Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
User reviews:
Recent:
Very Positive (46 reviews) - 95% of the 46 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,264 reviews) - 95% of the 1,264 user reviews for this game are positive.
Release Date: May 14, 2015

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Includes 2 items: Axiom Verge, Axiom Verge Original Soundtrack

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Recent updates View all (6)

January 18

Vinyl OST Release!

Only 1000 copies being made. Get it while it's hot!

http://shiptoshore.storenvy.com/products/15227967-axiom-verge

16 comments Read more

January 6

Now in Russian (Русский)

Это приключенческая экшен-игра, которую вы ждали десятилетиями. После несчастного случая в лаборатории ученый просыпается в загадочном инопланетном мире. Это отдаленная планета? Или далекое будущее? Или это сложная компьютерная симуляция виртуальной реальности?

Проникните в тайны огромного мира, похожего на лабиринт, чтобы раскрыть его секреты и понять свою роль в нем.

Найдите тонны оружия, предметов и способностей, каждая из которых имеет свои уникальные свойства и назначение. Вам понадобится смекалка, чтобы найти их все.

Сразитесь с биомеханоидными конструкциями, смертоносными последствиями древней войны и демонами вашей собственной души.

И, наконец, вскройте саму игру, используя сбои, чтобы искажать врагов и решать головоломки окружающего мира.

Жизнь. Посмертие. Реальность. Виртуальность. Сон. Кошмар. Грань тонка.

Это Axiom Verge.

30 comments Read more

Reviews

“You think you know how Axiom Verge will play out. But you don't.”
5/5 Stars – Giant Bomb

“...simply one of the best games I've played in years.”
5/5 Stars – US Gamer

“Tom Happ has created a stunning love letter to Nintendo’s classic without being a slave to its conventions.”
9.25 – Game Informer

About This Game

This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?

Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it.

Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.

Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.

And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment.

Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.

It's Axiom Verge.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Pentium E2180 2.0 GHz
    • Memory: 500 MB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
    Minimum:
    • OS: OSX 10.6.8
    • Processor: 2.4 GHz Intel Core 2 Duo
    • Memory: 500 MB RAM
    • Graphics: Geforce 320M
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
    Minimum:
    • OS: Ubuntu 14.04.2 LTS
    • Processor: Intel Pentium E2180 2.0 GHz
    • Memory: 500 MB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (46 reviews)
Overall:
Overwhelmingly Positive (1,264 reviews)
Recently Posted
daniel_mic
( 6.1 hrs on record )
Posted: June 25
Yep - good, very good!(halfway through the game)

I have played many 80's/90's platformers, since the mid 80's, and this little guy just oozes with nostalgia:
-Metroid/Castlevania(of course)
-Konami-ish art style from the NES days
-Mega Man strenght/weakness system for bosses(intentional or not, it's the way I see it)

Pretty cool story!

The only thing wrong with the game is the map layout...maybe I'm not looking at the different 'zones' connecting together correctly, but it's confusing as heck...good thing I have a good memory.

All in all, the game is perfect, except for it's map system, which I rely on at 'GPS-grade'(a regular paper map always being better than a GPS).
Helpful? Yes No Funny
kreiger
( 21.7 hrs on record )
Posted: June 25
Excellent Metroid-like

It's a bit tedious to backtrack every time you find a powerup to find new areas that are opened up, but still highly recommended!
Helpful? Yes No Funny
Dinkotech666
( 12.5 hrs on record )
Posted: June 25
Metroidvania at it's bestest!
Helpful? Yes No Funny
Airman
( 4.3 hrs on record )
Posted: June 25
I wish Nintendo would give this guy the license to Metroid.
Helpful? Yes No Funny
mileniumanimator
( 13.8 hrs on record )
Posted: June 23
Loved this game. The atmosphere, music, weapon variation were all fantastic. Very well done. And as a retro gamer, this hits a homerun. The one issue is I use the steam controller, and it kind of sucks... I could not easily get the dash to work which is a simple double tap command, but not easy to pull off with the steam control. Regardless, the game is fantastic!
Helpful? Yes No Funny
Exchronous
( 18.7 hrs on record )
Posted: June 23
At first glance, Axiom Verge is just another Metroidvania game made in the mould of the many that came before it, but what sets it apart is how well it exemplifies the key components of the subgenre. Exploration and upgrades are handled very well, with each system feeding into the other. You explore to find upgrades which you then use to explore previously unreachable areas and find more upgrades, all the while fighting off alien creatures and battling large bosses.

