Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
User reviews:
Recent:
Very Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,403 reviews) - 86% of the 1,403 user reviews for this game are positive.
Release Date: Aug 20, 2015

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Reviews

“Harebrained has turned out another great campaign for fans, and I highly recommend playing through it if you loved the two previous iterations.”
4/5 – PC World

“This is a game that transcends its name and should be spoken of in the same breath as the genre’s best.”
4.5/5 – Hardcore Gamer

“For gamers who love narrative, Shadowrun provides as good a canvas as any other franchise for action and adventure.”
5/5 – iDigital Times

About This Game

"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."


- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:

  • 6+ hour bonus campaign - Shadows of Hong Kong.
  • 100+ minutes of developer commentary audio!
  • Revamped Matrix art and gameplay!
  • Illustrated transition animatics that play at key moments in the story.
  • Enhanced sound, and dynamic combat music that ebbs and flows.
  • Rebuilt Inventory UI and easier management of items in-mission.
  • All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
  • The ability to enter turn-based combat mode as soon as an enemy is in view.
  • Powerful new Foci objects for spellcasters.

Shadowrun: Hong Kong - Extended Edition Features

Shadows of Hong Kong Bonus Campaign: Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.

A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3/Vista/Windows 7 & 8
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 10 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.8GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
    Minimum:
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
Customer reviews
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Recent:
Very Positive (28 reviews)
Overall:
Very Positive (1,403 reviews)
Recently Posted
Gint
19.1 hrs
Posted: August 25
Good strategy game, decent rpg, good story and no bugs encountered. Shadowrun Dragonfall is better, but this game is still pretty good.
Helpful? Yes No Funny
Le Tigre
31.0 hrs
Posted: August 25
My Setting:
I am on Linux. Have played all other SR games so far.

I would really love to recommend this game. But in its current state it is not playable for me. I am on Linux - happy that there is a port - and willing to waddle through a lot of issues.

First there was a monitor / resolution issue. Hey, that would be an easy fix. Actually it would be handable by a simple bash script. But it is not done.

Well - ok - it is linux after all. I can do that myself. Fine.

But I do have a plethora of other issues. Like savegames not loading.
I cannot save in ASIST. Or better: I can save, but I cant load. This seems to be an Issue for many users for some time - and no fix in sight, no comment on why or what.

That just sucks.
So too many bugs for my taste.
Helpful? Yes No Funny
mikesn
18.2 hrs
Posted: August 25
Truely Excellent.
Helpful? Yes No Funny
mithifil
42.3 hrs
Posted: August 23
worth every sec.
Helpful? Yes No Funny
Wendersnaven
29.1 hrs
Posted: August 21
Yes for genre fans.

No for bugs and gamebreakers.
Helpful? Yes No Funny
Ceiling Fan
35.7 hrs
Posted: August 20
The most satisfying RPG I've ever played.
Helpful? Yes No Funny
a pinata full of d4
39.1 hrs
Posted: August 18
Solid, although not as memorable as Dragonfall.
Helpful? Yes No Funny
CaptainKzer
58.1 hrs
Posted: August 12
The story and characters are well delivered but gameplay (especially cover locations and efficacy) leaves something to be desired. It's no dragonfall but if you ache for more shadowrun enough to suffer through bad gameplay, it may be worth the buy.
Helpful? Yes No Funny
ROFLCERoftheLAWL
75.0 hrs
Posted: August 11
All the things you would expect from a Shadowrun game. Story wise I feel this one is not as strong as SR:Dragonfall's story, but more that makes up for it with a better decking system and many combat improvements.
Helpful? Yes No Funny
Furiant
36.0 hrs
Posted: August 11
I enjoyed SR:Dragonfall despite its many flaws. It redeemed itself with its characters; they were all interesting, multi-faceted, and most importantly, they felt like my team.

SR:Hong Kong had most of the same flaws, but the team was just awful in my opinion. I didn't like a single one of them. My first companion was so whiney and maudlin I brought him only on missions in which he was absolutely essential. None of them felt like my friends, ever. Maybe that's a more authentic Shadowrun experience in LARP, but it was disappointing here.

Hacking was tolerable in DF, but they really screwed the pooch in HK. I quickly got fed up with it and console-commanded my way through every hacking scenario thereafter.

There are some notable quality-of-life improvements, but mostly the gear and outfits are recycled. The scenery was good, but the character models were as terrible as ever. Portraits and other artwork were beautiful as always. Shadowrun-specific concepts like Rigger, Street Samurai, etc., are still very pale imitations of their LARP versions. Technology like Smart Links, rigger vehicles (non-existent) and drones, cyberware, etc. are all just flavor - everything has a homogenized, nerfy feel.

The writing is serviceable, but definitely not as good as the previous installment. By the end of this game I was rushing through just to tie it up and be done with it. I did feel compelled to finish it, so that's something.

I'd recommend the game, because it's well designed and there's nothing else making use of the IP at the moment. If you haven't played SR: Dragonfall, I'd suggest playing it first. It's a better game overall and will give you an idea of whether you'll enjoy this one.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
136.0 hrs on record
Posted: July 28
This one is more like Shadowrun TOO Extended... the dialogues never end, the chatter keeps going on and on and on and forever, to the point that even I, an estabilished storytelling fan, got bored. They definitely overdid it, in a yawny fashion.

