Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
User reviews:
Recent:
Very Positive (38 reviews) - 89% of the 38 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,314 reviews) - 86% of the 1,314 user reviews for this game are positive.
Release Date: Aug 20, 2015

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Recent updates View all (8)

February 26

Release Notes 3.1.2

Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)

After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/


Core/Engine Bug Fixes
  • Resolved animation issue that caused old dog models not to animate.
  • Resolved issue that caused weapons to be reloaded upon loading save files.
  • Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen.
  • Resolved issue that prevented some locked items from being observed in the equip screen.

Shadowrun Hong Kong Bug Fixes
  • Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission.
  • Resolved issue that prevented some actors from equipping items as expected in the Showdown mission.
  • Resolved various spelling, and other grammatical issues.

Shadows of Hong Kong Bug Fixes
  • Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission.
  • Resolved issue that incorrectly displayed some player choices in save import screen.
  • Resolved many grammatical and continuity issues, see notes below for more information.

Notes
The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.

12 comments Read more

February 12

Release Notes 3.1.1

Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)

After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/


New Features, Improvements
  • Added new VFX to differentiate some spells and abilities.
  • Minor animation, UI, VFX polish and improvements.

Core/Engine Bug Fixes
  • Resolved edge case issue that could interfere with the PDA from working as expected.
  • Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading.
  • Resolved issue that caused Drones to be able to be Detained.
  • Resolved issue that caused some spells to show incorrect VFX when spell bouncing.
  • Resolved issue that could cause actors to crouch mid move.
  • Resolved issue that could cause game stall when performing a move and attack with Koshei.

Shadowrun Hong Kong Bug Fixes
  • Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi.
  • Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission.
  • Resolved minor visual issues.

Shadows of Hong Kong Bug Fixes
  • Dialogue edit pass on Intro and Impound Hub first visit.
  • Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission.
  • Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission.
  • Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight.
  • Resolved edge case issue that could prevent the Detention mission from being completed.
  • Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission.
  • Resolved issue that caused Achievement “Street Justice” to unlock prematurely.
  • Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play.
  • Resolved issue that caused players to sit incorrectly in the Epilogue in some endings.
  • Resolved issue that caused some hostiles to be unable to use their equipped weapons.
  • Resolved issue that caused some hostiles to hold the incorrect weapon.
  • Resolved issue that caused some mission items to persist after their mission has been completed.
  • Resolved issue that caused Spider Tanks to become confused.
  • Resolved issue that could allow Players to get stuck behind AI-only door in Namazu mission.
  • Resolved issue that could cause hostiles to not enter the fight in the Tiger's Den mission.
  • Resolved issue that could cause incorrect actors to be present in some end game conversations.
  • Resolved issue that could cause some crew members to have incorrect dialogue options due to story choices.
  • Resolved issue that could prevent Namazu mission from being completed when specific conditions were met.
  • Resolved issue that could prevent optional objective to be unable to be completed in “Namazu” mission.
  • Resolved issue that could show incorrect loading screen when returning from the Detention mission.
  • Resolved issue that discouraged important end game character from healing in combat of Tai Po mission.
  • Resolved issue that prevented a door from closing when expected in the Tiger’s Den mission.
  • Resolved issue that prevented camera from zooming correctly when viewing boat in the Impound Lot.
  • Resolved issue that prevented Police Data Analyst from moving as expected in the Tiger’s Den mission.
  • Resolved issue that prevented room from being lit on fire in Detention mission.
  • Resolved issue that prevented selling of Namazu paydata.
  • Resolved issue that prevented some crew and hub actor conversations from being accessed.
  • Resolved issue where sync of Spider Tank would not be interrupted upon actor death.
  • Resolved minor visual issues.
  • Resolved various other cosmetic text issues, such as typos and grammar errors.

10 comments Read more

Reviews

“Harebrained has turned out another great campaign for fans, and I highly recommend playing through it if you loved the two previous iterations.”
4/5 – PC World

“This is a game that transcends its name and should be spoken of in the same breath as the genre’s best.”
4.5/5 – Hardcore Gamer

“For gamers who love narrative, Shadowrun provides as good a canvas as any other franchise for action and adventure.”
5/5 – iDigital Times

About This Game

"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."


- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:

  • 6+ hour bonus campaign - Shadows of Hong Kong.
  • 100+ minutes of developer commentary audio!
  • Revamped Matrix art and gameplay!
  • Illustrated transition animatics that play at key moments in the story.
  • Enhanced sound, and dynamic combat music that ebbs and flows.
  • Rebuilt Inventory UI and easier management of items in-mission.
  • All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
  • The ability to enter turn-based combat mode as soon as an enemy is in view.
  • Powerful new Foci objects for spellcasters.

Shadowrun: Hong Kong - Extended Edition Features

Shadows of Hong Kong Bonus Campaign: Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.

A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3/Vista/Windows 7 & 8
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 10 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.8GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
    Minimum:
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
Customer reviews
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Recent:
Very Positive (38 reviews)
Overall:
Very Positive (1,314 reviews)
Recently Posted
sigmar101
( 13.5 hrs on record )
Posted: June 26
AMAZING......That's how best I can describe it....only thing I didn't like is like most games the load times....get this game!
Helpful? Yes No Funny
celko
( 74.5 hrs on record )
Posted: June 26
Loved both previous games, but with HK they overdid it a bit with the amount of text and at the same time could not reach the writing quality of Dragonfall. If you want to buy only one of the three go for Dragonfall instead. HK is still a great game though.
Helpful? Yes No Funny
ivygofly
( 31.6 hrs on record )
Posted: June 26
Harebrainer Schemes are at it again. Immersive and rich storytelling, bright and fun characters and now - a free bonus campaign.

As it was with Dragonfall compared to original, now with Hong Kong compared to previous games - it's more of the same, only more polished and better in general with subtle changes here and there - slight overhaul of cybernetics with cyber affinity, tweaked and mini-gamed up Matrix gameplay, neat twin-linked Adept spells and so on.

Definitely must-have for fans of the previous games, it might be a wee hard to get into this rich setting right off the bat without being familiar with pen and paper system or previous games.
Solution, however, is rather simple - just get all three of them, duh.
Helpful? Yes No Funny
Gheonarak
( 64.5 hrs on record )
Posted: June 24
Great fun and some excellent quality of life changes from the last SR-game. If you like the world of Bladerunner mixed with fantasy then this is solid title for you.
Helpful? Yes No Funny
Gareque
( 31.0 hrs on record )
Posted: June 23
I have seen many reviews for this game, across steam and other platforms, which state the game is stale, boring or otherwise does not improve on the original.

Personally, I find myself to be enjoying the game thoroughly and, seeing as I barely paid £5 for it and already have 19 hours on it, I would certainly say it was worth the money.

The story is interesting enough, the characters are well detailed and their backgrounds built upon very well, in my own opinion at least and the combat is pretty much the same as ever. Still get frustrated by the point blank 99% hit chance and delighted by the 5% impossible critical for a kill.

The graphics still look nice, the combat is possibly a little easy later on but that's the same for just about any RPG.

If you like the original, or if you like Cyberpunk/D&D based RPG's, I can only recommend you give this a shot.
Helpful? Yes No Funny
B4L4NC3R
( 59.3 hrs on record )
Posted: June 23
Really nice game. Definietly recommended for everyone, who likes rpg / turn based strategy / cyberpunk games.
I can only compare it to Shadowrun Returns, because sadly i didn't get a chance to play with Dragonfall yet, but it's suffice to say, that every single aspect of the core game is improved.
The characters are interesting, story is really engaging and while the player's choice doesn't really affect the ending, it's still has high replay value thanks to the different paths one can take.
Helpful? Yes No Funny
apgbuddery
( 36.6 hrs on record )
Posted: June 22
Really didn't want to do this, as I'm a big fan of what Shadowrun tries to do. But there are red lines for me in RPGs. Forcing replays of entire areas because of unnecessary bugs is a big no-no, and until this is fixed I can't recommend this game. A shame, because much of it is an improvement on Dragonfall and some of the missions are really well designed.
Helpful? Yes No Funny
Thornscape
( 21.8 hrs on record )
Posted: June 21
First game was good. Second game was awesome. This one... i's not horrible, but it's nothing like previos two.
First, childish errors still haunting this game. For example, level restart rewrite your autosave. Just compare to witcher 3 save system to understand how it can be done in right way. Second, afwul leveling it terms of what you get from skill points spended. I put everything in assault rifles and still Duncan doing more damage. Well, in such case what's the point in letting player even touch range combat skill?
And for personal dislike, i've tired with that scheme: good female character die in first 5 min, you left in company of ork/dwarf monstrosity.
Despite all, it's still a shadowrun, just not as good as previos games.
Helpful? Yes No Funny
ran24
( 28.8 hrs on record )
Posted: June 19
Some reviews say the plot/characters in this one aren't as good as Dragonfall. I think this is much better than Dragonfall. Setting, interactions with the townfolk, and your own crew, all feel more "alive" than previous installments.