The map is thoughtfully designed in a manner that removes the need for tutorials. When you acquire a new upgrade, like the Laser Drill, the game naturally shows you how to use it by introducing obstacles that require it. Then later on when you see a wall that may be destructible, for example, you will know how to handle it. The player's time is also respected with enough save points and methods to get from one side of the map to the other so that you seldom feel like you are wasting time when you die or need to get to another part of the map.

The production values are high, and the graphics and sound contribute to a good atmosphere. However, the story itself, told through a combination of cutscenes, dialogue, and collectible items, is lacklustre, though serviceable. You will probably not be motivated to play due to the plot, but fortunately the gameplay itself will drive you.

The control is tight, and combat is fun due to the many weapons you can find, many of which are optional and require careful exploration. Unfortunately, you will probably stick with using just a few weapons as most have niche uses at best and are useless at worst. Some boss fights are underwhelming, particularly some of the later ones, which can be too easy with enough upgrades and the right weapon. This is a common problem with Metroidvania games when a player collects most or all of the upgrades and becomes too powerful, and can be offset by simply not collecting everything to purposefully increase the difficulty.

Where Axiom Verge distinguishes itself is where it is at its best. The Remote Drone, a controllable robot that basically replaces the Morph Ball from Metroid, is extremely fun to use and its upgrades provide for a number of interesting puzzles. The ability to "glitch" enemies, thus changing their appearance and behaviour, adds an extra element to both combat and exploration. Finally, the several teleportation upgrades make traversing the world more enjoyable and also add another factor to exploration.

The Good

  • The graphics, sound, and atmosphere are fantastic
  • Flawlessly executes on the core aspects of the Metroidvania subgenre
  • The exploration tools (Laser Drill, Remote Drone, and Lab Coats) provide interesting ways to traverse the world

The Bad

  • Boss battles are not particularly inspired nor difficult
  • The majority of the many weapons are of marginal or no use
  • The story is too vague and does a disservice to the great atmosphere

The Bottom Line

Axiom Verge manages to be a sterling example of the Metroidvania subgenre without being overly familiar or derivative and, despite some small problems, is essential for every fan.
Helpful? Yes No Funny
Lonelancer7443
( 9.3 hrs on record )
Posted: June 23
This is the best Metroid game since Zero Mission, and thanks its the unique flavor, manages to completely blow away the expectation that it won't evoke the sweet, sweet feeling of being lost in a strange and well-crafted labyrinth of a world.
Helpful? Yes No Funny
doublebass120
( 27.8 hrs on record )
Posted: June 23
Amazing game, awesome soundtrack... I can't think of anything negative to say about this game.
Helpful? Yes No Funny
hirumared
( 12.5 hrs on record )
Posted: June 22
Fun Metroidvania. Lots of exploration and a neat story with a good twist. One of the things that sets it apart from other metroid clones is its large selection of guns. You dont really need to find all the gun upgrades to progress, just a handful of them. But there are just a huge amount of guns you can find and just use whichever one you perfer since they all work differently, but do about the same amount of damage. Some are better for boss fights, some better for mass AOE, some good for killing an enemy behind a wall ect. Plus the usualy metroidvania upgrades like grapple hook, higher jumps ect.
Helpful? Yes No Funny
The Mad Fapper
( 27.6 hrs on record )
Posted: June 21
Yes, yes, yes. All of this in my face.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
17 of 18 people (94%) found this review helpful
2 people found this review funny
Recommended
12.7 hrs on record
Posted: May 31
Axiom Verge is one of those \"rare\" games that comes along once per gaming generation. Not only does it simply ooze style and atmosphere, it also contains a well crafted story as well as gameplay. Every time I turn it on I become ensared in its world. Let us not allow this game to ever die.

