Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
User reviews:
Very Positive (19 reviews) - 89% of the 19 user reviews in the last 30 days are positive.
Very Positive (1,317 reviews) - 86% of the 1,317 user reviews for this game are positive.
Release Date: Aug 20, 2015

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“Harebrained has turned out another great campaign for fans, and I highly recommend playing through it if you loved the two previous iterations.”
4/5 – PC World

“This is a game that transcends its name and should be spoken of in the same breath as the genre’s best.”
4.5/5 – Hardcore Gamer

“For gamers who love narrative, Shadowrun provides as good a canvas as any other franchise for action and adventure.”
5/5 – iDigital Times

About This Game

"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."

- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:

  • 6+ hour bonus campaign - Shadows of Hong Kong.
  • 100+ minutes of developer commentary audio!
  • Revamped Matrix art and gameplay!
  • Illustrated transition animatics that play at key moments in the story.
  • Enhanced sound, and dynamic combat music that ebbs and flows.
  • Rebuilt Inventory UI and easier management of items in-mission.
  • All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
  • The ability to enter turn-based combat mode as soon as an enemy is in view.
  • Powerful new Foci objects for spellcasters.

Shadowrun: Hong Kong - Extended Edition Features

Shadows of Hong Kong Bonus Campaign: Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.

A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7 & 8
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 10 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.8GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
Customer reviews
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Very Positive (19 reviews)
Very Positive (1,317 reviews)
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1,116 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
63.5 hrs on record
Posted: September 26
For some reason I slept on Hong Kong for a while, which is odd considering I loved Dragonfall and thought it showed growth in leaps and bounds from Harebrained Scheme's initial effort with Shadowrun Returns.

I really wish I hadn't. I'm enjoying this one nearly as much as I did Dragonfall.

There are some minor differences, but most of what I described in my Dragonfall review remains the same here. I'm a big fan of story-driven RPGs, I love good characterization (though who doesn't), and I'm a massive fan of good tactical RPGs (I count Final Fantasy Tactics among one of my top-5 favorite games of all-time). This is another solid entry in the series with more good writing, great art design, a fantastic score, and deep turn-based tactical combat. If you liked Dragonfall, then buy this game. You'll love it. And if you haven't played Dragonfall, feel free to give them both a shot.

For the rest of the review I'll talk about some minor differences between this and Dragonfall and how the two games stack up.

First, and perhaps most notable: The Matrix has been greatly expanded upon. It's no longer just a separate tactical combat portion mostly mirroring combat in the normal game. It now features a stealth aspect and more puzzle-solving. The visual aspect of the Matrix has also been greatly augmented. It has more of its own feel now, something I didn't realize the series needed until I played this game. Rather than just the regular game with lots of translucent blue, it now exhibits some incredibly foreign feeling background visuals along with odd lighting and blocky, jutting architecture. The dev team clearly put some time into rounding out decking, which I appreciated because I typically play a weaponless Decker/Rigger player character. There's an added stealth element which I'm not a huge fan of as it promotes too much of a trial-and-error, save scumming style of play since it's simply too expensive to go all-out as a Decker and always roll in with your own ESPs and programs. And once you've alerted the system too much, it's simply too difficult to always fight unless you're spending your Karma and money on nothing but Decking points and gear. I spent lots of time saving before the Matrix, quicksaving during runs, reloading when I got caught and continuously trying to get through fighting only where I needed to. If I went through and just played it as-is, I would always end up getting caught too frequently, leading to system-wide alarm, and then getting my face stomped in by enemy Deckers and IC. I literally didn't succeed once in these situations, and that's with spending the vast majority of my earnings just on Decking gear. In my experience it's simply not possible to get through the Decking sections successfully without save scumming, and that's a huge problem indicating that the balance is off. The movement is too imprecise to really nail the stealth sequences (which leads to a lot of frustration) and once you set off the alarm, the response is almost always too difficult to simply fight through unless you're loaded up with programs and ESPs. That leads to you being forced either to save scum or simply failing and getting knocked out of the Matrix. You have to be insanely lucky to succeed otherwise. It all boils down to the fact that the Matrix sections rely too much on a stealth element that is too imprecise to be relied upon. So I'm not wholly on board with the Matrix redesign as my frustrations with this game almost always occurred there, but I do like that they're making an attempt to flesh it out a bit more, as there's a lot of potential there.

