The most terrifying journey of your life set in the beautiful winter scenery of the Ural Mountains. Uncover the horrific mystery behind the Dyatlov Pass Incident. Narrated by the famous Sean Bean.
User reviews:
Recent:
Mixed (65 reviews) - 66% of the 65 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (817 reviews) - 76% of the 817 user reviews for this game are positive.
Release Date: Jun 9, 2015

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Reviews

“KHOLAT is a standout game in a genre that often fails to deliver.”
9/10 – Game Style

“Kholat is a well-crafted game that sends an experience that has a soothing soundtrack mixed with a beautiful graphical art style, and a story that holds interest alongside good and engaging story-telling with aw-inspiring moments.”
值得 – Polygamia

“Kholat‘s world also offers one of the creepiest atmospheres I have ever experienced”
9/10 – Gamer Headlines

About This Game



Narrated by one of the most popular British actors, Sean Bean, Kholat is an exploration adventure game with elements of horror, inspired by a true event known as the Dyatlov Pass incident – a mysterious death of nine Russian hikers, which led to countless, unconfirmed hypotheses. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task to find out what really happened. In the course of events, you may come across more speculations than expected...



Will you find the answer?
Will you get any closer to the truth?
Will you survive?


Dyatlov Pass incident was a real story that happened in winter of 1959. Nine skilled alpinists went for a trip to the northern part of Ural Mountains, which ended fatally. Bodies of expedition's crew were found scattered on slope of Kholat Syakhl.

Russian investigators closed the case stating that "a compelling unknown force" had caused the deaths.

More information about Dyatlov Pass Incident can be found at: http://en.wikipedia.org/wiki/Dyatlov_Pass_incident



Features:
- stunning art design
- immersive exploration experience
- sophisticated music and sounds
- chilling atmosphere and tension
- self made story inspired by true events
- main storyline and a lot of background plot to be discovered by players
- non-linear open world
- in-game navigation by map and compass
- powered by Unreal Engine 4
- challenging exploration
- estimated game length: 4 - 6 hours

System Requirements

    Minimum:
    • OS: Windows 7 32 bit SP1
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 470
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (65 reviews)
Overall:
Mostly Positive (817 reviews)
Recently Posted
corruptedsmile
( 1.2 hrs on record )
Posted: June 30
i dont like it but i can recomend it.

played though about a hour. found some shadow things, explored some caves, found a giant tree, and found a cabin. several parts were supposed to be scary but did nothing for me. i played with lights out and headphones on and it didnt help.

should be fun for those who scare easily but if you dont you probably shouldent play this game.
Helpful? Yes No Funny
AssassinGlasgow
( 7.1 hrs on record )
Posted: June 30
Kholat definitely uses the atmosphere to its advantage in order to send chills down your spine. It focuses on the Dylatov Pass incident and has an entire narrative around it, often presenting bits and pieces of the story through the use of letters, journal notes, and a cryptic narrator played by Sean Bean (who is just a voice so doesn't die in this game).

The game itself is gorgeous. I know some may be averse to the similar looking areas and dense amounts of forest, but I thought it all looked very beautiful and there were zones that had distinct characteristics that helped to set it apart from others. Reading the terrain helped a lot, because, let me tell you, you will probably get lost in this game (I did!). It relies on using only a topographical map and a compass to guide you to points, so learning to read the land as best you can will save you from walking too far away from your destination. I liked the mechanic, but I admit to being frustrated with it sometimes, only because I'm bad with maps, but practice did help me. Due to this, the horror may be spread out a lot as you try to find your way around, which may break immersion for you.

Enemies are the form of shadowy and sometimes invisible monsters, who you may not notice until it's too late if you weren't paying attention to their footprints, which light up like the sun. They're not particularly fast, and if you're careful you can outrun them, but you probably will be trying to sneak by them most of the time. Getting caught means instant death, which can set you back very far away, and savepoints are scarce, taking the form of scattered fireplaces and campsites through the region (which you also have to navigate too. This can present a bit of challenge, especially if you're trying to naviagate to a specific place on your map. Nothing is worse than the dark forest, where you can barely see and enemies are EVERYWHERE. :C

The story itself is a standard "find out what happened" and centers only on that, so there is a bit of a disconnect between where you go/explore and what you learn. Due to this, a lot of this game can feel like aimless wandering, which can break immersion. Furthermore, the story culminates in a rather lackluster finale, even with the secrent end (obtained by 100% completion), and it doesn't answer questions set up by the narrative of the notes themselves. Don't expect a thrilling ending to solve all your questions.