A few new things are added to gameplay/skills, and it's good stuff. Melee is actually good in this installment. This is well worth a purchase
Helpful? Yes No Funny
Captain Madrick
( 26.5 hrs on record )
Posted: June 19
Very fun, classic style. Interesting story, and some good character choices. Dialogue doesn't change much unless you have the right ettiquettes trained, but I liked this system.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 21 people (100%) found this review helpful
Recommended
75.6 hrs on record
Posted: May 30
I just love the whole Shadow Run series, though Dragonfall was better than this one.
Still, an amazing tactical with some new features.

Pros:
+ Same model as its predecessor, with more gravy on top.
+ Still hard, with money and karma sparse.
+ Lovely graphics. Not exactly next gen, but really atmospheric.
+ Great storyline.
+ Fun new team members.
+ Some easter eggs from those who played the previous games.
+ Developped side stories for NPCs that one has to (well, can, really) gradually puzzle together.
+ A great touch in dialogs, which is primordial.
+ Funny message boards on the BTS (with some intel every time).

Cons:
- One annoyingly moppy team character (the one with whom your character is supposed to be really close, to top it off).
- Some mistakes in the dialogs.
- Too little impact on your choices.
- Choices often too black & white (/SPOILERS/ should I trust the evil mummy with raise dead ability who juuust wants to roam the city freely, or should I kill it and keep its overpowered sword (well, overpowered for early game).
- Some bugs, particularily in the events updating system. Thankfully, it mostly plagues side missions and is not game breaking, but it can get annoying if you have to reload, or even simply if you just spared someone and the message at the end of the mission says you've killed him.


Conclusion: great game, could have benefited from a little more polish and a lot more moral consequences to your actions. But still a great game.
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9 of 9 people (100%) found this review helpful
Recommended
47.2 hrs on record
Posted: June 6
I write this review mainly for one reason; the game is fantastic, if you're interested then go ahead and get it - if you enjoyed Dragonfall in the least, you'll get about the exact same enjoyment here most likely, and therein lies the point I wanna make.

Some game series', once you've played the newest sequel with the shinest new mechanics, it can make it very hard to go back to previous games; this is NOT the case with Shadowrun, there are a couple of new gameplay mechanics in regards to the in-game Matrix but FUNDAMENTALLY its the same as before, with a small bit of new gameplay added on (which is fun, don't get me wrong, its just not a game-maker or -breaker). If you were to go back, you wouldn't get that sensation you get from when you, say, go back and play Grand Theft Auto III and try to jump out of a moving car (remember that? sucked ♥♥♥ didn't it!), its perfectly fine, you can play these in any order you want.

As for the story, I'll give this one a couple points above Dragonfall but honestly not by an awful lot, they're both good and both take place in very different yet interesting places, Returns being in Seattle, Dragonfall in Berlin and Hong Kong in.....yeah, and each has VERY different politics and mindsets. One thing I would point out, if you dunno jack about Shadowrun (and I didn't before I played Returns), you should play Dragonfall before Hong Kong, so that you're not spending the whole game coming to grips with the really strange cyber-fantasy world you're in and all the terminology that goes along with it, Returns was a great primer in that regard. None of the games really offer you a hand-holding introduction into the setting except perhaps Returns (kinda?), so unless you feel like reading a lot of unwieldy wiki articles I would advise putting some time into that - its cheap - or Dragonfall before buying Hong Kong =)

