The most terrifying journey of your life set in the beautiful winter scenery of the Ural Mountains. Uncover the horrific mystery behind the Dyatlov Pass Incident. Narrated by the famous Sean Bean.
User reviews:
Mixed (191 reviews) - 56% of the 191 user reviews in the last 30 days are positive.
Mostly Positive (1,026 reviews) - 72% of the 1,026 user reviews for this game are positive.
Release Date: Jun 9, 2015

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“KHOLAT is a standout game in a genre that often fails to deliver.”
9/10 – Game Style

“Kholat is a well-crafted game that sends an experience that has a soothing soundtrack mixed with a beautiful graphical art style, and a story that holds interest alongside good and engaging story-telling with aw-inspiring moments.”
值得 – Polygamia

“Kholat‘s world also offers one of the creepiest atmospheres I have ever experienced”
9/10 – Gamer Headlines

About This Game

Narrated by one of the most popular British actors, Sean Bean, Kholat is an exploration adventure game with elements of horror, inspired by a true event known as the Dyatlov Pass incident – a mysterious death of nine Russian hikers, which led to countless, unconfirmed hypotheses. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task to find out what really happened. In the course of events, you may come across more speculations than expected...

Will you find the answer?
Will you get any closer to the truth?
Will you survive?

Dyatlov Pass incident was a real story that happened in winter of 1959. Nine skilled alpinists went for a trip to the northern part of Ural Mountains, which ended fatally. Bodies of expedition's crew were found scattered on slope of Kholat Syakhl.

Russian investigators closed the case stating that "a compelling unknown force" had caused the deaths.

More information about Dyatlov Pass Incident can be found at:

- stunning art design
- immersive exploration experience
- sophisticated music and sounds
- chilling atmosphere and tension
- self made story inspired by true events
- main storyline and a lot of background plot to be discovered by players
- non-linear open world
- in-game navigation by map and compass
- powered by Unreal Engine 4
- challenging exploration
- estimated game length: 4 - 6 hours

System Requirements

    • OS: Windows 7 32 bit SP1
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 470
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
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Mixed (191 reviews)
Mostly Positive (1,026 reviews)
Recently Posted
1.7 hrs on record
Posted: August 24
It might be short but I haven't been able to finish it yet. Because of the numerous paths I can take, I can expect anything. The atmosphere, the music, the visuals, everything, its just great. This game is very much worth it, its a very high quality polished game, and to top it all off, Sean Bean :D :D :D
Helpful? Yes No Funny
Jules Winnfield
0.6 hrs on record
Posted: August 23
I would say that I want to see this in virtual reality, but I fear that I would ♥♥♥♥ myself in real life.
Helpful? Yes No Funny
5.4 hrs on record
Posted: August 23
-The ending needed more foreshadowing.

-Compass and Map take a lot of getting used to (because modern games treat us like babies).

-Monster is easily evaded IF you keep your head calm and your stamina full.

-Not that much content once you get right down to it.

-Still a walking simulator, so if you don't like them you should stay away. If you play it and hate it then that's your fault, not the game's.

-Good writing.

-Great voice acting.

-The soundtrack is perfectly written and used with great effect.

-Absolutely STUNNING visuals. I never thought that I would stop and admire the scenery in a horror game.

-Brilliant level design that constantly nudges you in the right direction. Seriously. Just about every 1st person and 3rd person game I've ever played could have been improved by whoever designed this thing.

-Lighting and sounds used to help you find your objectives in a way that is immersive and helps you without holding your hand.

-Atmospheric variety. With the exception of plot-relevant stuff this entire game is made up of snow, trees, and rocks. And yet every part of it looks different. Every area has a unique feel. As you play it more you will start to recognise certain rocks and trees. I'm not kidding. They've been made distinctive to help you find your way around.

-It's not particularly scary but it's engaging as hell, and quite a lot of fun.

Money well spent.

7.5 / 10
Helpful? Yes No Funny
0.6 hrs on record
Posted: August 23
Product received for free
*Possible spoiler alert?*

So like, I'm not a big fan of horror games.

I walk out into this snowy ♥♥♥♥, stuff goes on.

I magically teleport somewhere, some flaming ghost people
are like running around.

I'm given a map that I have to actually read and navigate.

I'm lazy and wander off into the snow no ♥♥♥♥s given.

Find some creepy ghost guy.

He walks towards me and I stare him down

I pause game just as he starts sprinting at me.

Well that was fun.

