An action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.
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August 30

All the Details on PAX West

For PAX West this weekend, wanted to post some quick details about where you can find the game if you happen to be going to the show (and show you a preview of our new in-fiction brochures in the image above)

We're in the Indie Megabooth!

This year we'll be in the Indie Megabooth down in the heart of the fourth floor of the convention center. We are in the back left corner, adjacent to our good friends at Thimbleweed Park. The Indie Megabooth folks made this cool video to help you know where to find us. Take a look at all the cool games on display this year, or look for us at at the 10:52 mark.

Also: The MIX!

In the Seattle area but don't have a PAX badge? No problem, we'll also be showing off the new demo at the Media Indie Exchange or "The MIX" event on Friday night, September 1st, from 7-11 pm. You can still RSVP for a FREE ticket here:

Did I mention it's free? Hope to see you there.

Come meet John & Ellen!

Our fantastic voice acting power couple Ellen McLain and John Patrick Lowrie will be happy to meet you and sign whatever you might bring (or sign some Church literature) at our PAX booth. They will be at our booth at these times:

Saturday 12 to 1 PM
Monday 2 to 3 PM

You might also enjoy the PAX Panel they'll be participating in. The panel focuses on their work with Valve, but we have it on good authority they'll be talking about The Church in the Darkness too and you just might hear a song in there... Here's the key information:

Not in Seattle?

Sorry for all the PAX-related posting for those not in the Pacific Northwest this weekend. After the show we'll be sharing more about the demo, including some video of the new demo map and other cool stuff we will be showing at PAX. So check back here in September...

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July 31

The Church Returns to PAX East

We've spent the summer heat working hard through new features and building out Freedom Town. Now we have a new goal in front of us: we'll be showcasing a new demo at PAX West, coming up September 1-4th. PAX West last year was the first time we showed the game publicly, and this year we'll have a more prominent space at the show, but can't reveal where just yet. (Shhhh... secrets.) Look for an update from us as soon as we have it. And if you can't make PAX, we'll definitely be posting some footage from that new demo as soon as we are able.

Also, we've continued working on our FAQ for some of the most common questions - in our last post we talked about how we're working on a release date but don't have one just yet. Here's another one that comes up a fair amount:

"How re-playable is the game and how many storylines are possible?"

This is a good question, and I always try to be clear about it. The game has procedural content elements to it, but at the same time it's not as procedural as some full-on procgen games. It's not as procedural as, say, the original Rogue. Most of the physical space of Freedom Town stays relatively the same each game, but where you start the game, where your objectives are, and all the gameplay elements are shuffled around each time. And the story changes. The dogma and beliefs of the Collective Justice Mission stay similar on a surface level, but the ultimate motivations of Preachers Isaac & Rebecca Walker will change. And naturally saying exactly how all the systems work would be a spoiler, so I'm treading carefully there.

So how repayable will the game be? I think someone who plays it once or twice will have a fun experience, but won't be seeing the whole story. To see a more complete story, you'd need to finish it at least four times, and to see all the content many more times than that. If you're someone who is a completionist, wants to get all the achievements and find all the side story content, you're going to be playing more like 8-10 times at a minimum. And then we've got difficulty levels for those who really want to push themselves.

Hope that informs you but also keeps you intrigued. Until next time,

- Richard

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About This Game

No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth - they make you whole.

In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?

The Church in the Darkness combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment. As Vic, an ex-law enforcement officer, you travel to South America to get into Freedom Town and check on your nephew, Alex. Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way. But you'll have to live with the consequences of those choices.

The game stars Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the intense Rebecca and Isaac Walker. You soak up the story through the town PA system, where the preachers share their dogma and beliefs. You find documents and letters scattered around camp which clue you into the true nature of Freedom Town.

Every playthrough offers unique gameplay scenarios and story elements, with different character personalities and a shifting narrative told through investigation and action. How dangerous are the Walkers? Who are your allies and enemies? How far will you go to uncover the truth and save these people?

System Requirements

Mac OS X
    • OS: Windows XP SP2 or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    • OS: OS X 10.8+
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
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