The most terrifying journey of your life set in the beautiful winter scenery of the Ural Mountains. Uncover the horrific mystery behind the Dyatlov Pass Incident. Narrated by the famous Sean Bean.
User reviews:
Mixed (221 reviews) - 58% of the 221 user reviews in the last 30 days are positive.
Mostly Positive (1,058 reviews) - 72% of the 1,058 user reviews for this game are positive.
Release Date: Jun 9, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Kholat

Downloadable Content For This Game



“KHOLAT is a standout game in a genre that often fails to deliver.”
9/10 – Game Style

“Kholat is a well-crafted game that sends an experience that has a soothing soundtrack mixed with a beautiful graphical art style, and a story that holds interest alongside good and engaging story-telling with aw-inspiring moments.”
值得 – Polygamia

“Kholat‘s world also offers one of the creepiest atmospheres I have ever experienced”
9/10 – Gamer Headlines

About This Game

Narrated by one of the most popular British actors, Sean Bean, Kholat is an exploration adventure game with elements of horror, inspired by a true event known as the Dyatlov Pass incident – a mysterious death of nine Russian hikers, which led to countless, unconfirmed hypotheses. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task to find out what really happened. In the course of events, you may come across more speculations than expected...

Will you find the answer?
Will you get any closer to the truth?
Will you survive?

Dyatlov Pass incident was a real story that happened in winter of 1959. Nine skilled alpinists went for a trip to the northern part of Ural Mountains, which ended fatally. Bodies of expedition's crew were found scattered on slope of Kholat Syakhl.

Russian investigators closed the case stating that "a compelling unknown force" had caused the deaths.

More information about Dyatlov Pass Incident can be found at:

- stunning art design
- immersive exploration experience
- sophisticated music and sounds
- chilling atmosphere and tension
- self made story inspired by true events
- main storyline and a lot of background plot to be discovered by players
- non-linear open world
- in-game navigation by map and compass
- powered by Unreal Engine 4
- challenging exploration
- estimated game length: 4 - 6 hours

System Requirements

    • OS: Windows 7 32 bit SP1
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 470
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (221 reviews)
Mostly Positive (1,058 reviews)
Recently Posted
2.3 hrs
Posted: August 29
Of course a game where I die so often is narrated by Sean Bean.
Helpful? Yes No Funny
4.2 hrs
Posted: August 29
This game is absolutely gorgeous to look at, and the atmosphere is gripping and intense - you really feel isolated, and alone in a hostile world. Unfortunately, when it comes to story... or even a semblance of a narrative... well there frankly isn't one. Essentially you are plonked into a world, given several quest markers, and when you reach them all the credits roll.
This may have been a forgivable offence were it not for the fact that despite concisting mainly of a single open world the game feels very linear and does not promote exploration much, as you are immediate told where your objective is, the map is detailed enough to know every path and cranny without having to set foot in the region, and the rewards for exploration are at best cryptic notes from a journal, newspaper clippings, etc that sound spooky yet do nothing to help set the scene really, as they are all far too vague to bear any real significance.
Once again, this too may be forgiven, but the final straw for me was the enemy AI. There is only one type of enemy you will encounter - and although at first you may fear them the second you realise just how easy it is to trick the AI, or run away from danger they lose all semblance of mystique and become irritating rather than scary.
Overall - despite these flaws the game is gripping, and I can only wonder what would it be like if the creators had bothered creating anything other than atmosphere - like for example gameplay and story!
Perhaps at a discount this may be worth a playthrough, but for 15 pounds that's a tad much for not much in return to be frank, seeing as there isn't even much replay value unfortunately.
Helpful? Yes No Funny
6.7 hrs
Posted: August 29
Great art and environment, decent story. You have to commit to reading the pages to get involved in the atmosphere otherwise you'll have no idea of whats going on. Sort of frustrating that you can't jump and you can only sprint for about two seconds. This dude needs to work on his cardio.
Helpful? Yes No Funny
4.8 hrs
Posted: August 29
I do very badly with horror games, yet I do seem to love them as they are the ones that captivate me the most and KHOLAT is no exception. A brilliant paced walking simulator/explore/horror games that puts you in the shoes of an unnamed explore retracing the steps and finding answers to the deaths of nine hikers in the Ural mountains, Siberia. Now everyone, including the games description, tells us that this is based, or indeed inspired by, the Dyatlov's Pass Incident (1959) which there is no clear answer for, but the game makers have elected to take a interesting supernatural approach to answer their version of the mystery.