The game mechanics are a bit innovative in comparison to Shadowrun: Dragonfall, but that's it. Thumbs up for the whole new array of melee weapons, which even include Adept-exclusive gear, like flaming swords. This was really needed,

I like Duncan and Racter, both are interesting character designs IMO. The other characters are... not subpar, but average-goody. Duncan himself isn't that much of a design, but I like the guy. His skillset is also very interesting. Gaichu is also nice, but too weeaboo-fan-servicey for my tastes. The girls are... way inferior to the women from Dragonfall. Lol, even Dante is more of a character than them.

Aside from my personal-opinion chattering, yes, the game is worth a grab if you're a diehard fan of the Shadowrun game series by Harebrained Schemes. IMO, the hype from Shadowrun Returns was MUCH higher, Dragonfall really raised the stakes, but something's notably missing in Hong Kong's flavor. It lacks taste... or maybe I'm just too salty :P

At the end of the day, the review% says it all: not a bad game, but definitely inferior to Dragonfall, mechanics aside.
Even if I recognize the efforts in the game development and all the investment needed, I still feel like the price tag is too high. The developers sure deserve their share, but meh... this game feels qi-drained.

Go for Shadowrun Returns first, then Dragonfall. If you feel like spending some extra money, buy this one.

Ps.: For a reason unknown to me, they totally removed steam trading cards/badges for this installment. Bummer.

TL;DR

Boring story, nice gameplay for Shadowrun/Tactical RPG fans
Verrrrry easy if compared to XCOM
Inferior to Shadowrun Dragonfall and Shadowrun Returns

rated 7/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
37.7 hrs on record
Posted: August 8
Not as good as Dragonfall--plot and pacing isn't as good, and if I didn't already hate Simon Says I sure do now.

But overall, a damn good game. I need a fourth Shadowrun game now. In the meantime I guess I'll go reply the first two and cry because I am an unapologetic Shadowrun fangirl.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
75.0 hrs on record
Posted: August 11
All the things you would expect from a Shadowrun game. Story wise I feel this one is not as strong as SR:Dragonfall's story, but more that makes up for it with a better decking system and many combat improvements.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
83.4 hrs on record
Posted: July 31
Another Day Running the Shadows

Shadowrun: Hong Kong was Harebrained Schemes so-called capstone entry to their Shadowrun series & I have to say it felt like their best one, building on what made the previous two fun: storytelling & solid RPG choices.

Much of what I said in a past review about Shadowrun remains true here. HBS capitalizes well on having built a cyberpunk scifi/fantasy universe. The Hong Kong campaign has plenty of shoutouts to the previous two games if you look for them. I welcomed the familiar feel of the story, which deals with the same themes. There are some genuinely interesting characters here, too.

One thing HBS does quite well is create RPG opportunities within the story. Despite the linear structure, there is never a lack of choice in how to proceed through a mission, regardless of how you've set up your character - you'll be able to utilize the skills you want. The guys at HBS seem to know a thing or two about RPG design. I was delighted with much of the content in this regard.

Crew members offer additional strategic options during missions. Each one also has their own little side story, replete with special missions. It pays to chat with your team between runs. And everyone else, really. Delving into the world offers a pile of extra dialogue, description, backstory & small opportunities for character advancement. I'd recommend making the rounds between each mission as it fleshes the game out in a big way.

Of course, all that extra dialogue & description to sift through adds time reading, traveling between areas to revisit npcs, etcetera. It can be too much at times, but I expect most players drawn to this type of game have the patience & inclination to seek it out. It doesn't help that movement speed, mousing over objects & interacting with them just isn't as snappy or responsive as it could be. Like the previous two Shadowrun games, this one feels too slow.

Even combat, for all its merits can feel sluggish especially during larger battles. I experimented with the various forms of ranged & close combat to find that while melee can be quite fun, ranged is the deadliest, no contest. In terms of difficulty, you get Easy/Normal/Hard. On Normal I encountered zero fights that were challenging. I didn't have enough currency to upgrade or buy the best gear, but it wasn't necessary.

Technically the game runs fine although load times occasionally are long. Mappable keys would be nice. Sadly I did encounter bugs which prevented the earning of certain achievements & more importantly two bugs that halted my progress (quest npc w/no dialogue & an area transition point that didn't work. Mind you, I played this about a year after its initial release & still found these two game breakers. Yikes. I ended up replaying the missions & they worked as intended.

Upon firing up the bonus campaign you are led to believe decisions from the main campaign are tracked & may affect the bonus missions, but I can't say I detected much effect there. There's more to the bonus campaign than I expected; it has a fun twist on story & is meaty enough to feel more like an expansion than mere DLC!

To my untrained eyes the campaign editor appears very similar if not identical to previous versions. Almost a year in & player mods didn't hold much appeal to me, with one or two exceptions. As of this writing the single must-play entry to custom campaigns is "The Caldecott Caper" by Cirion. Wish I'd known of this guy sooner, as I would've played his Dragonfall campaign too; it's evidently a prequel to this one. His work clearly shows considerable effort & was true to the spirit of Shadowrun. Play it & extend the lifespan of your game several hours.

