The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created.
Análises de utilizadores: Neutras (1,125 análises) - 56% das 1,125 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 26 Out, 2010

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

Comprar Star Wars: The Force Unleashed II

PROMOÇÃO DE OUTONO! A Oferta termina 1 Dezembro


Pacotes que incluem este jogo

Comprar Star Wars Collection

Inclui 14 itens: STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™

PROMOÇÃO DE OUTONO! A Oferta termina 1 Dezembro


Recomendações de Curadores

"30fps lock. Can be unlocked via external tool."

Acerca deste jogo

The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader’s now fugitive apprentice, Starkiller—the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion.

In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader—but instead of training his protégé as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on – Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller.

With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past.

Key features:
  • Continue the galaxy-altering journey of Starkiller, Darth Vader's fugitive apprentice, that shapes the key events between Star Wars: Episode III and Episode IV.
  • Unleash the Force with more power and precision through improved controls and new powers, such as the deceptive Mind Trick, which turns enemies against their allies.
  • Discover the true power of Starkiller with Force Fury, where his attacks and Force powers are exponentially increased.
  • Improved targeting system enhances precision use of Force powers and greater interaction with puzzles and the environment.
  • Take combat to the next level with the ability to wield dual lightsabers and punish enemies with all-new combo attacks.
  • Experience the most life-like interactions with Pixelux Entertainment's Digital Molecular Matter (DMM) coupled with euphoria from Natural Motion Ltd and the powerful Havok Physics system.
  • Expanded customization options such as new costumes and power-enhancing lightsaber crystals.
  • Fight through all-new challenge levels designed to test and hone your fighting and Force power skills.
  • Skillfully manage your combat techniques to defeat a variety of brand-new enemies, which will culminate in epic boss battles.
  • Immerse yourself once again in the story that was honored with awards from the Writer's Guild of America and the Academy of Interactive Arts and Sciences.

Requisitos do Sistema

    • OS: Windows XP SP3, Windows Vista® SP2, or Windows 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 5200+
    • Memory: 2 GB RAM (XP, Vista, or 7)
    • Hard Disk Space: 10GB + 1GB Swapfile
    • Video: 256 MB Video Memory with Shader 3.0 support; ATI Radeon HD 2600 / NVIDIA GeForce 8600 GT
    • Sound: 100% DirectX 9.0c compatible Audio Device
    • Direct®: DirectX 9.0c (March 2009)
    • Processor: Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 6000+
    • Video: ATI Radeon HD 4800 / NVIDIA GeForce GTX 260
Análises úteis de clientes
38 de 47 pessoas (81%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
4.2 hrs em registo
Publicada: 30 Outubro
Starkiller is back and this time it is personal. Waking up from what seems to be a long sleep, the obscenely powerful force adepts finds himself on Kamino in servitude to his old master. Bereft of his friends, memories and purpose, Starkiller is left with questions and he goes on a rampage to find people who can help him. Now, with 100% more lightsaber and 400% more cutscenes and quick-time events the force is unleashed once much less fanfare and considerably more issues.

A video game sequel traditionally follows a particular pattern: More of that and then some. Not The Force Unleashed II. No. This game is much less than its predecessor. It is shorter, less interesting in terms of plot and story. Barely changes up its gameplay formula and feels generally cheaply made. Dissapointing is the core word used to describe the overal impression of The Force Unleashed II's content and gameplay. The original had issues, but instead of addressing them, the sequel just kept a lot of them in there and added some more.

In this installment, we find a clone of the original Starkiller in Vader's service. Vader has managed to clone a jedi; something thought to be impossible. However, most clones succumb to madness from residual memories from their original self. Hellbent to not fall to insanity, Starkiller escapes to find the only two people in the galaxy left alive who can tell him who he is: General Kota, and his former love: Juno Eclipse. Starkiller hops between a few planets and even visits Yoda before finding his way back to Kamino to end up right where a started...dead.
The very premise of the story, Starkiller's amnesia, is a massive turn-off. Where before the story involved intrigue, betrayal and rebellion; it now merely rests on goose chases and damsels in distress. A notable improvement though is Starkiller's broadened emotional spectrum. Instead of mysterious and angry, he can now express sadness, sarcasm and joy, as well as a range of angers such as irate, furious, enraged and vengeful. A nice change up, but it is too little and too late. By the time you witness the juicy plot twist, the game ends.

To be honest, when I started the game I was biased against it. I had played it before on the PS3 and was sorely dissapointed in it. However, when I was making my way through the first few stages I noticed that the environments were signficantly more detailed, the physics worked better and the different levels of force powers were more defined. So the noticable improvements to gameplay and presentations are noticable from the start, and they capture you. John Williams' inspired score accentuates the action at the right moments and the voice acting is more convincing because the actors are a little bit more acqainted with their roles. However, the sound editing is spotty. Certain effects, such as Vader's breathing is superimposed over the score, making it an awkward ambient sound. Additionally, some hit effects were just cheaply taken from the stock sound pack and sound horribly out of place. While I was seriously considering forgiving the game for many of its flaws I couldn't overlook the glaring instability of the game. The game crashed on me more times than I care to count. Either during gameplay, or during loading. Regardless of the moment of the crash, the game would send me back to the beginning of the stage and let me do the whole thing all over again. Annoying, and sometimes infuriating, as some segments are not particularly enjoyable.