The game is one large open world of a beautiful harsh winter landscape with excellent sound design and atmospheric tension. The payer has a map and a compass at her disposable and a number of co-ordinates to locate, find these locations and the player will find a note, giving the player answers to the mystery in a suitably cryptic fashion and usually lead to a very thrilling set piece. Now it it not just at these locations the player will find notes, there are loads more just littering the landscape which the player can locate with the sound of paper fluttering in the breeze. There are also tents/campsite the player can find that act as fast travel beacons, the player can use these to fast travel from and to other tents/campsites and is really useful at the end of the game when your are trying to find the last locations.

The compass, map and co-ordinates are a very refreshing choice of design, given the amount of hand holding that is prevalent in modern games and it has the added bonus of adding more to the sense of loneliness that the game strives for. I am also not too proud to admit I had to look up the Russia for North and South (север and юг respectively), as I was getting confused with was which on the compass but in my defense... I haven't been a Cub Scout in over 17 years.

As you wandering around and find locations the lovely Sean Bean will narrate the story or threaten you, depending on which point at the story you at. I loved these moments and Mr Bean's reading of the lines was wonderful and it never felt out of place or intrusive to me.

Now, you can guess I am a huge fan of this game as it ticks most, if not all of the boxes for me but there are two elements I found really, really annoying throughout the game and that was the enemies and the saving system. As you wander around the landscape, sometimes you encounter “Shadow People” semi-transparent bright orange folk with flaming footprints. The “Shadow People” will chase and kill you instantly if they catch you. At first, they are a genuinely terrifying threat that you have to evade or run away from. But the game only saves when you find a note or a campsite, so if you are exploring a new area that has taken you say, ten minutes to get to then encounter a “Shadow Person” and run into a dead end, you have to replay that entire section again. Because of this, later into the game the “Shadow People” become less scary and more of a pest, decreasing any impact the enemies should have. Thought I should mention that the game does indeed, telegraph when the “Shadow People” are likely to show up as the world becomes darker, your compass becomes all screwy and a low bass rumble that gets louder as you approach them, though this is not always the case frustratingly.

But that was two annoyances that I was able to get over and had a great time with KHOLAT. If you prefer your horror with more of a twinge of atmosphere than jump scares, love to explore and solve a mystery this is the game for you and I high recommended it.
Helpful? Yes No Funny
4.1 hrs
Posted: August 28
Product received for free
Its a good game to play but there are no direction to show me where to go. But overall a nice game with its amazing graphics.
Helpful? Yes No Funny
0.4 hrs
Posted: August 27
All I have to say is ew...
Helpful? Yes No Funny
7.2 hrs
Posted: August 27
A gorgeous, extremely atmospheric adventure, with light survival-horror elements. The story is a decent take on supernatural mystery (think Tunguska meets Chernobyl) and leaves enough open to interpretation without being obtuse, with narration by brilliant voice actors (including Sean Bean, but the others are equally powerful).

Favourite aspect: the entirely diegetic navigation system (physical map and compass, no HUD elements) which (in my opinion) has only been bettered by Miasmata.

Least favourite aspect: while at times quite natural, the 'threat' (no spoilers here) did verge on feeling a bit out-of-place and 'gamey'; not necessarily that bad, but in comparison to the rest of the game, was the only immersion-breaking aspect.
Helpful? Yes No Funny
Awesomo 2000
4.2 hrs
Posted: August 27
The atmophere is probably only good thing about this game and also the setting. Exploring what might lie behind a few decades old mystery seems like a great concept at first, but gameplay is dull, very dull. You just walk around collecting note pages, which are full of horror cliche. Sometimes you encounter ghost that can kill you, but you can easily avoid him and those few times I died, I wasnt scared, it was like: Huh, okay, whatever. The question is that would you enjoy walking in Siberia collecting note pages?
Helpful? Yes No Funny
0.3 hrs
Posted: August 26
Helpful? Yes No Funny
8.3 hrs
Posted: August 26
Audio / Visuals:
Kholat’s strongest points are definitely its visuals and sound. Even on its low graphic settings the game looks beautiful and realistic. Engulfed in a blizzard and surrounded by mountains and trees, the game world is very immersive. The game’s occasional music feels appropriate and raises the tension and drama of the adventure. The voice acting is great, the crunching of ice and the sound of wind and snow blowing all help sell the experience. Though the repetition can be heard after many hours of play, there is a lot of character to the protagonist’s breathing and panting to catch his breath, and his sniffling under the wind and cold.
Kholat has AAA quality sound design and some top notch graphics.

