"I have chosen my destiny, and it lies here..." - Kyle Katarn It is five years after Kyle's victory over the seven dark Jedi. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's training of a brave new Jedi, Mara Jade.
User reviews: Mostly Positive (175 reviews)
Release Date: Jan 31, 1998

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Buy Star Wars Jedi Knight: Mysteries of the Sith

Packages that include this game

Buy Star Wars Jedi Knight Collection

Includes 5 items: Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars: Dark Forces

Buy Star Wars Collection - 2014

Includes 14 items: Star Wars Battlefront® II, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars Republic Commando™, Star Wars Starfighter™, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars: Dark Forces, Star Wars: Knights of the Old Republic, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II


About This Game

"I have chosen my destiny, and it lies here..." - Kyle Katarn
It is five years after Kyle's victory over the seven dark Jedi. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's training of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire, Mara Jade blends her past experiences as a one time smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Armed with four new weapons and five new Force powers, Mara must secure supplies desperately needed by the New Republic while Kyle, believing it a part of his destiny, pursues the secret treasures shrouded in an ancient Sith temple.
Can the New Republic's boldest female Jedi protect the Rebel base, negotiate with Ka'Pa the Hutt, then ward off a phalanx of enemies?
Will the ancient secrets of the Sith unleash new powers?
Are Kyle and Mara strong enough to resist the temptations of the dark side, or will new entanglements seduce them?
  • Bring a Whole new game experience to Jedi Knight. Jam-packed features make Mysteries of the Sith a must-have for Jedi Knight fans
  • New playable character, Mara Jade, introduced first in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire
  • 14 new levels, 13 total locations, including wampa-infested swamps, the foreboding fortress of Ka'Pa the Hutt, and the subterranean catacombs of a temple deep within the planet Drommund Kaas
  • 4 new weapons, including a carbonite gun, repeating blaster cannon, and sniper scope
  • 5 new Force powers, featuring Force Push, Saber Throw, and Force Projection
  • Over 2 dozen new enemies - gladiator, assassin and torture droids, pirate raiders, creatures of the Sith, and a menacing rancor
  • 3 new multiplayer personalities, with distinct characteristics, weapons and inventory
Plus these new game advances:
  • Cameras that let you monitor where you are in the heat of battle
  • Enhanced lighting features, including colored lighting support
  • A new multiplayer game, Kill the Fool with the Ysalamiri
Choose wisely and May the Force Be With You.

System Requirements

    • OS: Windows 2000, XP or Vista
    • Processor: Pentium 90
    • Memory: 16MB
    • Graphics: DirectX
    • DirectX®: DirectX 5.2
    • Hard Drive: 400MB
    • Sound: 16-bit sound card

    • Note: Due to the age of the title, users may run into a few compatibility issues from use of current hardware. Please see the forums for more information.
Helpful customer reviews
15 of 19 people (79%) found this review helpful
1 person found this review funny
23.7 hrs on record
Posted: November 7, 2014
This game got my attention after I got Jedi Outcast. I think the graphics have aged, but at least the graphics are in 3D, and I think this game has an amazing story, just like all the games in the series.

P.S. I noticed that all the colors might get screwed up and become purple and green and orange, but all you have to do is run around shooting and swinging your lightsaber.

I definitely recommend this game.
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13 of 23 people (57%) found this review helpful
13.7 hrs on record
Posted: February 22
Mysteries of the Sith is an expansion pack to the second entry in the Dark Forces Saga, Jedi Knight. In some ways it improves upon its predecessor, and in some ways its a few steps back.

The game gives you a good, if false, first impression in the opening level. While Kyle Katarn is training his new apprentice (smuggler-turned-Jedi and future wife of Luke Skywalker, Mara Jade), the Republic base they're at is attacked by the Imperial Remnant, using space stations disguised as asteroids to ambush their enemy. You spend this section playing as Kyle, and its a breath of fresh air from Dark Forces II with a sprawling, semilinear level and two or three new varieties of Stormtrooper to fight.

However, this level was either designed to catch your attention so you'd be strung along with the rest of the game, or was indicative of the original vision that ultimately didn't pan out, as once you move on from the Republic base things quickly deteriorate into largely linear run-and-guns punctuated with both the unintuitively specific progression of Jedi Knight and at times the baffling moon logic of the original Dark Forces. The impressive scope of Jedi Knight is also lost, leaning more towards the relatively cramped and linear confines of the later Jedi Outcast. One notable exception to this is the final level in the Sith Catacombs, which involve a series of puzzles spread along the perimeter of a massive central chamber that gives your efforts a sense of continuity and scope.

