Boundless is an epic voxel sandbox where everyone (all players, in all physical locations, on all platforms) inhabits a single online universe. Boundless is a universe built by its players.
User reviews:
Mixed (335 reviews) - 64% of the 335 user reviews for this game are positive.
Release Date: Nov 13, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Before you buy, it is important that you consider the following before deciding if you want to support Boundless in early access:

Boundless is currently in Pre-Alpha and therefore still in development.

Boundless is a sandbox MMORPG, end-game is what you make of it, a never-ending world of possibilities. Jump straight in on the action, explore beautiful worlds, build amazing structures, use the comprehensive crafting system to create items, collaborate with your friends, become the greatest trader in the universe, or just roam the different worlds hunting down your prey.

Early Access enables Boundless to grow, giving us the time to not only create the game we aspire to build, but something you our passionate community crave, and through that continued support ensure we can make the game as good as we know it can be.

As its still in development there are some rough edges and certain features that are being worked on, so might be missing. Bugs are found and fixed, performance is constantly being tweaked and new features and content will be added regularly over the coming months.

Boundless was originally known as Oort Online.

If you are looking for a full, polished experience, you can "follow" us here on steam, drop by our Official Boundless Forums to check out what we are currently working on, or follow us on social media while you wait for the full release.”

Approximately how long will this game be in Early Access?

“Our goal is to launch version 1.0 version of Boundless in 2017, with a bevy of features planned to grow the game long beyond this point.

Interested in finding out more? Head on over to to chat with the developers and get all the latest news.”

How is the full version planned to differ from the Early Access version?

“The following features are planned for Boundless:

  • Additional Creatures - As well as our current set of creatures
  • Additional Recipes - More crafting recipes to create new items, consumables and brews
  • Character Progression - Stat and Skill driven upgrades to make your character unique
  • Forge - Experiment and upgrade existing items in the game to discover new possibilities
  • Titans - Colossal creatures who roam the world and contain rare resources players need
  • Temples - Explorer and Conquer ancient structures in the quest to gain epic loot
  • Guilds - Create or join a guild and make your mark in the community
  • Private Worlds - Create your own private world, which you can share everyone or maybe just with friends, family and your guild

With plenty more in store!”

What is the current state of the Early Access version?

“Boundless is playable and has had over 150 updates since its launch on Early Access in November 2014. Many players have over tens and hundreds of hours playtime and are enjoying the current core gameplay experience:

  • Explore new worlds and discover the Boundless universe
  • Claim land as your own and protect the home you build
  • Create items with your hands or improve upon them with crafting machines
  • Hunt down creatures or gather natural resources with your crafted items
  • Buy, sell and trade your loot with other players in Boundless
  • Collaborate with friends and other players from around world

For more information head on over to or the Official Boundless Forums.”

Will the game be priced differently during and after Early Access?

“This price will reflect general improvements and increased content and play time.”

How are you planning on involving the Community in your development process?

“Everyone who owns the game can have a say on development through our surveys and on our forums at”
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Buy Boundless

Buy Boundless - Collector's Edition


Recent updates View all (129)

March 23

Release 159: Resources, Cuttletrunks, and Statributes!

This update is accessible via the "Live" release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it's unlikely you'll get the latest version.

System Changes:

In addition to the features listed below, this update has changed a significant number of systems in the client and server of Boundless. This includes:

  • The resource distribution technology has been updated and the configuration has been tweaked. As part of this all the worlds have had their chunks regenerated and resources fully redistributed. Any areas outside of a beacon will have been regenerated to their original state. This may have resulted in areas of your builds or cities being removed.

  • The server storage of entities and chunks has been refactored into local database per world. This means that worlds generated by the World Builder are easier to distribute and the servers will be easier to manage across all platforms and filesystems.

  • The client now caches the most recent chunks downloaded locally. This should reduce the bandwidth required to restart the game and reenter recently visited portals. This will hopefully make the game more stable for players with slower connections. We have more networking improvements coming in the next few releases.