It’s important that Kholat has such good sound design because its gameplay strongly benefits from players staying alert to avoid danger, and keeping their ears focused to track down the rustling of pages.
The main goal in Kholat is to visit supernatural locations to piece together the game’s mystery and story. Half the challenge comes from the fact that although these locations are marked on the map, there is no easy arrow pointing to where the player is on that map.
The game doesn’t embed a tracking chip into the player; it’s up to you to use your map, compass and surroundings to interpret where you are and what direction to head to reach your destination! (All while avoiding ghostly monsters and dangerous cliffs)

As you explore the world of Kholat you’ll take in an interesting story and experience some heart-pounding thrills. There’s a great deal of satisfaction in finally finding that hidden path or tunnel that lesser players would’ve missed. I had a lot of fun with this game, but it certainly isn’t for everyone. You will get lost, and that requires a certain degree of patience.
(get familiar with the compass and map system ASAP! :D )
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
30 of 34 people (88%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: August 13
A Very Beautiful Walking Simulator With Some Slight Survival Horror Aspects
This Game Is Loosely Based On A Real Event Called "The Dyatlov Pass Incident"
Occuring In 1959

-Immersive Walking Simulator With A Nice Soundtrack
-Collectibles That Build Story Depth But Are Not Too Simple To Locate
-The Game Is Open World But You Will Eventually Go Everywhere (Making The Game Less Linear)
-A Creative Way To Reenact A Real Life Event

-A Little Short, I Did 2 Playthroughs - You Can Speed Run The Game In 1 Hour 30 Minutes
-Can Be Confusing At First If You Dont Understand The Map & Compass Layout
-Sometimes You Will Randomly Die Without Noticing Your Killer (Dont Want To Spoil Anything)
-The Game Somewhat Leaves You Wanting More
-Some People Arnt Aware Of The Tent Checkpoint & Teleporation Feature Until To Late Into The Game
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: August 13
Okay, before I begin bashing, I will say: excellent sound and art direction. Before you're exposed to the actual core gameplay, you really are spooked and ready for what's coming up next. The soundscape alone was enough to make me jump a few times, initially. A very cinematic experience just from walking through the snow, and I did like the story exposition that you got through the scattered journals, even if that was a little hamfisted. Now...

The actual threats you deal with in the game really detracts from the atmosphere/subtlety of the game, and feels like a complete afterthought; when you do die, it's always completely unexpected and instant, and then you're spawned in some random place that you don't recognize, lost. I died enough times, and for such ridiculous reasons, that I just stopped caring/being immersed in the game at all. All of the carefully crafted atmospheric events and sound effects just stopped phasing me in any way.

Getting instagibbed by a monster you have no chance of ever outrunning, who can see you through rocks, trees, terrain, and other visual blocks even when crouching, is not fun. Neither is suddenly falling into a random trap and instantly dying. Also, lore-wise, why would there even be traps for you to get caught in? Do the demons in this game just spend all day digging spike pits for me to fall in, when they aren't walking around in circles guarding rocks? It's not like the hikers did it, so what's even the purpose? Very obviously just a tacked on obstacle to stretch the content out. I honestly think this game would've been a lot scarier to me if there weren't any actual, physical monsters, but just the THREAT of one. A few things that can kill a player in a game like this are good, but if it happens too often, or if it's too direct, you just get numb to it, and it annoys you, rather than scares you. I reached that point, and beyond.

I've also never been a big fan of the "realistic" map/compass system. It requires extremely good map design, landmarks, and visual cues to implement such a system so that all players can navigate it well, which almost no dev is willing to put the effort forward to do. It's usually falls flat on its face when used in games, and this one is no exception - you even get the impression that the developers were even aware of this, as there are many points on the map where you'll see glowing sets of coordinates to indicate where you currently are... Almost as if they realized after the fact that they had to implement some blaringly obvious clues like that, because their game world and mapping system is otherwise too confusing and counter-intuitive for normal play. The Russian compass, while "immersive", doesn't help.