Thankfully the "meatspace" combat doesn't reflect the imbalance of the Matrix gameplay. It's challenging without feeling cheap, and unlike Matrix combat it's approachable from many different strategies. Great tactical gameplay.

As far as the general non-combat gameplay is concerned, I have to issue a warning here: There's a lot of text here, and a lot of reading. This game is a classic cRPG at heart, and if you're not ready to read through tons of dialogue then you probably won't like this game. The way I play (speaking with everyone and constantly exploring every nook and cranny) led to about a 90% to 10% split between dialogue/exploration and combat. That means I spent about 90% of the game walking around and talking to people. It's that extreme.

That would be a bad thing if the writing wasn't so good. The story is more personal than Dragonfall, and less sprawling and epic. That's not necessarily a bad thing; it gives the characters more room to maneuver amongst each other, and some of their interactions are more heartfelt than in Dragonfall. I'm not sure I'd call one better than the other. They're just different, but the character writing here is equally as good as Dragonfall and the plot drives forward briskly without leaving you feeling too bogged down in hub areas.

Seriously, these characters are fantastic. Some of the NPCs in the main hub area are so likeable. Shoutout in particular to Ten-Armed Ambrose who runs the cybergear shop. But the entire game is chock full of well-written, interesting character -- Just like Dragonfall was.

One thing that is notably better is Jon Everist's score. Anyone familiar with my reviews know that I'm a big fan of good OSTs in games, and Everist has noticeably stepped up his game from Dragonfall, which had a great score in its own right. The tracks here are less obtrusive; they're more ambient in general and do more to craft the feel of the game's world while at the same time adding touches of traditional Chinese music. Combat themes and the more fast-paced pieces are electrifying as well. I'm incredibly excited at the direction the Indie scene is taking game scores. Jon Everist, Austin Wintory, Darren Korb, etc. These are all great talents that are adding massive value to small-budget games. I can't wait to see more of what they craft in the future.

If I have one complaint about the game it's probably regarding the interface. Clicking action nodes to talk with people or examine something in the environment is sometimes problematic. The nodes disappear, or they register a misclick when you're clearly clicking on them. The karma interface is improved from Dragonfall but the overall interface still leaves a lot to be desired. Why can't I see drone HP? Why can't I see my Decker's HP while he's in the Matrix? Don't show me a health bar, that's not exact enough. It doesn't do anything to help educate me so I can make decisions on what my next moves are. Just small things like that. A minor complaint, really, but still enough to comment on.

If you like tactical RPGs like the old Tactics Ogre series, Disgaea, or the XCOM revival, then this game should be an instant purchase for you. It's fantastic. However if you find those types of games to be too slow I'd stay away from this one unless you're in the mood to grind through gameplay you dislike just to experience an immersive story filled with genuine, interesting characters.
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5 of 5 people (100%) found this review helpful
52.8 hrs on record
Posted: September 27
I liked Dragonfall more but HK:EE improves some things and got better as it went on.
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2 of 2 people (100%) found this review helpful
31.3 hrs on record
Posted: October 5
This is my first Shadowrun game but I thoroughly enjoyed it! I'm usually not fond of tactical turn-based RPGs, but here combat feels nice and fluent. The story is great, the writing is well done although certain things got a bit tedious (like looking through messages on your computer) but that was in no way compulsory. The music is super nice, it's got an ambient and oriental feel to it.

My only complaint would be that I did not enjoy playing in the Matrix as much. It often felt like an annoyingly long minigame.This may however be personal.

All in all, really decent RPG which I have put quite a few fun hours into!
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1 of 1 people (100%) found this review helpful
16.3 hrs on record
Posted: September 27
Shadowrun Hong Kong has the best setting and story in a CRPG since Baldur's Gate 2. Maybe since Planescape. The quantity and quality of the incidental detail is incredible. Highly recommend.
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1 of 1 people (100%) found this review helpful
27.9 hrs on record
Posted: October 18
The Shadowrun Returns games certainly got better as they went along and Shadowrun: Hong Kong is easily the best one of the bunch. If you enjoyed Dragonfall you'll most likely like this. The characters are likable, the story is fairly gripping and the gameplay is basically the same as Dragonfall: Directors cut. And it's Shadowrun. SHADOERRUN YEH!
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1 of 1 people (100%) found this review helpful
223.6 hrs on record
Posted: October 8
Good writing, good combat, improvements and additions since Dragonfall. I still find Dragonfall's storyline and writing more gripping, however. In Hong Kong the majority of the people hate you for some time, and while this isn't a flaw it certainly lowered my investment in a lot of the NPCs. Thankfully there's dialogue and choices to select that reflect your opinion. Also, I find a lot less investment in my team here than I did in Dragonfall. A lot of the Hong Kong team's reactions to my decisions were just different shades of the word "meh", and while that also isn't neccessarily a flaw, it lead me to say "meh" on my team's words, values, and opinions because they really don't have much to say about mine. It makes sense in the shadows, but that definitely did diminish some connection.

