Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
User reviews:
Recent:
Very Positive (59 reviews) - 89% of the 59 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,460 reviews) - 95% of the 1,460 user reviews for this game are positive.
Release Date: May 14, 2015

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Includes 2 items: Axiom Verge, Axiom Verge Original Soundtrack

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Reviews

“You think you know how Axiom Verge will play out. But you don't.”
5/5 Stars – Giant Bomb

“...simply one of the best games I've played in years.”
5/5 Stars – US Gamer

“Tom Happ has created a stunning love letter to Nintendo’s classic without being a slave to its conventions.”
9.25 – Game Informer

About This Game

This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?

Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it.

Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.

Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.

And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment.

Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.

It's Axiom Verge.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Pentium E2180 2.0 GHz
    • Memory: 500 MB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
    Minimum:
    • OS: OSX 10.6.8
    • Processor: 2.4 GHz Intel Core 2 Duo
    • Memory: 500 MB RAM
    • Graphics: Geforce 320M
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
    Minimum:
    • OS: Ubuntu 14.04.2 LTS
    • Processor: Intel Pentium E2180 2.0 GHz
    • Memory: 500 MB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
Customer reviews
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Recent:
Very Positive (59 reviews)
Overall:
Overwhelmingly Positive (1,460 reviews)
Recently Posted
SpaceHunter
11.1 hrs on record
Posted: August 23
Quite possibly the best "Metroid" game in over 10 years, Axiom Verge is the closest thing to a proper sequel to Super Metroid we're ever gonna get. Beautiful Spritework, music that is driving and wonderfully atmospheric at the right times, varied environments and weapons with great variety all make Axiom Verge stand out among other 2d indie metroidvanias that litter the market. Most suprisingly the game was made by a Single Developer! If you are a fan of Metroid, Hard Sci Fi or just games in general definitely don't miss this game
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Celery
15.2 hrs on record
Posted: August 23
When I first learned of Axiom Verge, I immediately sent the trailer to a friend. His response was something along the lines of, “It's Metroid...” He was partially correct. The striking likeness to the acclaimed Nintendo series is what I initially found attractive. At the time I even recall hearing that it was an outright clone. It turns out this is mostly false. Super Cyborg is closer to what I might call a clone (and that's not necessarily a bad thing). Although its influences are obvious, Axiom Verge still brings a lot of originality to the table.

The game follows Trace through his adventure on Sudra. Once the seat of an advanced civilization, the planet is now mostly overrun by flora and fauna. Perilously close to the planet exists a spacial anomaly of sorts called the Breach. Due to Sudra's proximity to the Breach, parts of the world are less stable than others. This lack of stability, or perhaps corruption would be a better word, ends up playing a major part in several game mechanics. As you explore the world you (may) encounter the many notes that are scattered about. They function as one of the prime ways the story is conveyed, the other main way being dialogue. There is surprisingly detailed story here, but the game makes very little effort to spoon-feed it to you. It's easy to miss out on large chunks of lore if you don't spend significant time exploring.

While searching the map you're also likely to find some of the many weapons, upgrades, tools, and other secrets. One of the more innovative items is the Address Disruptor. It allows you to corrupt enemies and de-corrupt parts of the map. Glitching has several different effects on enemies. Sometimes they become less hazardous, other times they perform beneficial actions, and occasionally they take on characteristics of a different enemy type. It is a cool concept that I don't recall having seen in other games. There are a staggering number of weapons, so many in fact that I probably barely used half of them. Most of them are pretty cool, but some are certainly easier to use than others. While the game does feature a quick swap option, the ability to omit weapons entirely from the weapons wheel would have been nice.

Although I only extensively used a little more than a handful of weapons, I imagine that on a planned run certain guns may be especially handy due to their proximity to your route through the game. There is a speedrun mode, and I'm sure that players interested in that will be able to find sequence breaks and boss quick kills. Aside from scouring the map for every item, this is where most of the replay value will come from. There are achievements for beating the game under a certain time and finishing with under a certain percentage of items. It's all very reminiscent of the sort of challenge runs I remember people trying in Super Metroid. I found some of the boss battles to be a little simplistic, and couldn't help but wonder if this was an intentional design choice to make things faster for people running the game. If nothing else, they're very impressive visually.