Definitely one of the weaker and more frustrating horror games I've played.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
2 people found this review funny
6.0 hrs on record
Posted: August 15
An Atmospheric Horror Exploration Game
+ First off, visually this game looks fantastic. Incredibly detailed, trees blow in the wind, and the environments are very well crafted.
+ Incredibly atmospheric sounds that are very emersive. These help create tension and often fear as you hear things in the distant or sudden unexplained eerie sounds. Also... the game has some pretty neat wind sounds that really help make you feel like you are in a arctic environment.
+ Horror.... I've seen some say "this is not a horror game", but there is a terrifying unnatural creature that roams about which freaked me out on a number of occasions. (Think of Slenderman) Combine this with being alone in a very desolate place with strange atmospheric sounds and you are surely to be frightened at some point.
+ The scale of the game is HUGE, so large that you will actually feel like you are getting lost as you start to explore too far.
+ Based on a true story, I encourage you to search up the Dyatlov Pass incident it is facinating.
+ The game beckons to be explored. It may just be me, but everywhere I looked I seemed to find a new interesting area with new obstacles, mysterious artifacts, or events that would take place.
+ This is a personal note, but Sean Bean is the narrator...the guy who played Ned Stark in Game of Thrones who happens to be one of my favorite actors.

- The plot is a bit vague concering who you are or what your objective is. You are essentially alone exploring the area where hikers went missing and later found dead in mysterious circumstances. I believe you are sort of reliving the events the took place, but I had trouble understanding if my character was real or just an observer.
- The narrator's dialogue is very vague and confusing. I had trouble understanding who he was or understanding what he was trying to tell me. Perhaps it would have made sense in the end.
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: August 18
Kholat is a walking simulator with supernatural/horror elements thrown in. The environment is gorgeous and lends itself to some good screenshots, I used the game to bolster my wallpaper folder. Unfortunately, the game itself has a lot of problems that make it unenjoyable.

Firstly, you're given very little in the way of direction. This is fine in a more linear game, where you're bound to find your objective by moving forward, but the world in Kholat is fairly sizable and open. There is a map/compass system that isn't user friendly and there are coordinates strewn about the map, hidden on rocks and whatnot, that serve to tell you where you are.

Secondly, the way the monster is implemented is a huge problem to the game. SURPRISE there's a monster (anomoly) in the game. It's this weird gaseous thing that looks like it belongs in the Stalker series. The real issue with the monster is that there isn't a clear purpose for it, sometimes it's for jump scares, sometimes it's for tension, and sometimes it's just an annoyance.

I honestly don't know what I'm supposed to be doing. Am I supposed to find all the pieces of paper, ala Slender, or am I heading to some unknown destination? Too much is left unclear in this game.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
4.2 hrs on record
Posted: August 10
There are few things you have to understand first - it's not a survival game and it's not a horror game. It's a walking simulator with a little creepy atmosphere. Still - it's a game that managed to keep me attached to it until the very ending. Mostly because of very nice looking environment. You also get minimalistic but good sfx and music. And Sean Bean's voice!
The game has an open world but don't expect any freedom. You can only decide on which part of the map to go to first. And you only walk. Sometimes run. Sometimes some shadow is chasing you. Nothing more. You can't even jump or climb a waist-high boulder. Oh wait - there are a few scripted events in the whole game. And you can even see them happen all over again if you pass the same point in the map!
Still... So many cons and it managed to give me some fun and pleasure. Buy it, if it's cheap.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: August 11
Even though i've played barely an hour I just can't help but feel like an aimless idiot. I just wander through the level and then I see a orange man that walks towards me and no matter how hard I try to out run him, he just appears in front of me cutting me off. Can't tell if I'm going the right way. Just spawns you in the middle and things happen I guess.

Whats my objective? Why can't I run for more than like 10 seconds? The threat just feels like an after thought. I think the game would have done better with suspense and music as the main focus and the threat being from far away watching you making you uneasy; instead of actually attacking you.