Kholat does a good job being scary and relies heavily on atmosphere to accomplish this. It does its job well, but if you were following the story and mystery it can lead to something disappointing. I still recommend it for the scares, though, if you are decent at reading maps or want to get spooked solid in the cold.
Helpful? Yes No Funny
Nik
( 1.4 hrs on record )
Posted: June 29
I wanted to like this game, but found it too frustrating to get into. Save spots seem to be few and far-between, and I spent a lot of time re-playing the same areas of the game just because my progress wasn't saved as expected.

The monster, once revealed, is more annoying than scary. Since it's the only thing that can kill you, you spend much of your time just jogging around. Given the harsh winter environment, it would be interesting if you also had to battle the elements in addition to evading the forces of nature. Since this is not the case, the game is basically an enormous hiking simulator... but is also not as "open-world" as you are led to believe.

Getting lost in the woods at night in winter has never been easier.
Helpful? Yes No Funny
canklechunker
( 0.7 hrs on record )
Posted: June 27
Beautiful graphics, unique gameplay elements and amazing soundtrack didn't help me enjoy this tediously slow game. By the time I ran across enemies I was too bored to care. If you're the impatient type like me, the immersion isn't worth your it, which sucks because the atmosphere is top notch.
Helpful? Yes No Funny
Fatum
( 11.4 hrs on record )
Posted: June 27
What you get: artistic graphics, foreshadowing storytelling, a unique walking simulator with some horror elements
What you don't: anything else

I can recommend this game only for adult (30+) players who care about atmosphere and story and need a daily refreshing break or a little time-off before sleep. If you like winter, snowing, darkness and solitude, KHOLAT is a must-have. Perfect choice for antisocial misanthrope orienteer introverts. It's only you, a map, a compass and some not really friendly shadows chasing you...
Helpful? Yes No Funny
ArtyomBetty
( 3.4 hrs on record )
Posted: June 26
Pros:
- graphics
- ambiance
- music
- awesome story based on true events
- SEAN BEAN ( aka Boromir , Nedd Stark )

Cons:
- Too short....(took me 3h30 to end it )
- Can't jump ( lol )

Note : 7/10
Helpful? Yes No Funny
Brittlebones
( 5.0 hrs on record )
Posted: June 25
Kholat did not seem scary to me. I enjoyed all of the letters and articles that you could read through. The story in this game is excellent but the gameplay left me feeling underwhelmed.
Helpful? Yes No Funny
(OSOF) Col Spartan4309 TiC
( 8.1 hrs on record )
Posted: June 24
Kholat is a short indie game based off the Dyatlov Pass Incident of 1959 in the Kholat mountains of northern Russia. The game is starts off simply trying to explore the area discover what became of the hikers who met mysterious deaths, but things become more complicated and dangerous as you continue to explore. The game looks beautiful and is not fast paced, giving you the time to appreciate the setting. You explore alone with no other physical characters there to help you, so you get the feeling of isolation in the snowy pass. Most of the game is focused on locating items of interest, but the vast environment and the pace makes finding the items a little bit of a chore. The game does not give you much to run on in locating what you need, so you have to work a lot on visual hints.

Overall if you enjoy a short game that involves exploration and investigating situations, I would recommend this game. The $20 price may be iffy, based on the length of the game, but it does encourage 100% completion which could make up for that.

Things I like
• Beautiful environment.
• Creepy atmosphere. Isolated feeling gets the nerves going.
• Atmosphere appropriate music

Things I didn’t like
• Lack of clear direction
• Stamina feels like it drains too fast

Graphics 9/10
Music 9/10
Cinematics 5/10
Story 7/10
Content 5/10
Controls 8/10
Helpful? Yes No Funny
Frenzy
( 4.2 hrs on record )
Posted: June 24
Kholat is shadowy conspiracies, supernatural voices, and fearsome blizzards.

