As a man or woman stranded naked, freezing & starving on a mysterious island, you must hunt, harvest, craft items, grow crops, & build shelters to survive. Use skill & cunning to kill, tame, breed, & ride Dinosaurs & primeval creatures living on ARK, and team up with hundreds of players or play locally!
User reviews:
Recent:
Mixed (3,599 reviews) - 58% of the 3,599 user reviews in the last 30 days are positive.
Overall:
Mixed (121,047 reviews) - 67% of the 121,047 user reviews for this game are positive.
Release Date: Jun 2, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ARK is a huge game, in terms of geographical space, scope of content, features, technology, and just about every other metric. We're a veteran team with some major hits behind our leads, and much of the core challenge is already met, but this is still an ambitious one for us. We want the player community's help to 'evolve' ARK into the dinosaur world game that we've been dreaming about since the days we played with plastic green T-Rex toys during elementary school recess, since we shed a tear to 'The Land Before Time', since we wistfully imagined the towering cities of 'Dinotopia', and since we nearly choked on our popcorn to the thrills of 'Jurassic Park'. We love games, and holy smokes do we ever love dinos (along with all sorts of other extinct creatures/natural sciences), and through interaction and iteration with the ARK's community, we think we have the best shot at creating the be-all, end-all long-term prehistoric universe that we want to live and thrive in. We have a great start, and with your valued input and contributions, we will take it all the way together!”

Approximately how long will this game be in Early Access?

“Approximately 1 year, with a full release planned for June 2016 coinciding with the console versions.”

How is the full version planned to differ from the Early Access version?

“While we have the foundation of our game at Early Access launch, there are many currently-planned features and content additions we will be adding over the year from EA to full release. Beyond such planned features, will be adding TONS of aspects suggested or iterated on by the community, hence the point of Early Access!

Planned Core Features include, among many other things:

- 30+ more creatures to reach well over 100, with essentially every major category of extinct animal represented in some way
- More saddle types including saddle armor tiers and saddles with powerful weapons mounted on them
- Gas-powered Vehicles
- Enhanced building mechanics to evolve ARK into one of the best straight-up builder games out there
- More underwater biome/ecosystem complexity, including support for vacuum-sealed underwater bases
- Lots more items, weapons, armors and further advanced tech tiers
- More item skins, limited run event skins
- More bosses and the end-game cycle including the Ultimate Life Form & Ascension
- More biome types
- Steam Economy Support for Statistical Items (Need some Steam API functionality for this from Valve!)
- Way more plants and more detailed plant biology systems/farming systems
- More statistical modelling of status illnesses/diseases (both player and creature)
- Better SFX, more Music, Better UI's, Better Gamepad support (i.e. UI button shortcut callouts), Better VR support (i.e. HMD gun-aim option)

In addition to zillions of bug fixes, intensive performance improvements, mega iterative polishing, and what have you. The game will sparkle like a shiny diamond before it is considered ready for Full Release, and even then we plan on a long-term post-Release content lifecycle, with specialized ARK's on the drawing board.”

What is the current state of the Early Access version?

“Everything described on the full Features List is in the Early Access version right now -- not all 100% polished, but designed to be fun. Over the next year, the game will be rapidly iterated on with updates usually coming 3 times per week, almost always including new features, balance and polish improvements, and bug fixes. We are extremely fast at development, and will continue to push forward with maximum energy to make the game ever-greater on a daily basis. We live and breath game development, this is what we do.”

Will the game be priced differently during and after Early Access?

“Yes, the game will be lower priced through Early Access, relative to its final full-version retail price.”

How are you planning on involving the Community in your development process?

“We will have a Trello roadmap at Early Access launch, as well as massive & intense Forum interaction by the development team to gather ideas, feedback, and issues, along with a bi-weekly Q&A / Reddit AMA to involve everyone under the sun who wants to give us their 2 cents on how to make this game everything it can be! Essentially we view ARK's Early Access player community as our primary benefactors -- we're making this game to serve you. Join us on the ARK :)”
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Recent updates View all (188)

August 16

Ragnarok Update!



We're excited to say Ragnarok has received its first expansion and here's what the the development team behind the map had to say:



Ragnarok is expanding into the South West region of the map where it'll be opening up the playing field by adding a near 25% (the size of The Island) additional playable landmass including: large islands, lots of flat-lands to build, a new experimental free range Wyvern cove, temple ruins, a meteor crash site, underwater passages, as well as a mini Tasmania Australia as we call it.




