Cossacks 3 is a rare combination of war, economy, army developing, building and upgrading that couldn’t be found in any game for the last 15 years. This deep RTS gameplay will return old fans in the golden ages of the genre and give newcomers a unique experience.
Recent Reviews:
Mixed (53) - 67% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (3,496) - 72% of the 3,496 user reviews for this game are positive.
Release Date:
Sep 20, 2016
Developer:
Publisher:

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Recent updates View all (86)

October 20

Patch Notes 20.10.17 (1.9.5.83.5749)



Dear friends!

Today we're presenting you a huge patch with lots of changes!
We've made a long-awaited handy chat. Now, it would be much easier to commence a battle with your friend or any other user.
Patch contains improtant changes in units balance, market prices and AI improvements, along with bug fixes.

Patch Notes 20.10.17 (1.9.5.83.5749)

Balance:
- Fast moving cavalry have +5 extra defence against bullets while moving.
- Bullet critical hit doesn't trigger on moving fast cavalry units.
- Multibarrel cannons have twice larger logical size, so it is easier to destroy them with artillery.
- Multibarrel cannons limit was changed from 5 to 3 per artillery depot.
- 18 century shooters without bayonnete production speed increased from 15-20%.
- 18 century dragoons production speed increased from 7-17%.
Next changes to food and stone prices were applied in previous patch:
- Food selling price was decreased by ~15%.
- Stone selling price was increased by ~8%.

Mercenaries:
Light Infantry
- Attack damage increased from 15 to 16.
- Won't have +2/+2 formation bonus anymore.

Archer:
- Attack damage increased from 24 to 25.
- They won't have +2/+2 formation bonus anymore.
- Attack range changed from 350-650 to 300-750 (min-max attack range).

Bug fixes:
1. Fixed bug, allowing player was able to earn gold by ordering production of mercenary units (when they have already maxed price) and canceling production.
2. Tuned AI market resource exchange policy, for better base developing.
3. Tuned AI player to better constuct shipyards on island maps.
4. Fixed rare bug with uncontrolable formation in historical battles.

Players communication:
1. Private messages were reworked. Now you are able to send private messages without /w (/whisper) command! You may just click on player in list (located on right to the chat window), or on his\her message in chat window in order to write directly to him, as writing nickname correctly for each message was hindering communications.
2. Message filter. You may filter all messages with next options:
a) Show all messages;
b) Show only your messages along with messages sent to you.
Forget about missed opportunites on playing interesting battles with your friends, just because their messages were 'lost' in global chat, just use a "Private messages" checkbox in upper right corner of chat window.
3. Instant inputbox's addressee clearing: after reaching ':' symbol before his nickname: just press the Backspace button twice.
4. You won't be wasting time on clearing message anymore: just press button "Clear" (located under the chat window), and you'd be ready to write a "Reply of the Zaporozhian Cossacks". Reminder: you may delete your message with 'Escape' button too.
We hope, that this chat update would allow you, cossackers, to find and create lots of great multiplayer battles!

Developer comments:
1. Changes in market prices should move focus from food to stone in middle and late game. Now, food economy was dominating most part of the game.
2. Most of 18 century dragoons was less powerful then their 17 century brothers. We tried to change it and give 18 century better chances, but with much greater price to produce enough power.
3. Most of 18 century shooters with out bayonnete was less powerful against general musketeers and don't have chance to play its unique features with higher bullet damage but more fragile against any melee enemy unit.
4. We have removed formation bonus for mercenary infantry, while increase base damage, for units that don't use officers to form squad. We find this feature non-challenging while it give quite unpredictable advantage. Removing such bonus made these mercenary units power predictable .

Have a nice day!
17 comments Read more

October 3

Third Season



Dear friends, this long-expected day has come!
Third rating season starts today (we're sorry it hadn't started yesterday)!

New season holds many interesting updates:
1. Top 100 ladder players, along with winners of the tournament would receive special badges in internet shell, which would remain for the next seasons. In case player was in top 100 during different ladder seasons, only the best results badge would be displayed.
2. The season would end with "Season Clash 3" coming afterwards, where the best ladder players would fight fiercly for glory and prizes. Season's resluts would be concluded at 8-th of December and "Season Clash 3" would be held on 18-24th of December.
3. The rating system would be ELO, as in second ladder season. The game options are 5000 with 0 pt. Previous ladder would be resetted.
4. Improved matchmaking system for rating games.
5. Decreased amount of points required for ranks.

Starting of the new season, would mean that last one would have a glorious ending!
We congratulate top100 players, who've got unfading glory and respect in our community.
We'd wish to highlight the three ladder leaders, since achieveng a victory on such a long distance is an admirable feat:
1 place - [-NF-]Baton
2 place - [-UNION-]Artempro
3 place - [BRP]Balin

The winners of the Second official tournament "Season Clash 2" would also receive special badges:
1 place - [-RA-]SAnek_PCT
2 place - [-UNION-]Fenrir
3 place - [-NF-]Baton

Good luck in a new season and may the strongest win!

