User reviews:
Mixed (386 reviews) - 65% of the 386 user reviews for this game are positive.
Release Date: Nov 13, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


Boundless is going to be a big game. Right now it's in an early state, we have beautiful worlds to explore, the ability to build amazing structures, and the solid foundations needed for the rest of the game. What we don't have though is much in the way of crafting, economy, combat or many of the other game systems. If you want to be involved in shaping these things and are happy to play with a simple sandbox for the time being then buy the game and get involved, if you're more interested in playing a full game then keep up with us, and buy the game when the features you want are implemented.”

Approximately how long will this game be in Early Access?

“This page shows the vision of the game we want to create. As part of the development process the project has been divided into manageable sets of features. After we implement each set of features we will release a new version of the game for qualifying backers to play. In 2017 we plan on launching a stable 1.0 version of the game for everyone, but fully expect to grow the game long beyond this point. You can find out more information about our goals on”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have all the features we outline here and on our webpage, taking the game from a fun sandbox to an epic multiplayer universe of Boundless possibilities.”

What is the current state of the Early Access version?

“At the end of 2013 we started building voxel engine framework for which to build the core features of Boundless upon. In its current form, Boundless is a massively multiplayer building universe. We aim to release more gameplay features as we move towards our full release. You can follow the full development of Boundless at”

Will the game be priced differently during and after Early Access?

“At this point we don't know how the final game will be priced.”

How are you planning on involving the Community in your development process?

“Everyone who owns the game can have a say in development through our surveys and on our forums at”
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Recent updates View all (96)

October 20

Release 147: Smarter Stacking, HUD and more!

This update is accessible via the "Live" release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it's unlikely you'll get the latest version.

Release Notes:

  • Torch particle effect in first-person renders like the torch itself now, forced to not intersect with geometry in the world.
  • When quitting the game the character remains in the world in a logging off state for 60s. The character will still take damage and may die in this state so make sure you find somewhere safe.
  • Mining progression now given for hitting grass blocks.
  • Fixed an issue preventing players from moving more than one item at a time from within smart stacks.
  • Fixed a crash caused by smart stacks being created within plinths.
  • Items will no longer exceed a quantity of 99 in any slot.
  • Fixed duplication issue on selling plinths caused by shift-clicking items from shopping baskets or dragging them back to the plinths.
  • Updated HUD health and stamina bars
Known Issues:
  • Cannot smart stack walls.
  • HP and SP bars are briefly stretched when opening settings or inventory menus.
  • Occasional crash after choosing to join client from World Builder.
  • Scrolling up and down the Warp Locations menu may cause a crash.
  • Shift-clicking an item from the selling plinth will show odd numbers and will not always go in the shopping basket.
  • Shift-clicking and dragging on the coin icons from within the trading menus may cause a crash.
  • Smart stacking does not update recipe information from within the compactor without closing and reopening the menu.
  • Some items in player hands in 3rd person view are huge (e.g. Power Core).
  • Some of the items are not positioned in the hand correctly when the players are seen in 3rd person view.
  • Some of the items displayed in the inventory screen are not positioned correctly.
  • Sometimes the animation for left handed tools do not swing continuously.
  • The recipes are not final.
  • Z-fighting with some items (workbench and other machines) when placed underwater.

We have been working to improve the network latency issues affecting some players, especially at lower and variable frame rates. This work is now ready for players to test. The changes are quite extensive and have resulted in a large chunk of the networking code in Boundless being replaced. As this is a large and potentially unstable change, we have decided to release a custom build so that it can be tested before we release it to everyone. Hopefully the change will either be neutral or positive for all players. But as it's new we didn't want to risk exposing all players to the code incase there are some issue or negative performance changes.

If you've experienced high latency, rubber-banding or lag spikes in the past, or simply want to test that the networking remains solid, then please give the following special build of Boundless a try. The build is fully compatible with the Live worlds so can continue to play with everyone in the Live worlds.