This most recent update has been a challenge creativity-wise. Scorched Earth and The Island assets were never really meant to be placed side by side necessarily, so finding that balanced between the two has been rewarding. We really wanted to emphasize a change from the more tight-knit North West to a more open and accessible South West. Where, we could give ARK players a host of new wide open areas to conquer and explore, as well as the real estate to really drive those large creative builds.




With this update, we wanted to try something new, something different. Rather than just do another Wyvern trench in the South, we thought, why not mix it up and give the wyverns a domain to reign over, rather than crowd them in a trench. This drives a bit more uncertainty with the player's safety, as well as creating dangerous air traffic! Moving forward with Ragnarok development, players can expect two things: Us going back and adding some extra love and definition to the most recently released area as well as more resources, and us fixing any bugs that show up in the South West that we or any player may find in their adventures!





This major version update also included a number of awesome changes and fixes for v256:

- Tameable Titanoboas!
- New Server Option: Force Respawn of Wild Dinos on Server Restart! Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. (?ServerAutoForceRespawnWildDinosInterval=SECONDS). Note in some cases this may not work more than once, we may have solved the case but we're looking into it ;) .
- New Server Option: Tribe Size and Alliance Size Limits! The new tribe member limit is defaulted to 70 players and the new alliance per tribe limit is defaulted to 10 on official servers (MaxAlliancesPerTribe=# and MaxTribesPerAlliance=# in Game.ini). Note: Values may be off by 1 (looking into it!), so just pick your number and then add 1 to it.
- Platform Saddles are now limited to maximum 40 saddles per tribe. Each platform saddle (with structures) counts as 19 tribe tame slots (?PersonalTamedDinosSaddleStructureCost=19 & ?MaxPersonalTamedDinos=40).
- 1/4 sized Ragnarok map update (the "Southwest Update").
- Eggs no longer fall through structures during rendering.
- Baby ovis should no longer fall through structures after being born.
- Players can now escape being grappled by any enemy by using tools with blades to "cut" the line.
- Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
- Crops can now be fertilized be pressing E on them instead of having to open the inventory.
- Hatching and Gestation progress bars now include countdown timers as well as percentages.
- The structure limit is now properly indicated to the player once the limit is reached.
- Containers/structure inventories now indicate how many slots are full without having to open them.
- Corrected spelling of Pulminoscorpius.
- Pump action shotgun pellets per shot increased from 10 to 12 (20% damage increase on full hit), initial spread decreased from 10 to 7.5, and max cone size at full range decreased from 100 to 75 degrees.
- Decreased the stun on humans from shocking tranq darts from 5 seconds to 2 seconds.
- Fixed 3 exploits used to get under the world map.
- When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log.
- Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!
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August 5

Introducing the Otter, ARK Digest 47, and Sponsored Mod Update!

Introducing the Otter!



A new Dino Dossier has been revealed, this one is everyone’s favourite furry friend, the Otter!

Common name: Otter
Species: Lutra Peloso
Time: Early Miocene
Diet: Omnivore
Temperament: Friendly

Wild

Found along the Island’s many inland waterways, Lutra Peloso have become exceptionally adept at hunting and foraging. This species of Otter has to be particularly cunning because of its diminutive size, and fierce competition for its preferred food source: fish. It is not a creature that excels at combat, and would not naturally pose an intimidating threat to any predators.

Finding packs of river Otters is simple enough: They are distinguished by their elongated bodies, bushy tails, and webbed feet. Their trusting and inquisitive nature ensures they are often hunted for their lustrous fur, but many prefer to tame them to become trusted companions.

Domesticated

There are few creatures which provide the companionship that Lutra Peloso does. Rather than traveling beside you, it would prefer to comfortably rest on your back, providing insulation. Once domesticated, it can be told to harvest fish on demand, with a specific goal in mind from the fish that it consumes, the otter has a knack for foraging silica pearls, and can even yield a slight chance at finding black pearls within!

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For those of you living under the mesh and haven't been able to keep up with the news, ARK has entered its final stage of development towards Version 1.0 and will be Officially Launching on August the 29th 2017.

There has been a lot of questions regarding what will happen to the development of ARK. Whether there will be additional content added to the base game, in the vein of; new friends to tame, new engrams to learn, items to craft, QOL, gameplay, and optimisation improvements... the answer to all that is yes!

