Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
User reviews:
Recent:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (258 reviews) - 88% of the 258 user reviews for this game are positive.
Release Date: Mar 31, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
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Recent updates View all (74)

December 31, 2016

Summary of development in 2016

Another year of development has passed like a lighting! As promised, here is a short summary of what has been going on in KeeperRL land.

There were only 3 major updates this year, compared to 5 in 2015. On the bright side, they contained big gameplay improvements: campaign mode with retired dungeons controlled by AI, adventurer campaign, free furniture and floor placement, and manual production. They all required tons of architectural changes, which is why the updates took quite long.

In addition, I managed to complete a lof of technical work, like moving graphics and audio from the SFML library to SDL + OpenGL. Besides getting rid of some bugs, it allowed some nice UI improvements, like the pretty mouse cursor, and smoother text scrolling (ready to be released in Alpha21). The framerate has also improved drastically, although optimization is more of a continuous battle, and it's not over yet. :)

At Alpha19 the game started gathering anonymous statistics, which gave me a lot of insight into how people are playing the game. Below is a breakdown of what types of games players choose. It seems that adding the campaign mode was a good idea, although a number of players still like the single map mode.

Note that single map games are not broken down into keeper and adventurer types, due to my oversight in the tracking system.



KeeperRL's difficulty can be read from the percentage of won games. The graph below also shows that over half of keeper mode games are left unfinished, which is a bit worrying. Presumably these are games where the player got bored or was unhappy with his or her dungeon. I'm going to add further tracking to figure out why this is hapenning.



Finally, the chart below, courtesy of Steam, shows how much time players spend in the game. About 25% of players have only played the game for less than an hour, and the median time played is 3h:38m. I'm not happy with these numbers, and they suggest that KeeperRL doesn't have a lot of replay value. Most likely it needs big additions of content. Adding a tutorial should also help with keeping more players engaged with the game.



In terms of sales, 2016 has been good, with around 7000 units sold, compared to 11000 in 2015. The previous year saw the release on Steam Early Access though, so there is no surprise here. What's important is that I have a stable income and can continue working on the game full time without any distractions. :)

Time to talk about plans for 2017 :) . With most major gameplay features more or less finished (and a few more coming in early 2017), I think that I will have quite a lot of extra time to add more content. I don't think that the length of individual games will change much (maybe with the exception of the new endless mode), but I want to add a lot of random events and encounters, which should make invidual games more engaging, and more varied between playthroughs. And I will also add more secrets :) . In other words, the kind of things that make roguelike games very replayable.

I don't think that KeeperRL will leave early access in 2017. Perhaps it will reach something close to a beta stage, after which I'll focus more on polishing the gameplay, bugfixing, visual and audio improvement, etc. But it's a very wild guess, as the project lives its own life, and I've never managed to predict its future as far as a year ahead :) . All I know is that it looks bright, and I can't wait to see what's going to happen.

I wish all the best in the new year to all the fans of my game, and I hope you have loads of fun with KeeperRL, and a little bit with other games, too. :P

23 comments Read more

December 21, 2016

Some details on the immigration system

In the last week I’ve been mostly busy with adding more functionality to the new immigration system. There is now a nice help screen containing almost all minions that you can get in the game, along with their requirements and other information. You can set to automatically accept or reject specific minions, and you can auto-accept all immigrants (which is almost like going back to the old, random immigration) or turn off the immigration altogether.

I put a lot of effort to adapt the new system to almost all methods of acquiring minions. This means that you will use it to spawn imps, recruit allies, and use pregnant succubi to mutate humanoids and beasts. I’m very happy about it, as some of these mechanics used to be pretty hidden, and the new system makes them much more visible to the player.



There is still a lot of tweaking left regarding the immigration rate, and the choice of which immigrants to present. As I said before, you will mostly be presented immigrants that you can immediately accept, but from time to time there will be one with some extra requirements, and you will have fulfill them in a limited time window. Sometimes an immigrant won’t be shown at all, for example any of the demons before you have built at least one demon shrine.

It’s almost time to leave for the holidays, and I’ll be without my development machine for almost two weeks. I’ll reserve some time to play-test the new features though, and next week I’ll make a post summarizing the development in the last year.

13 comments Read more
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About This Game

KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space

What Curators Say

15 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (258 reviews)
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