Finally, the story is the absolute thinnest of the series, which given the flat characters and often thin establishment of Jedi Knight, says a lot. While I never was at a loss as to what I was doing at any given location and why, there is no overarching story to the game whatsover. After the initial attack by the Imperial Remnant, Kyle leaves Mara Jade behind to look into an unrelated matter, and the Imperials never come up again, apart from a minor occupying force on a later planet that never factors into the plot at all other than as someone else to shoot. Mara is left to run errands for the Republic in the meantime, first by gaining the assistance of a crimelord for supplies, then by guarding and then recovering a Jedi Holocron when it inevitably gets stolen by pirates. Absolutely none of these things relate in any way to each other or the final act, other than Mara's hand in all of them.

Mara Jade is a more interesting person than pre-Jedi Outcast Kyle Katarn (being little more than a gun-for-hire in Dark Forces and a bland grizzled action hero in Jedi Knight), but she is without question the most horrible person I've ever played in a Star Wars game who wasn't a Dark Sider trying to make their puppy-kicking quota. When sent to negotiate with the crimelord I mentioned earlier, the doorman speaks highly of her former smuggling career but says his boss is uninterested in seeing her due to distrust of the straight-laced Jedi she seems to have become. Her response? Kick down the back door, murder about 80% of the crimelord's employees, and then force him into negotiations at gunpoint. He relents in return for a favor, but the fact that we're supposed to be rooting for Mara here kind of disturbs me.

Once that's dealt with (an affair that mostly involves a chase through a city, being captured, killing a rancor, and then fighting your way out of your target's base), the crimelord agrees to a business relationship with the Republic, but not before Mara Jade decides to blackmail him one more time, just for kicks. This plotline never comes up again, as we next see Mara overseeing the transport of a Jedi Holocron, when her ship is attacked by pirates and she's forced to smuggle herself onto their ship, fight her way through their docking facility, then to the base of the collector it's been sold to in order to retrieve it. This plotline has nothing to do with anything else either.

Finally, Mara decides to go looking for Kyle as she hasn't heard from him since he took off on his private investigation. At this point the game largely plummets into Xen Syndrome, as you wander through a swamp with nonsensical puzzles (you can't pass unless you use Force Persuasion on the statue? What?), overpowered enemies that will kill you in two hits (and in the case of the trash-squid things, can't be killed at all for some reason despite Kyle gunning down a dozen or so of them in Dark Forces), and the complete inability to use any weapon except your lightsaber for the rest of the game. Oh, and there's Sith Zombies for some reason, because I guess that's a thing now.

It turns out that the strong Dark Side aura of the ruins on this planet sent Kyle, who has been established as a borderline-neutral individual throughout the games, off the deep end into crazy Sith hermit. Exactly what happened to twist him that way is probably a more interesting story than the actual game, where after a few ignored attempts to get you to either ♥♥♥♥ off or join him, he decides to finally try and kill you dead, at which point your only option is to turn off your lightsaber to convince him that he's not far gone enough to start offing his friends. At which point you leave, the credits roll, and two massive plot points that occured between this and Jedi Outcast (Kyle switching from a yellow to a blue lightsaber and eventually giving up his Force powers) are left entirely unadressed.

In summation, this game is roughly on par with Jedi Knight in quality, with every improvement balanced by a downgrade. And much like Jedi Knight, I ultimately can't recommend the experience. Basically nothing happens over the course of these two games couldn't be guessed at based on offhand comments in Jedi Outcast, and quite a few things that ARE mentioned in Jedi Outcast are never actually addressed in these games. Not needed for the story, and the gameplay isn't up to snuff with Dark Forces or Jedi Outcast, so just play those and skip these lesser installments.
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7 of 12 people (58%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: April 6
In this game you play as "Please Insert CD".
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58 of 70 people (83%) found this review helpful
15.6 hrs on record
Posted: February 22, 2014
Jedi Knight: Mysteries of the Sith some say a classic in the Jedi Knight series, while others may have forgotten it as just a expansion for Dark Forces 2. (Played between 2013 and Early 2014) I may have not played this game during its release but even playing it recently I had respected the old visuals, in order to enjoy the fun experiences of each level. The levels in this game are very diverse, you never spend two missions in the same location with the same playstyle. This game was also unique the the franchise other than Jedi Knight: Academy in the fact you don't play as Kyle Katarn the whole time. Switching between characters was a nice and I really enjoyed the different gameplay from each character. Mara Jade's missions gave something new to the series, as you play in very different settings against foes who normally only appear for a short time in the other games. This game is rather short, being only 14 levels but with each of these levels not playing like the next. I would definitely recommend this game if you have played the other Jedi Knight's and enjoyed them, and don't mind playing with an older generation's graphics. A few closing statements are beware the cutscenes are only in one resolution, while the rest of the game can handle any resolution. Also you must be open to a more challenging game where fighting may be less advanced in terms of keys, but is way harder then the newer games. (Played on Jedi Master)

