The most terrifying journey of your life set in the beautiful winter scenery of the Ural Mountains. Uncover the horrific mystery behind the Dyatlov Pass Incident. Narrated by the famous Sean Bean.
User reviews:
Mostly Positive (14 reviews) - 78% of the 14 user reviews in the last 30 days are positive.
Mostly Positive (806 reviews) - 75% of the 806 user reviews for this game are positive.
Release Date: Jun 9, 2015

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“KHOLAT is a standout game in a genre that often fails to deliver.”
9/10 – Game Style

“Kholat is a well-crafted game that sends an experience that has a soothing soundtrack mixed with a beautiful graphical art style, and a story that holds interest alongside good and engaging story-telling with aw-inspiring moments.”
值得 – Polygamia

“Kholat‘s world also offers one of the creepiest atmospheres I have ever experienced”
9/10 – Gamer Headlines

About This Game

Narrated by one of the most popular British actors, Sean Bean, Kholat is an exploration adventure game with elements of horror, inspired by a true event known as the Dyatlov Pass incident – a mysterious death of nine Russian hikers, which led to countless, unconfirmed hypotheses. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task to find out what really happened. In the course of events, you may come across more speculations than expected...

Will you find the answer?
Will you get any closer to the truth?
Will you survive?

Dyatlov Pass incident was a real story that happened in winter of 1959. Nine skilled alpinists went for a trip to the northern part of Ural Mountains, which ended fatally. Bodies of expedition's crew were found scattered on slope of Kholat Syakhl.

Russian investigators closed the case stating that "a compelling unknown force" had caused the deaths.

More information about Dyatlov Pass Incident can be found at:

- stunning art design
- immersive exploration experience
- sophisticated music and sounds
- chilling atmosphere and tension
- self made story inspired by true events
- main storyline and a lot of background plot to be discovered by players
- non-linear open world
- in-game navigation by map and compass
- powered by Unreal Engine 4
- challenging exploration
- estimated game length: 4 - 6 hours

System Requirements

    • OS: Windows 7 32 bit SP1
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 470
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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Mostly Positive (14 reviews)
Mostly Positive (806 reviews)
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Most Helpful Reviews  In the past 30 days
26 of 31 people (84%) found this review helpful
1 person found this review funny
29.9 hrs on record
Posted: September 23
On the night of 2 February 1959, a group of nine hikers mysteriously met their demise on Kholat Syakhl in the Ural Mountains in Russia. Discovering that the tents they had erected had been torn from the inside out, investigators surmised that they had been trying to escape from an imminent threat, although the injuries sustained by the unfortunate hikers left them perplexed as to what that threat could have actually been. Spooky, huh?

The event, now known as the Dyatlov Pass Incident on account of the group’s leader, Igor Dyatlov, still remains a mystery to this day, and forms the foundation of Kholat – an exploration game based on the incident developed by IMGN.PRO. Kholat is a visual marvel that that allows players to get lost in the snowy mountains whilst getting their socks scared off. It’s an experience that truly won’t be forgotten, but like everything, it’s not perfect.

Successfully combining exploration with horror elements, Kholat is an extremely mysterious and unsettling experience that can at times be utterly frustrating, yet always strangely compelling. How it achieves this, apart from playing on the chilling premise of trying to discover exactly what happened at the Dyatlov Pass incident all those years ago, is heavily due to the outstanding graphics that really bring the environment to life as well as the sublime soundtrack and sound effects that keep you on the edge of your seat. It also helps that the Sheffield legend Sean Bean is on narration duties, drawing you into the cryptic story that ends rather abruptly but is thought-provoking nonetheless. Unfortunately all other voice acting in the game, mainly in the form of spoken diary entries, is a little dire at times, but at least fans of Silent Hill will no doubt appreciate the closing song that features the vocal talent of Mary Elizabeth McGlynn.

Whilst Kholat’s audio-visual front is strong, it’s the gameplay that will likely sour the experience for many. Your task in Kholat is to essentially find multiple locations scribbled on your map, but given that all you’ve got to help you in this task is a compass, it’s not as easy as it sounds. For completionists there’s also the task of finding all the strewn pages of diary entries and other written paraphernalia that litter the snowy mountain and dank caves. Finding these lets you uncover more of the story and reveal the true ending, but it’s questionable if it’s truly a worthwhile endeavour.