Release Notes:
  • Art + Animation + Assets:
    • Added pipes and flowers LOD.
  • Crafting + Resources + Equipment:
    • Dynamic attribute system.
      • This is mostly hidden to end users but will allow modification of player, creature, item, and block attributes in game.
      • Which means we can now start working on player skill trees and the item forge!
      • Health and damage have been scaled down by a factor of 10 as part of this work, to allow more room for player growth.
    • Fixed an issue where items seem to disappear when put up for trading without the actual trading taking place.
    • Planets now have an elemental type, with the ring worlds being allocated one. The elements match up with the gem types of the planets. Some of the creatures on elemental planets use elemental attacks.
    • Re-balanced brick and glass recipes to need less inputs and give more outputs.
  • Creatures + Combat:
    • Creature bodies now disappear when they are looted.
    • Creatures now persist when a player dies. Remember you can still bump the sanctum warp to a safe location to get away.
    • Creatures will now not respawn for a while when killed. This should make hard worlds easier to live on. To find more creatures players must now go exploring.
    • Fixed creatures melee/shoot at the player when they cannot see them.
    • Fixed creature despawning on the other side of a portal.
    • Fix for per player item drops not showing after respawning.
    • Predetermined creature variants exist per world. Two variations of each creature race are generated per world, which means that two tier 4
    • Cuttletrunks may have different health, damage, speed, elemental or other special abilities from each other whether they live on the same or different worlds.
    • New Cuttletrunk drag attack has been added for higher power worlds. During the drag attack:
      • The Cuttletrunk will pick an area to attack.
      • If the player is caught inside this area after one second the Cuttletrunk will pick the player up and throw them up in the air.
    • GUI + HUD:
      • Initial work on new GUI look, backpack tab updated.
      • Hand crafting recipes GUI tab updated.
    • SFX + Music:
      • New gem torch sfx.
      • Fixed occasional loud static noise.
    • Engine:
      • Client now caches data about the world in order to improve load times in some cases.
      • Fix drop shadows not fading out correctly.

    Known Issues:

    The following items are known issues in this release.
    • Assigning both mouse buttons to 'Use Left Hand Option' will disable the left mouse button. To fix delete C:\Program Files (x86)\Steam\SteamApps\common\boundless\user_settings\yourname\controls.json.
    • Buying plinths that had wanted items set before v151 have unset them. Sorry. Going forward they will be fine.
    • Cannot close Inventory when Chat is used.
    • Cannot sell some items even if the tint matches on a Buying Plinth.
    • [new] Cannot switch tabs on Inventory menu using shoulder buttons on a controller.
    • Chat text overlaps with HUD Text in the centre of the screen.
    • Entity rendering will not always work correctly when there are multiple warps very close together, or where a warp opens up to a location very near where the entrance is.
    • Game displays welcome message for a world through a portal without going through it.
    • [new] Game does not display a message when the maximum number of planet markers has been reached.
    • Gem grappling hooks retract automatically when hanging.
    • GUI rendered incorrectly on Intel HD graphics on Windows.
    • If the game (loader) fails to start on Windows 7 and 8 you may need to install
      Item placed into buying plinth will disappear when placing the same item into storage.
    • Item wanted is completely different to what was placed there before on the buying plinth.
    • [new] Items will occasionally be unable to smart stack with other items that belong in the same smart stack category.
    • Menus may constantly reappear on screen after closing them.
    • Opening or closing doors and trapdoors when standing too close to them will restrict player movement. To get out of the situation, interact with the door or trapdoor again.
    • Portal Configuration menu does not show correct planet name when using the appropriate portal token.
    • Portal UI text overflows when the portal token name is very long.
    • Shift-clicking an item from the selling plinth will show odd numbers and will not always go in the shopping basket.
    • Shift-clicking and dragging on the coin icons from within the trading menus may cause a crash.
    • Smart stack icon does not have the same tint as the items within the smart stack itself.
    • Some Extractor machines lack animation.
    • Some interactive blocks (crafting table, machine, beacon control) have become corrupted during the migration. This will result in at best those blocks not being able to be interacted with, at worst the game crashing when interacting with those blocks. To fix the issue the block(s) in question need to be re-placed. In the case of anything other than a beacon control the block can simply be broken, picked up, and then re-placed. In the case of a beacon control this will work, although it would result in all the plots having to be re-placed one at a time and during that process the contents being unprotected. A better workaround for a beacon control is to craft a new beacon control, place that, and then break the old one, which will keep the beacon's plots placed throughout the process.
    • Some menu options are cut off at the top and bottom.
    • Speech bubbles may still be displayed above players after going through portals.
    • The recipes are not final.
    • Z-fighting with some items (workbench and other machines) when placed underwater.