The gameplay follows the same standard as the original; combat sections and the occasional force puzzle with some platforming. It is a tested formula; God of War has thrived on it. However, The Force Unleashed II lacks the variation and excitement. The sequel introduces many new enemy types that require a more distinct approch as opposed to simply slashing and shocking it, but once you find that shocking and grabbing is just as effective you quickly make short work of enemies that were supposed to make life hard for you. Boss fights do not fare much better. Mindlessly hacking away at them is the preferred method of dealing with them. When you're not hacking though, the game will simply let the cutscenes handle the action and force you to either press buttons on prompt or simply witness awesome stuff that you are not doing yourself.
This becomes glaringly obvious toward the end where set-pieces, corridors, bosses and cutscenes appear back to back. The final boss, Vader (screw your spoilers, you saw this coming) is a joke on many levels. Not only is he a complete pushover, he is also not even remotely like Vader. This is purely speaking as an invested Star Wars fan, but the final boss fight just rains on the entire parade.

When the credits roll after a measly four hours you can really feel the bad taste in the back of the mouth. The game is rushed. It is polished in appearance, but the content was cut; cut with a cleaver and left on the side because there was not enough time to fully finish it. Particularly the Dagobah stage shows signs of time constraint. It feels like there should have been a stage, while the only thing there is a cutscene. Other distinct ommissions include a battle with Boba Fett, who is set up to be fought. And the most startling missing element is probably the DLC. While the consoles got another what-if story; this version doesn't even get a single costume.

The overal final product is just such a dissapointment it would incite buyers remorse within no time. Couple that with the crashes and the lack of DLC and you have a game that cannot justify its pricepoint outside of a sale. I can't reccomend it and I would even go as far as to completely dissuade Star Wars fans to play it, because it does such a poor job with Vader that it makes his appearance in Revenge of the Sith acceptable. In retrospect, I'm happy that I cancelled my pre-order all those years ago. A strong sign of the force. A sign that the force is weak with The Force Unleashed II.
Achaste esta análise útil? Sim Não Engraçada
28 de 40 pessoas (70%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
4.4 hrs em registo
Publicada: 17 Agosto
Locked at 30 fps, game feels choppy and gross.
None of the fun customization is present from the first game, its all dumbed down or removed entirely.
Combat is basically quicktime events, spamming lightsaber combos, and the game telling you what button to press to win.
The campaign is only 4 hours long. The entire thing felt absurdly rushed.
Force throw and just force powers in general are completely broken, the aiming system for force throw was made for consoles and is absurdly cumbersome on PC.

Only good part is the story. If this series of games was an animated TV series, I'd be hooked 100%.
If they took the first game, improved graphics, added the force power improvements, and deepened the plot, this game would be fantastic, just like the original. How they screwed it up this bad is a mystery beyond my power to solve.
Achaste esta análise útil? Sim Não Engraçada
12 de 15 pessoas (80%) acharam esta análise útil
6.0 hrs em registo
Publicada: 16 Agosto
TL;DR: Bottom line, it wasn't as good as the first one and felt a little rushed.

So let me just start by saying that I am writing this review as a huge Star Wars fan and even as someone who loves this universe and it's lore, this game was not impressive.

1. It has more graphics settings options than the first game, which basically only had one option: high detail or not.
2. You use two lightsabers instead of one. I was a marauder in SWTOR so this really appealed to me.
3. Improved lightsaber violence. I've played a few games as a Jedi/Sith but this is the first where you actually dismember and decapitate your enemies when you hit them with your lightsaber. Nice detail there.

1. Short. I beat the game in only about 6 hours and I played the first game for almost three times as long. I have not yet nor do I really plan to try the challenges.
2. It was choppy. I certainly meet the recommended requirements but I still had issues with screen tearing and just low levels of detail. I don't think it looked as good as the screen shots.
3. The story wasn't all that interesting. He's a clone, wants to be with Juno and fights Vader. The end. I'm glad I never read the novelization for this. Based on the final cut scene there might have been a TFU3, but that'll never happen.
4. The attacks weren't as detailed as the first game. I didn't get to buy various attacks like the first game.
5. Dagobah was a huge ripoff. What was the point of it?
6. WAY too much action. Seriously the game was non-stop storm trooper slaughter; you never got a break from it. Always moving forward and killing. It was like a bad action movie. No puzzles or side quests or explorable worlds.

At the end of the day, I don't recommend you buy it and play it. If you got it as part of the Star Wars bundle like I did, feel free to give it a shot but don't expect a quality game.

You get to see Boba Fett, but never fight him :(
Achaste esta análise útil? Sim Não Engraçada
16 de 25 pessoas (64%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
5.4 hrs em registo
Publicada: 7 Setembro
45 minute boss fight with vader
Achaste esta análise útil? Sim Não Engraçada
14 de 23 pessoas (61%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
0.9 hrs em registo
Publicada: 11 Agosto
Euphoria physics, using the force to pick up stormtroopers and making them grab onto each other.
Achaste esta análise útil? Sim Não Engraçada