The build is accessible via a Steam Beta using the unlock password key of: SXG7buBiOohbTjQr3nz6

Release Notes:
  • The networktest branch includes a refactoring of the internals of the Boundless client's networking to try and ensure that low, high or variable frame rates have a much lower impact on the latency of the client's communication with the servers.
Cross posted from devlog forum which can be found here

2 comments Read more

October 17

Weekly Dev Update: 2016 October 14th - HUD, Slingsbow and more!

At the moment we're focused on the implementation of a new collection of features and updates. The plan is to release them as each individual part is ready. These parts aren't as interconnected as the previous releases so it's easier to release updates incrementally.

In general the focus is on delivering a 1.0 quality HUD and expanding the range and quality of the creatures.

The next items for release are:

  • New torch VFX
  • HUD - status text above players, creatures and machines
  • HUD - updated health bar
  • Sign out animation
  • New Slingbox models with material progression to match the other equipment
  • New Grapple models with material progression
  • Warp Conduit block
  • Hopper, Cuttletrunk
This week we been working on elements of the HUD to show information about objects you can see and interact with, for example: the health and type of creatures and blocks.

Both the Hopper and Cuttletrunk have been worked on with them moving around in game and the Hopper exploding when it hits the user.

The skeleton of the beginning of game for new users has been added, where users will get some direction of what to do. Related further work on the Achievements and Progression Systems have also been.

Some enhancement to the effect systems were added, for example: torches should now remain in front of block if you plunge your torch in the wall.

We also added the sign off stop so user remain in the world for a while when they quit, so no avoiding death by quitting.

We added Auto Restart to the servers in Release 146 so if they crash you won’t need to wait for a human to restart them, unless something major has occurred.

Otherwise we worked on bugs, including the smart stack issues people have experienced and some memory profiling and optimisation. In the backend the integration of the database interface into the server continues.

Luke has been designing the flow for the beginning of the game and the new-user experience, as well as fleshing out how Status Effects will work.

Rob has been supporting the engineers on the implementation of the HUD, as well as continuing to design and mockup further aspects of it.

In between Ollie working on planning, and supporting some of the implementation work, he has been sitting in his analytics hole trying to wrangle the vast amounts of data that you are all generating.

This week has been super busy for the art team. It’s very exciting to see all the new block textures in action. We especially appreciated this image by Nyuudles because of the creative use of the growth blocks.

Keep it up, the more creative you get the more it inspires us. Great work all!

Production has almost finished on the Slingbow - here are Jess' latest models:

Amanda has continued concepting prefabs.

Claudio has been finished the Wildstock progression level 5 to enable the elemental enhancements. He has also explored a mood board for the intro of the game.

Dom with input from all disciplines has been planning the full scope of VFX.

Gerry has been supporting the code integration of the Hopper and Cuttletrunk whilst also animating the signature locomotion of the new Hunter creature.

Cross posted from devlog forum which can be found here

2 comments Read more
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About This Game


Explore a vast universe of connected worlds. Build an empire with friends. Become Boundless.

Whether you are a seasoned hunter, a weathered explorer, a master builder, a shrewd trader or a natural born fighter, there is a place for you in the massive open-world sandbox universe of Boundless. Watch the sunrise on one world before hunting down epic Titans on another. Explore caverns on your own or build a city with your guild. Mine, trade or fight Protectors for resources and search for elusive Oort technology.

Build a shop and trade your treasures, create amazing sandbox contraptions, hunt for Titans, sell your services, claim land, see the worlds, open a Portal and expand your reach across the universe. Create your citizen, define your role, make your mark, become Boundless.

Boundless is currently Pre-Alpha, and we're working towards a full launch on the game in 2017, but we invite you to be involved in the development process now through Early Access.