The "based on a true story" setup is promising, at least: in 1959, nine hikers exploring the chilly Ural mountains died in bizarre circumstances, inspiring years of speculation, along with numerous novels, films, and television inquiries. I liked this story, it is very intriguing and exciting, full of unexplained facts. That's the reason i decided to play Kholat.

Kholat, of course, quite atmospheric game, but it's not a horror game. However, it can keep you in the tension all the time you play. Sometimes visible only as a trail of glowing orange footprints, or sometimes as a glowing orange figure, these creatures will run up to you and kill you instantly with one hit - that's all that can scare you.

You have a lot of uninterrupted space as you make your way around the pass, seeking the nine landmarks earmarked on your map. The game does not feature a traditional interface; there are no waypoints leading you to your destinations, the map doesn't show you your current location, and you are given no standard quest objectives. Instead, you have a layout of the area, markers that show you the camps and notes you have already found, and a sequence of geographic coordinates that indicate where you can find the vital landmarks. It's so unusual and i didn't really like it cause i had much of situations when I get lost and cannot find the right way.

About the graphics: quite pleasing to the eye as the made nature, architectural types in the city. Some places have no picture clarity, but for the game in the genre of adventure it's ok I think.
http://steamcommunity.com/sharedfiles/filedetails/?id=709566795
Music creates the whole atmosphere of the game. It fascinates and sometimes you expect some tension moment but it is not...That's not allowed you to relax. I really liked it.


Ultimately, as a horror game it's just not scary, and the heavy reliance on cheap instant death quickly grows tiresome. As an atmospheric exploration adventure, it stretches it's story too thin and has a frustrating navigation. But graphics and music are cool and supports the atmospheric of the game. I think I'd recommend to play this game at least once time.

7/10
Helpful? Yes No Funny
Manspook
( 0.5 hrs on record )
Posted: June 23
boring, not very spook
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
204 of 259 people (79%) found this review helpful
19 people found this review funny
Not Recommended
1.4 hrs on record
Posted: June 5
Keeping this short, I had high hopes for KHOLAT but sadly the game fails to deliver and stretches what little content it has way too far.

You're an explorer wandering the area where the Dylatov Pass Incident (Wiki it, it's a good read) happened, pretty soon you find yourself in the Siberian wilderness at night equiped with a flashlight, compass and a map. You wander around the bitterly cold landscape looking for notes and "anomalies." Sadly, the anomalies are just notes in areas that have some visual interest and change things up from the snowy covered trees and rocks. Around the anomalies are specters (black transparent humanoids) that patrol and try to get you, if they do you're dead. Sneaking by the specters or outrunning them isn't too fun, nor are the particularly scary. And really, most of the horror element stems from them so it doesn't quite work all too well.

Travel is a major pain in the ♥♥♥, you're slow and your sprint is seriously limited. Honestly, it's probably the shortest sprint I've seen in any game I've played. Which ultimately, gets annoying. 90% of the game is just ice, snow, frost, trees, bushes and plants and you grow tired of it fast and just want to sprint your way through, but you can't because of the limited stamina of the main character. If you drain your stamina you're stuck for a couple seconds walking slower than the normal walking pace as your character regains his breath. It's a major annoyance.

The map will mark off any notes, anomalies and camps you find, but it doesn't say where the hell you are. I get it, maps don't do that, but this isn't a nitty gritty survival game and it REALLY doesn't need to have a map that doesn't pinpoint exactly where you are. It's terrible and leaves the map almost useless.

The last mistake the game makes is that death requires you to restart from the last camp or note you picked up. Yes, in a game where there's nothing to do in between locations of interest and where death can come easily if you die 10 minutes away from your last "checkpoint," enjoy making that massive trip again. After 6+ deaths I'm done and I don't think I'll continue with the rest of the game.

I'm a sucker for atmospheric "walking simulators" but this really ups the ante of annoyance which I just can't get behind. If you're looking for one, wait until a sale. Other than that give this a pass.
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
4 people found this review funny
Recommended
4.2 hrs on record
Posted: June 24
Kholat is shadowy conspiracies, supernatural voices, and fearsome blizzards.