We wish us all a good day!
10 comments Read more

Reviews

“Straightforward, simple, but slick and solid. Cossacks is comfort food, but it feels sufficiently of today despite its cheerfully throwback heart. I had a good time, and most of all I realised that I’m more than ready for this once so staid of genres to come back in earnest.”
Rock Paper Shotgun

About This Game

Return of the legendary Cossacks! The sequel of the award winning strategy series.

Leaning on the history of the 17th and 18th century, the real time strategy game awakens colossal mass battles with up to 32,000 soldiers simultaneously on the battlefield.



This remake of the classic game, that originally launched in 2000, contains all of the elements that distinguish the successful Cossacks games and combines them with contemporary 3D-graphics. Cossacks 3 provides the player with infinite tactical options, including not only the construction of buildings, the production of raw materials, but also the broad selection of various units and the influence of the landscape.

20 nations, 120 different unit types, 100 research opportunities, and over 220 different historical buildings are available to the player. Besides the battles ashore, players can build an armada and attack their enemies at sea. Cossacks 3 offers five historic single player-campaigns and up to eight players can fight each other in multiplayer-mode on one map. The player can forge alliances with or against others as well as challenge the computer. Randomly generated maps provide endless variations and can be adapted to the gamer’s needs.



Game features:
  • Grandiose battles of up to 32,000 soldiers on the battlefield
  • 20 playable nations
  • 100 research opportunities
  • 220 different historic buildings
  • Battles ashore and at sea
  • Five singleplayer historical campaigns
  • Infinite variations of battles on randomly generated maps
As a free DLC all the players will receive 8 additional playable nations with the unique music main themes.

Information about Digital Deluxe Edition (no longer available for purchase):




Digital Deluxe - is a game edition, that contained both base game and 4 previously announced DLC, which are getting consequent releases during 1 year after Cossacks 3 release, along with few great bonuses.
We have already released 4 promised DLCs: Days of Brilliance, Rise to Glory, Path to Grandeur and The Golden Age. They include:

Early access to new nations:
  • [Days of Brilliance] Denmark
  • [Days of Brilliance] Netherlands
  • [Rise to Glory] Bavaria
  • [Rise to Glory] Saxony
  • [Path to Grandeur] Hungary
  • [Path to Grandeur] Portugal
  • [The Golden Age] Switzerland
  • [The Golden Age] Piedmont

Campaigns:
  • [Days of Brilliance] Pro Fide, Lege et Rege
  • [Rise to Glory] Huge gambles and great achievements.
  • [Rise to Glory] The Lion of the North.
  • [Path to Grandeur] St.Jacob with us, Spain!
  • [Path to Grandeur] In the Service of the Grand Vizier!
  • [The Golden Age] Oranien bovem!

Single-player missions:
  • [Days of Brilliance] Konotop
  • [Days of Brilliance] Clash at Nordlingen
  • [Days of Brilliance] Stuart Restoration
  • [Days of Brilliance] Peasants' War
  • [Days of Brilliance] Landing in Brittany
  • [Rise to Glory] Second Northern War
  • [Rise to Glory] Great Northern War
  • [Rise to Glory] Franco-Dutch War
  • [The Golden age] War for Brazil
  • [The Golden age] War in the Caribbean
  • [The Golden age] The Portuguese War of Independence
  • [The Golden age] Siege of Dunkirk
Historical battle:
  • [The Golden age] Battle of Nieuwpoort (1600)
  • [The Golden age] Battle of Pyliavtsi (1648)
  • [The Golden age] Battle of Prostki (1656)
  • [The Golden age] Battle of Saint Gotthard (1664)
  • [The Golden age] Battle of Villaviciosa (1710)
  • [The Golden age] Battle of Sheriffmuir (1715)
  • [The Golden age] Oran (1732)
  • [The Golden age] Battle of Soor (1745)
Environments:
  • [Rise to Glory] Winter maps
  • [Path to Grandeur] Desert maps

Digital Deluxe Edition owners would also receive soundtrack in lossless quality (wav format).

Digital Deluxe Edition is no longer available for purchases. Its owners have already got 4 DLC for free, as we`ve promised.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP/7/8/10
    • Processor: Intel Core 2 Duo E8400 3.0GHz / Core i3 1.6GHz / AMD Athlon II X2 280
    • Memory: 3 GB RAM
    • Graphics: nVidia GeForce 9600 GT / Radeon HD 4830 / Intel HD5000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Screen Resolution - 1280x768
    Recommended:
    • OS: Windows XP/7/8/10
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 560 / ATI Radeon HD 7900 Series
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Screen Resolution - 1920x1080
    Minimum:
    • OS: SteamOS, Ubuntu, Mint
    • Processor: Quad Core Processor
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+, 512 MB GPU RAM (Intel video-cards are not officially supported and game may not work)
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Minimal Screen Resolution - 1280x768
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