You’re a castaway stranded in the middle of nowhere. The storm is gone, the worst certainly not. Look for food and resources, craft gear, make a shelter. These are the basics, you will need much more to stay alive on this cut-off-the-world, yet not desert island. Build and burn, sail and explore, stay out of reach!
User reviews:
Mixed (44 reviews) - 63% of the 44 user reviews in the last 30 days are positive.
Mixed (1,205 reviews) - 65% of the 1,205 user reviews for this game are positive.
Release Date: Jun 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Out of Reach is finally at the stage when we need You, dear gamer, to test it and point out everything that needs to be improved. As an indie studio with a limited number of testers we were able to run every possible scenario we could think of, look for the bugs, fix them and make the game as good as it can be. However, from Steam community we expect unexpected and we are sure that Early Access is the only way we can push Out of Reach to the next level. Come and join our team, play a solid game that we have been developing from the beginning of 2014! Have fun with it, spend many hours on it and watch it growing every week thanks to you and your friends!”

Approximately how long will this game be in Early Access?

“Basically - until we're sure to offer our customers a great, bug-free and high-value product. This can only be achieved with a big response from the community, lots of feedback and continuous tests. With such data collected, we will work hard to develop the game for approximately six months and then continue to add new features and updates to the full version of Out of Reach.”

How is the full version planned to differ from the Early Access version?

“We see the full version of Out of Reach as a solid, not bugged game with fully-tested custom-made antihack system, running on official stable servers with dozens players per room, ready to be enriched with features developed together with the Community and containing all functionalities known from trailers and descriptions.
We plan to equip full version with a wide range of wearable and usable items, as well as many more building components and workshops to prolong and diversify the gameplay.”

What is the current state of the Early Access version?

“All the videos and screenshots above are taken from the version available to play on Steam. Also the lists of features and updates below describe the current state of the Early Access version which means there's no hidden, not released or devs-only content. Out of Reach is ready for you to come and begin the journey as a castaway.”

Will the game be priced differently during and after Early Access?

“The current price is calculated to cover the costs of maintaining our studio, constant development of OoR and the servers. We are not going to raise it after the release, future updates or any other new content.”

How are you planning on involving the Community in your development process?

“We have already implemented most of the features we’ve ever wanted to see in a game like Out of Reach. Now it's time to add new content suggested by the Community and point out things that need fixing, optimizing, nerfing and buffing. Besides our feedback email, comments on official website, posts on official forum, Tweeter and Facebook we are always here on Steam ready to read every new topic, comment or review. We will definitely collect all top ideas and present the further development strategy in our updates and announcements.”
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Recent updates View all (33)

October 4

Changelog 0.20.0 - Reworked mechanics

Hi guys! This week's patch contains lots of performance-oriented improvements that we had to test on the Alpha server for a couple of days before the final release of 0.20 version. All the changes that are visible from players' point of view are listed below, enjoy!

- New wooden and bronze building tier

  • New optimised models produce up to 50% less Drawcalls on Level of Detail 0 which should result in better overall performance
  • New, merged textures will be easier to process and adjust

- Building elements durability
  • All building elements as well as boats, trebuchets and ballistae have Durability stat now
    (removed dice roll when attacking building elements)
  • Durability for building elements depend on origin of its raw material (wood is the weakest, volcanic the strongest)
  • Most building elements have their own damage visual presentation (usually 3 damage dependent levels)
  • Trebuchet can destroy boats (with 5 hits / 8 hits for steam boat)
  • Standard ballista projectile can damage boat, balista and trebuchet (~1/7 damage comparing to siege projectile)

- Added missing building elements:
  • Volcanic triangle foundation
  • Volcanic jamb

- Ingame detailed graphic settings
  • Game launcher (splash screen) removal, key bindings available in-game
  • New graphic settings for Water

- Particles update
  • Updated projectile particles/visual effects
  • Updated weapon particles/visual effects
  • Updated steam rafts smoke particles

- Fracture for Volcanic elements
  • New and optimized destruction of the volcanic tier buildings
  • New optimized destruction will be also applied to every other building element in the upcoming patch
- Other:
  • Increased stamina regeneration rate by 30%
  • Tooltips with item statistics (currently for weapons and armors)
  • Changed trebuchets and boats burning time - 4 seconds to take burning torch from them before they ignite
  • Autofire for Volcanite rocks (hold LMB to gather)
  • Bags detection by sense (press ALT to look for gatherable items)
  • Fix for server parameter 'gathering multiplier' that didn't work for obsidian
  • Fix for problems with whisper to players that had ' ' character in their nick
  • Fix for lava damage in specific situations
  • Fix for rare issue with infinite loading screen
  • Fix for ghost sessions causing server instability

Known issues from the new graphic assets:
- Some shadows and building elements may appear too dark/bright in specific time of the day.
After another performance and profiler run we will get back to graphics. The main goal for upcoming weeks is to improve FPS on large servers with more than 20k building objects.