The "based on a true story" setup is promising, at least: in 1959, nine hikers exploring the chilly Ural mountains died in bizarre circumstances, inspiring years of speculation, along with numerous novels, films, and television inquiries. I liked this story, it is very intriguing and exciting, full of unexplained facts. That's the reason i decided to play Kholat.

Kholat, of course, quite atmospheric game, but it's not a horror game. However, it can keep you in the tension all the time you play. Sometimes visible only as a trail of glowing orange footprints, or sometimes as a glowing orange figure, these creatures will run up to you and kill you instantly with one hit - that's all that can scare you.

You have a lot of uninterrupted space as you make your way around the pass, seeking the nine landmarks earmarked on your map. The game does not feature a traditional interface; there are no waypoints leading you to your destinations, the map doesn't show you your current location, and you are given no standard quest objectives. Instead, you have a layout of the area, markers that show you the camps and notes you have already found, and a sequence of geographic coordinates that indicate where you can find the vital landmarks. It's so unusual and i didn't really like it cause i had much of situations when I get lost and cannot find the right way.

About the graphics: quite pleasing to the eye as the made nature, architectural types in the city. Some places have no picture clarity, but for the game in the genre of adventure it's ok I think.
http://steamcommunity.com/sharedfiles/filedetails/?id=709566795
Music creates the whole atmosphere of the game. It fascinates and sometimes you expect some tension moment but it is not...That's not allowed you to relax. I really liked it.


Ultimately, as a horror game it's just not scary, and the heavy reliance on cheap instant death quickly grows tiresome. As an atmospheric exploration adventure, it stretches it's story too thin and has a frustrating navigation. But graphics and music are cool and supports the atmospheric of the game. I think I'd recommend to play this game at least once time.

7/10
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29 of 48 people (60%) found this review helpful
Recommended
9.8 hrs on record
Posted: June 10
You'll feel terrified, but at the same time you'll feel compelled to carry on. An intresting story with a parculiar twist, a brilliant horror which will leave you wanting more, turn off your lights and sit in the dark as you wade through the snow for that must have erie experience.
Recomended for those who love a supernatural story. A++
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10 of 14 people (71%) found this review helpful
6 people found this review funny
Recommended
7.8 hrs on record
Posted: June 14
A very good walking simulator. You walk in the bleak, desolate mountain believing you’re on the right path, but no, you find yourself walking in circles some of the time. But it is VERY peaceful and good atmosphere.

There is a horror aspect to the game also. When you’re calmly walking around and suddenly and entity (which has a bad attitude) comes out of nowhere, slaps you, and you’re dead. Great shock value.

Loved the scenery, great game!
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5 of 5 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: June 12
If you ever find yourself lost in the vastness of wilderness with nothing but the map and a compass, you don't need conspiracies, you don't need monsters that pop out of nowhere, you don't need cheap light tricks to feel terrified.

If you understand what I am saying, this might be the game for you.

On the other hand, if you are more into Hollywood "rewarding" type of horror, with "Stars" and "Achievements", or if you expect more "action", do not even try. You will not like it. Gameplay is slow and scenery seems uneventful.

Yet...

24 hours after I completed the game, the cold Ural wind is still echoing to my ears. Bare snow covered trees will never look the same to me. I have allowed myself to be immersed into the atmosphere. I have allowed myself to feel the story and it worked - we "zinged". I like it. I like the way it is told. Sean Bean's voice adds clever and minimalistic touch but I would like it even without a word being said by anyone. Deeply inside, the story is Lovecraftian and it strongly resembles Penumbra, but it is more natural.

Try it - if you dare.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: June 11
Kholat-The real nightmare of the Russian Federation, the events in the Dyatlov pass, a fertile ground for science fiction writers and fans of investigations. His version of what happened does not Express only lazy, sometimes agreeing with the official data, occasionally something coming up with his own. The second decided to devote their working lives independent Polish Studio Imgn.About giving atmospheric indie horror project.

Mystic pass.