For some players Kholat’s hand’s off approach will prove to be very frustrating; seemingly walking around aimlessly or in circles can soon grate, which is an issue not helped by the ever so slow walking pace and inability to run for more than a short distance, but for those with patience they’ll find it absorbing and maybe even quite haunting. To mix things up a little, and generate a more immediate sense of fear and panic, you sometimes encounter an eerie evil presence whilst out exploring, but this game is not about combat, instead you’ll have to sneak or run away from the paranormal force. In fact, aside from walking, running and orienteering, Kholat has no real gameplay systems to speak of whatsoever; rambling through a frozen wilderness and picking up notes is about as involved as you’re ever going to get.

Kholat is certainly not a game for everyone, but it is still a mightily impressive achievement. The way it looks and sounds draws you in to an immersive and sometimes chilling excursion. If you’ve not got the patience or inclination to wander in circles and frequently get lost as you tentatively explore a snowy hell then you should probably steer well clear of it, but if you love a good mystery filled with a handful of panic inducing moments and scares, then Kholat is one of the more interesting and rewarding exploration titles currently available.
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12 of 14 people (86%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: October 12
Walking simulators get a bad rap much of the time, but it can be hard to argue it's not deserved. Too many try to hang their appeal on strong stories or writing instead of engaging gameplay, and you need extraordinary talent to pull that off. Kholat attempts to impress not only with story but with style, atmosphere, and remarkable production values. This puts it ahead of most walking simulators out there, but it turns out even that isn't a very enviable spot.

Kholat centers on the storied Dyatlov Pass incident, where nine Russian hikers perished in the Ural Mountains under unknown circumstances. You play an unnamed investigator who treks out to the site of the incident alone, long after the last official investigations, to uncover the truth once and for all. To do this, you'll have to hike across inhospitable ridges and valleys, orient yourself with your trusty compass and map, and turn up clues in the strangest places. And of course, you're not alone up on those frozen mountains.

You will feel quite alone though, thanks to some absolutely stellar environment design. Kholat captures the feel of remote, icy peaks perfectly, from the crunch of the snow beneath your boots to the howling winds buffeting you. Each area of the vast map has a different atmosphere conveyed through sharp cliffs, water-logged caves, fierce blizzards, or oppressive darkness, to name a few. But no matter where you go, your solitude will ride high in your mind. It's a fantastic effect that helps keep your nerves on edge and sell the scares.

There are more than a few scares to be had, between the setpieces and the encounters. The excellent sound design extends to some very effective audio cues and stingers that will get you when you least expect it. They also support some genuinely creepy moments when you locate certain key pieces of the story. As for the encounters, I won't say too much about them here but they have a tendency to sneak up on you and inspire some pretty panicky moments.

I'm sure all of this sounds fantastic to fans of moody horror explorations. And it is, for about the first hour. The orienteering using your map, landmarks, and coordinates is pretty engaging to work out, especially when it leads you to new clues or camps off the beaten path. But very soon you're going to realize that what you're doing isn't going to change much past that first hour, and that's a problem when all you're doing is wandering around looking for notes. There are no puzzles, no choices, and no challenges other than a few tepid chases to break up the loop of find note, find another note.

This is also going to be compounded by the things that can kill you, and I'm going to describe them here so if you're averse to spoilers then skip this paragraph. There are three things that will send you back out to the menu with little ceremony, and none of them are very fun to deal with. I know I talked up the encounters before but that's really just the first few times they get you. The monster in Kholat is mostly invisible, can appear right in front of you, and is really only avoidable if you back off of him immediately. If you have your sprint saved up you can escape him, but he'll just appear again after a minute to resume the chase. Beyond him there are traps like spike pits and falling rocks that have very little warning to them, and the aforementioned chase scenes that will end you if you sprint at the wrong times or take the wrong turns.

The worst part is the save system, which saves automatically when you reach a camp (also used for fast travel, thankfully) or pick up a note. That means if you get caught dead after wandering for 20 minutes without finding anything, you're going all the way back. This will matter less once you realize how compartmentalized the danger is in the game, but that in turn only saps the tension that the environment and atmosphere worked so hard to create. And don't get me started on the story, which is the worst possible cluster♥♥♥♥ of every imaginable conspiracy theory you could muster for this incident.

