Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
User reviews:
Very Positive (46 reviews) - 93% of the 46 user reviews in the last 30 days are positive.
Overwhelmingly Positive (1,516 reviews) - 95% of the 1,516 user reviews for this game are positive.
Release Date: May 14, 2015

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Includes 2 items: Axiom Verge, Axiom Verge Original Soundtrack

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“You think you know how Axiom Verge will play out. But you don't.”
5/5 Stars – Giant Bomb

“...simply one of the best games I've played in years.”
5/5 Stars – US Gamer

“Tom Happ has created a stunning love letter to Nintendo’s classic without being a slave to its conventions.”
9.25 – Game Informer

About This Game

This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?

Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it.

Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.

Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.

And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment.

Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.

It's Axiom Verge.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Pentium E2180 2.0 GHz
    • Memory: 500 MB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
    • OS: OSX 10.6.8
    • Processor: 2.4 GHz Intel Core 2 Duo
    • Memory: 500 MB RAM
    • Graphics: Geforce 320M
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
    • OS: Ubuntu 14.04.2 LTS
    • Processor: Intel Pentium E2180 2.0 GHz
    • Memory: 500 MB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 300 MB available space
    • Additional Notes: Dual Shock 4 or XInput controller recommended.
Customer reviews
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Very Positive (46 reviews)
Overwhelmingly Positive (1,516 reviews)
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1,226 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
26.2 hrs on record
Posted: October 1
tl;dr This game is an excellent successor to the Metroid style platformers. You should get it if you liked those.

Wow, where do I even begin? I installed this to see how it was. Here I am, 13 hours later and I binged it. Played it in two 6-ish hour sittings because I couldn't stop for anything but falling asleep. There's a lot to talk about with this game, both good and bad.

This is the meat and potatoes of the game. This is what's going to keep you occupied for most of the time, so it's important that this works well. It does. I've found very few situations where I was annoyed or bored with the game. The shooting feels great and suitably difficult and kept fresh by the insane variety of weapons and tools at your disposal. I particularly enjoy that each weapon more or less seem to have a specific playstyle and enemy type in mind, which keeps you varying up as the game goes along. There were a few I simply didn't find useful at all, being the Nova (which you get very early), Firewall and Multi Disruptor. The only thing that stood out to me was the grappling hook. Yes, I'm spoiling that because the grappling hook exists in every Metroid game ever, so it's not a big deal. It doesn't act like other grappling hooks and that threw me off a lot and it took me about an hour of gameplay to get used to how it works and its quirks.

Enemy variety and difficulty
Enemy variety is good, although you keep crossing back through several areas multiple times, and this is where enemies can become very familiar after a while. There's also not really that many different types of enemies. You have wall crawlers, static sentries, chasing sentries and different kinds of flyers. But their art style, sound and attacks keep them from becoming stale regardless.

Bosses are suitably huge and while the first boss is a real pansy, they quickly become trickier and trickier to the point where you sometimes completely fail to understand how to beat it until you've tried different tactics.

Enemies are suitably difficult and as you ramp up in power with new weapons and strength, so do the enemies. I found that towards the very end of the game enemies became really difficult and I found myself dying a couple of times to certain rooms. This can frustrate some players, but I found it to be enough to simply press on. The game also allows you tools to explore ahead of you and deal with dangerous threats without really putting yourself in danger, on occasion. It's however incredibly easy to forget you have these tools.

I have rarely found a game that compels me to explore so much as this game. While the storyline is fairly straight forward in where you need to go and what to do, this opens up later in the game, but I never felt I was stuck wondering what to do. I always knew almost exactly where to go next to progress the story, and when I didn't feel like doing that or I got a new tool I felt the urge to go back to older areas and explore and see what new areas I could visit with the help of the new tools. It's absolutely awesome in that regard. It rewards exploration greatly. My only complaint would be that some puzzles were perhaps just a little bit too obtuse, requiring me to really use my head. When a game makes me take out my notebook and start deciphering messages, it's a good game.

Tools and abilities
I won't spoil any specific abilities you get in the game as I felt they were an incredibly refreshing array of abilities that I quite frankly haven't seen much in this kind of game. Usually what you get is the basic double jump and perhaps a dash and that's it. This game allows you to explore and manipulate the environment in such a way that you quite often forget just how much freedom you really have, and get stuck on a simple puzzle because you forgot you had this awesome ability that would let you pass this obstacle, because other games wouldn't have let you do that. It's definitely one of the games' great strengths, and also perhaps a weakness. Because, as I said, more than once I ran around lost because I forgot that the game allowed me to do things other games wouldn't and therefor I didn't think of them.