All of that said, Dragonfall seems to have the most user-created content, in particular the Shadowrun Unlimited mod, so in terms of bang-for-buck, I'd go there. Hopefully some of those user-campaigns get ported up to HK, but if not then not a huge loss since again the older games are easy to go back to.
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5 of 5 people (100%) found this review helpful
Recommended
28.8 hrs on record
Posted: June 19
Some reviews say the plot/characters in this one aren't as good as Dragonfall. I think this is much better than Dragonfall. Setting, interactions with the townfolk, and your own crew, all feel more "alive" than previous installments.

A few new things are added to gameplay/skills, and it's good stuff. Melee is actually good in this installment. This is well worth a purchase
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5 of 5 people (100%) found this review helpful
Recommended
29.0 hrs on record
Posted: June 11
The best in the revived Shadowrun series. Returns was lackluster and mostly a proof of concept. Dragonfall was brilliant but with a few tedious characters I'd prefer to ignore. Hong Kong was, for my money, the best written yet with great party members and just wonderfully written NPCs that could come from movies. (Kindly Cheng is maybe the most fun and best written character I saw in a game all year.) You're still going to get the most oomph from a dedicated fighter or caster, but Hong Kong takes much more thorough steps to make sure every class has valuable things to contribute in and out of combat. Missions are delightfully dark and cyberpunk but with some fun fantasy and regional twists (e.g. corporate sabotage through surreptitiously messing with their office building's feng shui! Blackmailing vampires!)

If turn-based RPGs are at all in your wheelhouse, Shadowrun: Hong Kong is absolutely worth checking out.
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5 of 6 people (83%) found this review helpful
Recommended
53.5 hrs on record
Posted: June 6
The finale of the Shadowrun games and by far for me my favorite of the trio. Hong Kong shocked me with a fully voiced intro cutscene and soon my descent into the Hong Kong streets of Hanoi to look for my foster dad began. This one made me actually do a second run through, and after beating it the first time, i was stunned by the level of emotions i felt towards the crew and the people of Hanoi.

I mentioned I had to do another run through the game, that was because due to not knowing how to get the best ending, I did a complete redo of my old save file, this time talking to one specific NPC along with the rest of the NPCs to get what i needed. This game was fun, a blast to play and I never stopped loving it. The game overhauls the matrix completely, making the hacking probably the most frustrating aspect when I first ran into the game. However after some time I soon memorized the needed keys to work and figured out and then it wasn't so bad.

Now when the Shadows of Hong Kong patch was added, along with an extended campaign, my second playthrough gave me the good ending i wanted, and boy i was happy when it was done and my character got the ending they deserved. I was a bit sad though that I couldn't help my crew in the last part as a final farewell, but I'll never forget them, or my time in Hong Kong.

I hope the creators make a new Shadowrun game further into the timeline of the world, because I want more, as to many runners. Hairbrained Schemes, if you happen to read this review, or any reviews, please make another game, we can't get enough of Shadowrun.
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2 of 2 people (100%) found this review helpful
Recommended
31.9 hrs on record
Posted: May 28
Very cool cyberpunk game! I love the veriety of gear and enhancements. And the tactical gameplay is quite good.
I think the story is a bit worse than Dragonfall but the gamplay is better.
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2 of 2 people (100%) found this review helpful
Recommended
64.2 hrs on record
Posted: June 15
A worthy successor to the amazing Shadowrun:Dragonfall, i had a great time playing this gem of a game! That said, i did think that Dragonfall was better in terms of plot but its a close run thing.

Pros:
+ Excellent writing as always (perhaps... too much?)
+ Plot is quite interesting and pretty different from the previous two games
+ Combat mechanics and equipment are the deepest of the series so far (albeit only a slight improvement on Dragonfall). Still kinda shallow overall though, but a definite improvement.
+ Really interesting characters this time around! Talk about unique... ;)
+ A ton of content! You get the bonus adventure Shadows of HK for free and all in all it took me almost 60 hours to finish making it awesome value imho
+ I like that they added more 'life' to the wasteland that consisted of the maps last time. More NPCs walking and strolling around to help with immersion.
+ The toughest thing in this game? The choices you make - they do matter.