There's a ton of potential here for a great game, and I guarantee you'll see it in that magical first hour of trekking with Sean Bean's expert narration in tow. But it just doesn't go anywhere, in mechanics or story or... anything, really. Once you grasp the navigation and coordinates, you can finish the whole game in two hours or so. The atmosphere is incredible, until you realize how it masks the shallow gameplay. And that's really the story of Kholat, plenty of revelations to be had, but all of them ultimately disappointing.
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4 of 4 people (100%) found this review helpful
4.6 hrs on record
Posted: October 15
Hard and scary game....Not expensive too.
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3 of 3 people (100%) found this review helpful
Not Recommended
8.0 hrs on record
Posted: October 8
Unless you like to walk around for hours doing nothing most of the time but moving the camera to look at environment, don't waste time on this game. It's incredibly boring.

You do absolutely nothing except walking and collect papers. Anomalies aren't scary or threatening and they don't make the game any fun.

The game isn't even scary, survival horror my a$$. You also have a totally useless map that doesn't help you at all.

And on top of that, Steam overlay doesn't work on this game and achievements didn't unlock for me for some reason.


Everything else
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5 of 7 people (71%) found this review helpful
Not Recommended
5.4 hrs on record
Posted: October 16
Boring as hell. Walk pace is irritating. Annoying "woo" sound in music background that is played every few seconds.
I wanted to get immersed with the atmosphere, but there's just nothing there. Couldn't find anything interesting except for diaries in few hours... Is this supposed to be a survival game?
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2 of 2 people (100%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: October 18
What Kholat really comes down to is holding down W, holding down Shift to run, using a map, collecting notes, avoiding traps, running away from a monster, and losing progress. Manual saving could have saved this experience for me, but trekking through the beautiful snow repeatedly at such a miserable pace hurts the game.

The environment can be quite beautiful, eerie, and haunting at times. The notes add to the atmosphere as you slowly unravel what's happening (the game is based on a real world mystery). The nice locales and vistas don't really do much to save the game from its uninteresting gameplay, but they are quite memorable, especially as you use them to navigate around the world.

There's nothing much required of you beyond finding major story notes that trigger an event and checking important locations off the map. There are no puzzles and hardly any interactions beyond pressing E to collect notes. Most of the gameplay was just holding down W and Shift after orienting yourself with your map. The stamina of the character is very low and to escape from the monster you need a nearly full bar of stamina. This cuts down on stamina usage because you definitely want some saved up since dying means going all the way back to the last checkpoint which can be really, really far away from where you were. There is a campfire fast travel system whenever you're at one, but that doesn't help soothe the sting of having to redo the walking. Keep in mind you die in one hit. I also one time had a save point where every time I loaded the monster was 15 feet away from me and I was in a dead end. That took some time. I think Kholat's strongest gameplay feature is the map and compass because I did derive some satisfaction aiming myself correctly and from saying, "Oh, I'm here now. Now let's see how I get over there."

I wish I could just save manually or had a bigger stamina bar, but instead, I'd rather just recommend SOMA over this title unless you're extremely patient or prefer the snowy setting. Reading up on the Dyatlov Pass Incident would be an okay way to spend your time too. Take note that I didn't finish the game, but collected most of the important notes. I became irritated with losing progress and having my time wasted.
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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: October 19
Rating: 7.5/10
Overview: First Person, Open World Survival Horror

The Good:
+ Amazing graphics with tons of different graphical options

+ Fantastic weather effects

+ The entire game is exploration. You start with no directions or any clues where to go. You have a map and a compass and that’s it. The game gives you a set of coordinates that you have to go to and pick up notes. However, there are also enemies you have to avoid. Avoiding enemies is easy enough and the majority of the game you probably won’t encounter too many but you still have to be careful. If you are the type of gamer that doesn’t like getting lost, you may want to avoid this game. If you love exploring and getting lost and looking at maps, this game is for you.

+ Haunting soundtrack

The Average:

I would have liked more variety within the environments. The majority of the game is a snowy forest, mountain areas and it starts feeling repetitive by the end of the game.

The story is told by finding notes and log entries, the story itself is pretty decent, however, I did find it cliché. The survival horror genre needs to think of some new story elements.

I would like to run more than 5 steps before I run out of stamina and have to wait to catch my breath.

The Bad:

-Nothing breaks immersion more than running into an ankle high rock and not being able to jump over it.