We will be continuing to work on the base game, as well as plans for future content in the form of free updates, and DLC (paid and free). Today we'd like to give you a bit of an early preview/tease of what you can expect for later this month on release (in addition to the mystery beyond the TEK cave).

As well as our otterly cute friend, we'll also be introducing some new TEK items:



- The TEK Sword, with a dash-charge attack as well as armor piercing capability!
- The TEK Shield, which can reflect incoming projectiles and bullets, and can completely stop splash damage!
- The TEK Light, that can be attached or picked up to and from any surface, and is self--powered by elemental shards or can be linked to generators!

Our latest Official Mod, Ragnarok, will be receiving a large update which is approximately the size of The Island. Players can expect to encounter new biomes such as a Coastal Wyvern Canyon, a Tropical Desert, Lowlands, Tasmania, several iconic beaches, a hidden temple, a new cave, an epic boss encounter and more! Here are a few screenshots of the upcoming areas:






Players will also be able to tame Titanoboas! We know you've been waiting a while for them and we feel confident with our latest optimisation work in adding them to the ARK. Their taming method will involve alluring these terrifying snakes with the fertilized eggs to feed on.

We are still planning on our mid-month update which will introduce our DDoS Mitigation for all Official Servers and address the duping exploit.

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ARK Digest 47!

Here is our question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy "Drake" Stieglitz!

Survivor, Blackwolfe asks, “In my opinion, building is one of the important pillars of Ark and the building system is long overdue for some love. Do you have any plans to improve the building system in the near future? (like with improved snapping, triangle pieces like in s+, decorations etc).”
We’re investing the possibility of including Structures+ as an officially integrated feature -- beyond an Officially Supported Mod, directly into the core game itself. No promises yet though, it depends on how much of a clean implementation it proves to be.

Survivor Cynanic Ember asks:

Will the two upcoming Expansion Packs included in the Season Pass round out and complete Ark's story entirely, or is there a possibility for additional Expansions beyond those?

We’ll see how the next two Expansions go, and if there’s more interesting story to tell and survival mechanics to explore beyond that. I’m hopeful!

Has the TLC pass for Legacy dinos been scrapped or pushed back to post launch updates?
Post-Launch update. I will not be able to rest until those initial launch dinos get their due.

On that subject, will post-launch updates be in much the same format as pre-launch? Or will we have larger themed updates like "Farming and Flora Update"?
Same format as pre-launch, at least for the rest of this year. Namely, firefighting and individual feature updating. Next year, will probably settle into a groove of less frequent, bigger themes.

Will the Ice Wyvern ever get a distinct model, texture, and breath weapon instead of a re-skin?
Yes, at the end of August! And it will be transferable.

Will we be getting a more robust TEK Arsenal? The current TEK Rifle is the successor to the Assault Rifle, but what about a TEK Heavy Weapon like the rocket launcher (plasma cannon or railgun maybe?), or a sidearm, sniper rifle, or close-quarters weapon? (i.e Shotgun, not Tek Sword)
Yep, you will, stay tuned. I’m a big fan of ‘Eraser’!

Now that the game's full launch is approaching, will you be taking a look at any of the content that you originally wanted to implement, but was cut for various reasons? (Such as oil lanterns, primitive saddle mounted cannons, bean-bag ammo for shotguns, grapeshot for primitive cannon, etc...)
We plan to continue to add content post-launch, so I’m optimistic most if not all of these ideas will be realized in the months ahead.

Survivor Waterkeeper asks, “How's the kibble tree rework coming along?”
It’s nearly ready for public feedback, just trying to decide whether I want to put it out now or wait until the Experimental branch is live post-launch. Leaning towards Experimental branch to enable us to have more time to collect live feedback before it affects Officials, in case we don’t get some of the values right.

IGNWhyt asks, “Are there any plans to make a colorblind-friendly mode? It's 2017, as such its not a new concept game wise. Or at the very least make supply drops different colors (red/green and blue/purple) if you can?”
Yes, we will deal with this in the coming months, before the end of October. It’s important!

Scrysis asks, “Is Primal Ark still being developed? You know, the total conversion that allows players to play as the dinos?”
The team working on it had to put it on the backburner to help with completing our UWP and multiplatform launch goals (along with infrastructure improvements). We hope to return to it post-launch.

xKingPheonix asks, “Is the phoenix permanently scrapped or will you guys add it to another dlc?”
It’ll be added into Scorched Earth on August 29, as a thank-you for everyone making that Expansion such a success. We really do appreciate it!

