
  • A bit too easy, even on hard

Bought on: Steam Store for R$ 3,39 (US$ 1.41). Worth its full price, no doubt.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
22.5 Std. insgesamt
Verfasst: 2. März
Lara Croft and the Guardian of Light deste o primeiro momento destaca-se pelos seus gráficos e jogabilidade os cenários estão bem concebidos com excelente detalhe as partículas destaca-se.

Este é um jogo de ação e aventura incluindo resolução de puzzles o sistema de combate e bastante interessante.

O ambiente é excelente cada cenário oferece perigos diferentes os inimigos são bastante variados.

É uma forma diferente de ver Lara Croft, agora conta com um novo parceiro the Guardian of Light.

O sistema Co-op é fantástico o trabalho de equipa é obrigatório.

Recomendo.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
30.0 Std. insgesamt
Verfasst: 16. September 2014
(I decided to make a review for this game because it was one of the first digital titles i played and loved,
opening the doors for me to indie titles. And also, because its sequel is right around the corner!)

Forget Tomb Raider!
No, i dont mean to insult the revolutionary franchise, i'm a long time fan myself. I mean this game has
little to do with it's main franchise, at least gameplay-wise.

Or maybe not!
-The scenarios are magnificent temples, ruins and... tombs!
-There are a ton of traps, which means a lot of platforming.
-There's also a lot of epic puzzles (in sense and scale).
-The combat is very fluid and intense, with a lot of variety in the weapons department.
-The story is decent, if only a bit relegated into background.
-There are very few characters... but one of them is Lara Croft, and she's amazing! I wish there was more dialogue, though.
-The sounds and music... well, i dont remember! But that's probably a good thing, 'fitting', i say.
-The collectibles. So many relics and artefacts and stuff to collect, truly an explorer's fantasy.

About the coop, i tried it very little, but it seems to be well implemented and make an already great experience,
even better.
Maybe im a bit biased, but this is one of the best digital titles i've played and i highly recommend it to anyone
who wants 'the whole package' in a game, and is not afraid of some isometric views!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 26. Oktober 2014
So, here's a little hidden gem from Eidos/Square Enix: Take one of your best-known franchises, strip off the name, and re-do it as a twin-stick shooter. Do keep the puzzles & non-shooty action segments. Then, for good measure add in a co-op mode where puzzles are re-worked to actually require 2 people to solve. Oh, and make sure the levels are designed for fun.

Despite the genre-shift, and despite being a non-canon spin-off, this game does keep the Tomb Raider spirit, and is pretty solid. Main game isn't too long (I'm close to the end in 6 hrs, and taking my sweet time), but various challenges and such help extend that. (Speed-run and score-mode challenges on the levels in particular).
You get equipment upgrades from the challenges as well (any required weapons you will find in the wild though) - the later ones are pretty powerful, and especially the relics can border on being broken - only kept in check by the fact that they'll stop working for a while if you take any damage.

And like with the older Tomb Raider games, blindly rushing in will get you killed more often than not. Better keep an eye out for the various tells & signs, and make sure you time your jumps correctly.

The game does have one annoying bug: It'll just crash if you die frequently enough on the same map.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 19. Dezember 2014
I just played the first half of the game (7/14 levels)in 1 sitting over 5h casually, The game is quite fun. It deserves to be part of the Tomb Raider franchise even if it's a different style. There are many weapons to choose from like a flamethrower for example. The game is a tiny bit repetitive but the puzzles are fun.

Overall I rate it a strong 8/10. Very good but not out of this world! Get it in a sale or something :)
The Osiris game after this is bound to be good too.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.4 Std. insgesamt
Verfasst: 16. September 2014
Very enjoyable puzzle action RPG. Takes about 6 hours to finish if, like me, you don't care about achievements. I normally don't like puzzle games but the puzzles in this are very well designed. They're simple but still feel satisfying to complete. If you don't care about the puzzles then luckily almost all of the puzzles are in optional side rooms. Combat is fun with a good variety of weapons for the game's length, story is OK and I've heard the co-op is even better than single player.

Definitely recommended.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 7. Februar
A non-stop isometric action-packed game, it is a departure from the Tomb Rider series, but still captures a biy of the spirit of the originals, with puzzles, exploration and narrow jumps. Really fun and intense, co-op is just the icing on the cake.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 16. November 2014
Finished 1st level, co-op online, in a whopping 41 minutes. Loved it. No clue how I didn't play this game sooner. If you are seeing it cheap, and wondering if you should try it, or if it's crap. I can tell you, it's NOT crap. Grab two copies, for a pretty cool puzzle/action/adventure Hybrid, with a pretty sexy incarnation of Lara.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
46.3 Std. insgesamt
Verfasst: 18. Januar
Funny co-op experience,interesting puzzles.
I played local co-op with brother,because i didn't find anyone to play online(only few times).
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2 von 3 Personen (67%) fanden dieses Review hilfreich
6.6 Std. insgesamt
Verfasst: 9. November 2014
Not too bad for a puzzle game me likes dis.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 16. Oktober 2014
First time of playing a Lara croft game. !!
The controls are a bit awkward, but other then that,it's not a bad game!!
Graphics and the gameplay are pretty good.


I would recommend it.


I rate this game at 8/10

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1 von 2 Personen (50%) fanden dieses Review hilfreich
10.7 Std. insgesamt
Verfasst: 23. September 2014
it's a good co-op game.
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