-The game is not that well optimized. No matter what specs you have or what graphical settings you choose, you will experience stuttering and frame drops.

This is a slow-paced survival horror game focused primarily on exploration and not much else. Strange as it sounds, I found this game to be more of a casual experience compared to many other survival horror games out there.
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2 of 2 people (100%) found this review helpful
3.9 hrs on record
Posted: October 1
Decent game, but don't expect it to be horror!

Kholat is based on a real-life conspiracy theory. If you already know something about the Dyatlov Pass Incident this game will definitely keep your interest. The graphics, atmosphere, sound and story are solid and help create a tense setting. This game never feels real spooky though, and the anomaly never really succeeds in giving you a fright. There is only one daunting event (which even requires you to do a specific action) which can be seen in this video (start @ 1:10):
The gameplay also quickly got tedious, too much walking around slowly and getting lost. Gameplay wise I would describe it as playing slender without slenderman.

Rating: 6.5/10. Scary rating: 5/10

Halwin's 100% Completion Recommendation
Difficulty: 8/10
Time: 7 Hours

Finishing the game shouldn't take too long. There are also plenty of guides around to help you find all notes. Finishing the game without dying however can be a real struggle. I've encountered too many random and unjustified deaths that I personally could not bother trying to get it.
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4 of 6 people (67%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: September 25
Hopefully this will save you some money. This game is one of the worst i'v played in a very long time.
The only good thing about it is the graphics of the frozen wilderness that your going to spend hours totaly lost in are very nice. The reason you will spend hours lost in it is the map is pretty much useless and finding your way about is more luck than skill.
The problem is there are no points on the map you can use to get a bearing on your location so planing a route is almost impossible. When you do get to your destionation you pick up a letter that gives you a little more of the story that makes little sence anyway then you do it all over again to get to the next letter.
This game is pretty much a walking map reading simulator with a very slow story an no fun or scene of accomplishment what so ever its just boring. Honestly if i hadnt gone over my 2 hour allowence for getting a refund i would never have bothered to finish it and when i did i wished that i hadn't.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: October 2
10/10 would wear diapers when playing this game
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Recently Posted
2.9 hrs
Posted: October 21
The story was not that interesting, the setting was the same no matter where you looked, There was only one real enemy and it seemed pretty lazy and uninterested. Seemed like a total waste of time after finishing the game. Beat it in 3 hrs. Definitely not worth 19.99.
Helpful? Yes No Funny
Brutal UK
0.8 hrs
Posted: October 21
played around 2 hours i tried giving it a chance but its just walking around using an PAIN in the ♥♥♥♥ map checkpoints are stuipid far apart sprinting lasts 5 seconds its legit a walking sim i didnt feel scared at all at any moment cba playing anymore the first 2 hours are important and this failed
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Akh Veldrin
3.4 hrs
Posted: October 21
The game is yet another walking simulator like Dear Esther only with enemies (annoying orange ghost). Luckily, there aren't many of them. The game is an artistic attempt to explain why 9 Russian students went missing in the Ural Mountains in 1959 sadly by using paranormal theories and ghosts (the orange thingies). A failed attempt in my opinion.
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7.9 hrs
Posted: October 20
The game is in the spirit of The Vanishing of Ethan Carter. Perhaps history is not so much exciting. And the graphics are not as good. But there is a Russian flavor and endless winter. Few horor and elements of survival games
Helpful? Yes No Funny
2.6 hrs
Posted: October 19
Helpful? Yes No Funny
Fugitive Mind
2.4 hrs
Posted: October 18
Let's start with what KHOLAT's got going for it: a tense atmosphere that slowly builds, incredible narration by Sean Bean, realistic sound effects, music that establishes mood, and breathtaking graphics built on Unreal Engine 4.

Now the bad: a confusing naviagation system, unclear objectives, environments that lack distinct features, and boring gameplay. With all of this in mind, the game becomes difficult to recommend. I became bored and frustrated with trying to slowly walk around the mountain while encountering - and therefore doing - very little.

The developers attempt to simulate a real life expedition that ultimately emulates real life a little too well - you'd do anything to escape experiencing KHOLAT for extended periods of time.
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1.3 hrs
Posted: October 16
everything u felt while taking out the trash in the winter as a child... my face is cold.
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