The End.
Helpful? Yes No Funny
4.3 hrs on record
Posted: August 22
I hope my opinion changes soon, but a few hours in of basically going in circles, falling off of cliffs, and not really having much of anything happen is basically becoming a ritual before bed...mostly because I'm falling asleep. Meh.
Helpful? Yes No Funny
1.4 hrs on record
Posted: August 22
This is minesweeper without the numbers to guide you. Death after death and constantly starting back from the beginning. The exploration becomes extremely tedious after you die for the 40th time. It looks and feels nonlinear until you realize every turn you stray off a very strictly limited path you will die and start over. I would not call this an open world game. It's like cattle being herded except instead of a nudge in the right direction or even a good zap of electricity to the face you're summarily murdered and your corpse is left to freeze. This game is about patience and frustration tolerance.
Helpful? Yes No Funny
12.3 hrs on record
Posted: August 22
The checkpoints are crap and you die randomly, which then takes you all the way back to the last checkpoint. Besides that, it's one gorgeous looking game with a very interesting plot.
Helpful? Yes No Funny
0.3 hrs on record
Posted: August 22
Walking Simulator. Seriously, within the first fiteen minutes of the game I must have spent ten of those walking in white nothingness after falling down a hole.

I really appreciate how this game tries to break the streak of modern games holding the player's hand and telling them everything they need to do, but when just dropped into a world after a exposition that seems more like a short news documentary, knowing absolutely nothing about the game ruins the experience. Who am I, why am I here, is this place related to the information I was just shown? Will I be able to do anything but walk around this poorly contained area? Why can't I open this half-open gate, why is this door locked? Why is can't I see through any of these windows? The game fails to give players a purpose to play the game, and made me lose interest after ten minutes of walking in complete whiteness.

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4.7 hrs on record
Posted: August 22
This game is based on a true story and is actually pretty interesting if you look it up.
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4.2 hrs on record
Posted: August 21
Very interesting, immersive, walking simulator with a horror twist. Would recommend if you are in to that sort of thing.
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Most Helpful Reviews  In the past 30 days
52 of 59 people (88%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: July 24
While Kholat is labelled as a horror game, it's really more of a slow, atmospheric exploration experience, where the evoked feeling is rather tense and mysterious, mixing elements of the paranormal and sci-fi.

The game refreshingly throws you completely empty handed into its cold, dead world, with no indication where to go whatsoever. It left me pleasantly unsure what to expect and this produced a very authentic initial immersion. Once you recover your essential equipment (a compass, a map and a flashlight) and after you discover your first few key locations, the game keeps rolling on the same steady pattern until the end.

You spend the bulk of your time slowly exploring snowy grey landscapes to investigate a strange incident. The very convincing snow and effects convey a superb impression of extreme coldness and desolation. Realistic sounds of constantly blowing wind, creaking ice and footsteps in the snow are only surpassed by the spooky distant whistles and howls occasionally heard. The remarkable sound design also features brilliantly chilling music.

Grey. Grey. Grey. Bright orange. Grey.

Overall the game looks great but is not without repetitiveness in between the few, more interesting and unique supernatural moments.

The very intriguing premise loses some of its appeal on first contact with the anomaly, mostly because it draws you to expect something more unconventional or inventive. The narrative leads to an appreciable journey into madness that nonetheless manages to stay intriguing throughout, albeit confusing.

Aside from the main event locations you must discover, the game is peppered with articles and journals hidden more or less uniformly through the world. Normally I rarely appreciate collectible hunts but Kholat handles these well. A very audible sound cue heard from a generous range informs you whenever you stand nearby a page, and once you hear it it is generally very easy to get to it. Discovering them is optional but adds greatly to the story's development. The notes are then marked on your map, which incidentally helps you reorient since it's so very easy to get lost.

It is notoriously difficult to use a map completely without UI guidance, especially for someone like me who gets easily disoriented. It is hard to keep track of where you've been since the map is also not explicitly detailed. Navigating around the environment is the game's sole challenge, so getting the hang of using the map and compass is imperative if you are to gain any enjoyment out of it. There are no puzzles to solve or situations that require thoughtful decisions.

The only thing to fear, aside from losing your way, are the various manifestations of the anomaly and the occasional trap. Death is instantaneous and wholly unnecessary to the plot. It presents the game's most annoying element as it only forces you to restart at the last checkpoint with absolutely no gained benefit. Your only way around is avoidance but you don't need to get smart.

Despite the harsh conditions, you never have to rest or get warm. This is not about survival. Your character does not even seem to be affected by the cold in any way. There may be an explanation for that in the game's ineffective ending but I will not spoil it, except to mention that it inspires ambiguous conclusions that are completely open to interpretation. It is only satisfying in the sense that it keeps you thinking about the story long after you've stopped playing but it offers no closure.

The game is short but it's really just about the right length for what it has to deliver. It offered approximately 5 hours for a normal run going at a casual pace. The only reason to go back would be to hunt the remaining story collectibles, which I am not inclined to do.

