You’re a castaway stranded in the middle of nowhere. The storm is gone, the worst certainly not. Look for food and resources, craft gear, make a shelter. These are the basics, you will need much more to stay alive on this cut-off-the-world, yet not desert island. Build and burn, sail and explore, stay out of reach!
User reviews:
Mixed (205 reviews) - 69% of the 205 user reviews in the last 30 days are positive.
Mixed (1,076 reviews) - 69% of the 1,076 user reviews for this game are positive.
Release Date: Jun 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Out of Reach is finally at the stage when we need You, dear gamer, to test it and point out everything that needs to be improved. As an indie studio with a limited number of testers we were able to run every possible scenario we could think of, look for the bugs, fix them and make the game as good as it can be. However, from Steam community we expect unexpected and we are sure that Early Access is the only way we can push Out of Reach to the next level. Come and join our team, play a solid game that we have been developing from the beginning of 2014! Have fun with it, spend many hours on it and watch it growing every week thanks to you and your friends!”

Approximately how long will this game be in Early Access?

“Basically - until we're sure to offer our customers a great, bug-free and high-value product. This can only be achieved with a big response from the community, lots of feedback and continuous tests. With such data collected, we will work hard to develop the game for approximately six months and then continue to add new features and updates to the full version of Out of Reach.”

How is the full version planned to differ from the Early Access version?

“We see the full version of Out of Reach as a solid, not bugged game with fully-tested custom-made antihack system, running on official stable servers with dozens players per room, ready to be enriched with features developed together with the Community and containing all functionalities known from trailers and descriptions.
We plan to equip full version with a wide range of wearable and usable items, as well as many more building components and workshops to prolong and diversify the gameplay.”

What is the current state of the Early Access version?

“All the videos and screenshots above are taken from the version available to play on Steam. Also the lists of features and updates below describe the current state of the Early Access version which means there's no hidden, not released or devs-only content. Out of Reach is ready for you to come and begin the journey as a castaway.”

Will the game be priced differently during and after Early Access?

“The current price is calculated to cover the costs of maintaining our studio, constant development of OoR and the servers. We are not going to raise it after the release, future updates or any other new content.”

How are you planning on involving the Community in your development process?

“We have already implemented most of the features we’ve ever wanted to see in a game like Out of Reach. Now it's time to add new content suggested by the Community and point out things that need fixing, optimizing, nerfing and buffing. Besides our feedback email, comments on official website, posts on official forum, Tweeter and Facebook we are always here on Steam ready to read every new topic, comment or review. We will definitely collect all top ideas and present the further development strategy in our updates and announcements.”
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Recent updates View all (31)

June 28

Changelog 0.17.0 - Javelins

Hi guys! Here's the mid week update mainly focused on the early gameplay balance. Stay tuned for the bigger ones in July and as always please report any new bugs and post them in the Steam discussion or down here, thanks!


  • First two versions: wooden and steel (the next upgrade will come together with a new, "gatherable" material in July)
  • Require less effort to craft than a bow to let players hunt from the first minutes of the gameplay
  • Possibility to regain thrown javelins (75%)
  • Possibility to stack up to 5 javelins
Steel hammer
  • Forging on an anvil requires 2x less hits
  • Another pack of 17 tips and hints to make the first steps in the world of Out of Reach easier
  • Tips will pop up whenever player is about to use the game's feature for the first time

All tutorials need translations, if you'd like to help us translate, go ahead and join the Crowdin project:
We would like to include in the game's Credits everyone who translated more than 20% of the lines or filled a part of our Wiki so please let us know if you would like to be mentioned there:

  • The last used IP and port number stay in the blanks
  • Fixed option to repair a ceiling that holds stairs on its frame
  • Fixed the way weapon changing is triggered - please report if you happen to have "three arms" in FPP view again

11 comments Read more

June 14

Changelog 0.16.0 - Pirates!

Changelog 0.16.0
- New torch holders
* Press E on a torch and pay 1 Fat to ignite
* Upgrade torch holder into lantern using Upgrade panel [F6] and let it burn 3x longer

- Tutorial
* First set of in-game tips for the new players
* Lots of new lines to translate :)

- Upgraded swimming
* Sprint in the ocean - press shift to increase your swimming speed
* Lower stamina drain while swimming
* Higher damage when swimming with no stamina
* Possibility to use TPP camera

- Underwater world - part 2
* Possibility to use UI while diving
* Possibility to gain materials from crocodile corpses underwater
* Reworked underwater terrain
* Everything ready to start planting underwater plants, coral reef etc.