Steyoung89 asks, “Where do you stand with the Windows 10 version of the game?”
It’s nearly ready -- with Crossplay and Windows-hosted Dedicated Server and cross-buy and cross-platform transfer of data etc -- and it should release on August 29 or near that (depending on whether Microsoft can certify it for launch quickly enough!).

ColossuS asks, “Extinction Servers have been dead for a very long time now and I have seen countless posts and tweets asking for the map to be reverted back to The Island; will this ever happen?“
Yep, we’ll likely make that change on the August 29 new-launch.

Stonefather asks “Will insects ever become breedable? I feel like they are outclassed by other creatures and being able to raise your own would help bring them closer in line with other creatures.”
Not by us, their lifecycles are too different from animals so it’d be difficult to represent without a major amount of effort for each individual insect.

Oakwind asks “When are we getting the Phiomia bacon we were promised?!?!”
Dino TLC pass, this year.

Lewiatan asks “Do you plan to make AI overhaul before or after premiere? What will AI overhaul contain?
Among other things, during the Dino TLC pass, for example, we plan to make various creatures biased towards being nocturnal or diurnal. So that, unless they are perturbed, you’d actually see them sleeping and recovering their vital stats during that time. This will provide more incentive for travel at a specific time of day or night, depending on where you’re going.

Survivor, SirMatthew asks “We will ever get banner/flag fixed in saddles, similar to the Tribe Flag from Survival of the Fittest?”
Very possible, just haven’t got around to it yet.

Sponsored Mod Program Update!

Here's what Cedric had to say:

We are excited to announce some new changes to the Sponsored Mod Program for the month of August. It’s mind blowing seeing what our sponsored modders have accomplished in such a short time. As the program develops and the mods mature, we’ll be looking to see if any more mods have potential for a console release.

We are adding two new mods to the program this month. Keep in mind that originality and creativity is the way to get a mod sponsored. The two mods we are adding this month are two mods that are still early in development stages, but show lots of potential. Without further ado!

Dragonpunk: Tribe of Gods



Everyone here is really excited for what this Total Conversion will bring to gameplay. At the moment, this Total Conversion is split into several different mods, but there are plans to make it a one-stop shop. They are aiming to redefine the way ARK. Be sure to check out their website for more information!



In the meantime, you can check out the Mythical Creatures for a little preview of what’s to come, plus they’ll be dropping a new magic mod later this month!

Call of the Wild



I can’t tell you how refreshing it is to see new game modes being developed. Survival of the Fittest was originally a mod that was created in the dev kit. Call of the Wild summons a wave of creatures at a location you choose that are there for your blood. It reminds me of some of the popular wave-based game modes that are still popular in games today.

Right now, the sole focus is getting the mod stable, but I know there are some grand plans for this mod in the future.

That’s it for this month! Be sure to check out the mods steam workshop pages for information on social media. Most of the modders in the program are active on social media and will post a sneak peek of what’s to come.

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To read the rest of the Community Crunch this week, check out our announcement post on our official forums.

Keep on surviving!
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About This Game

As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!

The following features are in the game on its Day-1 Early Access release. We have many more aspects and refinements planned for the long-term development roadmap, and here's what you get to experience right now in ARK:



Dinosaurs, Creatures, & Breeding! -- over 70+ currently at Early Access and 100+ planned for final release -- can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Pets can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, breed & raise Dino Babies!



You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!



By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.



Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!



By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of pets, and will yield extremely valuable progression items if they are defeated.



Create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!



All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your Pets, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers. As you explore the vast ARK, you'll find clues left by other Survivors who have made the ARK their home in ages past, in the form of collectible detailed 3D "Explorer Notes". By uncovering all of these, you can begin to piece together the true nature of the ARK, and discover its purpose!



Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have pets to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous pets!



The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.



On the 100+ player servers, your character, everything you built, and your pets, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on the World-map for limited times in singular themed events with corresponding limited-run items! Furthermore, you can now design or randomize your own unique 'Procedurally Generated ARKs', for infinite replayability and endless surprises.



You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!



The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4000 MB RAM
    • Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 10
    • Storage: 40000 MB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4000 MB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 20000 MB available space
    Minimum:
    • OS: Ubuntu Equivalent Distro
    • Processor: 2 GHz 64-bit CPU
    • Memory: 4000 MB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 20000 MB available space
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