In Dragonfall you had the Kru that you felt a responsibility for and a team showed a lot of reaction to your choices. I felt responsible for everyone because they were all my people, and by the end of the game I was ready to sacrifice my character if it came down to it for every one of them.
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1 of 1 people (100%) found this review helpful
171.8 hrs on record
Posted: October 2
Best one yet. If you like the old school pencil and paper Shadowrun, plus an excellent story, then this is the game for you.
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1 of 3 people (33%) found this review helpful
Not Recommended
41.1 hrs on record
Posted: October 8
As someone who has followed the franchise for a very long time, it is hard for me to say that I can not recommend this game. Although fun at times, it can become unplayable due to bugs. During several runs battles would glitch out with enemies sliding across the map into position. There is one stealth mission in particular that just did not fit with their game mechanics. Another time I had to keep reloading a gamesave in order to get a group of enemies to appear on the map, as they just stayed behind the map boundry picking my team off. The final straw was in the last mission my load simply became unresponsive an auto save loaded into a bugged state where I was between a battle and "free movement time".

Outside of the many bugs the other main gripe I had was that my team reached max level several missions before the end of the story line, and I was skipping most optional missions. This lead to a struggle as to why I would continue, knowing that my advancement would have little in the way of reward.

I received this game with a heavy discount and did enjoy some aspects of the game but ultimately can not recommend unless you are able to purchase below the $5 range. If you have never played a SR game and are looking for a title to jump into I would recommend either previous games as outstanding experiences.
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Most Helpful Reviews  Overall
213 of 253 people (84%) found this review helpful
12 people found this review funny
33.5 hrs on record
Posted: August 20, 2015
>>>>>>>>>>>>[ WELCOME TO SHADOWLAND ]<<<<<<<<<<<<<<<


UPDATE: So far so good!

OK so i am very much a completionist--thus i am reading and talking to anyone and everyone in game so my progress might be a little slow.

So far though? AMAZING! If you love Shadowrun, then you have come to the right place. As the games go (Shadowrun Returns or Dragonfall) This is the obvious evolution. All the polish you saw in the directors cut of Dragonfall is here and it shines like a new set of chrome arms.

The story is engaging, each character--from your fellow runners to random people you chat with on teh streats has their own personality. It really makes the world feel alive.

As gameplay elements go, the Matrix has been redesigned. Even with modern hacking--the goal is to avoid/supress the defenses of the system you are hacking. This element was completely absent in previous iterations of the Matrix (SRR and DF)
This new matrix is totally awsome--you could jsut run in there and fight through---but with a little skill you can avoid it altogether! On top of that, there are new hacking mini-games that add some flavor to trying to get that paydata. overall i am very impressed--kinda wish i rolled a decker now.

Anyways, the game continues--I just got 3 jobs and am about to head off

See you in the shadows, chummers! more to come as i get through it...

UPDATE: ok--been playing for many hours now and i can safely say that the game is great. As stated before, the writing is top notch---and it really shines through in every character you meet. I find myself wanting MORE from each character--they each have thier own backstory that really tugs your interest.

Also, the game time i have? I haven't even made it through the first 3 "side" missions you get. And no i haven't just left the game open. There have been a few re-loads (matrix runs are much more challenging when you get caught...) but a lot of the time is spent just reading--there is SO much lore in this game and each of your fellow runners seems to have a full range of dialogue to flesh it out.