Several of the bosses are gargantuan, not unlike the regions of Sudra in which they reside. All of the areas feel different from each other and very alien. There are a few rooms in particular that appear to be there specifically to give the player an idea of the scope of this place. It's clear a significant amount of time and effort went into creating every aspect of this world. I doubt it actually abides to NES technical and color limitations (this is probably for the best), but it certainly managed to give me a hefty dose of nostalgia. The majority of the soundtrack is good, and I especially enjoyed the track “Trace Rising.” However there was one song (“Inexorable” is the title) that I disliked so much that after hearing it a few times I wanted to mute my speakers while traveling in that region. The song's vocal sample quickly became grating.

Despite a few flaws, Axiom Verge is a fun ride. As the credits rolled I was reminded of something remarkable, this game was developed entirely by Thomas Happ. He has created a solid and memorable game that pays tributes to his inspirations while still remaining original enough to stand on its own. I've heard he might expand the franchise and I really hope he does as I'd definitely like to revisit it. I'd recommend this game to fans of 2D Metroid titles, and people that enjoy exploration. Don't go into it expecting it to be a clone though, because it's different in more than a few ways.

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Myoglobin 5.0
7.9 hrs on record
Posted: August 23
Leafy's simple review - #11

Axiom verge: the title itself is so good! Metroid? Definitely inspired by it, yet, has its own unique charm that perhaps was a lesser (or closer?) model towards the spacey, sci-fi, surrealistic gameplay and art.
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Groxx
8.0 hrs on record
Posted: August 21
Excellent metroidvania. Controls are responsive, gameplay is top notch, plot weaves through the game quite well. And oh boy, it's hard to believe how much you missed the first time through an area.
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Burst54
8.5 hrs on record
Posted: August 21
Product received for free
I've never played a Metroidvania game before besides Castlevania: Dawn of Sorrow, but Axiom Verge has convinced me to check out Super Metroid and the like. Tight controls, perfect difficulty, and a fast-travel to reduced backtracking time, this game is definitely going in my top 10.
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cronin2004
12.3 hrs on record
Posted: August 20
I'm a big fan of the Metroidvania style games. This one feels pretty good.
This one definitely feels Super Metroidy while being completely it's own game.

Highlights:
-Art style, loved it.
-Bosses were fun
-Lots to explore!
-Soundtrack was fairly good.
-I like the idea of the glitch weapon. A homage to the glitchy NES days, but instead it's a part of the game play.
-Lightning gun was awesomely hilarious (who ya gonna call)
-Shifting through walls, cool stuff.
-General game play.

Things I didn't care for:
-There were way too many weapons. Most I didn't even end up using, so they acted more like collectables than anything else.
-Xbox controller, for some reason it was real easy to accidently switch weapons unintentionally. This got obnoxious during some close combat fights.
-This may have been intentional, but angle shooting was a bit of a pain.
-I would have probably enjoyed the back story more if peicing it together wasn't so all over the place.

Over all, for anyone who likes the retro/Metroidvania style game, I HIGHLY recommend this game.
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Westenra
5.1 hrs on record
Posted: August 19
Oh Axiom Verge, why do I keep falling for games like you? There is little appeal to the metroid-vania style of gameplay outside of the mandatory boss battles and exploration, half of which involves backtracking, and half of that spent ending up in the wrong place anyway.

The combat is varied and fun, at first, but quickly becomes tedious when you realize most of the guns are useless, and having to unlock new weapons and items to access new areas is a tired gimmick that has no place in the platforming genre. Mazes might be fun on the backs of children's menus, but not here.

And god forbid you put the game down for a few months, because you'll have no idea what you're doing when you finally get back around to it. Axiom Verge is an anxiety-inducing test of your ability to build and maintain mental ladders, and the feeling of reward when you finally figure out what to do next is quickly smothered by the next mandatory task.

A shame it couldn't grab me, because the art design is inspired and the storyline quite intriguing.
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PupazzoGnappo89
20.1 hrs on record
Posted: August 18
Simply, this is how you do a solid Metroidvania. PC Users can't play Metroid? No worries, Axiom Verge is just great

- Interesting and profound plot
- solid gameplay (more than 10 different weapons + other tools) and good differentiation for the enemies
- lots of secrets
- loved the graphic, suits perfectly. Good mix with pixel art and some special effects.