    Release: 159.1

    • Fix camera FOV not changing when leaving the GUI.
    • Fix crash when crafting beacon plotters.
    • Fix occasional stuttering when downloading lots of chunks, e.g around
    • portals.
    • Fix smart stack items not gaining wear on death.
    • Fix stone sling bow ammo looking like a stone sling bow.
    • Increased XP for mining and attacking.
    • Quieter gem torch SFX.

    Cross posted from devlog forum

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March 22

Server Maintenance Thursday 23rd at 09:30 UTC

Thursday 23rd March at 09:30 UTC (see the time in your timezone) we will be bringing the Boundless game servers down for maintenance, it is expected to last about six hours.

During this time the game and world builder will not be available for play.

This maintenance is mostly backend work, we are migrating the way the game is stored, hence the long down time. But we have adjusted the way that raw materials are distributed, therefore during this maintenance we will be forcing resource regeneration to apply these changes. This change will have no affect any areas that are currently beaconed, so when the servers come back up, all your beloved builds will remain intact.

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About This Game

Explore a vast universe of connected worlds. Build an empire with friends. Become Boundless.

Whether you are a seasoned hunter, a weathered explorer, a master builder, a shrewd trader or a natural born fighter, there is a place for you in the massive open-world sandbox of Boundless. Watch the sunrise on one world before hunting down epic Titans on another. Explore caverns on your own or build a city with your guild. Mine, trade or fight Protectors in search for resources and the ever elusive Oort technology.

Build a shop, sell your treasures, create amazing contraptions, hunt for Titans, claim land, see the world, open a Portal and expand your reach across the universe. Create your citizen, define your role, make your mark, become Boundless.


Join the expedition and explorer the Boundless universe. Each world is unique, explorable, with its own inhabitants and resources just waiting to be discovered.


Find and use materials to build your base, claim the land as your own, use a beacon to protect your beloved creations. Use special tools to shape and modify blocks, create interesting and unique looking structures. The only limit is your imagination.


Master the art of crafting and create weapons, tools, building materials, and a whole host of other items. Use advanced crafting machines to Improve your crafts and further your potential. Forge your legacy.


Hunt down creatures of different shapes and sizes scattered all over the universe. Each world has its own breed of creatures to discover, that require different strategies to best. Get ready to take on the challenge.


Everything bought and sold in Boundless is generated by you the players. Buy and sell items through player owned shops, compete with others to become the most successful trader in the universe.


Boundless is an sandbox MMORPG that encourages players to work together. Find friends or players from all over the world and explore, defeat dangerous creatures, gather rare resources and build a colony together.

No Subscription Required

Purchase the game and enjoy your Boundless journey without a monthly fee.

System Requirements

Mac OS X
    • OS: Windows Vista, Windows 7 SP1 (64bit)
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • OS: Windows 8.1 (64bit)
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • OS: Mac OS X Mountain Lion 10.8
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Integrated GPU
    • Network: Broadband Internet connection
    • OS: Mac OS X Yosemite 10.10
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
Customer reviews Learn More
Mixed (335 reviews)
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