System Requirements

Mac OS X
    • OS: Windows Vista, Windows 7 SP1 (64bit)
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • OS: Windows 8.1 (64bit)
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • OS: Mac OS X Mountain Lion 10.8
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Integrated GPU
    • Network: Broadband Internet connection
    • OS: Mac OS X Yosemite 10.10
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (386 reviews)
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272 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
1 person found this review funny
1.5 hrs on record
Early Access Review
Posted: September 23
So far this game seems pretty content-lacking but it is still early alpha and they are still releasing updates so its not like the developers have forgotten about the game. I look forward to future updates
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Most Helpful Reviews  Overall
626 of 824 people (76%) found this review helpful
19 people found this review funny
Not Recommended
51.5 hrs on record
Early Access Review
Posted: December 5, 2014
So after a few comments on my old review kept saying "this review is old and most of these features are out of date" I decided to take another look at Boundless. In short, my "old" review was still completely revelent besides 2 or 3 additions.

● GRAPHICS: Just before I quit playing Oort Online (Boundless' old title), the game had a texture swap that made it look a lot sharper at the cost of performance. It doesn't seem like they did anything for optimization from then to now which sucks because the already small community got a lot smaller when half of them couldn't run the game anymore.
● SERVERS: Still laggy and have you teleport around a lot. Careful not to fall off your build.
● COMMUNITY: Dead. This game has completely lost relevancy. Try looking up Boundless on YouTube.
● CRAFTING: Last time I played, the basic crafting system was being implemented. It wasn't bad, but when they put it in you went from spawning with a ton of blocks to spawning with nothing and having to craft your blocks. No change from then to now besides the menu looking better.
● COMBAT: "Enemy" creatures are new to me. You can fight them, but you just walk up to them and spam click until they die. They don't drop anything either, they only seem to increase the chances of being killed and losing all your blocks.
● MOVEMENT: Running around is still the same.. sticky. Mostly because of lag. I'm really surprised how hard the Grappling Hook was nerfed though. You used to be able to hang from a block and shoot another rope WHILE hanging, but now your character simply let's go and starts falling with a short delay before you can shoot another rope.
● RACES: I remember when "different playable races and perks" was all the devs talked about when I stopped playing. It was the next big feature they were working on and they even showed 3 different characters in a video that each played differently.
Like most indie games, these characters never saw the light of day. You can pick how you character looks now, but that's it.
● BUILDING: No improvements here. Building is worse then when I played because getting around takes longer (due to the nerfed grappling hook) and you have to craft all your blocks (you don't spawn with any).

Oort Online might be called Boundless now, but I still can't recommend it. Devs seemed to take all the money they earned so they could release the game on PS4. Maybe their publisher will push them to make a decent game.
I don't like putting out negative reviews, but really.. play SkySaga, Trove or Minecraft instead.
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119 of 134 people (89%) found this review helpful
3 people found this review funny
165.6 hrs on record
Early Access Review
Posted: November 4, 2015
I invested relatively early in the development of Boundless (then called Oort Online) because I was impressed with the development team. As a developer myself, I understand that it takes quite a lot of vision, planning and strict quality control to create a game like this. I saw a high level of creativity (and consistency) along with a real dedication to quality and transparency in the game's forum. That was impressive and I knew this team could create something unique.

At the moment, the game itself is a ton of fun if you enjoy exploration and building. There's not currently a lot of the more advanced game play features like economy, farming, trade progression, etc. but I've learned a lot about what the team has planned for the near future and it looks very promising.

The latest big update included a much improved user experience, player models, expanded crafting, tool models, lighting fixes, expanded weather, etc. The game was already very beautiful and has only become more so.

With the recent announcement of support by Sony to make Boundless a PC and Playstation-only game, I'm excited to see where this team takes the game.
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95 of 117 people (81%) found this review helpful
4 people found this review funny
21.2 hrs on record
Early Access Review
Posted: November 13, 2014
Note: When they say this game is in Early Access, they mean it!

Right now Oort Online is simply a block exploration game with amazing lighting to accompany it. If you enjoy walking around and exploring huge worlds that you can take apart and reconstruct with other fellow players, then you may love Early Access.