Theres no stealth to use either, if you see him even a little he just somehow knows where you are and you gotta wabble away like a fool. In a perfect world there would be a stealth mechanic and music would kick in once he spots you and you can run for more than 10 seconds. Also an option to just turn off the monster. I know right? How uncultured of me. I'll try to play more, but as of now the first impressions are just bad.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: August 26
It's pretty much a walking simulator.
Very nice indeed but only for people who like eye-candy or interested in the story according to which this game is made.

Voice, music, effect and environment are great.

Still I can not recommend this game. It's only about the story and all time you are just walking.
AI of shadow is really stupid.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: August 27
The atmophere is probably only good thing about this game and also the setting. Exploring what might lie behind a few decades old mystery seems like a great concept at first, but gameplay is dull, very dull. You just walk around collecting note pages, which are full of horror cliche. Sometimes you encounter ghost that can kill you, but you can easily avoid him and those few times I died, I wasnt scared, it was like: Huh, okay, whatever. The question is that would you enjoy walking in Siberia collecting note pages?
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: August 11
I played for 84 minutes and got stuck. It only seemed to save at tents and the last one must have been quite a bit ago so that really sucks. Minus the bugs (that happened in two different places but I managed to get out the first time), my first impressions were amazement at the graphics and atmosphere. Not for graphics sake alone, but for engrossment. I have to ask myself if I've ever been so immersed in a game before and it's hard to say I have. Having essentially zero UI and being in a first-person perspective along with the exceptional graphics (must be making use of tessellation I imagine) really pushes this over the immersion threshold for me. It really gives the word 'immersion' meaning which I've often had a hard time defining. If I was able to play this in VR (which I don't have) and not get sick, I imagine I would start to question reality. I definitely noticed myself getting lost in the game occasionally hearing sounds outside of my headphones and being sort of pulled out for those moments and I could imagine easily getting drawn in for hours at a time, which little concept of actual time.

The story is based on true events, but of course with their own explaination (so far) as to what happened to cause this group of nine Russian college students to all die and unexplained ways while camping in the snowy wilderness. I'm not sure what's true and made up (which is probably a compliment), but the journal entries are interesting enough and I'm interested to see more and where the story goes. It would have been nice to see a more grounded explaination of their deaths in this game, rather than the supernatural things I've seen thus far, but it's been done pretty well up to this point, even considering those.

The gameplay itself is actually rather boring, which should speak to how much the atmosphere and engagement. If you've heard the term 'walking-simulator' or the like before, this is a lot like that. There's no action or apparently any threat at all (except I take it this orange cloud thing chasing you would set you back) and you are sort of just walking around picking up pieces of the story (which is in a great, really high-res notebook, which is voice-acted for important parts and can be zoomed in on) as you occasionally run from an orange cloud/smoke thing. It would be great if there was more actual substance to the gameplay like in Penumbra: Overture which I've been reminded of, which has survival aspects. *Somewhat spoilery, but not really* There are parts where a sort of black ethereal monster walks towards you, but again I don't know if he's an actual threat, but him coming toward you with the music is definitely intimating. What I like about this game, compared to Layers of Fear, which I've been playing recently as well, is that there aren't jump scares. It's more of intimidation and immediate sense of threat. I gasped at one point when I fell, not because I was startled, but because I felt like I was falling, being as consumed in the game (hard to call it that for good and bad reasons) as I was. That says a lot for me. As someone else said, it's not really a horror game (so far anyway) as much as something that feels tense like the movie The Grey (Liam Neison) where you don't feel abruptly startled, but rather intimidated by circumstance.

I really love this sort of realistic feeling of threat and would love to see it explored in more 'horror' games, maybe in a murder/mystery type game. Something where you're not being bombarded with pop-scares and magic tricks to scare you (though I like that about Layers of Fear), but rather real-world things to alarm you like a man coming at you with a knife.

According to the site,, this game should take about 5 hours to complete the main story. My rule of thumb is that a game should have at least an hour of game time for each (American) dollar spent on it, so $20 is too much imo. I got it for about $5 in a Humble Bundle with a couple other games, so that was a fair deal to me. I would pick it up on sale or wait for the price to come down, as I doubt it will be worth replaying.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1.6 hrs on record
Posted: August 11
Awesome game, really nails its atmosphere with great music and breathtaking visuals. The voice acting is top notch and the story, whilst not gamechanging, is certainly interesting. There are a handful of bugs, but they don't detract from the experience.
Was this review helpful? Yes No Funny