From now on, apart of the Steam discussions, we will use Trello to post features and bugs that we work on. Use this link to check what's coming in the next patch.

PGA trade fair
If you want to meet us in person - we will be available on Poznan Game Arena! Look for our stand in the Indie zone during the whole weekend from 21 - 23 October.

16 comments Read more

September 7

Changelog 0.19.1 - Midweek fixes

Armor piercing as a new stat

  • Visible in the character/inventory tab ( I ) next to damage stats
  • Means that in most cases e.g. blunt weapons will inflict more damage on armored enemies and less on naked survivors
  • This way players should equip proper gear against each enemy
  • Fixed missing sound of volcanite gathering
  • Trees give 1 additional wood per hit
  • Increased chance to gather obsidian from 1% to 5%
  • Antycheat for rare issue of invisible players (server will freeze such players until relog)
  • Obsidian arrow inflicts proper damage
  • Fixed damage presentation (in the character tab) for different types of bows
  • Poison ballista projectile poisons 8m radius area for 5s (instead of 5m radius and no duration) and costs 3 poisons instead of 5
  • Possibility to place piles on triangle foundations and burn them down

5 comments Read more
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About This Game

The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.

The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.

Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.

Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

Speaking of boats:

In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

Find out what else you can do with resources:

Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!

Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.

The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.

  • Ballista
    The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

  • Trebuchet
    Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

  • Traps
    Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
    Trapper's training video:

  • Glider
    When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64-bit
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Direct X 9 compliant video card (NVIDIA® GeForce® 9600 GT)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: Direct X 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® 560 Ti / ATI Radeon™ 6950 or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: equivalent of NVIDIA® GeForce® 9600 GT or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Direct X 9 compliant video card (NVIDIA® GeForce® 9600 GT)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (44 reviews)
Mixed (1,205 reviews)
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579 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
Not Recommended
63.5 hrs on record
Early Access Review
Posted: October 4
I got it on 50% sale for $7.49, Alot of tree chopping... First night Played from 7pm till midnight, built a sizeable base. Loged on next day to find it was taken over by 3 other players, Attacked them "died" lost everything. rebuilt new base later that night with my nefews. Built a nice sized base with them, One of the server regulars came bashing on our build. We retaliated and atked him. Hour later he came back with 5 friends "remember attacking me", they setup a treb and took our base down. The mechanics for this game are NOT new player friendly. The devs may want to look into new build protection for 5 days so the players can atleast get something better than stone tools, prior to being raided by a horde with steel. Max population per day at the time of this wrighting is about 60 players. Now wonder why.
Save your cash get another game.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: October 19
Doesn't even open. Tried every BETA version and nothing.. Run away from this!

Go for Rust instead!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
3.6 hrs on record
Early Access Review
Posted: October 7
Can't play on servers as it gets stuck on the loading screen
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
235.8 hrs on record
Early Access Review
Posted: October 6
This is NOT a wham-bam-thank-you-ma'am type of game. If the type of gaming experience you're looking for is instant gratification, yeah, you're gonna want to look elsewhere. This game should really appeal to you if you are patient, creative, enjoy crafting, and want to be a pirate. I have about 150 hours on record, and I can say that this game has my attention the way only a handful of other games have ever grabbed it. Like I said earlier, this is NOT a speedy game. There is a lot of chopping, mining, and resources are expensive to craft with. It is slow going, and if you dont protect yourself, just like in RL, you can be robbed and loose everything. Make friends, or atleast allies. Find an active server-they can be sorted to find the type of experience you are looking for.

