An action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.
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Release Date:
2018

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Available: 2018

 

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January 31

The Song of Forgiveness Music + Gameplay Video

Here's a video that's very special to us. This is The Song of Forgiveness, one of the songs written for the game by our own Preacher Isaac, John Patrick Lowrie, and performed with our Preacher Rebecca, Ellen McLain. (Of course, you may know them as TF2's Sniper and GLaDOS from a little game called Portal.)

Mixed in we've got a bunch of in-game footage which you haven't seen before, so we hope you enjoy it as much as we do.

https://www.youtube.com/watch?v=_F1K9VanXVA

This is one of the five original songs John wrote and performed for the game, which combined with four classic spirituals are songs you'll hear over the many different endings you can achieve... if you live that long.

John, Ellen and myself were all interviewed for this in depth story in Polygon about about how the acting and music for the game came together. For that, head over here:

https://www.polygon.com/2018/1/27/16940190/the-church-in-the-darkness-original-soundtrack-ellen-mclain-john-patrick-lowrie

And sometime this year, you will all get to see how it fits into the game...



Our next post here will be more gameplay oriented, as I assure you we're making tons of progress on that front. Why we just implemented the last missing ending yesterday. More later!

- Richard
Director/Designer/Writer/Etc on The Church in the Darkness
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December 22, 2017

Big Recording Sessions, Still More Features, and Shipping

Over the last few months we went in for our final big voice acting sessions with our two lead actors. In December it was Preacher Rebecca, aka the inimitable Ellen McLain




And earlier in November it was Preacher Isaac, aka the singular John Patrick Lowrie




As always, these were moving sessions of heartfelt revolution and stirring conviction, as we have come to expect of our good preachers. Now we're hard at work getting all these lines processed and into the game.

Over the last few months we've also done a big push on core gameplay - including getting our new alarm system working that brings in the reinforcement in the form of our green coated guards (still thinking of the perfect name for them), as well as an overhaul of our AI tuning in general.



Another feature we have long had in the works is a "stick up" mode. You may remember an image of this from our announce trailer:



We recently made "stick up" mode fully featured - if you get the drop on someone, whether a guard or civilian, you can aim your gun at them and they'll go into a "stick up" state. You can then choose to search them, subdue them (lethally/non lethally) or shoot them. It's something we are still balancing, but it's good to properly have that feature working.

So that's a small taste of our progress - and without getting too spoiler-y. Obviously there's a lot I want to save for when people play the game for the first time. As I discussed in an earlier post, we're definitely now shipping in 2018. I know this will be disappointing for people who have been following us since we announced. No one wanted to get this game done in 2017 more than us, but we also want to deliver the experience we've promised and make it the best game possible. The reaction to the game has been so good, when playtesters or people at shows make suggestions, we want to take the time to figure out the best way to handle that feedback and implement it into the game. And all that takes time. And as a game with a strong narrative, we want to make sure the first version of the game you play will feel complete.

We appreciate your patience as we head in 2018, and we'll definitely keep you posted once we land on a specific date. Got any questions or comments? Let us know below...

- Richard



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About This Game

No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth - they make you whole.

In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?

The Church in the Darkness combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment. As Vic, an ex-law enforcement officer, you travel to South America to get into Freedom Town and check on your nephew, Alex. Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way. But you'll have to live with the consequences of those choices.

The game stars Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the intense Rebecca and Isaac Walker. You soak up the story through the town PA system, where the preachers share their dogma and beliefs. You find documents and letters scattered around camp which clue you into the true nature of Freedom Town.

Every playthrough offers unique gameplay scenarios and story elements, with different character personalities and a shifting narrative told through investigation and action. How dangerous are the Walkers? Who are your allies and enemies? How far will you go to uncover the truth and save these people?

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.8+
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
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