Get this only if you enjoy tense, long, slow walks in the snow, with a dash of unexplained paranormal activity.
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26 of 29 people (90%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: August 13
A Very Beautiful Walking Simulator With Some Slight Survival Horror Aspects
This Game Is Loosely Based On A Real Event Called "The Dyatlov Pass Incident"
Occuring In 1959

-Immersive Walking Simulator With A Nice Soundtrack
-Collectibles That Build Story Depth But Are Not Too Simple To Locate
-The Game Is Open World But You Will Eventually Go Everywhere (Making The Game Less Linear)
-A Creative Way To Reenact A Real Life Event

-A Little Short, I Did 2 Playthroughs - You Can Speed Run The Game In 1 Hour 30 Minutes
-Can Be Confusing At First If You Dont Understand The Map & Compass Layout
-Sometimes You Will Randomly Die Without Noticing Your Killer (Dont Want To Spoil Anything)
-The Game Somewhat Leaves You Wanting More
-Some People Arnt Aware Of The Tent Checkpoint & Teleporation Feature Until To Late Into The Game
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9 of 9 people (100%) found this review helpful
2 people found this review funny
6.0 hrs on record
Posted: August 15
An Atmospheric Horror Exploration Game
+ First off, visually this game looks fantastic. Incredibly detailed, trees blow in the wind, and the environments are very well crafted.
+ Incredibly atmospheric sounds that are very emersive. These help create tension and often fear as you hear things in the distant or sudden unexplained eerie sounds. Also... the game has some pretty neat wind sounds that really help make you feel like you are in a arctic environment.
+ Horror.... I've seen some say "this is not a horror game", but there is a terrifying unnatural creature that roams about which freaked me out on a number of occasions. (Think of Slenderman) Combine this with being alone in a very desolate place with strange atmospheric sounds and you are surely to be frightened at some point.
+ The scale of the game is HUGE, so large that you will actually feel like you are getting lost as you start to explore too far.
+ Based on a true story, I encourage you to search up the Dyatlov Pass incident it is facinating.
+ The game beckons to be explored. It may just be me, but everywhere I looked I seemed to find a new interesting area with new obstacles, mysterious artifacts, or events that would take place.
+ This is a personal note, but Sean Bean is the narrator...the guy who played Ned Stark in Game of Thrones who happens to be one of my favorite actors.

- The plot is a bit vague concering who you are or what your objective is. You are essentially alone exploring the area where hikers went missing and later found dead in mysterious circumstances. I believe you are sort of reliving the events the took place, but I had trouble understanding if my character was real or just an observer.
- The narrator's dialogue is very vague and confusing. I had trouble understanding who he was or understanding what he was trying to tell me. Perhaps it would have made sense in the end.
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12 of 17 people (71%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: August 18
Kholat is a walking simulator with supernatural/horror elements thrown in. The environment is gorgeous and lends itself to some good screenshots, I used the game to bolster my wallpaper folder. Unfortunately, the game itself has a lot of problems that make it unenjoyable.

Firstly, you're given very little in the way of direction. This is fine in a more linear game, where you're bound to find your objective by moving forward, but the world in Kholat is fairly sizable and open. There is a map/compass system that isn't user friendly and there are coordinates strewn about the map, hidden on rocks and whatnot, that serve to tell you where you are.

Secondly, the way the monster is implemented is a huge problem to the game. SURPRISE there's a monster (anomoly) in the game. It's this weird gaseous thing that looks like it belongs in the Stalker series. The real issue with the monster is that there isn't a clear purpose for it, sometimes it's for jump scares, sometimes it's for tension, and sometimes it's just an annoyance.

I honestly don't know what I'm supposed to be doing. Am I supposed to find all the pieces of paper, ala Slender, or am I heading to some unknown destination? Too much is left unclear in this game.
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6 of 6 people (100%) found this review helpful
4.2 hrs on record
Posted: August 10
There are few things you have to understand first - it's not a survival game and it's not a horror game. It's a walking simulator with a little creepy atmosphere. Still - it's a game that managed to keep me attached to it until the very ending. Mostly because of very nice looking environment. You also get minimalistic but good sfx and music. And Sean Bean's voice!
The game has an open world but don't expect any freedom. You can only decide on which part of the map to go to first. And you only walk. Sometimes run. Sometimes some shadow is chasing you. Nothing more. You can't even jump or climb a waist-high boulder. Oh wait - there are a few scripted events in the whole game. And you can even see them happen all over again if you pass the same point in the map!
Still... So many cons and it managed to give me some fun and pleasure. Buy it, if it's cheap.
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11 of 16 people (69%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: August 13
Okay, before I begin bashing, I will say: excellent sound and art direction. Before you're exposed to the actual core gameplay, you really are spooked and ready for what's coming up next. The soundscape alone was enough to make me jump a few times, initially. A very cinematic experience just from walking through the snow, and I did like the story exposition that you got through the scattered journals, even if that was a little hamfisted. Now...