5 words: Great game, must buy it!
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vertigoelectric
17.6 hrs on record
Posted: August 18
As someone who played the original Metroid as a kid, Axiom Verge hit me right in the nostalgia, and it felt great. The soundtrack is also fantastic and I listen to it quite often.
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[TTS]Harambe 2:Electric Boogaloo
14.4 hrs on record
Posted: August 17
A wonderful tribute to games such as Super Metroid and Castevania: Symphony of Night. Probably one of the best games ive played in years and definitely up there on my favorite games of all time.
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Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
Recommended
17.2 hrs on record
Posted: August 7
Axiom Verge is a classic-style Metroidvania game (heavy on the "Metroid" part - as in, they could be long-lost twins). So, as someone whose list of top favorite games of all time contains Metroid and Super Metroid right up at the very top, you can probably guess how I felt about this… I loved it. The way I see it, if you're going to pay homage to the best, you may as well go all out, and do it right. And on that front, Axiom Verge does not disappoint. So if you’re a fan of those games (or the 2D Castlevanias, etc) then this is a no-brainer.

The game is extremely well-designed, looks great, has a good soundtrack, and plays well (for the most part). You can't ask for much else. I enjoyed the exploration, item collecting, boss battles, story, and the overall atmosphere of the game. My only small gripes have to do with the way a couple of the game mechanics work (or rather, don’t work) - specifically, the grapple tool and the dash/teleport ability were way too finicky and/or inconsistent to pull off, for my tastes. I'll concede that part of the issue is probably that I used the control stick on the controller rather than the D-pad for primary movement, which makes those abilities harder to reliably pull off, but in my opinion, that should have been accounted for as part of the design. In particular, the dash/teleport ability just didn’t work consistently enough for me, and made a few parts of the game extremely frustrating. But other than that, I really can't think of any other complaints.

All in all, this is about as good a game as one could possibly hope for in the classic Metroid style. It's a game I could/would have probably made myself, if I weren't too old and lazy now (or, like, had no job or family). So major kudos to the developer (just 1 guy) who not only had that technical know-how, but also the time, ambition, and dedication I lack, who actually followed through and made this. It's a very, very, impressive piece of work, and well worth checking out for anyone who is a fan of this genre, or classic-style 2D action-platformers in general.
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2 of 2 people (100%) found this review helpful
Recommended
17.6 hrs on record
Posted: August 18
As someone who played the original Metroid as a kid, Axiom Verge hit me right in the nostalgia, and it felt great. The soundtrack is also fantastic and I listen to it quite often.
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1 of 1 people (100%) found this review helpful
Recommended
15.5 hrs on record
Posted: July 27
One of the best and memorable games I've played recently. I love the style and atmosphere. The story is just enough interesting but not so much that it takes away from the gameplay.

I love that the creator allows the player to explore and awards them for doing so. The soundtrack is amazing, every song fit exactly with each area.

I would recommend this game to anyone who enjoys Metroid, exploration, or even H.R. Higher.
10/10.
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1 of 1 people (100%) found this review helpful
Recommended
13.2 hrs on record
Posted: August 4
Anyone who has ever loved metroidvanias owe it to themselves to check out this game. In a world where we have endless rehashes or clones of the games that spawned this genre, Axiom Verge is a shining example of a reinvention of the style. The graphical style is clearly inspired by Super Metroid and other 16-bit games from that era.

I have always had a problem with recent metroidvanias with the over-used style of "Get item A to get item B to get item C to get item D, etc" that makes it seem like you're seeing the same corridor hundreds of time as you pass back and forth through it. If the metroidvania is done well, you don't notice that you're passing through the same area over and over again. Axiom Verge doesn't over-use the same pathing, and even allows multiple paths in some instances.

The theming is beautiful and dark, while also keeping the game upbeat and moving forward. The story is intriguing and always makes the player wonder what else there is.

Overall, a must-play for any metroidvania fan or for platformer fans in general.
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1 of 1 people (100%) found this review helpful
Recommended
16.8 hrs on record
Posted: August 6
This game brought me back to my childhood playing Super Metroid until early hours of the morning. While Metroid had a more scientific mysteria feel to it, this suggests more of a "Bladerunner" experience more than anything else.