Please take note on what isn't in the game before buying:
No crafting
No land ownership (beacons)
No avatars (classes/races)
No portal creation

I personally am really enjoying the game, especially the grappling hook! I have already dicovered a lot of amazing creations from some really creative people. I have been spending most my time on RUCCIE. The devs are extremely active, and it seems updates are being pushed out almost daily. I cannot wait to see this game blossom into one of the best exploration mmo's out there.

(Visit agabab and go to the capital to see some impressive work!)
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111 of 145 people (77%) found this review helpful
5 people found this review funny
104.4 hrs on record
Early Access Review
Posted: October 27, 2015
I wrote a review about Boundless (was called Oort Online at the time) almost a year ago, and I think it's time for me to update my review.

It's sad seing so many negative reviews. People are downvoting because of lack of content, but what do you expect?
It's an early access game after all.

Right now, Boundless is a pretty voxel game, and that's all.

But this game has so much potential!
If you look at the website, and what the game aims to be you suddenly realize how big this is going to be.
I'm not gonna give you info about the game, as the website ( has all the info you need.
But I really recommend this game if you love MMO's, RPG's, Open world games and voxel games.

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68 of 87 people (78%) found this review helpful
10 people found this review funny
615.3 hrs on record
Early Access Review
Posted: November 13, 2014
*Note* I've backed this game since August while it was still browser based. I'd not be surprised if I have 100+ hours logged already in browser version.

What you will find when you launch Boundless Early Access:
~A beautiful Voxel world complete with excellent lighting and volumetric fog, particle effects, etc.
~Massive worlds with awe inspiring vistas, colossal caves, and unique color palletes.
~Breath taking player creations, towns, and monuments.
~Servers all over the world, including Australia.
~Intuitive navigation and excitement with the grappling hook. Watch out for that treeeeeee!
Edit 8/20/16:
~Player avatars are in with a variety of skins to choose from. Additional races eta: soon
~Hostile and passive Mobs with basic Ai.
~Mining and crafting, machine crafting, limited item progression
~Trade items with other players
~Improved world rendering with really smooth sloped blocks and stuff. Caves look -AMAZING-
~Instant travel between worlds with portals. Just like in the trailer!
~Open shelves for storage with viewable contents. Far more interesting than chests!
~Protect your builds from griefers and looters with a simple anti-grief "beacon" system.

What you will NOT find when you launch Boundless' Early Access... YET:
~Economy (currency, shop blocks, etc)
~Boss mobs
~Player Progression
~Equipable armors

Edit 8/20/16: Changed references to "Oort Online" to "Boundless"
Moved features from "Not yet in EA" to listed features.
Added stuff to both lists
Removed reference to Oatmeal cookies... gross.
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94 of 129 people (73%) found this review helpful
6 people found this review funny
43.0 hrs on record
Early Access Review
Posted: January 2, 2015
One of the biggest concerns I see is that people think this is a minecraft clone. What no one really gets is that voxel building games have morphed into their own category of game. This game is similar to minecraft in that there are blocks, and you mine / craft / build with those blocks. That's about where the similarity ends. Legitimately great games like this one get canned all the time just because they're voxel games, and I for one hope this one makes it through. Minecraft was a great game, but it also had it's flaws. This game fixes a lot of the complaints I had about minecraft, and then goes on to implement some amazing and promising systems.

The movement in this game is stellar, and that coupled with the amazing ambient sounds and whooshing that you get when you move fast makesan immersive feel that is pretty awesome. The smoothness of flying through the air on a grapling hook is amazing. The customizability of the terrain is another great feature of this game. There's a lot more options for great landscapes than there were in minecraft's procedurally generated stuff. Overall oort is already a better game than minecraft and deserves to reach fruition.

