Oort Online in it's current state is like a poor man's Minecraft, and although I enjoy the game, it's not worth the price of admission. I'd recommend waiting to see if the devs add any notable features within a year, and if not, don't bother.
THE GOOD:
-It's online! Your builds serve more purpose than a typical solo adventure because others might see it!
-Pressing "I" will give you infinite blocks.
-Easy to swap servers. Just bring up the list with "P" and search for a server with the world you like! You can also set your spawn point per server.
-The Grappling Hook is a lot of fun to use! It takes a while to get used to, but you can do some pretty tricky maneuvers :)
-There's been regular updates since I bought Oort, which is better than most games in Early Access.
-Great visuals! Although one could argue Minecraft can look the same with texture packs and mods, Oort does it with the core game!
-The game devs are very responsive on their website and twitter feed.
THE BAD:
-Servers are dead. Being online is great, but you'll barely see one or even two people on at the same time, and that's on the "popular" servers.
-No more than 10 to 15 blocks currently in the game and you won't spawn with all of them in your inventory. Certain blocks have to be found.
-Glitchy inventory. When respawning at your house (which is your custom set spawn point) or a server's Citadel, you'll lose all current items in your inventory. When you spawn you'll be regiven the default blocks, but sometimes the game forgets to delete your inventory upon death resulting in a full inventory of duplicate items.
-Health. At this point in the game there is absolutely no reason to have a health bar. A lot of builds require you to climb up onto a roof and you'll usually take fall damage climbing down. You can respawn easy enough, but then you deal with the glitchy inventory issue. The health bar is also a problem when traveling. If you select your grappling hook, jump into the air and grapple the ground in front of you over and over again, you can move at incredible speed! But if you go too fast, you'll slowly get killed by your own momentum.
-No proper Creative Mode. It would be great if you could fly in Oort. I don't care if they would take the feature out at a later point, right now it's very tedious to build. You CAN hang from your grappling hook, but you'll need something to hang from.
-Potential griefing. I'd like to point out that there aren't any griefers in Oort right now. The community is very small and everybody is very supportive of builds, but there are no systems in place to prevent griefing. They're planning on adding a feature to prevent it, but be warned it's not implemented yet.
-The regular updates I spoke of have only been minor visual tweaks, not adding content. This isn't really a bad thing since stability is an issue right now, I just wanted to point it out.
-It's called Oort. I'm not trying to sound harsh towards the idea-man behind it's title, but Oort is actually going to lose sales based on it's title. True it's original, but it's not commercial. A game title needs to either express what the game is about (like Minecraft), or be so cool you wonder "Hey what's this game?". "Oort Online" doesn't do either.
If you want to see the game in action, here's my First Look
https://www.youtube.com/watch?v=zIIUNtM2g-oFINAL THOUGHTS:
Oort Online has already earned over 120k, and although I really like the game, I can't say I've seen it put to good use.. yet.
Major updates are planned for the future, but what Early Access game doesn't promise being finished?
You should only buy Oort Online if you want to support the developers, because what you're getting ingame is NOT worth $40.. especially when compared to the amount of content you get from Minecraft for cheaper :P
My biggest issue with indie developers is their lack of commitment. They start out passionate for their project, then quit when they get bored and move to a new project while making a crap ton of money from good honest people in the process. I think Oort is different. I did some research before I bought it and the devs have already released another game before this one and seem to be genuinely passionate about gaming and their community.
Time will tell if Oort's ambitions outlive it's development, but I'm optimistic about this one :)
-Thank you for your time! I hope this review was helpful. I'll be sure to update my review as the game develops.