If anyone has any other questions or concerns don't hesistate to add me i'll be happy to answer them!
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35 of 40 people (88%) found this review helpful
16.0 hrs on record
Posted: January 19, 2014
+Excellent level design
+Lengthy for an expansion pack

-Compatibility issues
-Storyline and voice acting

Starting out Mysteries of the Sith, I really wasn't sure I was going to finish it. I had completed Jedi Knight back in its day, and decided it would be fun to revisit the gameplay via this expansion pack. (On a personal note, I feel it's deeply frustrating to play through a 1998 expansion pack with the length of the average full-priced game of today, since nowadays the best we can hope for is a 3-hour story DLC for $15. Oh how the times change.)

The game's age was the first thing I noticed - blocky, pixelated character models and textures, complete lack of AI, the strange inability to change the inverted mouse look - and it's admittedly offputting. Spending hours configuring the game to be playable on my system didn't help either (see the Notes below).

Despite all of this, Sith is a deeply engaging experience. This is based on a few key factors.

One is its level design, which not only holds up well despite its age, but is actually smarter and far more interesting than the majority of shooters released today. For one thing, the levels are enormous. Sith is the antithesis of the corridor shooter that was so popular back in the 90's. Every level has you exploring what feels like a real place – a Hutt palace, a mining facility, a spaceport – whatever the case may be, the level design feels congruent throughout, like a fully realized location instead of a series of shooting galleries. It is a linear game, true, but the way forward often loops back on itself and isn't always apparent, even very frequently hidden, requiring the use of a HUD map to find it. In fact, since I'm used to never having any problems figuring out where to go in a linear shooter, I forgot about the map feature and got stuck a few times – this is the effect of being spoon fed by modern gaming design. Since you play as a Jedi with the ability to use the Force to jump very high and very fast, there is also a truly remarkable verticality to the maps, requiring the player to look carefully up and down for the next area, using a combination of Force powers to access it. By today's standards, I often found myself thinking I had found a secret, when in fact I had just found the correct way to advance. I actually missed most of the actual secrets in the game, which is a testament to its brilliance in design.

Another very important positive for Sith is its combat. While I initially thought the first level a bit bland, I was suddenly low on health, trying to scrape by each conflict with lots of quicksaving. Soon after, I found myself facing a giant rotating fan I had to pass through in order to proceed, and since the player has to take damage to get through, I was forced to backtrack to find a health pack. This was the first in a series of lessons that taught me that careless combat, even on the normal difficulty, gets quickly punished. This is still an FPS of the run-and-gun variety, similar to Quake II, but a player still needs to be careful when moving through - ambushes abound, and especially considering the verticality of the maps, you'll have dudes shooting missles into your face from out of sight high above. The AI isn't too sharp, but the enemies are quick, very aggressive, and all deal high damage, which means you can lose half or more of your health within seconds if one of them gets the jump on you. Frequent quicksaving alleviates some of the difficulty, though the curve isn't balanced – the second level in particular is by far the hardest in at least the first two-thirds of the game (not only in combat, but also navigation and puzzle solving), while the last few levels see another spike in toughness. Still, that's the 90's for you.

Other aspects of the game are less successful – the lightsaber is next to useless for blocking shots, which is disappointing, but does force you to play the game like a shooter instead of just standing there deflecting blaster bolts like the sequel allowed you to do. The force powers are underpowered, clumsy to use, and not really necessary, save for the jump. The storyline feels less epic than the other games in the series, and as a whole, falls pretty flat. The voice acting is weak and the cutscenes are rendered in game, and are clearly not the focus of the developer's time, inserted minimally to advance the plot and the player to the next (awesome) location.

I reviewed Mysteries of the Sith since it's the one I played recently, but honestly, the things I have said could almost certainly be applied word-for-word to Jedi Knight: Dark Forces II, and thus I would still recommend both today. I am not particularly a fan of 90's shooters, but this is a game that really did get it right.

Anyone born after 1995 will still probably think it's a piece of crap though.