This game has a strong group of devs working very hard and pushing out new updates rapidly (and it looks completely gorgeous). That, more than anything else, is why i chose to buy this game in early access. There's a really nice feel to the game right now, and the community is great, mostly because of how responsive and interactive the devs are. That is why i feel this game will be here to stay, and will reach it's final form (which will be glorious). Buying in now will give you the opportunity to help sculpt this game into something amazing (even better than it already is)!
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33 of 38 people (87%) found this review helpful
3 people found this review funny
126.6 hrs on record
Early Access Review
Posted: June 3
Im really liking it so far. It's development hasnt been the fastest (in player eyes) but a lot of behid the scenes stuff going on.

Great looking game, not a lot to do right now other than mine/build. If it looks this good this early it will probably turn out well. Perfomance and art updates. Soon UI/HUD. Cant wait for that. Storage and more crafting. Hype.

One of the best things about it, are regular posts from dev team with little peaks and discussions and info. And i mean at the very very least one a week, and almost each one has little bits of concept or devbuild shots to show you.

Oh its crossplatform too, so your ps bros can hang out with you, real time.
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34 of 41 people (83%) found this review helpful
1 person found this review funny
9.7 hrs on record
Early Access Review
Posted: August 13
Massive tips to anyone considering purchasing Boundless or has purchased Boundless:

1. Check out the Boundless forums at - Sign up is free, you do not need to purchase the game to interact on the forums. The forums contain a lot of information on current state of the game, updates and aims/goals.

2. Pre-purchase from the Boundless website - The site contains about 10 different packages each with their own perks, there is something for everybody there.

3. Don't treat it as purchasing an Early Access game, treat it as if it were a pre-purchase - As with all early access games it is a gamble on whether or not you immediately will receive your moneys worth, I can guarantee you that you won't. Boundless has come a long way and still has a ways to go, it is definitely getting done and many features are operational however are not yet implemented into the game. The game that is accessible is definitely not the game that will be released.

4. If you do purchase Boundless OPT INTO THE TESTING SERVER! After not playing Boundless for a few months I decided to check in only to find that nothing had changed. After scouring through the forums frantically, fearing the game had been abandoned, I discovered there are testing servers currently online, this is where the most recent features of the game are at.

5. Don't write a negative review. If you are writing a negative review because you feel it is not currently worth it currently... don't. If you're writing a review because you are bored at the lack of content...don't. People will see mixed reviews and immediately decide that this game will not be worth looking at regardless of what your reviews say. Don't review an incomplete game based on the fact that it's incomplete. Write a negative review if you feel that, after playing and viewing the forums and a number of updates, the game is not heading in the right direction, that the game will not be good, or that the developers are otherwise absent from development. Bad reviews on an incomplete game based on the fact that it is an incomplete game really hinders the development of a player base. If you want to discourage players from buying an incomplete game but feel it will be a good game then simply give a positive vote but stipulate in your review that it will eventually be worth it but is not currently.

6. As of the 26th of July more and more content heavy updates have occured so there is definitely a lot more content than before with even more coming in the next few weeks.

As a person who did not jump on the No Man's Sky hype train I'm not one to really promote a game that isn't released unless of course its apart of well known franchise. However Wonderstruck has already proven their worth with constant communication to the community (through their website), numerous polls and discussions on development of the game, and through actively listening to their players.

If you loved Minecraft and other variations of Minecraft you will love this game. It adds much of what Minecraft missed out and the community had to improvise with such as: Guilds, Trading, Portals, Character Progression, Character Customisation and a more concrete lore.

The artwork in Boundless is spectacular and is still currently developing. Unfortunately I am not a great writer so you really have to visually experience it to witness it. The gameplay is really quite indepth, I could go through and explain it but the forums do a much better job than I do.

My final note is this... My biggest concern with multiplayer games, especially survival ones, is the community and so far the community has been amazing. The forums present this fact so well. This will definitely reflect the in-game community when the game releases. Boundless will definitely be a game that promotes player interaction both friendly and foely (not even a word), and the most exciting aspect is that you will not just benefit from a Rust mind frame of kill on sight or a mindset of ignoring everyone and play my own game it will require actions on both extremes.