Mandatory Backstory for those not in the subject: the Dyatlov pass is our answer to the Bermuda Triangle. The events are so strange that even agent Mulder, investigating them, if only nervously Smoking a "Belomorye" after another. The yard was the distant 1959, a group of ten students went to explore the area of mount Kholat syakhl (which Syakhl the same), the name of which optimistically translates from the Mansi language as "Mountain of the Dead". One of the young scientists he injured his leg before the start of the expedition, which got separated from it and returned home. This circumstance saved his life.
The remaining nine accidents were found dead. The tent in which they slept, was opened from the inside, and hastily abandoned in panic: some of the bodies found during search operations, was discovered virtually naked. With the others fared no better: although death from frostbite, the autopsy on their bodies revealed numerous burns, broken bones, torn and neat wound. Mouth unhappy Ludmila Dubinina and even missed the language. Are built a lot different versions of what happened – the quarrel of students, the avalanches, runaway prisoners activity, the massacre of indigenous peoples, the performance of wild animals and even yetis, storm acoustic, testing secret weapons, aliens and so on. The highlight is that these investigations are secret until now, no single theory incorporates all the inconsistencies of what happened, instead of a few answers by asking new questions.
About the same things in the story of the project:: one step forward, two back. Approaching the mystery, the player is faced with new contradictions and fragmentary data. The situation is aggravated by the fantasy authors, along with historical documents slips vigorous gag. In the end it turns out quite weird picture: on the first sure stroke of the reliability of the artist's work goes downhill, turning the film into an eclectic mess with platitudes like amnesia, mental hospitals, personality disorder and terrible secret Soviet laboratories. However, in terms of plot in project: things are certainly better than quite infamous mockumentary film, slepsovskaya to the big screen in 2013-m to year.
White death.

The reins to catch up with the player after the tragic events. The person who is very concerned about the incident, takes the trail of a group of students. Step by step he shows the way through the snowy Russian province, to find the missing page from the diary and other elements of the dossier: notes guards the memories of eyewitnesses and clippings from the fictitious labs. Actually, searching for those documents and the whole gameplay. The hero wanders about the leaves, sometimes finding a supertile that shed light on his own destiny. The map is conditionally open: divided into interconnected by tunnels, it only restricts the player in selecting the relevant fields. It doesn't matter in what order you will visit the main event in these documents will continue to be issued in the specified sequence.
The main confrontation in the project: is entourage. Snow storm, the breaking of the mystic mountains, yellow fog – as if not to see the sad "game over" to load in place of the last found document this event here is the reference point). No mark on the map of the hero – only the map and compass. It's easy to get lost but hard to find the right path. Remember orienteering high school? Will come in handy. If a player is hereditary suffers topographical cretinism, the project risks very much to disappoint him at the first turn. But a snow-covered bones will tell you that its inability to survive he is not alone. Jump protagonist is not taught, which is sometimes annoying – you need is right in front of the passage and climb on it does not work: here, almost 30 inches of snow! Aggravate the situation of the invisible walls and the possibility of falling into the elements of the environment that are not fortunate enough to possess a physical model. Enough with the euphemisms: not "aggravate the situation", and naturally enraged!
To modernize horrory gameplay, the developers have implemented into the mystical guardians that ephemeral silhouettes, attacking the protagonist. Live these guys will not give just natural roblem, as by them to run by simply not paying attention. It is clear that such opponents are not a priori capable of generating a sense of fear. Fortunately the authors, at least they are not annoying, and hardly ever distract someone from the contemplation of the local beauties. The environment looks very soundly, especially by the standards of the indie Studio. Natural effects, details, shadows and lighting is just amazing how Imgn.About such resources. To blame is the Unreal engine 4, that was found under the hood – I think one thing this engine has already doomed the game to a perfect appearance (unless, of course, not to remember the unfortunate exceptions like daylight).
What is the game for anyone who loves research and is well-versed on the ground. She will be able to Take power for five hours, so it is quite suitable to brighten up the evening – oppressive surroundings, the atmosphere is off the charts. Another issue is that instead of the story, this atmosphere of confusion poured in a ridiculous, having as much in common with the historical reality, as the series Wolfenstein. Beautiful picture included as a bonus are useless, the rivals are given a load, just to be. But much more harsh rivals – invisible walls and lack of jumping. In total, to promote the already popular themes of the game, of course, will fit, but its contribution to reflection on the mystery of the Dyatlov pass not bring.
10/10
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4 of 4 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: June 26
Pros:
- graphics
- ambiance
- music
- awesome story based on true events
- SEAN BEAN ( aka Boromir , Nedd Stark )