This is a matter of taste. Some people can't stand the SNES style graphics and I respect that. However, I found them to work excellently for this game, and overall I found most areas to be distinct and creative, matching with its enemies. I have nothing to complain about here. Everything looks crips and colorful and effects are nice and easy to digest.

Sound and music
Sounds were very distinct and I could quickly learn what meant what, which is a good thing from these types of games. Usually sounds can be confusing, but I found every sound to be familiar after a while, which meant new sounds stood out and made me stop and wonder what that was. Music was really great and I liked almost every track with few exceptions. It has a chiptuney electronic soundtrack that fits the graphics style and the dark story perfectly.

I grew up with the IBM 5150 and later the NES as my go to computer and console gaming as a child, so perhaps my expectations on a story are somewhat lower than others. Back then most games had a throwaway story, fitting on one page of the manual. It was all about the gameplay. This game surprised me with having a very Flashback-y style story with dialogue and I was really surprised to find myself being drawn in and wanting to know more. The world is simple, but crafted very well and the story is really very basic once you've seen it all. But the way the story is told keeps you guessing and wondering. On more than one occasion I admit to have been "mind blown" over how the story progressed. In spite of it being so it was still easy to follow and it really kept me wanting more.

The game has fullscreen and windowed mode, as well as graphics scaling to allow you leeway in the size of the window, should you go for windowed mode. Sound and music have separate sliders. Controls are rebindable for both controller and keyboard. The game allows you to use either a list or a selection wheel for weapons.

Length and conclusion
The game took about 13 hours from beginning to end from me and that was with a lot of exploration and running lost looking for secrets (yes there are secrets). I can easily see someone spending 20 hours on a single playthrough with sufficient exploration. But looking back at it I could probably have rushed through the main story in 4-6 hours if I wanted to. It's a great testament to the game that it kept me engrossed for so long in spite of being comparatively short.

I heartily recommend this game to anyone who likes weird, dark, sci-fi stories and platformers of old. It's not an easy game, nor is it forgiving. The puzzles take some real thought and it will put your platforming skills to test. But it's a great little game and when I see it was developed by a single man I am more than impressed.
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2 of 2 people (100%) found this review helpful
27.0 hrs on record
Posted: September 29
The Metroid series may be dead, but its spirit lives on, and nowhere is that spirit stronger than in Axiom Verge. It has just the right amount of that familiar Metroid feel while also bringing plenty of new stuff to the table.

First, though, I want to get the handful of negatives I have out of the way. Personally, I didn't like the fact that the 'glitch dash' is activated by double-tapping the d-pad - I found myself activating it by accident quite frequently. While the game has an impressive amount of weapon variety, most of the weapons are not very useful - on my last playthrough where I acquired every single sub-weapon, I found that I only really used 4 or 5 out of the 20 or so in the game.

Those are minor nitpicks, however. If you love Metroidvania style games, Axiom Verge is absolutely a game you should try. It's got great level design, fun powerups, great boss battles, tight controls, and is just overall an incredibly tight package.
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2 of 2 people (100%) found this review helpful
19.9 hrs on record
Posted: October 7
I'm not really the type of person who reviews things; so, I'll just say that Axiom Verge is the most fun I've had with a game in a long time. If you miss old school video games, and you're thinking about buying this, just get it. It's well worth the price.

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3 of 4 people (75%) found this review helpful
11.8 hrs on record
Posted: October 12
Liked it a lot but I felt the map was too big and the controls a bit cluttered. Double-tapping to dash sucked. Found myself running slowly through long corridors a lot. A more compact map or faster movement options would have been nice.

I feel like most of the combat was centered around finding a cheap strategy or safe spot, especially on a lot of the bosses. I didn't really have to learn how to dodge most attacks. Often it came down to just spamming attacks with the most effective weapon and hoping the enemies died before you did.

Good game overall though. The music was catchy and creepy, and the graphics very alien-looking, just what I'd want from a game like this.
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: October 23
This is the 2D Metroid game we've wanted for years now. It harnesses what made Metroid great while giving it's own unique (and slightly randomized) spin on it.

The weapons are fun to experiment with and the "corruptor gun" can have surprising results if your experiment on enemies - like turning them into platforms, chain explosives or remote controlling them.

Be warned though - the backtracking does not hold your hand. Make notes if you think the 2-flags per area are not enough. Some times it's obvious what upgrade you'll need, but this game did surprise me a few times with what it brought to the table.