Check out everything you need to know on!

Final final note... As far as combat goes, which seems to concern most people, I don't believe this game is going to have a insanely indepth combat system such as ones found in Assassin's Creed or WoW. From what I can guess it'll be your basic combat system, much like Minecraft, Rust, and Skyrim, with the progression system coming soon I'll be able to speculate more to whether or not attack and defend skills will exist as well. So essentially what you're looking at is combat with swords, projectile weapons (mainly bow/crossbow design) and shields. Success in combat will really on aiming, positioning, use of terrain and judgement of distance. To summarise it will be a system that won't involve a vast amount of skills and auto-target it will be mostly attack moves that will require the aforementioned skills.
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42 of 55 people (76%) found this review helpful
3 people found this review funny
43.3 hrs on record
Early Access Review
Posted: April 8
@3.5 hrs (will update later)

This games execution and design is exceptional.

DO NOT let the screenshots fool you (as they did me). This game feels more like a beta than alpha. When you start it for the first time you will be presented with a familiar list of servers but these are also different worlds.

This game has an epic exploration aspect because of how amazing and different the worlds are. As well as how beautiful its graphics are.

After only 3.5 HRS I had to get the DLC. Because it was obvious that if development continues like this it will be EPIC.

@ 40 HOURS

Like the screnshots there is grass and tree leaves. It took me a while to realize how it keeps me from having 8 bit flashbacks.

I have spent most of my time building and even knowing they should wipe the server, I will enjoy it anyway. Something about raidng other worlds for rescources is logistic gaming goodness. I have done this many time in many games but when I look up from my work out across the patches of land and lava. I see the other sky islands with clumps of purple glowing blocks on the undersides and watch a glorious sun/moon rise/set. Just building anything becomes satisfaction enough.

Development continues with frequent updates. With the same thought and quality as currently in the game. Which brings me to the games only major problem. So far what we have is well developed. The updates are exciting for what they are and how they show what the game will become. Its problem is that it cannot come fast enough regardless of the time it takes.

The funniest thing about this game so far is that OORT was possibly obscure but after playing feels like the right name.
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Recently Posted
[ТNS] Cole Rhodes
27.2 hrs
Early Access Review
Posted: October 18
Well if you like small top notch, freindly, active communitys and a well polished building game, this game is for you. The game currently has built in grief protection, which is a huge plus for me, the community probably wouldn't grief you in the first place if they had the chance, which is such a great feeling. The building mechanics are great as well. I should mention too for sure, this game is PRE-ALPHA, so you are going to have to learn from scratch with little help, so view the wiki, and ask players. Theres not much for guides out there yet.

I recommend this game 8.5/10 in its uncomplete state with what it currently has to offer shearly becuase of how polished it is, and the beautiful community backing it.
Helpful? Yes No Funny
110.0 hrs
Early Access Review
Posted: October 12
This is a review for Release 145
I had been following but not playing this game for a long time because I felt there wasn't enough content to keep me interested, but with the latest update I picked up the game again. I think there is now enough content to enjoy, and like any good MMO you can do it by yourself but it is much more fun to be in a group :P

So yeah if you were interested in the game but didn't want to get it because there wasn't much to do yet, I recommend watching some videos/streams from the latest patch or picking it up yourself to try because they just added a good deal of stuff to do.
Helpful? Yes No Funny
106.6 hrs
Early Access Review
Posted: October 12
DONT KNOW IF BUY THIS GAME? - This is for you!

This game it worth every dollar that you expended. I dont trust on alpha or early acces anymore but this game made me trust back again. A Minecraft for adults made WAY BETTER.. thats how i feel it also way dif than minecraft.

One thing that i really love of this game is that the devs are very active working on it plus sharing all the progress they are working on. Join the boundless forum and not steam forum its the first step you may do. Just search for Boundless forum on google. Also if you need a crafting guide just search for a website named boundles crafting.