Cons:
- Too short....(took me 3h30 to end it )
- Can't jump ( lol )

Note : 7/10
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5 of 6 people (83%) found this review helpful
2 people found this review funny
Recommended
7.4 hrs on record
Posted: June 16
Kholat is an open-world walking simulator based on a true story: the Dyatlov Pass Incident, an unsolved mystery since 1959. It tells the story of the mysterious death of nine Russian hikers on Kholat Syakhl, a mountain in the northern Ural region of Russia.
You'll find a lot of information about what happened (according to the game) in the form of notes that are scattered around the huge map. Getting these notes and visiting the various camps on the map are also the only way to save your game. That often means you need to travel for various minutes back to the location you were killed. Yes, you can die in this walking simulator. In many parts of the game you'll be chased by a scary anomaly and although it isn't that hard to run away from it, it will get you once in a while. There's no fighting back.

Kholat has excellent graphics, great sound effects and an amazing soundtrack. The scary atmosphere of the game is very well done and that's one of the most important things of games in this genre. The game is built on Unreal Engine 4 and it's therefore a very demanding game system-wise. It surely could've been optimized better. Especially the lighting in some parts of the game will bring many pc's to it's knees, even on low settings.
Most interactive stories don't take that long to complete. 1.5 To 3 hours is no exception, but it will take you 4 to 6 hours to reach the end of Kholat. The end will leave you with a lot of questions.

Besides the performance issues and the way the game saves your progress, I've really enjoyed Kholat and can definitely recommend this game to fans of walking simulators.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
11.4 hrs on record
Posted: June 27
What you get: artistic graphics, foreshadowing storytelling, a unique walking simulator with some horror elements
What you don't: anything else

I can recommend this game only for adult (30+) players who care about atmosphere and story and need a daily refreshing break or a little time-off before sleep. If you like winter, snowing, darkness and solitude, KHOLAT is a must-have. Perfect choice for antisocial misanthrope orienteer introverts. It's only you, a map, a compass and some not really friendly shadows chasing you...
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
7.1 hrs on record
Posted: June 30
Kholat definitely uses the atmosphere to its advantage in order to send chills down your spine. It focuses on the Dylatov Pass incident and has an entire narrative around it, often presenting bits and pieces of the story through the use of letters, journal notes, and a cryptic narrator played by Sean Bean (who is just a voice so doesn't die in this game).

The game itself is gorgeous. I know some may be averse to the similar looking areas and dense amounts of forest, but I thought it all looked very beautiful and there were zones that had distinct characteristics that helped to set it apart from others. Reading the terrain helped a lot, because, let me tell you, you will probably get lost in this game (I did!). It relies on using only a topographical map and a compass to guide you to points, so learning to read the land as best you can will save you from walking too far away from your destination. I liked the mechanic, but I admit to being frustrated with it sometimes, only because I'm bad with maps, but practice did help me. Due to this, the horror may be spread out a lot as you try to find your way around, which may break immersion for you.

Enemies are the form of shadowy and sometimes invisible monsters, who you may not notice until it's too late if you weren't paying attention to their footprints, which light up like the sun. They're not particularly fast, and if you're careful you can outrun them, but you probably will be trying to sneak by them most of the time. Getting caught means instant death, which can set you back very far away, and savepoints are scarce, taking the form of scattered fireplaces and campsites through the region (which you also have to navigate too. This can present a bit of challenge, especially if you're trying to naviagate to a specific place on your map. Nothing is worse than the dark forest, where you can barely see and enemies are EVERYWHERE. :C

The story itself is a standard "find out what happened" and centers only on that, so there is a bit of a disconnect between where you go/explore and what you learn. Due to this, a lot of this game can feel like aimless wandering, which can break immersion. Furthermore, the story culminates in a rather lackluster finale, even with the secrent end (obtained by 100% completion), and it doesn't answer questions set up by the narrative of the notes themselves. Don't expect a thrilling ending to solve all your questions.

Kholat does a good job being scary and relies heavily on atmosphere to accomplish this. It does its job well, but if you were following the story and mystery it can lead to something disappointing. I still recommend it for the scares, though, if you are decent at reading maps or want to get spooked solid in the cold.
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