One other small downside is the lack of teleport option. There's only a central hub "tunnel". Which is even worse if you, like me, didn't try standing on the giant heads there, which act as vehicles.
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: October 8
Axiom Verge is a work of art. The superb way every attack forces you to calculate attacks perfectly, the many varied guns with hunderds of unique designs, everything comes together to make what is certainly the greatest indie game, bullet hell game, and metroidvania of 2015.
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: October 2
This has got to be one of my favorite games. It brings me back to my days as a child when i would play games like metriod prime on my gameboy advanced. Even though it brings backa lot of nostalgia it also creates new ones with the skills sets like transporting through walls and the variance in weapons. All in all it brings back old memories and creates new ones at the same time.
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1 of 2 people (50%) found this review helpful
19.3 hrs on record
Posted: October 1
If you played and enjoyed the good old Metroid series this game is for you.
Really nice progression, lots of cool items and a creative story line.
Its crazy that one dude made this game.
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1 of 2 people (50%) found this review helpful
15.5 hrs on record
Posted: October 3
The new metroid game that we'll never get
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2 of 4 people (50%) found this review helpful
4 people found this review funny
12.6 hrs on record
Posted: September 30
Metroid is an Axiom verge clone.
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Recently Posted
22.2 hrs
Posted: October 27
Whoever played and loved Metroid or Super Metroid will enjoy this game a lot: lots of items and upgrades to collect, an interesting story (waiting for the sequel) and some challenging parts. Just make sure that your keyboard has at least 4 keys rollover for some proper locked diagonal direction jumping and shooting.
Helpful? Yes No Funny
23.4 hrs
Posted: October 26
Helpful? Yes No Funny
11.0 hrs
Posted: October 25
Axion Verge is a mertoidvania style game developed soley by Tom Happ.

-large variety of weapons, most of them optional, all function differently and are better depending on the enemy
-hip edgy retro 16 bit visuals
-convolted but still intersting story
-8-10 hours first playthrough; will likely take around 20 for full completion
-lots of secrets and lore to discover
-great bosses except for the final which felt a bit underwhelming
-great ost
-better than other m

Helpful? Yes No Funny
21.3 hrs
Posted: October 25
"Developed solely by Thomas Happ." That's right. One man made everything there is to the game. The story, the art, the music, everything. Is it worth the price? Definitely. With at least 12 hours of base content and tons of secrets to discover, the game isn't going to get old anytime soon.

The story is, in my opinion, amazing. The art is great, and the cutscenes really stand out. The music is probably the best part of the game; no matter how bad things looked, the music always got my blood pumping for some old-school action. The mechanics do get repetitive at times, and I have a lot of issues with the way the Grappling Hook was implemented. I've also got some minor issues with the default keybindings, but they're nothing you can't change.

If you liked Metroid, you will like this game. If you loved Metroid, you'll probably love this game too, just like me. Even if you don't wish to play it as a nostalgia trip, play it to see what one man can accomplish with a good amount of experience in the game development industry and tons of free time. Notch, you say? Happ is where it's at, boy.
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7.2 hrs
Posted: October 23
It's not a bad game, but it has too much backtracking. It's making the game experiece boring and absolutely not motivating at all. I've felt lost several times, because I could not go forward. Instead, I needed to go back several 'areas' to continue. I'm not saying I need a linear game, but this is the first Metroidvania game that I play that made me feel that way...
I insist, it is not a bad game, but for me it's become a hard to enjoy experience.
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8.5 hrs
Posted: October 23
Without a doubt, one of the best games I have ever played. One guy put Nintendo to shame. Kuds, Tom.
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25.3 hrs
Posted: October 22
After having run out of Metroidvania-style games to play, I'd hoped to find a game that would scratch that itch, even just for a little while. This game exceeded my expectations by so much, that I felt guilty I hadn't found it sooner.

Axiom Verge had me hooked from the start, I couldn't bring myself play anything else for quite some time, I just had to find out what the next piece of equipment or weapon would be that would open up new areas or pieces of the story and lore. Everything about this game fits together perfectly, you can tell how much love for the genre went into this from start to finish.

Want a Metroidvania game? Buy this game.
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23.5 hrs
Posted: October 20
If you like Metroid style games with retro graphics, I cannot recommend this game enough. Awesome music, story and replayability. You can't ask for more.
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15.8 hrs
Posted: October 19
It's pretty good, last boss is a bit of a dissapointment. Does pretty well with the steam controller. Fun to find the secrets, which are plentiful. If you don't like to backtrack you will probably get frusrated, it is essential to this game's completion. The other bosses, not the last one, are very challenging and require you to stratigize, you will not beat them on the first try (maybe the first ones) even on normal mode. I liked it, but I dont think it would be for everyone.
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