The actual threats you deal with in the game really detracts from the atmosphere/subtlety of the game, and feels like a complete afterthought; when you do die, it's always completely unexpected and instant, and then you're spawned in some random place that you don't recognize, lost. I died enough times, and for such ridiculous reasons, that I just stopped caring/being immersed in the game at all. All of the carefully crafted atmospheric events and sound effects just stopped phasing me in any way.

Getting instagibbed by a monster you have no chance of ever outrunning, who can see you through rocks, trees, terrain, and other visual blocks even when crouching, is not fun. Neither is suddenly falling into a random trap and instantly dying. Also, lore-wise, why would there even be traps for you to get caught in? Do the demons in this game just spend all day digging spike pits for me to fall in, when they aren't walking around in circles guarding rocks? It's not like the hikers did it, so what's even the purpose? Very obviously just a tacked on obstacle to stretch the content out. I honestly think this game would've been a lot scarier to me if there weren't any actual, physical monsters, but just the THREAT of one. A few things that can kill a player in a game like this are good, but if it happens too often, or if it's too direct, you just get numb to it, and it annoys you, rather than scares you. I reached that point, and beyond.

I've also never been a big fan of the "realistic" map/compass system. It requires extremely good map design, landmarks, and visual cues to implement such a system so that all players can navigate it well, which almost no dev is willing to put the effort forward to do. It's usually falls flat on its face when used in games, and this one is no exception - you even get the impression that the developers were even aware of this, as there are many points on the map where you'll see glowing sets of coordinates to indicate where you currently are... Almost as if they realized after the fact that they had to implement some blaringly obvious clues like that, because their game world and mapping system is otherwise too confusing and counter-intuitive for normal play. The Russian compass, while "immersive", doesn't help.

Definitely one of the weaker and more frustrating horror games I've played.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: August 11
A short (~3 hrs) first-person adventure telling a creepy story about Dyatlov's group – the tourists who died in the snows of Ural mountains. The game has a few horror elements and the main character can die to monsters, but other than that Kholat is like Dear Esther set in the snowy mountains.

The visuals, sound and overall atmosphere of Kholat is superb. and while I wouldn't call the game scary. it definitely is quite disturbing. A must play if you liked Amnesia, Outlast, and Penumbra.
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3 of 3 people (100%) found this review helpful
3.9 hrs on record
Posted: August 18
Walking simulator with great musics.
-This game looks amazing like journey.
-Map system is hard, but realistic.
-30 Screenshots per hour guaranteed
-This game feels melancholic and i like it!
-Great combination between Journey and Slenderman.
Haters gonna hate.. i like this game.
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4 of 5 people (80%) found this review helpful
1.8 hrs on record
Posted: August 16
I haven't even finished this game, mainly because the anomaly scares the crap outta me, but also of how beautiful this game looks. Oh yeah also that and, I got it off the humble bundle. (A survival game my ♥♥♥!)

The detail in this game is amazing, the sound quality is great on what type of ground you're traversing on weather it be rock, a pavement or deep snow! Trees blow along with the wind, and there are notes scattered around the map for you to find making sure you really get a feel for what the unreal engine can really do.

Story wise there isn't much to say, apart from you knowing what the Dyatlov pass incident is, there is no character development and you don't even know who you're playing as. Are you a spirit? are you one of the hikers? Who knows?

Gameplay isn't much different, its quite bland to be honest, just hold out your compass all the way and you should be out of harms way. Its a simple walking simulator with horror elements thrown into the mix to really get your heart racing weather it be ambient noises or the anomaly this game is sure to get your heart racing one way or another!

Overall I really like this game, huge map, beautiful graphics and horror elements. This game can prove walking simulators can be spiced up a bit!
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7 of 11 people (64%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: August 11
Even though i've played barely an hour I just can't help but feel like an aimless idiot. I just wander through the level and then I see a orange man that walks towards me and no matter how hard I try to out run him, he just appears in front of me cutting me off. Can't tell if I'm going the right way. Just spawns you in the middle and things happen I guess.

Whats my objective? Why can't I run for more than like 10 seconds? The threat just feels like an after thought. I think the game would have done better with suspense and music as the main focus and the threat being from far away watching you making you uneasy; instead of actually attacking you.

Theres no stealth to use either, if you see him even a little he just somehow knows where you are and you gotta wabble away like a fool. In a perfect world there would be a stealth mechanic and music would kick in once he spots you and you can run for more than 10 seconds. Also an option to just turn off the monster. I know right? How uncultured of me. I'll try to play more, but as of now the first impressions are just bad.
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