Cons:
- Really did not like the redone hacking mechanics. Real-time was nice, but playing a memory game? Ugh. Got old pretty quick and kinda missed the point of the 'role' part in RPG as you as the player have to do it yourself.
- Still not many mods compared to Dragonfall even after all this time...

All in all an excellent buy - i thoroughly enjoyed it and it really shines as a culmination of the series. Please continue HBS - i'd love to see a game where all my previous characters constitute the party! ;)
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2 of 2 people (100%) found this review helpful
Recommended
155.5 hrs on record
Posted: June 19
====
Pros:
====

Environment - Probably the single, hands down, best part of the game. Screenshots just don't do it justice. Everything from the detailed clutter on computer desks to the trash floating in the water. The clean environments look sterile without looking empty and the dirty environments look grimy without masking detail with dirt. It creates a fun environment to play in and I never get bored. Even the "hub" areas retain their interest.

Characters - They all have personalities and in a role playing game that is essential.

Text - There is plenty of text to read. This might be a con for some but there are plenty of emails to sift through and people to chat up.

Replay - The game makes you want to play it again to try new characters. I was not able to purchase every weapon, every armor, and every implant that I wanted in a single play-through. Even with companion characters displaying their abilities I still have an appetite to play a different character type.

Humor - The game lets you choose a lot of different dialogue options and there are a good deal of humorous ones.

==============
Not a pro, not a con:
==============

Dialogue choices - A lot of times your choices don't have any meaning but there are a small handful of times where they do.

Save system - It is good that you can save in the middle of a fight, there is a quick save, and there is an auto-save. I really wish I could name my saved games so that if I choose to go back way earlier I can have a better idea of why I saved.

Matrix - The concept is cool and I really like that you can be jacked into the matrix during a fight and running simultaneous battles of hacking with gunfights. The combat seems a bit odd in the matrix. I had a very high level decker and I never ran into issues where I felt challenged in combat (aside from maybe once early on) but for some reason I missed a lot in combat. It just dragged on the matrix combat needlessly...them missing, me missing...next round.

Story - I liked that they added an eastern influence to the game by using feng shui and qi as a key element in the storyline but I felt that the overall story concept was overused. Prosperity reminded me of the Mako Reactor idea from Final Fantasy 7.

====
Cons:
====

Bugs - There are a lot of small bugs in the game like armor not updating until after you load an area, continuity errors in dialogue, the main menu buttons will sometimes disappear when you go back to the main menu after saving and exiting, some sounds will stop playing if the game is left on for too long, etc.

Voice acting - there is none with the exception of a guy talking at the beginning and ending of the game.

Music - It is decent but there is not enough variety. They put a lot of effort into the way the environment looks but there is not much to listen to.

Interactivity - The game is full of these great environments with tons of detail and most of the rooms are empty without even a magnifying glass (icon used to indicate "search" which gives you text info about an area).

Unbalanced Fights - Some fights in the early missions are harder than the final mission encounters. I'm sure that could be explained by character progression or player experience early on versus late game but in reality there are just stronger opponents with better weapons and more waves of enemies. The final fight in the main storyline was easy compared to some of the side missions.
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1 of 1 people (100%) found this review helpful
Recommended
119.2 hrs on record
Posted: June 15
It was never going to be easy for Harebrained Schemes to improve on Dragonfall but I'll be damned if Hong Kong doesn't do exactly that. Combat feel as good as ever and the improved Matrix mechanics are welcome but it's in its setting, characters and story that this game truly shines as an example of cyberpunk adventure done right.
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1 of 1 people (100%) found this review helpful
Recommended
59.3 hrs on record
Posted: June 23
Really nice game. Definietly recommended for everyone, who likes rpg / turn based strategy / cyberpunk games.
I can only compare it to Shadowrun Returns, because sadly i didn't get a chance to play with Dragonfall yet, but it's suffice to say, that every single aspect of the core game is improved.
The characters are interesting, story is really engaging and while the player's choice doesn't really affect the ending, it's still has high replay value thanks to the different paths one can take.
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