-Intriguing Story
-Balance Gameplay
-Beautiful Artistic Design
-Memorable Soundtrack
-Haunting atmosphere
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
23.0 hrs on record
Posted: May 30
An example of a Metroidvania clone done right, Axiom Verge has the graphics, music, atmosphere, controls, and everything you would expect of have in one of these types of games. You'll be exploring all the secrets for merely hours upon hours. The atmosphere is bone-chilling, sometimes horrific, making you take every step with caution, as you don't know what could come up at you. Even when you're prepared, you'll still be caught off-guard. The controls are tight and don't feel sluggish, although using the phasing powerup by double tapping in any direction can be a bit tedious and if you're using a controller, you may do it on purpose sometimes and it can screw you up. That's really my only complaint. If you're tired of Nintendo not releasing a proper Metroid game and you want your fix, this is the game for you.
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4 of 4 people (100%) found this review helpful
Recommended
25.9 hrs on record
Posted: June 7
Axiom Verge is a Metroidvania. We have plenty of those. But Axiom Verge is a cut above. It is a quality title and unlike many others in the genre, AV takes most of its inspiration from the original Metroid from the NES. In fact, it almost feels like spiritual successor of both Metroid.

You step in to the shoes of Trace, a scientist who awakes in a mesmerizingly desolate world after apparently dying in a laboratory explosion. The plot of AV is Trace finding out the strange truth behind the world he's arrived in, the creatures that reside there, and what happened to him in that explosion.

The presentation of AV is a knock-out. Everything from graphics, the character designs, the sound, the music, the plot, and even the carefully-picked dialogue comes together to build this eldritch, dreamlike journey through the world of Sudra. The moment-to-moment action is already quite engaging and responsive but having that extra element of atmosphere just heightens the play and makes Axiom Verge a very captivating experience.

This game gives you many upgrades to find (many of them secret) and they are always satisfying to procure. There are more than 20 guns for the player to use including a special “Glitch gun” that has unique wild effects on each of the world's enemies. You are welcomed and encouraged to experiment with all of Trace's arsenal and chances are you'll be surprised with how fun some of these weapons can be.

There is a flaw to this game and it's hard to put one's finger on. Exploring this psychedelic world should be a little bit more exciting. Maybe its the backtracking or maybe the world just doesn't have enough detail in its design, but moving through the world isn't as fun as the more critical moments in the game. Dare I say, it can be boring.

However, overall this is a recommended game. It takes many appropriate lessons from the classics of genre and is put together so well that it will likely be considered a classic in the coming years. Those wanting to play a truly great Metroidvania or maybe those who have not been sold on the genre should check out Axiom Verge.
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3 of 3 people (100%) found this review helpful
Recommended
7.6 hrs on record
Posted: June 4
Metroid!! Metroid!!!! Metroid!!!!!!

The metroidvania of all metroidvanias, Axiom Verge is a beautifully-executed modern take on its mother franchise.

Follows much of the mechanics seen throughout the Metroid franchise, so those with experience in that particular area should be able to pick up AV with little to no trouble. Expect lots of hostile engagements, delicious pixel art, and a constant sense of misdirection!

8/10
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2 of 2 people (100%) found this review helpful
Recommended
12.7 hrs on record
Posted: June 6
I can't recommend this game highly enough. With Super Metroid being my favorite game of all time, Axiom Verge scratched the Metroid itch way more than I thought possible. The guns and enemies are creative, the level design is mindful, exploration is fun and the story is actually quite impressive. If you're looking for old school fun with a new school feel, this game is for you.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
4.1 hrs on record
Posted: May 29
really awesome metroid like game with great music..
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
27.1 hrs on record
Posted: May 27
Product received for free
Axiom Verge is a great looking and great sounding Metroidvania style game that puts its best foot forward and puts a few good twists on genre expectations, but trips a little bit at places which prevent the game from being truly amazing all around.