- New loot in treasures
* Small possibility to find pirate's armor set: Boots, Pants, Jacket, Vambraces
* Underwater treasures coming soon!

- Admin tools
* All players are now visible on the map

- Main menu
* Option to enter custom IP address when choosing a server

* Fixed salvage of upgraded building components
* Fixed missing salvage for a tripwire and glider launcher
* Trap defuse gives 1 flax rope back
* Autofire available when forging on an anvil (hold LMB)
* Upgraded anvil's hit boxes and raycasts
* Fixed game freeze when glider launcher gets destroyed while launching the glider
* Reworked fall damage - now grows exponentially
* Fixed wrong quick slots positioning on different resolutions
* Fixed game freeze when player uses /killme command while respawning
* Fixed torch holder's colliders
* Fixed disappearing arrows icon when trying to merge 2 different arrow types
* Using the Use key 'E' is now disabled when Upgrade panel 'F6' is opened (could lead to unwanted resource loss)
* Fixed trebuchet initialization (0.15.0 regression)
* Grass and bushes disappear properly when placing trebuchets on them
* Fixed player count in certain places of the main menu
* Fixed textures of the cut trees
* Fixed 'Detail distance' option in the main menu
* Fixed cave entrances visible from very long distances
* Fixed animals' animation freezes
* Fixed damage from animals when player still tries to log in
* Fixed damage from animals while respawning
* Fixed not always working weapon sets [Q]

Due to game engine updates:
if you had to use the "0.15.0-5-crash-workaround" branch to run Out of Reach on your computer, please change it to "crash-workaround"

31 comments Read more
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About This Game

The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.

The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.

Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.

Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

Speaking of boats:

In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

Find out what else you can do with resources:

Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!

Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.

The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.

  • Ballista
    The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

  • Trebuchet
    Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

  • Traps
    Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
    Trapper's training video:

  • Glider
    When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64-bit
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Direct X 9 compliant video card (NVIDIA® GeForce® 9600 GT)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: Direct X 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® 560 Ti / ATI Radeon™ 6950 or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: equivalent of NVIDIA® GeForce® 9600 GT or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Direct X 9 compliant video card (NVIDIA® GeForce® 9600 GT)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (205 reviews)
Mixed (1,076 reviews)
Recently Posted
( 0.5 hrs on record )
Early Access Review
Posted: June 28
bad game is bad
Helpful? Yes No Funny
( 25.3 hrs on record )
Early Access Review
Posted: June 27
One year in early access, and the most recent monthly patch added a torch holder to the extremely limited build menu. A Torch Holder... The really really small map size should limit this game to 10 players at a time ("M" is for Mini in this MMO) Fortunately for me, there were never more than 2-4 peeps on the 2 different official PVE servers I played on.

To be fair, PvP with friends on a private server for 7 bucks each, I can see it... maybe. Another year or two for the "indie" developer(s) and this might be worth spending a few bucks on. But, competition in the survival niche is tough with other true Indie Developers doing great work so I doubt this title survives in anything other than the Steam .99 cent bargain bin.

Another example of a garage based 'indie' that never really has the time or resources to expand the idea past a rough sketch. If this had JUST been released, I'd be more forgiving. But after 2 years, the last with Steam Fan Support (and money) This horse is never gonna see the finish line. Pass on this one.
Helpful? Yes No Funny
King Clay467
( 1.8 hrs on record )
Early Access Review
Posted: June 27
Really sun rising in the north and setting in the south REALLY
Helpful? Yes No Funny
( 18.9 hrs on record )
Early Access Review
Posted: June 26
is pretty good excited to see what comes of it.
Helpful? Yes No Funny
( 0.8 hrs on record )
Early Access Review
Posted: June 26
could of actually been a decent game just the servers are dead.
Helpful? Yes No Funny
( 15.9 hrs on record )
Early Access Review
Posted: June 26
The game is presented as almost finished, full working... The opposite is true. Its one big bugged gameplay. Official servers are bugged as hell, Abusing bugs seems to be allowed. Damage calculation is so so poor. Doesnt matter if you hit head or anything else. Reality is far away from this survival game.. Dont buy.
Helpful? Yes No Funny
( 25.0 hrs on record )
Early Access Review
Posted: June 26
Fun game expecially when playing with friends. A good balance in difficutly also so it stays interesting and doable to build everything.
Helpful? Yes No Funny
( 113.1 hrs on record )
Early Access Review
Posted: June 25
Great survival game. I've played the crap out of it. Currently at 7.50 it's definitely worth the money. It's worth the money when it's 15. It's great to start with a rock and work your way up to several bases and several boats and full sets of armor and weapons. Only problem with the game is that it needs more players so if you like it recommend to your friends.
Helpful? Yes No Funny
( 4.2 hrs on record )
Early Access Review
Posted: June 24
Product received for free
Brilliant Survival Game With Good Concepts However Still Needs To Be Worked On A Little More And Possibly Optimised Better