Great game, looking forward to the sequel.
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1 of 1 people (100%) found this review helpful
Recommended
13.7 hrs on record
Posted: August 6
Product received for free
This game has a check next to every item on the list of things a good Metroidvania must have. Solid controls, good music, a large map to explore, and more guns than you could ever possibly need, to name a few things. It's difficult but fair. Even with some rather spam-happy attacks, I rarely had to retry any of the boses, save for a few who relied on gimics and hard to find weakpoints. There are some very fun and unique toys to play with, like a remote controlled drone used to navigate places you can't fit in.

It's not without it's flaws, though. Enemy placement is terrible, with doors often dropping you right into an enemy. Navigating in the later half of the game can be a pain, with some jumps relying on a combination of double tapping an arrow key and then firing your drone at a specific spot.

Some of the games more important upgrades are very difficult to find. Be prepared to look up a walkthrough a few times before you're done.
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1 of 1 people (100%) found this review helpful
Recommended
12.2 hrs on record
Posted: August 4
Man, if you at ALL have enjoyed a Metroid game in the past... this is right up your alley. It's not just a knockoff though, there's a huge variety of weapons and interesting game mechnics, and a really cool little storyline. I'm crazy glad I got this and played through it. So good.
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1 of 1 people (100%) found this review helpful
Recommended
15.3 hrs on record
Posted: August 4
Words can not express how long true Metroid/Blaster Master/Rygar/Bionic Comando/Castlevania etc.. fans have waited for a game like this.

I just finished with 96% of the map and 86% of the items.

Finally a game made based on taking you on an adventure instead of making some stupid company a buttload of cash.

Thomas Happ you are a genius. Sorry about your dog.

10000000/10
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1 of 1 people (100%) found this review helpful
Recommended
17.6 hrs on record
Posted: July 31
Fun game!!

Very engaging, gameplay is solid, no crashes or glitches. Stays interesting and atmospheric. Lots of weapons and secrets. Music is excellent which is mandatory in 2D games (thats what pushes a game from good to great!). I used a 360 controller and had no problems. Don't know how other controllers will do.

And CHECK THIS OUT: One of my peeves in games is when you have to read/watch an intro to a boss everytime you die/go back to fight it and have to read/watch it again, over and over and over and it drives me freakin nuts! This was done smart and right. Only watch it once, if you die, you don't have to see it again and again and again....this is huge and deserves game design praise!!!!

This pulls big time influences from the classic NES Metroid and SNES Super Metroid. Sometimes its too obvious (doors, Norfair-esque terrain, destructive runs/screw attack-ish). I think there were probably more elements from other games as well. Because the game is still very unique and fun, the unoriginal elements didn't bother me and was kinda funny. Perhaps to pay homage to other games as well; there is a weapon that reminds me of Rygar.

Other than that, if you like 2D games, I highly recommend. It'll take you back to the good 'ol days of "8bit" adventure. Glad to see games like this still being made. In many ways, they still are better than newer graphic intensive games.
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1 of 1 people (100%) found this review helpful
Recommended
14.9 hrs on record
Posted: August 8
A pretty good Metroid inspired platformer developed completely by one person. Axiom Verge is probably the most successful indie Metroid style game outside ofCave Story. (I'm excluding other Metroidvanias as many of them focus or feature melee combat).

There's about 14hrs of content if your not a completionist on Hard difficulty (I completed it just under 14hrs with 95% of the map discored, 77% items, 36 deaths). Hard isn't terribly difficult, but there are some very cheap enemy placement and unfair-ish boss battles. There is an acheievement for not dying, but I find damage unavaoidable in many spots of the game.

The game is unique enough on it's own, interms of it's art style, soundtrack and item pickups. You'd probably expect the typical Double/Super Jumps, Morphball/Crawl powerup, Super bomb and flight upgrades, but many of the power ups are JUST different enough to be unique, even if the function is similar to most Metroidvania games. By the end of the game, I had too many weapons and it feels like Thomas Happ had to "fill in secret spots with items" and instead should have had some weapons be upgraded. It is as if he had fun making different weapon types and putting them in the game, versus thinking what should actually be in the game.

The story is also unique in comparison to Metroid, but I'm not convinced it's satisfying. (NOT A SPOILER) I'll just say that the ending either hints at a sequel or hints at more to come if you get a higher compeltion rate, but I didn't feel I earned a big story reward.

If you're a perfectionist/elitist when it comes to your came, you may not love Axiom Verge, and the newly released Metroid 2 Remake Project AM2R might be more your style, but this is still a solid game that outshines many games developed by more than one person.
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