Personally I love the designing aspect of the game, and with as much resource gathering that each item takes, it leaves you with a sense of "hot damn I'm awesome" when you have upgraded your little shack to a house with planter boxes. Or a castle with mazes and poisioned arrow traps if thats more your thing. There's gliders and steamboats to work towards. And then there's hunting. Yeah, I totally suck at hunting, But fighing with a pirate sword is a totally different story. The new update really upped the graphics, and while it has a few new glitches, this is TOTALLY EXPECTED as this game is still in development. There is so much potential with OOR and I'm excited to see future updates.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
498.0 hrs on record
Early Access Review
Posted: October 7
Out of Reach

As the disclaimer states up front, this is an early access game and will change over time; having said that I feel its one of the best games to come online in a while and I would thoroughly recommend it to anyone that likes this gendre of gaming. I have over 400 hours logged playing this game in most modes and thoroughly enjoy the game, its one of the few I keep coming back to again and again.

This is a game of patience and percerverence, so bottom line is if you dont have the patience then don't play it. But if you do enjoy a game that takes time, you will not be disappointed by what you find in "Out of Reach".

Yes the game is still under developement, but in my opinion that is a bonus as the developing team seriously listens to the feedback from players and acts on the requests were possible. I have been nothing but impressed with each succesive game update and the lengths the developing team goes to in achieving quality, and look forward to what will be released with future updates.

There are a few other games I have purchased on steam over the years that keep my interest; but none of them have impressed me as much as "Out of Reach" with ongoing upgrades and the developing teams hard work to achieve excellence in a gaming experience.
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2 of 4 people (50%) found this review helpful
Not Recommended
2.8 hrs on record
Early Access Review
Posted: October 4
Maybe it is / was good game..but server are dead ..
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
467.7 hrs on record
Early Access Review
Posted: October 8
There are 3 types of servers. Red for KOS, PVP, Yellow for renegade and protector, and Green for PVE. I have been on the Yellow and Green sites. On the Yellow site i was attacked for no reason, there was no one on it for hours which was nice. But i moved to a Green server, that was so i could build in peace, but whats neat about it is you find what you need and grind away, but the animals are wild. I was killed by a Rhino, Hippo, Elephant and Tigers. All caught me by surprise. Some at night, others during the rain and sometimes while harvesting meat. I was able to caught fish in my net and not get killed by the antelope. So far the crock has not killed me, but it has gotten others, trying out their swimming skills. There is mining and of course crafting. ALL is safe with a builders desk on it, and boats are safe if the dock there moored to has one .. Otherwise your boat will be borrowed for a short time or forever. Boats can be upgraded to be motorized. There are caves to get lost in and a little common sense (not so common) to get you out. Different Biomes. Lastest being volcanic. The game is regularly updated. Thanks dev' s for having a survival game with no monsters or zombies. :)
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1 of 2 people (50%) found this review helpful
Not Recommended
1.3 hrs on record
Early Access Review
Posted: October 17
This game is so garbage. Hardly even anyone on servers. Save yourself the cost of buying this rip off of rust and better off buying rust instead. It's only a 5 dollar difference.
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2 of 5 people (40%) found this review helpful
Not Recommended
0.6 hrs on record
Early Access Review
Posted: October 8
Unfinished unpolished game
Was this review helpful? Yes No Funny
6 of 30 people (20%) found this review helpful
11 people found this review funny
Not Recommended
0.3 hrs on record
Early Access Review
Posted: September 25
You have a rock.

You hit stuff.
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Recently Posted
Nami May
18.4 hrs
Early Access Review
Posted: October 19
This game really isn't that great, controls, menu navigation and combat just feel plain or too wonky. Having played quite a lot of early access survival games on steam this one is nothing special and just fails at basic features. I usually play a game a lot to 100% it and have a good grasp of the game itself, I'm going for all achievements but its a boring experience. Doesn't matter how far I get or how much I do the this game is just boring, theres nothing that makes it stand out and so its just another steam early access survival game and we all know the standards of those. Theres just too much of this genre on the market and this game falls short like most do. I can't even be bothered to write a proper review like I usually do either.

If Gordon Ramsey judged early access games he would either say this is bland or RAW!
Helpful? Yes No Funny
Dwight K Schrute
14.8 hrs
Early Access Review
Posted: October 16
Right now this game is decent.
Bad things=
low player pop
a bit glitchy(early access)
wooden doors brake easily
combat alittle bit strange
end game a bit early

good things=
building system is good
good crafting items
exploration of the map

what it needs=
more mouments
harder to reach endgame or more to the edgame
more players

gamehas good potential
Helpful? Yes No Funny
333.7 hrs
Early Access Review
Posted: October 14
game not working with my low memory videocard, even if it plays HD movies.
Helpful? Yes No Funny
15.1 hrs
Early Access Review
Posted: October 9
Product received for free
Sweet. Fun to play with my friend.
Helpful? Yes No Funny