Good Things About This Game
-Fun Experience (So Far)
-Plenty Of Promising Aspects
-Mostly Nice Server's
-brilliant Graphics
-brilliant looking AI In Term's Of Animals

Bad Things About This Game
-Not Enough Players To Server's
-Big Base Of Toxic Russians
-Needs Optimising A Tad More
-Unrealistic Ai

Helpful? Yes No Funny
( 0.4 hrs on record )
Early Access Review
Posted: June 22
Bought this game. Looked at Servers. Like 3 china servers maxed out with players. All other servers dead max like 5 players online. 0/10 Would refund again Do not buy this game is dead. Glad there is a refund option bought project zomboid with refund money much better game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
22 of 25 people (88%) found this review helpful
2 people found this review funny
702.3 hrs on record
Early Access Review
Posted: June 20
Out of Reach is by far the best survival game i've played. I have almost 700 hours in game and have played the game for about 9 months. It is pirate themed game where you have been shipwrecked on tropical islands. Just like most survival games you have to gather food and resources to keep you alive and build up a base. Depending on the type of server you play your experiance will change.

~ No PvP
~ Harder to find areas to build as there is no raiding
~ Good way to learn the game before starting PvP
~ Some players like to roleplay and trade
~ Players are more friendly

~ PvP enabled
~ Raiding enabled
~ Hardest gather speed
~ Resources are more valuable
~ Base protection (depending on the resources invested) between 3 hours - 3 days
~ Slower paced in terms of development
~ More spaces to build
- Players will either attack you or help you
(My opinion the best type of server to play as I find it the most fun)

~ PvP enabled
~ Raiding enabled
~ Easiest gather speed (up to x5)
~ Resources are less valuable
~ Base protection (depending on the resources invested) between 1 minute - 15 minutes
~ Faster paced
~ Usually very built up
~ You're most likely going to die alot if you havn't played the game before

This game is very unique to other games such as Rust and Ark. Yes it isn't as developed as these games or as popular but personally I have played Rust and would recommend this game over it. Rust doesn't give me the rush I have when playing this game. PvP in this game is a little glitchy and can have some improvements in terms of smoothness however it gets me really hyped and me and my group really enjoy PvP in this game. Whereas compared to Rust you could walk around and get one shotted from 100m away and not know where he was or have any way to fight back. However in this game you have to choose carefully what armour you choose and sometimes combine the different tiers of armour to fit your purpose. In this game you can be a slow tank walking around in metal armour or a fast archer running in leather armour.

Resource gathering is very painful, just like any survival game, the grind is hard but it adds more value to it. This game requires lots of hard decision making on 'Shall I bring this armour out?' 'Do I want to carry this must resources with me at once or shall I take multiple trips?' However with the animations when farming it can be very fun. Such as falling trees when they run out of use instead of vanishing like Rust. Or possibly the breaking up of stones when rocks are no longer filled with stones to give you.

Crafting in this game is very unique. You require different tools and crafting areas to make tools. But what makes this game even more interesting is the fact you have to load an anvil with a casted part from your furnace and physically hit it with a hammer until it is shaped. Something I havn't seen any other game do.

And my favourite part, raiding. I have never felt so satisfied raiding in any survival game other than this game. There is a range of ways to infiltrate a base: trebuchet, glider, seige projectiles. Sometimes you have to use all of them to bring down a base. They all have their strengths and weaknesses and makes the game great!

One of the cons of the game is map size. The map can't really fit 30 or more players in it. There aren't many spawn points so you find new spawns running into eachother, one getting killed and then refunding the game. Although there are plans for new islands and improving spawn locations.