So to sum up--if you like Shadowrun and/or old school RPG's (i guess the official term is cRPG?) then this is the game for you.
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118 of 133 people (89%) found this review helpful
7 people found this review funny
71.3 hrs on record
Posted: August 22, 2015
It's excellent. I was sceptical initially, seeing how the first two games were decent, but nothing special, really. But this is a whole new level. A lot of content, a lot of detail. It feels expansive in a way classic RPGs could feel expansive. Writing is top notch, almost unexpectedly so. I haven't seen much of the story so far, but the world, character backstories and development, even banter - all this is a couple of levels above your usual RPG stuff. Subtle, mature, superbly written.

Took three games, but the new Shadorwun has finally come into itself. This will be a classic.
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Recently Posted
22.6 hrs
Posted: October 23
Great game!
Helpful? Yes No Funny
Slap Factory
39.3 hrs
Posted: October 22
Great game. Of the three Shadowrun games that Harebrained has made this feels the most like a solid Shadowrun game. I enjoyed the others but this one feels like they 'got it'. The characters are interesting, story is compelling, and gameplay itself is rewarding. Still some bugs/ glitches but not at a point that I would knock many points off for.

I really hope that Harebrained makes another at some point!
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8.3 hrs
Posted: October 22
This game man, this game. (this is unbiased review as I am a broke-♥♥♥♥ who cant afford to buy all 3 lol)

This game is.. Something I have been searching for, for quite a long time lol. I am the kind of person who has sank over 200hrs in FFT (this year alone, not including ALL playthroughs); I have also put many many hours across all Disgea's availabe in US. I am an avid lover of Grid based Tactic RPGs, and this game hits that spot. It has a fun combat style, very good story that has kept me invested, and unique characters that are awesome lol. Now this is nowhere near FFT in Custimaztion and Party Customization, but it still an amazing game that is absolutely worth the price tag.

+Decent graphics for a topdown game
+Very compelling story
+Character Customization(limited but good)
+Choose your playstyle (hacker, melee, summoner, mage, gunner)
+Great grid based combat style
+Lengthy game

-Very little party customization (Can't change outfits, playstyle, etc)
-Dialogue can run on forever(Usually good thing, but sometimes meaningless converstations drag on too long)
-No real 'controls' layout given, had to google the keys

It sucks that I choose to start off on this game, as there are many references to previous games I believe, which I find lacking, hopefully in the future when I am more financially stable I will be able to buy them and give them full playthroughs to fully understand this one more.

I would give this game 8/10. If there was more to the party customization it would score higher, but I like to be able to customize all units. *Still praying for more games like FFT*
If you like grid based tactic games, and amazing stores, I'd def. give this game a shot.
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40.9 hrs
Posted: October 21
Shadowrun Dragonfall and Hong kong are among the best rpgs to come out for a long time. They both can compare with even the lauded Obsidian games. And for me a real hiden jem that I wish I had tried sooner.
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Xyphos Arkein
63.1 hrs
Posted: October 20
-the universe and ambience is damn good
-huge choice in the character build
-the "hard" difficulty will test your skills and patience
-Heoi characters are lively although it is a shame that some of them can only be interacted with once per playthrough
-soundtrack is absolutely marvelous

-although I haven't had any bugs, many reports of bugs have surfaced
-they removed the attribute bonuses of the armors, which honestly doesn't make sense. A mage with 1 in strength wearing a riot police armor isn't very logical to me.
-dialogue options are sometime a bit bland
-a bit too few missions despite the interesting story

really subjective point:
-decking phases can get painful real quick
-the runner-for-hire aren't exactly worth the money, you can get a better runner with your team members or your own characters
-devil rats
-huge karma system valuation, also better presentation

So yeah, fairly good game, huge upgrade compared to Shadowrun Returns and Shadowrun Dragonfall, still missing something though. Will give you a good experience if you're into shadowrun and cyberpunk as a whole, might not be the most satisfactory if you're too expectant of the game.

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26.5 hrs
Posted: October 13
Great game from start to finish
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57.6 hrs
Posted: October 11
Best simulation of tabletop roleplaying I've seen yet.
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14.7 hrs
Posted: October 11
This game follows the amazing story telling and game play of the last two. Then it adds some new invations and aspects to the game. The characters are rich and the setting is lush. I have had the scripting on some missions mess up on me in ways that prevent completion. But that is what patches are for
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84.5 hrs
Posted: October 11

The most entertaining and engaging Shadowrun Game. This RPG has replaybility potential and it challenges the player to unlock new routes. Having great time playing it. Will look for another in this series in near future or an expansion.
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