Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
User reviews:
Overall:
Very Positive (239 reviews) - 87% of the 239 user reviews for this game are positive.
Release Date: Mar 31, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
Read more

Buy KeeperRL

 

Recent updates View all (84)

May 12

Alpha22 is available for testing

I uploaded a testing build of KeeperRL Alpha22 to Steam. You can opt into the testing branch by going into the game's properties in the Steam client, switching to the BETA tab, and choosing the branch 'dev'.

Please post any feedback on the community forums.

Below is a rundown of changes to this day. In another post I'll talk about the plans for when Alpha22 is going to be released, and how the new features that I've promised recently will be divided between future updates.

  • Dedicated tutorial mode.
  • Portals can be built in real-time mode, don't time out.
  • Portals only work within a single map.
  • Items equipped while controlling a minion are auto-owned by the creature.
  • All resource numbers except mana deflated by a factor of 5.
  • Added setting to disable Vertical Sync.
  • Saving and loading 2-3 times faster.
  • Smaller save files.
  • Changed the UI highlight.
  • Added to hints to role choice menu.
  • Removed useless execution task.
  • Fixed game speed dialog glitch.
  • Improved research UI.
  • Fixed scrolling in control mode.
  • Prevented drowning of flying creatures that enter deep water that is in forbidden zone.
  • Fixed tooltips in workshop overlay.
  • Swapped storage colors.
  • Changed tree and bush highlight sprite.

15 comments Read more

April 15

Improvements under the hood

Many changes have happened in KeeperRL land in the last few weeks. Most of them were in the game's internals, so they may not be very interesting to you, but they are important for development. I treat KeeperRL as a very long term project, so I spend a lot of time trying to improve its internal architecture. Badly written code, much like a messy bedroom, decreases your morale, and causes you to trip over things as you're trying to reach your goal. Not to mention bugs!

In this spirit I spent a whole week switching to a new serialization library, which is the backbone of the saving and loading system. The new one, Cereal is more modern than Boost serialization, and easier to use on multiple platforms. As it turned out, it also decreased saving and loading times about two to three times, and reduced save file size almost twice!

This encouraged me to do some cleaning and remove a few obsolete classes from the code. Traps, torches, and portals are now regular Furniture, much like all other static things on the map. This was an opportunity to rework portals a little bit, to make them more useful. From now on they will be constructed by imps, and will not time out. You will use them actively, just like stairs. I think that in such form they will be a great addition to the dungeon. Unfortunately, teaching the AI to use them for pathfinfing is a much bigger deal, so for now they are there only to the advantage of players. But I will revisit this problem later, because having the AI use portals, and be smart about it, would be really, really fun.



As another gameplay change, I deflated the quantities of all resources in the game, except mana. Everything now costs five times less wood, gold, iron, and so on, and you also receive less of everything. The only real effect is on the size of stockpiles that are generated, because every unit of resource in KeeperRL, except mana, exists in the game as an individual item. This used to inflate save file size quite a bit.

Going back to technical stuff, I noticed that switching off Vertical Sync in the window configuration, which ties the game's framerate to the refresh rate the monitor, fixes some severe frame dropping that I experience on the development build of the game. I'm not sure if this has much effect in the real world, but I added the option to switch off V-Sync in the game's settings. I'm also contemplating just switching it off by default. I need to research how other games approach this issue.

Last, but not least, I had some time to work on the tutorial. It's going to take the form of very small, detailed tasks for the player to perform as they build their dungeon. As KeeperRL is fairly complex, there will be a large number of these steps, so it's going to take longer to finish than I expected initially. This is what the tutorial will look like. In addition to giving you instructions, the game also highlights the relevant UI elements for the current task.


22 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
Customer reviews Learn More
Overall:
Very Positive (239 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
192 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...