This game is heavily worked on and the devs are very open to the community on suggestions and advise. I have seen features I have requested implemented in this game and bugs I have reported fixed within a patch.

Lastly there is only one issue I have with this game, population, many people buy the game on sale and refund it without giving it a chance. Most just say 'rust is better' and leave within 5 minutes of joining. Or people get so mad that they lose a base and quit the game completely. I have seen this alot and it is sad to see as this is such a good game. Most just need to get over it and start again and improve what got them killed last time. That is the best attitude to have.

Honestly you should stop reading reviews and give the game a go, you will not be disappointed.
If you have any questions about the game add me on steam or would like some help starting out do the same.
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
52.3 hrs on record
Early Access Review
Posted: June 1
Love the game is well made and the world is well tailored.

The anti-griefing system is fairly well made as servers can tailor how long it lasts.

The basic boats are decently well created but not very customization, it would be wonderful if more boats were added as the current ones have minor storage and a very minor defense system it would be wonderful to build on them as well. Such as the ability to make a cargo cruiser, or a warship with several crossbows.

The weaponry and tool base is cool and it has a fairly realistic structure for making metal based objects. Create item in forge, put on anvil and smack with hammer, go to tool table to put tool head onto tool body. Although more weaponry such as blunderbusses, or items such as a war ax or mace just more weaponry in general but it is still early access.

The resource collection system is wonderful as it is not too grindy but still takes effort to harvest trees, stone, and ore. Maybe add more ores for more tools and so bronze (or copper which ever one is an alloy I always forget) so it is not the main resource.

The building system is wonderful as it allows full building almost anywhere and you can build it how you want. Not much else to ask for here but maybe adding more buildables but i'm happy with the buildables currently.

The salvage system is balanced in every way and theirs a balanced XP system the more you use a skill the better it gets but maybe add ranged weapons and melee weapons skill.

Summing up suggestion basically: More content, skills, animals, weapons, tool, transportation stuff (I.E. boats), and maybe more buildables. Add more ores and more boat customization are my major ones. ALSO PLEASE ADD NORMAL FINISHING ;)

game is 8/10

Great Graphics
Competent skill system
Decent combat system
Great bow system you actually have to aim by how far away said creature is
Great drop tables
Fairly good animal AI but why don't they chase you into the water?
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
2 people found this review funny
3.0 hrs on record
Early Access Review
Posted: May 30
Definitely worth playing. As a fan of subnautica I will probably come back when the underwater features are ready. When it comes to hunting and building, I would play Out of Reach even alone on a private server. Fun and rewarding!
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
8.1 hrs on record
Early Access Review
Posted: May 30
If you want to buy some EA games to search for bugs and laugh at glitches, buy something else. This game is almost completed, developers are focused on adding new features now and they do it continuously!

Gameplay is great, especially endgame. What you need to add guys is more tips and hints for the newcomers, some players just don't know how to read 'controls' in the menu;)
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
19.9 hrs on record
Early Access Review
Posted: May 31
Out of Reach is a very fun free-roam survival game!!! The graphics are unbelievably good, the controls are very smooth, and development of crafting items/equipment and developing armor is very logical and is fun to make!!! I especially like how everything regenerates after a period of time while you are playing!!! A very fun game that I strongly recommend people should get!!!

My friend did an LP of this!!! You should check it out d-^_^-b
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
19.6 hrs on record
Early Access Review
Posted: June 7
Review written on June 7th 2016

Out of Reach is a fun game already and it’s an early access game!

Would I recommend it? Yes. Why? Read on, because there are some pros and cons.

Before I bought the game I did some research as always. Just so I know what I would buy and if there’s a change that I would like it for more than a few hours of gameplay. By the time I write this review I have played this game for 17 hours and had a lot of fun.

I do like survival games as well as crafting and (base)building games. It lets me tap into my creativity and it’s more relaxing than other game genres I play. But what makes Out of Reach so interesting from other games? Well, for starters, you play on a server and you can choose the way you want to play (PVE, PVP or STD). I see a couple of people complaining about the fact that you can get raided by other players. That’s true and you will lose your base and or stuff. But that’s the fun! It’s a survival game after all.