As said, the game looks and sounds beautiful. The graphics are tile-based and done in a stylish faux-8-bit fashion which causes things to look alien and abstract, creating an eerie atmosphere that draws you in from the start. The backgrounds are more detailed and often beautiful in their own right as well, however the cutscene art is less impressive looking with human characters looking weirdly off-model. The music is all well done and chiptune in style, with each zone having a unique and memorable soundtrack that further establishes an otherworldly alien atmosphere.

Gameplay is very tight and responsive, Trace, the player character controls very well and there are a TON of collectibles to find: health expansions, weapon upgrades for range and projectile size, and -19- different weapons plus a secret weapon to find. There's also a large variety of unique tricks to Axiom Verge such as a mechanized drone that you can swap places with, a "glitch" gun that solves puzzles, reveals secrets, and alters enemy behaviors, a drill that allows you to break through tiles and explore further areas and a teched out labcoat that lets you phase through solid walls. There's a lot of variety in player ability and makes exploration fun and rewarding.

However, for all its neat tricks and secrets, Axiom Verge does fall flat in a few places. First and most notably are the enemies and bosses - while visually many enemies are unique looking and a few have some interesting tricks, most are just fodder and aren't very remarkable. Moreso lacking are the bosses - there are technically 10, but two of them are fake outs which come in the late mid-game, and the final zone alone has 3 boss fights to itself - one of which is skippable. That makes half of the games bosses there, and the other half are largely concentrated in the first 1/3 of the game before you gain the ability to backtrack to previous areas. So in effect, you fight four decently designed bosses before you even really start gaining any good abilities or weapons, then go through a large stretch of the game without any boss fights at all - aside from the two fake outs, theres only one true boss fight in the mid-late game, and then have the last three thrown at you all in the final zone.

It is a very awkward and honestly grating pace, as the first few bosses can be very difficult with your low item collections at the time, and as stated you can't backtrack to search for more items until these initial bosses are dealt with, then by the time you fight another boss you've likely gotten so many new toys that the remaining ones are pushovers. Axiom Verge just doesn't let you use all the toys it gives you in a very enjoyable way outside of exploring its game world, sadly.

Lastly, the game's story is just very lackluster. The atmosphere is fantastic and intriguing, the game world eerie with a backstory hidden behind collectible notes and files of a world that had advanced technology and faced catastrophe.... but little is done with it. The notes only paint a vague image, and the primary supporting cast - H.R. Giger looking creatures called Rusalki - only pitch in the story occasionally. A big deal is made about awakening them from a stasis and repairing them, but once you do nothing really happens with them besides the first one you meet. I know gameplay should be prioritized over story, but story is important too and I feel if Axiom Verge was going to be this minimalist with its plot, perhaps it shouldn't have had one at all, or at least just a very bare bones "game manual" plot. As it is, Axiom Verge introduces a lot of cool concepts, characters and visually interesting places but does very little with them, sadly.

This all said and done, I do reccommend the game. For its flaws, it still plays and sounds and looks beautiful, and is a well designed Metroidvania for the most part. It's a much needed science fiction style Metroidvania and for a game made entirely by one person in his free time, it certainly shines. Also, you can put Trace in a leotard with the legendary Justin Bailey code. That's amazing.
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1 of 1 people (100%) found this review helpful
Recommended
62.7 hrs on record
Posted: May 28
One of the best games of our time. Must buy for any fan of the metroidvania genre.
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1 of 1 people (100%) found this review helpful
Recommended
11.2 hrs on record
Posted: May 29
A heartfelt homage to Super Metroid, with a superb chiptune score — and all done by one guy.
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