I don't believe this developer is for everyone, but personally enjoyed the heck out of the entire series & look forward to future games from HBS. Recommended to fans of indie, turn-based RPGs heavy on the RP.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
26.2 hrs on record
Posted: August 7
One of the few games that actually had me interested enough to read the thousands of lines of dialogue. The game has an excellent story with a really cool x-com style combat system to boot. A solid C-RPG that I highly reccomend.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
20.8 hrs on record
Posted: August 8
Great story. Shame its so short. I really hope we see more Shadowrun from Harebrained Studios.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
Not Recommended
46.6 hrs on record
Posted: August 8
For the Shadowrun faithful: Great story expansion here. Read the other reviews, but you know you're buying this anyway. Just please try and get it on sale.

The rest of you can skip this damned thing. If you're curious, check out Returns and Dragonfall first. The story here is worth it, but only if you're already invested in the franchise. Short list on why:

  • They've stretched the same game engine across four Shadowrun titles, and it's now showing its age. The overwhelming amount of bugs seem to (mostly) be due to memory leaks. After a couple hours, even the simplest game functions begin to fail, e.g main menu option text getting shoved off the dammed screen.

  • Menu and inventory navigation have always been a pain, and have only gotten worse. I'll save you some reading and just tell you that the current setups wouldn't've even been permissible in a 2006 indie title.

  • Stale game mechanics galore. Hairbrained had an excuse for the limited number of (useful) classes, equipment, and items in Shadowrun Returns. It was a Kickstarter game, and it released three years ago. Fastforward a few years, and a few sequels, and it's all the exact same. The small additions to these categories are purely superficial. They add no value.

  • The bonus campaign is absolute garbage. The story is ♥♥♥♥, the plot makes no sense, and the writing is ♥♥♥♥ing miserable. It reads like a first draft. Bad spelling and grammar, cheesy dialogue, reusing words and phrases multiple times in the same paragraph - you name it.

    Worst of all, there are gobs of dialogue choices that make no sense whatsoever. A lot of selections appear to have nothing to do with the text that introduced them, leaving you to wonder if your character is holding a conversation with a completely different NPC than you are. It gets worse when you realize that some of your dialogue options are the same line, only reworded for a different conversation.

Everything about this game reminds me of a collegiate essay, hastily written the night before it was due. You grab one of your old essays (Shadowrun: Dragonfall), keep the same structure and format you've used before (same game engine), pick a different topic that is closely related to the original (Chinese mythology, with dragons removed in favor of demon-gods) Finally, you pad the ♥♥♥♥ out of it (more dialogue makes it more better!) and hope your professor doesn't notice.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
36.0 hrs on record
Posted: August 11
I enjoyed SR:Dragonfall despite its many flaws. It redeemed itself with its characters; they were all interesting, multi-faceted, and most importantly, they felt like my team.

SR:Hong Kong had most of the same flaws, but the team was just awful in my opinion. I didn't like a single one of them. My first companion was so whiney and maudlin I brought him only on missions in which he was absolutely essential. None of them felt like my friends, ever. Maybe that's a more authentic Shadowrun experience in LARP, but it was disappointing here.

Hacking was tolerable in DF, but they really screwed the pooch in HK. I quickly got fed up with it and console-commanded my way through every hacking scenario thereafter.

There are some notable quality-of-life improvements, but mostly the gear and outfits are recycled. The scenery was good, but the character models were as terrible as ever. Portraits and other artwork were beautiful as always. Shadowrun-specific concepts like Rigger, Street Samurai, etc., are still very pale imitations of their LARP versions. Technology like Smart Links, rigger vehicles (non-existent) and drones, cyberware, etc. are all just flavor - everything has a homogenized, nerfy feel.

The writing is serviceable, but definitely not as good as the previous installment. By the end of this game I was rushing through just to tie it up and be done with it. I did feel compelled to finish it, so that's something.

I'd recommend the game, because it's well designed and there's nothing else making use of the IP at the moment. If you haven't played SR: Dragonfall, I'd suggest playing it first. It's a better game overall and will give you an idea of whether you'll enjoy this one.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
36.7 hrs on record
Posted: August 4
Harebrained Schemes' recent video game revival of the setting has been some of my favorite time spent in an RPG. The world is full of great characters dealing with very human problems in an alienating world. Orks with family splits. Techno-utopians trying to impress his peers. Hackers trying to get rid of pigeons and shamans just looking for a good lunch. What a wonderful place.
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1 of 1 people (100%) found this review helpful
Recommended
431.4 hrs on record
Posted: August 4
I had such a grand time playing this game a few times through to check out different characters. The graphics are what one would expect out of an isometric game and the fighting was fun and challenging at times (maxed out rifle dude is too much) but it was the story that I liked the most. I guess it depends on whether one likes to read because there's a fair amount of that. And like reading, a big part of the game is in ones head! The turn-based aspect of fighting slows down the game where I had time to sit back and digest the story. Far out but totally possible if magic were real!
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