Let’s look into PVP and STD (standard) gameplay. If you are unlucky and log into a server with grievers, the game would suck. Try to find a server where you can join clans and/or make your own. Build your own base or help a clan to build their base. Defend it and work together to maintain your position in the world. Explore together and make damn sure you have the right stuff for battles (like armor and weapons). I never take too much stuff with me. Because if you lose a fight and die, the raiders will take it all (obviously). If you’re lucky your friends will pick up your stuff and take it with them to the base so you can get it back. It’s the excitement of wondering around exploring the map and gather resources for your clan. If you have enough and if you think your clan is strong enough, set out to find other clans and destroy them.
The PVP servers are typical for PVP gameplay. It’s against each other and not much else. The environment is hostile as well but that’s just how the game is designed. The pvp extends the standard survival gameplay. It’s much harder to survive while fighting against other people than against the environment.

Standard mode gives you the best of PVP and PVE. You can do both. I started a server and I’m playing with a friend. We started out by playing together and work out the gameplay. See how the game feels and works. It’s a good way for new players to find a standard server with people who are willing to teach you how the game works (as well for PVE as PVP).

I think PVE gameplay is easy to understand. You against the environment and not against other players. It’s possible to build different clans but you’re not fighting each other.

Since it’s an early access game there are some bugs and possible improvements. I did not found any bugs that make the game unplayable. I have an ‘old pc’ and it runs fine. So the higher end pc’s shouldn’t have much issues.

The pros of the game are:
  • Snap function for base building
  • Character progression
  • Upgradable structures and items
  • Hunting, scavenging, mining for resources
  • Be self-sufficient
  • Big unexplored map divided into islands
  • Kind of a structural integrity system
  • Boats and gliders
  • Lot’s off animals who will or will not attack you
  • No zombies or other monsters (although I do like that as well)
  • Treasure chests on the island

The cons of the game are:
  • Some minor bugs
    - Map pieces are not discovered while exploring (mostly ocean pieces)
    - Animals sometimes don’t respawn
    - Resource respawn time can be long
    - Getting stuck behind a pebble or jumping of a pebble and breaking your legs
  • Running is really slow
  • Respawn time for trees and other plants are not done over time but are instant after logging out and logging in again
  • Building menu is a bit weird and needs to get used to (room for improvements)
  • Key configuration is not logical (F buttons for everything)
  • Tutorial could be better (pro: is always approachable)
  • Iron mine contains more copper and tin than iron
  • Unreachable ores in the mines
  • Torches burn out to fast for my taste
  • It would be nice to have some more upgrade possibilities like lamps made out of copper/tin/iron with animal fat

In the end I recommend this game to people who like survival games and do want to support the devs in early access stages.

Where the game is heading I don’t know. I do hope that the game will be developed into something fun and with unexpected gameplay twists. It has a lot of potential, like a lot of other early access games, and I hope the devs see that as well and continue to work on this game.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
2 people found this review funny
157.8 hrs on record
Early Access Review
Posted: June 2
This is actually my first review and I have 85 games in my library.. I'm telling you, get the game.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
15.3 hrs on record
Early Access Review
Posted: June 1
Played the Game for 4 hours straight so far and I can tell that I really like it! There is a lot of stuff to do: Exploring, building, fighting, crafting... A lot of content for the cost of the game (especially when it is on sale).
It looks quite good and runs ok, so give it a try!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
34.1 hrs on record
Early Access Review
Posted: May 31
Give the game a try and you'll like it. You can explore caves, ship wrecks, and islands. Go to battle other clans and much more.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
3 people found this review funny
36.9 hrs on record
Early Access Review
Posted: June 15
-Joined a server with my husband.
-Tried finding eachother based on what we could see.
-Figured out there is a map.
-Found eachother.
-Started looking for a place to build a base.
-Found the PERFECT beach.
-Collected wood for shelter.
-Built foundation for shelter.
-Collected more wood.
-Finally got walls on our building.
-Started a guild.
-Collected more wood. (it takes a lot of wood, man!)
-Finished our house.
-Got offline for the night.
-Got back on the next morning.
-Building was gone.
-Rage quit.

So yeah we then decided to try a non-pvp server.
-Found eachother easily with the map feature.
-Found a beautiful spot next to the woods.
-Collected wood.
-Died from tiger.
-Found our way back to our foundation of a base.
-Collected more wood.
-Built walls for our shelter.
-Got offline still sceptical about our building lasting.
-The next day, it was still there! (so happy!)
-Got more wood.
-Fought an elephant and lost.
-Spawned in my bed.
-Killed a rhino.
-Got ambushed by another tiger...

Would build my base in an animal spawn again ^-^
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