Compatibility issues:

This is not a Windows 7 or 8-friendly game. The .exe should be run in Compatibility mode for Windows XP Service Pack 3 to even get it to start. Running it through Steam's Play button for whatever reason puts the entire game in a windowed mode, but clicking the .exe file itself to start gets rid of the problem. 3D acceleration to make the game look and run smoothly can only be used by downloading a .dll file available online (check the Steam forums for its location), but even then, this is only apparently fully compatible with Windows 7. Windows 8 users such as myself do not get the luxury of having a HUD when using 3D acceleration, and selecting force powers also makes the screen go black and thus the game unplayable. So the only option available for Windows 8 is disabling hardware acceleration as well as the Backbuffer in System Memory – this latter option improves frame rate for a short time until it crashes the game. In any case on any system, higher resolutions will immediately crash the game. I had to run at 1024x768 in software rendering mode to get 25-30fps, while remaining clear enough that distant objects don't overpixelate. It's not ideal, but I found it very playable and still a good amount of fun. At any rate, whatever your setup may be, this game's graphics will not impress you, so who cares.
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25 of 26 people (96%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: September 24, 2014
This is one of the best games in the Lucasarts catalogue. Mysteries of the Sith is park of the Dark Forces series, which usually starred Kyle Katarn but in this you play as Mara Jade later on which is a nice change.

One of the main reasons I enjoy this a bit more than the previous standalone Kyle Katarn installments is because it feels different, not a copy paste entry. Mara is on a mission to find Kyle and it seems that he has fallen to a less than light path. The latter levels add an eerie element, as you traverse through Sith laced catacombs, which is a welcome change and it's always intresting when the lore of the Sith is included in a game. I've not personally played a game that's really focused on that and gave off a slightly spooky feeling, since the first time you land on Korriban in the amazing Knights of the Old Republic I.

The weapon roster is fun, Mara's Jedi powers are enjoyable to play and we see parts of the SW universe not seen before. I have replayed this game so many times when I was younger and still come back to it. Also...purple lightsabre wooo!
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39 of 50 people (78%) found this review helpful
1 person found this review funny
68.0 hrs on record
Posted: August 15, 2014
i love this game i used to look for hours on end of my big bro playing it now i can too thank you steam
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154 of 248 people (62%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: July 26, 2014
get in game after it launches in tiny window
cpu and graphics card melts from texture's, model's polygon count and ai's processing
saved up for around 7 years to get a powerful enough pc to run this game
start it up
get a minute into the game
computer starts to shake and rattle
smoke fills the room
a small fire breaks
setting my wooden desk alite
with one last click, i have finished...the first level
with the last smell of burnt electronics out of my nose
i load the next mission
halfway in i hear more rattling
i decide to see what's going on
i open my pc and my video card is melting down the side of my mother board
i look up the monitor and see rainbow textures and move my mouse
the game freezes up and keeps repeating
i fall to an epilepsy seizure
rip me 2014
lik if u cri ery time
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18 of 23 people (78%) found this review helpful
1.2 hrs on record
Posted: May 1, 2014
A classic shooter, but woefully under-optimized for modern hardware. Play at your own risk.
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35 of 55 people (64%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: October 24, 2014
insert mysteries of the sith CD.........but i bought it on steam......whyy???
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15 of 20 people (75%) found this review helpful
17.5 hrs on record
Posted: October 14, 2013
The best piece of the Jedi Knight series. Two brave protagonists, a good story with exciting missions, challenging enemies (use force destruction and double swing on the big wolfs if you want to live), lots of cleverly hidden secrets, and a memorable boss fight at the end. What else do you want? My ranking of the JK series in decreasing order of quality: MotS, Jedi Knight, Dark Forces, Jedi Academy, Jedi Knight 2.
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14 of 20 people (70%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: May 2, 2014
Pretty good for 1998.

This is also when LucasArts was actually making quality games.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: June 9, 2014
My pc can't run it isnce its too modern, ♥♥♥♥!
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14 of 24 people (58%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: June 20, 2014
This game had broken textures, I played it for twelve minutes. 10/10
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12 of 21 people (57%) found this review helpful
2 people found this review funny
2.2 hrs on record
Posted: July 26, 2014
tried to play
textures became rainbow
acid trip
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5 of 8 people (63%) found this review helpful
7.9 hrs on record
Posted: July 29, 2013
It's a decent standalone expansion to Dark Forces II, pretty difficult too.
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5 of 8 people (63%) found this review helpful
3.6 hrs on record
Posted: June 21, 2014
Fantastic game. Exactly what you would expect from a mid-90s Lucas Arts game.
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14 of 26 people (54%) found this review helpful
0.8 hrs on record
Posted: November 27, 2013
Pales in comparison to Jedi Knight, but still worthwhile if you love the universe.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: March 17, 2014
Fun for the whole family.
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9 of 17 people (53%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: May 6, 2014
This game doesn't work. When I start it up it says "Insert CD" and doesn't let me go on. I remember this game from a really long time ago being something I really liked. The steam version just simply doesn't work. I wasted $3.00 on this, but oh well.
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