If you like to explore, to build, to fight, to discover new places and new things , the adventure, planets and to made new friends...this game is for you. Also no secrets no surprises they share everything that is in process every week.

For real I wish all the games i had have the same developer team and community like this one. .

Thank you

Helpful? Yes No Funny
132.9 hrs
Early Access Review
Posted: October 11
It is important to keep in mind that this game is pre-alpha. This game is constantly changing for the better, it seems as though there is a new update every week.

While I agree that in its current state it is very much grindy for a solo player, the devs are still working on tweaking crafting and player progression. From their posts on the forums they plan on incorporating skill trees, guilds, and loads of other features.

I don't understand why there are mixed reviews on this game though. They state in the game description that it is only for players who want to be actively involved in the games development. Speaking of development, I started playing this game before the C++ update they were working on. I stopped playing until last week while waiting for that update. The update has since launched and they have been constantly adding new features to the game.

If you're looking for a finished title this game isn't ready yet. It does look amazing and the exploration I've been able to take part of has been a blast, but it isn't complete yet. That being said in its current state it is a lot of fun (at least in my opinion).

Regarding the pictures and video in the game description.
Titans currently do not exist in the game (that's the big block looking thing they grapple onto towards the end of the video).
Large portals to other servers are not currently in the game (they were in the game before, but I think after they did the C++ update they decided to tweak them so they would be more stable).
Capitals (the large city you see) aren't currently in the game. I feel these will be incorporated again when the game is closer to 1.0.

Once again, this game is still pre-alpha and they are making great progress.
Helpful? Yes No Funny
215.7 hrs
Early Access Review
Posted: October 10
I come back to this game every few months to see whats new. This weekend I logged in and found a game that finally feels like a game that has potential to keep my attention for a decent amount of time. Here are the things I like about the current game play.

You get plots of land that become yours and people cannot destroy your creations: I love this because it encourages creativity in a multiplayer game. If you're playing with friends you can give them rights to work and manage your land. When this game goes live and there are massive player made cities it'll be pretty sweet.

The more you play the game the more plots of land you unlock: This is probably the greatest thing they've added recently. As someone who likes to build things I found that previous versions were really limited because you had a set number of plots. Once you filled them up there wasn't much left to do. Over just one weekend in the current game mode I've earned more plots then I can keep up with for building things! I love it.

There are multiple planets: The game has an exploration element to it where you can teleport to other planets. These planets orbit each other and you can see them in the sky.

This game is a Minecraft type game so yeah, you have to spend time farming blocks if you want to do stuff. If that's not your thing then you probably won't like this game. I like it better then Minecraft because it's prettier. I don't have to setup my own server and manage mods for multiplayer. It has builtin creation protection without needing a mod for it.

Overall it's a good game and it's not even finished yet.

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Zeph Grey
21.2 hrs
Early Access Review
Posted: October 7
This game has been in my library for a long, LONG time now, and I've seen it go through many iterations before becoming anything even vaguely game-like. Character creation has yet to be meaningfully implemented, however, and while the game is extreemly pretty, crafting is overly complex and grindy. Getting started on your own is a long, slow, and painful process. I suppose this is meant to encourage working with others, but if you find yourself going it alone, prepair to be slogging along for hours and still feel as if you have little to show for it.

Hopefully this will eventually be tweeked and crafting will become a little more fun and rewarding, but for now, I'm putting this one back on the shelf for another year.
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Dr. Chaos
128.0 hrs
Early Access Review
Posted: October 4
From now on the pre-release version of this game is pretty good, if you want an already good voxel game, come and play with us, but remember this isnt the final version yet, and if you want the full-product to play with, wait until release!
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1.9 hrs
Early Access Review
Posted: October 3
without going into extreme detail the game severely lacks content and the updates are slow and i mean really slow i wouldnt buy until there is actually gameplay and content available.
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2.6 hrs
Early Access Review
Posted: September 9
"BOUNDLESS IS CURRENTLY IN PRE-ALPHA..." yes, since November 2014 and nothing happens!
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